Tidy up
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@@ -12,14 +12,14 @@ A camera involves
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3. A right direction
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4. An up direction
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Calculating a camera direction can be achieved using Euler angles, **pitch**, **yaw** and **roll** .
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Calculating a camera direction can be achieved using Euler angles, **pitch**, **yaw** and **roll**.
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- Pitch rotates the camera on the x axis
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- Think of a plane pointing its nose to the floor or to the sky
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- Think of a plane pointing its nose to the floor or to the sky
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- Yaw rotates the camera on the y axis
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- Think a plane moving the nose left to right keeping the wings parallel with the ground
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- Think of a plane moving the nose left to right keeping the wings parallel with the ground
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- Roll rotates the camera on the z axis
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- Think tilting the plane’s wings left and right, but not changing the direction of the nose
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- Think of tilting the plane’s wings left and right, but not changing the direction of the nose
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#### Model-Viewer Camera
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@@ -49,7 +49,7 @@ The camera has a position in world space and a focus direction `front`, which ca
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We can move this kind of camera, forward, backward, left and right along with pitch, roll and yaw.
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The camera is at the center of the sphere, and the model moves around the edge of the sphere.
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The camera is at the centre of the sphere, and the model moves around the edge of the sphere.
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A unit vector points from the camera to the model as the front direction of the camera
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