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20/11/20
## File System Views
### User View
A **user view** that defines a file system in terms of the **abstractions** that the operating system provides
An **implementation view** that defines the file system in terms of its **low-level implementation**
**Important aspects of the user view**
> - The **file abstraction** which **hides** implementation details from the user
> - File **naming policies**, user file **attributes** (size, protection, owner etc)
> - There are also **system attributes** for files (e.g. non-human readable, archive flag, temp flag)
> - **Directory structures** and organisation
> - **System calls** to interact with the file system
>
> The user view defines how the file system looks to regular users and relates to **abstractions**.
#### File Types
Many operating systems support several types of file. Both Windows and Unix have regular files and directories:
- **Regular files** contain user data in **ASCII** or **binary** format
- **Directories** group files together (but are files on an implementation level)
Unix also has character and block special files:
- **Character special files** are used to model **serial I/O devices** (keyboards, printers etc)
- **Block special files** are used to model drives
### System Calls
File Control Blocks (FCBs) are kernel data structures (they are protected and only accessible in kernel mode)
- Allowing user applications to access them directly could compromise their integrity
- System calls enable a **user application** to **ask the OS** to carry out an action on its behalf (in kernel mode)
- There are **two different categories** of **system calls**
- **File manipulation**: `open()`, `close()`, `read()`, `write()` ...
- **Directory manipulation**: `create()`, `delete()`, `rename()`, `link()` ...
### File Structures
**Single level**: all files are in the same directory (good enough for basic consumer electronics)
**Two or multiple level directories**: tree structures
- **Absolute path name**: from the root of the file system
- **Relative path name**: the current working directory is used as the starting point
**Directed acyclic graph (DAG)**: allows files to be shared (links files or sub-directories) but **cycles are forbidden**
**Generic graph structure**: Links and cycles can exist.
The use of **DAG** and **generic graph structures** results in **significant complications** in the implementation
- Trees are a DAG with the restriction that a child can only have one parent and don't contain cycles.
When searching the file system:
- Cycles can result in **infinite loops**
- Sub-trees can be **traversed multiple times**
- Files have **multiple absolute file names**
- Deleting files becomes a lot more complicated
- Links may no longer point to a file
- Inaccessible cycles may exist
- A garbage collection scheme may be required to remove files that are no longer accessible from the file system tree.
#### Directory Implementations
Directories contain a list of **human-readable file names** that are mapped onto **unique identifiers** and **disk locations**
- They provide a mapping of the logical file onto the physical location
Retrieving a file comes down to **searching the directory file** as fast as possible:
- A **simple random order of directory** entries might be insufficient (search time is linear as a function of the number of entries)
- Indexes or **hash tables** can be used.
- They can store all **file-related attributes** (file name, disk address - Windows) or they can **contain a pointer** to the data structure that contains the details of the file (Unix)
![directory files](assets/b2.png)
##### System Calls
Similar to files, **directories** are manipulated using **system calls**
- `create/delete`: new directory is created/deleted.
- `opendir, closeddir`: add/free directory to/from internal tables
- `readdir`: return the next entry in the directory file
**Directories** are **special files** that **group files** together and of which the **structure is defined** by the **file system**
- A bit is set to indicate that they are directories
- In Linux when you create a directory, two files are in that directory that the user has no control over. These files are represented as `.` and `..`
- `.` - a file dealing with file permissions
- `..` - represents the parent directory (`cd ..`)
##### Implementation
> Regardless of the type of file system, a number of **additional considerations** need to be made
>
> - **Disk Partitions**, **partition tables**, **boot sectors** etc
> - Free **space management**
> - System-wide and per-process **file tables**
>
> **Low-level formatting** writes sectors to the disk
>
> **High-level formatting** imposes a file system on top of this (using **blocks** that can cover multiple **sectors**)
### Partitions
Disks are usually divided into **multiple partitions**
- An independent file system may exist on each partition
**Master Boot Record**
- Located at the start of the entire drive
- Used to boot the computer (BIOS reads and executes MBR)
- Contains **partition table** at its end with **active partition**.
- One partition is listed as **active** containing a boot block to load the operating system.
![master boot record](assets/b3.png)
#### Unix Partition
> The partition contains
>
> - The partition **boot block**:
> - Contains code to boot the OS
> - Every partition has a boot block - even if it does not contain an OS
> - **Super block** contains the partition's details, e.g. partition size, number of blocks and I-node table
> - **Free space management** contains a bitmap or linked list that indicates the free blocks.
> - A linked list of disk blocks (also known as grouping)
> - We use free blocks to hold the **number of the free blocks**. Since the free list shrinks when the disk becomes full, this is not wasted space
> - **Blocks are linked together**. The size of the list **grows with the size of the disk** and **shrinks with the size of the blocks**
> - Linked lists can be modified by **keeping track of the number of consecutive free blocks** for each entry (known as counting)
> - **I-Nodes**: An array of data structures, one per file, telling all about the files
> - **Root directory**: the top of the file-system tree
> - **Data**: files and directories
![unix partition composition](assets/b4.png)
![Free block management](assets/b5.png)
Free space management with linked list (on the left) and bitmaps (on the right)
**Bitmaps**
- Require extra space
- Keeping it in main memory is possible, but only for small disks
**Linked lists**
- No wasted disk space
- We only need to keep in memory one block of pointers (load a new block when needed)
Apart from the free space memory tables, there are a number of key data structures stored in memory:
- An in-memory mount table (table with different partitions that have been mounted)
- An in-memory directory cache of recently accessed directory information
- A **system-wide open file table**, containing a copy of the FCB for every currently open file in the system, including location on disk, file size and **open count** (number of processes that use the file)
- A **per-process open file table**, containing a pointer to the system open file table.
![file tables](assets/b6.png)
![opening & reading a file](assets/b7.png)