percolation
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projects/percolation/index.html
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projects/percolation/index.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Percolation</title>
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<link rel="stylesheet" href="style.css"/>
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</head>
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<body>
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<div class="container">
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<a href="/#projects" class="back-button">← Back</a>
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<header>
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<h1>Percolation</h1>
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<p class="subtitle">A simulation written in C & Raylib.</p>
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</header>
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<section>
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<p>
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<strong>Percolation</strong> is a simple model for connectivity on a grid. Each cell is either open or closed.
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This simulation stops as soon as there is a path from the top of the grid to the bottom through the open cells.
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</p>
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<div class="info-box">
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<p>
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In this simulation, cells are randomly opened on a grid. Percolation occurs when there exists
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a connected path of open cells from the top to the bottom of the grid. It is a neat way to visualise
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threshold behaviour: below a certain probability nothing connects, and above it large connected regions
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suddenly begin to appear.
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</p>
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</div>
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</section>
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<div class="canvas-container">
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<div class="canvas-toolbar">
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<p>Canvas</p>
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<button id="fullscreenButton" class="action-button" type="button">Fullscreen</button>
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</div>
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<div class="canvas-shell">
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<canvas id="canvas" aria-label="Percolation simulation canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<div id="status" class="status">Downloading...</div>
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<progress id="progress" value="0" max="100" hidden></progress>
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<details>
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<summary>Show console output</summary>
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<label class="visually-hidden" for="output">Console output</label>
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<textarea id="output" rows="8" readonly></textarea>
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</details>
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</div>
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<section>
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<h3>Technical Details</h3>
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<p>
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The simulation uses a <strong>disjoint-set (Union-Find)</strong> style connectivity algorithm. As random cells open,
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each open cell is union-ed with its open neighbours, and two virtual nodes represent the top and bottom edges
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of the grid. Percolation is detected the moment those two virtual nodes become connected.
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</p>
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<p>
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This makes each update fast and scalable even for larger grids.
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</p>
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</section>
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<footer>
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<p>Built with C, Raylib, and WebAssembly</p>
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</footer>
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</div>
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<script src="script.js"></script>
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<script async src="index.js"></script>
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</body>
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</html>
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