+ Percolation is a simple model for connectivity on a grid. Each cell is either open or closed.
+ This simulation stops as soon as there is a path from the top of the grid to the bottom through the open cells.
+
+
+
+ In this simulation, cells are randomly opened on a grid. Percolation occurs when there exists
+ a connected path of open cells from the top to the bottom of the grid. It is a neat way to visualise
+ threshold behaviour: below a certain probability nothing connects, and above it large connected regions
+ suddenly begin to appear.
+
+
+
+
+
+
+
Canvas
+
+
+
+
+
+
+
+
Downloading...
+
+
+
+ Show console output
+
+
+
+
+
+
+
Technical Details
+
+ The simulation uses a disjoint-set (Union-Find) style connectivity algorithm. As random cells open,
+ each open cell is union-ed with its open neighbours, and two virtual nodes represent the top and bottom edges
+ of the grid. Percolation is detected the moment those two virtual nodes become connected.
+
+
+ This makes each update fast and scalable even for larger grids.
+
+
+
+
+
+
+
+
+
+
diff --git a/projects/percolation/index.js b/projects/percolation/index.js
new file mode 100644
index 0000000..e64143d
--- /dev/null
+++ b/projects/percolation/index.js
@@ -0,0 +1,10120 @@
+// include: shell.js
+// include: minimum_runtime_check.js
+(function() {
+ // "30.0.0" -> 300000
+ function humanReadableVersionToPacked(str) {
+ str = str.split('-')[0]; // Remove any trailing part from e.g. "12.53.3-alpha"
+ var vers = str.split('.').slice(0, 3);
+ while(vers.length < 3) vers.push('00');
+ vers = vers.map((n, i, arr) => n.padStart(2, '0'));
+ return vers.join('');
+ }
+ // 300000 -> "30.0.0"
+ var packedVersionToHumanReadable = n => [n / 10000 | 0, (n / 100 | 0) % 100, n % 100].join('.');
+
+ var TARGET_NOT_SUPPORTED = 2147483647;
+
+ // Note: We use a typeof check here instead of optional chaining using
+ // globalThis because older browsers might not have globalThis defined.
+ var currentNodeVersion = typeof process !== 'undefined' && process.versions?.node ? humanReadableVersionToPacked(process.versions.node) : TARGET_NOT_SUPPORTED;
+ if (currentNodeVersion < 160000) {
+ throw new Error(`This emscripten-generated code requires node v${ packedVersionToHumanReadable(160000) } (detected v${packedVersionToHumanReadable(currentNodeVersion)})`);
+ }
+
+ var userAgent = typeof navigator !== 'undefined' && navigator.userAgent;
+ if (!userAgent) {
+ return;
+ }
+
+ var currentSafariVersion = userAgent.includes("Safari/") && !userAgent.includes("Chrome/") && userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/) ? humanReadableVersionToPacked(userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]) : TARGET_NOT_SUPPORTED;
+ if (currentSafariVersion < 150000) {
+ throw new Error(`This emscripten-generated code requires Safari v${ packedVersionToHumanReadable(150000) } (detected v${currentSafariVersion})`);
+ }
+
+ var currentFirefoxVersion = userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
+ if (currentFirefoxVersion < 79) {
+ throw new Error(`This emscripten-generated code requires Firefox v79 (detected v${currentFirefoxVersion})`);
+ }
+
+ var currentChromeVersion = userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
+ if (currentChromeVersion < 85) {
+ throw new Error(`This emscripten-generated code requires Chrome v85 (detected v${currentChromeVersion})`);
+ }
+})();
+
+// end include: minimum_runtime_check.js
+// The Module object: Our interface to the outside world. We import
+// and export values on it. There are various ways Module can be used:
+// 1. Not defined. We create it here
+// 2. A function parameter, function(moduleArg) => Promise
+// 3. pre-run appended it, var Module = {}; ..generated code..
+// 4. External script tag defines var Module.
+// We need to check if Module already exists (e.g. case 3 above).
+// Substitution will be replaced with actual code on later stage of the build,
+// this way Closure Compiler will not mangle it (e.g. case 4. above).
+// Note that if you want to run closure, and also to use Module
+// after the generated code, you will need to define var Module = {};
+// before the code. Then that object will be used in the code, and you
+// can continue to use Module afterwards as well.
+var Module = typeof Module != 'undefined' ? Module : {};
+
+// Determine the runtime environment we are in. You can customize this by
+// setting the ENVIRONMENT setting at compile time (see settings.js).
+
+// Attempt to auto-detect the environment
+var ENVIRONMENT_IS_WEB = !!globalThis.window;
+var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope;
+// N.b. Electron.js environment is simultaneously a NODE-environment, but
+// also a web environment.
+var ENVIRONMENT_IS_NODE = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
+var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
+
+// --pre-jses are emitted after the Module integration code, so that they can
+// refer to Module (if they choose; they can also define Module)
+
+
+var arguments_ = [];
+var thisProgram = './this.program';
+var quit_ = (status, toThrow) => {
+ throw toThrow;
+};
+
+// In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there
+// before the page load. In non-MODULARIZE modes generate it here.
+var _scriptName = globalThis.document?.currentScript?.src;
+
+if (typeof __filename != 'undefined') { // Node
+ _scriptName = __filename;
+} else
+if (ENVIRONMENT_IS_WORKER) {
+ _scriptName = self.location.href;
+}
+
+// `/` should be present at the end if `scriptDirectory` is not empty
+var scriptDirectory = '';
+function locateFile(path) {
+ if (Module['locateFile']) {
+ return Module['locateFile'](path, scriptDirectory);
+ }
+ return scriptDirectory + path;
+}
+
+// Hooks that are implemented differently in different runtime environments.
+var readAsync, readBinary;
+
+if (ENVIRONMENT_IS_NODE) {
+ const isNode = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
+ if (!isNode) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
+
+ // These modules will usually be used on Node.js. Load them eagerly to avoid
+ // the complexity of lazy-loading.
+ var fs = require('node:fs');
+
+ scriptDirectory = __dirname + '/';
+
+// include: node_shell_read.js
+readBinary = (filename) => {
+ // We need to re-wrap `file://` strings to URLs.
+ filename = isFileURI(filename) ? new URL(filename) : filename;
+ var ret = fs.readFileSync(filename);
+ assert(Buffer.isBuffer(ret));
+ return ret;
+};
+
+readAsync = async (filename, binary = true) => {
+ // See the comment in the `readBinary` function.
+ filename = isFileURI(filename) ? new URL(filename) : filename;
+ var ret = fs.readFileSync(filename, binary ? undefined : 'utf8');
+ assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string');
+ return ret;
+};
+// end include: node_shell_read.js
+ if (process.argv.length > 1) {
+ thisProgram = process.argv[1].replace(/\\/g, '/');
+ }
+
+ arguments_ = process.argv.slice(2);
+
+ // MODULARIZE will export the module in the proper place outside, we don't need to export here
+ if (typeof module != 'undefined') {
+ module['exports'] = Module;
+ }
+
+ quit_ = (status, toThrow) => {
+ process.exitCode = status;
+ throw toThrow;
+ };
+
+} else
+if (ENVIRONMENT_IS_SHELL) {
+
+} else
+
+// Note that this includes Node.js workers when relevant (pthreads is enabled).
+// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
+// ENVIRONMENT_IS_NODE.
+if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
+ try {
+ scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
+ } catch {
+ // Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
+ // infer anything from them.
+ }
+
+ if (!(globalThis.window || globalThis.WorkerGlobalScope)) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
+
+ {
+// include: web_or_worker_shell_read.js
+if (ENVIRONMENT_IS_WORKER) {
+ readBinary = (url) => {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, false);
+ xhr.responseType = 'arraybuffer';
+ xhr.send(null);
+ return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
+ };
+ }
+
+ readAsync = async (url) => {
+ // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
+ // See https://github.com/github/fetch/pull/92#issuecomment-140665932
+ // Cordova or Electron apps are typically loaded from a file:// url.
+ // So use XHR on webview if URL is a file URL.
+ if (isFileURI(url)) {
+ return new Promise((resolve, reject) => {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, true);
+ xhr.responseType = 'arraybuffer';
+ xhr.onload = () => {
+ if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
+ resolve(xhr.response);
+ return;
+ }
+ reject(xhr.status);
+ };
+ xhr.onerror = reject;
+ xhr.send(null);
+ });
+ }
+ var response = await fetch(url, { credentials: 'same-origin' });
+ if (response.ok) {
+ return response.arrayBuffer();
+ }
+ throw new Error(response.status + ' : ' + response.url);
+ };
+// end include: web_or_worker_shell_read.js
+ }
+} else
+{
+ throw new Error('environment detection error');
+}
+
+var out = console.log.bind(console);
+var err = console.error.bind(console);
+
+var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
+var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
+var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
+var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
+var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
+var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
+var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
+
+var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
+
+// perform assertions in shell.js after we set up out() and err(), as otherwise
+// if an assertion fails it cannot print the message
+
+assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
+
+// end include: shell.js
+
+// include: preamble.js
+// === Preamble library stuff ===
+
+// Documentation for the public APIs defined in this file must be updated in:
+// site/source/docs/api_reference/preamble.js.rst
+// A prebuilt local version of the documentation is available at:
+// site/build/text/docs/api_reference/preamble.js.txt
+// You can also build docs locally as HTML or other formats in site/
+// An online HTML version (which may be of a different version of Emscripten)
+// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
+
+var wasmBinary;
+
+if (!globalThis.WebAssembly) {
+ err('no native wasm support detected');
+}
+
+// Wasm globals
+
+//========================================
+// Runtime essentials
+//========================================
+
+// whether we are quitting the application. no code should run after this.
+// set in exit() and abort()
+var ABORT = false;
+
+// set by exit() and abort(). Passed to 'onExit' handler.
+// NOTE: This is also used as the process return code in shell environments
+// but only when noExitRuntime is false.
+var EXITSTATUS;
+
+// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
+// don't define it at all in release modes. This matches the behaviour of
+// MINIMAL_RUNTIME.
+// TODO(sbc): Make this the default even without STRICT enabled.
+/** @type {function(*, string=)} */
+function assert(condition, text) {
+ if (!condition) {
+ abort('Assertion failed' + (text ? ': ' + text : ''));
+ }
+}
+
+// We used to include malloc/free by default in the past. Show a helpful error in
+// builds with assertions.
+
+/**
+ * Indicates whether filename is delivered via file protocol (as opposed to http/https)
+ * @noinline
+ */
+var isFileURI = (filename) => filename.startsWith('file://');
+
+// include: runtime_common.js
+// include: runtime_stack_check.js
+// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
+function writeStackCookie() {
+ var max = _emscripten_stack_get_end();
+ assert((max & 3) == 0);
+ // If the stack ends at address zero we write our cookies 4 bytes into the
+ // stack. This prevents interference with SAFE_HEAP and ASAN which also
+ // monitor writes to address zero.
+ if (max == 0) {
+ max += 4;
+ }
+ // The stack grow downwards towards _emscripten_stack_get_end.
+ // We write cookies to the final two words in the stack and detect if they are
+ // ever overwritten.
+ HEAPU32[((max)>>2)] = 0x02135467;
+ HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
+ // Also test the global address 0 for integrity.
+ HEAPU32[((0)>>2)] = 1668509029;
+}
+
+function checkStackCookie() {
+ if (ABORT) return;
+ var max = _emscripten_stack_get_end();
+ // See writeStackCookie().
+ if (max == 0) {
+ max += 4;
+ }
+ var cookie1 = HEAPU32[((max)>>2)];
+ var cookie2 = HEAPU32[(((max)+(4))>>2)];
+ if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
+ abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
+ }
+ // Also test the global address 0 for integrity.
+ if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) {
+ abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
+ }
+}
+// end include: runtime_stack_check.js
+// include: runtime_exceptions.js
+// end include: runtime_exceptions.js
+// include: runtime_debug.js
+var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times
+
+// Used by XXXXX_DEBUG settings to output debug messages.
+function dbg(...args) {
+ if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
+ // TODO(sbc): Make this configurable somehow. Its not always convenient for
+ // logging to show up as warnings.
+ console.warn(...args);
+}
+
+// Endianness check
+(() => {
+ var h16 = new Int16Array(1);
+ var h8 = new Int8Array(h16.buffer);
+ h16[0] = 0x6373;
+ if (h8[0] !== 0x73 || h8[1] !== 0x63) abort('Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)');
+})();
+
+function consumedModuleProp(prop) {
+ if (!Object.getOwnPropertyDescriptor(Module, prop)) {
+ Object.defineProperty(Module, prop, {
+ configurable: true,
+ set() {
+ abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);
+
+ }
+ });
+ }
+}
+
+function makeInvalidEarlyAccess(name) {
+ return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`);
+
+}
+
+function ignoredModuleProp(prop) {
+ if (Object.getOwnPropertyDescriptor(Module, prop)) {
+ abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
+ }
+}
+
+// forcing the filesystem exports a few things by default
+function isExportedByForceFilesystem(name) {
+ return name === 'FS_createPath' ||
+ name === 'FS_createDataFile' ||
+ name === 'FS_createPreloadedFile' ||
+ name === 'FS_preloadFile' ||
+ name === 'FS_unlink' ||
+ name === 'addRunDependency' ||
+ // The old FS has some functionality that WasmFS lacks.
+ name === 'FS_createLazyFile' ||
+ name === 'FS_createDevice' ||
+ name === 'removeRunDependency';
+}
+
+/**
+ * Intercept access to a symbols in the global symbol. This enables us to give
+ * informative warnings/errors when folks attempt to use symbols they did not
+ * include in their build, or no symbols that no longer exist.
+ *
+ * We don't define this in MODULARIZE mode since in that mode emscripten symbols
+ * are never placed in the global scope.
+ */
+function hookGlobalSymbolAccess(sym, func) {
+ if (!Object.getOwnPropertyDescriptor(globalThis, sym)) {
+ Object.defineProperty(globalThis, sym, {
+ configurable: true,
+ get() {
+ func();
+ return undefined;
+ }
+ });
+ }
+}
+
+function missingGlobal(sym, msg) {
+ hookGlobalSymbolAccess(sym, () => {
+ warnOnce(`\`${sym}\` is no longer defined by emscripten. ${msg}`);
+ });
+}
+
+missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
+missingGlobal('asm', 'Please use wasmExports instead');
+
+function missingLibrarySymbol(sym) {
+ hookGlobalSymbolAccess(sym, () => {
+ // Can't `abort()` here because it would break code that does runtime
+ // checks. e.g. `if (typeof SDL === 'undefined')`.
+ var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
+ // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
+ // library.js, which means $name for a JS name with no prefix, or name
+ // for a JS name like _name.
+ var librarySymbol = sym;
+ if (!librarySymbol.startsWith('_')) {
+ librarySymbol = '$' + sym;
+ }
+ msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
+ if (isExportedByForceFilesystem(sym)) {
+ msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
+ }
+ warnOnce(msg);
+ });
+
+ // Any symbol that is not included from the JS library is also (by definition)
+ // not exported on the Module object.
+ unexportedRuntimeSymbol(sym);
+}
+
+function unexportedRuntimeSymbol(sym) {
+ if (!Object.getOwnPropertyDescriptor(Module, sym)) {
+ Object.defineProperty(Module, sym, {
+ configurable: true,
+ get() {
+ var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
+ if (isExportedByForceFilesystem(sym)) {
+ msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
+ }
+ abort(msg);
+ },
+ });
+ }
+}
+
+// end include: runtime_debug.js
+// Memory management
+var
+/** @type {!Int8Array} */
+ HEAP8,
+/** @type {!Uint8Array} */
+ HEAPU8,
+/** @type {!Int16Array} */
+ HEAP16,
+/** @type {!Uint16Array} */
+ HEAPU16,
+/** @type {!Int32Array} */
+ HEAP32,
+/** @type {!Uint32Array} */
+ HEAPU32,
+/** @type {!Float32Array} */
+ HEAPF32,
+/** @type {!Float64Array} */
+ HEAPF64;
+
+// BigInt64Array type is not correctly defined in closure
+var
+/** not-@type {!BigInt64Array} */
+ HEAP64,
+/* BigUint64Array type is not correctly defined in closure
+/** not-@type {!BigUint64Array} */
+ HEAPU64;
+
+var runtimeInitialized = false;
+
+
+
+function updateMemoryViews() {
+ var b = wasmMemory.buffer;
+ HEAP8 = new Int8Array(b);
+ HEAP16 = new Int16Array(b);
+ HEAPU8 = new Uint8Array(b);
+ HEAPU16 = new Uint16Array(b);
+ HEAP32 = new Int32Array(b);
+ HEAPU32 = new Uint32Array(b);
+ HEAPF32 = new Float32Array(b);
+ HEAPF64 = new Float64Array(b);
+ HEAP64 = new BigInt64Array(b);
+ HEAPU64 = new BigUint64Array(b);
+}
+
+// include: memoryprofiler.js
+// end include: memoryprofiler.js
+// end include: runtime_common.js
+assert(globalThis.Int32Array && globalThis.Float64Array && Int32Array.prototype.subarray && Int32Array.prototype.set,
+ 'JS engine does not provide full typed array support');
+
+function preRun() {
+ if (Module['preRun']) {
+ if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
+ while (Module['preRun'].length) {
+ addOnPreRun(Module['preRun'].shift());
+ }
+ }
+ consumedModuleProp('preRun');
+ // Begin ATPRERUNS hooks
+ callRuntimeCallbacks(onPreRuns);
+ // End ATPRERUNS hooks
+}
+
+function initRuntime() {
+ assert(!runtimeInitialized);
+ runtimeInitialized = true;
+
+ checkStackCookie();
+
+ // Begin ATINITS hooks
+ if (!Module['noFSInit'] && !FS.initialized) FS.init();
+TTY.init();
+ // End ATINITS hooks
+
+ wasmExports['__wasm_call_ctors']();
+
+ // Begin ATPOSTCTORS hooks
+ FS.ignorePermissions = false;
+ // End ATPOSTCTORS hooks
+}
+
+function preMain() {
+ checkStackCookie();
+ // No ATMAINS hooks
+}
+
+function postRun() {
+ checkStackCookie();
+ // PThreads reuse the runtime from the main thread.
+
+ if (Module['postRun']) {
+ if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
+ while (Module['postRun'].length) {
+ addOnPostRun(Module['postRun'].shift());
+ }
+ }
+ consumedModuleProp('postRun');
+
+ // Begin ATPOSTRUNS hooks
+ callRuntimeCallbacks(onPostRuns);
+ // End ATPOSTRUNS hooks
+}
+
+/** @param {string|number=} what */
+function abort(what) {
+ Module['onAbort']?.(what);
+
+ what = 'Aborted(' + what + ')';
+ // TODO(sbc): Should we remove printing and leave it up to whoever
+ // catches the exception?
+ err(what);
+
+ ABORT = true;
+
+ // Use a wasm runtime error, because a JS error might be seen as a foreign
+ // exception, which means we'd run destructors on it. We need the error to
+ // simply make the program stop.
+ // FIXME This approach does not work in Wasm EH because it currently does not assume
+ // all RuntimeErrors are from traps; it decides whether a RuntimeError is from
+ // a trap or not based on a hidden field within the object. So at the moment
+ // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
+ // allows this in the wasm spec.
+
+ // Suppress closure compiler warning here. Closure compiler's builtin extern
+ // definition for WebAssembly.RuntimeError claims it takes no arguments even
+ // though it can.
+ // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
+ /** @suppress {checkTypes} */
+ var e = new WebAssembly.RuntimeError(what);
+
+ // Throw the error whether or not MODULARIZE is set because abort is used
+ // in code paths apart from instantiation where an exception is expected
+ // to be thrown when abort is called.
+ throw e;
+}
+
+function createExportWrapper(name, nargs) {
+ return (...args) => {
+ assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
+ var f = wasmExports[name];
+ assert(f, `exported native function \`${name}\` not found`);
+ // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
+ assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
+ return f(...args);
+ };
+}
+
+var wasmBinaryFile;
+
+function findWasmBinary() {
+ return locateFile('index.wasm');
+}
+
+function getBinarySync(file) {
+ if (file == wasmBinaryFile && wasmBinary) {
+ return new Uint8Array(wasmBinary);
+ }
+ if (readBinary) {
+ return readBinary(file);
+ }
+ // Throwing a plain string here, even though it not normally advisable since
+ // this gets turning into an `abort` in instantiateArrayBuffer.
+ throw 'both async and sync fetching of the wasm failed';
+}
+
+async function getWasmBinary(binaryFile) {
+ // If we don't have the binary yet, load it asynchronously using readAsync.
+ if (!wasmBinary) {
+ // Fetch the binary using readAsync
+ try {
+ var response = await readAsync(binaryFile);
+ return new Uint8Array(response);
+ } catch {
+ // Fall back to getBinarySync below;
+ }
+ }
+
+ // Otherwise, getBinarySync should be able to get it synchronously
+ return getBinarySync(binaryFile);
+}
+
+async function instantiateArrayBuffer(binaryFile, imports) {
+ try {
+ var binary = await getWasmBinary(binaryFile);
+ var instance = await WebAssembly.instantiate(binary, imports);
+ return instance;
+ } catch (reason) {
+ err(`failed to asynchronously prepare wasm: ${reason}`);
+
+ // Warn on some common problems.
+ if (isFileURI(binaryFile)) {
+ err(`warning: Loading from a file URI (${binaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
+ }
+ abort(reason);
+ }
+}
+
+async function instantiateAsync(binary, binaryFile, imports) {
+ if (!binary
+ // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
+ && !isFileURI(binaryFile)
+ // Avoid instantiateStreaming() on Node.js environment for now, as while
+ // Node.js v18.1.0 implements it, it does not have a full fetch()
+ // implementation yet.
+ //
+ // Reference:
+ // https://github.com/emscripten-core/emscripten/pull/16917
+ && !ENVIRONMENT_IS_NODE
+ ) {
+ try {
+ var response = fetch(binaryFile, { credentials: 'same-origin' });
+ var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
+ return instantiationResult;
+ } catch (reason) {
+ // We expect the most common failure cause to be a bad MIME type for the binary,
+ // in which case falling back to ArrayBuffer instantiation should work.
+ err(`wasm streaming compile failed: ${reason}`);
+ err('falling back to ArrayBuffer instantiation');
+ // fall back of instantiateArrayBuffer below
+ };
+ }
+ return instantiateArrayBuffer(binaryFile, imports);
+}
+
+function getWasmImports() {
+ // prepare imports
+ var imports = {
+ 'env': wasmImports,
+ 'wasi_snapshot_preview1': wasmImports,
+ };
+ return imports;
+}
+
+// Create the wasm instance.
+// Receives the wasm imports, returns the exports.
+async function createWasm() {
+ // Load the wasm module and create an instance of using native support in the JS engine.
+ // handle a generated wasm instance, receiving its exports and
+ // performing other necessary setup
+ /** @param {WebAssembly.Module=} module*/
+ function receiveInstance(instance, module) {
+ wasmExports = instance.exports;
+
+ assignWasmExports(wasmExports);
+
+ updateMemoryViews();
+
+ removeRunDependency('wasm-instantiate');
+ return wasmExports;
+ }
+ addRunDependency('wasm-instantiate');
+
+ // Prefer streaming instantiation if available.
+ // Async compilation can be confusing when an error on the page overwrites Module
+ // (for example, if the order of elements is wrong, and the one defining Module is
+ // later), so we save Module and check it later.
+ var trueModule = Module;
+ function receiveInstantiationResult(result) {
+ // 'result' is a ResultObject object which has both the module and instance.
+ // receiveInstance() will swap in the exports (to Module.asm) so they can be called
+ assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
+ trueModule = null;
+ // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
+ // When the regression is fixed, can restore the above PTHREADS-enabled path.
+ return receiveInstance(result['instance']);
+ }
+
+ var info = getWasmImports();
+
+ // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
+ // to manually instantiate the Wasm module themselves. This allows pages to
+ // run the instantiation parallel to any other async startup actions they are
+ // performing.
+ // Also pthreads and wasm workers initialize the wasm instance through this
+ // path.
+ if (Module['instantiateWasm']) {
+ return new Promise((resolve, reject) => {
+ try {
+ Module['instantiateWasm'](info, (inst, mod) => {
+ resolve(receiveInstance(inst, mod));
+ });
+ } catch(e) {
+ err(`Module.instantiateWasm callback failed with error: ${e}`);
+ reject(e);
+ }
+ });
+ }
+
+ wasmBinaryFile ??= findWasmBinary();
+ var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
+ var exports = receiveInstantiationResult(result);
+ return exports;
+}
+
+// end include: preamble.js
+
+// Begin JS library code
+
+
+ class ExitStatus {
+ name = 'ExitStatus';
+ constructor(status) {
+ this.message = `Program terminated with exit(${status})`;
+ this.status = status;
+ }
+ }
+
+ var callRuntimeCallbacks = (callbacks) => {
+ while (callbacks.length > 0) {
+ // Pass the module as the first argument.
+ callbacks.shift()(Module);
+ }
+ };
+ var onPostRuns = [];
+ var addOnPostRun = (cb) => onPostRuns.push(cb);
+
+ var onPreRuns = [];
+ var addOnPreRun = (cb) => onPreRuns.push(cb);
+
+ var runDependencies = 0;
+
+
+ var dependenciesFulfilled = null;
+
+ var runDependencyTracking = {
+ };
+
+ var runDependencyWatcher = null;
+ var removeRunDependency = (id) => {
+ runDependencies--;
+
+ Module['monitorRunDependencies']?.(runDependencies);
+
+ assert(id, 'removeRunDependency requires an ID');
+ assert(runDependencyTracking[id]);
+ delete runDependencyTracking[id];
+ if (runDependencies == 0) {
+ if (runDependencyWatcher !== null) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ }
+ if (dependenciesFulfilled) {
+ var callback = dependenciesFulfilled;
+ dependenciesFulfilled = null;
+ callback(); // can add another dependenciesFulfilled
+ }
+ }
+ };
+
+
+ var addRunDependency = (id) => {
+ runDependencies++;
+
+ Module['monitorRunDependencies']?.(runDependencies);
+
+ assert(id, 'addRunDependency requires an ID')
+ assert(!runDependencyTracking[id]);
+ runDependencyTracking[id] = 1;
+ if (runDependencyWatcher === null && globalThis.setInterval) {
+ // Check for missing dependencies every few seconds
+ runDependencyWatcher = setInterval(() => {
+ if (ABORT) {
+ clearInterval(runDependencyWatcher);
+ runDependencyWatcher = null;
+ return;
+ }
+ var shown = false;
+ for (var dep in runDependencyTracking) {
+ if (!shown) {
+ shown = true;
+ err('still waiting on run dependencies:');
+ }
+ err(`dependency: ${dep}`);
+ }
+ if (shown) {
+ err('(end of list)');
+ }
+ }, 10000);
+ // Prevent this timer from keeping the runtime alive if nothing
+ // else is.
+ runDependencyWatcher.unref?.()
+ }
+ };
+
+
+
+ /**
+ * @param {number} ptr
+ * @param {string} type
+ */
+ function getValue(ptr, type = 'i8') {
+ if (type.endsWith('*')) type = '*';
+ switch (type) {
+ case 'i1': return HEAP8[ptr];
+ case 'i8': return HEAP8[ptr];
+ case 'i16': return HEAP16[((ptr)>>1)];
+ case 'i32': return HEAP32[((ptr)>>2)];
+ case 'i64': return HEAP64[((ptr)>>3)];
+ case 'float': return HEAPF32[((ptr)>>2)];
+ case 'double': return HEAPF64[((ptr)>>3)];
+ case '*': return HEAPU32[((ptr)>>2)];
+ default: abort(`invalid type for getValue: ${type}`);
+ }
+ }
+
+ var noExitRuntime = true;
+
+ var ptrToString = (ptr) => {
+ assert(typeof ptr === 'number', `ptrToString expects a number, got ${typeof ptr}`);
+ // Convert to 32-bit unsigned value
+ ptr >>>= 0;
+ return '0x' + ptr.toString(16).padStart(8, '0');
+ };
+
+
+
+ /**
+ * @param {number} ptr
+ * @param {number} value
+ * @param {string} type
+ */
+ function setValue(ptr, value, type = 'i8') {
+ if (type.endsWith('*')) type = '*';
+ switch (type) {
+ case 'i1': HEAP8[ptr] = value; break;
+ case 'i8': HEAP8[ptr] = value; break;
+ case 'i16': HEAP16[((ptr)>>1)] = value; break;
+ case 'i32': HEAP32[((ptr)>>2)] = value; break;
+ case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break;
+ case 'float': HEAPF32[((ptr)>>2)] = value; break;
+ case 'double': HEAPF64[((ptr)>>3)] = value; break;
+ case '*': HEAPU32[((ptr)>>2)] = value; break;
+ default: abort(`invalid type for setValue: ${type}`);
+ }
+ }
+
+ var stackRestore = (val) => __emscripten_stack_restore(val);
+
+ var stackSave = () => _emscripten_stack_get_current();
+
+ var warnOnce = (text) => {
+ warnOnce.shown ||= {};
+ if (!warnOnce.shown[text]) {
+ warnOnce.shown[text] = 1;
+ if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
+ err(text);
+ }
+ };
+
+
+
+ var UTF8Decoder = globalThis.TextDecoder && new TextDecoder();
+
+ var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => {
+ var maxIdx = idx + maxBytesToRead;
+ if (ignoreNul) return maxIdx;
+ // TextDecoder needs to know the byte length in advance, it doesn't stop on
+ // null terminator by itself.
+ // As a tiny code save trick, compare idx against maxIdx using a negation,
+ // so that maxBytesToRead=undefined/NaN means Infinity.
+ while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx;
+ return idx;
+ };
+
+
+ /**
+ * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
+ * array that contains uint8 values, returns a copy of that string as a
+ * Javascript String object.
+ * heapOrArray is either a regular array, or a JavaScript typed array view.
+ * @param {number=} idx
+ * @param {number=} maxBytesToRead
+ * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
+ * @return {string}
+ */
+ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => {
+
+ var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul);
+
+ // When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it.
+ if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
+ return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
+ }
+ var str = '';
+ while (idx < endPtr) {
+ // For UTF8 byte structure, see:
+ // http://en.wikipedia.org/wiki/UTF-8#Description
+ // https://www.ietf.org/rfc/rfc2279.txt
+ // https://tools.ietf.org/html/rfc3629
+ var u0 = heapOrArray[idx++];
+ if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
+ var u1 = heapOrArray[idx++] & 63;
+ if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
+ var u2 = heapOrArray[idx++] & 63;
+ if ((u0 & 0xF0) == 0xE0) {
+ u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
+ } else {
+ if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
+ u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
+ }
+
+ if (u0 < 0x10000) {
+ str += String.fromCharCode(u0);
+ } else {
+ var ch = u0 - 0x10000;
+ str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
+ }
+ }
+ return str;
+ };
+
+ /**
+ * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
+ * emscripten HEAP, returns a copy of that string as a Javascript String object.
+ *
+ * @param {number} ptr
+ * @param {number=} maxBytesToRead - An optional length that specifies the
+ * maximum number of bytes to read. You can omit this parameter to scan the
+ * string until the first 0 byte. If maxBytesToRead is passed, and the string
+ * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
+ * string will cut short at that byte index.
+ * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
+ * @return {string}
+ */
+ var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => {
+ assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
+ return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : '';
+ };
+ var ___assert_fail = (condition, filename, line, func) =>
+ abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
+
+ var PATH = {
+ isAbs:(path) => path.charAt(0) === '/',
+ splitPath:(filename) => {
+ var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
+ return splitPathRe.exec(filename).slice(1);
+ },
+ normalizeArray:(parts, allowAboveRoot) => {
+ // if the path tries to go above the root, `up` ends up > 0
+ var up = 0;
+ for (var i = parts.length - 1; i >= 0; i--) {
+ var last = parts[i];
+ if (last === '.') {
+ parts.splice(i, 1);
+ } else if (last === '..') {
+ parts.splice(i, 1);
+ up++;
+ } else if (up) {
+ parts.splice(i, 1);
+ up--;
+ }
+ }
+ // if the path is allowed to go above the root, restore leading ..s
+ if (allowAboveRoot) {
+ for (; up; up--) {
+ parts.unshift('..');
+ }
+ }
+ return parts;
+ },
+ normalize:(path) => {
+ var isAbsolute = PATH.isAbs(path),
+ trailingSlash = path.slice(-1) === '/';
+ // Normalize the path
+ path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/');
+ if (!path && !isAbsolute) {
+ path = '.';
+ }
+ if (path && trailingSlash) {
+ path += '/';
+ }
+ return (isAbsolute ? '/' : '') + path;
+ },
+ dirname:(path) => {
+ var result = PATH.splitPath(path),
+ root = result[0],
+ dir = result[1];
+ if (!root && !dir) {
+ // No dirname whatsoever
+ return '.';
+ }
+ if (dir) {
+ // It has a dirname, strip trailing slash
+ dir = dir.slice(0, -1);
+ }
+ return root + dir;
+ },
+ basename:(path) => path && path.match(/([^\/]+|\/)\/*$/)[1],
+join:(...paths) => PATH.normalize(paths.join('/')),
+join2:(l, r) => PATH.normalize(l + '/' + r),
+};
+
+var initRandomFill = () => {
+ // This block is not needed on v19+ since crypto.getRandomValues is builtin
+ if (ENVIRONMENT_IS_NODE) {
+ var nodeCrypto = require('node:crypto');
+ return (view) => nodeCrypto.randomFillSync(view);
+ }
+
+ return (view) => crypto.getRandomValues(view);
+ };
+var randomFill = (view) => {
+ // Lazily init on the first invocation.
+ (randomFill = initRandomFill())(view);
+ };
+
+
+
+var PATH_FS = {
+resolve:(...args) => {
+ var resolvedPath = '',
+ resolvedAbsolute = false;
+ for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
+ var path = (i >= 0) ? args[i] : FS.cwd();
+ // Skip empty and invalid entries
+ if (typeof path != 'string') {
+ throw new TypeError('Arguments to path.resolve must be strings');
+ } else if (!path) {
+ return ''; // an invalid portion invalidates the whole thing
+ }
+ resolvedPath = path + '/' + resolvedPath;
+ resolvedAbsolute = PATH.isAbs(path);
+ }
+ // At this point the path should be resolved to a full absolute path, but
+ // handle relative paths to be safe (might happen when process.cwd() fails)
+ resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/');
+ return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
+ },
+relative:(from, to) => {
+ from = PATH_FS.resolve(from).slice(1);
+ to = PATH_FS.resolve(to).slice(1);
+ function trim(arr) {
+ var start = 0;
+ for (; start < arr.length; start++) {
+ if (arr[start] !== '') break;
+ }
+ var end = arr.length - 1;
+ for (; end >= 0; end--) {
+ if (arr[end] !== '') break;
+ }
+ if (start > end) return [];
+ return arr.slice(start, end - start + 1);
+ }
+ var fromParts = trim(from.split('/'));
+ var toParts = trim(to.split('/'));
+ var length = Math.min(fromParts.length, toParts.length);
+ var samePartsLength = length;
+ for (var i = 0; i < length; i++) {
+ if (fromParts[i] !== toParts[i]) {
+ samePartsLength = i;
+ break;
+ }
+ }
+ var outputParts = [];
+ for (var i = samePartsLength; i < fromParts.length; i++) {
+ outputParts.push('..');
+ }
+ outputParts = outputParts.concat(toParts.slice(samePartsLength));
+ return outputParts.join('/');
+ },
+};
+
+
+
+var FS_stdin_getChar_buffer = [];
+
+var lengthBytesUTF8 = (str) => {
+ var len = 0;
+ for (var i = 0; i < str.length; ++i) {
+ // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
+ // unit, not a Unicode code point of the character! So decode
+ // UTF16->UTF32->UTF8.
+ // See http://unicode.org/faq/utf_bom.html#utf16-3
+ var c = str.charCodeAt(i); // possibly a lead surrogate
+ if (c <= 0x7F) {
+ len++;
+ } else if (c <= 0x7FF) {
+ len += 2;
+ } else if (c >= 0xD800 && c <= 0xDFFF) {
+ len += 4; ++i;
+ } else {
+ len += 3;
+ }
+ }
+ return len;
+ };
+
+var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
+ assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
+ // Parameter maxBytesToWrite is not optional. Negative values, 0, null,
+ // undefined and false each don't write out any bytes.
+ if (!(maxBytesToWrite > 0))
+ return 0;
+
+ var startIdx = outIdx;
+ var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
+ for (var i = 0; i < str.length; ++i) {
+ // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
+ // and https://www.ietf.org/rfc/rfc2279.txt
+ // and https://tools.ietf.org/html/rfc3629
+ var u = str.codePointAt(i);
+ if (u <= 0x7F) {
+ if (outIdx >= endIdx) break;
+ heap[outIdx++] = u;
+ } else if (u <= 0x7FF) {
+ if (outIdx + 1 >= endIdx) break;
+ heap[outIdx++] = 0xC0 | (u >> 6);
+ heap[outIdx++] = 0x80 | (u & 63);
+ } else if (u <= 0xFFFF) {
+ if (outIdx + 2 >= endIdx) break;
+ heap[outIdx++] = 0xE0 | (u >> 12);
+ heap[outIdx++] = 0x80 | ((u >> 6) & 63);
+ heap[outIdx++] = 0x80 | (u & 63);
+ } else {
+ if (outIdx + 3 >= endIdx) break;
+ if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
+ heap[outIdx++] = 0xF0 | (u >> 18);
+ heap[outIdx++] = 0x80 | ((u >> 12) & 63);
+ heap[outIdx++] = 0x80 | ((u >> 6) & 63);
+ heap[outIdx++] = 0x80 | (u & 63);
+ // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
+ // We need to manually skip over the second code unit for correct iteration.
+ i++;
+ }
+ }
+ // Null-terminate the pointer to the buffer.
+ heap[outIdx] = 0;
+ return outIdx - startIdx;
+ };
+/** @type {function(string, boolean=, number=)} */
+ var intArrayFromString = (stringy, dontAddNull, length) => {
+ var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
+ var u8array = new Array(len);
+ var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
+ if (dontAddNull) u8array.length = numBytesWritten;
+ return u8array;
+ };
+ var FS_stdin_getChar = () => {
+ if (!FS_stdin_getChar_buffer.length) {
+ var result = null;
+ if (ENVIRONMENT_IS_NODE) {
+ // we will read data by chunks of BUFSIZE
+ var BUFSIZE = 256;
+ var buf = Buffer.alloc(BUFSIZE);
+ var bytesRead = 0;
+
+ // For some reason we must suppress a closure warning here, even though
+ // fd definitely exists on process.stdin, and is even the proper way to
+ // get the fd of stdin,
+ // https://github.com/nodejs/help/issues/2136#issuecomment-523649904
+ // This started to happen after moving this logic out of library_tty.js,
+ // so it is related to the surrounding code in some unclear manner.
+ /** @suppress {missingProperties} */
+ var fd = process.stdin.fd;
+
+ try {
+ bytesRead = fs.readSync(fd, buf, 0, BUFSIZE);
+ } catch(e) {
+ // Cross-platform differences: on Windows, reading EOF throws an
+ // exception, but on other OSes, reading EOF returns 0. Uniformize
+ // behavior by treating the EOF exception to return 0.
+ if (e.toString().includes('EOF')) bytesRead = 0;
+ else throw e;
+ }
+
+ if (bytesRead > 0) {
+ result = buf.slice(0, bytesRead).toString('utf-8');
+ }
+ } else
+ if (globalThis.window?.prompt) {
+ // Browser.
+ result = window.prompt('Input: '); // returns null on cancel
+ if (result !== null) {
+ result += '\n';
+ }
+ } else
+ {}
+ if (!result) {
+ return null;
+ }
+ FS_stdin_getChar_buffer = intArrayFromString(result, true);
+ }
+ return FS_stdin_getChar_buffer.shift();
+ };
+ var TTY = {
+ ttys:[],
+ init() {
+ // https://github.com/emscripten-core/emscripten/pull/1555
+ // if (ENVIRONMENT_IS_NODE) {
+ // // currently, FS.init does not distinguish if process.stdin is a file or TTY
+ // // device, it always assumes it's a TTY device. because of this, we're forcing
+ // // process.stdin to UTF8 encoding to at least make stdin reading compatible
+ // // with text files until FS.init can be refactored.
+ // process.stdin.setEncoding('utf8');
+ // }
+ },
+ shutdown() {
+ // https://github.com/emscripten-core/emscripten/pull/1555
+ // if (ENVIRONMENT_IS_NODE) {
+ // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
+ // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
+ // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
+ // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
+ // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
+ // process.stdin.pause();
+ // }
+ },
+ register(dev, ops) {
+ TTY.ttys[dev] = { input: [], output: [], ops: ops };
+ FS.registerDevice(dev, TTY.stream_ops);
+ },
+ stream_ops:{
+ open(stream) {
+ var tty = TTY.ttys[stream.node.rdev];
+ if (!tty) {
+ throw new FS.ErrnoError(43);
+ }
+ stream.tty = tty;
+ stream.seekable = false;
+ },
+ close(stream) {
+ // flush any pending line data
+ stream.tty.ops.fsync(stream.tty);
+ },
+ fsync(stream) {
+ stream.tty.ops.fsync(stream.tty);
+ },
+ read(stream, buffer, offset, length, pos /* ignored */) {
+ if (!stream.tty || !stream.tty.ops.get_char) {
+ throw new FS.ErrnoError(60);
+ }
+ var bytesRead = 0;
+ for (var i = 0; i < length; i++) {
+ var result;
+ try {
+ result = stream.tty.ops.get_char(stream.tty);
+ } catch (e) {
+ throw new FS.ErrnoError(29);
+ }
+ if (result === undefined && bytesRead === 0) {
+ throw new FS.ErrnoError(6);
+ }
+ if (result === null || result === undefined) break;
+ bytesRead++;
+ buffer[offset+i] = result;
+ }
+ if (bytesRead) {
+ stream.node.atime = Date.now();
+ }
+ return bytesRead;
+ },
+ write(stream, buffer, offset, length, pos) {
+ if (!stream.tty || !stream.tty.ops.put_char) {
+ throw new FS.ErrnoError(60);
+ }
+ try {
+ for (var i = 0; i < length; i++) {
+ stream.tty.ops.put_char(stream.tty, buffer[offset+i]);
+ }
+ } catch (e) {
+ throw new FS.ErrnoError(29);
+ }
+ if (length) {
+ stream.node.mtime = stream.node.ctime = Date.now();
+ }
+ return i;
+ },
+ },
+ default_tty_ops:{
+ get_char(tty) {
+ return FS_stdin_getChar();
+ },
+ put_char(tty, val) {
+ if (val === null || val === 10) {
+ out(UTF8ArrayToString(tty.output));
+ tty.output = [];
+ } else {
+ if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle.
+ }
+ },
+ fsync(tty) {
+ if (tty.output?.length > 0) {
+ out(UTF8ArrayToString(tty.output));
+ tty.output = [];
+ }
+ },
+ ioctl_tcgets(tty) {
+ // typical setting
+ return {
+ c_iflag: 25856,
+ c_oflag: 5,
+ c_cflag: 191,
+ c_lflag: 35387,
+ c_cc: [
+ 0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00,
+ 0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ ]
+ };
+ },
+ ioctl_tcsets(tty, optional_actions, data) {
+ // currently just ignore
+ return 0;
+ },
+ ioctl_tiocgwinsz(tty) {
+ return [24, 80];
+ },
+ },
+ default_tty1_ops:{
+ put_char(tty, val) {
+ if (val === null || val === 10) {
+ err(UTF8ArrayToString(tty.output));
+ tty.output = [];
+ } else {
+ if (val != 0) tty.output.push(val);
+ }
+ },
+ fsync(tty) {
+ if (tty.output?.length > 0) {
+ err(UTF8ArrayToString(tty.output));
+ tty.output = [];
+ }
+ },
+ },
+ };
+
+
+ var mmapAlloc = (size) => {
+ abort('internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported');
+ };
+ var MEMFS = {
+ ops_table:null,
+ mount(mount) {
+ return MEMFS.createNode(null, '/', 16895, 0);
+ },
+ createNode(parent, name, mode, dev) {
+ if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
+ // not supported
+ throw new FS.ErrnoError(63);
+ }
+ MEMFS.ops_table ||= {
+ dir: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr,
+ lookup: MEMFS.node_ops.lookup,
+ mknod: MEMFS.node_ops.mknod,
+ rename: MEMFS.node_ops.rename,
+ unlink: MEMFS.node_ops.unlink,
+ rmdir: MEMFS.node_ops.rmdir,
+ readdir: MEMFS.node_ops.readdir,
+ symlink: MEMFS.node_ops.symlink
+ },
+ stream: {
+ llseek: MEMFS.stream_ops.llseek
+ }
+ },
+ file: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr
+ },
+ stream: {
+ llseek: MEMFS.stream_ops.llseek,
+ read: MEMFS.stream_ops.read,
+ write: MEMFS.stream_ops.write,
+ mmap: MEMFS.stream_ops.mmap,
+ msync: MEMFS.stream_ops.msync
+ }
+ },
+ link: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr,
+ readlink: MEMFS.node_ops.readlink
+ },
+ stream: {}
+ },
+ chrdev: {
+ node: {
+ getattr: MEMFS.node_ops.getattr,
+ setattr: MEMFS.node_ops.setattr
+ },
+ stream: FS.chrdev_stream_ops
+ }
+ };
+ var node = FS.createNode(parent, name, mode, dev);
+ if (FS.isDir(node.mode)) {
+ node.node_ops = MEMFS.ops_table.dir.node;
+ node.stream_ops = MEMFS.ops_table.dir.stream;
+ node.contents = {};
+ } else if (FS.isFile(node.mode)) {
+ node.node_ops = MEMFS.ops_table.file.node;
+ node.stream_ops = MEMFS.ops_table.file.stream;
+ // The actual number of bytes used in the typed array, as opposed to
+ // contents.length which gives the whole capacity.
+ node.usedBytes = 0;
+ // The byte data of the file is stored in a typed array.
+ // Note: typed arrays are not resizable like normal JS arrays are, so
+ // there is a small penalty involved for appending file writes that
+ // continuously grow a file similar to std::vector capacity vs used.
+ node.contents = MEMFS.emptyFileContents ??= new Uint8Array(0);
+ } else if (FS.isLink(node.mode)) {
+ node.node_ops = MEMFS.ops_table.link.node;
+ node.stream_ops = MEMFS.ops_table.link.stream;
+ } else if (FS.isChrdev(node.mode)) {
+ node.node_ops = MEMFS.ops_table.chrdev.node;
+ node.stream_ops = MEMFS.ops_table.chrdev.stream;
+ }
+ node.atime = node.mtime = node.ctime = Date.now();
+ // add the new node to the parent
+ if (parent) {
+ parent.contents[name] = node;
+ parent.atime = parent.mtime = parent.ctime = node.atime;
+ }
+ return node;
+ },
+ getFileDataAsTypedArray(node) {
+ assert(FS.isFile(node.mode), 'getFileDataAsTypedArray called on non-file');
+ return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes.
+ },
+ expandFileStorage(node, newCapacity) {
+ var prevCapacity = node.contents.length;
+ if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough.
+ // Don't expand strictly to the given requested limit if it's only a very
+ // small increase, but instead geometrically grow capacity.
+ // For small filesizes (<1MB), perform size*2 geometric increase, but for
+ // large sizes, do a much more conservative size*1.125 increase to avoid
+ // overshooting the allocation cap by a very large margin.
+ var CAPACITY_DOUBLING_MAX = 1024 * 1024;
+ newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0);
+ if (prevCapacity) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding.
+ var oldContents = MEMFS.getFileDataAsTypedArray(node);
+ node.contents = new Uint8Array(newCapacity); // Allocate new storage.
+ node.contents.set(oldContents);
+ },
+ resizeFileStorage(node, newSize) {
+ if (node.usedBytes == newSize) return;
+ var oldContents = node.contents;
+ node.contents = new Uint8Array(newSize); // Allocate new storage.
+ node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage.
+ node.usedBytes = newSize;
+ },
+ node_ops:{
+ getattr(node) {
+ var attr = {};
+ // device numbers reuse inode numbers.
+ attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
+ attr.ino = node.id;
+ attr.mode = node.mode;
+ attr.nlink = 1;
+ attr.uid = 0;
+ attr.gid = 0;
+ attr.rdev = node.rdev;
+ if (FS.isDir(node.mode)) {
+ attr.size = 4096;
+ } else if (FS.isFile(node.mode)) {
+ attr.size = node.usedBytes;
+ } else if (FS.isLink(node.mode)) {
+ attr.size = node.link.length;
+ } else {
+ attr.size = 0;
+ }
+ attr.atime = new Date(node.atime);
+ attr.mtime = new Date(node.mtime);
+ attr.ctime = new Date(node.ctime);
+ // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
+ // but this is not required by the standard.
+ attr.blksize = 4096;
+ attr.blocks = Math.ceil(attr.size / attr.blksize);
+ return attr;
+ },
+ setattr(node, attr) {
+ for (const key of ["mode", "atime", "mtime", "ctime"]) {
+ if (attr[key] != null) {
+ node[key] = attr[key];
+ }
+ }
+ if (attr.size !== undefined) {
+ MEMFS.resizeFileStorage(node, attr.size);
+ }
+ },
+ lookup(parent, name) {
+ throw new FS.ErrnoError(44);
+ },
+ mknod(parent, name, mode, dev) {
+ return MEMFS.createNode(parent, name, mode, dev);
+ },
+ rename(old_node, new_dir, new_name) {
+ var new_node;
+ try {
+ new_node = FS.lookupNode(new_dir, new_name);
+ } catch (e) {}
+ if (new_node) {
+ if (FS.isDir(old_node.mode)) {
+ // if we're overwriting a directory at new_name, make sure it's empty.
+ for (var i in new_node.contents) {
+ throw new FS.ErrnoError(55);
+ }
+ }
+ FS.hashRemoveNode(new_node);
+ }
+ // do the internal rewiring
+ delete old_node.parent.contents[old_node.name];
+ new_dir.contents[new_name] = old_node;
+ old_node.name = new_name;
+ new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now();
+ },
+ unlink(parent, name) {
+ delete parent.contents[name];
+ parent.ctime = parent.mtime = Date.now();
+ },
+ rmdir(parent, name) {
+ var node = FS.lookupNode(parent, name);
+ for (var i in node.contents) {
+ throw new FS.ErrnoError(55);
+ }
+ delete parent.contents[name];
+ parent.ctime = parent.mtime = Date.now();
+ },
+ readdir(node) {
+ return ['.', '..', ...Object.keys(node.contents)];
+ },
+ symlink(parent, newname, oldpath) {
+ var node = MEMFS.createNode(parent, newname, 0o777 | 40960, 0);
+ node.link = oldpath;
+ return node;
+ },
+ readlink(node) {
+ if (!FS.isLink(node.mode)) {
+ throw new FS.ErrnoError(28);
+ }
+ return node.link;
+ },
+ },
+ stream_ops:{
+ read(stream, buffer, offset, length, position) {
+ var contents = stream.node.contents;
+ if (position >= stream.node.usedBytes) return 0;
+ var size = Math.min(stream.node.usedBytes - position, length);
+ assert(size >= 0);
+ buffer.set(contents.subarray(position, position + size), offset);
+ return size;
+ },
+ write(stream, buffer, offset, length, position, canOwn) {
+ assert(buffer.subarray, 'FS.write expects a TypedArray');
+ // If the buffer is located in main memory (HEAP), and if
+ // memory can grow, we can't hold on to references of the
+ // memory buffer, as they may get invalidated. That means we
+ // need to copy its contents.
+ if (buffer.buffer === HEAP8.buffer) {
+ canOwn = false;
+ }
+
+ if (!length) return 0;
+ var node = stream.node;
+ node.mtime = node.ctime = Date.now();
+
+ if (canOwn) {
+ assert(position === 0, 'canOwn must imply no weird position inside the file');
+ node.contents = buffer.subarray(offset, offset + length);
+ node.usedBytes = length;
+ } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
+ node.contents = buffer.slice(offset, offset + length);
+ node.usedBytes = length;
+ } else {
+ MEMFS.expandFileStorage(node, position+length);
+ // Use typed array write which is available.
+ node.contents.set(buffer.subarray(offset, offset + length), position);
+ node.usedBytes = Math.max(node.usedBytes, position + length);
+ }
+ return length;
+ },
+ llseek(stream, offset, whence) {
+ var position = offset;
+ if (whence === 1) {
+ position += stream.position;
+ } else if (whence === 2) {
+ if (FS.isFile(stream.node.mode)) {
+ position += stream.node.usedBytes;
+ }
+ }
+ if (position < 0) {
+ throw new FS.ErrnoError(28);
+ }
+ return position;
+ },
+ mmap(stream, length, position, prot, flags) {
+ if (!FS.isFile(stream.node.mode)) {
+ throw new FS.ErrnoError(43);
+ }
+ var ptr;
+ var allocated;
+ var contents = stream.node.contents;
+ // Only make a new copy when MAP_PRIVATE is specified.
+ if (!(flags & 2) && contents.buffer === HEAP8.buffer) {
+ // We can't emulate MAP_SHARED when the file is not backed by the
+ // buffer we're mapping to (e.g. the HEAP buffer).
+ allocated = false;
+ ptr = contents.byteOffset;
+ } else {
+ allocated = true;
+ ptr = mmapAlloc(length);
+ if (!ptr) {
+ throw new FS.ErrnoError(48);
+ }
+ if (contents) {
+ // Try to avoid unnecessary slices.
+ if (position > 0 || position + length < contents.length) {
+ if (contents.subarray) {
+ contents = contents.subarray(position, position + length);
+ } else {
+ contents = Array.prototype.slice.call(contents, position, position + length);
+ }
+ }
+ HEAP8.set(contents, ptr);
+ }
+ }
+ return { ptr, allocated };
+ },
+ msync(stream, buffer, offset, length, mmapFlags) {
+ MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
+ // should we check if bytesWritten and length are the same?
+ return 0;
+ },
+ },
+ };
+
+ var FS_modeStringToFlags = (str) => {
+ if (typeof str != 'string') return str;
+ var flagModes = {
+ 'r': 0,
+ 'r+': 2,
+ 'w': 512 | 64 | 1,
+ 'w+': 512 | 64 | 2,
+ 'a': 1024 | 64 | 1,
+ 'a+': 1024 | 64 | 2,
+ };
+ var flags = flagModes[str];
+ if (typeof flags == 'undefined') {
+ throw new Error(`Unknown file open mode: ${str}`);
+ }
+ return flags;
+ };
+
+ var FS_fileDataToTypedArray = (data) => {
+ if (typeof data == 'string') {
+ data = intArrayFromString(data, true);
+ }
+ if (!data.subarray) {
+ data = new Uint8Array(data);
+ }
+ return data;
+ };
+
+ var FS_getMode = (canRead, canWrite) => {
+ var mode = 0;
+ if (canRead) mode |= 292 | 73;
+ if (canWrite) mode |= 146;
+ return mode;
+ };
+
+
+
+
+ var strError = (errno) => UTF8ToString(_strerror(errno));
+
+ var ERRNO_CODES = {
+ 'EPERM': 63,
+ 'ENOENT': 44,
+ 'ESRCH': 71,
+ 'EINTR': 27,
+ 'EIO': 29,
+ 'ENXIO': 60,
+ 'E2BIG': 1,
+ 'ENOEXEC': 45,
+ 'EBADF': 8,
+ 'ECHILD': 12,
+ 'EAGAIN': 6,
+ 'EWOULDBLOCK': 6,
+ 'ENOMEM': 48,
+ 'EACCES': 2,
+ 'EFAULT': 21,
+ 'ENOTBLK': 105,
+ 'EBUSY': 10,
+ 'EEXIST': 20,
+ 'EXDEV': 75,
+ 'ENODEV': 43,
+ 'ENOTDIR': 54,
+ 'EISDIR': 31,
+ 'EINVAL': 28,
+ 'ENFILE': 41,
+ 'EMFILE': 33,
+ 'ENOTTY': 59,
+ 'ETXTBSY': 74,
+ 'EFBIG': 22,
+ 'ENOSPC': 51,
+ 'ESPIPE': 70,
+ 'EROFS': 69,
+ 'EMLINK': 34,
+ 'EPIPE': 64,
+ 'EDOM': 18,
+ 'ERANGE': 68,
+ 'ENOMSG': 49,
+ 'EIDRM': 24,
+ 'ECHRNG': 106,
+ 'EL2NSYNC': 156,
+ 'EL3HLT': 107,
+ 'EL3RST': 108,
+ 'ELNRNG': 109,
+ 'EUNATCH': 110,
+ 'ENOCSI': 111,
+ 'EL2HLT': 112,
+ 'EDEADLK': 16,
+ 'ENOLCK': 46,
+ 'EBADE': 113,
+ 'EBADR': 114,
+ 'EXFULL': 115,
+ 'ENOANO': 104,
+ 'EBADRQC': 103,
+ 'EBADSLT': 102,
+ 'EDEADLOCK': 16,
+ 'EBFONT': 101,
+ 'ENOSTR': 100,
+ 'ENODATA': 116,
+ 'ETIME': 117,
+ 'ENOSR': 118,
+ 'ENONET': 119,
+ 'ENOPKG': 120,
+ 'EREMOTE': 121,
+ 'ENOLINK': 47,
+ 'EADV': 122,
+ 'ESRMNT': 123,
+ 'ECOMM': 124,
+ 'EPROTO': 65,
+ 'EMULTIHOP': 36,
+ 'EDOTDOT': 125,
+ 'EBADMSG': 9,
+ 'ENOTUNIQ': 126,
+ 'EBADFD': 127,
+ 'EREMCHG': 128,
+ 'ELIBACC': 129,
+ 'ELIBBAD': 130,
+ 'ELIBSCN': 131,
+ 'ELIBMAX': 132,
+ 'ELIBEXEC': 133,
+ 'ENOSYS': 52,
+ 'ENOTEMPTY': 55,
+ 'ENAMETOOLONG': 37,
+ 'ELOOP': 32,
+ 'EOPNOTSUPP': 138,
+ 'EPFNOSUPPORT': 139,
+ 'ECONNRESET': 15,
+ 'ENOBUFS': 42,
+ 'EAFNOSUPPORT': 5,
+ 'EPROTOTYPE': 67,
+ 'ENOTSOCK': 57,
+ 'ENOPROTOOPT': 50,
+ 'ESHUTDOWN': 140,
+ 'ECONNREFUSED': 14,
+ 'EADDRINUSE': 3,
+ 'ECONNABORTED': 13,
+ 'ENETUNREACH': 40,
+ 'ENETDOWN': 38,
+ 'ETIMEDOUT': 73,
+ 'EHOSTDOWN': 142,
+ 'EHOSTUNREACH': 23,
+ 'EINPROGRESS': 26,
+ 'EALREADY': 7,
+ 'EDESTADDRREQ': 17,
+ 'EMSGSIZE': 35,
+ 'EPROTONOSUPPORT': 66,
+ 'ESOCKTNOSUPPORT': 137,
+ 'EADDRNOTAVAIL': 4,
+ 'ENETRESET': 39,
+ 'EISCONN': 30,
+ 'ENOTCONN': 53,
+ 'ETOOMANYREFS': 141,
+ 'EUSERS': 136,
+ 'EDQUOT': 19,
+ 'ESTALE': 72,
+ 'ENOTSUP': 138,
+ 'ENOMEDIUM': 148,
+ 'EILSEQ': 25,
+ 'EOVERFLOW': 61,
+ 'ECANCELED': 11,
+ 'ENOTRECOVERABLE': 56,
+ 'EOWNERDEAD': 62,
+ 'ESTRPIPE': 135,
+ };
+
+ var asyncLoad = async (url) => {
+ var arrayBuffer = await readAsync(url);
+ assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
+ return new Uint8Array(arrayBuffer);
+ };
+
+
+ var FS_createDataFile = (...args) => FS.createDataFile(...args);
+
+ var getUniqueRunDependency = (id) => {
+ var orig = id;
+ while (1) {
+ if (!runDependencyTracking[id]) return id;
+ id = orig + Math.random();
+ }
+ };
+
+
+
+ var preloadPlugins = [];
+ var FS_handledByPreloadPlugin = async (byteArray, fullname) => {
+ // Ensure plugins are ready.
+ if (typeof Browser != 'undefined') Browser.init();
+
+ for (var plugin of preloadPlugins) {
+ if (plugin['canHandle'](fullname)) {
+ assert(plugin['handle'].constructor.name === 'AsyncFunction', 'Filesystem plugin handlers must be async functions (See #24914)')
+ return plugin['handle'](byteArray, fullname);
+ }
+ }
+ // If no plugin handled this file then return the original/unmodified
+ // byteArray.
+ return byteArray;
+ };
+ var FS_preloadFile = async (parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish) => {
+ // TODO we should allow people to just pass in a complete filename instead
+ // of parent and name being that we just join them anyways
+ var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
+ var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname
+ addRunDependency(dep);
+
+ try {
+ var byteArray = url;
+ if (typeof url == 'string') {
+ byteArray = await asyncLoad(url);
+ }
+
+ byteArray = await FS_handledByPreloadPlugin(byteArray, fullname);
+ preFinish?.();
+ if (!dontCreateFile) {
+ FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
+ }
+ } finally {
+ removeRunDependency(dep);
+ }
+ };
+ var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
+ FS_preloadFile(parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish).then(onload).catch(onerror);
+ };
+ var FS = {
+ root:null,
+ mounts:[],
+ devices:{
+ },
+ streams:[],
+ nextInode:1,
+ nameTable:null,
+ currentPath:"/",
+ initialized:false,
+ ignorePermissions:true,
+ filesystems:null,
+ syncFSRequests:0,
+ ErrnoError:class extends Error {
+ name = 'ErrnoError';
+ // We set the `name` property to be able to identify `FS.ErrnoError`
+ // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
+ // - when using PROXYFS, an error can come from an underlying FS
+ // as different FS objects have their own FS.ErrnoError each,
+ // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
+ // we'll use the reliable test `err.name == "ErrnoError"` instead
+ constructor(errno) {
+ super(runtimeInitialized ? strError(errno) : '');
+ this.errno = errno;
+ for (var key in ERRNO_CODES) {
+ if (ERRNO_CODES[key] === errno) {
+ this.code = key;
+ break;
+ }
+ }
+ }
+ },
+ FSStream:class {
+ shared = {};
+ get object() {
+ return this.node;
+ }
+ set object(val) {
+ this.node = val;
+ }
+ get isRead() {
+ return (this.flags & 2097155) !== 1;
+ }
+ get isWrite() {
+ return (this.flags & 2097155) !== 0;
+ }
+ get isAppend() {
+ return (this.flags & 1024);
+ }
+ get flags() {
+ return this.shared.flags;
+ }
+ set flags(val) {
+ this.shared.flags = val;
+ }
+ get position() {
+ return this.shared.position;
+ }
+ set position(val) {
+ this.shared.position = val;
+ }
+ },
+ FSNode:class {
+ node_ops = {};
+ stream_ops = {};
+ readMode = 292 | 73;
+ writeMode = 146;
+ mounted = null;
+ constructor(parent, name, mode, rdev) {
+ if (!parent) {
+ parent = this; // root node sets parent to itself
+ }
+ this.parent = parent;
+ this.mount = parent.mount;
+ this.id = FS.nextInode++;
+ this.name = name;
+ this.mode = mode;
+ this.rdev = rdev;
+ this.atime = this.mtime = this.ctime = Date.now();
+ }
+ get read() {
+ return (this.mode & this.readMode) === this.readMode;
+ }
+ set read(val) {
+ val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
+ }
+ get write() {
+ return (this.mode & this.writeMode) === this.writeMode;
+ }
+ set write(val) {
+ val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
+ }
+ get isFolder() {
+ return FS.isDir(this.mode);
+ }
+ get isDevice() {
+ return FS.isChrdev(this.mode);
+ }
+ },
+ lookupPath(path, opts = {}) {
+ if (!path) {
+ throw new FS.ErrnoError(44);
+ }
+ opts.follow_mount ??= true
+
+ if (!PATH.isAbs(path)) {
+ path = FS.cwd() + '/' + path;
+ }
+
+ // limit max consecutive symlinks to 40 (SYMLOOP_MAX).
+ linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
+ // split the absolute path
+ var parts = path.split('/').filter((p) => !!p);
+
+ // start at the root
+ var current = FS.root;
+ var current_path = '/';
+
+ for (var i = 0; i < parts.length; i++) {
+ var islast = (i === parts.length-1);
+ if (islast && opts.parent) {
+ // stop resolving
+ break;
+ }
+
+ if (parts[i] === '.') {
+ continue;
+ }
+
+ if (parts[i] === '..') {
+ current_path = PATH.dirname(current_path);
+ if (FS.isRoot(current)) {
+ path = current_path + '/' + parts.slice(i + 1).join('/');
+ // We're making progress here, don't let many consecutive ..'s
+ // lead to ELOOP
+ nlinks--;
+ continue linkloop;
+ } else {
+ current = current.parent;
+ }
+ continue;
+ }
+
+ current_path = PATH.join2(current_path, parts[i]);
+ try {
+ current = FS.lookupNode(current, parts[i]);
+ } catch (e) {
+ // if noent_okay is true, suppress a ENOENT in the last component
+ // and return an object with an undefined node. This is needed for
+ // resolving symlinks in the path when creating a file.
+ if ((e?.errno === 44) && islast && opts.noent_okay) {
+ return { path: current_path };
+ }
+ throw e;
+ }
+
+ // jump to the mount's root node if this is a mountpoint
+ if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
+ current = current.mounted.root;
+ }
+
+ // by default, lookupPath will not follow a symlink if it is the final path component.
+ // setting opts.follow = true will override this behavior.
+ if (FS.isLink(current.mode) && (!islast || opts.follow)) {
+ if (!current.node_ops.readlink) {
+ throw new FS.ErrnoError(52);
+ }
+ var link = current.node_ops.readlink(current);
+ if (!PATH.isAbs(link)) {
+ link = PATH.dirname(current_path) + '/' + link;
+ }
+ path = link + '/' + parts.slice(i + 1).join('/');
+ continue linkloop;
+ }
+ }
+ return { path: current_path, node: current };
+ }
+ throw new FS.ErrnoError(32);
+ },
+ getPath(node) {
+ var path;
+ while (true) {
+ if (FS.isRoot(node)) {
+ var mount = node.mount.mountpoint;
+ if (!path) return mount;
+ return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path;
+ }
+ path = path ? `${node.name}/${path}` : node.name;
+ node = node.parent;
+ }
+ },
+ hashName(parentid, name) {
+ var hash = 0;
+
+ for (var i = 0; i < name.length; i++) {
+ hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
+ }
+ return ((parentid + hash) >>> 0) % FS.nameTable.length;
+ },
+ hashAddNode(node) {
+ var hash = FS.hashName(node.parent.id, node.name);
+ node.name_next = FS.nameTable[hash];
+ FS.nameTable[hash] = node;
+ },
+ hashRemoveNode(node) {
+ var hash = FS.hashName(node.parent.id, node.name);
+ if (FS.nameTable[hash] === node) {
+ FS.nameTable[hash] = node.name_next;
+ } else {
+ var current = FS.nameTable[hash];
+ while (current) {
+ if (current.name_next === node) {
+ current.name_next = node.name_next;
+ break;
+ }
+ current = current.name_next;
+ }
+ }
+ },
+ lookupNode(parent, name) {
+ var errCode = FS.mayLookup(parent);
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ var hash = FS.hashName(parent.id, name);
+ for (var node = FS.nameTable[hash]; node; node = node.name_next) {
+ var nodeName = node.name;
+ if (node.parent.id === parent.id && nodeName === name) {
+ return node;
+ }
+ }
+ // if we failed to find it in the cache, call into the VFS
+ return FS.lookup(parent, name);
+ },
+ createNode(parent, name, mode, rdev) {
+ assert(typeof parent == 'object')
+ var node = new FS.FSNode(parent, name, mode, rdev);
+
+ FS.hashAddNode(node);
+
+ return node;
+ },
+ destroyNode(node) {
+ FS.hashRemoveNode(node);
+ },
+ isRoot(node) {
+ return node === node.parent;
+ },
+ isMountpoint(node) {
+ return !!node.mounted;
+ },
+ isFile(mode) {
+ return (mode & 61440) === 32768;
+ },
+ isDir(mode) {
+ return (mode & 61440) === 16384;
+ },
+ isLink(mode) {
+ return (mode & 61440) === 40960;
+ },
+ isChrdev(mode) {
+ return (mode & 61440) === 8192;
+ },
+ isBlkdev(mode) {
+ return (mode & 61440) === 24576;
+ },
+ isFIFO(mode) {
+ return (mode & 61440) === 4096;
+ },
+ isSocket(mode) {
+ return (mode & 49152) === 49152;
+ },
+ flagsToPermissionString(flag) {
+ var perms = ['r', 'w', 'rw'][flag & 3];
+ if ((flag & 512)) {
+ perms += 'w';
+ }
+ return perms;
+ },
+ nodePermissions(node, perms) {
+ if (FS.ignorePermissions) {
+ return 0;
+ }
+ // return 0 if any user, group or owner bits are set.
+ if (perms.includes('r') && !(node.mode & 292)) {
+ return 2;
+ }
+ if (perms.includes('w') && !(node.mode & 146)) {
+ return 2;
+ }
+ if (perms.includes('x') && !(node.mode & 73)) {
+ return 2;
+ }
+ return 0;
+ },
+ mayLookup(dir) {
+ if (!FS.isDir(dir.mode)) return 54;
+ var errCode = FS.nodePermissions(dir, 'x');
+ if (errCode) return errCode;
+ if (!dir.node_ops.lookup) return 2;
+ return 0;
+ },
+ mayCreate(dir, name) {
+ if (!FS.isDir(dir.mode)) {
+ return 54;
+ }
+ try {
+ var node = FS.lookupNode(dir, name);
+ return 20;
+ } catch (e) {
+ }
+ return FS.nodePermissions(dir, 'wx');
+ },
+ mayDelete(dir, name, isdir) {
+ var node;
+ try {
+ node = FS.lookupNode(dir, name);
+ } catch (e) {
+ return e.errno;
+ }
+ var errCode = FS.nodePermissions(dir, 'wx');
+ if (errCode) {
+ return errCode;
+ }
+ if (isdir) {
+ if (!FS.isDir(node.mode)) {
+ return 54;
+ }
+ if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
+ return 10;
+ }
+ } else if (FS.isDir(node.mode)) {
+ return 31;
+ }
+ return 0;
+ },
+ mayOpen(node, flags) {
+ if (!node) {
+ return 44;
+ }
+ if (FS.isLink(node.mode)) {
+ return 32;
+ }
+ var mode = FS.flagsToPermissionString(flags);
+ if (FS.isDir(node.mode)) {
+ // opening for write
+ // TODO: check for O_SEARCH? (== search for dir only)
+ if (mode !== 'r' || (flags & (512 | 64))) {
+ return 31;
+ }
+ }
+ return FS.nodePermissions(node, mode);
+ },
+ checkOpExists(op, err) {
+ if (!op) {
+ throw new FS.ErrnoError(err);
+ }
+ return op;
+ },
+ MAX_OPEN_FDS:4096,
+ nextfd() {
+ for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
+ if (!FS.streams[fd]) {
+ return fd;
+ }
+ }
+ throw new FS.ErrnoError(33);
+ },
+ getStreamChecked(fd) {
+ var stream = FS.getStream(fd);
+ if (!stream) {
+ throw new FS.ErrnoError(8);
+ }
+ return stream;
+ },
+ getStream:(fd) => FS.streams[fd],
+ createStream(stream, fd = -1) {
+ assert(fd >= -1);
+
+ // clone it, so we can return an instance of FSStream
+ stream = Object.assign(new FS.FSStream(), stream);
+ if (fd == -1) {
+ fd = FS.nextfd();
+ }
+ stream.fd = fd;
+ FS.streams[fd] = stream;
+ return stream;
+ },
+ closeStream(fd) {
+ FS.streams[fd] = null;
+ },
+ dupStream(origStream, fd = -1) {
+ var stream = FS.createStream(origStream, fd);
+ stream.stream_ops?.dup?.(stream);
+ return stream;
+ },
+ doSetAttr(stream, node, attr) {
+ var setattr = stream?.stream_ops.setattr;
+ var arg = setattr ? stream : node;
+ setattr ??= node.node_ops.setattr;
+ FS.checkOpExists(setattr, 63)
+ setattr(arg, attr);
+ },
+ chrdev_stream_ops:{
+ open(stream) {
+ var device = FS.getDevice(stream.node.rdev);
+ // override node's stream ops with the device's
+ stream.stream_ops = device.stream_ops;
+ // forward the open call
+ stream.stream_ops.open?.(stream);
+ },
+ llseek() {
+ throw new FS.ErrnoError(70);
+ },
+ },
+ major:(dev) => ((dev) >> 8),
+ minor:(dev) => ((dev) & 0xff),
+ makedev:(ma, mi) => ((ma) << 8 | (mi)),
+ registerDevice(dev, ops) {
+ FS.devices[dev] = { stream_ops: ops };
+ },
+ getDevice:(dev) => FS.devices[dev],
+ getMounts(mount) {
+ var mounts = [];
+ var check = [mount];
+
+ while (check.length) {
+ var m = check.pop();
+
+ mounts.push(m);
+
+ check.push(...m.mounts);
+ }
+
+ return mounts;
+ },
+ syncfs(populate, callback) {
+ if (typeof populate == 'function') {
+ callback = populate;
+ populate = false;
+ }
+
+ FS.syncFSRequests++;
+
+ if (FS.syncFSRequests > 1) {
+ err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
+ }
+
+ var mounts = FS.getMounts(FS.root.mount);
+ var completed = 0;
+
+ function doCallback(errCode) {
+ assert(FS.syncFSRequests > 0);
+ FS.syncFSRequests--;
+ return callback(errCode);
+ }
+
+ function done(errCode) {
+ if (errCode) {
+ if (!done.errored) {
+ done.errored = true;
+ return doCallback(errCode);
+ }
+ return;
+ }
+ if (++completed >= mounts.length) {
+ doCallback(null);
+ }
+ };
+
+ // sync all mounts
+ for (var mount of mounts) {
+ if (mount.type.syncfs) {
+ mount.type.syncfs(mount, populate, done);
+ } else {
+ done(null);
+ }
+ }
+ },
+ mount(type, opts, mountpoint) {
+ if (typeof type == 'string') {
+ // The filesystem was not included, and instead we have an error
+ // message stored in the variable.
+ throw type;
+ }
+ var root = mountpoint === '/';
+ var pseudo = !mountpoint;
+ var node;
+
+ if (root && FS.root) {
+ throw new FS.ErrnoError(10);
+ } else if (!root && !pseudo) {
+ var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
+
+ mountpoint = lookup.path; // use the absolute path
+ node = lookup.node;
+
+ if (FS.isMountpoint(node)) {
+ throw new FS.ErrnoError(10);
+ }
+
+ if (!FS.isDir(node.mode)) {
+ throw new FS.ErrnoError(54);
+ }
+ }
+
+ var mount = {
+ type,
+ opts,
+ mountpoint,
+ mounts: []
+ };
+
+ // create a root node for the fs
+ var mountRoot = type.mount(mount);
+ mountRoot.mount = mount;
+ mount.root = mountRoot;
+
+ if (root) {
+ FS.root = mountRoot;
+ } else if (node) {
+ // set as a mountpoint
+ node.mounted = mount;
+
+ // add the new mount to the current mount's children
+ if (node.mount) {
+ node.mount.mounts.push(mount);
+ }
+ }
+
+ return mountRoot;
+ },
+ unmount(mountpoint) {
+ var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
+
+ if (!FS.isMountpoint(lookup.node)) {
+ throw new FS.ErrnoError(28);
+ }
+
+ // destroy the nodes for this mount, and all its child mounts
+ var node = lookup.node;
+ var mount = node.mounted;
+ var mounts = FS.getMounts(mount);
+
+ for (var [hash, current] of Object.entries(FS.nameTable)) {
+ while (current) {
+ var next = current.name_next;
+
+ if (mounts.includes(current.mount)) {
+ FS.destroyNode(current);
+ }
+
+ current = next;
+ }
+ }
+
+ // no longer a mountpoint
+ node.mounted = null;
+
+ // remove this mount from the child mounts
+ var idx = node.mount.mounts.indexOf(mount);
+ assert(idx !== -1);
+ node.mount.mounts.splice(idx, 1);
+ },
+ lookup(parent, name) {
+ return parent.node_ops.lookup(parent, name);
+ },
+ mknod(path, mode, dev) {
+ var lookup = FS.lookupPath(path, { parent: true });
+ var parent = lookup.node;
+ var name = PATH.basename(path);
+ if (!name) {
+ throw new FS.ErrnoError(28);
+ }
+ if (name === '.' || name === '..') {
+ throw new FS.ErrnoError(20);
+ }
+ var errCode = FS.mayCreate(parent, name);
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ if (!parent.node_ops.mknod) {
+ throw new FS.ErrnoError(63);
+ }
+ return parent.node_ops.mknod(parent, name, mode, dev);
+ },
+ statfs(path) {
+ return FS.statfsNode(FS.lookupPath(path, {follow: true}).node);
+ },
+ statfsStream(stream) {
+ // We keep a separate statfsStream function because noderawfs overrides
+ // it. In noderawfs, stream.node is sometimes null. Instead, we need to
+ // look at stream.path.
+ return FS.statfsNode(stream.node);
+ },
+ statfsNode(node) {
+ // NOTE: None of the defaults here are true. We're just returning safe and
+ // sane values. Currently nodefs and rawfs replace these defaults,
+ // other file systems leave them alone.
+ var rtn = {
+ bsize: 4096,
+ frsize: 4096,
+ blocks: 1e6,
+ bfree: 5e5,
+ bavail: 5e5,
+ files: FS.nextInode,
+ ffree: FS.nextInode - 1,
+ fsid: 42,
+ flags: 2,
+ namelen: 255,
+ };
+
+ if (node.node_ops.statfs) {
+ Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
+ }
+ return rtn;
+ },
+ create(path, mode = 0o666) {
+ mode &= 4095;
+ mode |= 32768;
+ return FS.mknod(path, mode, 0);
+ },
+ mkdir(path, mode = 0o777) {
+ mode &= 511 | 512;
+ mode |= 16384;
+ return FS.mknod(path, mode, 0);
+ },
+ mkdirTree(path, mode) {
+ var dirs = path.split('/');
+ var d = '';
+ for (var dir of dirs) {
+ if (!dir) continue;
+ if (d || PATH.isAbs(path)) d += '/';
+ d += dir;
+ try {
+ FS.mkdir(d, mode);
+ } catch(e) {
+ if (e.errno != 20) throw e;
+ }
+ }
+ },
+ mkdev(path, mode, dev) {
+ if (typeof dev == 'undefined') {
+ dev = mode;
+ mode = 0o666;
+ }
+ mode |= 8192;
+ return FS.mknod(path, mode, dev);
+ },
+ symlink(oldpath, newpath) {
+ if (!PATH_FS.resolve(oldpath)) {
+ throw new FS.ErrnoError(44);
+ }
+ var lookup = FS.lookupPath(newpath, { parent: true });
+ var parent = lookup.node;
+ if (!parent) {
+ throw new FS.ErrnoError(44);
+ }
+ var newname = PATH.basename(newpath);
+ var errCode = FS.mayCreate(parent, newname);
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ if (!parent.node_ops.symlink) {
+ throw new FS.ErrnoError(63);
+ }
+ return parent.node_ops.symlink(parent, newname, oldpath);
+ },
+ rename(old_path, new_path) {
+ var old_dirname = PATH.dirname(old_path);
+ var new_dirname = PATH.dirname(new_path);
+ var old_name = PATH.basename(old_path);
+ var new_name = PATH.basename(new_path);
+ // parents must exist
+ var lookup, old_dir, new_dir;
+
+ // let the errors from non existent directories percolate up
+ lookup = FS.lookupPath(old_path, { parent: true });
+ old_dir = lookup.node;
+ lookup = FS.lookupPath(new_path, { parent: true });
+ new_dir = lookup.node;
+
+ if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
+ // need to be part of the same mount
+ if (old_dir.mount !== new_dir.mount) {
+ throw new FS.ErrnoError(75);
+ }
+ // source must exist
+ var old_node = FS.lookupNode(old_dir, old_name);
+ // old path should not be an ancestor of the new path
+ var relative = PATH_FS.relative(old_path, new_dirname);
+ if (relative.charAt(0) !== '.') {
+ throw new FS.ErrnoError(28);
+ }
+ // new path should not be an ancestor of the old path
+ relative = PATH_FS.relative(new_path, old_dirname);
+ if (relative.charAt(0) !== '.') {
+ throw new FS.ErrnoError(55);
+ }
+ // see if the new path already exists
+ var new_node;
+ try {
+ new_node = FS.lookupNode(new_dir, new_name);
+ } catch (e) {
+ // not fatal
+ }
+ // early out if nothing needs to change
+ if (old_node === new_node) {
+ return;
+ }
+ // we'll need to delete the old entry
+ var isdir = FS.isDir(old_node.mode);
+ var errCode = FS.mayDelete(old_dir, old_name, isdir);
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ // need delete permissions if we'll be overwriting.
+ // need create permissions if new doesn't already exist.
+ errCode = new_node ?
+ FS.mayDelete(new_dir, new_name, isdir) :
+ FS.mayCreate(new_dir, new_name);
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ if (!old_dir.node_ops.rename) {
+ throw new FS.ErrnoError(63);
+ }
+ if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
+ throw new FS.ErrnoError(10);
+ }
+ // if we are going to change the parent, check write permissions
+ if (new_dir !== old_dir) {
+ errCode = FS.nodePermissions(old_dir, 'w');
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ }
+ // remove the node from the lookup hash
+ FS.hashRemoveNode(old_node);
+ // do the underlying fs rename
+ try {
+ old_dir.node_ops.rename(old_node, new_dir, new_name);
+ // update old node (we do this here to avoid each backend
+ // needing to)
+ old_node.parent = new_dir;
+ } catch (e) {
+ throw e;
+ } finally {
+ // add the node back to the hash (in case node_ops.rename
+ // changed its name)
+ FS.hashAddNode(old_node);
+ }
+ },
+ rmdir(path) {
+ var lookup = FS.lookupPath(path, { parent: true });
+ var parent = lookup.node;
+ var name = PATH.basename(path);
+ var node = FS.lookupNode(parent, name);
+ var errCode = FS.mayDelete(parent, name, true);
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ if (!parent.node_ops.rmdir) {
+ throw new FS.ErrnoError(63);
+ }
+ if (FS.isMountpoint(node)) {
+ throw new FS.ErrnoError(10);
+ }
+ parent.node_ops.rmdir(parent, name);
+ FS.destroyNode(node);
+ },
+ readdir(path) {
+ var lookup = FS.lookupPath(path, { follow: true });
+ var node = lookup.node;
+ var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
+ return readdir(node);
+ },
+ unlink(path) {
+ var lookup = FS.lookupPath(path, { parent: true });
+ var parent = lookup.node;
+ if (!parent) {
+ throw new FS.ErrnoError(44);
+ }
+ var name = PATH.basename(path);
+ var node = FS.lookupNode(parent, name);
+ var errCode = FS.mayDelete(parent, name, false);
+ if (errCode) {
+ // According to POSIX, we should map EISDIR to EPERM, but
+ // we instead do what Linux does (and we must, as we use
+ // the musl linux libc).
+ throw new FS.ErrnoError(errCode);
+ }
+ if (!parent.node_ops.unlink) {
+ throw new FS.ErrnoError(63);
+ }
+ if (FS.isMountpoint(node)) {
+ throw new FS.ErrnoError(10);
+ }
+ parent.node_ops.unlink(parent, name);
+ FS.destroyNode(node);
+ },
+ readlink(path) {
+ var lookup = FS.lookupPath(path);
+ var link = lookup.node;
+ if (!link) {
+ throw new FS.ErrnoError(44);
+ }
+ if (!link.node_ops.readlink) {
+ throw new FS.ErrnoError(28);
+ }
+ return link.node_ops.readlink(link);
+ },
+ stat(path, dontFollow) {
+ var lookup = FS.lookupPath(path, { follow: !dontFollow });
+ var node = lookup.node;
+ var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
+ return getattr(node);
+ },
+ fstat(fd) {
+ var stream = FS.getStreamChecked(fd);
+ var node = stream.node;
+ var getattr = stream.stream_ops.getattr;
+ var arg = getattr ? stream : node;
+ getattr ??= node.node_ops.getattr;
+ FS.checkOpExists(getattr, 63)
+ return getattr(arg);
+ },
+ lstat(path) {
+ return FS.stat(path, true);
+ },
+ doChmod(stream, node, mode, dontFollow) {
+ FS.doSetAttr(stream, node, {
+ mode: (mode & 4095) | (node.mode & ~4095),
+ ctime: Date.now(),
+ dontFollow
+ });
+ },
+ chmod(path, mode, dontFollow) {
+ var node;
+ if (typeof path == 'string') {
+ var lookup = FS.lookupPath(path, { follow: !dontFollow });
+ node = lookup.node;
+ } else {
+ node = path;
+ }
+ FS.doChmod(null, node, mode, dontFollow);
+ },
+ lchmod(path, mode) {
+ FS.chmod(path, mode, true);
+ },
+ fchmod(fd, mode) {
+ var stream = FS.getStreamChecked(fd);
+ FS.doChmod(stream, stream.node, mode, false);
+ },
+ doChown(stream, node, dontFollow) {
+ FS.doSetAttr(stream, node, {
+ timestamp: Date.now(),
+ dontFollow
+ // we ignore the uid / gid for now
+ });
+ },
+ chown(path, uid, gid, dontFollow) {
+ var node;
+ if (typeof path == 'string') {
+ var lookup = FS.lookupPath(path, { follow: !dontFollow });
+ node = lookup.node;
+ } else {
+ node = path;
+ }
+ FS.doChown(null, node, dontFollow);
+ },
+ lchown(path, uid, gid) {
+ FS.chown(path, uid, gid, true);
+ },
+ fchown(fd, uid, gid) {
+ var stream = FS.getStreamChecked(fd);
+ FS.doChown(stream, stream.node, false);
+ },
+ doTruncate(stream, node, len) {
+ if (FS.isDir(node.mode)) {
+ throw new FS.ErrnoError(31);
+ }
+ if (!FS.isFile(node.mode)) {
+ throw new FS.ErrnoError(28);
+ }
+ var errCode = FS.nodePermissions(node, 'w');
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ FS.doSetAttr(stream, node, {
+ size: len,
+ timestamp: Date.now()
+ });
+ },
+ truncate(path, len) {
+ if (len < 0) {
+ throw new FS.ErrnoError(28);
+ }
+ var node;
+ if (typeof path == 'string') {
+ var lookup = FS.lookupPath(path, { follow: true });
+ node = lookup.node;
+ } else {
+ node = path;
+ }
+ FS.doTruncate(null, node, len);
+ },
+ ftruncate(fd, len) {
+ var stream = FS.getStreamChecked(fd);
+ if (len < 0 || (stream.flags & 2097155) === 0) {
+ throw new FS.ErrnoError(28);
+ }
+ FS.doTruncate(stream, stream.node, len);
+ },
+ utime(path, atime, mtime) {
+ var lookup = FS.lookupPath(path, { follow: true });
+ var node = lookup.node;
+ var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
+ setattr(node, {
+ atime: atime,
+ mtime: mtime
+ });
+ },
+ open(path, flags, mode = 0o666) {
+ if (path === "") {
+ throw new FS.ErrnoError(44);
+ }
+ flags = FS_modeStringToFlags(flags);
+ if ((flags & 64)) {
+ mode = (mode & 4095) | 32768;
+ } else {
+ mode = 0;
+ }
+ var node;
+ var isDirPath;
+ if (typeof path == 'object') {
+ node = path;
+ } else {
+ isDirPath = path.endsWith("/");
+ // noent_okay makes it so that if the final component of the path
+ // doesn't exist, lookupPath returns `node: undefined`. `path` will be
+ // updated to point to the target of all symlinks.
+ var lookup = FS.lookupPath(path, {
+ follow: !(flags & 131072),
+ noent_okay: true
+ });
+ node = lookup.node;
+ path = lookup.path;
+ }
+ // perhaps we need to create the node
+ var created = false;
+ if ((flags & 64)) {
+ if (node) {
+ // if O_CREAT and O_EXCL are set, error out if the node already exists
+ if ((flags & 128)) {
+ throw new FS.ErrnoError(20);
+ }
+ } else if (isDirPath) {
+ throw new FS.ErrnoError(31);
+ } else {
+ // node doesn't exist, try to create it
+ // Ignore the permission bits here to ensure we can `open` this new
+ // file below. We use chmod below to apply the permissions once the
+ // file is open.
+ node = FS.mknod(path, mode | 0o777, 0);
+ created = true;
+ }
+ }
+ if (!node) {
+ throw new FS.ErrnoError(44);
+ }
+ // can't truncate a device
+ if (FS.isChrdev(node.mode)) {
+ flags &= ~512;
+ }
+ // if asked only for a directory, then this must be one
+ if ((flags & 65536) && !FS.isDir(node.mode)) {
+ throw new FS.ErrnoError(54);
+ }
+ // check permissions, if this is not a file we just created now (it is ok to
+ // create and write to a file with read-only permissions; it is read-only
+ // for later use)
+ if (!created) {
+ var errCode = FS.mayOpen(node, flags);
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ }
+ // do truncation if necessary
+ if ((flags & 512) && !created) {
+ FS.truncate(node, 0);
+ }
+ // we've already handled these, don't pass down to the underlying vfs
+ flags &= ~(128 | 512 | 131072);
+
+ // register the stream with the filesystem
+ var stream = FS.createStream({
+ node,
+ path: FS.getPath(node), // we want the absolute path to the node
+ flags,
+ seekable: true,
+ position: 0,
+ stream_ops: node.stream_ops,
+ // used by the file family libc calls (fopen, fwrite, ferror, etc.)
+ ungotten: [],
+ error: false
+ });
+ // call the new stream's open function
+ if (stream.stream_ops.open) {
+ stream.stream_ops.open(stream);
+ }
+ if (created) {
+ FS.chmod(node, mode & 0o777);
+ }
+ return stream;
+ },
+ close(stream) {
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(8);
+ }
+ if (stream.getdents) stream.getdents = null; // free readdir state
+ try {
+ if (stream.stream_ops.close) {
+ stream.stream_ops.close(stream);
+ }
+ } catch (e) {
+ throw e;
+ } finally {
+ FS.closeStream(stream.fd);
+ }
+ stream.fd = null;
+ },
+ isClosed(stream) {
+ return stream.fd === null;
+ },
+ llseek(stream, offset, whence) {
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(8);
+ }
+ if (!stream.seekable || !stream.stream_ops.llseek) {
+ throw new FS.ErrnoError(70);
+ }
+ if (whence != 0 && whence != 1 && whence != 2) {
+ throw new FS.ErrnoError(28);
+ }
+ stream.position = stream.stream_ops.llseek(stream, offset, whence);
+ stream.ungotten = [];
+ return stream.position;
+ },
+ read(stream, buffer, offset, length, position) {
+ assert(offset >= 0);
+ if (length < 0 || position < 0) {
+ throw new FS.ErrnoError(28);
+ }
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(8);
+ }
+ if ((stream.flags & 2097155) === 1) {
+ throw new FS.ErrnoError(8);
+ }
+ if (FS.isDir(stream.node.mode)) {
+ throw new FS.ErrnoError(31);
+ }
+ if (!stream.stream_ops.read) {
+ throw new FS.ErrnoError(28);
+ }
+ var seeking = typeof position != 'undefined';
+ if (!seeking) {
+ position = stream.position;
+ } else if (!stream.seekable) {
+ throw new FS.ErrnoError(70);
+ }
+ var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
+ if (!seeking) stream.position += bytesRead;
+ return bytesRead;
+ },
+ write(stream, buffer, offset, length, position, canOwn) {
+ assert(offset >= 0);
+ assert(buffer.subarray, 'FS.write expects a TypedArray');
+ if (length < 0 || position < 0) {
+ throw new FS.ErrnoError(28);
+ }
+ if (FS.isClosed(stream)) {
+ throw new FS.ErrnoError(8);
+ }
+ if ((stream.flags & 2097155) === 0) {
+ throw new FS.ErrnoError(8);
+ }
+ if (FS.isDir(stream.node.mode)) {
+ throw new FS.ErrnoError(31);
+ }
+ if (!stream.stream_ops.write) {
+ throw new FS.ErrnoError(28);
+ }
+ if (stream.seekable && stream.flags & 1024) {
+ // seek to the end before writing in append mode
+ FS.llseek(stream, 0, 2);
+ }
+ var seeking = typeof position != 'undefined';
+ if (!seeking) {
+ position = stream.position;
+ } else if (!stream.seekable) {
+ throw new FS.ErrnoError(70);
+ }
+ var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
+ if (!seeking) stream.position += bytesWritten;
+ return bytesWritten;
+ },
+ mmap(stream, length, position, prot, flags) {
+ // User requests writing to file (prot & PROT_WRITE != 0).
+ // Checking if we have permissions to write to the file unless
+ // MAP_PRIVATE flag is set. According to POSIX spec it is possible
+ // to write to file opened in read-only mode with MAP_PRIVATE flag,
+ // as all modifications will be visible only in the memory of
+ // the current process.
+ if ((prot & 2) !== 0
+ && (flags & 2) === 0
+ && (stream.flags & 2097155) !== 2) {
+ throw new FS.ErrnoError(2);
+ }
+ if ((stream.flags & 2097155) === 1) {
+ throw new FS.ErrnoError(2);
+ }
+ if (!stream.stream_ops.mmap) {
+ throw new FS.ErrnoError(43);
+ }
+ if (!length) {
+ throw new FS.ErrnoError(28);
+ }
+ return stream.stream_ops.mmap(stream, length, position, prot, flags);
+ },
+ msync(stream, buffer, offset, length, mmapFlags) {
+ assert(offset >= 0);
+ if (!stream.stream_ops.msync) {
+ return 0;
+ }
+ return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
+ },
+ ioctl(stream, cmd, arg) {
+ if (!stream.stream_ops.ioctl) {
+ throw new FS.ErrnoError(59);
+ }
+ return stream.stream_ops.ioctl(stream, cmd, arg);
+ },
+ readFile(path, opts = {}) {
+ opts.flags = opts.flags || 0;
+ opts.encoding = opts.encoding || 'binary';
+ if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') {
+ abort(`Invalid encoding type "${opts.encoding}"`);
+ }
+ var stream = FS.open(path, opts.flags);
+ var stat = FS.stat(path);
+ var length = stat.size;
+ var buf = new Uint8Array(length);
+ FS.read(stream, buf, 0, length, 0);
+ if (opts.encoding === 'utf8') {
+ buf = UTF8ArrayToString(buf);
+ }
+ FS.close(stream);
+ return buf;
+ },
+ writeFile(path, data, opts = {}) {
+ opts.flags = opts.flags || 577;
+ var stream = FS.open(path, opts.flags, opts.mode);
+ data = FS_fileDataToTypedArray(data);
+ FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
+ FS.close(stream);
+ },
+ cwd:() => FS.currentPath,
+ chdir(path) {
+ var lookup = FS.lookupPath(path, { follow: true });
+ if (lookup.node === null) {
+ throw new FS.ErrnoError(44);
+ }
+ if (!FS.isDir(lookup.node.mode)) {
+ throw new FS.ErrnoError(54);
+ }
+ var errCode = FS.nodePermissions(lookup.node, 'x');
+ if (errCode) {
+ throw new FS.ErrnoError(errCode);
+ }
+ FS.currentPath = lookup.path;
+ },
+ createDefaultDirectories() {
+ FS.mkdir('/tmp');
+ FS.mkdir('/home');
+ FS.mkdir('/home/web_user');
+ },
+ createDefaultDevices() {
+ // create /dev
+ FS.mkdir('/dev');
+ // setup /dev/null
+ FS.registerDevice(FS.makedev(1, 3), {
+ read: () => 0,
+ write: (stream, buffer, offset, length, pos) => length,
+ llseek: () => 0,
+ });
+ FS.mkdev('/dev/null', FS.makedev(1, 3));
+ // setup /dev/tty and /dev/tty1
+ // stderr needs to print output using err() rather than out()
+ // so we register a second tty just for it.
+ TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
+ TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
+ FS.mkdev('/dev/tty', FS.makedev(5, 0));
+ FS.mkdev('/dev/tty1', FS.makedev(6, 0));
+ // setup /dev/[u]random
+ // use a buffer to avoid overhead of individual crypto calls per byte
+ var randomBuffer = new Uint8Array(1024), randomLeft = 0;
+ var randomByte = () => {
+ if (randomLeft === 0) {
+ randomFill(randomBuffer);
+ randomLeft = randomBuffer.byteLength;
+ }
+ return randomBuffer[--randomLeft];
+ };
+ FS.createDevice('/dev', 'random', randomByte);
+ FS.createDevice('/dev', 'urandom', randomByte);
+ // we're not going to emulate the actual shm device,
+ // just create the tmp dirs that reside in it commonly
+ FS.mkdir('/dev/shm');
+ FS.mkdir('/dev/shm/tmp');
+ },
+ createSpecialDirectories() {
+ // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
+ // name of the stream for fd 6 (see test_unistd_ttyname)
+ FS.mkdir('/proc');
+ var proc_self = FS.mkdir('/proc/self');
+ FS.mkdir('/proc/self/fd');
+ FS.mount({
+ mount() {
+ var node = FS.createNode(proc_self, 'fd', 16895, 73);
+ node.stream_ops = {
+ llseek: MEMFS.stream_ops.llseek,
+ };
+ node.node_ops = {
+ lookup(parent, name) {
+ var fd = +name;
+ var stream = FS.getStreamChecked(fd);
+ var ret = {
+ parent: null,
+ mount: { mountpoint: 'fake' },
+ node_ops: { readlink: () => stream.path },
+ id: fd + 1,
+ };
+ ret.parent = ret; // make it look like a simple root node
+ return ret;
+ },
+ readdir() {
+ return Array.from(FS.streams.entries())
+ .filter(([k, v]) => v)
+ .map(([k, v]) => k.toString());
+ }
+ };
+ return node;
+ }
+ }, {}, '/proc/self/fd');
+ },
+ createStandardStreams(input, output, error) {
+ // TODO deprecate the old functionality of a single
+ // input / output callback and that utilizes FS.createDevice
+ // and instead require a unique set of stream ops
+
+ // by default, we symlink the standard streams to the
+ // default tty devices. however, if the standard streams
+ // have been overwritten we create a unique device for
+ // them instead.
+ if (input) {
+ FS.createDevice('/dev', 'stdin', input);
+ } else {
+ FS.symlink('/dev/tty', '/dev/stdin');
+ }
+ if (output) {
+ FS.createDevice('/dev', 'stdout', null, output);
+ } else {
+ FS.symlink('/dev/tty', '/dev/stdout');
+ }
+ if (error) {
+ FS.createDevice('/dev', 'stderr', null, error);
+ } else {
+ FS.symlink('/dev/tty1', '/dev/stderr');
+ }
+
+ // open default streams for the stdin, stdout and stderr devices
+ var stdin = FS.open('/dev/stdin', 0);
+ var stdout = FS.open('/dev/stdout', 1);
+ var stderr = FS.open('/dev/stderr', 1);
+ assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
+ assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
+ assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
+ },
+ staticInit() {
+ FS.nameTable = new Array(4096);
+
+ FS.mount(MEMFS, {}, '/');
+
+ FS.createDefaultDirectories();
+ FS.createDefaultDevices();
+ FS.createSpecialDirectories();
+
+ FS.filesystems = {
+ 'MEMFS': MEMFS,
+ };
+ },
+ init(input, output, error) {
+ assert(!FS.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)');
+ FS.initialized = true;
+
+ // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
+ input ??= Module['stdin'];
+ output ??= Module['stdout'];
+ error ??= Module['stderr'];
+
+ FS.createStandardStreams(input, output, error);
+ },
+ quit() {
+ FS.initialized = false;
+ // force-flush all streams, so we get musl std streams printed out
+ _fflush(0);
+ // close all of our streams
+ for (var stream of FS.streams) {
+ if (stream) {
+ FS.close(stream);
+ }
+ }
+ },
+ findObject(path, dontResolveLastLink) {
+ var ret = FS.analyzePath(path, dontResolveLastLink);
+ if (!ret.exists) {
+ return null;
+ }
+ return ret.object;
+ },
+ analyzePath(path, dontResolveLastLink) {
+ // operate from within the context of the symlink's target
+ try {
+ var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
+ path = lookup.path;
+ } catch (e) {
+ }
+ var ret = {
+ isRoot: false, exists: false, error: 0, name: null, path: null, object: null,
+ parentExists: false, parentPath: null, parentObject: null
+ };
+ try {
+ var lookup = FS.lookupPath(path, { parent: true });
+ ret.parentExists = true;
+ ret.parentPath = lookup.path;
+ ret.parentObject = lookup.node;
+ ret.name = PATH.basename(path);
+ lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
+ ret.exists = true;
+ ret.path = lookup.path;
+ ret.object = lookup.node;
+ ret.name = lookup.node.name;
+ ret.isRoot = lookup.path === '/';
+ } catch (e) {
+ ret.error = e.errno;
+ };
+ return ret;
+ },
+ createPath(parent, path, canRead, canWrite) {
+ parent = typeof parent == 'string' ? parent : FS.getPath(parent);
+ var parts = path.split('/').reverse();
+ while (parts.length) {
+ var part = parts.pop();
+ if (!part) continue;
+ var current = PATH.join2(parent, part);
+ try {
+ FS.mkdir(current);
+ } catch (e) {
+ if (e.errno != 20) throw e;
+ }
+ parent = current;
+ }
+ return current;
+ },
+ createFile(parent, name, properties, canRead, canWrite) {
+ var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
+ var mode = FS_getMode(canRead, canWrite);
+ return FS.create(path, mode);
+ },
+ createDataFile(parent, name, data, canRead, canWrite, canOwn) {
+ var path = name;
+ if (parent) {
+ parent = typeof parent == 'string' ? parent : FS.getPath(parent);
+ path = name ? PATH.join2(parent, name) : parent;
+ }
+ var mode = FS_getMode(canRead, canWrite);
+ var node = FS.create(path, mode);
+ if (data) {
+ data = FS_fileDataToTypedArray(data);
+ // make sure we can write to the file
+ FS.chmod(node, mode | 146);
+ var stream = FS.open(node, 577);
+ FS.write(stream, data, 0, data.length, 0, canOwn);
+ FS.close(stream);
+ FS.chmod(node, mode);
+ }
+ },
+ createDevice(parent, name, input, output) {
+ var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
+ var mode = FS_getMode(!!input, !!output);
+ FS.createDevice.major ??= 64;
+ var dev = FS.makedev(FS.createDevice.major++, 0);
+ // Create a fake device that a set of stream ops to emulate
+ // the old behavior.
+ FS.registerDevice(dev, {
+ open(stream) {
+ stream.seekable = false;
+ },
+ close(stream) {
+ // flush any pending line data
+ if (output?.buffer?.length) {
+ output(10);
+ }
+ },
+ read(stream, buffer, offset, length, pos /* ignored */) {
+ var bytesRead = 0;
+ for (var i = 0; i < length; i++) {
+ var result;
+ try {
+ result = input();
+ } catch (e) {
+ throw new FS.ErrnoError(29);
+ }
+ if (result === undefined && bytesRead === 0) {
+ throw new FS.ErrnoError(6);
+ }
+ if (result === null || result === undefined) break;
+ bytesRead++;
+ buffer[offset+i] = result;
+ }
+ if (bytesRead) {
+ stream.node.atime = Date.now();
+ }
+ return bytesRead;
+ },
+ write(stream, buffer, offset, length, pos) {
+ for (var i = 0; i < length; i++) {
+ try {
+ output(buffer[offset+i]);
+ } catch (e) {
+ throw new FS.ErrnoError(29);
+ }
+ }
+ if (length) {
+ stream.node.mtime = stream.node.ctime = Date.now();
+ }
+ return i;
+ }
+ });
+ return FS.mkdev(path, mode, dev);
+ },
+ forceLoadFile(obj) {
+ if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
+ if (globalThis.XMLHttpRequest) {
+ abort("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
+ } else { // Command-line.
+ try {
+ obj.contents = readBinary(obj.url);
+ } catch (e) {
+ throw new FS.ErrnoError(29);
+ }
+ }
+ },
+ createLazyFile(parent, name, url, canRead, canWrite) {
+ // Lazy chunked Uint8Array (implements get and length from Uint8Array).
+ // Actual getting is abstracted away for eventual reuse.
+ class LazyUint8Array {
+ lengthKnown = false;
+ chunks = []; // Loaded chunks. Index is the chunk number
+ get(idx) {
+ if (idx > this.length-1 || idx < 0) {
+ return undefined;
+ }
+ var chunkOffset = idx % this.chunkSize;
+ var chunkNum = (idx / this.chunkSize)|0;
+ return this.getter(chunkNum)[chunkOffset];
+ }
+ setDataGetter(getter) {
+ this.getter = getter;
+ }
+ cacheLength() {
+ // Find length
+ var xhr = new XMLHttpRequest();
+ xhr.open('HEAD', url, false);
+ xhr.send(null);
+ if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status);
+ var datalength = Number(xhr.getResponseHeader("Content-length"));
+ var header;
+ var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
+ var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
+
+ var chunkSize = 1024*1024; // Chunk size in bytes
+
+ if (!hasByteServing) chunkSize = datalength;
+
+ // Function to get a range from the remote URL.
+ var doXHR = (from, to) => {
+ if (from > to) abort("invalid range (" + from + ", " + to + ") or no bytes requested!");
+ if (to > datalength-1) abort("only " + datalength + " bytes available! programmer error!");
+
+ // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', url, false);
+ if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
+
+ // Some hints to the browser that we want binary data.
+ xhr.responseType = 'arraybuffer';
+ if (xhr.overrideMimeType) {
+ xhr.overrideMimeType('text/plain; charset=x-user-defined');
+ }
+
+ xhr.send(null);
+ if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status);
+ if (xhr.response !== undefined) {
+ return new Uint8Array(/** @type{Array} */(xhr.response || []));
+ }
+ return intArrayFromString(xhr.responseText || '', true);
+ };
+ var lazyArray = this;
+ lazyArray.setDataGetter((chunkNum) => {
+ var start = chunkNum * chunkSize;
+ var end = (chunkNum+1) * chunkSize - 1; // including this byte
+ end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block
+ if (typeof lazyArray.chunks[chunkNum] == 'undefined') {
+ lazyArray.chunks[chunkNum] = doXHR(start, end);
+ }
+ if (typeof lazyArray.chunks[chunkNum] == 'undefined') abort('doXHR failed!');
+ return lazyArray.chunks[chunkNum];
+ });
+
+ if (usesGzip || !datalength) {
+ // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
+ chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file
+ datalength = this.getter(0).length;
+ chunkSize = datalength;
+ out("LazyFiles on gzip forces download of the whole file when length is accessed");
+ }
+
+ this._length = datalength;
+ this._chunkSize = chunkSize;
+ this.lengthKnown = true;
+ }
+ get length() {
+ if (!this.lengthKnown) {
+ this.cacheLength();
+ }
+ return this._length;
+ }
+ get chunkSize() {
+ if (!this.lengthKnown) {
+ this.cacheLength();
+ }
+ return this._chunkSize;
+ }
+ }
+
+ if (globalThis.XMLHttpRequest) {
+ if (!ENVIRONMENT_IS_WORKER) abort('Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc');
+ var lazyArray = new LazyUint8Array();
+ var properties = { isDevice: false, contents: lazyArray };
+ } else {
+ var properties = { isDevice: false, url: url };
+ }
+
+ var node = FS.createFile(parent, name, properties, canRead, canWrite);
+ // This is a total hack, but I want to get this lazy file code out of the
+ // core of MEMFS. If we want to keep this lazy file concept I feel it should
+ // be its own thin LAZYFS proxying calls to MEMFS.
+ if (properties.contents) {
+ node.contents = properties.contents;
+ } else if (properties.url) {
+ node.contents = null;
+ node.url = properties.url;
+ }
+ // Add a function that defers querying the file size until it is asked the first time.
+ Object.defineProperties(node, {
+ usedBytes: {
+ get: function() { return this.contents.length; }
+ }
+ });
+ // override each stream op with one that tries to force load the lazy file first
+ var stream_ops = {};
+ for (const [key, fn] of Object.entries(node.stream_ops)) {
+ stream_ops[key] = (...args) => {
+ FS.forceLoadFile(node);
+ return fn(...args);
+ };
+ }
+ function writeChunks(stream, buffer, offset, length, position) {
+ var contents = stream.node.contents;
+ if (position >= contents.length)
+ return 0;
+ var size = Math.min(contents.length - position, length);
+ assert(size >= 0);
+ if (contents.slice) { // normal array
+ for (var i = 0; i < size; i++) {
+ buffer[offset + i] = contents[position + i];
+ }
+ } else {
+ for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR
+ buffer[offset + i] = contents.get(position + i);
+ }
+ }
+ return size;
+ }
+ // use a custom read function
+ stream_ops.read = (stream, buffer, offset, length, position) => {
+ FS.forceLoadFile(node);
+ return writeChunks(stream, buffer, offset, length, position)
+ };
+ // use a custom mmap function
+ stream_ops.mmap = (stream, length, position, prot, flags) => {
+ FS.forceLoadFile(node);
+ var ptr = mmapAlloc(length);
+ if (!ptr) {
+ throw new FS.ErrnoError(48);
+ }
+ writeChunks(stream, HEAP8, ptr, length, position);
+ return { ptr, allocated: true };
+ };
+ node.stream_ops = stream_ops;
+ return node;
+ },
+ };
+
+ var SYSCALLS = {
+ calculateAt(dirfd, path, allowEmpty) {
+ if (PATH.isAbs(path)) {
+ return path;
+ }
+ // relative path
+ var dir;
+ if (dirfd === -100) {
+ dir = FS.cwd();
+ } else {
+ var dirstream = SYSCALLS.getStreamFromFD(dirfd);
+ dir = dirstream.path;
+ }
+ if (path.length == 0) {
+ if (!allowEmpty) {
+ throw new FS.ErrnoError(44);;
+ }
+ return dir;
+ }
+ return dir + '/' + path;
+ },
+ writeStat(buf, stat) {
+ HEAPU32[((buf)>>2)] = stat.dev;
+ HEAPU32[(((buf)+(4))>>2)] = stat.mode;
+ HEAPU32[(((buf)+(8))>>2)] = stat.nlink;
+ HEAPU32[(((buf)+(12))>>2)] = stat.uid;
+ HEAPU32[(((buf)+(16))>>2)] = stat.gid;
+ HEAPU32[(((buf)+(20))>>2)] = stat.rdev;
+ HEAP64[(((buf)+(24))>>3)] = BigInt(stat.size);
+ HEAP32[(((buf)+(32))>>2)] = 4096;
+ HEAP32[(((buf)+(36))>>2)] = stat.blocks;
+ var atime = stat.atime.getTime();
+ var mtime = stat.mtime.getTime();
+ var ctime = stat.ctime.getTime();
+ HEAP64[(((buf)+(40))>>3)] = BigInt(Math.floor(atime / 1000));
+ HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000;
+ HEAP64[(((buf)+(56))>>3)] = BigInt(Math.floor(mtime / 1000));
+ HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000;
+ HEAP64[(((buf)+(72))>>3)] = BigInt(Math.floor(ctime / 1000));
+ HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000;
+ HEAP64[(((buf)+(88))>>3)] = BigInt(stat.ino);
+ return 0;
+ },
+ writeStatFs(buf, stats) {
+ HEAPU32[(((buf)+(4))>>2)] = stats.bsize;
+ HEAPU32[(((buf)+(60))>>2)] = stats.bsize;
+ HEAP64[(((buf)+(8))>>3)] = BigInt(stats.blocks);
+ HEAP64[(((buf)+(16))>>3)] = BigInt(stats.bfree);
+ HEAP64[(((buf)+(24))>>3)] = BigInt(stats.bavail);
+ HEAP64[(((buf)+(32))>>3)] = BigInt(stats.files);
+ HEAP64[(((buf)+(40))>>3)] = BigInt(stats.ffree);
+ HEAPU32[(((buf)+(48))>>2)] = stats.fsid;
+ HEAPU32[(((buf)+(64))>>2)] = stats.flags; // ST_NOSUID
+ HEAPU32[(((buf)+(56))>>2)] = stats.namelen;
+ },
+ doMsync(addr, stream, len, flags, offset) {
+ if (!FS.isFile(stream.node.mode)) {
+ throw new FS.ErrnoError(43);
+ }
+ if (flags & 2) {
+ // MAP_PRIVATE calls need not to be synced back to underlying fs
+ return 0;
+ }
+ var buffer = HEAPU8.slice(addr, addr + len);
+ FS.msync(stream, buffer, offset, len, flags);
+ },
+ getStreamFromFD(fd) {
+ var stream = FS.getStreamChecked(fd);
+ return stream;
+ },
+ varargs:undefined,
+ getStr(ptr) {
+ var ret = UTF8ToString(ptr);
+ return ret;
+ },
+ };
+ function ___syscall_faccessat(dirfd, path, amode, flags) {
+ try {
+
+ path = SYSCALLS.getStr(path);
+ assert(!flags || flags == 512);
+ path = SYSCALLS.calculateAt(dirfd, path);
+ if (amode & ~7) {
+ // need a valid mode
+ return -28;
+ }
+ var lookup = FS.lookupPath(path, { follow: true });
+ var node = lookup.node;
+ if (!node) {
+ return -44;
+ }
+ var perms = '';
+ if (amode & 4) perms += 'r';
+ if (amode & 2) perms += 'w';
+ if (amode & 1) perms += 'x';
+ if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) {
+ return -2;
+ }
+ return 0;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return -e.errno;
+ }
+ }
+
+ var syscallGetVarargI = () => {
+ assert(SYSCALLS.varargs != undefined);
+ // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
+ var ret = HEAP32[((+SYSCALLS.varargs)>>2)];
+ SYSCALLS.varargs += 4;
+ return ret;
+ };
+ var syscallGetVarargP = syscallGetVarargI;
+
+
+ function ___syscall_fcntl64(fd, cmd, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+
+ var stream = SYSCALLS.getStreamFromFD(fd);
+ switch (cmd) {
+ case 0: {
+ var arg = syscallGetVarargI();
+ if (arg < 0) {
+ return -28;
+ }
+ while (FS.streams[arg]) {
+ arg++;
+ }
+ var newStream;
+ newStream = FS.dupStream(stream, arg);
+ return newStream.fd;
+ }
+ case 1:
+ case 2:
+ return 0; // FD_CLOEXEC makes no sense for a single process.
+ case 3:
+ return stream.flags;
+ case 4: {
+ var arg = syscallGetVarargI();
+ stream.flags |= arg;
+ return 0;
+ }
+ case 12: {
+ var arg = syscallGetVarargP();
+ var offset = 0;
+ // We're always unlocked.
+ HEAP16[(((arg)+(offset))>>1)] = 2;
+ return 0;
+ }
+ case 13:
+ case 14:
+ // Pretend that the locking is successful. These are process-level locks,
+ // and Emscripten programs are a single process. If we supported linking a
+ // filesystem between programs, we'd need to do more here.
+ // See https://github.com/emscripten-core/emscripten/issues/23697
+ return 0;
+ }
+ return -28;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return -e.errno;
+ }
+ }
+
+
+ var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
+ assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
+ return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
+ };
+ function ___syscall_getcwd(buf, size) {
+ try {
+
+ if (size === 0) return -28;
+ var cwd = FS.cwd();
+ var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1;
+ if (size < cwdLengthInBytes) return -68;
+ stringToUTF8(cwd, buf, size);
+ return cwdLengthInBytes;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return -e.errno;
+ }
+ }
+
+
+ function ___syscall_ioctl(fd, op, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+
+ var stream = SYSCALLS.getStreamFromFD(fd);
+ switch (op) {
+ case 21509: {
+ if (!stream.tty) return -59;
+ return 0;
+ }
+ case 21505: {
+ if (!stream.tty) return -59;
+ if (stream.tty.ops.ioctl_tcgets) {
+ var termios = stream.tty.ops.ioctl_tcgets(stream);
+ var argp = syscallGetVarargP();
+ HEAP32[((argp)>>2)] = termios.c_iflag || 0;
+ HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0;
+ HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0;
+ HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0;
+ for (var i = 0; i < 32; i++) {
+ HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0;
+ }
+ return 0;
+ }
+ return 0;
+ }
+ case 21510:
+ case 21511:
+ case 21512: {
+ if (!stream.tty) return -59;
+ return 0; // no-op, not actually adjusting terminal settings
+ }
+ case 21506:
+ case 21507:
+ case 21508: {
+ if (!stream.tty) return -59;
+ if (stream.tty.ops.ioctl_tcsets) {
+ var argp = syscallGetVarargP();
+ var c_iflag = HEAP32[((argp)>>2)];
+ var c_oflag = HEAP32[(((argp)+(4))>>2)];
+ var c_cflag = HEAP32[(((argp)+(8))>>2)];
+ var c_lflag = HEAP32[(((argp)+(12))>>2)];
+ var c_cc = []
+ for (var i = 0; i < 32; i++) {
+ c_cc.push(HEAP8[(argp + i)+(17)]);
+ }
+ return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc });
+ }
+ return 0; // no-op, not actually adjusting terminal settings
+ }
+ case 21519: {
+ if (!stream.tty) return -59;
+ var argp = syscallGetVarargP();
+ HEAP32[((argp)>>2)] = 0;
+ return 0;
+ }
+ case 21520: {
+ if (!stream.tty) return -59;
+ return -28; // not supported
+ }
+ case 21537:
+ case 21531: {
+ var argp = syscallGetVarargP();
+ return FS.ioctl(stream, op, argp);
+ }
+ case 21523: {
+ // TODO: in theory we should write to the winsize struct that gets
+ // passed in, but for now musl doesn't read anything on it
+ if (!stream.tty) return -59;
+ if (stream.tty.ops.ioctl_tiocgwinsz) {
+ var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
+ var argp = syscallGetVarargP();
+ HEAP16[((argp)>>1)] = winsize[0];
+ HEAP16[(((argp)+(2))>>1)] = winsize[1];
+ }
+ return 0;
+ }
+ case 21524: {
+ // TODO: technically, this ioctl call should change the window size.
+ // but, since emscripten doesn't have any concept of a terminal window
+ // yet, we'll just silently throw it away as we do TIOCGWINSZ
+ if (!stream.tty) return -59;
+ return 0;
+ }
+ case 21515: {
+ if (!stream.tty) return -59;
+ return 0;
+ }
+ default: return -28; // not supported
+ }
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return -e.errno;
+ }
+ }
+
+
+ function ___syscall_openat(dirfd, path, flags, varargs) {
+ SYSCALLS.varargs = varargs;
+ try {
+
+ path = SYSCALLS.getStr(path);
+ path = SYSCALLS.calculateAt(dirfd, path);
+ var mode = varargs ? syscallGetVarargI() : 0;
+ return FS.open(path, flags, mode).fd;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return -e.errno;
+ }
+ }
+
+ var __abort_js = () =>
+ abort('native code called abort()');
+
+ var _emscripten_get_now = () => performance.now();
+
+ var _emscripten_date_now = () => Date.now();
+
+ var nowIsMonotonic = 1;
+
+ var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3;
+
+ var INT53_MAX = 9007199254740992;
+
+ var INT53_MIN = -9007199254740992;
+ var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
+ function _clock_time_get(clk_id, ignored_precision, ptime) {
+ ignored_precision = bigintToI53Checked(ignored_precision);
+
+
+ if (!checkWasiClock(clk_id)) {
+ return 28;
+ }
+ var now;
+ // all wasi clocks but realtime are monotonic
+ if (clk_id === 0) {
+ now = _emscripten_date_now();
+ } else if (nowIsMonotonic) {
+ now = _emscripten_get_now();
+ } else {
+ return 52;
+ }
+ // "now" is in ms, and wasi times are in ns.
+ var nsec = Math.round(now * 1000 * 1000);
+ HEAP64[((ptime)>>3)] = BigInt(nsec);
+ return 0;
+ ;
+ }
+
+ var readEmAsmArgsArray = [];
+ var readEmAsmArgs = (sigPtr, buf) => {
+ // Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array.
+ assert(Array.isArray(readEmAsmArgsArray));
+ // The input buffer is allocated on the stack, so it must be stack-aligned.
+ assert(buf % 16 == 0);
+ readEmAsmArgsArray.length = 0;
+ var ch;
+ // Most arguments are i32s, so shift the buffer pointer so it is a plain
+ // index into HEAP32.
+ while (ch = HEAPU8[sigPtr++]) {
+ var chr = String.fromCharCode(ch);
+ var validChars = ['d', 'f', 'i', 'p'];
+ // In WASM_BIGINT mode we support passing i64 values as bigint.
+ validChars.push('j');
+ assert(validChars.includes(chr), `Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`);
+ // Floats are always passed as doubles, so all types except for 'i'
+ // are 8 bytes and require alignment.
+ var wide = (ch != 105);
+ wide &= (ch != 112);
+ buf += wide && (buf % 8) ? 4 : 0;
+ readEmAsmArgsArray.push(
+ // Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
+ ch == 112 ? HEAPU32[((buf)>>2)] :
+ ch == 106 ? HEAP64[((buf)>>3)] :
+ ch == 105 ?
+ HEAP32[((buf)>>2)] :
+ HEAPF64[((buf)>>3)]
+ );
+ buf += wide ? 8 : 4;
+ }
+ return readEmAsmArgsArray;
+ };
+ var runEmAsmFunction = (code, sigPtr, argbuf) => {
+ var args = readEmAsmArgs(sigPtr, argbuf);
+ assert(ASM_CONSTS.hasOwnProperty(code), `No EM_ASM constant found at address ${code}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
+ return ASM_CONSTS[code](...args);
+ };
+ var _emscripten_asm_const_double = (code, sigPtr, argbuf) => {
+ return runEmAsmFunction(code, sigPtr, argbuf);
+ };
+
+ var _emscripten_asm_const_int = (code, sigPtr, argbuf) => {
+ return runEmAsmFunction(code, sigPtr, argbuf);
+ };
+
+
+ var maybeCStringToJsString = (cString) => {
+ // "cString > 2" checks if the input is a number, and isn't of the special
+ // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
+ // In other words, if cString > 2 then it's a pointer to a valid place in
+ // memory, and points to a C string.
+ return cString > 2 ? UTF8ToString(cString) : cString;
+ };
+
+ /** @type {Object} */
+ var specialHTMLTargets = [0, globalThis.document ?? 0, globalThis.window ?? 0];
+ var findEventTarget = (target) => {
+ target = maybeCStringToJsString(target);
+ var domElement = specialHTMLTargets[target] || globalThis.document?.querySelector(target);
+ return domElement;
+ };
+
+ var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
+ var _emscripten_get_element_css_size = (target, width, height) => {
+ target = findEventTarget(target);
+ if (!target) return -4;
+
+ var rect = getBoundingClientRect(target);
+ HEAPF64[((width)>>3)] = rect.width;
+ HEAPF64[((height)>>3)] = rect.height;
+
+ return 0;
+ };
+
+ var onExits = [];
+ var addOnExit = (cb) => onExits.push(cb);
+ var JSEvents = {
+ removeAllEventListeners() {
+ while (JSEvents.eventHandlers.length) {
+ JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
+ }
+ JSEvents.deferredCalls = [];
+ },
+ inEventHandler:0,
+ deferredCalls:[],
+ deferCall(targetFunction, precedence, argsList) {
+ function arraysHaveEqualContent(arrA, arrB) {
+ if (arrA.length != arrB.length) return false;
+
+ for (var i in arrA) {
+ if (arrA[i] != arrB[i]) return false;
+ }
+ return true;
+ }
+ // Test if the given call was already queued, and if so, don't add it again.
+ for (var call of JSEvents.deferredCalls) {
+ if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
+ return;
+ }
+ }
+ JSEvents.deferredCalls.push({
+ targetFunction,
+ precedence,
+ argsList
+ });
+
+ JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence);
+ },
+ removeDeferredCalls(targetFunction) {
+ JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction);
+ },
+ canPerformEventHandlerRequests() {
+ if (navigator.userActivation) {
+ // Verify against transient activation status from UserActivation API
+ // whether it is possible to perform a request here without needing to defer. See
+ // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
+ // and https://caniuse.com/mdn-api_useractivation
+ // At the time of writing, Firefox does not support this API: https://bugzil.la/1791079
+ return navigator.userActivation.isActive;
+ }
+
+ return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
+ },
+ runDeferredCalls() {
+ if (!JSEvents.canPerformEventHandlerRequests()) {
+ return;
+ }
+ var deferredCalls = JSEvents.deferredCalls;
+ JSEvents.deferredCalls = [];
+ for (var call of deferredCalls) {
+ call.targetFunction(...call.argsList);
+ }
+ },
+ eventHandlers:[],
+ removeAllHandlersOnTarget:(target, eventTypeString) => {
+ for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == target &&
+ (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ },
+ _removeHandler(i) {
+ var h = JSEvents.eventHandlers[i];
+ h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
+ JSEvents.eventHandlers.splice(i, 1);
+ },
+ registerOrRemoveHandler(eventHandler) {
+ if (!eventHandler.target) {
+ err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:');
+ console.dir(eventHandler);
+ return -4;
+ }
+ if (eventHandler.callbackfunc) {
+ eventHandler.eventListenerFunc = function(event) {
+ // Increment nesting count for the event handler.
+ ++JSEvents.inEventHandler;
+ JSEvents.currentEventHandler = eventHandler;
+ // Process any old deferred calls the user has placed.
+ JSEvents.runDeferredCalls();
+ // Process the actual event, calls back to user C code handler.
+ eventHandler.handlerFunc(event);
+ // Process any new deferred calls that were placed right now from this event handler.
+ JSEvents.runDeferredCalls();
+ // Out of event handler - restore nesting count.
+ --JSEvents.inEventHandler;
+ };
+
+ eventHandler.target.addEventListener(eventHandler.eventTypeString,
+ eventHandler.eventListenerFunc,
+ eventHandler.useCapture);
+ JSEvents.eventHandlers.push(eventHandler);
+ } else {
+ for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ if (JSEvents.eventHandlers[i].target == eventHandler.target
+ && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
+ JSEvents._removeHandler(i--);
+ }
+ }
+ }
+ return 0;
+ },
+ removeSingleHandler(eventHandler) {
+ let success = false;
+ for (let i = 0; i < JSEvents.eventHandlers.length; ++i) {
+ const handler = JSEvents.eventHandlers[i];
+ if (handler.target === eventHandler.target
+ && handler.eventTypeId === eventHandler.eventTypeId
+ && handler.callbackfunc === eventHandler.callbackfunc
+ && handler.userData === eventHandler.userData) {
+ // in some very rare cases (ex: Safari / fullscreen events), there is more than 1 handler (eventTypeString is different)
+ JSEvents._removeHandler(i--);
+ success = true;
+ }
+ }
+ return success ? 0 : -5;
+ },
+ getNodeNameForTarget(target) {
+ if (!target) return '';
+ if (target == window) return '#window';
+ if (target == screen) return '#screen';
+ return target?.nodeName || '';
+ },
+ fullscreenEnabled() {
+ return document.fullscreenEnabled
+ // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
+ // TODO: If Safari at some point ships with unprefixed version, update the version check above.
+ || document.webkitFullscreenEnabled
+ ;
+ },
+ };
+
+ var fillGamepadEventData = (eventStruct, e) => {
+ HEAPF64[((eventStruct)>>3)] = e.timestamp;
+ for (var i = 0; i < e.axes.length; ++i) {
+ HEAPF64[(((eventStruct+i*8)+(16))>>3)] = e.axes[i];
+ }
+ for (var i = 0; i < e.buttons.length; ++i) {
+ if (typeof e.buttons[i] == 'object') {
+ HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i].value;
+ } else {
+ HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i];
+ }
+ }
+ for (var i = 0; i < e.buttons.length; ++i) {
+ if (typeof e.buttons[i] == 'object') {
+ HEAP8[(eventStruct+i)+(1040)] = e.buttons[i].pressed;
+ } else {
+ // Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it:
+ /** @suppress {checkTypes} */
+ HEAP8[(eventStruct+i)+(1040)] = e.buttons[i] == 1;
+ }
+ }
+ HEAP8[(eventStruct)+(1104)] = e.connected;
+ HEAP32[(((eventStruct)+(1108))>>2)] = e.index;
+ HEAP32[(((eventStruct)+(8))>>2)] = e.axes.length;
+ HEAP32[(((eventStruct)+(12))>>2)] = e.buttons.length;
+ stringToUTF8(e.id, eventStruct + 1112, 64);
+ stringToUTF8(e.mapping, eventStruct + 1176, 64);
+ };
+ var _emscripten_get_gamepad_status = (index, gamepadState) => {
+ assert(JSEvents.lastGamepadState, 'emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!');
+ // INVALID_PARAM is returned on a Gamepad index that never was there.
+ if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
+
+ // NO_DATA is returned on a Gamepad index that was removed.
+ // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
+ // This is because gamepads must keep their original position in the array.
+ // For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
+ if (!JSEvents.lastGamepadState[index]) return -7;
+
+ fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
+ return 0;
+ };
+
+
+ var _emscripten_get_num_gamepads = () => {
+ assert(JSEvents.lastGamepadState, 'emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!');
+ // N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS.
+ // Otherwise the following line will throw an exception.
+ return JSEvents.lastGamepadState.length;
+ };
+
+ var GLctx;
+
+ var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
+ // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
+ var ext = ctx.getExtension('ANGLE_instanced_arrays');
+ // Because this extension is a core function in WebGL 2, assign the extension entry points in place of
+ // where the core functions will reside in WebGL 2. This way the calling code can call these without
+ // having to dynamically branch depending if running against WebGL 1 or WebGL 2.
+ if (ext) {
+ ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
+ ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
+ ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
+ return 1;
+ }
+ };
+
+ var webgl_enable_OES_vertex_array_object = (ctx) => {
+ // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
+ var ext = ctx.getExtension('OES_vertex_array_object');
+ if (ext) {
+ ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
+ ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
+ ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
+ ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
+ return 1;
+ }
+ };
+
+ var webgl_enable_WEBGL_draw_buffers = (ctx) => {
+ // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
+ var ext = ctx.getExtension('WEBGL_draw_buffers');
+ if (ext) {
+ ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
+ return 1;
+ }
+ };
+
+ var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
+ !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
+
+ var webgl_enable_EXT_clip_control = (ctx) =>
+ !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
+
+ var webgl_enable_WEBGL_polygon_mode = (ctx) =>
+ !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
+
+ var webgl_enable_WEBGL_multi_draw = (ctx) =>
+ // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
+ !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
+
+ var getEmscriptenSupportedExtensions = (ctx) => {
+ // Restrict the list of advertised extensions to those that we actually
+ // support.
+ var supportedExtensions = [
+ // WebGL 1 extensions
+ 'ANGLE_instanced_arrays',
+ 'EXT_blend_minmax',
+ 'EXT_disjoint_timer_query',
+ 'EXT_frag_depth',
+ 'EXT_shader_texture_lod',
+ 'EXT_sRGB',
+ 'OES_element_index_uint',
+ 'OES_fbo_render_mipmap',
+ 'OES_standard_derivatives',
+ 'OES_texture_float',
+ 'OES_texture_half_float',
+ 'OES_texture_half_float_linear',
+ 'OES_vertex_array_object',
+ 'WEBGL_color_buffer_float',
+ 'WEBGL_depth_texture',
+ 'WEBGL_draw_buffers',
+ // WebGL 1 and WebGL 2 extensions
+ 'EXT_clip_control',
+ 'EXT_color_buffer_half_float',
+ 'EXT_depth_clamp',
+ 'EXT_float_blend',
+ 'EXT_polygon_offset_clamp',
+ 'EXT_texture_compression_bptc',
+ 'EXT_texture_compression_rgtc',
+ 'EXT_texture_filter_anisotropic',
+ 'KHR_parallel_shader_compile',
+ 'OES_texture_float_linear',
+ 'WEBGL_blend_func_extended',
+ 'WEBGL_compressed_texture_astc',
+ 'WEBGL_compressed_texture_etc',
+ 'WEBGL_compressed_texture_etc1',
+ 'WEBGL_compressed_texture_s3tc',
+ 'WEBGL_compressed_texture_s3tc_srgb',
+ 'WEBGL_debug_renderer_info',
+ 'WEBGL_debug_shaders',
+ 'WEBGL_lose_context',
+ 'WEBGL_multi_draw',
+ 'WEBGL_polygon_mode'
+ ];
+ // .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
+ return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
+ };
+
+
+ var GL = {
+ counter:1,
+ buffers:[],
+ programs:[],
+ framebuffers:[],
+ renderbuffers:[],
+ textures:[],
+ shaders:[],
+ vaos:[],
+ contexts:[],
+ offscreenCanvases:{
+ },
+ queries:[],
+ stringCache:{
+ },
+ unpackAlignment:4,
+ unpackRowLength:0,
+ recordError:(errorCode) => {
+ if (!GL.lastError) {
+ GL.lastError = errorCode;
+ }
+ },
+ getNewId:(table) => {
+ var ret = GL.counter++;
+ for (var i = table.length; i < ret; i++) {
+ table[i] = null;
+ }
+ return ret;
+ },
+ genObject:(n, buffers, createFunction, objectTable
+ ) => {
+ for (var i = 0; i < n; i++) {
+ var buffer = GLctx[createFunction]();
+ var id = buffer && GL.getNewId(objectTable);
+ if (buffer) {
+ buffer.name = id;
+ objectTable[id] = buffer;
+ } else {
+ GL.recordError(0x502 /* GL_INVALID_OPERATION */);
+ }
+ HEAP32[(((buffers)+(i*4))>>2)] = id;
+ }
+ },
+ getSource:(shader, count, string, length) => {
+ var source = '';
+ for (var i = 0; i < count; ++i) {
+ var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined;
+ source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len);
+ }
+ return source;
+ },
+ createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
+
+ // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
+ // context on a canvas, calling .getContext() will always return that
+ // context independent of which 'webgl' or 'webgl2'
+ // context version was passed. See:
+ // https://webkit.org/b/222758
+ // and:
+ // https://github.com/emscripten-core/emscripten/issues/13295.
+ // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
+ // version field in above check.
+ if (!canvas.getContextSafariWebGL2Fixed) {
+ canvas.getContextSafariWebGL2Fixed = canvas.getContext;
+ /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
+ function fixedGetContext(ver, attrs) {
+ var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
+ return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
+ }
+ canvas.getContext = fixedGetContext;
+ }
+
+ var ctx =
+ canvas.getContext("webgl", webGLContextAttributes);
+
+ if (!ctx) return 0;
+
+ var handle = GL.registerContext(ctx, webGLContextAttributes);
+
+ return handle;
+ },
+ registerContext:(ctx, webGLContextAttributes) => {
+ // without pthreads a context is just an integer ID
+ var handle = GL.getNewId(GL.contexts);
+
+ var context = {
+ handle,
+ attributes: webGLContextAttributes,
+ version: webGLContextAttributes.majorVersion,
+ GLctx: ctx
+ };
+
+ // Store the created context object so that we can access the context
+ // given a canvas without having to pass the parameters again.
+ if (ctx.canvas) ctx.canvas.GLctxObject = context;
+ GL.contexts[handle] = context;
+ if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
+ GL.initExtensions(context);
+ }
+
+ return handle;
+ },
+ makeContextCurrent:(contextHandle) => {
+
+ // Active Emscripten GL layer context object.
+ GL.currentContext = GL.contexts[contextHandle];
+ // Active WebGL context object.
+ Module['ctx'] = GLctx = GL.currentContext?.GLctx;
+ return !(contextHandle && !GLctx);
+ },
+ getContext:(contextHandle) => {
+ return GL.contexts[contextHandle];
+ },
+ deleteContext:(contextHandle) => {
+ if (GL.currentContext === GL.contexts[contextHandle]) {
+ GL.currentContext = null;
+ }
+ if (typeof JSEvents == 'object') {
+ // Release all JS event handlers on the DOM element that the GL context is
+ // associated with since the context is now deleted.
+ JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
+ }
+ // Make sure the canvas object no longer refers to the context object so
+ // there are no GC surprises.
+ if (GL.contexts[contextHandle]?.GLctx.canvas) {
+ GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
+ }
+ GL.contexts[contextHandle] = null;
+ },
+ initExtensions:(context) => {
+ // If this function is called without a specific context object, init the
+ // extensions of the currently active context.
+ context ||= GL.currentContext;
+
+ if (context.initExtensionsDone) return;
+ context.initExtensionsDone = true;
+
+ var GLctx = context.GLctx;
+
+ // Detect the presence of a few extensions manually, since the GL interop
+ // layer itself will need to know if they exist.
+
+ // Extensions that are available in both WebGL 1 and WebGL 2
+ webgl_enable_WEBGL_multi_draw(GLctx);
+ webgl_enable_EXT_polygon_offset_clamp(GLctx);
+ webgl_enable_EXT_clip_control(GLctx);
+ webgl_enable_WEBGL_polygon_mode(GLctx);
+ // Extensions that are only available in WebGL 1 (the calls will be no-ops
+ // if called on a WebGL 2 context active)
+ webgl_enable_ANGLE_instanced_arrays(GLctx);
+ webgl_enable_OES_vertex_array_object(GLctx);
+ webgl_enable_WEBGL_draw_buffers(GLctx);
+ {
+ GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
+ }
+
+ for (var ext of getEmscriptenSupportedExtensions(GLctx)) {
+ // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
+ // are not enabled by default.
+ if (!ext.includes('lose_context') && !ext.includes('debug')) {
+ // Call .getExtension() to enable that extension permanently.
+ GLctx.getExtension(ext);
+ }
+ }
+ },
+ };
+ var _emscripten_glActiveTexture = (x0) => GLctx.activeTexture(x0);
+
+ var _emscripten_glAttachShader = (program, shader) => {
+ GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
+ };
+
+ var _emscripten_glBeginQueryEXT = (target, id) => {
+ GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]);
+ };
+
+
+ var _emscripten_glBindAttribLocation = (program, index, name) => {
+ GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
+ };
+
+ var _emscripten_glBindBuffer = (target, buffer) => {
+
+ GLctx.bindBuffer(target, GL.buffers[buffer]);
+ };
+
+ var _emscripten_glBindFramebuffer = (target, framebuffer) => {
+
+ GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
+
+ };
+
+ var _emscripten_glBindRenderbuffer = (target, renderbuffer) => {
+ GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
+ };
+
+ var _emscripten_glBindTexture = (target, texture) => {
+ GLctx.bindTexture(target, GL.textures[texture]);
+ };
+
+
+ var _emscripten_glBindVertexArray = (vao) => {
+ GLctx.bindVertexArray(GL.vaos[vao]);
+ };
+ var _glBindVertexArray = _emscripten_glBindVertexArray;
+ var _emscripten_glBindVertexArrayOES = _glBindVertexArray;
+
+ var _emscripten_glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
+
+ var _emscripten_glBlendEquation = (x0) => GLctx.blendEquation(x0);
+
+ var _emscripten_glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
+
+ var _emscripten_glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
+
+ var _emscripten_glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
+
+ var _emscripten_glBufferData = (target, size, data, usage) => {
+
+ // N.b. here first form specifies a heap subarray, second form an integer
+ // size, so the ?: code here is polymorphic. It is advised to avoid
+ // randomly mixing both uses in calling code, to avoid any potential JS
+ // engine JIT issues.
+ GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
+ };
+
+ var _emscripten_glBufferSubData = (target, offset, size, data) => {
+ GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
+ };
+
+ var _emscripten_glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0);
+
+ var _emscripten_glClear = (x0) => GLctx.clear(x0);
+
+ var _emscripten_glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
+
+ var _emscripten_glClearDepthf = (x0) => GLctx.clearDepth(x0);
+
+ var _emscripten_glClearStencil = (x0) => GLctx.clearStencil(x0);
+
+ var _emscripten_glClipControlEXT = (origin, depth) => {
+ GLctx.extClipControl['clipControlEXT'](origin, depth);
+ };
+
+ var _emscripten_glColorMask = (red, green, blue, alpha) => {
+ GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
+ };
+
+ var _emscripten_glCompileShader = (shader) => {
+ GLctx.compileShader(GL.shaders[shader]);
+ };
+
+ var _emscripten_glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
+ // `data` may be null here, which means "allocate uninitialized space but
+ // don't upload" in GLES parlance, but `compressedTexImage2D` requires the
+ // final data parameter, so we simply pass a heap view starting at zero
+ // effectively uploading whatever happens to be near address zero. See
+ // https://github.com/emscripten-core/emscripten/issues/19300.
+ GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize));
+ };
+
+ var _emscripten_glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
+ GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data), data+imageSize));
+ };
+
+ var _emscripten_glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
+
+ var _emscripten_glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
+
+ var _emscripten_glCreateProgram = () => {
+ var id = GL.getNewId(GL.programs);
+ var program = GLctx.createProgram();
+ // Store additional information needed for each shader program:
+ program.name = id;
+ // Lazy cache results of
+ // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
+ program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
+ program.uniformIdCounter = 1;
+ GL.programs[id] = program;
+ return id;
+ };
+
+ var _emscripten_glCreateShader = (shaderType) => {
+ var id = GL.getNewId(GL.shaders);
+ GL.shaders[id] = GLctx.createShader(shaderType);
+
+ return id;
+ };
+
+ var _emscripten_glCullFace = (x0) => GLctx.cullFace(x0);
+
+ var _emscripten_glDeleteBuffers = (n, buffers) => {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((buffers)+(i*4))>>2)];
+ var buffer = GL.buffers[id];
+
+ // From spec: "glDeleteBuffers silently ignores 0's and names that do not
+ // correspond to existing buffer objects."
+ if (!buffer) continue;
+
+ GLctx.deleteBuffer(buffer);
+ buffer.name = 0;
+ GL.buffers[id] = null;
+
+ }
+ };
+
+ var _emscripten_glDeleteFramebuffers = (n, framebuffers) => {
+ for (var i = 0; i < n; ++i) {
+ var id = HEAP32[(((framebuffers)+(i*4))>>2)];
+ var framebuffer = GL.framebuffers[id];
+ if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
+ GLctx.deleteFramebuffer(framebuffer);
+ framebuffer.name = 0;
+ GL.framebuffers[id] = null;
+ }
+ };
+
+ var _emscripten_glDeleteProgram = (id) => {
+ if (!id) return;
+ var program = GL.programs[id];
+ if (!program) {
+ // glDeleteProgram actually signals an error when deleting a nonexisting
+ // object, unlike some other GL delete functions.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteProgram(program);
+ program.name = 0;
+ GL.programs[id] = null;
+ };
+
+ var _emscripten_glDeleteQueriesEXT = (n, ids) => {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((ids)+(i*4))>>2)];
+ var query = GL.queries[id];
+ if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
+ GLctx.disjointTimerQueryExt['deleteQueryEXT'](query);
+ GL.queries[id] = null;
+ }
+ };
+
+ var _emscripten_glDeleteRenderbuffers = (n, renderbuffers) => {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
+ var renderbuffer = GL.renderbuffers[id];
+ if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
+ GLctx.deleteRenderbuffer(renderbuffer);
+ renderbuffer.name = 0;
+ GL.renderbuffers[id] = null;
+ }
+ };
+
+ var _emscripten_glDeleteShader = (id) => {
+ if (!id) return;
+ var shader = GL.shaders[id];
+ if (!shader) {
+ // glDeleteShader actually signals an error when deleting a nonexisting
+ // object, unlike some other GL delete functions.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ GLctx.deleteShader(shader);
+ GL.shaders[id] = null;
+ };
+
+ var _emscripten_glDeleteTextures = (n, textures) => {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((textures)+(i*4))>>2)];
+ var texture = GL.textures[id];
+ // GL spec: "glDeleteTextures silently ignores 0s and names that do not
+ // correspond to existing textures".
+ if (!texture) continue;
+ GLctx.deleteTexture(texture);
+ texture.name = 0;
+ GL.textures[id] = null;
+ }
+ };
+
+
+ var _emscripten_glDeleteVertexArrays = (n, vaos) => {
+ for (var i = 0; i < n; i++) {
+ var id = HEAP32[(((vaos)+(i*4))>>2)];
+ GLctx.deleteVertexArray(GL.vaos[id]);
+ GL.vaos[id] = null;
+ }
+ };
+ var _glDeleteVertexArrays = _emscripten_glDeleteVertexArrays;
+ var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArrays;
+
+ var _emscripten_glDepthFunc = (x0) => GLctx.depthFunc(x0);
+
+ var _emscripten_glDepthMask = (flag) => {
+ GLctx.depthMask(!!flag);
+ };
+
+ var _emscripten_glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);
+
+ var _emscripten_glDetachShader = (program, shader) => {
+ GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
+ };
+
+ var _emscripten_glDisable = (x0) => GLctx.disable(x0);
+
+ var _emscripten_glDisableVertexAttribArray = (index) => {
+ GLctx.disableVertexAttribArray(index);
+ };
+
+ var _emscripten_glDrawArrays = (mode, first, count) => {
+
+ GLctx.drawArrays(mode, first, count);
+
+ };
+
+
+ var _emscripten_glDrawArraysInstanced = (mode, first, count, primcount) => {
+ GLctx.drawArraysInstanced(mode, first, count, primcount);
+ };
+ var _glDrawArraysInstanced = _emscripten_glDrawArraysInstanced;
+ var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstanced;
+
+
+ var tempFixedLengthArray = [];
+
+ var _emscripten_glDrawBuffers = (n, bufs) => {
+
+ var bufArray = tempFixedLengthArray[n];
+ for (var i = 0; i < n; i++) {
+ bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
+ }
+
+ GLctx.drawBuffers(bufArray);
+ };
+ var _glDrawBuffers = _emscripten_glDrawBuffers;
+ var _emscripten_glDrawBuffersWEBGL = _glDrawBuffers;
+
+ var _emscripten_glDrawElements = (mode, count, type, indices) => {
+
+ GLctx.drawElements(mode, count, type, indices);
+
+ };
+
+
+ var _emscripten_glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
+ GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
+ };
+ var _glDrawElementsInstanced = _emscripten_glDrawElementsInstanced;
+ var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstanced;
+
+ var _emscripten_glEnable = (x0) => GLctx.enable(x0);
+
+ var _emscripten_glEnableVertexAttribArray = (index) => {
+ GLctx.enableVertexAttribArray(index);
+ };
+
+ var _emscripten_glEndQueryEXT = (target) => {
+ GLctx.disjointTimerQueryExt['endQueryEXT'](target);
+ };
+
+ var _emscripten_glFinish = () => GLctx.finish();
+
+ var _emscripten_glFlush = () => GLctx.flush();
+
+ var _emscripten_glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
+ GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
+ GL.renderbuffers[renderbuffer]);
+ };
+
+ var _emscripten_glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
+ GLctx.framebufferTexture2D(target, attachment, textarget,
+ GL.textures[texture], level);
+ };
+
+ var _emscripten_glFrontFace = (x0) => GLctx.frontFace(x0);
+
+ var _emscripten_glGenBuffers = (n, buffers) => {
+ GL.genObject(n, buffers, 'createBuffer', GL.buffers
+ );
+ };
+
+ var _emscripten_glGenFramebuffers = (n, ids) => {
+ GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers
+ );
+ };
+
+ var _emscripten_glGenQueriesEXT = (n, ids) => {
+ for (var i = 0; i < n; i++) {
+ var query = GLctx.disjointTimerQueryExt['createQueryEXT']();
+ if (!query) {
+ GL.recordError(0x502 /* GL_INVALID_OPERATION */);
+ while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0;
+ return;
+ }
+ var id = GL.getNewId(GL.queries);
+ query.name = id;
+ GL.queries[id] = query;
+ HEAP32[(((ids)+(i*4))>>2)] = id;
+ }
+ };
+
+ var _emscripten_glGenRenderbuffers = (n, renderbuffers) => {
+ GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
+ );
+ };
+
+ var _emscripten_glGenTextures = (n, textures) => {
+ GL.genObject(n, textures, 'createTexture', GL.textures
+ );
+ };
+
+
+ var _emscripten_glGenVertexArrays = (n, arrays) => {
+ GL.genObject(n, arrays, 'createVertexArray', GL.vaos
+ );
+ };
+ var _glGenVertexArrays = _emscripten_glGenVertexArrays;
+ var _emscripten_glGenVertexArraysOES = _glGenVertexArrays;
+
+ var _emscripten_glGenerateMipmap = (x0) => GLctx.generateMipmap(x0);
+
+
+ var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
+ program = GL.programs[program];
+ var info = GLctx[funcName](program, index);
+ if (info) {
+ // If an error occurs, nothing will be written to length, size and type and name.
+ var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
+ if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+ if (size) HEAP32[((size)>>2)] = info.size;
+ if (type) HEAP32[((type)>>2)] = info.type;
+ }
+ };
+
+ var _emscripten_glGetActiveAttrib = (program, index, bufSize, length, size, type, name) =>
+ __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name);
+
+
+ var _emscripten_glGetActiveUniform = (program, index, bufSize, length, size, type, name) =>
+ __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name);
+
+ var _emscripten_glGetAttachedShaders = (program, maxCount, count, shaders) => {
+ var result = GLctx.getAttachedShaders(GL.programs[program]);
+ var len = result.length;
+ if (len > maxCount) {
+ len = maxCount;
+ }
+ HEAP32[((count)>>2)] = len;
+ for (var i = 0; i < len; ++i) {
+ var id = GL.shaders.indexOf(result[i]);
+ HEAP32[(((shaders)+(i*4))>>2)] = id;
+ }
+ };
+
+
+ var _emscripten_glGetAttribLocation = (program, name) =>
+ GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
+
+ var readI53FromI64 = (ptr) => {
+ return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296;
+ };
+
+ var readI53FromU64 = (ptr) => {
+ return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296;
+ };
+ var writeI53ToI64 = (ptr, num) => {
+ HEAPU32[((ptr)>>2)] = num;
+ var lower = HEAPU32[((ptr)>>2)];
+ HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296;
+ var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
+ var offset = ((ptr)>>2);
+ if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
+ };
+
+ var emscriptenWebGLGet = (name_, p, type) => {
+ // Guard against user passing a null pointer.
+ // Note that GLES2 spec does not say anything about how passing a null
+ // pointer should be treated. Testing on desktop core GL 3, the application
+ // crashes on glGetIntegerv to a null pointer, but better to report an error
+ // instead of doing anything random.
+ if (!p) {
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ var ret = undefined;
+ switch (name_) { // Handle a few trivial GLES values
+ case 0x8DFA: // GL_SHADER_COMPILER
+ ret = 1;
+ break;
+ case 0x8DF8: // GL_SHADER_BINARY_FORMATS
+ if (type != 0 && type != 1) {
+ GL.recordError(0x500); // GL_INVALID_ENUM
+ }
+ // Do not write anything to the out pointer, since no binary formats are
+ // supported.
+ return;
+ case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
+ ret = 0;
+ break;
+ case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
+ // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
+ // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
+ // queried for length), so implement it ourselves to allow C++ GLES2
+ // code to get the length.
+ var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
+ ret = formats ? formats.length : 0;
+ break;
+
+ }
+
+ if (ret === undefined) {
+ var result = GLctx.getParameter(name_);
+ switch (typeof result) {
+ case "number":
+ ret = result;
+ break;
+ case "boolean":
+ ret = result ? 1 : 0;
+ break;
+ case "string":
+ GL.recordError(0x500); // GL_INVALID_ENUM
+ return;
+ case "object":
+ if (result === null) {
+ // null is a valid result for some (e.g., which buffer is bound -
+ // perhaps nothing is bound), but otherwise can mean an invalid
+ // name_, which we need to report as an error
+ switch (name_) {
+ case 0x8894: // ARRAY_BUFFER_BINDING
+ case 0x8B8D: // CURRENT_PROGRAM
+ case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
+ case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
+ case 0x8CA7: // RENDERBUFFER_BINDING
+ case 0x8069: // TEXTURE_BINDING_2D
+ case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
+ case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
+ ret = 0;
+ break;
+ }
+ default: {
+ GL.recordError(0x500); // GL_INVALID_ENUM
+ return;
+ }
+ }
+ } else if (result instanceof Float32Array ||
+ result instanceof Uint32Array ||
+ result instanceof Int32Array ||
+ result instanceof Array) {
+ for (var i = 0; i < result.length; ++i) {
+ switch (type) {
+ case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break;
+ case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break;
+ case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
+ }
+ }
+ return;
+ } else {
+ try {
+ ret = result.name | 0;
+ } catch(e) {
+ GL.recordError(0x500); // GL_INVALID_ENUM
+ err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
+ return;
+ }
+ }
+ break;
+ default:
+ GL.recordError(0x500); // GL_INVALID_ENUM
+ err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
+ return;
+ }
+ }
+
+ switch (type) {
+ case 1: writeI53ToI64(p, ret); break;
+ case 0: HEAP32[((p)>>2)] = ret; break;
+ case 2: HEAPF32[((p)>>2)] = ret; break;
+ case 4: HEAP8[p] = ret ? 1 : 0; break;
+ }
+ };
+
+ var _emscripten_glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);
+
+ var _emscripten_glGetBufferParameteriv = (target, value, data) => {
+ if (!data) {
+ // GLES2 specification does not specify how to behave if data is a null
+ // pointer. Since calling this function does not make sense if data ==
+ // null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value);
+ };
+
+ var _emscripten_glGetError = () => {
+ var error = GLctx.getError() || GL.lastError;
+ GL.lastError = 0/*GL_NO_ERROR*/;
+ return error;
+ };
+
+
+ var _emscripten_glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
+
+ var _emscripten_glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
+ var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
+ if (result instanceof WebGLRenderbuffer ||
+ result instanceof WebGLTexture) {
+ result = result.name | 0;
+ }
+ HEAP32[((params)>>2)] = result;
+ };
+
+
+ var _emscripten_glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
+
+ var _emscripten_glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
+ var log = GLctx.getProgramInfoLog(GL.programs[program]);
+ if (log === null) log = '(unknown error)';
+ var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
+ if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+ };
+
+ var _emscripten_glGetProgramiv = (program, pname, p) => {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null
+ // pointer. Since calling this function does not make sense if p == null,
+ // issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ if (program >= GL.counter) {
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+
+ program = GL.programs[program];
+
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getProgramInfoLog(program);
+ if (log === null) log = '(unknown error)';
+ HEAP32[((p)>>2)] = log.length + 1;
+ } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
+ if (!program.maxUniformLength) {
+ var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
+ for (var i = 0; i < numActiveUniforms; ++i) {
+ program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
+ }
+ }
+ HEAP32[((p)>>2)] = program.maxUniformLength;
+ } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
+ if (!program.maxAttributeLength) {
+ var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
+ for (var i = 0; i < numActiveAttributes; ++i) {
+ program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
+ }
+ }
+ HEAP32[((p)>>2)] = program.maxAttributeLength;
+ } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
+ if (!program.maxUniformBlockNameLength) {
+ var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
+ for (var i = 0; i < numActiveUniformBlocks; ++i) {
+ program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
+ }
+ }
+ HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
+ } else {
+ HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
+ }
+ };
+
+
+ var _emscripten_glGetQueryObjecti64vEXT = (id, pname, params) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ var query = GL.queries[id];
+ var param;
+ {
+ param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
+ }
+ var ret;
+ if (typeof param == 'boolean') {
+ ret = param ? 1 : 0;
+ } else {
+ ret = param;
+ }
+ writeI53ToI64(params, ret);
+ };
+
+ var _emscripten_glGetQueryObjectivEXT = (id, pname, params) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ var query = GL.queries[id];
+ var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
+ var ret;
+ if (typeof param == 'boolean') {
+ ret = param ? 1 : 0;
+ } else {
+ ret = param;
+ }
+ HEAP32[((params)>>2)] = ret;
+ };
+
+
+ var _glGetQueryObjecti64vEXT = _emscripten_glGetQueryObjecti64vEXT;
+ var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
+
+
+ var _glGetQueryObjectivEXT = _emscripten_glGetQueryObjectivEXT;
+ var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
+
+ var _emscripten_glGetQueryivEXT = (target, pname, params) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if p == null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname);
+ };
+
+ var _emscripten_glGetRenderbufferParameteriv = (target, pname, params) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
+ // if params == null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname);
+ };
+
+
+ var _emscripten_glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
+ if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+ };
+
+ var _emscripten_glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
+ var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
+ HEAP32[((range)>>2)] = result.rangeMin;
+ HEAP32[(((range)+(4))>>2)] = result.rangeMax;
+ HEAP32[((precision)>>2)] = result.precision;
+ };
+
+ var _emscripten_glGetShaderSource = (shader, bufSize, length, source) => {
+ var result = GLctx.getShaderSource(GL.shaders[shader]);
+ if (!result) return; // If an error occurs, nothing will be written to length or source.
+ var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
+ if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
+ };
+
+ var _emscripten_glGetShaderiv = (shader, pname, p) => {
+ if (!p) {
+ // GLES2 specification does not specify how to behave if p is a null
+ // pointer. Since calling this function does not make sense if p == null,
+ // issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
+ var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
+ if (log === null) log = '(unknown error)';
+ // The GLES2 specification says that if the shader has an empty info log,
+ // a value of 0 is returned. Otherwise the log has a null char appended.
+ // (An empty string is falsey, so we can just check that instead of
+ // looking at log.length.)
+ var logLength = log ? log.length + 1 : 0;
+ HEAP32[((p)>>2)] = logLength;
+ } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
+ var source = GLctx.getShaderSource(GL.shaders[shader]);
+ // source may be a null, or the empty string, both of which are falsey
+ // values that we report a 0 length for.
+ var sourceLength = source ? source.length + 1 : 0;
+ HEAP32[((p)>>2)] = sourceLength;
+ } else {
+ HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
+ }
+ };
+
+
+
+ var stringToNewUTF8 = (str) => {
+ var size = lengthBytesUTF8(str) + 1;
+ var ret = _malloc(size);
+ if (ret) stringToUTF8(str, ret, size);
+ return ret;
+ };
+
+
+ var webglGetExtensions = () => {
+ var exts = getEmscriptenSupportedExtensions(GLctx);
+ exts = exts.concat(exts.map((e) => "GL_" + e));
+ return exts;
+ };
+
+ var _emscripten_glGetString = (name_) => {
+ var ret = GL.stringCache[name_];
+ if (!ret) {
+ switch (name_) {
+ case 0x1F03 /* GL_EXTENSIONS */:
+ ret = stringToNewUTF8(webglGetExtensions().join(' '));
+ break;
+ case 0x1F00 /* GL_VENDOR */:
+ case 0x1F01 /* GL_RENDERER */:
+ case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
+ case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
+ var s = GLctx.getParameter(name_);
+ if (!s) {
+ GL.recordError(0x500/*GL_INVALID_ENUM*/);
+ }
+ ret = s ? stringToNewUTF8(s) : 0;
+ break;
+
+ case 0x1F02 /* GL_VERSION */:
+ var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/);
+ // return GLES version string corresponding to the version of the WebGL context
+ var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
+ ret = stringToNewUTF8(glVersion);
+ break;
+ case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
+ var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/);
+ // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
+ var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
+ var ver_num = glslVersion.match(ver_re);
+ if (ver_num !== null) {
+ if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
+ glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
+ }
+ ret = stringToNewUTF8(glslVersion);
+ break;
+ default:
+ GL.recordError(0x500/*GL_INVALID_ENUM*/);
+ // fall through
+ }
+ GL.stringCache[name_] = ret;
+ }
+ return ret;
+ };
+
+ var _emscripten_glGetTexParameterfv = (target, pname, params) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null
+ // pointer. Since calling this function does not make sense if p == null,
+ // issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname);
+ };
+
+ var _emscripten_glGetTexParameteriv = (target, pname, params) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null
+ // pointer. Since calling this function does not make sense if p == null,
+ // issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname);
+ };
+
+ /** @suppress {checkTypes} */
+ var jstoi_q = (str) => parseInt(str);
+
+ /** @noinline */
+ var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
+
+ var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
+ var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
+ uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
+ i, j;
+
+ // On the first time invocation of glGetUniformLocation on this shader program:
+ // initialize cache data structures and discover which uniforms are arrays.
+ if (!uniformLocsById) {
+ // maps GLint integer locations to WebGLUniformLocations
+ program.uniformLocsById = uniformLocsById = {};
+ // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
+ program.uniformArrayNamesById = {};
+
+ var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
+ for (i = 0; i < numActiveUniforms; ++i) {
+ var u = GLctx.getActiveUniform(program, i);
+ var nm = u.name;
+ var sz = u.size;
+ var lb = webglGetLeftBracePos(nm);
+ var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
+
+ // Assign a new location.
+ var id = program.uniformIdCounter;
+ program.uniformIdCounter += sz;
+ // Eagerly get the location of the uniformArray[0] base element.
+ // The remaining indices >0 will be left for lazy evaluation to
+ // improve performance. Those may never be needed to fetch, if the
+ // application fills arrays always in full starting from the first
+ // element of the array.
+ uniformSizeAndIdsByName[arrayName] = [sz, id];
+
+ // Store placeholder integers in place that highlight that these
+ // >0 index locations are array indices pending population.
+ for (j = 0; j < sz; ++j) {
+ uniformLocsById[id] = j;
+ program.uniformArrayNamesById[id++] = arrayName;
+ }
+ }
+ }
+ };
+
+
+
+ var _emscripten_glGetUniformLocation = (program, name) => {
+
+ name = UTF8ToString(name);
+
+ if (program = GL.programs[program]) {
+ webglPrepareUniformLocationsBeforeFirstUse(program);
+ var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
+ var arrayIndex = 0;
+ var uniformBaseName = name;
+
+ // Invariant: when populating integer IDs for uniform locations, we must
+ // maintain the precondition that arrays reside in contiguous addresses,
+ // i.e. for a 'vec4 colors[10];', colors[4] must be at location
+ // colors[0]+4. However, user might call glGetUniformLocation(program,
+ // "colors") for an array, so we cannot discover based on the user input
+ // arguments whether the uniform we are dealing with is an array. The only
+ // way to discover which uniforms are arrays is to enumerate over all the
+ // active uniforms in the program.
+ var leftBrace = webglGetLeftBracePos(name);
+
+ // If user passed an array accessor "[index]", parse the array index off the accessor.
+ if (leftBrace > 0) {
+ arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
+ uniformBaseName = name.slice(0, leftBrace);
+ }
+
+ // Have we cached the location of this uniform before?
+ // A pair [array length, GLint of the uniform location]
+ var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
+
+ // If a uniform with this name exists, and if its index is within the
+ // array limits (if it's even an array), query the WebGLlocation, or
+ // return an existing cached location.
+ if (sizeAndId && arrayIndex < sizeAndId[0]) {
+ arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
+ if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
+ return arrayIndex;
+ }
+ }
+ }
+ else {
+ // N.b. we are currently unable to distinguish between GL program IDs that
+ // never existed vs GL program IDs that have been deleted, so report
+ // GL_INVALID_VALUE in both cases.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ }
+ return -1;
+ };
+
+ var webglGetUniformLocation = (location) => {
+ var p = GLctx.currentProgram;
+
+ if (p) {
+ var webglLoc = p.uniformLocsById[location];
+ // p.uniformLocsById[location] stores either an integer, or a
+ // WebGLUniformLocation.
+ // If an integer, we have not yet bound the location, so do it now. The
+ // integer value specifies the array index we should bind to.
+ if (typeof webglLoc == 'number') {
+ p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
+ }
+ // Else an already cached WebGLUniformLocation, return it.
+ return webglLoc;
+ } else {
+ GL.recordError(0x502/*GL_INVALID_OPERATION*/);
+ }
+ };
+
+
+ /** @suppress{checkTypes} */
+ var emscriptenWebGLGetUniform = (program, location, params, type) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null
+ // pointer. Since calling this function does not make sense if params ==
+ // null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ program = GL.programs[program];
+ webglPrepareUniformLocationsBeforeFirstUse(program);
+ var data = GLctx.getUniform(program, webglGetUniformLocation(location));
+ if (typeof data == 'number' || typeof data == 'boolean') {
+ switch (type) {
+ case 0: HEAP32[((params)>>2)] = data; break;
+ case 2: HEAPF32[((params)>>2)] = data; break;
+ }
+ } else {
+ for (var i = 0; i < data.length; i++) {
+ switch (type) {
+ case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
+ case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
+ }
+ }
+ }
+ };
+
+ var _emscripten_glGetUniformfv = (program, location, params) => {
+ emscriptenWebGLGetUniform(program, location, params, 2);
+ };
+
+
+ var _emscripten_glGetUniformiv = (program, location, params) => {
+ emscriptenWebGLGetUniform(program, location, params, 0);
+ };
+
+ var _emscripten_glGetVertexAttribPointerv = (index, pname, pointer) => {
+ if (!pointer) {
+ // GLES2 specification does not specify how to behave if pointer is a null
+ // pointer. Since calling this function does not make sense if pointer ==
+ // null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname);
+ };
+
+ /** @suppress{checkTypes} */
+ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
+ if (!params) {
+ // GLES2 specification does not specify how to behave if params is a null
+ // pointer. Since calling this function does not make sense if params ==
+ // null, issue a GL error to notify user about it.
+ GL.recordError(0x501 /* GL_INVALID_VALUE */);
+ return;
+ }
+ var data = GLctx.getVertexAttrib(index, pname);
+ if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
+ HEAP32[((params)>>2)] = data && data["name"];
+ } else if (typeof data == 'number' || typeof data == 'boolean') {
+ switch (type) {
+ case 0: HEAP32[((params)>>2)] = data; break;
+ case 2: HEAPF32[((params)>>2)] = data; break;
+ case 5: HEAP32[((params)>>2)] = Math.fround(data); break;
+ }
+ } else {
+ for (var i = 0; i < data.length; i++) {
+ switch (type) {
+ case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
+ case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
+ case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break;
+ }
+ }
+ }
+ };
+
+ var _emscripten_glGetVertexAttribfv = (index, pname, params) => {
+ // N.B. This function may only be called if the vertex attribute was
+ // specified using the function glVertexAttrib*f(), otherwise the results
+ // are undefined. (GLES3 spec 6.1.12)
+ emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
+ };
+
+
+ var _emscripten_glGetVertexAttribiv = (index, pname, params) => {
+ // N.B. This function may only be called if the vertex attribute was
+ // specified using the function glVertexAttrib*f(), otherwise the results
+ // are undefined. (GLES3 spec 6.1.12)
+ emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
+ };
+
+ var _emscripten_glHint = (x0, x1) => GLctx.hint(x0, x1);
+
+ var _emscripten_glIsBuffer = (buffer) => {
+ var b = GL.buffers[buffer];
+ if (!b) return 0;
+ return GLctx.isBuffer(b);
+ };
+
+ var _emscripten_glIsEnabled = (x0) => GLctx.isEnabled(x0);
+
+ var _emscripten_glIsFramebuffer = (framebuffer) => {
+ var fb = GL.framebuffers[framebuffer];
+ if (!fb) return 0;
+ return GLctx.isFramebuffer(fb);
+ };
+
+ var _emscripten_glIsProgram = (program) => {
+ program = GL.programs[program];
+ if (!program) return 0;
+ return GLctx.isProgram(program);
+ };
+
+ var _emscripten_glIsQueryEXT = (id) => {
+ var query = GL.queries[id];
+ if (!query) return 0;
+ return GLctx.disjointTimerQueryExt['isQueryEXT'](query);
+ };
+
+ var _emscripten_glIsRenderbuffer = (renderbuffer) => {
+ var rb = GL.renderbuffers[renderbuffer];
+ if (!rb) return 0;
+ return GLctx.isRenderbuffer(rb);
+ };
+
+ var _emscripten_glIsShader = (shader) => {
+ var s = GL.shaders[shader];
+ if (!s) return 0;
+ return GLctx.isShader(s);
+ };
+
+ var _emscripten_glIsTexture = (id) => {
+ var texture = GL.textures[id];
+ if (!texture) return 0;
+ return GLctx.isTexture(texture);
+ };
+
+
+ var _emscripten_glIsVertexArray = (array) => {
+
+ var vao = GL.vaos[array];
+ if (!vao) return 0;
+ return GLctx.isVertexArray(vao);
+ };
+ var _glIsVertexArray = _emscripten_glIsVertexArray;
+ var _emscripten_glIsVertexArrayOES = _glIsVertexArray;
+
+ var _emscripten_glLineWidth = (x0) => GLctx.lineWidth(x0);
+
+ var _emscripten_glLinkProgram = (program) => {
+ program = GL.programs[program];
+ GLctx.linkProgram(program);
+ // Invalidate earlier computed uniform->ID mappings, those have now become stale
+ program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
+ program.uniformSizeAndIdsByName = {};
+
+ };
+
+ var _emscripten_glPixelStorei = (pname, param) => {
+ if (pname == 3317) {
+ GL.unpackAlignment = param;
+ } else if (pname == 3314) {
+ GL.unpackRowLength = param;
+ }
+ GLctx.pixelStorei(pname, param);
+ };
+
+ var _emscripten_glPolygonModeWEBGL = (face, mode) => {
+ GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode);
+ };
+
+ var _emscripten_glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
+
+ var _emscripten_glPolygonOffsetClampEXT = (factor, units, clamp) => {
+ GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp);
+ };
+
+ var _emscripten_glQueryCounterEXT = (id, target) => {
+ GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target);
+ };
+
+ var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
+ function roundedToNextMultipleOf(x, y) {
+ return (x + y - 1) & -y;
+ }
+ var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
+ var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
+ return height * alignedRowSize;
+ };
+
+ var colorChannelsInGlTextureFormat = (format) => {
+ // Micro-optimizations for size: map format to size by subtracting smallest
+ // enum value (0x1902) from all values first. Also omit the most common
+ // size value (1) from the list, which is assumed by formats not on the
+ // list.
+ var colorChannels = {
+ // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
+ // 0x1906 /* GL_ALPHA */ - 0x1902: 1,
+ 5: 3,
+ 6: 4,
+ // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
+ 8: 2,
+ 29502: 3,
+ 29504: 4,
+ };
+ return colorChannels[format - 0x1902]||1;
+ };
+
+ var heapObjectForWebGLType = (type) => {
+ // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
+ // smaller values for the heap, for shorter generated code size.
+ // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
+ // (since most types are HEAPU16)
+ type -= 0x1400;
+
+ if (type == 1) return HEAPU8;
+
+ if (type == 4) return HEAP32;
+
+ if (type == 6) return HEAPF32;
+
+ if (type == 5
+ || type == 28922
+ )
+ return HEAPU32;
+
+ return HEAPU16;
+ };
+
+ var toTypedArrayIndex = (pointer, heap) =>
+ pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
+
+ var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
+ var heap = heapObjectForWebGLType(type);
+ var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
+ var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
+ return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
+ };
+
+ var _emscripten_glReadPixels = (x, y, width, height, format, type, pixels) => {
+ var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
+ if (!pixelData) {
+ GL.recordError(0x500/*GL_INVALID_ENUM*/);
+ return;
+ }
+ GLctx.readPixels(x, y, width, height, format, type, pixelData);
+ };
+
+ var _emscripten_glReleaseShaderCompiler = () => {
+ // NOP (as allowed by GLES 2.0 spec)
+ };
+
+ var _emscripten_glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
+
+ var _emscripten_glSampleCoverage = (value, invert) => {
+ GLctx.sampleCoverage(value, !!invert);
+ };
+
+ var _emscripten_glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
+
+ var _emscripten_glShaderBinary = (count, shaders, binaryformat, binary, length) => {
+ GL.recordError(0x500/*GL_INVALID_ENUM*/);
+ };
+
+ var _emscripten_glShaderSource = (shader, count, string, length) => {
+ var source = GL.getSource(shader, count, string, length);
+
+ GLctx.shaderSource(GL.shaders[shader], source);
+ };
+
+ var _emscripten_glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
+
+ var _emscripten_glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
+
+ var _emscripten_glStencilMask = (x0) => GLctx.stencilMask(x0);
+
+ var _emscripten_glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
+
+ var _emscripten_glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
+
+ var _emscripten_glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
+
+
+ var _emscripten_glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
+ var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
+ GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
+ };
+
+ var _emscripten_glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
+
+ var _emscripten_glTexParameterfv = (target, pname, params) => {
+ var param = HEAPF32[((params)>>2)];
+ GLctx.texParameterf(target, pname, param);
+ };
+
+ var _emscripten_glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
+
+ var _emscripten_glTexParameteriv = (target, pname, params) => {
+ var param = HEAP32[((params)>>2)];
+ GLctx.texParameteri(target, pname, param);
+ };
+
+
+ var _emscripten_glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
+ var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
+ GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
+ };
+
+
+ var _emscripten_glUniform1f = (location, v0) => {
+ GLctx.uniform1f(webglGetUniformLocation(location), v0);
+ };
+
+
+ var miniTempWebGLFloatBuffers = [];
+
+ var _emscripten_glUniform1fv = (location, count, value) => {
+
+ if (count <= 288) {
+ // avoid allocation when uploading few enough uniforms
+ var view = miniTempWebGLFloatBuffers[count];
+ for (var i = 0; i < count; ++i) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2));
+ }
+ GLctx.uniform1fv(webglGetUniformLocation(location), view);
+ };
+
+
+ var _emscripten_glUniform1i = (location, v0) => {
+ GLctx.uniform1i(webglGetUniformLocation(location), v0);
+ };
+
+
+ var miniTempWebGLIntBuffers = [];
+
+ var _emscripten_glUniform1iv = (location, count, value) => {
+
+ if (count <= 288) {
+ // avoid allocation when uploading few enough uniforms
+ var view = miniTempWebGLIntBuffers[count];
+ for (var i = 0; i < count; ++i) {
+ view[i] = HEAP32[(((value)+(4*i))>>2)];
+ }
+ } else
+ {
+ var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2));
+ }
+ GLctx.uniform1iv(webglGetUniformLocation(location), view);
+ };
+
+
+ var _emscripten_glUniform2f = (location, v0, v1) => {
+ GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
+ };
+
+
+
+ var _emscripten_glUniform2fv = (location, count, value) => {
+
+ if (count <= 144) {
+ // avoid allocation when uploading few enough uniforms
+ count *= 2;
+ var view = miniTempWebGLFloatBuffers[count];
+ for (var i = 0; i < count; i += 2) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2));
+ }
+ GLctx.uniform2fv(webglGetUniformLocation(location), view);
+ };
+
+
+ var _emscripten_glUniform2i = (location, v0, v1) => {
+ GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
+ };
+
+
+
+ var _emscripten_glUniform2iv = (location, count, value) => {
+
+ if (count <= 144) {
+ // avoid allocation when uploading few enough uniforms
+ count *= 2;
+ var view = miniTempWebGLIntBuffers[count];
+ for (var i = 0; i < count; i += 2) {
+ view[i] = HEAP32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
+ }
+ } else
+ {
+ var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2));
+ }
+ GLctx.uniform2iv(webglGetUniformLocation(location), view);
+ };
+
+
+ var _emscripten_glUniform3f = (location, v0, v1, v2) => {
+ GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
+ };
+
+
+
+ var _emscripten_glUniform3fv = (location, count, value) => {
+
+ if (count <= 96) {
+ // avoid allocation when uploading few enough uniforms
+ count *= 3;
+ var view = miniTempWebGLFloatBuffers[count];
+ for (var i = 0; i < count; i += 3) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2));
+ }
+ GLctx.uniform3fv(webglGetUniformLocation(location), view);
+ };
+
+
+ var _emscripten_glUniform3i = (location, v0, v1, v2) => {
+ GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
+ };
+
+
+
+ var _emscripten_glUniform3iv = (location, count, value) => {
+
+ if (count <= 96) {
+ // avoid allocation when uploading few enough uniforms
+ count *= 3;
+ var view = miniTempWebGLIntBuffers[count];
+ for (var i = 0; i < count; i += 3) {
+ view[i] = HEAP32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
+ }
+ } else
+ {
+ var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2));
+ }
+ GLctx.uniform3iv(webglGetUniformLocation(location), view);
+ };
+
+
+ var _emscripten_glUniform4f = (location, v0, v1, v2, v3) => {
+ GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
+ };
+
+
+
+ var _emscripten_glUniform4fv = (location, count, value) => {
+
+ if (count <= 72) {
+ // avoid allocation when uploading few enough uniforms
+ var view = miniTempWebGLFloatBuffers[4*count];
+ // hoist the heap out of the loop for size and for pthreads+growth.
+ var heap = HEAPF32;
+ value = ((value)>>2);
+ count *= 4;
+ for (var i = 0; i < count; i += 4) {
+ var dst = value + i;
+ view[i] = heap[dst];
+ view[i + 1] = heap[dst + 1];
+ view[i + 2] = heap[dst + 2];
+ view[i + 3] = heap[dst + 3];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
+ }
+ GLctx.uniform4fv(webglGetUniformLocation(location), view);
+ };
+
+
+ var _emscripten_glUniform4i = (location, v0, v1, v2, v3) => {
+ GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
+ };
+
+
+
+ var _emscripten_glUniform4iv = (location, count, value) => {
+
+ if (count <= 72) {
+ // avoid allocation when uploading few enough uniforms
+ count *= 4;
+ var view = miniTempWebGLIntBuffers[count];
+ for (var i = 0; i < count; i += 4) {
+ view[i] = HEAP32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAP32[(((value)+(4*i+12))>>2)];
+ }
+ } else
+ {
+ var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2));
+ }
+ GLctx.uniform4iv(webglGetUniformLocation(location), view);
+ };
+
+
+
+ var _emscripten_glUniformMatrix2fv = (location, count, transpose, value) => {
+
+ if (count <= 72) {
+ // avoid allocation when uploading few enough uniforms
+ count *= 4;
+ var view = miniTempWebGLFloatBuffers[count];
+ for (var i = 0; i < count; i += 4) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
+ }
+ GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
+ };
+
+
+
+ var _emscripten_glUniformMatrix3fv = (location, count, transpose, value) => {
+
+ if (count <= 32) {
+ // avoid allocation when uploading few enough uniforms
+ count *= 9;
+ var view = miniTempWebGLFloatBuffers[count];
+ for (var i = 0; i < count; i += 9) {
+ view[i] = HEAPF32[(((value)+(4*i))>>2)];
+ view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
+ view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
+ view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
+ view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
+ view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
+ view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
+ view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
+ view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2));
+ }
+ GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
+ };
+
+
+
+ var _emscripten_glUniformMatrix4fv = (location, count, transpose, value) => {
+
+ if (count <= 18) {
+ // avoid allocation when uploading few enough uniforms
+ var view = miniTempWebGLFloatBuffers[16*count];
+ // hoist the heap out of the loop for size and for pthreads+growth.
+ var heap = HEAPF32;
+ value = ((value)>>2);
+ count *= 16;
+ for (var i = 0; i < count; i += 16) {
+ var dst = value + i;
+ view[i] = heap[dst];
+ view[i + 1] = heap[dst + 1];
+ view[i + 2] = heap[dst + 2];
+ view[i + 3] = heap[dst + 3];
+ view[i + 4] = heap[dst + 4];
+ view[i + 5] = heap[dst + 5];
+ view[i + 6] = heap[dst + 6];
+ view[i + 7] = heap[dst + 7];
+ view[i + 8] = heap[dst + 8];
+ view[i + 9] = heap[dst + 9];
+ view[i + 10] = heap[dst + 10];
+ view[i + 11] = heap[dst + 11];
+ view[i + 12] = heap[dst + 12];
+ view[i + 13] = heap[dst + 13];
+ view[i + 14] = heap[dst + 14];
+ view[i + 15] = heap[dst + 15];
+ }
+ } else
+ {
+ var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2));
+ }
+ GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
+ };
+
+ var _emscripten_glUseProgram = (program) => {
+ program = GL.programs[program];
+ GLctx.useProgram(program);
+ // Record the currently active program so that we can access the uniform
+ // mapping table of that program.
+ GLctx.currentProgram = program;
+ };
+
+ var _emscripten_glValidateProgram = (program) => {
+ GLctx.validateProgram(GL.programs[program]);
+ };
+
+ var _emscripten_glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
+
+ var _emscripten_glVertexAttrib1fv = (index, v) => {
+
+ GLctx.vertexAttrib1f(index, HEAPF32[v>>2]);
+ };
+
+ var _emscripten_glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);
+
+ var _emscripten_glVertexAttrib2fv = (index, v) => {
+
+ GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
+ };
+
+ var _emscripten_glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);
+
+ var _emscripten_glVertexAttrib3fv = (index, v) => {
+
+ GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
+ };
+
+ var _emscripten_glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);
+
+ var _emscripten_glVertexAttrib4fv = (index, v) => {
+
+ GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
+ };
+
+
+ var _emscripten_glVertexAttribDivisor = (index, divisor) => {
+ GLctx.vertexAttribDivisor(index, divisor);
+ };
+ var _glVertexAttribDivisor = _emscripten_glVertexAttribDivisor;
+ var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisor;
+
+ var _emscripten_glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
+ GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
+ };
+
+ var _emscripten_glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
+
+ var getHeapMax = () =>
+ // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
+ // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
+ // for any code that deals with heap sizes, which would require special
+ // casing all heap size related code to treat 0 specially.
+ 2147483648;
+
+ var alignMemory = (size, alignment) => {
+ assert(alignment, "alignment argument is required");
+ return Math.ceil(size / alignment) * alignment;
+ };
+
+ var growMemory = (size) => {
+ var oldHeapSize = wasmMemory.buffer.byteLength;
+ var pages = ((size - oldHeapSize + 65535) / 65536) | 0;
+ try {
+ // round size grow request up to wasm page size (fixed 64KB per spec)
+ wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size
+ updateMemoryViews();
+ return 1 /*success*/;
+ } catch(e) {
+ err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`);
+ }
+ // implicit 0 return to save code size (caller will cast "undefined" into 0
+ // anyhow)
+ };
+ var _emscripten_resize_heap = (requestedSize) => {
+ var oldSize = HEAPU8.length;
+ // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
+ requestedSize >>>= 0;
+ // With multithreaded builds, races can happen (another thread might increase the size
+ // in between), so return a failure, and let the caller retry.
+ assert(requestedSize > oldSize);
+
+ // Memory resize rules:
+ // 1. Always increase heap size to at least the requested size, rounded up
+ // to next page multiple.
+ // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
+ // geometrically: increase the heap size according to
+ // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
+ // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
+ // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
+ // linearly: increase the heap size by at least
+ // MEMORY_GROWTH_LINEAR_STEP bytes.
+ // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
+ // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
+ // 4. If we were unable to allocate as much memory, it may be due to
+ // over-eager decision to excessively reserve due to (3) above.
+ // Hence if an allocation fails, cut down on the amount of excess
+ // growth, in an attempt to succeed to perform a smaller allocation.
+
+ // A limit is set for how much we can grow. We should not exceed that
+ // (the wasm binary specifies it, so if we tried, we'd fail anyhow).
+ var maxHeapSize = getHeapMax();
+ if (requestedSize > maxHeapSize) {
+ err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`);
+ return false;
+ }
+
+ // Loop through potential heap size increases. If we attempt a too eager
+ // reservation that fails, cut down on the attempted size and reserve a
+ // smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
+ for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
+ var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
+ // but limit overreserving (default to capping at +96MB overgrowth at most)
+ overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
+
+ var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
+
+ var replacement = growMemory(newSize);
+ if (replacement) {
+
+ return true;
+ }
+ }
+ err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`);
+ return false;
+ };
+
+ /** @suppress {checkTypes} */
+ var _emscripten_sample_gamepad_data = () => {
+ try {
+ if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads())
+ ? 0 : -1;
+ } catch(e) {
+ err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`);
+ navigator.getGamepads = null; // Disable getGamepads() so that it won't be attempted to be used again.
+ }
+ return -1;
+ };
+
+
+
+
+
+ var wasmTableMirror = [];
+
+
+ var getWasmTableEntry = (funcPtr) => {
+ var func = wasmTableMirror[funcPtr];
+ if (!func) {
+ /** @suppress {checkTypes} */
+ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
+ }
+ /** @suppress {checkTypes} */
+ assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!');
+ return func;
+ };
+ var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 256;
+ JSEvents.focusEvent ||= _malloc(eventSize);
+
+ var focusEventHandlerFunc = (e) => {
+ var nodeName = JSEvents.getNodeNameForTarget(e.target);
+ var id = e.target.id ? e.target.id : '';
+
+ var focusEvent = JSEvents.focusEvent;
+ stringToUTF8(nodeName, focusEvent + 0, 128);
+ stringToUTF8(id, focusEvent + 128, 128);
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target: findEventTarget(target),
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: focusEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+ var _emscripten_set_blur_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
+
+ var findCanvasEventTarget = findEventTarget;
+ var _emscripten_set_canvas_element_size = (target, width, height) => {
+ var canvas = findCanvasEventTarget(target);
+ if (!canvas) return -4;
+ canvas.width = width;
+ canvas.height = height;
+ return 0;
+ };
+
+
+ var fillMouseEventData = (eventStruct, e, target) => {
+ assert(eventStruct % 4 == 0);
+ HEAPF64[((eventStruct)>>3)] = e.timeStamp;
+ var idx = ((eventStruct)>>2);
+ HEAP32[idx + 2] = e.screenX;
+ HEAP32[idx + 3] = e.screenY;
+ HEAP32[idx + 4] = e.clientX;
+ HEAP32[idx + 5] = e.clientY;
+ HEAP8[eventStruct + 24] = e.ctrlKey;
+ HEAP8[eventStruct + 25] = e.shiftKey;
+ HEAP8[eventStruct + 26] = e.altKey;
+ HEAP8[eventStruct + 27] = e.metaKey;
+ HEAP16[idx*2 + 14] = e.button;
+ HEAP16[idx*2 + 15] = e.buttons;
+
+ HEAP32[idx + 8] = e["movementX"];
+
+ HEAP32[idx + 9] = e["movementY"];
+
+ // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
+ var rect = getBoundingClientRect(target);
+ HEAP32[idx + 10] = e.clientX - (rect.left | 0);
+ HEAP32[idx + 11] = e.clientY - (rect.top | 0);
+ };
+
+
+
+ var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 64;
+ JSEvents.mouseEvent ||= _malloc(eventSize);
+ target = findEventTarget(target);
+
+ var mouseEventHandlerFunc = (e) => {
+ // TODO: Make this access thread safe, or this could update live while app is reading it.
+ fillMouseEventData(JSEvents.mouseEvent, e, target);
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: mouseEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+ var _emscripten_set_click_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread);
+
+ var _emscripten_set_focus_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
+
+
+
+
+
+ function getFullscreenElement() {
+ return document.fullscreenElement || document.mozFullScreenElement ||
+ document.webkitFullscreenElement || document.webkitCurrentFullScreenElement ||
+ document.msFullscreenElement;
+ }
+ var fillFullscreenChangeEventData = (eventStruct) => {
+ var fullscreenElement = getFullscreenElement();
+ var isFullscreen = !!fullscreenElement;
+ // Assigning a boolean to HEAP32 with expected type coercion.
+ /** @suppress{checkTypes} */
+ HEAP8[eventStruct] = isFullscreen;
+ HEAP8[(eventStruct)+(1)] = JSEvents.fullscreenEnabled();
+ // If transitioning to fullscreen, report info about the element that is now fullscreen.
+ // If transitioning to windowed mode, report info about the element that just was fullscreen.
+ var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
+ var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
+ var id = reportedElement?.id || '';
+ stringToUTF8(nodeName, eventStruct + 2, 128);
+ stringToUTF8(id, eventStruct + 130, 128);
+ HEAP32[(((eventStruct)+(260))>>2)] = reportedElement ? reportedElement.clientWidth : 0;
+ HEAP32[(((eventStruct)+(264))>>2)] = reportedElement ? reportedElement.clientHeight : 0;
+ HEAP32[(((eventStruct)+(268))>>2)] = screen.width;
+ HEAP32[(((eventStruct)+(272))>>2)] = screen.height;
+ if (isFullscreen) {
+ JSEvents.previousFullscreenElement = fullscreenElement;
+ }
+ };
+
+
+ var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 276;
+ JSEvents.fullscreenChangeEvent ||= _malloc(eventSize);
+
+ var fullscreenChangeEventHandlerFunc = (e) => {
+ var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
+ fillFullscreenChangeEventData(fullscreenChangeEvent);
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: fullscreenChangeEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+
+ var _emscripten_set_fullscreenchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => {
+ if (!JSEvents.fullscreenEnabled()) return -1;
+ target = findEventTarget(target);
+ if (!target) return -4;
+
+ // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
+ // TODO: When this block is removed, also change test/test_html5_remove_event_listener.c test expectation on emscripten_set_fullscreenchange_callback().
+ registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
+
+ return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
+ };
+
+
+
+
+
+ var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 1240;
+ JSEvents.gamepadEvent ||= _malloc(eventSize);
+
+ var gamepadEventHandlerFunc = (e) => {
+ var gamepadEvent = JSEvents.gamepadEvent;
+ fillGamepadEventData(gamepadEvent, e["gamepad"]);
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target: findEventTarget(target),
+ allowsDeferredCalls: true,
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: gamepadEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+
+ var _emscripten_set_gamepadconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => {
+ if (_emscripten_sample_gamepad_data()) return -1;
+ return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread);
+ };
+
+
+ var _emscripten_set_gamepaddisconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => {
+ if (_emscripten_sample_gamepad_data()) return -1;
+ return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread);
+ };
+
+
+ var handleException = (e) => {
+ // Certain exception types we do not treat as errors since they are used for
+ // internal control flow.
+ // 1. ExitStatus, which is thrown by exit()
+ // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
+ // that wish to return to JS event loop.
+ if (e instanceof ExitStatus || e == 'unwind') {
+ return EXITSTATUS;
+ }
+ checkStackCookie();
+ if (e instanceof WebAssembly.RuntimeError) {
+ if (_emscripten_stack_get_current() <= 0) {
+ err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)');
+ }
+ }
+ quit_(1, e);
+ };
+
+
+ var runtimeKeepaliveCounter = 0;
+ var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
+ var _proc_exit = (code) => {
+ EXITSTATUS = code;
+ if (!keepRuntimeAlive()) {
+ Module['onExit']?.(code);
+ ABORT = true;
+ }
+ quit_(code, new ExitStatus(code));
+ };
+
+
+ /** @param {boolean|number=} implicit */
+ var exitJS = (status, implicit) => {
+ EXITSTATUS = status;
+
+ checkUnflushedContent();
+
+ // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
+ if (keepRuntimeAlive() && !implicit) {
+ var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
+ err(msg);
+ }
+
+ _proc_exit(status);
+ };
+ var _exit = exitJS;
+
+
+ var maybeExit = () => {
+ if (!keepRuntimeAlive()) {
+ try {
+ _exit(EXITSTATUS);
+ } catch (e) {
+ handleException(e);
+ }
+ }
+ };
+ var callUserCallback = (func) => {
+ if (ABORT) {
+ err('user callback triggered after runtime exited or application aborted. Ignoring.');
+ return;
+ }
+ try {
+ return func();
+ } catch (e) {
+ handleException(e);
+ } finally {
+ maybeExit();
+ }
+ };
+
+ var _emscripten_set_main_loop_timing = (mode, value) => {
+ MainLoop.timingMode = mode;
+ MainLoop.timingValue = value;
+
+ if (!MainLoop.func) {
+ err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
+ return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
+ }
+
+ if (!MainLoop.running) {
+
+ MainLoop.running = true;
+ }
+ if (mode == 0) {
+ MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
+ var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0;
+ setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
+ };
+ } else if (mode == 1) {
+ MainLoop.scheduler = function MainLoop_scheduler_rAF() {
+ MainLoop.requestAnimationFrame(MainLoop.runner);
+ };
+ } else {
+ assert(mode == 2);
+ if (!MainLoop.setImmediate) {
+ if (globalThis.setImmediate) {
+ MainLoop.setImmediate = setImmediate;
+ } else {
+ // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
+ var setImmediates = [];
+ var emscriptenMainLoopMessageId = 'setimmediate';
+ /** @param {Event} event */
+ var MainLoop_setImmediate_messageHandler = (event) => {
+ // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
+ // so check for both cases.
+ if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
+ event.stopPropagation();
+ setImmediates.shift()();
+ }
+ };
+ addEventListener("message", MainLoop_setImmediate_messageHandler, true);
+ MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => {
+ setImmediates.push(func);
+ if (ENVIRONMENT_IS_WORKER) {
+ Module['setImmediates'] ??= [];
+ Module['setImmediates'].push(func);
+ postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
+ } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
+ });
+ }
+ }
+ MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
+ MainLoop.setImmediate(MainLoop.runner);
+ };
+ }
+ return 0;
+ };
+ var MainLoop = {
+ running:false,
+ scheduler:null,
+ currentlyRunningMainloop:0,
+ func:null,
+ arg:0,
+ timingMode:0,
+ timingValue:0,
+ currentFrameNumber:0,
+ queue:[],
+ preMainLoop:[],
+ postMainLoop:[],
+ pause() {
+ MainLoop.scheduler = null;
+ // Incrementing this signals the previous main loop that it's now become old, and it must return.
+ MainLoop.currentlyRunningMainloop++;
+ },
+ resume() {
+ MainLoop.currentlyRunningMainloop++;
+ var timingMode = MainLoop.timingMode;
+ var timingValue = MainLoop.timingValue;
+ var func = MainLoop.func;
+ MainLoop.func = null;
+ // do not set timing and call scheduler, we will do it on the next lines
+ setMainLoop(func, 0, false, MainLoop.arg, true);
+ _emscripten_set_main_loop_timing(timingMode, timingValue);
+ MainLoop.scheduler();
+ },
+ updateStatus() {
+ if (Module['setStatus']) {
+ var message = Module['statusMessage'] || 'Please wait...';
+ var remaining = MainLoop.remainingBlockers ?? 0;
+ var expected = MainLoop.expectedBlockers ?? 0;
+ if (remaining) {
+ if (remaining < expected) {
+ Module['setStatus'](`{message} ({expected - remaining}/{expected})`);
+ } else {
+ Module['setStatus'](message);
+ }
+ } else {
+ Module['setStatus']('');
+ }
+ }
+ },
+ init() {
+ Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']);
+ Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']);
+ },
+ runIter(func) {
+ if (ABORT) return;
+ for (var pre of MainLoop.preMainLoop) {
+ if (pre() === false) {
+ return; // |return false| skips a frame
+ }
+ }
+ callUserCallback(func);
+ for (var post of MainLoop.postMainLoop) {
+ post();
+ }
+ checkStackCookie();
+ },
+ nextRAF:0,
+ fakeRequestAnimationFrame(func) {
+ // try to keep 60fps between calls to here
+ var now = Date.now();
+ if (MainLoop.nextRAF === 0) {
+ MainLoop.nextRAF = now + 1000/60;
+ } else {
+ while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
+ MainLoop.nextRAF += 1000/60;
+ }
+ }
+ var delay = Math.max(MainLoop.nextRAF - now, 0);
+ setTimeout(func, delay);
+ },
+ requestAnimationFrame(func) {
+ if (globalThis.requestAnimationFrame) {
+ requestAnimationFrame(func);
+ } else {
+ MainLoop.fakeRequestAnimationFrame(func);
+ }
+ },
+ };
+
+
+
+
+ /**
+ * @param {number=} arg
+ * @param {boolean=} noSetTiming
+ */
+ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
+ assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
+ MainLoop.func = iterFunc;
+ MainLoop.arg = arg;
+
+ var thisMainLoopId = MainLoop.currentlyRunningMainloop;
+ function checkIsRunning() {
+ if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
+
+ maybeExit();
+ return false;
+ }
+ return true;
+ }
+
+ // We create the loop runner here but it is not actually running until
+ // _emscripten_set_main_loop_timing is called (which might happen at a
+ // later time). This member signifies that the current runner has not
+ // yet been started so that we can call runtimeKeepalivePush when it
+ // gets its timing set for the first time.
+ MainLoop.running = false;
+ MainLoop.runner = function MainLoop_runner() {
+ if (ABORT) return;
+ if (MainLoop.queue.length > 0) {
+ var start = Date.now();
+ var blocker = MainLoop.queue.shift();
+ blocker.func(blocker.arg);
+ if (MainLoop.remainingBlockers) {
+ var remaining = MainLoop.remainingBlockers;
+ var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
+ if (blocker.counted) {
+ MainLoop.remainingBlockers = next;
+ } else {
+ // not counted, but move the progress along a tiny bit
+ next = next + 0.5; // do not steal all the next one's progress
+ MainLoop.remainingBlockers = (8*remaining + next)/9;
+ }
+ }
+ MainLoop.updateStatus();
+
+ // catches pause/resume main loop from blocker execution
+ if (!checkIsRunning()) return;
+
+ setTimeout(MainLoop.runner, 0);
+ return;
+ }
+
+ // catch pauses from non-main loop sources
+ if (!checkIsRunning()) return;
+
+ // Implement very basic swap interval control
+ MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
+ if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
+ // Not the scheduled time to render this frame - skip.
+ MainLoop.scheduler();
+ return;
+ } else if (MainLoop.timingMode == 0) {
+ MainLoop.tickStartTime = _emscripten_get_now();
+ if (Module['ctx']) {
+ warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
+ }
+ }
+
+ MainLoop.runIter(iterFunc);
+
+ // catch pauses from the main loop itself
+ if (!checkIsRunning()) return;
+
+ MainLoop.scheduler();
+ }
+
+ if (!noSetTiming) {
+ if (fps > 0) {
+ _emscripten_set_main_loop_timing(0, 1000.0 / fps);
+ } else {
+ // Do rAF by rendering each frame (no decimating)
+ _emscripten_set_main_loop_timing(1, 1);
+ }
+
+ MainLoop.scheduler();
+ }
+
+ if (simulateInfiniteLoop) {
+ throw 'unwind';
+ }
+ };
+
+ var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => {
+ var iterFunc = getWasmTableEntry(func);
+ setMainLoop(iterFunc, fps, simulateInfiniteLoop);
+ };
+
+ var _emscripten_set_mousemove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
+
+
+
+ var fillPointerlockChangeEventData = (eventStruct) => {
+ var pointerLockElement = document.pointerLockElement;
+ var isPointerlocked = !!pointerLockElement;
+ // Assigning a boolean to HEAP32 with expected type coercion.
+ /** @suppress{checkTypes} */
+ HEAP8[eventStruct] = isPointerlocked;
+ var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
+ var id = pointerLockElement?.id || '';
+ stringToUTF8(nodeName, eventStruct + 1, 128);
+ stringToUTF8(id, eventStruct + 129, 128);
+ };
+
+
+ var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 257;
+ JSEvents.pointerlockChangeEvent ||= _malloc(eventSize);
+
+ var pointerlockChangeEventHandlerFunc = (e) => {
+ var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
+ fillPointerlockChangeEventData(pointerlockChangeEvent);
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: pointerlockChangeEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+
+ var _emscripten_set_pointerlockchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => {
+ if (!document.body?.requestPointerLock) {
+ return -1;
+ }
+
+ target = findEventTarget(target);
+ if (!target) return -4;
+ return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
+ };
+
+
+
+
+ var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 36;
+ JSEvents.uiEvent ||= _malloc(eventSize);
+
+ target = findEventTarget(target);
+
+ var uiEventHandlerFunc = (e) => {
+ if (e.target != target) {
+ // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
+ // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
+ // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
+ // causing a new scroll, etc..
+ return;
+ }
+ var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
+ if (!b) {
+ // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
+ return;
+ }
+ var uiEvent = JSEvents.uiEvent;
+ HEAP32[((uiEvent)>>2)] = 0; // always zero for resize and scroll
+ HEAP32[(((uiEvent)+(4))>>2)] = b.clientWidth;
+ HEAP32[(((uiEvent)+(8))>>2)] = b.clientHeight;
+ HEAP32[(((uiEvent)+(12))>>2)] = innerWidth;
+ HEAP32[(((uiEvent)+(16))>>2)] = innerHeight;
+ HEAP32[(((uiEvent)+(20))>>2)] = outerWidth;
+ HEAP32[(((uiEvent)+(24))>>2)] = outerHeight;
+ HEAP32[(((uiEvent)+(28))>>2)] = pageXOffset | 0; // scroll offsets are float
+ HEAP32[(((uiEvent)+(32))>>2)] = pageYOffset | 0;
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: uiEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+ var _emscripten_set_resize_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
+
+
+
+
+
+ var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 1552;
+ JSEvents.touchEvent ||= _malloc(eventSize);
+
+ target = findEventTarget(target);
+
+ var touchEventHandlerFunc = (e) => {
+ assert(e);
+ var t, touches = {}, et = e.touches;
+ // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
+ // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
+ // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
+
+ for (let t of et) {
+ // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
+ // changed/target states we may have set from previous frame.
+ t.isChanged = t.onTarget = 0;
+ touches[t.identifier] = t;
+ }
+ // Mark which touches are part of the changedTouches list.
+ for (let t of e.changedTouches) {
+ t.isChanged = 1;
+ touches[t.identifier] = t;
+ }
+ // Mark which touches are part of the targetTouches list.
+ for (let t of e.targetTouches) {
+ touches[t.identifier].onTarget = 1;
+ }
+
+ var touchEvent = JSEvents.touchEvent;
+ HEAPF64[((touchEvent)>>3)] = e.timeStamp;
+ HEAP8[touchEvent + 12] = e.ctrlKey;
+ HEAP8[touchEvent + 13] = e.shiftKey;
+ HEAP8[touchEvent + 14] = e.altKey;
+ HEAP8[touchEvent + 15] = e.metaKey;
+ var idx = touchEvent + 16;
+ var targetRect = getBoundingClientRect(target);
+ var numTouches = 0;
+ for (let t of Object.values(touches)) {
+ var idx32 = ((idx)>>2); // Pre-shift the ptr to index to HEAP32 to save code size
+ HEAP32[idx32 + 0] = t.identifier;
+ HEAP32[idx32 + 1] = t.screenX;
+ HEAP32[idx32 + 2] = t.screenY;
+ HEAP32[idx32 + 3] = t.clientX;
+ HEAP32[idx32 + 4] = t.clientY;
+ HEAP32[idx32 + 5] = t.pageX;
+ HEAP32[idx32 + 6] = t.pageY;
+ HEAP8[idx + 28] = t.isChanged;
+ HEAP8[idx + 29] = t.onTarget;
+ HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0);
+ HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0);
+
+ idx += 48;
+
+ if (++numTouches > 31) {
+ break;
+ }
+ }
+ HEAP32[(((touchEvent)+(8))>>2)] = numTouches;
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend',
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: touchEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+ var _emscripten_set_touchcancel_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
+
+ var _emscripten_set_touchend_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
+
+ var _emscripten_set_touchmove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
+
+ var _emscripten_set_touchstart_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
+ registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
+
+
+ var fillVisibilityChangeEventData = (eventStruct) => {
+ var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
+ var visibilityState = visibilityStates.indexOf(document.visibilityState);
+
+ // Assigning a boolean to HEAP32 with expected type coercion.
+ /** @suppress{checkTypes} */
+ HEAP8[eventStruct] = document.hidden;
+ HEAP32[(((eventStruct)+(4))>>2)] = visibilityState;
+ };
+
+
+ var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
+ var eventSize = 8;
+ JSEvents.visibilityChangeEvent ||= _malloc(eventSize);
+
+ var visibilityChangeEventHandlerFunc = (e) => {
+ var visibilityChangeEvent = JSEvents.visibilityChangeEvent;
+ fillVisibilityChangeEventData(visibilityChangeEvent);
+
+ if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault();
+ };
+
+ var eventHandler = {
+ target,
+ eventTypeString,
+ eventTypeId,
+ userData,
+ callbackfunc,
+ handlerFunc: visibilityChangeEventHandlerFunc,
+ useCapture
+ };
+ return JSEvents.registerOrRemoveHandler(eventHandler);
+ };
+
+ var _emscripten_set_visibilitychange_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => {
+ if (!specialHTMLTargets[1]) {
+ return -4;
+ }
+ return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread);
+ };
+
+
+
+ /** @param {number=} timeout */
+ var safeSetTimeout = (func, timeout) => {
+
+ return setTimeout(() => {
+
+ callUserCallback(func);
+ }, timeout);
+ };
+
+
+
+ var Browser = {
+ useWebGL:false,
+ isFullscreen:false,
+ pointerLock:false,
+ moduleContextCreatedCallbacks:[],
+ workers:[],
+ preloadedImages:{
+ },
+ preloadedAudios:{
+ },
+ getCanvas:() => Module['canvas'],
+ init() {
+ if (Browser.initted) return;
+ Browser.initted = true;
+
+ // Support for plugins that can process preloaded files. You can add more of these to
+ // your app by creating and appending to preloadPlugins.
+ //
+ // Each plugin is asked if it can handle a file based on the file's name. If it can,
+ // it is given the file's raw data. When it is done, it calls a callback with the file's
+ // (possibly modified) data. For example, a plugin might decompress a file, or it
+ // might create some side data structure for use later (like an Image element, etc.).
+
+ var imagePlugin = {};
+ imagePlugin['canHandle'] = (name) => {
+ return !Module['noImageDecoding'] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name);
+ };
+ imagePlugin['handle'] = async (byteArray, name) => {
+ var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
+ if (b.size !== byteArray.length) { // Safari bug #118630
+ // Safari's Blob can only take an ArrayBuffer
+ b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) });
+ }
+ var url = URL.createObjectURL(b);
+ return new Promise((resolve, reject) => {
+ var img = new Image();
+ img.onload = () => {
+ assert(img.complete, `Image ${name} could not be decoded`);
+ var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement('canvas'));
+ canvas.width = img.width;
+ canvas.height = img.height;
+ var ctx = canvas.getContext('2d');
+ ctx.drawImage(img, 0, 0);
+ Browser.preloadedImages[name] = canvas;
+ URL.revokeObjectURL(url);
+ resolve(byteArray);
+ };
+ img.onerror = (event) => {
+ err(`Image ${url} could not be decoded`);
+ reject();
+ };
+ img.src = url;
+ });
+ };
+ preloadPlugins.push(imagePlugin);
+
+ var audioPlugin = {};
+ audioPlugin['canHandle'] = (name) => {
+ return !Module['noAudioDecoding'] && name.slice(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 };
+ };
+ audioPlugin['handle'] = async (byteArray, name) => {
+ return new Promise((resolve, reject) => {
+ var done = false;
+ function finish(audio) {
+ if (done) return;
+ done = true;
+ Browser.preloadedAudios[name] = audio;
+ resolve(byteArray);
+ }
+ var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
+ var url = URL.createObjectURL(b); // XXX we never revoke this!
+ var audio = new Audio();
+ audio.addEventListener('canplaythrough', () => finish(audio), false); // use addEventListener due to chromium bug 124926
+ audio.onerror = (event) => {
+ if (done) return;
+ err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`);
+ function encode64(data) {
+ var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
+ var PAD = '=';
+ var ret = '';
+ var leftchar = 0;
+ var leftbits = 0;
+ for (var i = 0; i < data.length; i++) {
+ leftchar = (leftchar << 8) | data[i];
+ leftbits += 8;
+ while (leftbits >= 6) {
+ var curr = (leftchar >> (leftbits-6)) & 0x3f;
+ leftbits -= 6;
+ ret += BASE[curr];
+ }
+ }
+ if (leftbits == 2) {
+ ret += BASE[(leftchar&3) << 4];
+ ret += PAD + PAD;
+ } else if (leftbits == 4) {
+ ret += BASE[(leftchar&0xf) << 2];
+ ret += PAD;
+ }
+ return ret;
+ }
+ audio.src = 'data:audio/x-' + name.slice(-3) + ';base64,' + encode64(byteArray);
+ finish(audio); // we don't wait for confirmation this worked - but it's worth trying
+ };
+ audio.src = url;
+ // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
+ safeSetTimeout(() => {
+ finish(audio); // try to use it even though it is not necessarily ready to play
+ }, 10000);
+ });
+ };
+ preloadPlugins.push(audioPlugin);
+
+ // Canvas event setup
+
+ function pointerLockChange() {
+ var canvas = Browser.getCanvas();
+ Browser.pointerLock = document.pointerLockElement === canvas;
+ }
+ var canvas = Browser.getCanvas();
+ if (canvas) {
+ // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
+ // Module['forcedAspectRatio'] = 4 / 3;
+
+ document.addEventListener('pointerlockchange', pointerLockChange, false);
+
+ if (Module['elementPointerLock']) {
+ canvas.addEventListener("click", (ev) => {
+ if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) {
+ Browser.getCanvas().requestPointerLock();
+ ev.preventDefault();
+ }
+ }, false);
+ }
+ }
+ },
+ createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) {
+ if (useWebGL && Module['ctx'] && canvas == Browser.getCanvas()) return Module['ctx']; // no need to recreate GL context if it's already been created for this canvas.
+
+ var ctx;
+ var contextHandle;
+ if (useWebGL) {
+ // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
+ var contextAttributes = {
+ antialias: false,
+ alpha: false,
+ majorVersion: 1,
+ };
+
+ if (webGLContextAttributes) {
+ for (var attribute in webGLContextAttributes) {
+ contextAttributes[attribute] = webGLContextAttributes[attribute];
+ }
+ }
+
+ // This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
+ // actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
+ // Browser.createContext() should not even be emitted.
+ if (typeof GL != 'undefined') {
+ contextHandle = GL.createContext(canvas, contextAttributes);
+ if (contextHandle) {
+ ctx = GL.getContext(contextHandle).GLctx;
+ }
+ }
+ } else {
+ ctx = canvas.getContext('2d');
+ }
+
+ if (!ctx) return null;
+
+ if (setInModule) {
+ if (!useWebGL) assert(typeof GLctx == 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it');
+ Module['ctx'] = ctx;
+ if (useWebGL) GL.makeContextCurrent(contextHandle);
+ Browser.useWebGL = useWebGL;
+ Browser.moduleContextCreatedCallbacks.forEach((callback) => callback());
+ Browser.init();
+ }
+ return ctx;
+ },
+ fullscreenHandlersInstalled:false,
+ lockPointer:undefined,
+ resizeCanvas:undefined,
+ requestFullscreen(lockPointer, resizeCanvas) {
+ Browser.lockPointer = lockPointer;
+ Browser.resizeCanvas = resizeCanvas;
+ if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
+ if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false;
+
+ var canvas = Browser.getCanvas();
+ function fullscreenChange() {
+ Browser.isFullscreen = false;
+ var canvasContainer = canvas.parentNode;
+ if (getFullscreenElement() === canvasContainer) {
+ canvas.exitFullscreen = Browser.exitFullscreen;
+ if (Browser.lockPointer) canvas.requestPointerLock();
+ Browser.isFullscreen = true;
+ if (Browser.resizeCanvas) {
+ Browser.setFullscreenCanvasSize();
+ } else {
+ Browser.updateCanvasDimensions(canvas);
+ }
+ } else {
+ // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
+ canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
+ canvasContainer.parentNode.removeChild(canvasContainer);
+
+ if (Browser.resizeCanvas) {
+ Browser.setWindowedCanvasSize();
+ } else {
+ Browser.updateCanvasDimensions(canvas);
+ }
+ }
+ Module['onFullScreen']?.(Browser.isFullscreen);
+ Module['onFullscreen']?.(Browser.isFullscreen);
+ }
+
+ if (!Browser.fullscreenHandlersInstalled) {
+ Browser.fullscreenHandlersInstalled = true;
+ document.addEventListener('fullscreenchange', fullscreenChange, false);
+ document.addEventListener('mozfullscreenchange', fullscreenChange, false);
+ document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
+ document.addEventListener('MSFullscreenChange', fullscreenChange, false);
+ }
+
+ // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
+ var canvasContainer = document.createElement("div");
+ canvas.parentNode.insertBefore(canvasContainer, canvas);
+ canvasContainer.appendChild(canvas);
+
+ // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
+ canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
+ canvasContainer['mozRequestFullScreen'] ||
+ canvasContainer['msRequestFullscreen'] ||
+ (canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) ||
+ (canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null);
+
+ canvasContainer.requestFullscreen();
+ },
+ requestFullScreen() {
+ abort('Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)');
+ },
+ exitFullscreen() {
+ // This is workaround for chrome. Trying to exit from fullscreen
+ // not in fullscreen state will cause "TypeError: Document not active"
+ // in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
+ if (!Browser.isFullscreen) {
+ return false;
+ }
+
+ var CFS = document['exitFullscreen'] ||
+ document['cancelFullScreen'] ||
+ document['mozCancelFullScreen'] ||
+ document['msExitFullscreen'] ||
+ document['webkitCancelFullScreen'] ||
+ (() => {});
+ CFS.apply(document, []);
+ return true;
+ },
+ safeSetTimeout(func, timeout) {
+ // Legacy function, this is used by the SDL2 port so we need to keep it
+ // around at least until that is updated.
+ // See https://github.com/libsdl-org/SDL/pull/6304
+ return safeSetTimeout(func, timeout);
+ },
+ getMimetype(name) {
+ return {
+ 'jpg': 'image/jpeg',
+ 'jpeg': 'image/jpeg',
+ 'png': 'image/png',
+ 'bmp': 'image/bmp',
+ 'ogg': 'audio/ogg',
+ 'wav': 'audio/wav',
+ 'mp3': 'audio/mpeg'
+ }[name.slice(name.lastIndexOf('.')+1)];
+ },
+ getUserMedia(func) {
+ window.getUserMedia ||= navigator['getUserMedia'] ||
+ navigator['mozGetUserMedia'];
+ window.getUserMedia(func);
+ },
+ getMovementX(event) {
+ return event['movementX'] ||
+ event['mozMovementX'] ||
+ event['webkitMovementX'] ||
+ 0;
+ },
+ getMovementY(event) {
+ return event['movementY'] ||
+ event['mozMovementY'] ||
+ event['webkitMovementY'] ||
+ 0;
+ },
+ getMouseWheelDelta(event) {
+ var delta = 0;
+ switch (event.type) {
+ case 'DOMMouseScroll':
+ // 3 lines make up a step
+ delta = event.detail / 3;
+ break;
+ case 'mousewheel':
+ // 120 units make up a step
+ delta = event.wheelDelta / 120;
+ break;
+ case 'wheel':
+ delta = event.deltaY
+ switch (event.deltaMode) {
+ case 0:
+ // DOM_DELTA_PIXEL: 100 pixels make up a step
+ delta /= 100;
+ break;
+ case 1:
+ // DOM_DELTA_LINE: 3 lines make up a step
+ delta /= 3;
+ break;
+ case 2:
+ // DOM_DELTA_PAGE: A page makes up 80 steps
+ delta *= 80;
+ break;
+ default:
+ abort('unrecognized mouse wheel delta mode: ' + event.deltaMode);
+ }
+ break;
+ default:
+ abort('unrecognized mouse wheel event: ' + event.type);
+ }
+ return delta;
+ },
+ mouseX:0,
+ mouseY:0,
+ mouseMovementX:0,
+ mouseMovementY:0,
+ touches:{
+ },
+ lastTouches:{
+ },
+ calculateMouseCoords(pageX, pageY) {
+ // Calculate the movement based on the changes
+ // in the coordinates.
+ var canvas = Browser.getCanvas();
+ var rect = canvas.getBoundingClientRect();
+
+ // Neither .scrollX or .pageXOffset are defined in a spec, but
+ // we prefer .scrollX because it is currently in a spec draft.
+ // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
+ var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset);
+ var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset);
+ // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
+ // and we have no viable fallback.
+ assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
+ var adjustedX = pageX - (scrollX + rect.left);
+ var adjustedY = pageY - (scrollY + rect.top);
+
+ // the canvas might be CSS-scaled compared to its backbuffer;
+ // SDL-using content will want mouse coordinates in terms
+ // of backbuffer units.
+ adjustedX = adjustedX * (canvas.width / rect.width);
+ adjustedY = adjustedY * (canvas.height / rect.height);
+
+ return { x: adjustedX, y: adjustedY };
+ },
+ setMouseCoords(pageX, pageY) {
+ const {x, y} = Browser.calculateMouseCoords(pageX, pageY);
+ Browser.mouseMovementX = x - Browser.mouseX;
+ Browser.mouseMovementY = y - Browser.mouseY;
+ Browser.mouseX = x;
+ Browser.mouseY = y;
+ },
+ calculateMouseEvent(event) { // event should be mousemove, mousedown or mouseup
+ if (Browser.pointerLock) {
+ // When the pointer is locked, calculate the coordinates
+ // based on the movement of the mouse.
+ // Workaround for Firefox bug 764498
+ if (event.type != 'mousemove' &&
+ ('mozMovementX' in event)) {
+ Browser.mouseMovementX = Browser.mouseMovementY = 0;
+ } else {
+ Browser.mouseMovementX = Browser.getMovementX(event);
+ Browser.mouseMovementY = Browser.getMovementY(event);
+ }
+
+ // add the mouse delta to the current absolute mouse position
+ Browser.mouseX += Browser.mouseMovementX;
+ Browser.mouseY += Browser.mouseMovementY;
+ } else {
+ if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') {
+ var touch = event.touch;
+ if (touch === undefined) {
+ return; // the "touch" property is only defined in SDL
+
+ }
+ var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY);
+
+ if (event.type === 'touchstart') {
+ Browser.lastTouches[touch.identifier] = coords;
+ Browser.touches[touch.identifier] = coords;
+ } else if (event.type === 'touchend' || event.type === 'touchmove') {
+ var last = Browser.touches[touch.identifier];
+ last ||= coords;
+ Browser.lastTouches[touch.identifier] = last;
+ Browser.touches[touch.identifier] = coords;
+ }
+ return;
+ }
+
+ Browser.setMouseCoords(event.pageX, event.pageY);
+ }
+ },
+ resizeListeners:[],
+ updateResizeListeners() {
+ var canvas = Browser.getCanvas();
+ Browser.resizeListeners.forEach((listener) => listener(canvas.width, canvas.height));
+ },
+ setCanvasSize(width, height, noUpdates) {
+ var canvas = Browser.getCanvas();
+ Browser.updateCanvasDimensions(canvas, width, height);
+ if (!noUpdates) Browser.updateResizeListeners();
+ },
+ windowedWidth:0,
+ windowedHeight:0,
+ setFullscreenCanvasSize() {
+ // check if SDL is available
+ if (typeof SDL != "undefined") {
+ var flags = HEAPU32[((SDL.screen)>>2)];
+ flags = flags | 0x00800000; // set SDL_FULLSCREEN flag
+ HEAP32[((SDL.screen)>>2)] = flags;
+ }
+ Browser.updateCanvasDimensions(Browser.getCanvas());
+ Browser.updateResizeListeners();
+ },
+ setWindowedCanvasSize() {
+ // check if SDL is available
+ if (typeof SDL != "undefined") {
+ var flags = HEAPU32[((SDL.screen)>>2)];
+ flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag
+ HEAP32[((SDL.screen)>>2)] = flags;
+ }
+ Browser.updateCanvasDimensions(Browser.getCanvas());
+ Browser.updateResizeListeners();
+ },
+ updateCanvasDimensions(canvas, wNative, hNative) {
+ if (wNative && hNative) {
+ canvas.widthNative = wNative;
+ canvas.heightNative = hNative;
+ } else {
+ wNative = canvas.widthNative;
+ hNative = canvas.heightNative;
+ }
+ var w = wNative;
+ var h = hNative;
+ if (Module['forcedAspectRatio'] > 0) {
+ if (w/h < Module['forcedAspectRatio']) {
+ w = Math.round(h * Module['forcedAspectRatio']);
+ } else {
+ h = Math.round(w / Module['forcedAspectRatio']);
+ }
+ }
+ if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != 'undefined')) {
+ var factor = Math.min(screen.width / w, screen.height / h);
+ w = Math.round(w * factor);
+ h = Math.round(h * factor);
+ }
+ if (Browser.resizeCanvas) {
+ if (canvas.width != w) canvas.width = w;
+ if (canvas.height != h) canvas.height = h;
+ if (typeof canvas.style != 'undefined') {
+ canvas.style.removeProperty( "width");
+ canvas.style.removeProperty("height");
+ }
+ } else {
+ if (canvas.width != wNative) canvas.width = wNative;
+ if (canvas.height != hNative) canvas.height = hNative;
+ if (typeof canvas.style != 'undefined') {
+ if (w != wNative || h != hNative) {
+ canvas.style.setProperty( "width", w + "px", "important");
+ canvas.style.setProperty("height", h + "px", "important");
+ } else {
+ canvas.style.removeProperty( "width");
+ canvas.style.removeProperty("height");
+ }
+ }
+ }
+ },
+ };
+
+ var _emscripten_set_window_title = (title) => document.title = UTF8ToString(title);
+
+
+ function _fd_close(fd) {
+ try {
+
+ var stream = SYSCALLS.getStreamFromFD(fd);
+ FS.close(stream);
+ return 0;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return e.errno;
+ }
+ }
+
+ /** @param {number=} offset */
+ var doReadv = (stream, iov, iovcnt, offset) => {
+ var ret = 0;
+ for (var i = 0; i < iovcnt; i++) {
+ var ptr = HEAPU32[((iov)>>2)];
+ var len = HEAPU32[(((iov)+(4))>>2)];
+ iov += 8;
+ var curr = FS.read(stream, HEAP8, ptr, len, offset);
+ if (curr < 0) return -1;
+ ret += curr;
+ if (curr < len) break; // nothing more to read
+ if (typeof offset != 'undefined') {
+ offset += curr;
+ }
+ }
+ return ret;
+ };
+
+ function _fd_read(fd, iov, iovcnt, pnum) {
+ try {
+
+ var stream = SYSCALLS.getStreamFromFD(fd);
+ var num = doReadv(stream, iov, iovcnt);
+ HEAPU32[((pnum)>>2)] = num;
+ return 0;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return e.errno;
+ }
+ }
+
+
+ function _fd_seek(fd, offset, whence, newOffset) {
+ offset = bigintToI53Checked(offset);
+
+
+ try {
+
+ if (isNaN(offset)) return 61;
+ var stream = SYSCALLS.getStreamFromFD(fd);
+ FS.llseek(stream, offset, whence);
+ HEAP64[((newOffset)>>3)] = BigInt(stream.position);
+ if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
+ return 0;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return e.errno;
+ }
+ ;
+ }
+
+ /** @param {number=} offset */
+ var doWritev = (stream, iov, iovcnt, offset) => {
+ var ret = 0;
+ for (var i = 0; i < iovcnt; i++) {
+ var ptr = HEAPU32[((iov)>>2)];
+ var len = HEAPU32[(((iov)+(4))>>2)];
+ iov += 8;
+ var curr = FS.write(stream, HEAP8, ptr, len, offset);
+ if (curr < 0) return -1;
+ ret += curr;
+ if (curr < len) {
+ // No more space to write.
+ break;
+ }
+ if (typeof offset != 'undefined') {
+ offset += curr;
+ }
+ }
+ return ret;
+ };
+
+ function _fd_write(fd, iov, iovcnt, pnum) {
+ try {
+
+ var stream = SYSCALLS.getStreamFromFD(fd);
+ var num = doWritev(stream, iov, iovcnt);
+ HEAPU32[((pnum)>>2)] = num;
+ return 0;
+ } catch (e) {
+ if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
+ return e.errno;
+ }
+ }
+
+ var _glActiveTexture = _emscripten_glActiveTexture;
+
+ var _glAttachShader = _emscripten_glAttachShader;
+
+ var _glBindAttribLocation = _emscripten_glBindAttribLocation;
+
+ var _glBindBuffer = _emscripten_glBindBuffer;
+
+ var _glBindTexture = _emscripten_glBindTexture;
+
+ var _glBlendFunc = _emscripten_glBlendFunc;
+
+ var _glBufferData = _emscripten_glBufferData;
+
+ var _glBufferSubData = _emscripten_glBufferSubData;
+
+ var _glClear = _emscripten_glClear;
+
+ var _glClearColor = _emscripten_glClearColor;
+
+ var _glClearDepthf = _emscripten_glClearDepthf;
+
+ var _glCompileShader = _emscripten_glCompileShader;
+
+ var _glCompressedTexImage2D = _emscripten_glCompressedTexImage2D;
+
+ var _glCreateProgram = _emscripten_glCreateProgram;
+
+ var _glCreateShader = _emscripten_glCreateShader;
+
+ var _glCullFace = _emscripten_glCullFace;
+
+ var _glDeleteProgram = _emscripten_glDeleteProgram;
+
+ var _glDeleteShader = _emscripten_glDeleteShader;
+
+ var _glDepthFunc = _emscripten_glDepthFunc;
+
+ var _glDisable = _emscripten_glDisable;
+
+ var _glDrawArrays = _emscripten_glDrawArrays;
+
+ var _glDrawElements = _emscripten_glDrawElements;
+
+ var _glEnable = _emscripten_glEnable;
+
+ var _glEnableVertexAttribArray = _emscripten_glEnableVertexAttribArray;
+
+ var _glFrontFace = _emscripten_glFrontFace;
+
+ var _glGenBuffers = _emscripten_glGenBuffers;
+
+ var _glGenTextures = _emscripten_glGenTextures;
+
+ var _glGetAttribLocation = _emscripten_glGetAttribLocation;
+
+ var _glGetFloatv = _emscripten_glGetFloatv;
+
+ var _glGetProgramInfoLog = _emscripten_glGetProgramInfoLog;
+
+ var _glGetProgramiv = _emscripten_glGetProgramiv;
+
+ var _glGetShaderInfoLog = _emscripten_glGetShaderInfoLog;
+
+ var _glGetShaderiv = _emscripten_glGetShaderiv;
+
+ var _glGetString = _emscripten_glGetString;
+
+ var _glGetUniformLocation = _emscripten_glGetUniformLocation;
+
+ var _glLinkProgram = _emscripten_glLinkProgram;
+
+ var _glPixelStorei = _emscripten_glPixelStorei;
+
+ var _glReadPixels = _emscripten_glReadPixels;
+
+ var _glShaderSource = _emscripten_glShaderSource;
+
+ var _glTexImage2D = _emscripten_glTexImage2D;
+
+ var _glTexParameteri = _emscripten_glTexParameteri;
+
+ var _glUniform1i = _emscripten_glUniform1i;
+
+ var _glUniform4f = _emscripten_glUniform4f;
+
+ var _glUniformMatrix4fv = _emscripten_glUniformMatrix4fv;
+
+ var _glUseProgram = _emscripten_glUseProgram;
+
+ var _glVertexAttribPointer = _emscripten_glVertexAttribPointer;
+
+ var _glViewport = _emscripten_glViewport;
+
+
+
+
+ /** @constructor */
+ function GLFW_Window(id, width, height, framebufferWidth, framebufferHeight, title, monitor, share) {
+ this.id = id;
+ this.x = 0;
+ this.y = 0;
+ this.fullscreen = false; // Used to determine if app is in fullscreen mode
+ this.storedX = 0; // Used to store X before fullscreen
+ this.storedY = 0; // Used to store Y before fullscreen
+ this.width = width;
+ this.height = height;
+ this.framebufferWidth = framebufferWidth;
+ this.framebufferHeight = framebufferHeight;
+ this.storedWidth = width; // Used to store width before fullscreen
+ this.storedHeight = height; // Used to store height before fullscreen
+ this.title = title;
+ this.monitor = monitor;
+ this.share = share;
+ this.attributes = {...GLFW.hints};
+ this.inputModes = {
+ 0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL)
+ 0x00033002:0, // GLFW_STICKY_KEYS
+ 0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS
+ };
+ this.buttons = 0;
+ this.keys = new Array();
+ this.domKeys = new Array();
+ this.shouldClose = 0;
+ this.title = null;
+ this.windowPosFunc = 0; // GLFWwindowposfun
+ this.windowSizeFunc = 0; // GLFWwindowsizefun
+ this.windowCloseFunc = 0; // GLFWwindowclosefun
+ this.windowRefreshFunc = 0; // GLFWwindowrefreshfun
+ this.windowFocusFunc = 0; // GLFWwindowfocusfun
+ this.windowIconifyFunc = 0; // GLFWwindowiconifyfun
+ this.windowMaximizeFunc = 0; // GLFWwindowmaximizefun
+ this.framebufferSizeFunc = 0; // GLFWframebuffersizefun
+ this.windowContentScaleFunc = 0; // GLFWwindowcontentscalefun
+ this.mouseButtonFunc = 0; // GLFWmousebuttonfun
+ this.cursorPosFunc = 0; // GLFWcursorposfun
+ this.cursorEnterFunc = 0; // GLFWcursorenterfun
+ this.scrollFunc = 0; // GLFWscrollfun
+ this.dropFunc = 0; // GLFWdropfun
+ this.keyFunc = 0; // GLFWkeyfun
+ this.charFunc = 0; // GLFWcharfun
+ this.userptr = 0;
+ }
+
+
+
+
+
+
+
+
+
+ var GLFW = {
+ WindowFromId:(id) => {
+ if (id <= 0 || !GLFW.windows) return null;
+ return GLFW.windows[id - 1];
+ },
+ joystickFunc:0,
+ errorFunc:0,
+ monitorFunc:0,
+ active:null,
+ scale:null,
+ windows:null,
+ monitors:null,
+ monitorString:null,
+ versionString:null,
+ initialTime:null,
+ extensions:null,
+ devicePixelRatioMQL:null,
+ hints:null,
+ primaryTouchId:null,
+ defaultHints:{
+ 131073:0,
+ 131074:0,
+ 131075:1,
+ 131076:1,
+ 131077:1,
+ 131082:0,
+ 135169:8,
+ 135170:8,
+ 135171:8,
+ 135172:8,
+ 135173:24,
+ 135174:8,
+ 135175:0,
+ 135176:0,
+ 135177:0,
+ 135178:0,
+ 135179:0,
+ 135180:0,
+ 135181:0,
+ 135182:0,
+ 135183:0,
+ 139265:196609,
+ 139266:1,
+ 139267:0,
+ 139268:0,
+ 139269:0,
+ 139270:0,
+ 139271:0,
+ 139272:0,
+ 139276:0,
+ },
+ DOMToGLFWKeyCode:(keycode) => {
+ switch (keycode) {
+ // these keycodes are only defined for GLFW3, assume they are the same for GLFW2
+ case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE
+ case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE
+ case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA
+ case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS
+ case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS
+ case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD
+ case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH
+ case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0
+ case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1
+ case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2
+ case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3
+ case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4
+ case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5
+ case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6
+ case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7
+ case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8
+ case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9
+ case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON
+ case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
+ case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
+ case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A
+ case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B
+ case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C
+ case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D
+ case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E
+ case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F
+ case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G
+ case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H
+ case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I
+ case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J
+ case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K
+ case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L
+ case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M
+ case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N
+ case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O
+ case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P
+ case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q
+ case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R
+ case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S
+ case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T
+ case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U
+ case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V
+ case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W
+ case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X
+ case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y
+ case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z
+ case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET
+ case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH
+ case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET
+ case 0xC0:return 96; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT
+
+ case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE
+ case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER
+ case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB
+ case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE
+ case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT
+ case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE
+ case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT
+ case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT
+ case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN
+ case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP
+ case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP
+ case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN
+ case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME
+ case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END
+ case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
+ case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
+ case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK
+ case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN
+ case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE
+ case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1
+ case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2
+ case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3
+ case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4
+ case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5
+ case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6
+ case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7
+ case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8
+ case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9
+ case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10
+ case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11
+ case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12
+ case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13
+ case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14
+ case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15
+ case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16
+ case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17
+ case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18
+ case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19
+ case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20
+ case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21
+ case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22
+ case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23
+ case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24
+ case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25
+ case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
+ case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
+ case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
+ case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
+ case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
+ case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
+ case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
+ case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
+ case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
+ case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
+ case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
+ case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
+ case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
+ case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
+ case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD
+ // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT)
+ // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT)
+ case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT
+ case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL
+ case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT
+ case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER
+ case 0xE0:return 343; // DOM_VK_META -> GLFW_KEY_LEFT_SUPER
+ // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT)
+ // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT)
+ // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT)
+ // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT)
+ case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
+ // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these?
+ default:return -1; // GLFW_KEY_UNKNOWN
+ };
+ },
+ getModBits:(win) => {
+ var mod = 0;
+ if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT
+ if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL
+ if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT
+ if (win.keys[343] || win.keys[348]) mod |= 0x0008; // GLFW_MOD_SUPER
+ // add caps and num lock keys? only if lock_key_mod is set
+ return mod;
+ },
+ onKeyPress:(event) => {
+ if (!GLFW.active || !GLFW.active.charFunc) return;
+ if (event.ctrlKey || event.metaKey) return;
+
+ // correct unicode charCode is only available with onKeyPress event
+ var charCode = event.charCode;
+ if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return;
+
+ getWasmTableEntry(GLFW.active.charFunc)(GLFW.active.id, charCode);
+ },
+ onKeyChanged:(keyCode, status) => {
+ if (!GLFW.active) return;
+
+ var key = GLFW.DOMToGLFWKeyCode(keyCode);
+ if (key == -1) return;
+
+ var repeat = status && GLFW.active.keys[key];
+ GLFW.active.keys[key] = status;
+ GLFW.active.domKeys[keyCode] = status;
+
+ if (GLFW.active.keyFunc) {
+ if (repeat) status = 2; // GLFW_REPEAT
+ getWasmTableEntry(GLFW.active.keyFunc)(GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active));
+ }
+ },
+ onGamepadConnected:(event) => {
+ GLFW.refreshJoysticks();
+ },
+ onGamepadDisconnected:(event) => {
+ GLFW.refreshJoysticks();
+ },
+ onKeydown:(event) => {
+ GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT
+
+ // This logic comes directly from the sdl implementation. We cannot
+ // call preventDefault on all keydown events otherwise onKeyPress will
+ // not get called
+ if (event.key == 'Backspace' || event.key == 'Tab') {
+ event.preventDefault();
+ }
+ },
+ onKeyup:(event) => {
+ GLFW.onKeyChanged(event.keyCode, 0); // GLFW_RELEASE
+ },
+ onBlur:(event) => {
+ if (!GLFW.active) return;
+
+ for (var i = 0; i < GLFW.active.domKeys.length; ++i) {
+ if (GLFW.active.domKeys[i]) {
+ GLFW.onKeyChanged(i, 0); // GLFW_RELEASE
+ }
+ }
+ },
+ onMousemove:(event) => {
+ if (!GLFW.active) return;
+
+ if (event.type === 'touchmove') {
+ // Handling for touch events that are being converted to mouse input.
+
+ // Don't let the browser fire a duplicate mouse event.
+ event.preventDefault();
+
+ let primaryChanged = false;
+ for (let i of event.changedTouches) {
+ // If our chosen primary touch moved, update Browser mouse coords
+ if (GLFW.primaryTouchId === i.identifier) {
+ Browser.setMouseCoords(i.pageX, i.pageY);
+ primaryChanged = true;
+ break;
+ }
+ }
+
+ if (!primaryChanged) {
+ // Do not send mouse events if some touch other than the primary triggered this.
+ return;
+ }
+
+ } else {
+ // Handling for non-touch mouse input events.
+ Browser.calculateMouseEvent(event);
+ }
+
+ if (event.target != Browser.getCanvas() || !GLFW.active.cursorPosFunc) return;
+
+ if (GLFW.active.cursorPosFunc) {
+ getWasmTableEntry(GLFW.active.cursorPosFunc)(GLFW.active.id, Browser.mouseX, Browser.mouseY);
+ }
+ },
+ DOMToGLFWMouseButton:(event) => {
+ // DOM and glfw have different button codes.
+ // See http://www.w3schools.com/jsref/event_button.asp.
+ var eventButton = event['button'];
+ if (eventButton > 0) {
+ if (eventButton == 1) {
+ eventButton = 2;
+ } else {
+ eventButton = 1;
+ }
+ }
+ return eventButton;
+ },
+ onMouseenter:(event) => {
+ if (!GLFW.active) return;
+
+ if (event.target != Browser.getCanvas()) return;
+
+ if (GLFW.active.cursorEnterFunc) {
+ getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 1);
+ }
+ },
+ onMouseleave:(event) => {
+ if (!GLFW.active) return;
+
+ if (event.target != Browser.getCanvas()) return;
+
+ if (GLFW.active.cursorEnterFunc) {
+ getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 0);
+ }
+ },
+ onMouseButtonChanged:(event, status) => {
+ if (!GLFW.active) return;
+
+ if (event.target != Browser.getCanvas()) return;
+
+ // Is this from a touch event?
+ const isTouchType = event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchcancel';
+
+ // Only emulating mouse left-click behavior for touches.
+ let eventButton = 0;
+ if (isTouchType) {
+ // Handling for touch events that are being converted to mouse input.
+
+ // Don't let the browser fire a duplicate mouse event.
+ event.preventDefault();
+
+ let primaryChanged = false;
+
+ // Set a primary touch if we have none.
+ if (GLFW.primaryTouchId === null && event.type === 'touchstart' && event.targetTouches.length > 0) {
+ // Pick the first touch that started in the canvas and treat it as primary.
+ const chosenTouch = event.targetTouches[0];
+ GLFW.primaryTouchId = chosenTouch.identifier;
+
+ Browser.setMouseCoords(chosenTouch.pageX, chosenTouch.pageY);
+ primaryChanged = true;
+ } else if (event.type === 'touchend' || event.type === 'touchcancel') {
+ // Clear the primary touch if it ended.
+ for (let i of event.changedTouches) {
+ // If our chosen primary touch ended, remove it.
+ if (GLFW.primaryTouchId === i.identifier) {
+ GLFW.primaryTouchId = null;
+ primaryChanged = true;
+ break;
+ }
+ }
+ }
+
+ if (!primaryChanged) {
+ // Do not send mouse events if some touch other than the primary triggered this.
+ return;
+ }
+
+ } else {
+ // Handling for non-touch mouse input events.
+ Browser.calculateMouseEvent(event);
+ eventButton = GLFW.DOMToGLFWMouseButton(event);
+ }
+
+ if (status == 1) { // GLFW_PRESS
+ GLFW.active.buttons |= (1 << eventButton);
+ try {
+ event.target.setCapture();
+ } catch (e) {}
+ } else { // GLFW_RELEASE
+ GLFW.active.buttons &= ~(1 << eventButton);
+ }
+
+ // Send mouse event to GLFW.
+ if (GLFW.active.mouseButtonFunc) {
+ getWasmTableEntry(GLFW.active.mouseButtonFunc)(GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active));
+ }
+ },
+ onMouseButtonDown:(event) => {
+ if (!GLFW.active) return;
+ GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS
+ },
+ onMouseButtonUp:(event) => {
+ if (!GLFW.active) return;
+ GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE
+ },
+ onMouseWheel:(event) => {
+ // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
+ var delta = -Browser.getMouseWheelDelta(event);
+ delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1.
+ GLFW.wheelPos += delta;
+
+ if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Browser.getCanvas()) return;
+ var sx = 0;
+ var sy = delta;
+ if (event.type == 'mousewheel') {
+ sx = event.wheelDeltaX;
+ } else {
+ sx = event.deltaX;
+ }
+
+ getWasmTableEntry(GLFW.active.scrollFunc)(GLFW.active.id, sx, sy);
+
+ event.preventDefault();
+ },
+ onCanvasResize:(width, height, framebufferWidth, framebufferHeight) => {
+ if (!GLFW.active) return;
+
+ var resizeNeeded = false;
+
+ // If the client is requesting fullscreen mode
+ if (getFullscreenElement()) {
+ if (!GLFW.active.fullscreen) {
+ resizeNeeded = width != screen.width || height != screen.height;
+ GLFW.active.storedX = GLFW.active.x;
+ GLFW.active.storedY = GLFW.active.y;
+ GLFW.active.storedWidth = GLFW.active.width;
+ GLFW.active.storedHeight = GLFW.active.height;
+ GLFW.active.x = GLFW.active.y = 0;
+ GLFW.active.width = screen.width;
+ GLFW.active.height = screen.height;
+ GLFW.active.fullscreen = true;
+ }
+ // If the client is reverting from fullscreen mode
+ } else if (GLFW.active.fullscreen == true) {
+ resizeNeeded = width != GLFW.active.storedWidth || height != GLFW.active.storedHeight;
+ GLFW.active.x = GLFW.active.storedX;
+ GLFW.active.y = GLFW.active.storedY;
+ GLFW.active.width = GLFW.active.storedWidth;
+ GLFW.active.height = GLFW.active.storedHeight;
+ GLFW.active.fullscreen = false;
+ }
+
+ if (resizeNeeded) {
+ // width or height is changed (fullscreen / exit fullscreen) which will call this listener back
+ // with proper framebufferWidth/framebufferHeight
+ Browser.setCanvasSize(GLFW.active.width, GLFW.active.height);
+ } else if (GLFW.active.width != width ||
+ GLFW.active.height != height ||
+ GLFW.active.framebufferWidth != framebufferWidth ||
+ GLFW.active.framebufferHeight != framebufferHeight) {
+ GLFW.active.width = width;
+ GLFW.active.height = height;
+ GLFW.active.framebufferWidth = framebufferWidth;
+ GLFW.active.framebufferHeight = framebufferHeight;
+ GLFW.onWindowSizeChanged();
+ GLFW.onFramebufferSizeChanged();
+ }
+ },
+ onWindowSizeChanged:() => {
+ if (!GLFW.active) return;
+
+ if (GLFW.active.windowSizeFunc) {
+ getWasmTableEntry(GLFW.active.windowSizeFunc)(GLFW.active.id, GLFW.active.width, GLFW.active.height);
+ }
+ },
+ onFramebufferSizeChanged:() => {
+ if (!GLFW.active) return;
+
+ if (GLFW.active.framebufferSizeFunc) {
+ getWasmTableEntry(GLFW.active.framebufferSizeFunc)(GLFW.active.id, GLFW.active.framebufferWidth, GLFW.active.framebufferHeight);
+ }
+ },
+ onWindowContentScaleChanged:(scale) => {
+ GLFW.scale = scale;
+ if (!GLFW.active) return;
+
+ if (GLFW.active.windowContentScaleFunc) {
+ getWasmTableEntry(GLFW.active.windowContentScaleFunc)(GLFW.active.id, GLFW.scale, GLFW.scale);
+ }
+ },
+ getTime:() => _emscripten_get_now() / 1000,
+ setWindowTitle:(winid, title) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ win.title = title;
+ if (GLFW.active.id == win.id) {
+ _emscripten_set_window_title(title);
+ }
+ },
+ setJoystickCallback:(cbfun) => {
+ var prevcbfun = GLFW.joystickFunc;
+ GLFW.joystickFunc = cbfun;
+ GLFW.refreshJoysticks();
+ return prevcbfun;
+ },
+ joys:{
+ },
+ lastGamepadState:[],
+ lastGamepadStateFrame:null,
+ refreshJoysticks:() => {
+ // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation.
+ if (MainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !MainLoop.currentFrameNumber) {
+ GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads || []);
+ GLFW.lastGamepadStateFrame = MainLoop.currentFrameNumber;
+
+ for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) {
+ var gamepad = GLFW.lastGamepadState[joy];
+
+ if (gamepad) {
+ if (!GLFW.joys[joy]) {
+ out('glfw joystick connected:',joy);
+ GLFW.joys[joy] = {
+ id: stringToNewUTF8(gamepad.id),
+ buttonsCount: gamepad.buttons.length,
+ axesCount: gamepad.axes.length,
+ buttons: _malloc(gamepad.buttons.length),
+ axes: _malloc(gamepad.axes.length*4),
+ };
+
+ if (GLFW.joystickFunc) {
+ getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040001); // GLFW_CONNECTED
+ }
+ }
+
+ var data = GLFW.joys[joy];
+
+ for (var i = 0; i < gamepad.buttons.length; ++i) {
+ HEAP8[data.buttons + i] = gamepad.buttons[i].pressed;
+ }
+
+ for (var i = 0; i < gamepad.axes.length; ++i) {
+ HEAPF32[((data.axes + i*4)>>2)] = gamepad.axes[i];
+ }
+ } else {
+ if (GLFW.joys[joy]) {
+ out('glfw joystick disconnected',joy);
+
+ if (GLFW.joystickFunc) {
+ getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040002); // GLFW_DISCONNECTED
+ }
+
+ _free(GLFW.joys[joy].id);
+ _free(GLFW.joys[joy].buttons);
+ _free(GLFW.joys[joy].axes);
+
+ delete GLFW.joys[joy];
+ }
+ }
+ }
+ }
+ },
+ setKeyCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.keyFunc;
+ win.keyFunc = cbfun;
+ return prevcbfun;
+ },
+ setCharCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.charFunc;
+ win.charFunc = cbfun;
+ return prevcbfun;
+ },
+ setMouseButtonCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.mouseButtonFunc;
+ win.mouseButtonFunc = cbfun;
+ return prevcbfun;
+ },
+ setCursorPosCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.cursorPosFunc;
+ win.cursorPosFunc = cbfun;
+ return prevcbfun;
+ },
+ setScrollCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.scrollFunc;
+ win.scrollFunc = cbfun;
+ return prevcbfun;
+ },
+ setDropCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.dropFunc;
+ win.dropFunc = cbfun;
+ return prevcbfun;
+ },
+ onDrop:(event) => {
+ if (!GLFW.active || !GLFW.active.dropFunc) return;
+ if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return;
+
+ event.preventDefault();
+
+ var drop_dir = '.glfw_dropped_files';
+ var filenames = _malloc(event.dataTransfer.files.length * 4);
+ var filenamesArray = [];
+ for (var i = 0; i < event.dataTransfer.files.length; ++i) {
+ var path = `/${drop_dir}/${event.dataTransfer.files[i].name.replace(/\//g, "_")}`;
+ var filename = stringToNewUTF8(path);
+ filenamesArray.push(filename);
+ HEAPU32[(((filenames)+(i*4))>>2)] = filename;
+ }
+
+ // Read and save the files to emscripten's FS
+ var written = 0;
+ FS.createPath('/', drop_dir);
+
+ function save(file, in_path, numfiles) {
+ var path = '/' + drop_dir + in_path + '/' + file.name.replace(/\//g, '_');
+ var reader = new FileReader();
+ reader.onloadend = (e) => {
+ if (reader.readyState != 2) { // not DONE
+ ++written;
+ err(`failed to read dropped file: ${in_path}/${file.name}: ${reader.error}`);
+ return;
+ }
+
+ var data = e.target.result;
+ FS.writeFile(path, new Uint8Array(data));
+ if (++written === numfiles) {
+ getWasmTableEntry(GLFW.active.dropFunc)(GLFW.active.id, filenamesArray.length, filenames);
+
+ for (var i = 0; i < filenamesArray.length; ++i) {
+ _free(filenamesArray[i]);
+ }
+ _free(filenames);
+ }
+ };
+ reader.readAsArrayBuffer(file);
+ }
+
+ let filesQ = [];
+ function finalize() {
+ var count = filesQ.length;
+ for (var i = 0; i < count; ++i) {
+ save(filesQ[i].file, filesQ[i].path, count);
+ }
+ }
+
+ if (DataTransferItem.prototype.webkitGetAsEntry) {
+ let entriesTree = {};
+ function markDone(fullpath, recursive) {
+ if (entriesTree[fullpath].subpaths.length != 0) return;
+ delete entriesTree[fullpath];
+ let parentpath = fullpath.substring(0, fullpath.lastIndexOf('/'));
+ if (!entriesTree.hasOwnProperty(parentpath)) {
+ if (Object.keys(entriesTree).length == 0) finalize();
+ return;
+ }
+ const fpIndex = entriesTree[parentpath].subpaths.indexOf(fullpath);
+ if (fpIndex > -1) entriesTree[parentpath].subpaths.splice(fpIndex, 1);
+ if (recursive) markDone(parentpath, true);
+ if (Object.keys(entriesTree).length == 0) finalize();
+ }
+ function processEntry(entry) {
+ let fp = entry.fullPath;
+ let pp = fp.substring(0, fp.lastIndexOf('/'));
+ entriesTree[fp] = { subpaths: [] };
+ if (entry.isFile) {
+ entry.file((f) => { filesQ.push({ file: f, path: pp }); markDone(fp, false); })
+ } else if (entry.isDirectory) {
+ if (entriesTree.hasOwnProperty(pp)) entriesTree[pp].subpaths.push(fp);
+ FS.createPath("/" + drop_dir + pp, entry.name);
+ var reader = entry.createReader();
+ var rRead = function (dirEntries) {
+ if (dirEntries.length == 0) {
+ markDone(fp, true);
+ return;
+ }
+ for (const ent of dirEntries) processEntry(ent);
+ reader.readEntries(rRead);
+ };
+ reader.readEntries(rRead);
+ }
+ }
+ for (const item of event.dataTransfer.items) {
+ processEntry(item.webkitGetAsEntry());
+ }
+ } else {
+ // fallback for browsers that does not support webkitGetAsEntry
+ for (const file of event.dataTransfer.files) {
+ filesQ.push({ file: file, path: "" });
+ }
+ finalize();
+ }
+
+ return false;
+ },
+ onDragover:(event) => {
+ if (!GLFW.active || !GLFW.active.dropFunc) return;
+
+ event.preventDefault();
+ return false;
+ },
+ setWindowSizeCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.windowSizeFunc;
+ win.windowSizeFunc = cbfun;
+
+ return prevcbfun;
+ },
+ setWindowCloseCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.windowCloseFunc;
+ win.windowCloseFunc = cbfun;
+ return prevcbfun;
+ },
+ setWindowRefreshCallback:(winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.windowRefreshFunc;
+ win.windowRefreshFunc = cbfun;
+ return prevcbfun;
+ },
+ onClickRequestPointerLock:(e) => {
+ var canvas = Browser.getCanvas();
+ if (!Browser.pointerLock && canvas.requestPointerLock) {
+ canvas.requestPointerLock();
+ e.preventDefault();
+ }
+ },
+ setInputMode:(winid, mode, value) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ switch (mode) {
+ case 0x00033001: { // GLFW_CURSOR
+ var canvas = Browser.getCanvas();
+ switch (value) {
+ case 0x00034001: { // GLFW_CURSOR_NORMAL
+ win.inputModes[mode] = value;
+ canvas.removeEventListener('click', GLFW.onClickRequestPointerLock, true);
+ document.exitPointerLock();
+ break;
+ }
+ case 0x00034002: { // GLFW_CURSOR_HIDDEN
+ err('glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented');
+ break;
+ }
+ case 0x00034003: { // GLFW_CURSOR_DISABLED
+ win.inputModes[mode] = value;
+ canvas.addEventListener('click', GLFW.onClickRequestPointerLock, true);
+ canvas.requestPointerLock();
+ break;
+ }
+ default: {
+ err(`glfwSetInputMode called with unknown value parameter value: ${value}`);
+ break;
+ }
+ }
+ break;
+ }
+ case 0x00033002: { // GLFW_STICKY_KEYS
+ err('glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented');
+ break;
+ }
+ case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS
+ err('glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented');
+ break;
+ }
+ case 0x00033004: { // GLFW_LOCK_KEY_MODS
+ err('glfwSetInputMode called with GLFW_LOCK_KEY_MODS mode not implemented');
+ break;
+ }
+ case 0x00033005: { // GLFW_RAW_MOUSE_MOTION
+ err('glfwSetInputMode called with GLFW_RAW_MOUSE_MOTION mode not implemented');
+ break;
+ }
+ default: {
+ err(`glfwSetInputMode called with unknown mode parameter value: ${mode}`);
+ break;
+ }
+ }
+ },
+ getKey:(winid, key) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return 0;
+ return win.keys[key];
+ },
+ getMouseButton:(winid, button) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return 0;
+ return (win.buttons & (1 << button)) > 0;
+ },
+ getCursorPos:(winid, x, y) => {
+ HEAPF64[((x)>>3)] = Browser.mouseX;
+ HEAPF64[((y)>>3)] = Browser.mouseY;
+ },
+ getMousePos:(winid, x, y) => {
+ HEAP32[((x)>>2)] = Browser.mouseX;
+ HEAP32[((y)>>2)] = Browser.mouseY;
+ },
+ setCursorPos:(winid, x, y) => {
+ },
+ getWindowPos:(winid, x, y) => {
+ var wx = 0;
+ var wy = 0;
+
+ var win = GLFW.WindowFromId(winid);
+ if (win) {
+ wx = win.x;
+ wy = win.y;
+ }
+
+ if (x) {
+ HEAP32[((x)>>2)] = wx;
+ }
+
+ if (y) {
+ HEAP32[((y)>>2)] = wy;
+ }
+ },
+ setWindowPos:(winid, x, y) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.x = x;
+ win.y = y;
+ },
+ getWindowSize:(winid, width, height) => {
+ var ww = 0;
+ var wh = 0;
+
+ var win = GLFW.WindowFromId(winid);
+ if (win) {
+ ww = win.width;
+ wh = win.height;
+ }
+
+ if (width) {
+ HEAP32[((width)>>2)] = ww;
+ }
+
+ if (height) {
+ HEAP32[((height)>>2)] = wh;
+ }
+ },
+ setWindowSize:(winid, width, height) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ if (GLFW.active.id == win.id) {
+ Browser.setCanvasSize(width, height); // triggers the listener (onCanvasResize) + windowSizeFunc
+ }
+ },
+ defaultWindowHints:() => {
+ GLFW.hints = {...GLFW.defaultHints};
+ },
+ createWindow:(width, height, title, monitor, share) => {
+ var i, id;
+ for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++) {
+ // no-op
+ }
+ if (i > 0) abort("glfwCreateWindow only supports one window at time currently");
+
+ // id for window
+ id = i + 1;
+
+ // not valid
+ if (width <= 0 || height <= 0) return 0;
+
+ if (monitor) {
+ Browser.requestFullscreen();
+ } else {
+ Browser.setCanvasSize(width, height);
+ }
+
+ // Create context when there are no existing alive windows
+ for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++) {
+ // no-op
+ }
+
+ const canvas = Browser.getCanvas();
+
+ var useWebGL = GLFW.hints[0x00022001] > 0; // Use WebGL when we are told to based on GLFW_CLIENT_API
+ if (i == GLFW.windows.length) {
+ if (useWebGL) {
+ var contextAttributes = {
+ antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES
+ depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS
+ stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS
+ alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS
+ }
+ Browser.createContext(canvas, /*useWebGL=*/true, /*setInModule=*/true, contextAttributes);
+ } else {
+ Browser.init();
+ }
+ }
+
+ // If context creation failed, do not return a valid window
+ if (!Module['ctx'] && useWebGL) return 0;
+
+ // Initializes the framebuffer size from the canvas
+ var win = new GLFW_Window(id, width, height, canvas.width, canvas.height, title, monitor, share);
+
+ // Set window to array
+ if (id - 1 == GLFW.windows.length) {
+ GLFW.windows.push(win);
+ } else {
+ GLFW.windows[id - 1] = win;
+ }
+
+ GLFW.active = win;
+ GLFW.adjustCanvasDimensions();
+ return win.id;
+ },
+ destroyWindow:(winid) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+
+ if (win.windowCloseFunc) {
+ getWasmTableEntry(win.windowCloseFunc)(win.id);
+ }
+
+ GLFW.windows[win.id - 1] = null;
+ if (GLFW.active.id == win.id) {
+ GLFW.active = null;
+ }
+
+ // Destroy context when no alive windows
+ for (win of GLFW.windows) {
+ if (win !== null) return;
+ }
+
+ delete Module['ctx'];
+ },
+ swapBuffers:(winid) => {
+ },
+ requestFullscreen(lockPointer, resizeCanvas) {
+ Browser.lockPointer = lockPointer;
+ Browser.resizeCanvas = resizeCanvas;
+ if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
+ if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false;
+
+ var canvas = Browser.getCanvas();
+ function fullscreenChange() {
+ Browser.isFullscreen = false;
+ var canvasContainer = canvas.parentNode;
+ if (getFullscreenElement() === canvasContainer) {
+ canvas.exitFullscreen = Browser.exitFullscreen;
+ if (Browser.lockPointer) canvas.requestPointerLock();
+ Browser.isFullscreen = true;
+ if (Browser.resizeCanvas) {
+ Browser.setFullscreenCanvasSize();
+ } else {
+ Browser.updateCanvasDimensions(canvas);
+ Browser.updateResizeListeners();
+ }
+ } else {
+ // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
+ canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
+ canvasContainer.parentNode.removeChild(canvasContainer);
+
+ if (Browser.resizeCanvas) {
+ Browser.setWindowedCanvasSize();
+ } else {
+ Browser.updateCanvasDimensions(canvas);
+ Browser.updateResizeListeners();
+ }
+ }
+ Module['onFullScreen']?.(Browser.isFullscreen);
+ Module['onFullscreen']?.(Browser.isFullscreen);
+ }
+
+ if (!Browser.fullscreenHandlersInstalled) {
+ Browser.fullscreenHandlersInstalled = true;
+ document.addEventListener('fullscreenchange', fullscreenChange, false);
+ document.addEventListener('mozfullscreenchange', fullscreenChange, false);
+ document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
+ document.addEventListener('MSFullscreenChange', fullscreenChange, false);
+ }
+
+ // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
+ var canvasContainer = document.createElement("div");
+ canvas.parentNode.insertBefore(canvasContainer, canvas);
+ canvasContainer.appendChild(canvas);
+
+ // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
+ canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
+ canvasContainer['mozRequestFullScreen'] ||
+ canvasContainer['msRequestFullscreen'] ||
+ (canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) ||
+ (canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null);
+
+ canvasContainer.requestFullscreen();
+ },
+ updateCanvasDimensions(canvas, wNative, hNative) {
+ const scale = GLFW.getHiDPIScale();
+
+ if (wNative && hNative) {
+ canvas.widthNative = wNative;
+ canvas.heightNative = hNative;
+ } else {
+ wNative = canvas.widthNative;
+ hNative = canvas.heightNative;
+ }
+ var w = wNative;
+ var h = hNative;
+ if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) {
+ if (w/h < Module['forcedAspectRatio']) {
+ w = Math.round(h * Module['forcedAspectRatio']);
+ } else {
+ h = Math.round(w / Module['forcedAspectRatio']);
+ }
+ }
+ if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != 'undefined')) {
+ var factor = Math.min(screen.width / w, screen.height / h);
+ w = Math.round(w * factor);
+ h = Math.round(h * factor);
+ }
+ if (Browser.resizeCanvas) {
+ wNative = w;
+ hNative = h;
+ }
+ const wNativeScaled = Math.floor(wNative * scale);
+ const hNativeScaled = Math.floor(hNative * scale);
+ if (canvas.width != wNativeScaled) canvas.width = wNativeScaled;
+ if (canvas.height != hNativeScaled) canvas.height = hNativeScaled;
+ if (typeof canvas.style != 'undefined') {
+ if (!GLFW.isCSSScalingEnabled()) {
+ canvas.style.setProperty( "width", wNative + "px", "important");
+ canvas.style.setProperty("height", hNative + "px", "important");
+ } else {
+ canvas.style.removeProperty( "width");
+ canvas.style.removeProperty("height");
+ }
+ }
+ },
+ calculateMouseCoords(pageX, pageY) {
+ // Calculate the movement based on the changes
+ // in the coordinates.
+ const rect = Browser.getCanvas().getBoundingClientRect();
+
+ // Neither .scrollX or .pageXOffset are defined in a spec, but
+ // we prefer .scrollX because it is currently in a spec draft.
+ // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
+ var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset);
+ var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset);
+ // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
+ // and we have no viable fallback.
+ assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
+ var adjustedX = pageX - (scrollX + rect.left);
+ var adjustedY = pageY - (scrollY + rect.top);
+
+ // getBoundingClientRect() returns dimension affected by CSS, so as a result:
+ // - when CSS scaling is enabled, this will fix the mouse coordinates to match the width/height of the window
+ // - otherwise the CSS width/height are forced to the width/height of the GLFW window (see updateCanvasDimensions),
+ // so there is no need to adjust the position
+ if (GLFW.isCSSScalingEnabled() && GLFW.active) {
+ adjustedX = adjustedX * (GLFW.active.width / rect.width);
+ adjustedY = adjustedY * (GLFW.active.height / rect.height);
+ }
+
+ return { x: adjustedX, y: adjustedY };
+ },
+ setWindowAttrib:(winid, attrib, value) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ const isHiDPIAware = GLFW.isHiDPIAware();
+ win.attributes[attrib] = value;
+ if (isHiDPIAware !== GLFW.isHiDPIAware())
+ GLFW.adjustCanvasDimensions();
+ },
+ getDevicePixelRatio() {
+ return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
+ },
+ isHiDPIAware() {
+ if (GLFW.active)
+ return GLFW.active.attributes[0x0002200C] > 0; // GLFW_SCALE_TO_MONITOR
+ else
+ return false;
+ },
+ isCSSScalingEnabled() {
+ return !GLFW.isHiDPIAware();
+ },
+ adjustCanvasDimensions() {
+ if (GLFW.active) {
+ Browser.updateCanvasDimensions(Browser.getCanvas(), GLFW.active.width, GLFW.active.height);
+ Browser.updateResizeListeners();
+ }
+ },
+ getHiDPIScale() {
+ return GLFW.isHiDPIAware() ? GLFW.scale : 1.0;
+ },
+ onDevicePixelRatioChange() {
+ GLFW.onWindowContentScaleChanged(GLFW.getDevicePixelRatio());
+ GLFW.adjustCanvasDimensions();
+ },
+ GLFW2ParamToGLFW3Param:(param) => {
+ var table = {
+ 0x00030001:0, // GLFW_MOUSE_CURSOR
+ 0x00030002:0, // GLFW_STICKY_KEYS
+ 0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS
+ 0x00030004:0, // GLFW_SYSTEM_KEYS
+ 0x00030005:0, // GLFW_KEY_REPEAT
+ 0x00030006:0, // GLFW_AUTO_POLL_EVENTS
+ 0x00020001:0, // GLFW_OPENED
+ 0x00020002:0, // GLFW_ACTIVE
+ 0x00020003:0, // GLFW_ICONIFIED
+ 0x00020004:0, // GLFW_ACCELERATED
+ 0x00020005:0x00021001, // GLFW_RED_BITS
+ 0x00020006:0x00021002, // GLFW_GREEN_BITS
+ 0x00020007:0x00021003, // GLFW_BLUE_BITS
+ 0x00020008:0x00021004, // GLFW_ALPHA_BITS
+ 0x00020009:0x00021005, // GLFW_DEPTH_BITS
+ 0x0002000A:0x00021006, // GLFW_STENCIL_BITS
+ 0x0002000B:0x0002100F, // GLFW_REFRESH_RATE
+ 0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS
+ 0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS
+ 0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS
+ 0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS
+ 0x00020010:0x0002100B, // GLFW_AUX_BUFFERS
+ 0x00020011:0x0002100C, // GLFW_STEREO
+ 0x00020012:0, // GLFW_WINDOW_NO_RESIZE
+ 0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES
+ 0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR
+ 0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR
+ 0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT
+ 0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT
+ 0x00020018:0x00022008, // GLFW_OPENGL_PROFILE
+ };
+ return table[param];
+ },
+ };
+ var _glfwCreateWindow = (width, height, title, monitor, share) => GLFW.createWindow(width, height, title, monitor, share);
+
+ var _glfwDefaultWindowHints = () => GLFW.defaultWindowHints();
+
+ var _glfwGetPrimaryMonitor = () => 1;
+
+ var _glfwGetTime = () => GLFW.getTime() - GLFW.initialTime;
+
+ var _glfwGetVideoModes = (monitor, count) => {
+ HEAP32[((count)>>2)] = 0;
+ return 0;
+ };
+
+ var _glfwInit = () => {
+ if (GLFW.windows) return 1; // GL_TRUE
+
+ GLFW.initialTime = GLFW.getTime();
+ GLFW.defaultWindowHints();
+ GLFW.windows = new Array()
+ GLFW.active = null;
+ GLFW.scale = GLFW.getDevicePixelRatio();
+
+ window.addEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
+ window.addEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true);
+ window.addEventListener('keydown', GLFW.onKeydown, true);
+ window.addEventListener('keypress', GLFW.onKeyPress, true);
+ window.addEventListener('keyup', GLFW.onKeyup, true);
+ window.addEventListener('blur', GLFW.onBlur, true);
+
+ // watch for devicePixelRatio changes
+ GLFW.devicePixelRatioMQL = window.matchMedia('(resolution: ' + GLFW.getDevicePixelRatio() + 'dppx)');
+ GLFW.devicePixelRatioMQL.addEventListener('change', GLFW.onDevicePixelRatioChange);
+
+ var canvas = Browser.getCanvas();
+ canvas.addEventListener('touchmove', GLFW.onMousemove, true);
+ canvas.addEventListener('touchstart', GLFW.onMouseButtonDown, true);
+ canvas.addEventListener('touchcancel', GLFW.onMouseButtonUp, true);
+ canvas.addEventListener('touchend', GLFW.onMouseButtonUp, true);
+ canvas.addEventListener('mousemove', GLFW.onMousemove, true);
+ canvas.addEventListener('mousedown', GLFW.onMouseButtonDown, true);
+ canvas.addEventListener("mouseup", GLFW.onMouseButtonUp, true);
+ canvas.addEventListener('wheel', GLFW.onMouseWheel, true);
+ canvas.addEventListener('mousewheel', GLFW.onMouseWheel, true);
+ canvas.addEventListener('mouseenter', GLFW.onMouseenter, true);
+ canvas.addEventListener('mouseleave', GLFW.onMouseleave, true);
+ canvas.addEventListener('drop', GLFW.onDrop, true);
+ canvas.addEventListener('dragover', GLFW.onDragover, true);
+
+ // Overriding implementation to account for HiDPI
+ Browser.requestFullscreen = GLFW.requestFullscreen;
+ Browser.calculateMouseCoords = GLFW.calculateMouseCoords;
+ Browser.updateCanvasDimensions = GLFW.updateCanvasDimensions;
+
+ Browser.resizeListeners.push((width, height) => {
+ if (GLFW.isHiDPIAware()) {
+ var canvas = Browser.getCanvas();
+ GLFW.onCanvasResize(canvas.clientWidth, canvas.clientHeight, width, height);
+ } else {
+ GLFW.onCanvasResize(width, height, width, height);
+ }
+ });
+
+ return 1; // GL_TRUE
+ };
+
+ var _glfwMakeContextCurrent = (winid) => 0;
+
+ var _glfwSetCharCallback = (winid, cbfun) => GLFW.setCharCallback(winid, cbfun);
+
+ var _glfwSetCursorEnterCallback = (winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.cursorEnterFunc;
+ win.cursorEnterFunc = cbfun;
+ return prevcbfun;
+ };
+
+ var _glfwSetCursorPosCallback = (winid, cbfun) => GLFW.setCursorPosCallback(winid, cbfun);
+
+ var _glfwSetDropCallback = (winid, cbfun) => GLFW.setDropCallback(winid, cbfun);
+
+ var _glfwSetErrorCallback = (cbfun) => {
+ var prevcbfun = GLFW.errorFunc;
+ GLFW.errorFunc = cbfun;
+ return prevcbfun;
+ };
+
+ var _glfwSetKeyCallback = (winid, cbfun) => GLFW.setKeyCallback(winid, cbfun);
+
+ var _glfwSetMouseButtonCallback = (winid, cbfun) => GLFW.setMouseButtonCallback(winid, cbfun);
+
+ var _glfwSetScrollCallback = (winid, cbfun) => GLFW.setScrollCallback(winid, cbfun);
+
+ var _glfwSetWindowContentScaleCallback = (winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.windowContentScaleFunc;
+ win.windowContentScaleFunc = cbfun;
+ return prevcbfun;
+ };
+
+ var _glfwSetWindowFocusCallback = (winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.windowFocusFunc;
+ win.windowFocusFunc = cbfun;
+ return prevcbfun;
+ };
+
+ var _glfwSetWindowIconifyCallback = (winid, cbfun) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return null;
+ var prevcbfun = win.windowIconifyFunc;
+ win.windowIconifyFunc = cbfun;
+ return prevcbfun;
+ };
+
+ var _glfwSetWindowShouldClose = (winid, value) => {
+ var win = GLFW.WindowFromId(winid);
+ if (!win) return;
+ win.shouldClose = value;
+ };
+
+ var _glfwSetWindowSize = (winid, width, height) => GLFW.setWindowSize(winid, width, height);
+
+ var _glfwSetWindowSizeCallback = (winid, cbfun) => GLFW.setWindowSizeCallback(winid, cbfun);
+
+ var _glfwSwapBuffers = (winid) => GLFW.swapBuffers(winid);
+
+ var _glfwTerminate = () => {
+ window.removeEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
+ window.removeEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true);
+ window.removeEventListener('keydown', GLFW.onKeydown, true);
+ window.removeEventListener('keypress', GLFW.onKeyPress, true);
+ window.removeEventListener('keyup', GLFW.onKeyup, true);
+ window.removeEventListener('blur', GLFW.onBlur, true);
+ var canvas = Browser.getCanvas();
+ canvas.removeEventListener('touchmove', GLFW.onMousemove, true);
+ canvas.removeEventListener('touchstart', GLFW.onMouseButtonDown, true);
+ canvas.removeEventListener('touchcancel', GLFW.onMouseButtonUp, true);
+ canvas.removeEventListener('touchend', GLFW.onMouseButtonUp, true);
+ canvas.removeEventListener('mousemove', GLFW.onMousemove, true);
+ canvas.removeEventListener('mousedown', GLFW.onMouseButtonDown, true);
+ canvas.removeEventListener('mouseup', GLFW.onMouseButtonUp, true);
+ canvas.removeEventListener('wheel', GLFW.onMouseWheel, true);
+ canvas.removeEventListener('mousewheel', GLFW.onMouseWheel, true);
+ canvas.removeEventListener('mouseenter', GLFW.onMouseenter, true);
+ canvas.removeEventListener('mouseleave', GLFW.onMouseleave, true);
+ canvas.removeEventListener('drop', GLFW.onDrop, true);
+ canvas.removeEventListener('dragover', GLFW.onDragover, true);
+
+ if (GLFW.devicePixelRatioMQL)
+ GLFW.devicePixelRatioMQL.removeEventListener('change', GLFW.onDevicePixelRatioChange);
+
+ canvas.width = canvas.height = 1;
+ GLFW.windows = null;
+ GLFW.active = null;
+ };
+
+ var _glfwWindowHint = (target, hint) => {
+ GLFW.hints[target] = hint;
+ };
+
+
+
+ var requestFullscreen = Browser.requestFullscreen;
+
+ FS.createPreloadedFile = FS_createPreloadedFile;
+ FS.preloadFile = FS_preloadFile;
+ FS.staticInit();;
+for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
+var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
+ // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
+ for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
+ miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
+ };
+var miniTempWebGLIntBuffersStorage = new Int32Array(288);
+ // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
+ for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
+ miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
+ };
+
+ Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame;
+ Module['pauseMainLoop'] = MainLoop.pause;
+ Module['resumeMainLoop'] = MainLoop.resume;
+ MainLoop.init();;
+// End JS library code
+
+// include: postlibrary.js
+// This file is included after the automatically-generated JS library code
+// but before the wasm module is created.
+
+{
+
+ // Begin ATMODULES hooks
+ if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime'];
+if (Module['preloadPlugins']) preloadPlugins = Module['preloadPlugins'];
+if (Module['print']) out = Module['print'];
+if (Module['printErr']) err = Module['printErr'];
+if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
+ // End ATMODULES hooks
+
+ checkIncomingModuleAPI();
+
+ if (Module['arguments']) arguments_ = Module['arguments'];
+ if (Module['thisProgram']) thisProgram = Module['thisProgram'];
+
+ // Assertions on removed incoming Module JS APIs.
+ assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
+ assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
+ assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
+ assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
+ assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
+ assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
+ assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
+ assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
+ assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
+ assert(typeof Module['ENVIRONMENT'] == 'undefined', 'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
+ assert(typeof Module['STACK_SIZE'] == 'undefined', 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time')
+ // If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
+ assert(typeof Module['wasmMemory'] == 'undefined', 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
+ assert(typeof Module['INITIAL_MEMORY'] == 'undefined', 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
+
+ if (Module['preInit']) {
+ if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
+ while (Module['preInit'].length > 0) {
+ Module['preInit'].shift()();
+ }
+ }
+ consumedModuleProp('preInit');
+}
+
+// Begin runtime exports
+ Module['requestFullscreen'] = requestFullscreen;
+ var missingLibrarySymbols = [
+ 'writeI53ToI64Clamped',
+ 'writeI53ToI64Signaling',
+ 'writeI53ToU64Clamped',
+ 'writeI53ToU64Signaling',
+ 'convertI32PairToI53',
+ 'convertI32PairToI53Checked',
+ 'convertU32PairToI53',
+ 'stackAlloc',
+ 'getTempRet0',
+ 'setTempRet0',
+ 'createNamedFunction',
+ 'zeroMemory',
+ 'withStackSave',
+ 'inetPton4',
+ 'inetNtop4',
+ 'inetPton6',
+ 'inetNtop6',
+ 'readSockaddr',
+ 'writeSockaddr',
+ 'runMainThreadEmAsm',
+ 'getExecutableName',
+ 'autoResumeAudioContext',
+ 'getDynCaller',
+ 'dynCall',
+ 'runtimeKeepalivePush',
+ 'runtimeKeepalivePop',
+ 'asmjsMangle',
+ 'HandleAllocator',
+ 'addOnInit',
+ 'addOnPostCtor',
+ 'addOnPreMain',
+ 'STACK_SIZE',
+ 'STACK_ALIGN',
+ 'POINTER_SIZE',
+ 'ASSERTIONS',
+ 'ccall',
+ 'cwrap',
+ 'convertJsFunctionToWasm',
+ 'getEmptyTableSlot',
+ 'updateTableMap',
+ 'getFunctionAddress',
+ 'addFunction',
+ 'removeFunction',
+ 'intArrayToString',
+ 'AsciiToString',
+ 'stringToAscii',
+ 'UTF16ToString',
+ 'stringToUTF16',
+ 'lengthBytesUTF16',
+ 'UTF32ToString',
+ 'stringToUTF32',
+ 'lengthBytesUTF32',
+ 'stringToUTF8OnStack',
+ 'writeArrayToMemory',
+ 'registerKeyEventCallback',
+ 'registerWheelEventCallback',
+ 'fillDeviceOrientationEventData',
+ 'registerDeviceOrientationEventCallback',
+ 'fillDeviceMotionEventData',
+ 'registerDeviceMotionEventCallback',
+ 'screenOrientation',
+ 'fillOrientationChangeEventData',
+ 'registerOrientationChangeEventCallback',
+ 'JSEvents_requestFullscreen',
+ 'JSEvents_resizeCanvasForFullscreen',
+ 'registerRestoreOldStyle',
+ 'hideEverythingExceptGivenElement',
+ 'restoreHiddenElements',
+ 'setLetterbox',
+ 'softFullscreenResizeWebGLRenderTarget',
+ 'doRequestFullscreen',
+ 'registerPointerlockErrorEventCallback',
+ 'requestPointerLock',
+ 'registerBeforeUnloadEventCallback',
+ 'fillBatteryEventData',
+ 'registerBatteryEventCallback',
+ 'setCanvasElementSize',
+ 'getCanvasElementSize',
+ 'jsStackTrace',
+ 'getCallstack',
+ 'convertPCtoSourceLocation',
+ 'getEnvStrings',
+ 'wasiRightsToMuslOFlags',
+ 'wasiOFlagsToMuslOFlags',
+ 'setImmediateWrapped',
+ 'safeRequestAnimationFrame',
+ 'clearImmediateWrapped',
+ 'registerPostMainLoop',
+ 'registerPreMainLoop',
+ 'getPromise',
+ 'makePromise',
+ 'idsToPromises',
+ 'makePromiseCallback',
+ 'ExceptionInfo',
+ 'findMatchingCatch',
+ 'Browser_asyncPrepareDataCounter',
+ 'isLeapYear',
+ 'ydayFromDate',
+ 'arraySum',
+ 'addDays',
+ 'getSocketFromFD',
+ 'getSocketAddress',
+ 'FS_mkdirTree',
+ '_setNetworkCallback',
+ 'writeGLArray',
+ 'registerWebGlEventCallback',
+ 'runAndAbortIfError',
+ 'ALLOC_NORMAL',
+ 'ALLOC_STACK',
+ 'allocate',
+ 'writeStringToMemory',
+ 'writeAsciiToMemory',
+ 'allocateUTF8',
+ 'allocateUTF8OnStack',
+ 'demangle',
+ 'stackTrace',
+ 'getNativeTypeSize',
+];
+missingLibrarySymbols.forEach(missingLibrarySymbol)
+
+ var unexportedSymbols = [
+ 'run',
+ 'out',
+ 'err',
+ 'callMain',
+ 'abort',
+ 'wasmExports',
+ 'HEAPF32',
+ 'HEAPF64',
+ 'HEAP8',
+ 'HEAPU8',
+ 'HEAP16',
+ 'HEAPU16',
+ 'HEAP32',
+ 'HEAPU32',
+ 'HEAP64',
+ 'HEAPU64',
+ 'writeStackCookie',
+ 'checkStackCookie',
+ 'writeI53ToI64',
+ 'readI53FromI64',
+ 'readI53FromU64',
+ 'INT53_MAX',
+ 'INT53_MIN',
+ 'bigintToI53Checked',
+ 'stackSave',
+ 'stackRestore',
+ 'ptrToString',
+ 'exitJS',
+ 'getHeapMax',
+ 'growMemory',
+ 'ENV',
+ 'ERRNO_CODES',
+ 'strError',
+ 'DNS',
+ 'Protocols',
+ 'Sockets',
+ 'timers',
+ 'warnOnce',
+ 'readEmAsmArgsArray',
+ 'readEmAsmArgs',
+ 'runEmAsmFunction',
+ 'jstoi_q',
+ 'handleException',
+ 'keepRuntimeAlive',
+ 'callUserCallback',
+ 'maybeExit',
+ 'asyncLoad',
+ 'alignMemory',
+ 'mmapAlloc',
+ 'wasmTable',
+ 'wasmMemory',
+ 'getUniqueRunDependency',
+ 'noExitRuntime',
+ 'addRunDependency',
+ 'removeRunDependency',
+ 'addOnPreRun',
+ 'addOnExit',
+ 'addOnPostRun',
+ 'freeTableIndexes',
+ 'functionsInTableMap',
+ 'setValue',
+ 'getValue',
+ 'PATH',
+ 'PATH_FS',
+ 'UTF8Decoder',
+ 'UTF8ArrayToString',
+ 'UTF8ToString',
+ 'stringToUTF8Array',
+ 'stringToUTF8',
+ 'lengthBytesUTF8',
+ 'intArrayFromString',
+ 'UTF16Decoder',
+ 'stringToNewUTF8',
+ 'JSEvents',
+ 'specialHTMLTargets',
+ 'maybeCStringToJsString',
+ 'findEventTarget',
+ 'findCanvasEventTarget',
+ 'getBoundingClientRect',
+ 'fillMouseEventData',
+ 'registerMouseEventCallback',
+ 'registerUiEventCallback',
+ 'registerFocusEventCallback',
+ 'fillFullscreenChangeEventData',
+ 'registerFullscreenChangeEventCallback',
+ 'currentFullscreenStrategy',
+ 'restoreOldWindowedStyle',
+ 'fillPointerlockChangeEventData',
+ 'registerPointerlockChangeEventCallback',
+ 'fillVisibilityChangeEventData',
+ 'registerVisibilityChangeEventCallback',
+ 'registerTouchEventCallback',
+ 'fillGamepadEventData',
+ 'registerGamepadEventCallback',
+ 'UNWIND_CACHE',
+ 'ExitStatus',
+ 'checkWasiClock',
+ 'doReadv',
+ 'doWritev',
+ 'initRandomFill',
+ 'randomFill',
+ 'safeSetTimeout',
+ 'emSetImmediate',
+ 'emClearImmediate_deps',
+ 'emClearImmediate',
+ 'promiseMap',
+ 'uncaughtExceptionCount',
+ 'exceptionLast',
+ 'exceptionCaught',
+ 'Browser',
+ 'requestFullScreen',
+ 'setCanvasSize',
+ 'getUserMedia',
+ 'createContext',
+ 'getPreloadedImageData__data',
+ 'wget',
+ 'MONTH_DAYS_REGULAR',
+ 'MONTH_DAYS_LEAP',
+ 'MONTH_DAYS_REGULAR_CUMULATIVE',
+ 'MONTH_DAYS_LEAP_CUMULATIVE',
+ 'SYSCALLS',
+ 'preloadPlugins',
+ 'FS_createPreloadedFile',
+ 'FS_preloadFile',
+ 'FS_modeStringToFlags',
+ 'FS_getMode',
+ 'FS_fileDataToTypedArray',
+ 'FS_stdin_getChar_buffer',
+ 'FS_stdin_getChar',
+ 'FS_unlink',
+ 'FS_createPath',
+ 'FS_createDevice',
+ 'FS_readFile',
+ 'FS',
+ 'FS_root',
+ 'FS_mounts',
+ 'FS_devices',
+ 'FS_streams',
+ 'FS_nextInode',
+ 'FS_nameTable',
+ 'FS_currentPath',
+ 'FS_initialized',
+ 'FS_ignorePermissions',
+ 'FS_filesystems',
+ 'FS_syncFSRequests',
+ 'FS_lookupPath',
+ 'FS_getPath',
+ 'FS_hashName',
+ 'FS_hashAddNode',
+ 'FS_hashRemoveNode',
+ 'FS_lookupNode',
+ 'FS_createNode',
+ 'FS_destroyNode',
+ 'FS_isRoot',
+ 'FS_isMountpoint',
+ 'FS_isFile',
+ 'FS_isDir',
+ 'FS_isLink',
+ 'FS_isChrdev',
+ 'FS_isBlkdev',
+ 'FS_isFIFO',
+ 'FS_isSocket',
+ 'FS_flagsToPermissionString',
+ 'FS_nodePermissions',
+ 'FS_mayLookup',
+ 'FS_mayCreate',
+ 'FS_mayDelete',
+ 'FS_mayOpen',
+ 'FS_checkOpExists',
+ 'FS_nextfd',
+ 'FS_getStreamChecked',
+ 'FS_getStream',
+ 'FS_createStream',
+ 'FS_closeStream',
+ 'FS_dupStream',
+ 'FS_doSetAttr',
+ 'FS_chrdev_stream_ops',
+ 'FS_major',
+ 'FS_minor',
+ 'FS_makedev',
+ 'FS_registerDevice',
+ 'FS_getDevice',
+ 'FS_getMounts',
+ 'FS_syncfs',
+ 'FS_mount',
+ 'FS_unmount',
+ 'FS_lookup',
+ 'FS_mknod',
+ 'FS_statfs',
+ 'FS_statfsStream',
+ 'FS_statfsNode',
+ 'FS_create',
+ 'FS_mkdir',
+ 'FS_mkdev',
+ 'FS_symlink',
+ 'FS_rename',
+ 'FS_rmdir',
+ 'FS_readdir',
+ 'FS_readlink',
+ 'FS_stat',
+ 'FS_fstat',
+ 'FS_lstat',
+ 'FS_doChmod',
+ 'FS_chmod',
+ 'FS_lchmod',
+ 'FS_fchmod',
+ 'FS_doChown',
+ 'FS_chown',
+ 'FS_lchown',
+ 'FS_fchown',
+ 'FS_doTruncate',
+ 'FS_truncate',
+ 'FS_ftruncate',
+ 'FS_utime',
+ 'FS_open',
+ 'FS_close',
+ 'FS_isClosed',
+ 'FS_llseek',
+ 'FS_read',
+ 'FS_write',
+ 'FS_mmap',
+ 'FS_msync',
+ 'FS_ioctl',
+ 'FS_writeFile',
+ 'FS_cwd',
+ 'FS_chdir',
+ 'FS_createDefaultDirectories',
+ 'FS_createDefaultDevices',
+ 'FS_createSpecialDirectories',
+ 'FS_createStandardStreams',
+ 'FS_staticInit',
+ 'FS_init',
+ 'FS_quit',
+ 'FS_findObject',
+ 'FS_analyzePath',
+ 'FS_createFile',
+ 'FS_createDataFile',
+ 'FS_forceLoadFile',
+ 'FS_createLazyFile',
+ 'MEMFS',
+ 'TTY',
+ 'PIPEFS',
+ 'SOCKFS',
+ 'tempFixedLengthArray',
+ 'miniTempWebGLFloatBuffers',
+ 'miniTempWebGLIntBuffers',
+ 'heapObjectForWebGLType',
+ 'toTypedArrayIndex',
+ 'webgl_enable_ANGLE_instanced_arrays',
+ 'webgl_enable_OES_vertex_array_object',
+ 'webgl_enable_WEBGL_draw_buffers',
+ 'webgl_enable_WEBGL_multi_draw',
+ 'webgl_enable_EXT_polygon_offset_clamp',
+ 'webgl_enable_EXT_clip_control',
+ 'webgl_enable_WEBGL_polygon_mode',
+ 'GL',
+ 'emscriptenWebGLGet',
+ 'computeUnpackAlignedImageSize',
+ 'colorChannelsInGlTextureFormat',
+ 'emscriptenWebGLGetTexPixelData',
+ 'emscriptenWebGLGetUniform',
+ 'webglGetUniformLocation',
+ 'webglPrepareUniformLocationsBeforeFirstUse',
+ 'webglGetLeftBracePos',
+ 'emscriptenWebGLGetVertexAttrib',
+ '__glGetActiveAttribOrUniform',
+ 'AL',
+ 'GLUT',
+ 'EGL',
+ 'GLEW',
+ 'IDBStore',
+ 'SDL',
+ 'SDL_gfx',
+ 'GLFW_Window',
+ 'GLFW',
+ 'print',
+ 'printErr',
+ 'jstoi_s',
+];
+unexportedSymbols.forEach(unexportedRuntimeSymbol);
+
+ // End runtime exports
+ // Begin JS library exports
+ // End JS library exports
+
+// end include: postlibrary.js
+
+function checkIncomingModuleAPI() {
+ ignoredModuleProp('fetchSettings');
+ ignoredModuleProp('logReadFiles');
+ ignoredModuleProp('loadSplitModule');
+ ignoredModuleProp('onMalloc');
+ ignoredModuleProp('onRealloc');
+ ignoredModuleProp('onFree');
+ ignoredModuleProp('onSbrkGrow');
+}
+var ASM_CONSTS = {
+ 88406: () => { if (document.fullscreenElement) return 1; },
+ 88452: () => { return Module.canvas.width; },
+ 88484: () => { return parseInt(Module.canvas.style.width); },
+ 88532: () => { document.exitFullscreen(); },
+ 88559: () => { setTimeout(function(){ Module.requestFullscreen(false, false); }, 100); },
+ 88631: () => { if (document.fullscreenElement) return 1; },
+ 88677: () => { return Module.canvas.width; },
+ 88709: () => { return screen.width; },
+ 88734: () => { document.exitFullscreen(); },
+ 88761: ($0) => { const canvasId = UTF8ToString($0); setTimeout(function() { Module.requestFullscreen(false, true); setTimeout(function() { document.querySelector(canvasId).style.width="unset"; }, 100); }, 100); },
+ 88955: () => { return window.innerWidth; },
+ 88981: () => { return window.innerHeight; },
+ 89008: () => { if (document.fullscreenElement) return 1; },
+ 89054: () => { return Module.canvas.width; },
+ 89086: () => { return parseInt(Module.canvas.style.width); },
+ 89134: () => { if (document.fullscreenElement) return 1; },
+ 89180: () => { return Module.canvas.width; },
+ 89212: () => { return screen.width; },
+ 89237: () => { return window.innerWidth; },
+ 89263: () => { return window.innerHeight; },
+ 89290: () => { if (document.fullscreenElement) return 1; },
+ 89336: () => { return Module.canvas.width; },
+ 89368: () => { return screen.width; },
+ 89393: () => { document.exitFullscreen(); },
+ 89420: () => { if (document.fullscreenElement) return 1; },
+ 89466: () => { return Module.canvas.width; },
+ 89498: () => { return parseInt(Module.canvas.style.width); },
+ 89546: () => { document.exitFullscreen(); },
+ 89573: ($0) => { Module.canvas.style.opacity = $0; },
+ 89611: () => { return screen.width; },
+ 89636: () => { return screen.height; },
+ 89662: () => { return window.screenX; },
+ 89689: () => { return window.screenY; },
+ 89716: () => { return window.devicePixelRatio; },
+ 89752: ($0) => { navigator.clipboard.writeText(UTF8ToString($0)); },
+ 89805: ($0) => { Module.canvas.style.cursor = UTF8ToString($0); },
+ 89856: () => { Module.canvas.style.cursor = 'none'; },
+ 89893: ($0, $1, $2, $3) => { try { navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); } catch (e) { try { navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); } catch (e) { } } },
+ 90149: ($0) => { Module.canvas.style.cursor = UTF8ToString($0); },
+ 90200: () => { if (document.pointerLockElement) return 1; },
+ 90247: () => { if (document.fullscreenElement) return 1; },
+ 90293: () => { return window.innerWidth; },
+ 90319: () => { return window.innerHeight; }
+};
+function SetCanvasIdJs(out,outSize) { var canvasId = "#" + Module.canvas.id; stringToUTF8(canvasId, out, outSize); }
+function __asyncjs__RequestClipboardData() { return Asyncify.handleAsync(async () => { if (navigator.clipboard && window.isSecureContext) { let items = await navigator.clipboard.read(); for (const item of items) { if (item.types.includes("text/plain")) { const blob = await item.getType("text/plain"); const text = await blob.text(); window._lastClipboardString = text; } else if (item.types.find(t => t.startsWith("image/"))) { const blob = await item.getType(item.types.find(t => t.startsWith("image/"))); const bitmap = await createImageBitmap(blob); const canvas = document.createElement('canvas'); canvas.width = bitmap.width; canvas.height = bitmap.height; const ctx = canvas.getContext('2d'); ctx.drawImage(bitmap, 0, 0); const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height).data; window._lastImgWidth = canvas.width; window._lastImgHeight = canvas.height; window._lastImgData = imgData; } } } else console.warn("Clipboard read() requires HTTPS/Localhost"); }); }
+function GetLastPastedText() { var str = window._lastClipboardString || ""; var length = lengthBytesUTF8(str) + 1; if (length > 1) { var ptr = _malloc(length); stringToUTF8(str, ptr, length); return ptr; } return 0; }
+function GetLastPastedImage(width,height) { if (window._lastImgData) { const data = window._lastImgData; if (data.length > 0) { const ptr = _malloc(data.length); HEAPU8.set(data, ptr); if (width) setValue(width, window._lastImgWidth, 'i32'); if (height) setValue(height, window._lastImgHeight, 'i32'); window._lastImgData = null; return ptr; } } return 0; }
+
+// Imports from the Wasm binary.
+var _malloc = makeInvalidEarlyAccess('_malloc');
+var _free = makeInvalidEarlyAccess('_free');
+var _main = Module['_main'] = makeInvalidEarlyAccess('_main');
+var _fflush = makeInvalidEarlyAccess('_fflush');
+var _emscripten_stack_get_end = makeInvalidEarlyAccess('_emscripten_stack_get_end');
+var _emscripten_stack_get_base = makeInvalidEarlyAccess('_emscripten_stack_get_base');
+var _strerror = makeInvalidEarlyAccess('_strerror');
+var _emscripten_stack_init = makeInvalidEarlyAccess('_emscripten_stack_init');
+var _emscripten_stack_get_free = makeInvalidEarlyAccess('_emscripten_stack_get_free');
+var __emscripten_stack_restore = makeInvalidEarlyAccess('__emscripten_stack_restore');
+var __emscripten_stack_alloc = makeInvalidEarlyAccess('__emscripten_stack_alloc');
+var _emscripten_stack_get_current = makeInvalidEarlyAccess('_emscripten_stack_get_current');
+var memory = makeInvalidEarlyAccess('memory');
+var __indirect_function_table = makeInvalidEarlyAccess('__indirect_function_table');
+var wasmMemory = makeInvalidEarlyAccess('wasmMemory');
+var wasmTable = makeInvalidEarlyAccess('wasmTable');
+
+function assignWasmExports(wasmExports) {
+ assert(typeof wasmExports['malloc'] != 'undefined', 'missing Wasm export: malloc');
+ assert(typeof wasmExports['free'] != 'undefined', 'missing Wasm export: free');
+ assert(typeof wasmExports['main'] != 'undefined', 'missing Wasm export: main');
+ assert(typeof wasmExports['fflush'] != 'undefined', 'missing Wasm export: fflush');
+ assert(typeof wasmExports['emscripten_stack_get_end'] != 'undefined', 'missing Wasm export: emscripten_stack_get_end');
+ assert(typeof wasmExports['emscripten_stack_get_base'] != 'undefined', 'missing Wasm export: emscripten_stack_get_base');
+ assert(typeof wasmExports['strerror'] != 'undefined', 'missing Wasm export: strerror');
+ assert(typeof wasmExports['emscripten_stack_init'] != 'undefined', 'missing Wasm export: emscripten_stack_init');
+ assert(typeof wasmExports['emscripten_stack_get_free'] != 'undefined', 'missing Wasm export: emscripten_stack_get_free');
+ assert(typeof wasmExports['_emscripten_stack_restore'] != 'undefined', 'missing Wasm export: _emscripten_stack_restore');
+ assert(typeof wasmExports['_emscripten_stack_alloc'] != 'undefined', 'missing Wasm export: _emscripten_stack_alloc');
+ assert(typeof wasmExports['emscripten_stack_get_current'] != 'undefined', 'missing Wasm export: emscripten_stack_get_current');
+ assert(typeof wasmExports['memory'] != 'undefined', 'missing Wasm export: memory');
+ assert(typeof wasmExports['__indirect_function_table'] != 'undefined', 'missing Wasm export: __indirect_function_table');
+ _malloc = createExportWrapper('malloc', 1);
+ _free = createExportWrapper('free', 1);
+ _main = Module['_main'] = createExportWrapper('main', 2);
+ _fflush = createExportWrapper('fflush', 1);
+ _emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'];
+ _emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'];
+ _strerror = createExportWrapper('strerror', 1);
+ _emscripten_stack_init = wasmExports['emscripten_stack_init'];
+ _emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'];
+ __emscripten_stack_restore = wasmExports['_emscripten_stack_restore'];
+ __emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'];
+ _emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'];
+ memory = wasmMemory = wasmExports['memory'];
+ __indirect_function_table = wasmTable = wasmExports['__indirect_function_table'];
+}
+
+var wasmImports = {
+ /** @export */
+ SetCanvasIdJs,
+ /** @export */
+ __assert_fail: ___assert_fail,
+ /** @export */
+ __syscall_faccessat: ___syscall_faccessat,
+ /** @export */
+ __syscall_fcntl64: ___syscall_fcntl64,
+ /** @export */
+ __syscall_getcwd: ___syscall_getcwd,
+ /** @export */
+ __syscall_ioctl: ___syscall_ioctl,
+ /** @export */
+ __syscall_openat: ___syscall_openat,
+ /** @export */
+ _abort_js: __abort_js,
+ /** @export */
+ clock_time_get: _clock_time_get,
+ /** @export */
+ emscripten_asm_const_double: _emscripten_asm_const_double,
+ /** @export */
+ emscripten_asm_const_int: _emscripten_asm_const_int,
+ /** @export */
+ emscripten_date_now: _emscripten_date_now,
+ /** @export */
+ emscripten_get_element_css_size: _emscripten_get_element_css_size,
+ /** @export */
+ emscripten_get_gamepad_status: _emscripten_get_gamepad_status,
+ /** @export */
+ emscripten_get_now: _emscripten_get_now,
+ /** @export */
+ emscripten_get_num_gamepads: _emscripten_get_num_gamepads,
+ /** @export */
+ emscripten_glActiveTexture: _emscripten_glActiveTexture,
+ /** @export */
+ emscripten_glAttachShader: _emscripten_glAttachShader,
+ /** @export */
+ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
+ /** @export */
+ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
+ /** @export */
+ emscripten_glBindBuffer: _emscripten_glBindBuffer,
+ /** @export */
+ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
+ /** @export */
+ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
+ /** @export */
+ emscripten_glBindTexture: _emscripten_glBindTexture,
+ /** @export */
+ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
+ /** @export */
+ emscripten_glBlendColor: _emscripten_glBlendColor,
+ /** @export */
+ emscripten_glBlendEquation: _emscripten_glBlendEquation,
+ /** @export */
+ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
+ /** @export */
+ emscripten_glBlendFunc: _emscripten_glBlendFunc,
+ /** @export */
+ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
+ /** @export */
+ emscripten_glBufferData: _emscripten_glBufferData,
+ /** @export */
+ emscripten_glBufferSubData: _emscripten_glBufferSubData,
+ /** @export */
+ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
+ /** @export */
+ emscripten_glClear: _emscripten_glClear,
+ /** @export */
+ emscripten_glClearColor: _emscripten_glClearColor,
+ /** @export */
+ emscripten_glClearDepthf: _emscripten_glClearDepthf,
+ /** @export */
+ emscripten_glClearStencil: _emscripten_glClearStencil,
+ /** @export */
+ emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
+ /** @export */
+ emscripten_glColorMask: _emscripten_glColorMask,
+ /** @export */
+ emscripten_glCompileShader: _emscripten_glCompileShader,
+ /** @export */
+ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
+ /** @export */
+ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
+ /** @export */
+ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
+ /** @export */
+ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
+ /** @export */
+ emscripten_glCreateProgram: _emscripten_glCreateProgram,
+ /** @export */
+ emscripten_glCreateShader: _emscripten_glCreateShader,
+ /** @export */
+ emscripten_glCullFace: _emscripten_glCullFace,
+ /** @export */
+ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
+ /** @export */
+ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
+ /** @export */
+ emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
+ /** @export */
+ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
+ /** @export */
+ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
+ /** @export */
+ emscripten_glDeleteShader: _emscripten_glDeleteShader,
+ /** @export */
+ emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
+ /** @export */
+ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
+ /** @export */
+ emscripten_glDepthFunc: _emscripten_glDepthFunc,
+ /** @export */
+ emscripten_glDepthMask: _emscripten_glDepthMask,
+ /** @export */
+ emscripten_glDepthRangef: _emscripten_glDepthRangef,
+ /** @export */
+ emscripten_glDetachShader: _emscripten_glDetachShader,
+ /** @export */
+ emscripten_glDisable: _emscripten_glDisable,
+ /** @export */
+ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
+ /** @export */
+ emscripten_glDrawArrays: _emscripten_glDrawArrays,
+ /** @export */
+ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
+ /** @export */
+ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
+ /** @export */
+ emscripten_glDrawElements: _emscripten_glDrawElements,
+ /** @export */
+ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
+ /** @export */
+ emscripten_glEnable: _emscripten_glEnable,
+ /** @export */
+ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
+ /** @export */
+ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
+ /** @export */
+ emscripten_glFinish: _emscripten_glFinish,
+ /** @export */
+ emscripten_glFlush: _emscripten_glFlush,
+ /** @export */
+ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
+ /** @export */
+ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
+ /** @export */
+ emscripten_glFrontFace: _emscripten_glFrontFace,
+ /** @export */
+ emscripten_glGenBuffers: _emscripten_glGenBuffers,
+ /** @export */
+ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
+ /** @export */
+ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
+ /** @export */
+ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
+ /** @export */
+ emscripten_glGenTextures: _emscripten_glGenTextures,
+ /** @export */
+ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
+ /** @export */
+ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
+ /** @export */
+ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
+ /** @export */
+ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
+ /** @export */
+ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
+ /** @export */
+ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
+ /** @export */
+ emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
+ /** @export */
+ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
+ /** @export */
+ emscripten_glGetError: _emscripten_glGetError,
+ /** @export */
+ emscripten_glGetFloatv: _emscripten_glGetFloatv,
+ /** @export */
+ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
+ /** @export */
+ emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
+ /** @export */
+ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
+ /** @export */
+ emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
+ /** @export */
+ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
+ /** @export */
+ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
+ /** @export */
+ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
+ /** @export */
+ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
+ /** @export */
+ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
+ /** @export */
+ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
+ /** @export */
+ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
+ /** @export */
+ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
+ /** @export */
+ emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
+ /** @export */
+ emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
+ /** @export */
+ emscripten_glGetString: _emscripten_glGetString,
+ /** @export */
+ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
+ /** @export */
+ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
+ /** @export */
+ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
+ /** @export */
+ emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
+ /** @export */
+ emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
+ /** @export */
+ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
+ /** @export */
+ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
+ /** @export */
+ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
+ /** @export */
+ emscripten_glHint: _emscripten_glHint,
+ /** @export */
+ emscripten_glIsBuffer: _emscripten_glIsBuffer,
+ /** @export */
+ emscripten_glIsEnabled: _emscripten_glIsEnabled,
+ /** @export */
+ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
+ /** @export */
+ emscripten_glIsProgram: _emscripten_glIsProgram,
+ /** @export */
+ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
+ /** @export */
+ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
+ /** @export */
+ emscripten_glIsShader: _emscripten_glIsShader,
+ /** @export */
+ emscripten_glIsTexture: _emscripten_glIsTexture,
+ /** @export */
+ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
+ /** @export */
+ emscripten_glLineWidth: _emscripten_glLineWidth,
+ /** @export */
+ emscripten_glLinkProgram: _emscripten_glLinkProgram,
+ /** @export */
+ emscripten_glPixelStorei: _emscripten_glPixelStorei,
+ /** @export */
+ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
+ /** @export */
+ emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
+ /** @export */
+ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
+ /** @export */
+ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
+ /** @export */
+ emscripten_glReadPixels: _emscripten_glReadPixels,
+ /** @export */
+ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
+ /** @export */
+ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
+ /** @export */
+ emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
+ /** @export */
+ emscripten_glScissor: _emscripten_glScissor,
+ /** @export */
+ emscripten_glShaderBinary: _emscripten_glShaderBinary,
+ /** @export */
+ emscripten_glShaderSource: _emscripten_glShaderSource,
+ /** @export */
+ emscripten_glStencilFunc: _emscripten_glStencilFunc,
+ /** @export */
+ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
+ /** @export */
+ emscripten_glStencilMask: _emscripten_glStencilMask,
+ /** @export */
+ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
+ /** @export */
+ emscripten_glStencilOp: _emscripten_glStencilOp,
+ /** @export */
+ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
+ /** @export */
+ emscripten_glTexImage2D: _emscripten_glTexImage2D,
+ /** @export */
+ emscripten_glTexParameterf: _emscripten_glTexParameterf,
+ /** @export */
+ emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
+ /** @export */
+ emscripten_glTexParameteri: _emscripten_glTexParameteri,
+ /** @export */
+ emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
+ /** @export */
+ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
+ /** @export */
+ emscripten_glUniform1f: _emscripten_glUniform1f,
+ /** @export */
+ emscripten_glUniform1fv: _emscripten_glUniform1fv,
+ /** @export */
+ emscripten_glUniform1i: _emscripten_glUniform1i,
+ /** @export */
+ emscripten_glUniform1iv: _emscripten_glUniform1iv,
+ /** @export */
+ emscripten_glUniform2f: _emscripten_glUniform2f,
+ /** @export */
+ emscripten_glUniform2fv: _emscripten_glUniform2fv,
+ /** @export */
+ emscripten_glUniform2i: _emscripten_glUniform2i,
+ /** @export */
+ emscripten_glUniform2iv: _emscripten_glUniform2iv,
+ /** @export */
+ emscripten_glUniform3f: _emscripten_glUniform3f,
+ /** @export */
+ emscripten_glUniform3fv: _emscripten_glUniform3fv,
+ /** @export */
+ emscripten_glUniform3i: _emscripten_glUniform3i,
+ /** @export */
+ emscripten_glUniform3iv: _emscripten_glUniform3iv,
+ /** @export */
+ emscripten_glUniform4f: _emscripten_glUniform4f,
+ /** @export */
+ emscripten_glUniform4fv: _emscripten_glUniform4fv,
+ /** @export */
+ emscripten_glUniform4i: _emscripten_glUniform4i,
+ /** @export */
+ emscripten_glUniform4iv: _emscripten_glUniform4iv,
+ /** @export */
+ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
+ /** @export */
+ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
+ /** @export */
+ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
+ /** @export */
+ emscripten_glUseProgram: _emscripten_glUseProgram,
+ /** @export */
+ emscripten_glValidateProgram: _emscripten_glValidateProgram,
+ /** @export */
+ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
+ /** @export */
+ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
+ /** @export */
+ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
+ /** @export */
+ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
+ /** @export */
+ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
+ /** @export */
+ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
+ /** @export */
+ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
+ /** @export */
+ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
+ /** @export */
+ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
+ /** @export */
+ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
+ /** @export */
+ emscripten_glViewport: _emscripten_glViewport,
+ /** @export */
+ emscripten_resize_heap: _emscripten_resize_heap,
+ /** @export */
+ emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data,
+ /** @export */
+ emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
+ /** @export */
+ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
+ /** @export */
+ emscripten_set_click_callback_on_thread: _emscripten_set_click_callback_on_thread,
+ /** @export */
+ emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
+ /** @export */
+ emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread,
+ /** @export */
+ emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread,
+ /** @export */
+ emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread,
+ /** @export */
+ emscripten_set_main_loop: _emscripten_set_main_loop,
+ /** @export */
+ emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
+ /** @export */
+ emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
+ /** @export */
+ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
+ /** @export */
+ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
+ /** @export */
+ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
+ /** @export */
+ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
+ /** @export */
+ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
+ /** @export */
+ emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread,
+ /** @export */
+ emscripten_set_window_title: _emscripten_set_window_title,
+ /** @export */
+ exit: _exit,
+ /** @export */
+ fd_close: _fd_close,
+ /** @export */
+ fd_read: _fd_read,
+ /** @export */
+ fd_seek: _fd_seek,
+ /** @export */
+ fd_write: _fd_write,
+ /** @export */
+ glActiveTexture: _glActiveTexture,
+ /** @export */
+ glAttachShader: _glAttachShader,
+ /** @export */
+ glBindAttribLocation: _glBindAttribLocation,
+ /** @export */
+ glBindBuffer: _glBindBuffer,
+ /** @export */
+ glBindTexture: _glBindTexture,
+ /** @export */
+ glBlendFunc: _glBlendFunc,
+ /** @export */
+ glBufferData: _glBufferData,
+ /** @export */
+ glBufferSubData: _glBufferSubData,
+ /** @export */
+ glClear: _glClear,
+ /** @export */
+ glClearColor: _glClearColor,
+ /** @export */
+ glClearDepthf: _glClearDepthf,
+ /** @export */
+ glCompileShader: _glCompileShader,
+ /** @export */
+ glCompressedTexImage2D: _glCompressedTexImage2D,
+ /** @export */
+ glCreateProgram: _glCreateProgram,
+ /** @export */
+ glCreateShader: _glCreateShader,
+ /** @export */
+ glCullFace: _glCullFace,
+ /** @export */
+ glDeleteProgram: _glDeleteProgram,
+ /** @export */
+ glDeleteShader: _glDeleteShader,
+ /** @export */
+ glDepthFunc: _glDepthFunc,
+ /** @export */
+ glDisable: _glDisable,
+ /** @export */
+ glDrawArrays: _glDrawArrays,
+ /** @export */
+ glDrawElements: _glDrawElements,
+ /** @export */
+ glEnable: _glEnable,
+ /** @export */
+ glEnableVertexAttribArray: _glEnableVertexAttribArray,
+ /** @export */
+ glFrontFace: _glFrontFace,
+ /** @export */
+ glGenBuffers: _glGenBuffers,
+ /** @export */
+ glGenTextures: _glGenTextures,
+ /** @export */
+ glGetAttribLocation: _glGetAttribLocation,
+ /** @export */
+ glGetFloatv: _glGetFloatv,
+ /** @export */
+ glGetProgramInfoLog: _glGetProgramInfoLog,
+ /** @export */
+ glGetProgramiv: _glGetProgramiv,
+ /** @export */
+ glGetShaderInfoLog: _glGetShaderInfoLog,
+ /** @export */
+ glGetShaderiv: _glGetShaderiv,
+ /** @export */
+ glGetString: _glGetString,
+ /** @export */
+ glGetUniformLocation: _glGetUniformLocation,
+ /** @export */
+ glLinkProgram: _glLinkProgram,
+ /** @export */
+ glPixelStorei: _glPixelStorei,
+ /** @export */
+ glReadPixels: _glReadPixels,
+ /** @export */
+ glShaderSource: _glShaderSource,
+ /** @export */
+ glTexImage2D: _glTexImage2D,
+ /** @export */
+ glTexParameteri: _glTexParameteri,
+ /** @export */
+ glUniform1i: _glUniform1i,
+ /** @export */
+ glUniform4f: _glUniform4f,
+ /** @export */
+ glUniformMatrix4fv: _glUniformMatrix4fv,
+ /** @export */
+ glUseProgram: _glUseProgram,
+ /** @export */
+ glVertexAttribPointer: _glVertexAttribPointer,
+ /** @export */
+ glViewport: _glViewport,
+ /** @export */
+ glfwCreateWindow: _glfwCreateWindow,
+ /** @export */
+ glfwDefaultWindowHints: _glfwDefaultWindowHints,
+ /** @export */
+ glfwGetPrimaryMonitor: _glfwGetPrimaryMonitor,
+ /** @export */
+ glfwGetTime: _glfwGetTime,
+ /** @export */
+ glfwGetVideoModes: _glfwGetVideoModes,
+ /** @export */
+ glfwInit: _glfwInit,
+ /** @export */
+ glfwMakeContextCurrent: _glfwMakeContextCurrent,
+ /** @export */
+ glfwSetCharCallback: _glfwSetCharCallback,
+ /** @export */
+ glfwSetCursorEnterCallback: _glfwSetCursorEnterCallback,
+ /** @export */
+ glfwSetCursorPosCallback: _glfwSetCursorPosCallback,
+ /** @export */
+ glfwSetDropCallback: _glfwSetDropCallback,
+ /** @export */
+ glfwSetErrorCallback: _glfwSetErrorCallback,
+ /** @export */
+ glfwSetKeyCallback: _glfwSetKeyCallback,
+ /** @export */
+ glfwSetMouseButtonCallback: _glfwSetMouseButtonCallback,
+ /** @export */
+ glfwSetScrollCallback: _glfwSetScrollCallback,
+ /** @export */
+ glfwSetWindowContentScaleCallback: _glfwSetWindowContentScaleCallback,
+ /** @export */
+ glfwSetWindowFocusCallback: _glfwSetWindowFocusCallback,
+ /** @export */
+ glfwSetWindowIconifyCallback: _glfwSetWindowIconifyCallback,
+ /** @export */
+ glfwSetWindowShouldClose: _glfwSetWindowShouldClose,
+ /** @export */
+ glfwSetWindowSize: _glfwSetWindowSize,
+ /** @export */
+ glfwSetWindowSizeCallback: _glfwSetWindowSizeCallback,
+ /** @export */
+ glfwSwapBuffers: _glfwSwapBuffers,
+ /** @export */
+ glfwTerminate: _glfwTerminate,
+ /** @export */
+ glfwWindowHint: _glfwWindowHint
+};
+
+
+// include: postamble.js
+// === Auto-generated postamble setup entry stuff ===
+
+var calledRun;
+
+function callMain() {
+ assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
+ assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called');
+
+ var entryFunction = _main;
+
+ var argc = 0;
+ var argv = 0;
+
+ try {
+
+ var ret = entryFunction(argc, argv);
+
+ // if we're not running an evented main loop, it's time to exit
+ exitJS(ret, /* implicit = */ true);
+ return ret;
+ } catch (e) {
+ return handleException(e);
+ }
+}
+
+function stackCheckInit() {
+ // This is normally called automatically during __wasm_call_ctors but need to
+ // get these values before even running any of the ctors so we call it redundantly
+ // here.
+ _emscripten_stack_init();
+ // TODO(sbc): Move writeStackCookie to native to to avoid this.
+ writeStackCookie();
+}
+
+function run() {
+
+ if (runDependencies > 0) {
+ dependenciesFulfilled = run;
+ return;
+ }
+
+ stackCheckInit();
+
+ preRun();
+
+ // a preRun added a dependency, run will be called later
+ if (runDependencies > 0) {
+ dependenciesFulfilled = run;
+ return;
+ }
+
+ function doRun() {
+ // run may have just been called through dependencies being fulfilled just in this very frame,
+ // or while the async setStatus time below was happening
+ assert(!calledRun);
+ calledRun = true;
+ Module['calledRun'] = true;
+
+ if (ABORT) return;
+
+ initRuntime();
+
+ preMain();
+
+ Module['onRuntimeInitialized']?.();
+ consumedModuleProp('onRuntimeInitialized');
+
+ var noInitialRun = Module['noInitialRun'] || false;
+ if (!noInitialRun) callMain();
+
+ postRun();
+ }
+
+ if (Module['setStatus']) {
+ Module['setStatus']('Running...');
+ setTimeout(() => {
+ setTimeout(() => Module['setStatus'](''), 1);
+ doRun();
+ }, 1);
+ } else
+ {
+ doRun();
+ }
+ checkStackCookie();
+}
+
+function checkUnflushedContent() {
+ // Compiler settings do not allow exiting the runtime, so flushing
+ // the streams is not possible. but in ASSERTIONS mode we check
+ // if there was something to flush, and if so tell the user they
+ // should request that the runtime be exitable.
+ // Normally we would not even include flush() at all, but in ASSERTIONS
+ // builds we do so just for this check, and here we see if there is any
+ // content to flush, that is, we check if there would have been
+ // something a non-ASSERTIONS build would have not seen.
+ // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
+ // mode (which has its own special function for this; otherwise, all
+ // the code is inside libc)
+ var oldOut = out;
+ var oldErr = err;
+ var has = false;
+ out = err = (x) => {
+ has = true;
+ }
+ try { // it doesn't matter if it fails
+ _fflush(0);
+ // also flush in the JS FS layer
+ for (var name of ['stdout', 'stderr']) {
+ var info = FS.analyzePath('/dev/' + name);
+ if (!info) return;
+ var stream = info.object;
+ var rdev = stream.rdev;
+ var tty = TTY.ttys[rdev];
+ if (tty?.output?.length) {
+ has = true;
+ }
+ }
+ } catch(e) {}
+ out = oldOut;
+ err = oldErr;
+ if (has) {
+ warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
+ }
+}
+
+var wasmExports;
+
+// With async instantation wasmExports is assigned asynchronously when the
+// instance is received.
+createWasm();
+
+run();
+
+// end include: postamble.js
+
diff --git a/projects/percolation/index.wasm b/projects/percolation/index.wasm
new file mode 100755
index 0000000..7c598ff
Binary files /dev/null and b/projects/percolation/index.wasm differ
diff --git a/projects/percolation/script.js b/projects/percolation/script.js
new file mode 100644
index 0000000..6780046
--- /dev/null
+++ b/projects/percolation/script.js
@@ -0,0 +1,78 @@
+const statusElement = document.getElementById('status');
+const progressElement = document.getElementById('progress');
+const canvasElement = document.getElementById('canvas');
+const outputElement = document.getElementById('output');
+const fullscreenButton = document.getElementById('fullscreenButton');
+
+outputElement.value = '';
+
+canvasElement.addEventListener('webglcontextlost', (event) => {
+ event.preventDefault();
+ setStatus('WebGL context lost. Reload the page to restart the simulation.');
+}, false);
+
+function setStatus(text) {
+ if (!setStatus.last) {
+ setStatus.last = { time: Date.now(), text: '' };
+ }
+
+ if (text === setStatus.last.text) {
+ return;
+ }
+
+ const match = text && text.match(/([^(]+)\((\d+(?:\.\d+)?)\/(\d+)\)/);
+ const now = Date.now();
+
+ if (match && now - setStatus.last.time < 30) {
+ return;
+ }
+
+ setStatus.last.time = now;
+ setStatus.last.text = text;
+
+ if (match) {
+ statusElement.textContent = match[1].trim();
+ progressElement.value = Number.parseInt(match[2], 10) * 100;
+ progressElement.max = Number.parseInt(match[3], 10) * 100;
+ progressElement.hidden = false;
+ } else {
+ statusElement.textContent = text || '';
+ progressElement.hidden = !text;
+ if (!text) {
+ progressElement.removeAttribute('value');
+ }
+ }
+}
+
+var Module = {
+ canvas: canvasElement,
+ print: (...args) => {
+ console.log(...args);
+ outputElement.value += `${args.join(' ')}\n`;
+ outputElement.scrollTop = outputElement.scrollHeight;
+ },
+ printErr: (...args) => {
+ console.error(...args);
+ outputElement.value += `[err] ${args.join(' ')}\n`;
+ outputElement.scrollTop = outputElement.scrollHeight;
+ },
+ setStatus,
+ totalDependencies: 0,
+ monitorRunDependencies(left) {
+ this.totalDependencies = Math.max(this.totalDependencies, left);
+ setStatus(left ? `Preparing... (${this.totalDependencies - left}/${this.totalDependencies})` : 'Running...');
+ if (!left) {
+ setTimeout(() => setStatus(''), 250);
+ }
+ }
+};
+
+fullscreenButton.addEventListener('click', () => {
+ if (typeof Module.requestFullscreen === 'function') {
+ Module.requestFullscreen(false, false);
+ }
+});
+
+globalThis.onerror = () => {
+ setStatus('Exception thrown, see JavaScript console');
+};
\ No newline at end of file
diff --git a/projects/percolation/style.css b/projects/percolation/style.css
new file mode 100644
index 0000000..867fafa
--- /dev/null
+++ b/projects/percolation/style.css
@@ -0,0 +1,197 @@
+* {
+ margin: 0;
+ padding: 0;
+ box-sizing: border-box;
+}
+
+body {
+ background: white;
+ color: black;
+ font-family: Arial, sans-serif;
+ font-size: 16px;
+ line-height: 1.6;
+ padding: 20px;
+}
+
+.container {
+ max-width: 900px;
+ margin: 0 auto;
+}
+
+header {
+ text-align: center;
+ margin-bottom: 30px;
+ border-bottom: 1px solid #ccc;
+ padding-bottom: 20px;
+}
+
+h1 {
+ font-size: 2.5rem;
+ margin-bottom: 10px;
+}
+
+h2 {
+ font-size: 1.8rem;
+ margin: 20px 0 15px;
+}
+
+h3 {
+ font-size: 1.3rem;
+ margin: 15px 0;
+}
+
+p {
+ margin-bottom: 15px;
+ color: #333;
+}
+
+.subtitle {
+ color: #666;
+}
+
+.back-button {
+ display: inline-block;
+ margin-bottom: 20px;
+ padding: 10px 15px;
+ background: #f0f0f0;
+ color: black;
+ text-decoration: none;
+ border: 1px solid #ccc;
+ border-radius: 4px;
+}
+
+.back-button:hover,
+.action-button:hover {
+ background: #e0e0e0;
+}
+
+.info-box {
+ background: #f9f9f9;
+ border-left: 4px solid #333;
+ padding: 15px;
+ margin: 20px 0;
+}
+
+.canvas-container {
+ background: #f9f9f9;
+ border: 1px solid #ddd;
+ border-radius: 4px;
+ padding: 20px;
+ margin: 30px 0;
+}
+
+.canvas-toolbar {
+ display: flex;
+ justify-content: space-between;
+ align-items: center;
+ gap: 12px;
+ margin-bottom: 15px;
+ flex-wrap: wrap;
+}
+
+.canvas-toolbar p {
+ margin: 0;
+ color: #666;
+ font-size: 0.95rem;
+}
+
+.action-button {
+ padding: 8px 12px;
+ background: #f0f0f0;
+ color: black;
+ border: 1px solid #ccc;
+ border-radius: 4px;
+ cursor: pointer;
+ font: inherit;
+}
+
+.canvas-shell {
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ min-height: 500px;
+ overflow: auto;
+ background: white;
+ border: 1px solid #ddd;
+}
+
+#canvas {
+ display: block;
+ margin: 0 auto;
+ max-width: 100%;
+ height: auto;
+ background: black;
+ outline: none;
+}
+
+.status {
+ margin-top: 15px;
+ min-height: 24px;
+ color: #666;
+}
+
+progress {
+ width: 100%;
+ height: 16px;
+ margin-top: 10px;
+}
+
+progress[hidden] {
+ display: none;
+}
+
+details {
+ margin-top: 15px;
+}
+
+.visually-hidden {
+ position: absolute;
+ width: 1px;
+ height: 1px;
+ padding: 0;
+ margin: -1px;
+ overflow: hidden;
+ clip: rect(0, 0, 0, 0);
+ white-space: nowrap;
+ border: 0;
+}
+
+textarea {
+ width: 100%;
+ min-height: 120px;
+ margin-top: 10px;
+ padding: 10px;
+ border: 1px solid #ddd;
+ font-family: "Courier New", monospace;
+ font-size: 0.9rem;
+ resize: vertical;
+ background: white;
+ color: black;
+}
+
+footer {
+ text-align: center;
+ margin-top: 40px;
+ padding-top: 20px;
+ border-top: 1px solid #ccc;
+ font-size: 0.85rem;
+ color: #666;
+}
+
+@media (max-width: 768px) {
+ body {
+ padding: 16px;
+ }
+
+ h1 {
+ font-size: 2rem;
+ }
+
+ .canvas-container {
+ padding: 15px;
+ }
+
+ .canvas-shell {
+ min-height: 360px;
+ }
+}