20/11/20

## File System Views

### User View

A **user view** that defines a file system in terms of the **abstractions** that the operating system provides

An **implementation view** that defined the file system in terms of its **low level implementation**

**Important aspects of the user view**

> * The **file abstraction** which **hides** implementation details from the user
> * File **naming policies**, user file **attributes** (size, protection, owner etc)
>   * There are also **system attributes** for files (e.g. non-human readable, archive flag, temp flag)
> * **Directory structures** and organisation
> * **System calls** to interact with the file system
>
> The user view defines how the file system looks to regular users and relates to **abstractions**.

#### File Types

Many OS's support several types of file. Both windows and Unix have regular files and directories:

* **Regular files** contain user data in **ASCII** or **binary** format
* **Directories** group files together (but are files on an implementation level) 

Unix also has character and block special files:

* **Character special files** are used to model **serial I/O devices** (keyboards, printers etc)
* **Block special files** are used to model drives

### System Calls

File Control Blocks (FCBs) are kernel data structures (they are protected and only accessible in kernel mode)

* Allowing user applications to access them directly could compromise their integrity
* System calls enable a **user application** to **ask the OS** to carry out an action on it's behalf (in kernel mode)
* There are **two different categories** of **system calls**
  * **File manipulation**: `open()`, `close()`, `read()`, `write()` ...
  * **Directory manipulation**: `create()`, `delete()`, `rename()`, `link()` ...

### File Structures

**Single level**: all files are in the same directory (good enough for basic consumer electronics)

**Two or multiple level directories**: tree structures

* **Absolute path name**: from the root of the file system
* **Relative path name**: the current working directory is used as the starting point

**Directed acyclic graph (DAG)**: allows files to be shared (links files or sub-directories) but **cycles are forbidden**

**Generic graph structure**: Links and cycles can exist.

The use of **DAG** and **generic graph structures** results in **significant complications** in the implementation 

* Trees are a DAG with the restriction that a child can only have one parent and don't contain cycles. 

When searching the file system:

* Cycles can result in **infinite loops**
* Sub-trees can be **traversed multiple times**
* Files have **multiple absolute file names**
* Deleting files becomes a lot more complicated
  * Links may no longer point to a file
  * Inaccessible cycles may exist
* A garbage collection scheme may be required to remove files that are no longer accessible from the file system tree.

#### Directory Implementations

Directories contain a list of **human readable file names** that are mapped onto **unique identifiers** and **disk locations**

* They provide a mapping of the logical file onto the physical location

Retrieving a file comes down to **searching the directory file** as fast as possible:

* A **simple random order of directory** entries might be insufficient (search time is linear as a function of the number of entries)
* Indexes or **hash tables** can be used.
* They can store all **file related attributes** (file name, disk address - Windows) or they can **contain a pointer** to the data structure that contains the details of the file (Unix)

![directory files](/lectures/osc/assets/b2.png)

##### System Calls

Similar to files, **directories** are manipulated using **system calls**

* `create/delete`: new directory is created/deleted.
* `opendir, closeddir`: add/free directory to/from internal tables
* `readdir`: return the next entry in the directory file

**Directories** are **special files** that **group files** together and of which the **structure is defined** by the **file system**

* A bit is set to indicate that they are directories
* In Linux when you create a directory, two files are in that directory that the user has no control over. These files are represented as `.` and `..`
  * `.` - a file dealing with file permissions
  * `..` - represents the parent directory (`cd ..`)

##### Implementation

> Regardless of the type of file system, a number of **additional considerations** need to be made
>
> * **Disk Partitions**, **partition tables**, **boot sectors** etc
> * Free **space management**
> * System wide and per process **file tables**
>
> **Low level formatting** writes sectors to the disk
>
> **High level formatting** imposes a file system on top of this (using **blocks** that can cover multiple **sectors**)

### Partitions

Disks are usually divided into **multiple partitions**

* An independent file system may exist on each partiton

**Master Boot Record** 

* Located as the start of the entire drive
* Used to boot the computer (BIOS reads and executes MBR)
* Contains **partition table** at its end with **active partition**.
* One partition is listed as **active** containing a boot block to load the operating system.

![master boot record](assets/b3.png)

#### Unix Partition

> The partition contains
>
> * The partition **boot block**:
>   * Contains code to boot the OS
>   * Every partition has a boot block - even if it does not contain an OS
> * **Super block** contains the partitions details e.g. partition size, number of blocks, I-node table etc
> * **Free space management** contains a bitmap or linked list that indicates the free blocks.
>   * A linked list of disk blocks (also known as grouping)
>   * We use free blocks to hold the **number of the free blocks**. Since the free list shrinks when the disk becomes full, this is not wasted space
>   * **Blocks are linked together**. The size of the list **grows with the size of the disk** and **shrinks with the size of the blocks**
>   * Linked lists can be modified by **keeping track of the number of consecutive free blocks** for each entry (known as counting)
> * **I-Nodes**: An array of data structures, one per file, telling all about the files
> * **Root directory**: the top of the file-system tree
> * **Data**: files and directories

![unix partition composition](/lectures/osc/assets/b4.png)

![Free block management](/lectures/osc/assets/b5.png)

Free space management with linked list (on the left) and bitmaps (on the right)

**Bitmaps**

* Require extra space
* Keeping it in main memory is possible but only for small disk

**Linked lists**

* No wasted disk space
* We only need to keep in memory one block of pointers (load a new block when needed)

Apart from the free space memory tables, there is a number of key data structures stored in memory:

* An in-memory mount table (table with different partitions that have been mounted)
* An in-memory directory cache of recently accessed directory information
* A **system-wide open file table**, containing a copy of the FCB for every currently open file in the system, including location on disk, file size and **open count** (number of processes that use the file)
* A **per-process open file table**, containing a pointer to the system open file table.

![file tables](/lectures/osc/assets/b6.png)

![opening & reading a file](/lectures/osc/assets/b7.png)





