Files
havox/projects/percolation/index.js
John Gatward c50e97987b percolation
2026-03-17 15:48:13 +00:00

10121 lines
363 KiB
JavaScript

// include: shell.js
// include: minimum_runtime_check.js
(function() {
// "30.0.0" -> 300000
function humanReadableVersionToPacked(str) {
str = str.split('-')[0]; // Remove any trailing part from e.g. "12.53.3-alpha"
var vers = str.split('.').slice(0, 3);
while(vers.length < 3) vers.push('00');
vers = vers.map((n, i, arr) => n.padStart(2, '0'));
return vers.join('');
}
// 300000 -> "30.0.0"
var packedVersionToHumanReadable = n => [n / 10000 | 0, (n / 100 | 0) % 100, n % 100].join('.');
var TARGET_NOT_SUPPORTED = 2147483647;
// Note: We use a typeof check here instead of optional chaining using
// globalThis because older browsers might not have globalThis defined.
var currentNodeVersion = typeof process !== 'undefined' && process.versions?.node ? humanReadableVersionToPacked(process.versions.node) : TARGET_NOT_SUPPORTED;
if (currentNodeVersion < 160000) {
throw new Error(`This emscripten-generated code requires node v${ packedVersionToHumanReadable(160000) } (detected v${packedVersionToHumanReadable(currentNodeVersion)})`);
}
var userAgent = typeof navigator !== 'undefined' && navigator.userAgent;
if (!userAgent) {
return;
}
var currentSafariVersion = userAgent.includes("Safari/") && !userAgent.includes("Chrome/") && userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/) ? humanReadableVersionToPacked(userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]) : TARGET_NOT_SUPPORTED;
if (currentSafariVersion < 150000) {
throw new Error(`This emscripten-generated code requires Safari v${ packedVersionToHumanReadable(150000) } (detected v${currentSafariVersion})`);
}
var currentFirefoxVersion = userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
if (currentFirefoxVersion < 79) {
throw new Error(`This emscripten-generated code requires Firefox v79 (detected v${currentFirefoxVersion})`);
}
var currentChromeVersion = userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED;
if (currentChromeVersion < 85) {
throw new Error(`This emscripten-generated code requires Chrome v85 (detected v${currentChromeVersion})`);
}
})();
// end include: minimum_runtime_check.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module != 'undefined' ? Module : {};
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = !!globalThis.window;
var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope;
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
// In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there
// before the page load. In non-MODULARIZE modes generate it here.
var _scriptName = globalThis.document?.currentScript?.src;
if (typeof __filename != 'undefined') { // Node
_scriptName = __filename;
} else
if (ENVIRONMENT_IS_WORKER) {
_scriptName = self.location.href;
}
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
if (ENVIRONMENT_IS_NODE) {
const isNode = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
if (!isNode) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
// These modules will usually be used on Node.js. Load them eagerly to avoid
// the complexity of lazy-loading.
var fs = require('node:fs');
scriptDirectory = __dirname + '/';
// include: node_shell_read.js
readBinary = (filename) => {
// We need to re-wrap `file://` strings to URLs.
filename = isFileURI(filename) ? new URL(filename) : filename;
var ret = fs.readFileSync(filename);
assert(Buffer.isBuffer(ret));
return ret;
};
readAsync = async (filename, binary = true) => {
// See the comment in the `readBinary` function.
filename = isFileURI(filename) ? new URL(filename) : filename;
var ret = fs.readFileSync(filename, binary ? undefined : 'utf8');
assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string');
return ret;
};
// end include: node_shell_read.js
if (process.argv.length > 1) {
thisProgram = process.argv[1].replace(/\\/g, '/');
}
arguments_ = process.argv.slice(2);
// MODULARIZE will export the module in the proper place outside, we don't need to export here
if (typeof module != 'undefined') {
module['exports'] = Module;
}
quit_ = (status, toThrow) => {
process.exitCode = status;
throw toThrow;
};
} else
if (ENVIRONMENT_IS_SHELL) {
} else
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
try {
scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
} catch {
// Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
// infer anything from them.
}
if (!(globalThis.window || globalThis.WorkerGlobalScope)) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
{
// include: web_or_worker_shell_read.js
if (ENVIRONMENT_IS_WORKER) {
readBinary = (url) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
};
}
readAsync = async (url) => {
// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
// See https://github.com/github/fetch/pull/92#issuecomment-140665932
// Cordova or Electron apps are typically loaded from a file:// url.
// So use XHR on webview if URL is a file URL.
if (isFileURI(url)) {
return new Promise((resolve, reject) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = () => {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
resolve(xhr.response);
return;
}
reject(xhr.status);
};
xhr.onerror = reject;
xhr.send(null);
});
}
var response = await fetch(url, { credentials: 'same-origin' });
if (response.ok) {
return response.arrayBuffer();
}
throw new Error(response.status + ' : ' + response.url);
};
// end include: web_or_worker_shell_read.js
}
} else
{
throw new Error('environment detection error');
}
var out = console.log.bind(console);
var err = console.error.bind(console);
var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
// perform assertions in shell.js after we set up out() and err(), as otherwise
// if an assertion fails it cannot print the message
assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary;
if (!globalThis.WebAssembly) {
err('no native wasm support detected');
}
// Wasm globals
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
// don't define it at all in release modes. This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed' + (text ? ': ' + text : ''));
}
}
// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
/**
* Indicates whether filename is delivered via file protocol (as opposed to http/https)
* @noinline
*/
var isFileURI = (filename) => filename.startsWith('file://');
// include: runtime_common.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
var max = _emscripten_stack_get_end();
assert((max & 3) == 0);
// If the stack ends at address zero we write our cookies 4 bytes into the
// stack. This prevents interference with SAFE_HEAP and ASAN which also
// monitor writes to address zero.
if (max == 0) {
max += 4;
}
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
HEAPU32[((max)>>2)] = 0x02135467;
HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE;
// Also test the global address 0 for integrity.
HEAPU32[((0)>>2)] = 1668509029;
}
function checkStackCookie() {
if (ABORT) return;
var max = _emscripten_stack_get_end();
// See writeStackCookie().
if (max == 0) {
max += 4;
}
var cookie1 = HEAPU32[((max)>>2)];
var cookie2 = HEAPU32[(((max)+(4))>>2)];
if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
}
// Also test the global address 0 for integrity.
if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) {
abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
}
}
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times
// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
// TODO(sbc): Make this configurable somehow. Its not always convenient for
// logging to show up as warnings.
console.warn(...args);
}
// Endianness check
(() => {
var h16 = new Int16Array(1);
var h8 = new Int8Array(h16.buffer);
h16[0] = 0x6373;
if (h8[0] !== 0x73 || h8[1] !== 0x63) abort('Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)');
})();
function consumedModuleProp(prop) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
set() {
abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);
}
});
}
}
function makeInvalidEarlyAccess(name) {
return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`);
}
function ignoredModuleProp(prop) {
if (Object.getOwnPropertyDescriptor(Module, prop)) {
abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
}
}
// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
return name === 'FS_createPath' ||
name === 'FS_createDataFile' ||
name === 'FS_createPreloadedFile' ||
name === 'FS_preloadFile' ||
name === 'FS_unlink' ||
name === 'addRunDependency' ||
// The old FS has some functionality that WasmFS lacks.
name === 'FS_createLazyFile' ||
name === 'FS_createDevice' ||
name === 'removeRunDependency';
}
/**
* Intercept access to a symbols in the global symbol. This enables us to give
* informative warnings/errors when folks attempt to use symbols they did not
* include in their build, or no symbols that no longer exist.
*
* We don't define this in MODULARIZE mode since in that mode emscripten symbols
* are never placed in the global scope.
*/
function hookGlobalSymbolAccess(sym, func) {
if (!Object.getOwnPropertyDescriptor(globalThis, sym)) {
Object.defineProperty(globalThis, sym, {
configurable: true,
get() {
func();
return undefined;
}
});
}
}
function missingGlobal(sym, msg) {
hookGlobalSymbolAccess(sym, () => {
warnOnce(`\`${sym}\` is no longer defined by emscripten. ${msg}`);
});
}
missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
missingGlobal('asm', 'Please use wasmExports instead');
function missingLibrarySymbol(sym) {
hookGlobalSymbolAccess(sym, () => {
// Can't `abort()` here because it would break code that does runtime
// checks. e.g. `if (typeof SDL === 'undefined')`.
var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
// DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
// library.js, which means $name for a JS name with no prefix, or name
// for a JS name like _name.
var librarySymbol = sym;
if (!librarySymbol.startsWith('_')) {
librarySymbol = '$' + sym;
}
msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
warnOnce(msg);
});
// Any symbol that is not included from the JS library is also (by definition)
// not exported on the Module object.
unexportedRuntimeSymbol(sym);
}
function unexportedRuntimeSymbol(sym) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Object.defineProperty(Module, sym, {
configurable: true,
get() {
var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
abort(msg);
},
});
}
}
// end include: runtime_debug.js
// Memory management
var
/** @type {!Int8Array} */
HEAP8,
/** @type {!Uint8Array} */
HEAPU8,
/** @type {!Int16Array} */
HEAP16,
/** @type {!Uint16Array} */
HEAPU16,
/** @type {!Int32Array} */
HEAP32,
/** @type {!Uint32Array} */
HEAPU32,
/** @type {!Float32Array} */
HEAPF32,
/** @type {!Float64Array} */
HEAPF64;
// BigInt64Array type is not correctly defined in closure
var
/** not-@type {!BigInt64Array} */
HEAP64,
/* BigUint64Array type is not correctly defined in closure
/** not-@type {!BigUint64Array} */
HEAPU64;
var runtimeInitialized = false;
function updateMemoryViews() {
var b = wasmMemory.buffer;
HEAP8 = new Int8Array(b);
HEAP16 = new Int16Array(b);
HEAPU8 = new Uint8Array(b);
HEAPU16 = new Uint16Array(b);
HEAP32 = new Int32Array(b);
HEAPU32 = new Uint32Array(b);
HEAPF32 = new Float32Array(b);
HEAPF64 = new Float64Array(b);
HEAP64 = new BigInt64Array(b);
HEAPU64 = new BigUint64Array(b);
}
// include: memoryprofiler.js
// end include: memoryprofiler.js
// end include: runtime_common.js
assert(globalThis.Int32Array && globalThis.Float64Array && Int32Array.prototype.subarray && Int32Array.prototype.set,
'JS engine does not provide full typed array support');
function preRun() {
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
consumedModuleProp('preRun');
// Begin ATPRERUNS hooks
callRuntimeCallbacks(onPreRuns);
// End ATPRERUNS hooks
}
function initRuntime() {
assert(!runtimeInitialized);
runtimeInitialized = true;
checkStackCookie();
// Begin ATINITS hooks
if (!Module['noFSInit'] && !FS.initialized) FS.init();
TTY.init();
// End ATINITS hooks
wasmExports['__wasm_call_ctors']();
// Begin ATPOSTCTORS hooks
FS.ignorePermissions = false;
// End ATPOSTCTORS hooks
}
function preMain() {
checkStackCookie();
// No ATMAINS hooks
}
function postRun() {
checkStackCookie();
// PThreads reuse the runtime from the main thread.
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
consumedModuleProp('postRun');
// Begin ATPOSTRUNS hooks
callRuntimeCallbacks(onPostRuns);
// End ATPOSTRUNS hooks
}
/** @param {string|number=} what */
function abort(what) {
Module['onAbort']?.(what);
what = 'Aborted(' + what + ')';
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// FIXME This approach does not work in Wasm EH because it currently does not assume
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
// a trap or not based on a hidden field within the object. So at the moment
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
// allows this in the wasm spec.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// definition for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */
var e = new WebAssembly.RuntimeError(what);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
function createExportWrapper(name, nargs) {
return (...args) => {
assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
var f = wasmExports[name];
assert(f, `exported native function \`${name}\` not found`);
// Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
return f(...args);
};
}
var wasmBinaryFile;
function findWasmBinary() {
return locateFile('index.wasm');
}
function getBinarySync(file) {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
}
// Throwing a plain string here, even though it not normally advisable since
// this gets turning into an `abort` in instantiateArrayBuffer.
throw 'both async and sync fetching of the wasm failed';
}
async function getWasmBinary(binaryFile) {
// If we don't have the binary yet, load it asynchronously using readAsync.
if (!wasmBinary) {
// Fetch the binary using readAsync
try {
var response = await readAsync(binaryFile);
return new Uint8Array(response);
} catch {
// Fall back to getBinarySync below;
}
}
// Otherwise, getBinarySync should be able to get it synchronously
return getBinarySync(binaryFile);
}
async function instantiateArrayBuffer(binaryFile, imports) {
try {
var binary = await getWasmBinary(binaryFile);
var instance = await WebAssembly.instantiate(binary, imports);
return instance;
} catch (reason) {
err(`failed to asynchronously prepare wasm: ${reason}`);
// Warn on some common problems.
if (isFileURI(binaryFile)) {
err(`warning: Loading from a file URI (${binaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
}
abort(reason);
}
}
async function instantiateAsync(binary, binaryFile, imports) {
if (!binary
// Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
&& !isFileURI(binaryFile)
// Avoid instantiateStreaming() on Node.js environment for now, as while
// Node.js v18.1.0 implements it, it does not have a full fetch()
// implementation yet.
//
// Reference:
// https://github.com/emscripten-core/emscripten/pull/16917
&& !ENVIRONMENT_IS_NODE
) {
try {
var response = fetch(binaryFile, { credentials: 'same-origin' });
var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
return instantiationResult;
} catch (reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err(`wasm streaming compile failed: ${reason}`);
err('falling back to ArrayBuffer instantiation');
// fall back of instantiateArrayBuffer below
};
}
return instantiateArrayBuffer(binaryFile, imports);
}
function getWasmImports() {
// prepare imports
var imports = {
'env': wasmImports,
'wasi_snapshot_preview1': wasmImports,
};
return imports;
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
wasmExports = instance.exports;
assignWasmExports(wasmExports);
updateMemoryViews();
removeRunDependency('wasm-instantiate');
return wasmExports;
}
addRunDependency('wasm-instantiate');
// Prefer streaming instantiation if available.
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above PTHREADS-enabled path.
return receiveInstance(result['instance']);
}
var info = getWasmImports();
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to
// run the instantiation parallel to any other async startup actions they are
// performing.
// Also pthreads and wasm workers initialize the wasm instance through this
// path.
if (Module['instantiateWasm']) {
return new Promise((resolve, reject) => {
try {
Module['instantiateWasm'](info, (inst, mod) => {
resolve(receiveInstance(inst, mod));
});
} catch(e) {
err(`Module.instantiateWasm callback failed with error: ${e}`);
reject(e);
}
});
}
wasmBinaryFile ??= findWasmBinary();
var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
var exports = receiveInstantiationResult(result);
return exports;
}
// end include: preamble.js
// Begin JS library code
class ExitStatus {
name = 'ExitStatus';
constructor(status) {
this.message = `Program terminated with exit(${status})`;
this.status = status;
}
}
var callRuntimeCallbacks = (callbacks) => {
while (callbacks.length > 0) {
// Pass the module as the first argument.
callbacks.shift()(Module);
}
};
var onPostRuns = [];
var addOnPostRun = (cb) => onPostRuns.push(cb);
var onPreRuns = [];
var addOnPreRun = (cb) => onPreRuns.push(cb);
var runDependencies = 0;
var dependenciesFulfilled = null;
var runDependencyTracking = {
};
var runDependencyWatcher = null;
var removeRunDependency = (id) => {
runDependencies--;
Module['monitorRunDependencies']?.(runDependencies);
assert(id, 'removeRunDependency requires an ID');
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
};
var addRunDependency = (id) => {
runDependencies++;
Module['monitorRunDependencies']?.(runDependencies);
assert(id, 'addRunDependency requires an ID')
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && globalThis.setInterval) {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(() => {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err('still waiting on run dependencies:');
}
err(`dependency: ${dep}`);
}
if (shown) {
err('(end of list)');
}
}, 10000);
// Prevent this timer from keeping the runtime alive if nothing
// else is.
runDependencyWatcher.unref?.()
}
};
/**
* @param {number} ptr
* @param {string} type
*/
function getValue(ptr, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': return HEAP8[ptr];
case 'i8': return HEAP8[ptr];
case 'i16': return HEAP16[((ptr)>>1)];
case 'i32': return HEAP32[((ptr)>>2)];
case 'i64': return HEAP64[((ptr)>>3)];
case 'float': return HEAPF32[((ptr)>>2)];
case 'double': return HEAPF64[((ptr)>>3)];
case '*': return HEAPU32[((ptr)>>2)];
default: abort(`invalid type for getValue: ${type}`);
}
}
var noExitRuntime = true;
var ptrToString = (ptr) => {
assert(typeof ptr === 'number', `ptrToString expects a number, got ${typeof ptr}`);
// Convert to 32-bit unsigned value
ptr >>>= 0;
return '0x' + ptr.toString(16).padStart(8, '0');
};
/**
* @param {number} ptr
* @param {number} value
* @param {string} type
*/
function setValue(ptr, value, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': HEAP8[ptr] = value; break;
case 'i8': HEAP8[ptr] = value; break;
case 'i16': HEAP16[((ptr)>>1)] = value; break;
case 'i32': HEAP32[((ptr)>>2)] = value; break;
case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break;
case 'float': HEAPF32[((ptr)>>2)] = value; break;
case 'double': HEAPF64[((ptr)>>3)] = value; break;
case '*': HEAPU32[((ptr)>>2)] = value; break;
default: abort(`invalid type for setValue: ${type}`);
}
}
var stackRestore = (val) => __emscripten_stack_restore(val);
var stackSave = () => _emscripten_stack_get_current();
var warnOnce = (text) => {
warnOnce.shown ||= {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
err(text);
}
};
var UTF8Decoder = globalThis.TextDecoder && new TextDecoder();
var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => {
var maxIdx = idx + maxBytesToRead;
if (ignoreNul) return maxIdx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on
// null terminator by itself.
// As a tiny code save trick, compare idx against maxIdx using a negation,
// so that maxBytesToRead=undefined/NaN means Infinity.
while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx;
return idx;
};
/**
* Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
* array that contains uint8 values, returns a copy of that string as a
* Javascript String object.
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number=} idx
* @param {number=} maxBytesToRead
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
* @return {string}
*/
var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => {
var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul);
// When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it.
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
}
var str = '';
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
return str;
};
/**
* Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
* emscripten HEAP, returns a copy of that string as a Javascript String object.
*
* @param {number} ptr
* @param {number=} maxBytesToRead - An optional length that specifies the
* maximum number of bytes to read. You can omit this parameter to scan the
* string until the first 0 byte. If maxBytesToRead is passed, and the string
* at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
* string will cut short at that byte index.
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
* @return {string}
*/
var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => {
assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : '';
};
var ___assert_fail = (condition, filename, line, func) =>
abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
var PATH = {
isAbs:(path) => path.charAt(0) === '/',
splitPath:(filename) => {
var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
return splitPathRe.exec(filename).slice(1);
},
normalizeArray:(parts, allowAboveRoot) => {
// if the path tries to go above the root, `up` ends up > 0
var up = 0;
for (var i = parts.length - 1; i >= 0; i--) {
var last = parts[i];
if (last === '.') {
parts.splice(i, 1);
} else if (last === '..') {
parts.splice(i, 1);
up++;
} else if (up) {
parts.splice(i, 1);
up--;
}
}
// if the path is allowed to go above the root, restore leading ..s
if (allowAboveRoot) {
for (; up; up--) {
parts.unshift('..');
}
}
return parts;
},
normalize:(path) => {
var isAbsolute = PATH.isAbs(path),
trailingSlash = path.slice(-1) === '/';
// Normalize the path
path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/');
if (!path && !isAbsolute) {
path = '.';
}
if (path && trailingSlash) {
path += '/';
}
return (isAbsolute ? '/' : '') + path;
},
dirname:(path) => {
var result = PATH.splitPath(path),
root = result[0],
dir = result[1];
if (!root && !dir) {
// No dirname whatsoever
return '.';
}
if (dir) {
// It has a dirname, strip trailing slash
dir = dir.slice(0, -1);
}
return root + dir;
},
basename:(path) => path && path.match(/([^\/]+|\/)\/*$/)[1],
join:(...paths) => PATH.normalize(paths.join('/')),
join2:(l, r) => PATH.normalize(l + '/' + r),
};
var initRandomFill = () => {
// This block is not needed on v19+ since crypto.getRandomValues is builtin
if (ENVIRONMENT_IS_NODE) {
var nodeCrypto = require('node:crypto');
return (view) => nodeCrypto.randomFillSync(view);
}
return (view) => crypto.getRandomValues(view);
};
var randomFill = (view) => {
// Lazily init on the first invocation.
(randomFill = initRandomFill())(view);
};
var PATH_FS = {
resolve:(...args) => {
var resolvedPath = '',
resolvedAbsolute = false;
for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
var path = (i >= 0) ? args[i] : FS.cwd();
// Skip empty and invalid entries
if (typeof path != 'string') {
throw new TypeError('Arguments to path.resolve must be strings');
} else if (!path) {
return ''; // an invalid portion invalidates the whole thing
}
resolvedPath = path + '/' + resolvedPath;
resolvedAbsolute = PATH.isAbs(path);
}
// At this point the path should be resolved to a full absolute path, but
// handle relative paths to be safe (might happen when process.cwd() fails)
resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/');
return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.';
},
relative:(from, to) => {
from = PATH_FS.resolve(from).slice(1);
to = PATH_FS.resolve(to).slice(1);
function trim(arr) {
var start = 0;
for (; start < arr.length; start++) {
if (arr[start] !== '') break;
}
var end = arr.length - 1;
for (; end >= 0; end--) {
if (arr[end] !== '') break;
}
if (start > end) return [];
return arr.slice(start, end - start + 1);
}
var fromParts = trim(from.split('/'));
var toParts = trim(to.split('/'));
var length = Math.min(fromParts.length, toParts.length);
var samePartsLength = length;
for (var i = 0; i < length; i++) {
if (fromParts[i] !== toParts[i]) {
samePartsLength = i;
break;
}
}
var outputParts = [];
for (var i = samePartsLength; i < fromParts.length; i++) {
outputParts.push('..');
}
outputParts = outputParts.concat(toParts.slice(samePartsLength));
return outputParts.join('/');
},
};
var FS_stdin_getChar_buffer = [];
var lengthBytesUTF8 = (str) => {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var c = str.charCodeAt(i); // possibly a lead surrogate
if (c <= 0x7F) {
len++;
} else if (c <= 0x7FF) {
len += 2;
} else if (c >= 0xD800 && c <= 0xDFFF) {
len += 4; ++i;
} else {
len += 3;
}
}
return len;
};
var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
// Parameter maxBytesToWrite is not optional. Negative values, 0, null,
// undefined and false each don't write out any bytes.
if (!(maxBytesToWrite > 0))
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
// and https://www.ietf.org/rfc/rfc2279.txt
// and https://tools.ietf.org/html/rfc3629
var u = str.codePointAt(i);
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 0xC0 | (u >> 6);
heap[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 0xE0 | (u >> 12);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
heap[outIdx++] = 0xF0 | (u >> 18);
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
// Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
// We need to manually skip over the second code unit for correct iteration.
i++;
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
};
/** @type {function(string, boolean=, number=)} */
var intArrayFromString = (stringy, dontAddNull, length) => {
var len = length > 0 ? length : lengthBytesUTF8(stringy)+1;
var u8array = new Array(len);
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
if (dontAddNull) u8array.length = numBytesWritten;
return u8array;
};
var FS_stdin_getChar = () => {
if (!FS_stdin_getChar_buffer.length) {
var result = null;
if (ENVIRONMENT_IS_NODE) {
// we will read data by chunks of BUFSIZE
var BUFSIZE = 256;
var buf = Buffer.alloc(BUFSIZE);
var bytesRead = 0;
// For some reason we must suppress a closure warning here, even though
// fd definitely exists on process.stdin, and is even the proper way to
// get the fd of stdin,
// https://github.com/nodejs/help/issues/2136#issuecomment-523649904
// This started to happen after moving this logic out of library_tty.js,
// so it is related to the surrounding code in some unclear manner.
/** @suppress {missingProperties} */
var fd = process.stdin.fd;
try {
bytesRead = fs.readSync(fd, buf, 0, BUFSIZE);
} catch(e) {
// Cross-platform differences: on Windows, reading EOF throws an
// exception, but on other OSes, reading EOF returns 0. Uniformize
// behavior by treating the EOF exception to return 0.
if (e.toString().includes('EOF')) bytesRead = 0;
else throw e;
}
if (bytesRead > 0) {
result = buf.slice(0, bytesRead).toString('utf-8');
}
} else
if (globalThis.window?.prompt) {
// Browser.
result = window.prompt('Input: '); // returns null on cancel
if (result !== null) {
result += '\n';
}
} else
{}
if (!result) {
return null;
}
FS_stdin_getChar_buffer = intArrayFromString(result, true);
}
return FS_stdin_getChar_buffer.shift();
};
var TTY = {
ttys:[],
init() {
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // currently, FS.init does not distinguish if process.stdin is a file or TTY
// // device, it always assumes it's a TTY device. because of this, we're forcing
// // process.stdin to UTF8 encoding to at least make stdin reading compatible
// // with text files until FS.init can be refactored.
// process.stdin.setEncoding('utf8');
// }
},
shutdown() {
// https://github.com/emscripten-core/emscripten/pull/1555
// if (ENVIRONMENT_IS_NODE) {
// // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
// // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
// // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
// // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
// // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
// process.stdin.pause();
// }
},
register(dev, ops) {
TTY.ttys[dev] = { input: [], output: [], ops: ops };
FS.registerDevice(dev, TTY.stream_ops);
},
stream_ops:{
open(stream) {
var tty = TTY.ttys[stream.node.rdev];
if (!tty) {
throw new FS.ErrnoError(43);
}
stream.tty = tty;
stream.seekable = false;
},
close(stream) {
// flush any pending line data
stream.tty.ops.fsync(stream.tty);
},
fsync(stream) {
stream.tty.ops.fsync(stream.tty);
},
read(stream, buffer, offset, length, pos /* ignored */) {
if (!stream.tty || !stream.tty.ops.get_char) {
throw new FS.ErrnoError(60);
}
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = stream.tty.ops.get_char(stream.tty);
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset+i] = result;
}
if (bytesRead) {
stream.node.atime = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
if (!stream.tty || !stream.tty.ops.put_char) {
throw new FS.ErrnoError(60);
}
try {
for (var i = 0; i < length; i++) {
stream.tty.ops.put_char(stream.tty, buffer[offset+i]);
}
} catch (e) {
throw new FS.ErrnoError(29);
}
if (length) {
stream.node.mtime = stream.node.ctime = Date.now();
}
return i;
},
},
default_tty_ops:{
get_char(tty) {
return FS_stdin_getChar();
},
put_char(tty, val) {
if (val === null || val === 10) {
out(UTF8ArrayToString(tty.output));
tty.output = [];
} else {
if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle.
}
},
fsync(tty) {
if (tty.output?.length > 0) {
out(UTF8ArrayToString(tty.output));
tty.output = [];
}
},
ioctl_tcgets(tty) {
// typical setting
return {
c_iflag: 25856,
c_oflag: 5,
c_cflag: 191,
c_lflag: 35387,
c_cc: [
0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00,
0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
]
};
},
ioctl_tcsets(tty, optional_actions, data) {
// currently just ignore
return 0;
},
ioctl_tiocgwinsz(tty) {
return [24, 80];
},
},
default_tty1_ops:{
put_char(tty, val) {
if (val === null || val === 10) {
err(UTF8ArrayToString(tty.output));
tty.output = [];
} else {
if (val != 0) tty.output.push(val);
}
},
fsync(tty) {
if (tty.output?.length > 0) {
err(UTF8ArrayToString(tty.output));
tty.output = [];
}
},
},
};
var mmapAlloc = (size) => {
abort('internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported');
};
var MEMFS = {
ops_table:null,
mount(mount) {
return MEMFS.createNode(null, '/', 16895, 0);
},
createNode(parent, name, mode, dev) {
if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
// not supported
throw new FS.ErrnoError(63);
}
MEMFS.ops_table ||= {
dir: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
lookup: MEMFS.node_ops.lookup,
mknod: MEMFS.node_ops.mknod,
rename: MEMFS.node_ops.rename,
unlink: MEMFS.node_ops.unlink,
rmdir: MEMFS.node_ops.rmdir,
readdir: MEMFS.node_ops.readdir,
symlink: MEMFS.node_ops.symlink
},
stream: {
llseek: MEMFS.stream_ops.llseek
}
},
file: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: {
llseek: MEMFS.stream_ops.llseek,
read: MEMFS.stream_ops.read,
write: MEMFS.stream_ops.write,
mmap: MEMFS.stream_ops.mmap,
msync: MEMFS.stream_ops.msync
}
},
link: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr,
readlink: MEMFS.node_ops.readlink
},
stream: {}
},
chrdev: {
node: {
getattr: MEMFS.node_ops.getattr,
setattr: MEMFS.node_ops.setattr
},
stream: FS.chrdev_stream_ops
}
};
var node = FS.createNode(parent, name, mode, dev);
if (FS.isDir(node.mode)) {
node.node_ops = MEMFS.ops_table.dir.node;
node.stream_ops = MEMFS.ops_table.dir.stream;
node.contents = {};
} else if (FS.isFile(node.mode)) {
node.node_ops = MEMFS.ops_table.file.node;
node.stream_ops = MEMFS.ops_table.file.stream;
// The actual number of bytes used in the typed array, as opposed to
// contents.length which gives the whole capacity.
node.usedBytes = 0;
// The byte data of the file is stored in a typed array.
// Note: typed arrays are not resizable like normal JS arrays are, so
// there is a small penalty involved for appending file writes that
// continuously grow a file similar to std::vector capacity vs used.
node.contents = MEMFS.emptyFileContents ??= new Uint8Array(0);
} else if (FS.isLink(node.mode)) {
node.node_ops = MEMFS.ops_table.link.node;
node.stream_ops = MEMFS.ops_table.link.stream;
} else if (FS.isChrdev(node.mode)) {
node.node_ops = MEMFS.ops_table.chrdev.node;
node.stream_ops = MEMFS.ops_table.chrdev.stream;
}
node.atime = node.mtime = node.ctime = Date.now();
// add the new node to the parent
if (parent) {
parent.contents[name] = node;
parent.atime = parent.mtime = parent.ctime = node.atime;
}
return node;
},
getFileDataAsTypedArray(node) {
assert(FS.isFile(node.mode), 'getFileDataAsTypedArray called on non-file');
return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes.
},
expandFileStorage(node, newCapacity) {
var prevCapacity = node.contents.length;
if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough.
// Don't expand strictly to the given requested limit if it's only a very
// small increase, but instead geometrically grow capacity.
// For small filesizes (<1MB), perform size*2 geometric increase, but for
// large sizes, do a much more conservative size*1.125 increase to avoid
// overshooting the allocation cap by a very large margin.
var CAPACITY_DOUBLING_MAX = 1024 * 1024;
newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0);
if (prevCapacity) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding.
var oldContents = MEMFS.getFileDataAsTypedArray(node);
node.contents = new Uint8Array(newCapacity); // Allocate new storage.
node.contents.set(oldContents);
},
resizeFileStorage(node, newSize) {
if (node.usedBytes == newSize) return;
var oldContents = node.contents;
node.contents = new Uint8Array(newSize); // Allocate new storage.
node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage.
node.usedBytes = newSize;
},
node_ops:{
getattr(node) {
var attr = {};
// device numbers reuse inode numbers.
attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
attr.ino = node.id;
attr.mode = node.mode;
attr.nlink = 1;
attr.uid = 0;
attr.gid = 0;
attr.rdev = node.rdev;
if (FS.isDir(node.mode)) {
attr.size = 4096;
} else if (FS.isFile(node.mode)) {
attr.size = node.usedBytes;
} else if (FS.isLink(node.mode)) {
attr.size = node.link.length;
} else {
attr.size = 0;
}
attr.atime = new Date(node.atime);
attr.mtime = new Date(node.mtime);
attr.ctime = new Date(node.ctime);
// NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
// but this is not required by the standard.
attr.blksize = 4096;
attr.blocks = Math.ceil(attr.size / attr.blksize);
return attr;
},
setattr(node, attr) {
for (const key of ["mode", "atime", "mtime", "ctime"]) {
if (attr[key] != null) {
node[key] = attr[key];
}
}
if (attr.size !== undefined) {
MEMFS.resizeFileStorage(node, attr.size);
}
},
lookup(parent, name) {
throw new FS.ErrnoError(44);
},
mknod(parent, name, mode, dev) {
return MEMFS.createNode(parent, name, mode, dev);
},
rename(old_node, new_dir, new_name) {
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {}
if (new_node) {
if (FS.isDir(old_node.mode)) {
// if we're overwriting a directory at new_name, make sure it's empty.
for (var i in new_node.contents) {
throw new FS.ErrnoError(55);
}
}
FS.hashRemoveNode(new_node);
}
// do the internal rewiring
delete old_node.parent.contents[old_node.name];
new_dir.contents[new_name] = old_node;
old_node.name = new_name;
new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now();
},
unlink(parent, name) {
delete parent.contents[name];
parent.ctime = parent.mtime = Date.now();
},
rmdir(parent, name) {
var node = FS.lookupNode(parent, name);
for (var i in node.contents) {
throw new FS.ErrnoError(55);
}
delete parent.contents[name];
parent.ctime = parent.mtime = Date.now();
},
readdir(node) {
return ['.', '..', ...Object.keys(node.contents)];
},
symlink(parent, newname, oldpath) {
var node = MEMFS.createNode(parent, newname, 0o777 | 40960, 0);
node.link = oldpath;
return node;
},
readlink(node) {
if (!FS.isLink(node.mode)) {
throw new FS.ErrnoError(28);
}
return node.link;
},
},
stream_ops:{
read(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= stream.node.usedBytes) return 0;
var size = Math.min(stream.node.usedBytes - position, length);
assert(size >= 0);
buffer.set(contents.subarray(position, position + size), offset);
return size;
},
write(stream, buffer, offset, length, position, canOwn) {
assert(buffer.subarray, 'FS.write expects a TypedArray');
// If the buffer is located in main memory (HEAP), and if
// memory can grow, we can't hold on to references of the
// memory buffer, as they may get invalidated. That means we
// need to copy its contents.
if (buffer.buffer === HEAP8.buffer) {
canOwn = false;
}
if (!length) return 0;
var node = stream.node;
node.mtime = node.ctime = Date.now();
if (canOwn) {
assert(position === 0, 'canOwn must imply no weird position inside the file');
node.contents = buffer.subarray(offset, offset + length);
node.usedBytes = length;
} else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
node.contents = buffer.slice(offset, offset + length);
node.usedBytes = length;
} else {
MEMFS.expandFileStorage(node, position+length);
// Use typed array write which is available.
node.contents.set(buffer.subarray(offset, offset + length), position);
node.usedBytes = Math.max(node.usedBytes, position + length);
}
return length;
},
llseek(stream, offset, whence) {
var position = offset;
if (whence === 1) {
position += stream.position;
} else if (whence === 2) {
if (FS.isFile(stream.node.mode)) {
position += stream.node.usedBytes;
}
}
if (position < 0) {
throw new FS.ErrnoError(28);
}
return position;
},
mmap(stream, length, position, prot, flags) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
var ptr;
var allocated;
var contents = stream.node.contents;
// Only make a new copy when MAP_PRIVATE is specified.
if (!(flags & 2) && contents.buffer === HEAP8.buffer) {
// We can't emulate MAP_SHARED when the file is not backed by the
// buffer we're mapping to (e.g. the HEAP buffer).
allocated = false;
ptr = contents.byteOffset;
} else {
allocated = true;
ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
if (contents) {
// Try to avoid unnecessary slices.
if (position > 0 || position + length < contents.length) {
if (contents.subarray) {
contents = contents.subarray(position, position + length);
} else {
contents = Array.prototype.slice.call(contents, position, position + length);
}
}
HEAP8.set(contents, ptr);
}
}
return { ptr, allocated };
},
msync(stream, buffer, offset, length, mmapFlags) {
MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
// should we check if bytesWritten and length are the same?
return 0;
},
},
};
var FS_modeStringToFlags = (str) => {
if (typeof str != 'string') return str;
var flagModes = {
'r': 0,
'r+': 2,
'w': 512 | 64 | 1,
'w+': 512 | 64 | 2,
'a': 1024 | 64 | 1,
'a+': 1024 | 64 | 2,
};
var flags = flagModes[str];
if (typeof flags == 'undefined') {
throw new Error(`Unknown file open mode: ${str}`);
}
return flags;
};
var FS_fileDataToTypedArray = (data) => {
if (typeof data == 'string') {
data = intArrayFromString(data, true);
}
if (!data.subarray) {
data = new Uint8Array(data);
}
return data;
};
var FS_getMode = (canRead, canWrite) => {
var mode = 0;
if (canRead) mode |= 292 | 73;
if (canWrite) mode |= 146;
return mode;
};
var strError = (errno) => UTF8ToString(_strerror(errno));
var ERRNO_CODES = {
'EPERM': 63,
'ENOENT': 44,
'ESRCH': 71,
'EINTR': 27,
'EIO': 29,
'ENXIO': 60,
'E2BIG': 1,
'ENOEXEC': 45,
'EBADF': 8,
'ECHILD': 12,
'EAGAIN': 6,
'EWOULDBLOCK': 6,
'ENOMEM': 48,
'EACCES': 2,
'EFAULT': 21,
'ENOTBLK': 105,
'EBUSY': 10,
'EEXIST': 20,
'EXDEV': 75,
'ENODEV': 43,
'ENOTDIR': 54,
'EISDIR': 31,
'EINVAL': 28,
'ENFILE': 41,
'EMFILE': 33,
'ENOTTY': 59,
'ETXTBSY': 74,
'EFBIG': 22,
'ENOSPC': 51,
'ESPIPE': 70,
'EROFS': 69,
'EMLINK': 34,
'EPIPE': 64,
'EDOM': 18,
'ERANGE': 68,
'ENOMSG': 49,
'EIDRM': 24,
'ECHRNG': 106,
'EL2NSYNC': 156,
'EL3HLT': 107,
'EL3RST': 108,
'ELNRNG': 109,
'EUNATCH': 110,
'ENOCSI': 111,
'EL2HLT': 112,
'EDEADLK': 16,
'ENOLCK': 46,
'EBADE': 113,
'EBADR': 114,
'EXFULL': 115,
'ENOANO': 104,
'EBADRQC': 103,
'EBADSLT': 102,
'EDEADLOCK': 16,
'EBFONT': 101,
'ENOSTR': 100,
'ENODATA': 116,
'ETIME': 117,
'ENOSR': 118,
'ENONET': 119,
'ENOPKG': 120,
'EREMOTE': 121,
'ENOLINK': 47,
'EADV': 122,
'ESRMNT': 123,
'ECOMM': 124,
'EPROTO': 65,
'EMULTIHOP': 36,
'EDOTDOT': 125,
'EBADMSG': 9,
'ENOTUNIQ': 126,
'EBADFD': 127,
'EREMCHG': 128,
'ELIBACC': 129,
'ELIBBAD': 130,
'ELIBSCN': 131,
'ELIBMAX': 132,
'ELIBEXEC': 133,
'ENOSYS': 52,
'ENOTEMPTY': 55,
'ENAMETOOLONG': 37,
'ELOOP': 32,
'EOPNOTSUPP': 138,
'EPFNOSUPPORT': 139,
'ECONNRESET': 15,
'ENOBUFS': 42,
'EAFNOSUPPORT': 5,
'EPROTOTYPE': 67,
'ENOTSOCK': 57,
'ENOPROTOOPT': 50,
'ESHUTDOWN': 140,
'ECONNREFUSED': 14,
'EADDRINUSE': 3,
'ECONNABORTED': 13,
'ENETUNREACH': 40,
'ENETDOWN': 38,
'ETIMEDOUT': 73,
'EHOSTDOWN': 142,
'EHOSTUNREACH': 23,
'EINPROGRESS': 26,
'EALREADY': 7,
'EDESTADDRREQ': 17,
'EMSGSIZE': 35,
'EPROTONOSUPPORT': 66,
'ESOCKTNOSUPPORT': 137,
'EADDRNOTAVAIL': 4,
'ENETRESET': 39,
'EISCONN': 30,
'ENOTCONN': 53,
'ETOOMANYREFS': 141,
'EUSERS': 136,
'EDQUOT': 19,
'ESTALE': 72,
'ENOTSUP': 138,
'ENOMEDIUM': 148,
'EILSEQ': 25,
'EOVERFLOW': 61,
'ECANCELED': 11,
'ENOTRECOVERABLE': 56,
'EOWNERDEAD': 62,
'ESTRPIPE': 135,
};
var asyncLoad = async (url) => {
var arrayBuffer = await readAsync(url);
assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
return new Uint8Array(arrayBuffer);
};
var FS_createDataFile = (...args) => FS.createDataFile(...args);
var getUniqueRunDependency = (id) => {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
};
var preloadPlugins = [];
var FS_handledByPreloadPlugin = async (byteArray, fullname) => {
// Ensure plugins are ready.
if (typeof Browser != 'undefined') Browser.init();
for (var plugin of preloadPlugins) {
if (plugin['canHandle'](fullname)) {
assert(plugin['handle'].constructor.name === 'AsyncFunction', 'Filesystem plugin handlers must be async functions (See #24914)')
return plugin['handle'](byteArray, fullname);
}
}
// If no plugin handled this file then return the original/unmodified
// byteArray.
return byteArray;
};
var FS_preloadFile = async (parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish) => {
// TODO we should allow people to just pass in a complete filename instead
// of parent and name being that we just join them anyways
var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname
addRunDependency(dep);
try {
var byteArray = url;
if (typeof url == 'string') {
byteArray = await asyncLoad(url);
}
byteArray = await FS_handledByPreloadPlugin(byteArray, fullname);
preFinish?.();
if (!dontCreateFile) {
FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
}
} finally {
removeRunDependency(dep);
}
};
var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => {
FS_preloadFile(parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish).then(onload).catch(onerror);
};
var FS = {
root:null,
mounts:[],
devices:{
},
streams:[],
nextInode:1,
nameTable:null,
currentPath:"/",
initialized:false,
ignorePermissions:true,
filesystems:null,
syncFSRequests:0,
ErrnoError:class extends Error {
name = 'ErrnoError';
// We set the `name` property to be able to identify `FS.ErrnoError`
// - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
// - when using PROXYFS, an error can come from an underlying FS
// as different FS objects have their own FS.ErrnoError each,
// the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
// we'll use the reliable test `err.name == "ErrnoError"` instead
constructor(errno) {
super(runtimeInitialized ? strError(errno) : '');
this.errno = errno;
for (var key in ERRNO_CODES) {
if (ERRNO_CODES[key] === errno) {
this.code = key;
break;
}
}
}
},
FSStream:class {
shared = {};
get object() {
return this.node;
}
set object(val) {
this.node = val;
}
get isRead() {
return (this.flags & 2097155) !== 1;
}
get isWrite() {
return (this.flags & 2097155) !== 0;
}
get isAppend() {
return (this.flags & 1024);
}
get flags() {
return this.shared.flags;
}
set flags(val) {
this.shared.flags = val;
}
get position() {
return this.shared.position;
}
set position(val) {
this.shared.position = val;
}
},
FSNode:class {
node_ops = {};
stream_ops = {};
readMode = 292 | 73;
writeMode = 146;
mounted = null;
constructor(parent, name, mode, rdev) {
if (!parent) {
parent = this; // root node sets parent to itself
}
this.parent = parent;
this.mount = parent.mount;
this.id = FS.nextInode++;
this.name = name;
this.mode = mode;
this.rdev = rdev;
this.atime = this.mtime = this.ctime = Date.now();
}
get read() {
return (this.mode & this.readMode) === this.readMode;
}
set read(val) {
val ? this.mode |= this.readMode : this.mode &= ~this.readMode;
}
get write() {
return (this.mode & this.writeMode) === this.writeMode;
}
set write(val) {
val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode;
}
get isFolder() {
return FS.isDir(this.mode);
}
get isDevice() {
return FS.isChrdev(this.mode);
}
},
lookupPath(path, opts = {}) {
if (!path) {
throw new FS.ErrnoError(44);
}
opts.follow_mount ??= true
if (!PATH.isAbs(path)) {
path = FS.cwd() + '/' + path;
}
// limit max consecutive symlinks to 40 (SYMLOOP_MAX).
linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
// split the absolute path
var parts = path.split('/').filter((p) => !!p);
// start at the root
var current = FS.root;
var current_path = '/';
for (var i = 0; i < parts.length; i++) {
var islast = (i === parts.length-1);
if (islast && opts.parent) {
// stop resolving
break;
}
if (parts[i] === '.') {
continue;
}
if (parts[i] === '..') {
current_path = PATH.dirname(current_path);
if (FS.isRoot(current)) {
path = current_path + '/' + parts.slice(i + 1).join('/');
// We're making progress here, don't let many consecutive ..'s
// lead to ELOOP
nlinks--;
continue linkloop;
} else {
current = current.parent;
}
continue;
}
current_path = PATH.join2(current_path, parts[i]);
try {
current = FS.lookupNode(current, parts[i]);
} catch (e) {
// if noent_okay is true, suppress a ENOENT in the last component
// and return an object with an undefined node. This is needed for
// resolving symlinks in the path when creating a file.
if ((e?.errno === 44) && islast && opts.noent_okay) {
return { path: current_path };
}
throw e;
}
// jump to the mount's root node if this is a mountpoint
if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
current = current.mounted.root;
}
// by default, lookupPath will not follow a symlink if it is the final path component.
// setting opts.follow = true will override this behavior.
if (FS.isLink(current.mode) && (!islast || opts.follow)) {
if (!current.node_ops.readlink) {
throw new FS.ErrnoError(52);
}
var link = current.node_ops.readlink(current);
if (!PATH.isAbs(link)) {
link = PATH.dirname(current_path) + '/' + link;
}
path = link + '/' + parts.slice(i + 1).join('/');
continue linkloop;
}
}
return { path: current_path, node: current };
}
throw new FS.ErrnoError(32);
},
getPath(node) {
var path;
while (true) {
if (FS.isRoot(node)) {
var mount = node.mount.mountpoint;
if (!path) return mount;
return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path;
}
path = path ? `${node.name}/${path}` : node.name;
node = node.parent;
}
},
hashName(parentid, name) {
var hash = 0;
for (var i = 0; i < name.length; i++) {
hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
}
return ((parentid + hash) >>> 0) % FS.nameTable.length;
},
hashAddNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
node.name_next = FS.nameTable[hash];
FS.nameTable[hash] = node;
},
hashRemoveNode(node) {
var hash = FS.hashName(node.parent.id, node.name);
if (FS.nameTable[hash] === node) {
FS.nameTable[hash] = node.name_next;
} else {
var current = FS.nameTable[hash];
while (current) {
if (current.name_next === node) {
current.name_next = node.name_next;
break;
}
current = current.name_next;
}
}
},
lookupNode(parent, name) {
var errCode = FS.mayLookup(parent);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
var hash = FS.hashName(parent.id, name);
for (var node = FS.nameTable[hash]; node; node = node.name_next) {
var nodeName = node.name;
if (node.parent.id === parent.id && nodeName === name) {
return node;
}
}
// if we failed to find it in the cache, call into the VFS
return FS.lookup(parent, name);
},
createNode(parent, name, mode, rdev) {
assert(typeof parent == 'object')
var node = new FS.FSNode(parent, name, mode, rdev);
FS.hashAddNode(node);
return node;
},
destroyNode(node) {
FS.hashRemoveNode(node);
},
isRoot(node) {
return node === node.parent;
},
isMountpoint(node) {
return !!node.mounted;
},
isFile(mode) {
return (mode & 61440) === 32768;
},
isDir(mode) {
return (mode & 61440) === 16384;
},
isLink(mode) {
return (mode & 61440) === 40960;
},
isChrdev(mode) {
return (mode & 61440) === 8192;
},
isBlkdev(mode) {
return (mode & 61440) === 24576;
},
isFIFO(mode) {
return (mode & 61440) === 4096;
},
isSocket(mode) {
return (mode & 49152) === 49152;
},
flagsToPermissionString(flag) {
var perms = ['r', 'w', 'rw'][flag & 3];
if ((flag & 512)) {
perms += 'w';
}
return perms;
},
nodePermissions(node, perms) {
if (FS.ignorePermissions) {
return 0;
}
// return 0 if any user, group or owner bits are set.
if (perms.includes('r') && !(node.mode & 292)) {
return 2;
}
if (perms.includes('w') && !(node.mode & 146)) {
return 2;
}
if (perms.includes('x') && !(node.mode & 73)) {
return 2;
}
return 0;
},
mayLookup(dir) {
if (!FS.isDir(dir.mode)) return 54;
var errCode = FS.nodePermissions(dir, 'x');
if (errCode) return errCode;
if (!dir.node_ops.lookup) return 2;
return 0;
},
mayCreate(dir, name) {
if (!FS.isDir(dir.mode)) {
return 54;
}
try {
var node = FS.lookupNode(dir, name);
return 20;
} catch (e) {
}
return FS.nodePermissions(dir, 'wx');
},
mayDelete(dir, name, isdir) {
var node;
try {
node = FS.lookupNode(dir, name);
} catch (e) {
return e.errno;
}
var errCode = FS.nodePermissions(dir, 'wx');
if (errCode) {
return errCode;
}
if (isdir) {
if (!FS.isDir(node.mode)) {
return 54;
}
if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
return 10;
}
} else if (FS.isDir(node.mode)) {
return 31;
}
return 0;
},
mayOpen(node, flags) {
if (!node) {
return 44;
}
if (FS.isLink(node.mode)) {
return 32;
}
var mode = FS.flagsToPermissionString(flags);
if (FS.isDir(node.mode)) {
// opening for write
// TODO: check for O_SEARCH? (== search for dir only)
if (mode !== 'r' || (flags & (512 | 64))) {
return 31;
}
}
return FS.nodePermissions(node, mode);
},
checkOpExists(op, err) {
if (!op) {
throw new FS.ErrnoError(err);
}
return op;
},
MAX_OPEN_FDS:4096,
nextfd() {
for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
if (!FS.streams[fd]) {
return fd;
}
}
throw new FS.ErrnoError(33);
},
getStreamChecked(fd) {
var stream = FS.getStream(fd);
if (!stream) {
throw new FS.ErrnoError(8);
}
return stream;
},
getStream:(fd) => FS.streams[fd],
createStream(stream, fd = -1) {
assert(fd >= -1);
// clone it, so we can return an instance of FSStream
stream = Object.assign(new FS.FSStream(), stream);
if (fd == -1) {
fd = FS.nextfd();
}
stream.fd = fd;
FS.streams[fd] = stream;
return stream;
},
closeStream(fd) {
FS.streams[fd] = null;
},
dupStream(origStream, fd = -1) {
var stream = FS.createStream(origStream, fd);
stream.stream_ops?.dup?.(stream);
return stream;
},
doSetAttr(stream, node, attr) {
var setattr = stream?.stream_ops.setattr;
var arg = setattr ? stream : node;
setattr ??= node.node_ops.setattr;
FS.checkOpExists(setattr, 63)
setattr(arg, attr);
},
chrdev_stream_ops:{
open(stream) {
var device = FS.getDevice(stream.node.rdev);
// override node's stream ops with the device's
stream.stream_ops = device.stream_ops;
// forward the open call
stream.stream_ops.open?.(stream);
},
llseek() {
throw new FS.ErrnoError(70);
},
},
major:(dev) => ((dev) >> 8),
minor:(dev) => ((dev) & 0xff),
makedev:(ma, mi) => ((ma) << 8 | (mi)),
registerDevice(dev, ops) {
FS.devices[dev] = { stream_ops: ops };
},
getDevice:(dev) => FS.devices[dev],
getMounts(mount) {
var mounts = [];
var check = [mount];
while (check.length) {
var m = check.pop();
mounts.push(m);
check.push(...m.mounts);
}
return mounts;
},
syncfs(populate, callback) {
if (typeof populate == 'function') {
callback = populate;
populate = false;
}
FS.syncFSRequests++;
if (FS.syncFSRequests > 1) {
err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`);
}
var mounts = FS.getMounts(FS.root.mount);
var completed = 0;
function doCallback(errCode) {
assert(FS.syncFSRequests > 0);
FS.syncFSRequests--;
return callback(errCode);
}
function done(errCode) {
if (errCode) {
if (!done.errored) {
done.errored = true;
return doCallback(errCode);
}
return;
}
if (++completed >= mounts.length) {
doCallback(null);
}
};
// sync all mounts
for (var mount of mounts) {
if (mount.type.syncfs) {
mount.type.syncfs(mount, populate, done);
} else {
done(null);
}
}
},
mount(type, opts, mountpoint) {
if (typeof type == 'string') {
// The filesystem was not included, and instead we have an error
// message stored in the variable.
throw type;
}
var root = mountpoint === '/';
var pseudo = !mountpoint;
var node;
if (root && FS.root) {
throw new FS.ErrnoError(10);
} else if (!root && !pseudo) {
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
mountpoint = lookup.path; // use the absolute path
node = lookup.node;
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
if (!FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
}
var mount = {
type,
opts,
mountpoint,
mounts: []
};
// create a root node for the fs
var mountRoot = type.mount(mount);
mountRoot.mount = mount;
mount.root = mountRoot;
if (root) {
FS.root = mountRoot;
} else if (node) {
// set as a mountpoint
node.mounted = mount;
// add the new mount to the current mount's children
if (node.mount) {
node.mount.mounts.push(mount);
}
}
return mountRoot;
},
unmount(mountpoint) {
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
if (!FS.isMountpoint(lookup.node)) {
throw new FS.ErrnoError(28);
}
// destroy the nodes for this mount, and all its child mounts
var node = lookup.node;
var mount = node.mounted;
var mounts = FS.getMounts(mount);
for (var [hash, current] of Object.entries(FS.nameTable)) {
while (current) {
var next = current.name_next;
if (mounts.includes(current.mount)) {
FS.destroyNode(current);
}
current = next;
}
}
// no longer a mountpoint
node.mounted = null;
// remove this mount from the child mounts
var idx = node.mount.mounts.indexOf(mount);
assert(idx !== -1);
node.mount.mounts.splice(idx, 1);
},
lookup(parent, name) {
return parent.node_ops.lookup(parent, name);
},
mknod(path, mode, dev) {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
var name = PATH.basename(path);
if (!name) {
throw new FS.ErrnoError(28);
}
if (name === '.' || name === '..') {
throw new FS.ErrnoError(20);
}
var errCode = FS.mayCreate(parent, name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.mknod) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.mknod(parent, name, mode, dev);
},
statfs(path) {
return FS.statfsNode(FS.lookupPath(path, {follow: true}).node);
},
statfsStream(stream) {
// We keep a separate statfsStream function because noderawfs overrides
// it. In noderawfs, stream.node is sometimes null. Instead, we need to
// look at stream.path.
return FS.statfsNode(stream.node);
},
statfsNode(node) {
// NOTE: None of the defaults here are true. We're just returning safe and
// sane values. Currently nodefs and rawfs replace these defaults,
// other file systems leave them alone.
var rtn = {
bsize: 4096,
frsize: 4096,
blocks: 1e6,
bfree: 5e5,
bavail: 5e5,
files: FS.nextInode,
ffree: FS.nextInode - 1,
fsid: 42,
flags: 2,
namelen: 255,
};
if (node.node_ops.statfs) {
Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
}
return rtn;
},
create(path, mode = 0o666) {
mode &= 4095;
mode |= 32768;
return FS.mknod(path, mode, 0);
},
mkdir(path, mode = 0o777) {
mode &= 511 | 512;
mode |= 16384;
return FS.mknod(path, mode, 0);
},
mkdirTree(path, mode) {
var dirs = path.split('/');
var d = '';
for (var dir of dirs) {
if (!dir) continue;
if (d || PATH.isAbs(path)) d += '/';
d += dir;
try {
FS.mkdir(d, mode);
} catch(e) {
if (e.errno != 20) throw e;
}
}
},
mkdev(path, mode, dev) {
if (typeof dev == 'undefined') {
dev = mode;
mode = 0o666;
}
mode |= 8192;
return FS.mknod(path, mode, dev);
},
symlink(oldpath, newpath) {
if (!PATH_FS.resolve(oldpath)) {
throw new FS.ErrnoError(44);
}
var lookup = FS.lookupPath(newpath, { parent: true });
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var newname = PATH.basename(newpath);
var errCode = FS.mayCreate(parent, newname);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.symlink) {
throw new FS.ErrnoError(63);
}
return parent.node_ops.symlink(parent, newname, oldpath);
},
rename(old_path, new_path) {
var old_dirname = PATH.dirname(old_path);
var new_dirname = PATH.dirname(new_path);
var old_name = PATH.basename(old_path);
var new_name = PATH.basename(new_path);
// parents must exist
var lookup, old_dir, new_dir;
// let the errors from non existent directories percolate up
lookup = FS.lookupPath(old_path, { parent: true });
old_dir = lookup.node;
lookup = FS.lookupPath(new_path, { parent: true });
new_dir = lookup.node;
if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
// need to be part of the same mount
if (old_dir.mount !== new_dir.mount) {
throw new FS.ErrnoError(75);
}
// source must exist
var old_node = FS.lookupNode(old_dir, old_name);
// old path should not be an ancestor of the new path
var relative = PATH_FS.relative(old_path, new_dirname);
if (relative.charAt(0) !== '.') {
throw new FS.ErrnoError(28);
}
// new path should not be an ancestor of the old path
relative = PATH_FS.relative(new_path, old_dirname);
if (relative.charAt(0) !== '.') {
throw new FS.ErrnoError(55);
}
// see if the new path already exists
var new_node;
try {
new_node = FS.lookupNode(new_dir, new_name);
} catch (e) {
// not fatal
}
// early out if nothing needs to change
if (old_node === new_node) {
return;
}
// we'll need to delete the old entry
var isdir = FS.isDir(old_node.mode);
var errCode = FS.mayDelete(old_dir, old_name, isdir);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
// need delete permissions if we'll be overwriting.
// need create permissions if new doesn't already exist.
errCode = new_node ?
FS.mayDelete(new_dir, new_name, isdir) :
FS.mayCreate(new_dir, new_name);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!old_dir.node_ops.rename) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
throw new FS.ErrnoError(10);
}
// if we are going to change the parent, check write permissions
if (new_dir !== old_dir) {
errCode = FS.nodePermissions(old_dir, 'w');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// remove the node from the lookup hash
FS.hashRemoveNode(old_node);
// do the underlying fs rename
try {
old_dir.node_ops.rename(old_node, new_dir, new_name);
// update old node (we do this here to avoid each backend
// needing to)
old_node.parent = new_dir;
} catch (e) {
throw e;
} finally {
// add the node back to the hash (in case node_ops.rename
// changed its name)
FS.hashAddNode(old_node);
}
},
rmdir(path) {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, true);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.rmdir) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.rmdir(parent, name);
FS.destroyNode(node);
},
readdir(path) {
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
return readdir(node);
},
unlink(path) {
var lookup = FS.lookupPath(path, { parent: true });
var parent = lookup.node;
if (!parent) {
throw new FS.ErrnoError(44);
}
var name = PATH.basename(path);
var node = FS.lookupNode(parent, name);
var errCode = FS.mayDelete(parent, name, false);
if (errCode) {
// According to POSIX, we should map EISDIR to EPERM, but
// we instead do what Linux does (and we must, as we use
// the musl linux libc).
throw new FS.ErrnoError(errCode);
}
if (!parent.node_ops.unlink) {
throw new FS.ErrnoError(63);
}
if (FS.isMountpoint(node)) {
throw new FS.ErrnoError(10);
}
parent.node_ops.unlink(parent, name);
FS.destroyNode(node);
},
readlink(path) {
var lookup = FS.lookupPath(path);
var link = lookup.node;
if (!link) {
throw new FS.ErrnoError(44);
}
if (!link.node_ops.readlink) {
throw new FS.ErrnoError(28);
}
return link.node_ops.readlink(link);
},
stat(path, dontFollow) {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
var node = lookup.node;
var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
return getattr(node);
},
fstat(fd) {
var stream = FS.getStreamChecked(fd);
var node = stream.node;
var getattr = stream.stream_ops.getattr;
var arg = getattr ? stream : node;
getattr ??= node.node_ops.getattr;
FS.checkOpExists(getattr, 63)
return getattr(arg);
},
lstat(path) {
return FS.stat(path, true);
},
doChmod(stream, node, mode, dontFollow) {
FS.doSetAttr(stream, node, {
mode: (mode & 4095) | (node.mode & ~4095),
ctime: Date.now(),
dontFollow
});
},
chmod(path, mode, dontFollow) {
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
node = lookup.node;
} else {
node = path;
}
FS.doChmod(null, node, mode, dontFollow);
},
lchmod(path, mode) {
FS.chmod(path, mode, true);
},
fchmod(fd, mode) {
var stream = FS.getStreamChecked(fd);
FS.doChmod(stream, stream.node, mode, false);
},
doChown(stream, node, dontFollow) {
FS.doSetAttr(stream, node, {
timestamp: Date.now(),
dontFollow
// we ignore the uid / gid for now
});
},
chown(path, uid, gid, dontFollow) {
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: !dontFollow });
node = lookup.node;
} else {
node = path;
}
FS.doChown(null, node, dontFollow);
},
lchown(path, uid, gid) {
FS.chown(path, uid, gid, true);
},
fchown(fd, uid, gid) {
var stream = FS.getStreamChecked(fd);
FS.doChown(stream, stream.node, false);
},
doTruncate(stream, node, len) {
if (FS.isDir(node.mode)) {
throw new FS.ErrnoError(31);
}
if (!FS.isFile(node.mode)) {
throw new FS.ErrnoError(28);
}
var errCode = FS.nodePermissions(node, 'w');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
FS.doSetAttr(stream, node, {
size: len,
timestamp: Date.now()
});
},
truncate(path, len) {
if (len < 0) {
throw new FS.ErrnoError(28);
}
var node;
if (typeof path == 'string') {
var lookup = FS.lookupPath(path, { follow: true });
node = lookup.node;
} else {
node = path;
}
FS.doTruncate(null, node, len);
},
ftruncate(fd, len) {
var stream = FS.getStreamChecked(fd);
if (len < 0 || (stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(28);
}
FS.doTruncate(stream, stream.node, len);
},
utime(path, atime, mtime) {
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
setattr(node, {
atime: atime,
mtime: mtime
});
},
open(path, flags, mode = 0o666) {
if (path === "") {
throw new FS.ErrnoError(44);
}
flags = FS_modeStringToFlags(flags);
if ((flags & 64)) {
mode = (mode & 4095) | 32768;
} else {
mode = 0;
}
var node;
var isDirPath;
if (typeof path == 'object') {
node = path;
} else {
isDirPath = path.endsWith("/");
// noent_okay makes it so that if the final component of the path
// doesn't exist, lookupPath returns `node: undefined`. `path` will be
// updated to point to the target of all symlinks.
var lookup = FS.lookupPath(path, {
follow: !(flags & 131072),
noent_okay: true
});
node = lookup.node;
path = lookup.path;
}
// perhaps we need to create the node
var created = false;
if ((flags & 64)) {
if (node) {
// if O_CREAT and O_EXCL are set, error out if the node already exists
if ((flags & 128)) {
throw new FS.ErrnoError(20);
}
} else if (isDirPath) {
throw new FS.ErrnoError(31);
} else {
// node doesn't exist, try to create it
// Ignore the permission bits here to ensure we can `open` this new
// file below. We use chmod below to apply the permissions once the
// file is open.
node = FS.mknod(path, mode | 0o777, 0);
created = true;
}
}
if (!node) {
throw new FS.ErrnoError(44);
}
// can't truncate a device
if (FS.isChrdev(node.mode)) {
flags &= ~512;
}
// if asked only for a directory, then this must be one
if ((flags & 65536) && !FS.isDir(node.mode)) {
throw new FS.ErrnoError(54);
}
// check permissions, if this is not a file we just created now (it is ok to
// create and write to a file with read-only permissions; it is read-only
// for later use)
if (!created) {
var errCode = FS.mayOpen(node, flags);
if (errCode) {
throw new FS.ErrnoError(errCode);
}
}
// do truncation if necessary
if ((flags & 512) && !created) {
FS.truncate(node, 0);
}
// we've already handled these, don't pass down to the underlying vfs
flags &= ~(128 | 512 | 131072);
// register the stream with the filesystem
var stream = FS.createStream({
node,
path: FS.getPath(node), // we want the absolute path to the node
flags,
seekable: true,
position: 0,
stream_ops: node.stream_ops,
// used by the file family libc calls (fopen, fwrite, ferror, etc.)
ungotten: [],
error: false
});
// call the new stream's open function
if (stream.stream_ops.open) {
stream.stream_ops.open(stream);
}
if (created) {
FS.chmod(node, mode & 0o777);
}
return stream;
},
close(stream) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (stream.getdents) stream.getdents = null; // free readdir state
try {
if (stream.stream_ops.close) {
stream.stream_ops.close(stream);
}
} catch (e) {
throw e;
} finally {
FS.closeStream(stream.fd);
}
stream.fd = null;
},
isClosed(stream) {
return stream.fd === null;
},
llseek(stream, offset, whence) {
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if (!stream.seekable || !stream.stream_ops.llseek) {
throw new FS.ErrnoError(70);
}
if (whence != 0 && whence != 1 && whence != 2) {
throw new FS.ErrnoError(28);
}
stream.position = stream.stream_ops.llseek(stream, offset, whence);
stream.ungotten = [];
return stream.position;
},
read(stream, buffer, offset, length, position) {
assert(offset >= 0);
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.read) {
throw new FS.ErrnoError(28);
}
var seeking = typeof position != 'undefined';
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position);
if (!seeking) stream.position += bytesRead;
return bytesRead;
},
write(stream, buffer, offset, length, position, canOwn) {
assert(offset >= 0);
assert(buffer.subarray, 'FS.write expects a TypedArray');
if (length < 0 || position < 0) {
throw new FS.ErrnoError(28);
}
if (FS.isClosed(stream)) {
throw new FS.ErrnoError(8);
}
if ((stream.flags & 2097155) === 0) {
throw new FS.ErrnoError(8);
}
if (FS.isDir(stream.node.mode)) {
throw new FS.ErrnoError(31);
}
if (!stream.stream_ops.write) {
throw new FS.ErrnoError(28);
}
if (stream.seekable && stream.flags & 1024) {
// seek to the end before writing in append mode
FS.llseek(stream, 0, 2);
}
var seeking = typeof position != 'undefined';
if (!seeking) {
position = stream.position;
} else if (!stream.seekable) {
throw new FS.ErrnoError(70);
}
var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn);
if (!seeking) stream.position += bytesWritten;
return bytesWritten;
},
mmap(stream, length, position, prot, flags) {
// User requests writing to file (prot & PROT_WRITE != 0).
// Checking if we have permissions to write to the file unless
// MAP_PRIVATE flag is set. According to POSIX spec it is possible
// to write to file opened in read-only mode with MAP_PRIVATE flag,
// as all modifications will be visible only in the memory of
// the current process.
if ((prot & 2) !== 0
&& (flags & 2) === 0
&& (stream.flags & 2097155) !== 2) {
throw new FS.ErrnoError(2);
}
if ((stream.flags & 2097155) === 1) {
throw new FS.ErrnoError(2);
}
if (!stream.stream_ops.mmap) {
throw new FS.ErrnoError(43);
}
if (!length) {
throw new FS.ErrnoError(28);
}
return stream.stream_ops.mmap(stream, length, position, prot, flags);
},
msync(stream, buffer, offset, length, mmapFlags) {
assert(offset >= 0);
if (!stream.stream_ops.msync) {
return 0;
}
return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
},
ioctl(stream, cmd, arg) {
if (!stream.stream_ops.ioctl) {
throw new FS.ErrnoError(59);
}
return stream.stream_ops.ioctl(stream, cmd, arg);
},
readFile(path, opts = {}) {
opts.flags = opts.flags || 0;
opts.encoding = opts.encoding || 'binary';
if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') {
abort(`Invalid encoding type "${opts.encoding}"`);
}
var stream = FS.open(path, opts.flags);
var stat = FS.stat(path);
var length = stat.size;
var buf = new Uint8Array(length);
FS.read(stream, buf, 0, length, 0);
if (opts.encoding === 'utf8') {
buf = UTF8ArrayToString(buf);
}
FS.close(stream);
return buf;
},
writeFile(path, data, opts = {}) {
opts.flags = opts.flags || 577;
var stream = FS.open(path, opts.flags, opts.mode);
data = FS_fileDataToTypedArray(data);
FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
FS.close(stream);
},
cwd:() => FS.currentPath,
chdir(path) {
var lookup = FS.lookupPath(path, { follow: true });
if (lookup.node === null) {
throw new FS.ErrnoError(44);
}
if (!FS.isDir(lookup.node.mode)) {
throw new FS.ErrnoError(54);
}
var errCode = FS.nodePermissions(lookup.node, 'x');
if (errCode) {
throw new FS.ErrnoError(errCode);
}
FS.currentPath = lookup.path;
},
createDefaultDirectories() {
FS.mkdir('/tmp');
FS.mkdir('/home');
FS.mkdir('/home/web_user');
},
createDefaultDevices() {
// create /dev
FS.mkdir('/dev');
// setup /dev/null
FS.registerDevice(FS.makedev(1, 3), {
read: () => 0,
write: (stream, buffer, offset, length, pos) => length,
llseek: () => 0,
});
FS.mkdev('/dev/null', FS.makedev(1, 3));
// setup /dev/tty and /dev/tty1
// stderr needs to print output using err() rather than out()
// so we register a second tty just for it.
TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
FS.mkdev('/dev/tty', FS.makedev(5, 0));
FS.mkdev('/dev/tty1', FS.makedev(6, 0));
// setup /dev/[u]random
// use a buffer to avoid overhead of individual crypto calls per byte
var randomBuffer = new Uint8Array(1024), randomLeft = 0;
var randomByte = () => {
if (randomLeft === 0) {
randomFill(randomBuffer);
randomLeft = randomBuffer.byteLength;
}
return randomBuffer[--randomLeft];
};
FS.createDevice('/dev', 'random', randomByte);
FS.createDevice('/dev', 'urandom', randomByte);
// we're not going to emulate the actual shm device,
// just create the tmp dirs that reside in it commonly
FS.mkdir('/dev/shm');
FS.mkdir('/dev/shm/tmp');
},
createSpecialDirectories() {
// create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
// name of the stream for fd 6 (see test_unistd_ttyname)
FS.mkdir('/proc');
var proc_self = FS.mkdir('/proc/self');
FS.mkdir('/proc/self/fd');
FS.mount({
mount() {
var node = FS.createNode(proc_self, 'fd', 16895, 73);
node.stream_ops = {
llseek: MEMFS.stream_ops.llseek,
};
node.node_ops = {
lookup(parent, name) {
var fd = +name;
var stream = FS.getStreamChecked(fd);
var ret = {
parent: null,
mount: { mountpoint: 'fake' },
node_ops: { readlink: () => stream.path },
id: fd + 1,
};
ret.parent = ret; // make it look like a simple root node
return ret;
},
readdir() {
return Array.from(FS.streams.entries())
.filter(([k, v]) => v)
.map(([k, v]) => k.toString());
}
};
return node;
}
}, {}, '/proc/self/fd');
},
createStandardStreams(input, output, error) {
// TODO deprecate the old functionality of a single
// input / output callback and that utilizes FS.createDevice
// and instead require a unique set of stream ops
// by default, we symlink the standard streams to the
// default tty devices. however, if the standard streams
// have been overwritten we create a unique device for
// them instead.
if (input) {
FS.createDevice('/dev', 'stdin', input);
} else {
FS.symlink('/dev/tty', '/dev/stdin');
}
if (output) {
FS.createDevice('/dev', 'stdout', null, output);
} else {
FS.symlink('/dev/tty', '/dev/stdout');
}
if (error) {
FS.createDevice('/dev', 'stderr', null, error);
} else {
FS.symlink('/dev/tty1', '/dev/stderr');
}
// open default streams for the stdin, stdout and stderr devices
var stdin = FS.open('/dev/stdin', 0);
var stdout = FS.open('/dev/stdout', 1);
var stderr = FS.open('/dev/stderr', 1);
assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
},
staticInit() {
FS.nameTable = new Array(4096);
FS.mount(MEMFS, {}, '/');
FS.createDefaultDirectories();
FS.createDefaultDevices();
FS.createSpecialDirectories();
FS.filesystems = {
'MEMFS': MEMFS,
};
},
init(input, output, error) {
assert(!FS.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)');
FS.initialized = true;
// Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
input ??= Module['stdin'];
output ??= Module['stdout'];
error ??= Module['stderr'];
FS.createStandardStreams(input, output, error);
},
quit() {
FS.initialized = false;
// force-flush all streams, so we get musl std streams printed out
_fflush(0);
// close all of our streams
for (var stream of FS.streams) {
if (stream) {
FS.close(stream);
}
}
},
findObject(path, dontResolveLastLink) {
var ret = FS.analyzePath(path, dontResolveLastLink);
if (!ret.exists) {
return null;
}
return ret.object;
},
analyzePath(path, dontResolveLastLink) {
// operate from within the context of the symlink's target
try {
var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
path = lookup.path;
} catch (e) {
}
var ret = {
isRoot: false, exists: false, error: 0, name: null, path: null, object: null,
parentExists: false, parentPath: null, parentObject: null
};
try {
var lookup = FS.lookupPath(path, { parent: true });
ret.parentExists = true;
ret.parentPath = lookup.path;
ret.parentObject = lookup.node;
ret.name = PATH.basename(path);
lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
ret.exists = true;
ret.path = lookup.path;
ret.object = lookup.node;
ret.name = lookup.node.name;
ret.isRoot = lookup.path === '/';
} catch (e) {
ret.error = e.errno;
};
return ret;
},
createPath(parent, path, canRead, canWrite) {
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
var parts = path.split('/').reverse();
while (parts.length) {
var part = parts.pop();
if (!part) continue;
var current = PATH.join2(parent, part);
try {
FS.mkdir(current);
} catch (e) {
if (e.errno != 20) throw e;
}
parent = current;
}
return current;
},
createFile(parent, name, properties, canRead, canWrite) {
var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
var mode = FS_getMode(canRead, canWrite);
return FS.create(path, mode);
},
createDataFile(parent, name, data, canRead, canWrite, canOwn) {
var path = name;
if (parent) {
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
path = name ? PATH.join2(parent, name) : parent;
}
var mode = FS_getMode(canRead, canWrite);
var node = FS.create(path, mode);
if (data) {
data = FS_fileDataToTypedArray(data);
// make sure we can write to the file
FS.chmod(node, mode | 146);
var stream = FS.open(node, 577);
FS.write(stream, data, 0, data.length, 0, canOwn);
FS.close(stream);
FS.chmod(node, mode);
}
},
createDevice(parent, name, input, output) {
var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name);
var mode = FS_getMode(!!input, !!output);
FS.createDevice.major ??= 64;
var dev = FS.makedev(FS.createDevice.major++, 0);
// Create a fake device that a set of stream ops to emulate
// the old behavior.
FS.registerDevice(dev, {
open(stream) {
stream.seekable = false;
},
close(stream) {
// flush any pending line data
if (output?.buffer?.length) {
output(10);
}
},
read(stream, buffer, offset, length, pos /* ignored */) {
var bytesRead = 0;
for (var i = 0; i < length; i++) {
var result;
try {
result = input();
} catch (e) {
throw new FS.ErrnoError(29);
}
if (result === undefined && bytesRead === 0) {
throw new FS.ErrnoError(6);
}
if (result === null || result === undefined) break;
bytesRead++;
buffer[offset+i] = result;
}
if (bytesRead) {
stream.node.atime = Date.now();
}
return bytesRead;
},
write(stream, buffer, offset, length, pos) {
for (var i = 0; i < length; i++) {
try {
output(buffer[offset+i]);
} catch (e) {
throw new FS.ErrnoError(29);
}
}
if (length) {
stream.node.mtime = stream.node.ctime = Date.now();
}
return i;
}
});
return FS.mkdev(path, mode, dev);
},
forceLoadFile(obj) {
if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
if (globalThis.XMLHttpRequest) {
abort("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.");
} else { // Command-line.
try {
obj.contents = readBinary(obj.url);
} catch (e) {
throw new FS.ErrnoError(29);
}
}
},
createLazyFile(parent, name, url, canRead, canWrite) {
// Lazy chunked Uint8Array (implements get and length from Uint8Array).
// Actual getting is abstracted away for eventual reuse.
class LazyUint8Array {
lengthKnown = false;
chunks = []; // Loaded chunks. Index is the chunk number
get(idx) {
if (idx > this.length-1 || idx < 0) {
return undefined;
}
var chunkOffset = idx % this.chunkSize;
var chunkNum = (idx / this.chunkSize)|0;
return this.getter(chunkNum)[chunkOffset];
}
setDataGetter(getter) {
this.getter = getter;
}
cacheLength() {
// Find length
var xhr = new XMLHttpRequest();
xhr.open('HEAD', url, false);
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status);
var datalength = Number(xhr.getResponseHeader("Content-length"));
var header;
var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes";
var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip";
var chunkSize = 1024*1024; // Chunk size in bytes
if (!hasByteServing) chunkSize = datalength;
// Function to get a range from the remote URL.
var doXHR = (from, to) => {
if (from > to) abort("invalid range (" + from + ", " + to + ") or no bytes requested!");
if (to > datalength-1) abort("only " + datalength + " bytes available! programmer error!");
// TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to);
// Some hints to the browser that we want binary data.
xhr.responseType = 'arraybuffer';
if (xhr.overrideMimeType) {
xhr.overrideMimeType('text/plain; charset=x-user-defined');
}
xhr.send(null);
if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status);
if (xhr.response !== undefined) {
return new Uint8Array(/** @type{Array<number>} */(xhr.response || []));
}
return intArrayFromString(xhr.responseText || '', true);
};
var lazyArray = this;
lazyArray.setDataGetter((chunkNum) => {
var start = chunkNum * chunkSize;
var end = (chunkNum+1) * chunkSize - 1; // including this byte
end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block
if (typeof lazyArray.chunks[chunkNum] == 'undefined') {
lazyArray.chunks[chunkNum] = doXHR(start, end);
}
if (typeof lazyArray.chunks[chunkNum] == 'undefined') abort('doXHR failed!');
return lazyArray.chunks[chunkNum];
});
if (usesGzip || !datalength) {
// if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file
datalength = this.getter(0).length;
chunkSize = datalength;
out("LazyFiles on gzip forces download of the whole file when length is accessed");
}
this._length = datalength;
this._chunkSize = chunkSize;
this.lengthKnown = true;
}
get length() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._length;
}
get chunkSize() {
if (!this.lengthKnown) {
this.cacheLength();
}
return this._chunkSize;
}
}
if (globalThis.XMLHttpRequest) {
if (!ENVIRONMENT_IS_WORKER) abort('Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc');
var lazyArray = new LazyUint8Array();
var properties = { isDevice: false, contents: lazyArray };
} else {
var properties = { isDevice: false, url: url };
}
var node = FS.createFile(parent, name, properties, canRead, canWrite);
// This is a total hack, but I want to get this lazy file code out of the
// core of MEMFS. If we want to keep this lazy file concept I feel it should
// be its own thin LAZYFS proxying calls to MEMFS.
if (properties.contents) {
node.contents = properties.contents;
} else if (properties.url) {
node.contents = null;
node.url = properties.url;
}
// Add a function that defers querying the file size until it is asked the first time.
Object.defineProperties(node, {
usedBytes: {
get: function() { return this.contents.length; }
}
});
// override each stream op with one that tries to force load the lazy file first
var stream_ops = {};
for (const [key, fn] of Object.entries(node.stream_ops)) {
stream_ops[key] = (...args) => {
FS.forceLoadFile(node);
return fn(...args);
};
}
function writeChunks(stream, buffer, offset, length, position) {
var contents = stream.node.contents;
if (position >= contents.length)
return 0;
var size = Math.min(contents.length - position, length);
assert(size >= 0);
if (contents.slice) { // normal array
for (var i = 0; i < size; i++) {
buffer[offset + i] = contents[position + i];
}
} else {
for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR
buffer[offset + i] = contents.get(position + i);
}
}
return size;
}
// use a custom read function
stream_ops.read = (stream, buffer, offset, length, position) => {
FS.forceLoadFile(node);
return writeChunks(stream, buffer, offset, length, position)
};
// use a custom mmap function
stream_ops.mmap = (stream, length, position, prot, flags) => {
FS.forceLoadFile(node);
var ptr = mmapAlloc(length);
if (!ptr) {
throw new FS.ErrnoError(48);
}
writeChunks(stream, HEAP8, ptr, length, position);
return { ptr, allocated: true };
};
node.stream_ops = stream_ops;
return node;
},
};
var SYSCALLS = {
calculateAt(dirfd, path, allowEmpty) {
if (PATH.isAbs(path)) {
return path;
}
// relative path
var dir;
if (dirfd === -100) {
dir = FS.cwd();
} else {
var dirstream = SYSCALLS.getStreamFromFD(dirfd);
dir = dirstream.path;
}
if (path.length == 0) {
if (!allowEmpty) {
throw new FS.ErrnoError(44);;
}
return dir;
}
return dir + '/' + path;
},
writeStat(buf, stat) {
HEAPU32[((buf)>>2)] = stat.dev;
HEAPU32[(((buf)+(4))>>2)] = stat.mode;
HEAPU32[(((buf)+(8))>>2)] = stat.nlink;
HEAPU32[(((buf)+(12))>>2)] = stat.uid;
HEAPU32[(((buf)+(16))>>2)] = stat.gid;
HEAPU32[(((buf)+(20))>>2)] = stat.rdev;
HEAP64[(((buf)+(24))>>3)] = BigInt(stat.size);
HEAP32[(((buf)+(32))>>2)] = 4096;
HEAP32[(((buf)+(36))>>2)] = stat.blocks;
var atime = stat.atime.getTime();
var mtime = stat.mtime.getTime();
var ctime = stat.ctime.getTime();
HEAP64[(((buf)+(40))>>3)] = BigInt(Math.floor(atime / 1000));
HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000;
HEAP64[(((buf)+(56))>>3)] = BigInt(Math.floor(mtime / 1000));
HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000;
HEAP64[(((buf)+(72))>>3)] = BigInt(Math.floor(ctime / 1000));
HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000;
HEAP64[(((buf)+(88))>>3)] = BigInt(stat.ino);
return 0;
},
writeStatFs(buf, stats) {
HEAPU32[(((buf)+(4))>>2)] = stats.bsize;
HEAPU32[(((buf)+(60))>>2)] = stats.bsize;
HEAP64[(((buf)+(8))>>3)] = BigInt(stats.blocks);
HEAP64[(((buf)+(16))>>3)] = BigInt(stats.bfree);
HEAP64[(((buf)+(24))>>3)] = BigInt(stats.bavail);
HEAP64[(((buf)+(32))>>3)] = BigInt(stats.files);
HEAP64[(((buf)+(40))>>3)] = BigInt(stats.ffree);
HEAPU32[(((buf)+(48))>>2)] = stats.fsid;
HEAPU32[(((buf)+(64))>>2)] = stats.flags; // ST_NOSUID
HEAPU32[(((buf)+(56))>>2)] = stats.namelen;
},
doMsync(addr, stream, len, flags, offset) {
if (!FS.isFile(stream.node.mode)) {
throw new FS.ErrnoError(43);
}
if (flags & 2) {
// MAP_PRIVATE calls need not to be synced back to underlying fs
return 0;
}
var buffer = HEAPU8.slice(addr, addr + len);
FS.msync(stream, buffer, offset, len, flags);
},
getStreamFromFD(fd) {
var stream = FS.getStreamChecked(fd);
return stream;
},
varargs:undefined,
getStr(ptr) {
var ret = UTF8ToString(ptr);
return ret;
},
};
function ___syscall_faccessat(dirfd, path, amode, flags) {
try {
path = SYSCALLS.getStr(path);
assert(!flags || flags == 512);
path = SYSCALLS.calculateAt(dirfd, path);
if (amode & ~7) {
// need a valid mode
return -28;
}
var lookup = FS.lookupPath(path, { follow: true });
var node = lookup.node;
if (!node) {
return -44;
}
var perms = '';
if (amode & 4) perms += 'r';
if (amode & 2) perms += 'w';
if (amode & 1) perms += 'x';
if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) {
return -2;
}
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
var syscallGetVarargI = () => {
assert(SYSCALLS.varargs != undefined);
// the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
var ret = HEAP32[((+SYSCALLS.varargs)>>2)];
SYSCALLS.varargs += 4;
return ret;
};
var syscallGetVarargP = syscallGetVarargI;
function ___syscall_fcntl64(fd, cmd, varargs) {
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (cmd) {
case 0: {
var arg = syscallGetVarargI();
if (arg < 0) {
return -28;
}
while (FS.streams[arg]) {
arg++;
}
var newStream;
newStream = FS.dupStream(stream, arg);
return newStream.fd;
}
case 1:
case 2:
return 0; // FD_CLOEXEC makes no sense for a single process.
case 3:
return stream.flags;
case 4: {
var arg = syscallGetVarargI();
stream.flags |= arg;
return 0;
}
case 12: {
var arg = syscallGetVarargP();
var offset = 0;
// We're always unlocked.
HEAP16[(((arg)+(offset))>>1)] = 2;
return 0;
}
case 13:
case 14:
// Pretend that the locking is successful. These are process-level locks,
// and Emscripten programs are a single process. If we supported linking a
// filesystem between programs, we'd need to do more here.
// See https://github.com/emscripten-core/emscripten/issues/23697
return 0;
}
return -28;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
};
function ___syscall_getcwd(buf, size) {
try {
if (size === 0) return -28;
var cwd = FS.cwd();
var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1;
if (size < cwdLengthInBytes) return -68;
stringToUTF8(cwd, buf, size);
return cwdLengthInBytes;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_ioctl(fd, op, varargs) {
SYSCALLS.varargs = varargs;
try {
var stream = SYSCALLS.getStreamFromFD(fd);
switch (op) {
case 21509: {
if (!stream.tty) return -59;
return 0;
}
case 21505: {
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcgets) {
var termios = stream.tty.ops.ioctl_tcgets(stream);
var argp = syscallGetVarargP();
HEAP32[((argp)>>2)] = termios.c_iflag || 0;
HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0;
HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0;
HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0;
for (var i = 0; i < 32; i++) {
HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0;
}
return 0;
}
return 0;
}
case 21510:
case 21511:
case 21512: {
if (!stream.tty) return -59;
return 0; // no-op, not actually adjusting terminal settings
}
case 21506:
case 21507:
case 21508: {
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tcsets) {
var argp = syscallGetVarargP();
var c_iflag = HEAP32[((argp)>>2)];
var c_oflag = HEAP32[(((argp)+(4))>>2)];
var c_cflag = HEAP32[(((argp)+(8))>>2)];
var c_lflag = HEAP32[(((argp)+(12))>>2)];
var c_cc = []
for (var i = 0; i < 32; i++) {
c_cc.push(HEAP8[(argp + i)+(17)]);
}
return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc });
}
return 0; // no-op, not actually adjusting terminal settings
}
case 21519: {
if (!stream.tty) return -59;
var argp = syscallGetVarargP();
HEAP32[((argp)>>2)] = 0;
return 0;
}
case 21520: {
if (!stream.tty) return -59;
return -28; // not supported
}
case 21537:
case 21531: {
var argp = syscallGetVarargP();
return FS.ioctl(stream, op, argp);
}
case 21523: {
// TODO: in theory we should write to the winsize struct that gets
// passed in, but for now musl doesn't read anything on it
if (!stream.tty) return -59;
if (stream.tty.ops.ioctl_tiocgwinsz) {
var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
var argp = syscallGetVarargP();
HEAP16[((argp)>>1)] = winsize[0];
HEAP16[(((argp)+(2))>>1)] = winsize[1];
}
return 0;
}
case 21524: {
// TODO: technically, this ioctl call should change the window size.
// but, since emscripten doesn't have any concept of a terminal window
// yet, we'll just silently throw it away as we do TIOCGWINSZ
if (!stream.tty) return -59;
return 0;
}
case 21515: {
if (!stream.tty) return -59;
return 0;
}
default: return -28; // not supported
}
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
function ___syscall_openat(dirfd, path, flags, varargs) {
SYSCALLS.varargs = varargs;
try {
path = SYSCALLS.getStr(path);
path = SYSCALLS.calculateAt(dirfd, path);
var mode = varargs ? syscallGetVarargI() : 0;
return FS.open(path, flags, mode).fd;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return -e.errno;
}
}
var __abort_js = () =>
abort('native code called abort()');
var _emscripten_get_now = () => performance.now();
var _emscripten_date_now = () => Date.now();
var nowIsMonotonic = 1;
var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3;
var INT53_MAX = 9007199254740992;
var INT53_MIN = -9007199254740992;
var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
function _clock_time_get(clk_id, ignored_precision, ptime) {
ignored_precision = bigintToI53Checked(ignored_precision);
if (!checkWasiClock(clk_id)) {
return 28;
}
var now;
// all wasi clocks but realtime are monotonic
if (clk_id === 0) {
now = _emscripten_date_now();
} else if (nowIsMonotonic) {
now = _emscripten_get_now();
} else {
return 52;
}
// "now" is in ms, and wasi times are in ns.
var nsec = Math.round(now * 1000 * 1000);
HEAP64[((ptime)>>3)] = BigInt(nsec);
return 0;
;
}
var readEmAsmArgsArray = [];
var readEmAsmArgs = (sigPtr, buf) => {
// Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array.
assert(Array.isArray(readEmAsmArgsArray));
// The input buffer is allocated on the stack, so it must be stack-aligned.
assert(buf % 16 == 0);
readEmAsmArgsArray.length = 0;
var ch;
// Most arguments are i32s, so shift the buffer pointer so it is a plain
// index into HEAP32.
while (ch = HEAPU8[sigPtr++]) {
var chr = String.fromCharCode(ch);
var validChars = ['d', 'f', 'i', 'p'];
// In WASM_BIGINT mode we support passing i64 values as bigint.
validChars.push('j');
assert(validChars.includes(chr), `Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`);
// Floats are always passed as doubles, so all types except for 'i'
// are 8 bytes and require alignment.
var wide = (ch != 105);
wide &= (ch != 112);
buf += wide && (buf % 8) ? 4 : 0;
readEmAsmArgsArray.push(
// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
ch == 112 ? HEAPU32[((buf)>>2)] :
ch == 106 ? HEAP64[((buf)>>3)] :
ch == 105 ?
HEAP32[((buf)>>2)] :
HEAPF64[((buf)>>3)]
);
buf += wide ? 8 : 4;
}
return readEmAsmArgsArray;
};
var runEmAsmFunction = (code, sigPtr, argbuf) => {
var args = readEmAsmArgs(sigPtr, argbuf);
assert(ASM_CONSTS.hasOwnProperty(code), `No EM_ASM constant found at address ${code}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`);
return ASM_CONSTS[code](...args);
};
var _emscripten_asm_const_double = (code, sigPtr, argbuf) => {
return runEmAsmFunction(code, sigPtr, argbuf);
};
var _emscripten_asm_const_int = (code, sigPtr, argbuf) => {
return runEmAsmFunction(code, sigPtr, argbuf);
};
var maybeCStringToJsString = (cString) => {
// "cString > 2" checks if the input is a number, and isn't of the special
// values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
// In other words, if cString > 2 then it's a pointer to a valid place in
// memory, and points to a C string.
return cString > 2 ? UTF8ToString(cString) : cString;
};
/** @type {Object} */
var specialHTMLTargets = [0, globalThis.document ?? 0, globalThis.window ?? 0];
var findEventTarget = (target) => {
target = maybeCStringToJsString(target);
var domElement = specialHTMLTargets[target] || globalThis.document?.querySelector(target);
return domElement;
};
var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
var _emscripten_get_element_css_size = (target, width, height) => {
target = findEventTarget(target);
if (!target) return -4;
var rect = getBoundingClientRect(target);
HEAPF64[((width)>>3)] = rect.width;
HEAPF64[((height)>>3)] = rect.height;
return 0;
};
var onExits = [];
var addOnExit = (cb) => onExits.push(cb);
var JSEvents = {
removeAllEventListeners() {
while (JSEvents.eventHandlers.length) {
JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
}
JSEvents.deferredCalls = [];
},
inEventHandler:0,
deferredCalls:[],
deferCall(targetFunction, precedence, argsList) {
function arraysHaveEqualContent(arrA, arrB) {
if (arrA.length != arrB.length) return false;
for (var i in arrA) {
if (arrA[i] != arrB[i]) return false;
}
return true;
}
// Test if the given call was already queued, and if so, don't add it again.
for (var call of JSEvents.deferredCalls) {
if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
return;
}
}
JSEvents.deferredCalls.push({
targetFunction,
precedence,
argsList
});
JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence);
},
removeDeferredCalls(targetFunction) {
JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction);
},
canPerformEventHandlerRequests() {
if (navigator.userActivation) {
// Verify against transient activation status from UserActivation API
// whether it is possible to perform a request here without needing to defer. See
// https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
// and https://caniuse.com/mdn-api_useractivation
// At the time of writing, Firefox does not support this API: https://bugzil.la/1791079
return navigator.userActivation.isActive;
}
return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
},
runDeferredCalls() {
if (!JSEvents.canPerformEventHandlerRequests()) {
return;
}
var deferredCalls = JSEvents.deferredCalls;
JSEvents.deferredCalls = [];
for (var call of deferredCalls) {
call.targetFunction(...call.argsList);
}
},
eventHandlers:[],
removeAllHandlersOnTarget:(target, eventTypeString) => {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == target &&
(!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
JSEvents._removeHandler(i--);
}
}
},
_removeHandler(i) {
var h = JSEvents.eventHandlers[i];
h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
JSEvents.eventHandlers.splice(i, 1);
},
registerOrRemoveHandler(eventHandler) {
if (!eventHandler.target) {
err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:');
console.dir(eventHandler);
return -4;
}
if (eventHandler.callbackfunc) {
eventHandler.eventListenerFunc = function(event) {
// Increment nesting count for the event handler.
++JSEvents.inEventHandler;
JSEvents.currentEventHandler = eventHandler;
// Process any old deferred calls the user has placed.
JSEvents.runDeferredCalls();
// Process the actual event, calls back to user C code handler.
eventHandler.handlerFunc(event);
// Process any new deferred calls that were placed right now from this event handler.
JSEvents.runDeferredCalls();
// Out of event handler - restore nesting count.
--JSEvents.inEventHandler;
};
eventHandler.target.addEventListener(eventHandler.eventTypeString,
eventHandler.eventListenerFunc,
eventHandler.useCapture);
JSEvents.eventHandlers.push(eventHandler);
} else {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == eventHandler.target
&& JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
JSEvents._removeHandler(i--);
}
}
}
return 0;
},
removeSingleHandler(eventHandler) {
let success = false;
for (let i = 0; i < JSEvents.eventHandlers.length; ++i) {
const handler = JSEvents.eventHandlers[i];
if (handler.target === eventHandler.target
&& handler.eventTypeId === eventHandler.eventTypeId
&& handler.callbackfunc === eventHandler.callbackfunc
&& handler.userData === eventHandler.userData) {
// in some very rare cases (ex: Safari / fullscreen events), there is more than 1 handler (eventTypeString is different)
JSEvents._removeHandler(i--);
success = true;
}
}
return success ? 0 : -5;
},
getNodeNameForTarget(target) {
if (!target) return '';
if (target == window) return '#window';
if (target == screen) return '#screen';
return target?.nodeName || '';
},
fullscreenEnabled() {
return document.fullscreenEnabled
// Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
// TODO: If Safari at some point ships with unprefixed version, update the version check above.
|| document.webkitFullscreenEnabled
;
},
};
var fillGamepadEventData = (eventStruct, e) => {
HEAPF64[((eventStruct)>>3)] = e.timestamp;
for (var i = 0; i < e.axes.length; ++i) {
HEAPF64[(((eventStruct+i*8)+(16))>>3)] = e.axes[i];
}
for (var i = 0; i < e.buttons.length; ++i) {
if (typeof e.buttons[i] == 'object') {
HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i].value;
} else {
HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i];
}
}
for (var i = 0; i < e.buttons.length; ++i) {
if (typeof e.buttons[i] == 'object') {
HEAP8[(eventStruct+i)+(1040)] = e.buttons[i].pressed;
} else {
// Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it:
/** @suppress {checkTypes} */
HEAP8[(eventStruct+i)+(1040)] = e.buttons[i] == 1;
}
}
HEAP8[(eventStruct)+(1104)] = e.connected;
HEAP32[(((eventStruct)+(1108))>>2)] = e.index;
HEAP32[(((eventStruct)+(8))>>2)] = e.axes.length;
HEAP32[(((eventStruct)+(12))>>2)] = e.buttons.length;
stringToUTF8(e.id, eventStruct + 1112, 64);
stringToUTF8(e.mapping, eventStruct + 1176, 64);
};
var _emscripten_get_gamepad_status = (index, gamepadState) => {
assert(JSEvents.lastGamepadState, 'emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!');
// INVALID_PARAM is returned on a Gamepad index that never was there.
if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
// NO_DATA is returned on a Gamepad index that was removed.
// For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
// This is because gamepads must keep their original position in the array.
// For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
if (!JSEvents.lastGamepadState[index]) return -7;
fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
return 0;
};
var _emscripten_get_num_gamepads = () => {
assert(JSEvents.lastGamepadState, 'emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!');
// N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS.
// Otherwise the following line will throw an exception.
return JSEvents.lastGamepadState.length;
};
var GLctx;
var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
// Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('ANGLE_instanced_arrays');
// Because this extension is a core function in WebGL 2, assign the extension entry points in place of
// where the core functions will reside in WebGL 2. This way the calling code can call these without
// having to dynamically branch depending if running against WebGL 1 or WebGL 2.
if (ext) {
ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
return 1;
}
};
var webgl_enable_OES_vertex_array_object = (ctx) => {
// Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('OES_vertex_array_object');
if (ext) {
ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
return 1;
}
};
var webgl_enable_WEBGL_draw_buffers = (ctx) => {
// Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('WEBGL_draw_buffers');
if (ext) {
ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
return 1;
}
};
var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
!!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
var webgl_enable_EXT_clip_control = (ctx) =>
!!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
var webgl_enable_WEBGL_polygon_mode = (ctx) =>
!!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
var webgl_enable_WEBGL_multi_draw = (ctx) =>
// Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
!!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
var getEmscriptenSupportedExtensions = (ctx) => {
// Restrict the list of advertised extensions to those that we actually
// support.
var supportedExtensions = [
// WebGL 1 extensions
'ANGLE_instanced_arrays',
'EXT_blend_minmax',
'EXT_disjoint_timer_query',
'EXT_frag_depth',
'EXT_shader_texture_lod',
'EXT_sRGB',
'OES_element_index_uint',
'OES_fbo_render_mipmap',
'OES_standard_derivatives',
'OES_texture_float',
'OES_texture_half_float',
'OES_texture_half_float_linear',
'OES_vertex_array_object',
'WEBGL_color_buffer_float',
'WEBGL_depth_texture',
'WEBGL_draw_buffers',
// WebGL 1 and WebGL 2 extensions
'EXT_clip_control',
'EXT_color_buffer_half_float',
'EXT_depth_clamp',
'EXT_float_blend',
'EXT_polygon_offset_clamp',
'EXT_texture_compression_bptc',
'EXT_texture_compression_rgtc',
'EXT_texture_filter_anisotropic',
'KHR_parallel_shader_compile',
'OES_texture_float_linear',
'WEBGL_blend_func_extended',
'WEBGL_compressed_texture_astc',
'WEBGL_compressed_texture_etc',
'WEBGL_compressed_texture_etc1',
'WEBGL_compressed_texture_s3tc',
'WEBGL_compressed_texture_s3tc_srgb',
'WEBGL_debug_renderer_info',
'WEBGL_debug_shaders',
'WEBGL_lose_context',
'WEBGL_multi_draw',
'WEBGL_polygon_mode'
];
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
};
var GL = {
counter:1,
buffers:[],
programs:[],
framebuffers:[],
renderbuffers:[],
textures:[],
shaders:[],
vaos:[],
contexts:[],
offscreenCanvases:{
},
queries:[],
stringCache:{
},
unpackAlignment:4,
unpackRowLength:0,
recordError:(errorCode) => {
if (!GL.lastError) {
GL.lastError = errorCode;
}
},
getNewId:(table) => {
var ret = GL.counter++;
for (var i = table.length; i < ret; i++) {
table[i] = null;
}
return ret;
},
genObject:(n, buffers, createFunction, objectTable
) => {
for (var i = 0; i < n; i++) {
var buffer = GLctx[createFunction]();
var id = buffer && GL.getNewId(objectTable);
if (buffer) {
buffer.name = id;
objectTable[id] = buffer;
} else {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
}
HEAP32[(((buffers)+(i*4))>>2)] = id;
}
},
getSource:(shader, count, string, length) => {
var source = '';
for (var i = 0; i < count; ++i) {
var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined;
source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len);
}
return source;
},
createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
// BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
// context on a canvas, calling .getContext() will always return that
// context independent of which 'webgl' or 'webgl2'
// context version was passed. See:
// https://webkit.org/b/222758
// and:
// https://github.com/emscripten-core/emscripten/issues/13295.
// TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
// version field in above check.
if (!canvas.getContextSafariWebGL2Fixed) {
canvas.getContextSafariWebGL2Fixed = canvas.getContext;
/** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
function fixedGetContext(ver, attrs) {
var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null;
}
canvas.getContext = fixedGetContext;
}
var ctx =
canvas.getContext("webgl", webGLContextAttributes);
if (!ctx) return 0;
var handle = GL.registerContext(ctx, webGLContextAttributes);
return handle;
},
registerContext:(ctx, webGLContextAttributes) => {
// without pthreads a context is just an integer ID
var handle = GL.getNewId(GL.contexts);
var context = {
handle,
attributes: webGLContextAttributes,
version: webGLContextAttributes.majorVersion,
GLctx: ctx
};
// Store the created context object so that we can access the context
// given a canvas without having to pass the parameters again.
if (ctx.canvas) ctx.canvas.GLctxObject = context;
GL.contexts[handle] = context;
if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
GL.initExtensions(context);
}
return handle;
},
makeContextCurrent:(contextHandle) => {
// Active Emscripten GL layer context object.
GL.currentContext = GL.contexts[contextHandle];
// Active WebGL context object.
Module['ctx'] = GLctx = GL.currentContext?.GLctx;
return !(contextHandle && !GLctx);
},
getContext:(contextHandle) => {
return GL.contexts[contextHandle];
},
deleteContext:(contextHandle) => {
if (GL.currentContext === GL.contexts[contextHandle]) {
GL.currentContext = null;
}
if (typeof JSEvents == 'object') {
// Release all JS event handlers on the DOM element that the GL context is
// associated with since the context is now deleted.
JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
}
// Make sure the canvas object no longer refers to the context object so
// there are no GC surprises.
if (GL.contexts[contextHandle]?.GLctx.canvas) {
GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
}
GL.contexts[contextHandle] = null;
},
initExtensions:(context) => {
// If this function is called without a specific context object, init the
// extensions of the currently active context.
context ||= GL.currentContext;
if (context.initExtensionsDone) return;
context.initExtensionsDone = true;
var GLctx = context.GLctx;
// Detect the presence of a few extensions manually, since the GL interop
// layer itself will need to know if they exist.
// Extensions that are available in both WebGL 1 and WebGL 2
webgl_enable_WEBGL_multi_draw(GLctx);
webgl_enable_EXT_polygon_offset_clamp(GLctx);
webgl_enable_EXT_clip_control(GLctx);
webgl_enable_WEBGL_polygon_mode(GLctx);
// Extensions that are only available in WebGL 1 (the calls will be no-ops
// if called on a WebGL 2 context active)
webgl_enable_ANGLE_instanced_arrays(GLctx);
webgl_enable_OES_vertex_array_object(GLctx);
webgl_enable_WEBGL_draw_buffers(GLctx);
{
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
}
for (var ext of getEmscriptenSupportedExtensions(GLctx)) {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
// are not enabled by default.
if (!ext.includes('lose_context') && !ext.includes('debug')) {
// Call .getExtension() to enable that extension permanently.
GLctx.getExtension(ext);
}
}
},
};
var _emscripten_glActiveTexture = (x0) => GLctx.activeTexture(x0);
var _emscripten_glAttachShader = (program, shader) => {
GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glBeginQueryEXT = (target, id) => {
GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]);
};
var _emscripten_glBindAttribLocation = (program, index, name) => {
GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
};
var _emscripten_glBindBuffer = (target, buffer) => {
GLctx.bindBuffer(target, GL.buffers[buffer]);
};
var _emscripten_glBindFramebuffer = (target, framebuffer) => {
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
};
var _emscripten_glBindRenderbuffer = (target, renderbuffer) => {
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
};
var _emscripten_glBindTexture = (target, texture) => {
GLctx.bindTexture(target, GL.textures[texture]);
};
var _emscripten_glBindVertexArray = (vao) => {
GLctx.bindVertexArray(GL.vaos[vao]);
};
var _glBindVertexArray = _emscripten_glBindVertexArray;
var _emscripten_glBindVertexArrayOES = _glBindVertexArray;
var _emscripten_glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
var _emscripten_glBlendEquation = (x0) => GLctx.blendEquation(x0);
var _emscripten_glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
var _emscripten_glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
var _emscripten_glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
var _emscripten_glBufferData = (target, size, data, usage) => {
// N.b. here first form specifies a heap subarray, second form an integer
// size, so the ?: code here is polymorphic. It is advised to avoid
// randomly mixing both uses in calling code, to avoid any potential JS
// engine JIT issues.
GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
};
var _emscripten_glBufferSubData = (target, offset, size, data) => {
GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
};
var _emscripten_glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0);
var _emscripten_glClear = (x0) => GLctx.clear(x0);
var _emscripten_glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3);
var _emscripten_glClearDepthf = (x0) => GLctx.clearDepth(x0);
var _emscripten_glClearStencil = (x0) => GLctx.clearStencil(x0);
var _emscripten_glClipControlEXT = (origin, depth) => {
GLctx.extClipControl['clipControlEXT'](origin, depth);
};
var _emscripten_glColorMask = (red, green, blue, alpha) => {
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
};
var _emscripten_glCompileShader = (shader) => {
GLctx.compileShader(GL.shaders[shader]);
};
var _emscripten_glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => {
// `data` may be null here, which means "allocate uninitialized space but
// don't upload" in GLES parlance, but `compressedTexImage2D` requires the
// final data parameter, so we simply pass a heap view starting at zero
// effectively uploading whatever happens to be near address zero. See
// https://github.com/emscripten-core/emscripten/issues/19300.
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize));
};
var _emscripten_glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => {
GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data), data+imageSize));
};
var _emscripten_glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
var _emscripten_glCreateProgram = () => {
var id = GL.getNewId(GL.programs);
var program = GLctx.createProgram();
// Store additional information needed for each shader program:
program.name = id;
// Lazy cache results of
// glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
program.uniformIdCounter = 1;
GL.programs[id] = program;
return id;
};
var _emscripten_glCreateShader = (shaderType) => {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
return id;
};
var _emscripten_glCullFace = (x0) => GLctx.cullFace(x0);
var _emscripten_glDeleteBuffers = (n, buffers) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((buffers)+(i*4))>>2)];
var buffer = GL.buffers[id];
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
// correspond to existing buffer objects."
if (!buffer) continue;
GLctx.deleteBuffer(buffer);
buffer.name = 0;
GL.buffers[id] = null;
}
};
var _emscripten_glDeleteFramebuffers = (n, framebuffers) => {
for (var i = 0; i < n; ++i) {
var id = HEAP32[(((framebuffers)+(i*4))>>2)];
var framebuffer = GL.framebuffers[id];
if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
GLctx.deleteFramebuffer(framebuffer);
framebuffer.name = 0;
GL.framebuffers[id] = null;
}
};
var _emscripten_glDeleteProgram = (id) => {
if (!id) return;
var program = GL.programs[id];
if (!program) {
// glDeleteProgram actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteProgram(program);
program.name = 0;
GL.programs[id] = null;
};
var _emscripten_glDeleteQueriesEXT = (n, ids) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((ids)+(i*4))>>2)];
var query = GL.queries[id];
if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
GLctx.disjointTimerQueryExt['deleteQueryEXT'](query);
GL.queries[id] = null;
}
};
var _emscripten_glDeleteRenderbuffers = (n, renderbuffers) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((renderbuffers)+(i*4))>>2)];
var renderbuffer = GL.renderbuffers[id];
if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
GLctx.deleteRenderbuffer(renderbuffer);
renderbuffer.name = 0;
GL.renderbuffers[id] = null;
}
};
var _emscripten_glDeleteShader = (id) => {
if (!id) return;
var shader = GL.shaders[id];
if (!shader) {
// glDeleteShader actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteShader(shader);
GL.shaders[id] = null;
};
var _emscripten_glDeleteTextures = (n, textures) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((textures)+(i*4))>>2)];
var texture = GL.textures[id];
// GL spec: "glDeleteTextures silently ignores 0s and names that do not
// correspond to existing textures".
if (!texture) continue;
GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
};
var _emscripten_glDeleteVertexArrays = (n, vaos) => {
for (var i = 0; i < n; i++) {
var id = HEAP32[(((vaos)+(i*4))>>2)];
GLctx.deleteVertexArray(GL.vaos[id]);
GL.vaos[id] = null;
}
};
var _glDeleteVertexArrays = _emscripten_glDeleteVertexArrays;
var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArrays;
var _emscripten_glDepthFunc = (x0) => GLctx.depthFunc(x0);
var _emscripten_glDepthMask = (flag) => {
GLctx.depthMask(!!flag);
};
var _emscripten_glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);
var _emscripten_glDetachShader = (program, shader) => {
GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
};
var _emscripten_glDisable = (x0) => GLctx.disable(x0);
var _emscripten_glDisableVertexAttribArray = (index) => {
GLctx.disableVertexAttribArray(index);
};
var _emscripten_glDrawArrays = (mode, first, count) => {
GLctx.drawArrays(mode, first, count);
};
var _emscripten_glDrawArraysInstanced = (mode, first, count, primcount) => {
GLctx.drawArraysInstanced(mode, first, count, primcount);
};
var _glDrawArraysInstanced = _emscripten_glDrawArraysInstanced;
var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstanced;
var tempFixedLengthArray = [];
var _emscripten_glDrawBuffers = (n, bufs) => {
var bufArray = tempFixedLengthArray[n];
for (var i = 0; i < n; i++) {
bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)];
}
GLctx.drawBuffers(bufArray);
};
var _glDrawBuffers = _emscripten_glDrawBuffers;
var _emscripten_glDrawBuffersWEBGL = _glDrawBuffers;
var _emscripten_glDrawElements = (mode, count, type, indices) => {
GLctx.drawElements(mode, count, type, indices);
};
var _emscripten_glDrawElementsInstanced = (mode, count, type, indices, primcount) => {
GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
};
var _glDrawElementsInstanced = _emscripten_glDrawElementsInstanced;
var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstanced;
var _emscripten_glEnable = (x0) => GLctx.enable(x0);
var _emscripten_glEnableVertexAttribArray = (index) => {
GLctx.enableVertexAttribArray(index);
};
var _emscripten_glEndQueryEXT = (target) => {
GLctx.disjointTimerQueryExt['endQueryEXT'](target);
};
var _emscripten_glFinish = () => GLctx.finish();
var _emscripten_glFlush = () => GLctx.flush();
var _emscripten_glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => {
GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget,
GL.renderbuffers[renderbuffer]);
};
var _emscripten_glFramebufferTexture2D = (target, attachment, textarget, texture, level) => {
GLctx.framebufferTexture2D(target, attachment, textarget,
GL.textures[texture], level);
};
var _emscripten_glFrontFace = (x0) => GLctx.frontFace(x0);
var _emscripten_glGenBuffers = (n, buffers) => {
GL.genObject(n, buffers, 'createBuffer', GL.buffers
);
};
var _emscripten_glGenFramebuffers = (n, ids) => {
GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers
);
};
var _emscripten_glGenQueriesEXT = (n, ids) => {
for (var i = 0; i < n; i++) {
var query = GLctx.disjointTimerQueryExt['createQueryEXT']();
if (!query) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0;
return;
}
var id = GL.getNewId(GL.queries);
query.name = id;
GL.queries[id] = query;
HEAP32[(((ids)+(i*4))>>2)] = id;
}
};
var _emscripten_glGenRenderbuffers = (n, renderbuffers) => {
GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
);
};
var _emscripten_glGenTextures = (n, textures) => {
GL.genObject(n, textures, 'createTexture', GL.textures
);
};
var _emscripten_glGenVertexArrays = (n, arrays) => {
GL.genObject(n, arrays, 'createVertexArray', GL.vaos
);
};
var _glGenVertexArrays = _emscripten_glGenVertexArrays;
var _emscripten_glGenVertexArraysOES = _glGenVertexArrays;
var _emscripten_glGenerateMipmap = (x0) => GLctx.generateMipmap(x0);
var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => {
program = GL.programs[program];
var info = GLctx[funcName](program, index);
if (info) {
// If an error occurs, nothing will be written to length, size and type and name.
var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize);
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
if (size) HEAP32[((size)>>2)] = info.size;
if (type) HEAP32[((type)>>2)] = info.type;
}
};
var _emscripten_glGetActiveAttrib = (program, index, bufSize, length, size, type, name) =>
__glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name);
var _emscripten_glGetActiveUniform = (program, index, bufSize, length, size, type, name) =>
__glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name);
var _emscripten_glGetAttachedShaders = (program, maxCount, count, shaders) => {
var result = GLctx.getAttachedShaders(GL.programs[program]);
var len = result.length;
if (len > maxCount) {
len = maxCount;
}
HEAP32[((count)>>2)] = len;
for (var i = 0; i < len; ++i) {
var id = GL.shaders.indexOf(result[i]);
HEAP32[(((shaders)+(i*4))>>2)] = id;
}
};
var _emscripten_glGetAttribLocation = (program, name) =>
GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
var readI53FromI64 = (ptr) => {
return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296;
};
var readI53FromU64 = (ptr) => {
return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296;
};
var writeI53ToI64 = (ptr, num) => {
HEAPU32[((ptr)>>2)] = num;
var lower = HEAPU32[((ptr)>>2)];
HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296;
var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
var offset = ((ptr)>>2);
if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
};
var emscriptenWebGLGet = (name_, p, type) => {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null
// pointer should be treated. Testing on desktop core GL 3, the application
// crashes on glGetIntegerv to a null pointer, but better to report an error
// instead of doing anything random.
if (!p) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = undefined;
switch (name_) { // Handle a few trivial GLES values
case 0x8DFA: // GL_SHADER_COMPILER
ret = 1;
break;
case 0x8DF8: // GL_SHADER_BINARY_FORMATS
if (type != 0 && type != 1) {
GL.recordError(0x500); // GL_INVALID_ENUM
}
// Do not write anything to the out pointer, since no binary formats are
// supported.
return;
case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
ret = 0;
break;
case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
// since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
// queried for length), so implement it ourselves to allow C++ GLES2
// code to get the length.
var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
ret = formats ? formats.length : 0;
break;
}
if (ret === undefined) {
var result = GLctx.getParameter(name_);
switch (typeof result) {
case "number":
ret = result;
break;
case "boolean":
ret = result ? 1 : 0;
break;
case "string":
GL.recordError(0x500); // GL_INVALID_ENUM
return;
case "object":
if (result === null) {
// null is a valid result for some (e.g., which buffer is bound -
// perhaps nothing is bound), but otherwise can mean an invalid
// name_, which we need to report as an error
switch (name_) {
case 0x8894: // ARRAY_BUFFER_BINDING
case 0x8B8D: // CURRENT_PROGRAM
case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
case 0x8CA7: // RENDERBUFFER_BINDING
case 0x8069: // TEXTURE_BINDING_2D
case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
ret = 0;
break;
}
default: {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
}
} else if (result instanceof Float32Array ||
result instanceof Uint32Array ||
result instanceof Int32Array ||
result instanceof Array) {
for (var i = 0; i < result.length; ++i) {
switch (type) {
case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break;
case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break;
case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
}
}
return;
} else {
try {
ret = result.name | 0;
} catch(e) {
GL.recordError(0x500); // GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
return;
}
}
break;
default:
GL.recordError(0x500); // GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
return;
}
}
switch (type) {
case 1: writeI53ToI64(p, ret); break;
case 0: HEAP32[((p)>>2)] = ret; break;
case 2: HEAPF32[((p)>>2)] = ret; break;
case 4: HEAP8[p] = ret ? 1 : 0; break;
}
};
var _emscripten_glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);
var _emscripten_glGetBufferParameteriv = (target, value, data) => {
if (!data) {
// GLES2 specification does not specify how to behave if data is a null
// pointer. Since calling this function does not make sense if data ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value);
};
var _emscripten_glGetError = () => {
var error = GLctx.getError() || GL.lastError;
GL.lastError = 0/*GL_NO_ERROR*/;
return error;
};
var _emscripten_glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
var _emscripten_glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => {
var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname);
if (result instanceof WebGLRenderbuffer ||
result instanceof WebGLTexture) {
result = result.name | 0;
}
HEAP32[((params)>>2)] = result;
};
var _emscripten_glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
var _emscripten_glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
var log = GLctx.getProgramInfoLog(GL.programs[program]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetProgramiv = (program, pname, p) => {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (program >= GL.counter) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getProgramInfoLog(program);
if (log === null) log = '(unknown error)';
HEAP32[((p)>>2)] = log.length + 1;
} else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
if (!program.maxUniformLength) {
var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
for (var i = 0; i < numActiveUniforms; ++i) {
program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformLength;
} else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
if (!program.maxAttributeLength) {
var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
for (var i = 0; i < numActiveAttributes; ++i) {
program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
}
}
HEAP32[((p)>>2)] = program.maxAttributeLength;
} else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
if (!program.maxUniformBlockNameLength) {
var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
for (var i = 0; i < numActiveUniformBlocks; ++i) {
program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
}
}
HEAP32[((p)>>2)] = program.maxUniformBlockNameLength;
} else {
HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname);
}
};
var _emscripten_glGetQueryObjecti64vEXT = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var query = GL.queries[id];
var param;
{
param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
}
var ret;
if (typeof param == 'boolean') {
ret = param ? 1 : 0;
} else {
ret = param;
}
writeI53ToI64(params, ret);
};
var _emscripten_glGetQueryObjectivEXT = (id, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var query = GL.queries[id];
var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
var ret;
if (typeof param == 'boolean') {
ret = param ? 1 : 0;
} else {
ret = param;
}
HEAP32[((params)>>2)] = ret;
};
var _glGetQueryObjecti64vEXT = _emscripten_glGetQueryObjecti64vEXT;
var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
var _glGetQueryObjectivEXT = _emscripten_glGetQueryObjectivEXT;
var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
var _emscripten_glGetQueryivEXT = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if p == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname);
};
var _emscripten_glGetRenderbufferParameteriv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
// if params == null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname);
};
var _emscripten_glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => {
var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
HEAP32[((range)>>2)] = result.rangeMin;
HEAP32[(((range)+(4))>>2)] = result.rangeMax;
HEAP32[((precision)>>2)] = result.precision;
};
var _emscripten_glGetShaderSource = (shader, bufSize, length, source) => {
var result = GLctx.getShaderSource(GL.shaders[shader]);
if (!result) return; // If an error occurs, nothing will be written to length or source.
var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0;
if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull;
};
var _emscripten_glGetShaderiv = (shader, pname, p) => {
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
// The GLES2 specification says that if the shader has an empty info log,
// a value of 0 is returned. Otherwise the log has a null char appended.
// (An empty string is falsey, so we can just check that instead of
// looking at log.length.)
var logLength = log ? log.length + 1 : 0;
HEAP32[((p)>>2)] = logLength;
} else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
var source = GLctx.getShaderSource(GL.shaders[shader]);
// source may be a null, or the empty string, both of which are falsey
// values that we report a 0 length for.
var sourceLength = source ? source.length + 1 : 0;
HEAP32[((p)>>2)] = sourceLength;
} else {
HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
}
};
var stringToNewUTF8 = (str) => {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8(str, ret, size);
return ret;
};
var webglGetExtensions = () => {
var exts = getEmscriptenSupportedExtensions(GLctx);
exts = exts.concat(exts.map((e) => "GL_" + e));
return exts;
};
var _emscripten_glGetString = (name_) => {
var ret = GL.stringCache[name_];
if (!ret) {
switch (name_) {
case 0x1F03 /* GL_EXTENSIONS */:
ret = stringToNewUTF8(webglGetExtensions().join(' '));
break;
case 0x1F00 /* GL_VENDOR */:
case 0x1F01 /* GL_RENDERER */:
case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
var s = GLctx.getParameter(name_);
if (!s) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
}
ret = s ? stringToNewUTF8(s) : 0;
break;
case 0x1F02 /* GL_VERSION */:
var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/);
// return GLES version string corresponding to the version of the WebGL context
var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
ret = stringToNewUTF8(glVersion);
break;
case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */:
var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/);
// extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
var ver_num = glslVersion.match(ver_re);
if (ver_num !== null) {
if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
}
ret = stringToNewUTF8(glslVersion);
break;
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
// fall through
}
GL.stringCache[name_] = ret;
}
return ret;
};
var _emscripten_glGetTexParameterfv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname);
};
var _emscripten_glGetTexParameteriv = (target, pname, params) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname);
};
/** @suppress {checkTypes} */
var jstoi_q = (str) => parseInt(str);
/** @noinline */
var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
i, j;
// On the first time invocation of glGetUniformLocation on this shader program:
// initialize cache data structures and discover which uniforms are arrays.
if (!uniformLocsById) {
// maps GLint integer locations to WebGLUniformLocations
program.uniformLocsById = uniformLocsById = {};
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
program.uniformArrayNamesById = {};
var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
for (i = 0; i < numActiveUniforms; ++i) {
var u = GLctx.getActiveUniform(program, i);
var nm = u.name;
var sz = u.size;
var lb = webglGetLeftBracePos(nm);
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
// Assign a new location.
var id = program.uniformIdCounter;
program.uniformIdCounter += sz;
// Eagerly get the location of the uniformArray[0] base element.
// The remaining indices >0 will be left for lazy evaluation to
// improve performance. Those may never be needed to fetch, if the
// application fills arrays always in full starting from the first
// element of the array.
uniformSizeAndIdsByName[arrayName] = [sz, id];
// Store placeholder integers in place that highlight that these
// >0 index locations are array indices pending population.
for (j = 0; j < sz; ++j) {
uniformLocsById[id] = j;
program.uniformArrayNamesById[id++] = arrayName;
}
}
}
};
var _emscripten_glGetUniformLocation = (program, name) => {
name = UTF8ToString(name);
if (program = GL.programs[program]) {
webglPrepareUniformLocationsBeforeFirstUse(program);
var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
var arrayIndex = 0;
var uniformBaseName = name;
// Invariant: when populating integer IDs for uniform locations, we must
// maintain the precondition that arrays reside in contiguous addresses,
// i.e. for a 'vec4 colors[10];', colors[4] must be at location
// colors[0]+4. However, user might call glGetUniformLocation(program,
// "colors") for an array, so we cannot discover based on the user input
// arguments whether the uniform we are dealing with is an array. The only
// way to discover which uniforms are arrays is to enumerate over all the
// active uniforms in the program.
var leftBrace = webglGetLeftBracePos(name);
// If user passed an array accessor "[index]", parse the array index off the accessor.
if (leftBrace > 0) {
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
uniformBaseName = name.slice(0, leftBrace);
}
// Have we cached the location of this uniform before?
// A pair [array length, GLint of the uniform location]
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
// If a uniform with this name exists, and if its index is within the
// array limits (if it's even an array), query the WebGLlocation, or
// return an existing cached location.
if (sizeAndId && arrayIndex < sizeAndId[0]) {
arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
return arrayIndex;
}
}
}
else {
// N.b. we are currently unable to distinguish between GL program IDs that
// never existed vs GL program IDs that have been deleted, so report
// GL_INVALID_VALUE in both cases.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
}
return -1;
};
var webglGetUniformLocation = (location) => {
var p = GLctx.currentProgram;
if (p) {
var webglLoc = p.uniformLocsById[location];
// p.uniformLocsById[location] stores either an integer, or a
// WebGLUniformLocation.
// If an integer, we have not yet bound the location, so do it now. The
// integer value specifies the array index we should bind to.
if (typeof webglLoc == 'number') {
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
}
// Else an already cached WebGLUniformLocation, return it.
return webglLoc;
} else {
GL.recordError(0x502/*GL_INVALID_OPERATION*/);
}
};
/** @suppress{checkTypes} */
var emscriptenWebGLGetUniform = (program, location, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
webglPrepareUniformLocationsBeforeFirstUse(program);
var data = GLctx.getUniform(program, webglGetUniformLocation(location));
if (typeof data == 'number' || typeof data == 'boolean') {
switch (type) {
case 0: HEAP32[((params)>>2)] = data; break;
case 2: HEAPF32[((params)>>2)] = data; break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
}
}
}
};
var _emscripten_glGetUniformfv = (program, location, params) => {
emscriptenWebGLGetUniform(program, location, params, 2);
};
var _emscripten_glGetUniformiv = (program, location, params) => {
emscriptenWebGLGetUniform(program, location, params, 0);
};
var _emscripten_glGetVertexAttribPointerv = (index, pname, pointer) => {
if (!pointer) {
// GLES2 specification does not specify how to behave if pointer is a null
// pointer. Since calling this function does not make sense if pointer ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname);
};
/** @suppress{checkTypes} */
var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
if (!params) {
// GLES2 specification does not specify how to behave if params is a null
// pointer. Since calling this function does not make sense if params ==
// null, issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var data = GLctx.getVertexAttrib(index, pname);
if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
HEAP32[((params)>>2)] = data && data["name"];
} else if (typeof data == 'number' || typeof data == 'boolean') {
switch (type) {
case 0: HEAP32[((params)>>2)] = data; break;
case 2: HEAPF32[((params)>>2)] = data; break;
case 5: HEAP32[((params)>>2)] = Math.fround(data); break;
}
} else {
for (var i = 0; i < data.length; i++) {
switch (type) {
case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break;
case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break;
case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break;
}
}
}
};
var _emscripten_glGetVertexAttribfv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
};
var _emscripten_glGetVertexAttribiv = (index, pname, params) => {
// N.B. This function may only be called if the vertex attribute was
// specified using the function glVertexAttrib*f(), otherwise the results
// are undefined. (GLES3 spec 6.1.12)
emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
};
var _emscripten_glHint = (x0, x1) => GLctx.hint(x0, x1);
var _emscripten_glIsBuffer = (buffer) => {
var b = GL.buffers[buffer];
if (!b) return 0;
return GLctx.isBuffer(b);
};
var _emscripten_glIsEnabled = (x0) => GLctx.isEnabled(x0);
var _emscripten_glIsFramebuffer = (framebuffer) => {
var fb = GL.framebuffers[framebuffer];
if (!fb) return 0;
return GLctx.isFramebuffer(fb);
};
var _emscripten_glIsProgram = (program) => {
program = GL.programs[program];
if (!program) return 0;
return GLctx.isProgram(program);
};
var _emscripten_glIsQueryEXT = (id) => {
var query = GL.queries[id];
if (!query) return 0;
return GLctx.disjointTimerQueryExt['isQueryEXT'](query);
};
var _emscripten_glIsRenderbuffer = (renderbuffer) => {
var rb = GL.renderbuffers[renderbuffer];
if (!rb) return 0;
return GLctx.isRenderbuffer(rb);
};
var _emscripten_glIsShader = (shader) => {
var s = GL.shaders[shader];
if (!s) return 0;
return GLctx.isShader(s);
};
var _emscripten_glIsTexture = (id) => {
var texture = GL.textures[id];
if (!texture) return 0;
return GLctx.isTexture(texture);
};
var _emscripten_glIsVertexArray = (array) => {
var vao = GL.vaos[array];
if (!vao) return 0;
return GLctx.isVertexArray(vao);
};
var _glIsVertexArray = _emscripten_glIsVertexArray;
var _emscripten_glIsVertexArrayOES = _glIsVertexArray;
var _emscripten_glLineWidth = (x0) => GLctx.lineWidth(x0);
var _emscripten_glLinkProgram = (program) => {
program = GL.programs[program];
GLctx.linkProgram(program);
// Invalidate earlier computed uniform->ID mappings, those have now become stale
program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
program.uniformSizeAndIdsByName = {};
};
var _emscripten_glPixelStorei = (pname, param) => {
if (pname == 3317) {
GL.unpackAlignment = param;
} else if (pname == 3314) {
GL.unpackRowLength = param;
}
GLctx.pixelStorei(pname, param);
};
var _emscripten_glPolygonModeWEBGL = (face, mode) => {
GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode);
};
var _emscripten_glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
var _emscripten_glPolygonOffsetClampEXT = (factor, units, clamp) => {
GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp);
};
var _emscripten_glQueryCounterEXT = (id, target) => {
GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target);
};
var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
function roundedToNextMultipleOf(x, y) {
return (x + y - 1) & -y;
}
var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
return height * alignedRowSize;
};
var colorChannelsInGlTextureFormat = (format) => {
// Micro-optimizations for size: map format to size by subtracting smallest
// enum value (0x1902) from all values first. Also omit the most common
// size value (1) from the list, which is assumed by formats not on the
// list.
var colorChannels = {
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
5: 3,
6: 4,
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
8: 2,
29502: 3,
29504: 4,
};
return colorChannels[format - 0x1902]||1;
};
var heapObjectForWebGLType = (type) => {
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
// smaller values for the heap, for shorter generated code size.
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
// (since most types are HEAPU16)
type -= 0x1400;
if (type == 1) return HEAPU8;
if (type == 4) return HEAP32;
if (type == 6) return HEAPF32;
if (type == 5
|| type == 28922
)
return HEAPU32;
return HEAPU16;
};
var toTypedArrayIndex = (pointer, heap) =>
pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
var heap = heapObjectForWebGLType(type);
var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
};
var _emscripten_glReadPixels = (x, y, width, height, format, type, pixels) => {
var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format);
if (!pixelData) {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return;
}
GLctx.readPixels(x, y, width, height, format, type, pixelData);
};
var _emscripten_glReleaseShaderCompiler = () => {
// NOP (as allowed by GLES 2.0 spec)
};
var _emscripten_glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3);
var _emscripten_glSampleCoverage = (value, invert) => {
GLctx.sampleCoverage(value, !!invert);
};
var _emscripten_glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
var _emscripten_glShaderBinary = (count, shaders, binaryformat, binary, length) => {
GL.recordError(0x500/*GL_INVALID_ENUM*/);
};
var _emscripten_glShaderSource = (shader, count, string, length) => {
var source = GL.getSource(shader, count, string, length);
GLctx.shaderSource(GL.shaders[shader], source);
};
var _emscripten_glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
var _emscripten_glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
var _emscripten_glStencilMask = (x0) => GLctx.stencilMask(x0);
var _emscripten_glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1);
var _emscripten_glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
var _emscripten_glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
var _emscripten_glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => {
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
};
var _emscripten_glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2);
var _emscripten_glTexParameterfv = (target, pname, params) => {
var param = HEAPF32[((params)>>2)];
GLctx.texParameterf(target, pname, param);
};
var _emscripten_glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
var _emscripten_glTexParameteriv = (target, pname, params) => {
var param = HEAP32[((params)>>2)];
GLctx.texParameteri(target, pname, param);
};
var _emscripten_glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => {
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
};
var _emscripten_glUniform1f = (location, v0) => {
GLctx.uniform1f(webglGetUniformLocation(location), v0);
};
var miniTempWebGLFloatBuffers = [];
var _emscripten_glUniform1fv = (location, count, value) => {
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2));
}
GLctx.uniform1fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform1i = (location, v0) => {
GLctx.uniform1i(webglGetUniformLocation(location), v0);
};
var miniTempWebGLIntBuffers = [];
var _emscripten_glUniform1iv = (location, count, value) => {
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2));
}
GLctx.uniform1iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform2f = (location, v0, v1) => {
GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2fv = (location, count, value) => {
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2));
}
GLctx.uniform2fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform2i = (location, v0, v1) => {
GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
};
var _emscripten_glUniform2iv = (location, count, value) => {
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2));
}
GLctx.uniform2iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform3f = (location, v0, v1, v2) => {
GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3fv = (location, count, value) => {
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2));
}
GLctx.uniform3fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform3i = (location, v0, v1, v2) => {
GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
};
var _emscripten_glUniform3iv = (location, count, value) => {
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2));
}
GLctx.uniform3iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform4f = (location, v0, v1, v2, v3) => {
GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4fv = (location, count, value) => {
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[4*count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value)>>2);
count *= 4;
for (var i = 0; i < count; i += 4) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
}
GLctx.uniform4fv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniform4i = (location, v0, v1, v2, v3) => {
GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
};
var _emscripten_glUniform4iv = (location, count, value) => {
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
count *= 4;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 4) {
view[i] = HEAP32[(((value)+(4*i))>>2)];
view[i+1] = HEAP32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAP32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAP32[(((value)+(4*i+12))>>2)];
}
} else
{
var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2));
}
GLctx.uniform4iv(webglGetUniformLocation(location), view);
};
var _emscripten_glUniformMatrix2fv = (location, count, transpose, value) => {
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
count *= 4;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 4) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2));
}
GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
};
var _emscripten_glUniformMatrix3fv = (location, count, transpose, value) => {
if (count <= 32) {
// avoid allocation when uploading few enough uniforms
count *= 9;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 9) {
view[i] = HEAPF32[(((value)+(4*i))>>2)];
view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)];
view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)];
view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)];
view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)];
view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)];
view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)];
view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)];
view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2));
}
GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
};
var _emscripten_glUniformMatrix4fv = (location, count, transpose, value) => {
if (count <= 18) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[16*count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value)>>2);
count *= 16;
for (var i = 0; i < count; i += 16) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
view[i + 4] = heap[dst + 4];
view[i + 5] = heap[dst + 5];
view[i + 6] = heap[dst + 6];
view[i + 7] = heap[dst + 7];
view[i + 8] = heap[dst + 8];
view[i + 9] = heap[dst + 9];
view[i + 10] = heap[dst + 10];
view[i + 11] = heap[dst + 11];
view[i + 12] = heap[dst + 12];
view[i + 13] = heap[dst + 13];
view[i + 14] = heap[dst + 14];
view[i + 15] = heap[dst + 15];
}
} else
{
var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2));
}
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
};
var _emscripten_glUseProgram = (program) => {
program = GL.programs[program];
GLctx.useProgram(program);
// Record the currently active program so that we can access the uniform
// mapping table of that program.
GLctx.currentProgram = program;
};
var _emscripten_glValidateProgram = (program) => {
GLctx.validateProgram(GL.programs[program]);
};
var _emscripten_glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
var _emscripten_glVertexAttrib1fv = (index, v) => {
GLctx.vertexAttrib1f(index, HEAPF32[v>>2]);
};
var _emscripten_glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2);
var _emscripten_glVertexAttrib2fv = (index, v) => {
GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]);
};
var _emscripten_glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3);
var _emscripten_glVertexAttrib3fv = (index, v) => {
GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]);
};
var _emscripten_glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);
var _emscripten_glVertexAttrib4fv = (index, v) => {
GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]);
};
var _emscripten_glVertexAttribDivisor = (index, divisor) => {
GLctx.vertexAttribDivisor(index, divisor);
};
var _glVertexAttribDivisor = _emscripten_glVertexAttribDivisor;
var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisor;
var _emscripten_glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => {
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
};
var _emscripten_glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
var getHeapMax = () =>
// Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
// for any code that deals with heap sizes, which would require special
// casing all heap size related code to treat 0 specially.
2147483648;
var alignMemory = (size, alignment) => {
assert(alignment, "alignment argument is required");
return Math.ceil(size / alignment) * alignment;
};
var growMemory = (size) => {
var oldHeapSize = wasmMemory.buffer.byteLength;
var pages = ((size - oldHeapSize + 65535) / 65536) | 0;
try {
// round size grow request up to wasm page size (fixed 64KB per spec)
wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size
updateMemoryViews();
return 1 /*success*/;
} catch(e) {
err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`);
}
// implicit 0 return to save code size (caller will cast "undefined" into 0
// anyhow)
};
var _emscripten_resize_heap = (requestedSize) => {
var oldSize = HEAPU8.length;
// With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
requestedSize >>>= 0;
// With multithreaded builds, races can happen (another thread might increase the size
// in between), so return a failure, and let the caller retry.
assert(requestedSize > oldSize);
// Memory resize rules:
// 1. Always increase heap size to at least the requested size, rounded up
// to next page multiple.
// 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
// geometrically: increase the heap size according to
// MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
// overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
// 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
// linearly: increase the heap size by at least
// MEMORY_GROWTH_LINEAR_STEP bytes.
// 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
// MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
// 4. If we were unable to allocate as much memory, it may be due to
// over-eager decision to excessively reserve due to (3) above.
// Hence if an allocation fails, cut down on the amount of excess
// growth, in an attempt to succeed to perform a smaller allocation.
// A limit is set for how much we can grow. We should not exceed that
// (the wasm binary specifies it, so if we tried, we'd fail anyhow).
var maxHeapSize = getHeapMax();
if (requestedSize > maxHeapSize) {
err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`);
return false;
}
// Loop through potential heap size increases. If we attempt a too eager
// reservation that fails, cut down on the attempted size and reserve a
// smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
// but limit overreserving (default to capping at +96MB overgrowth at most)
overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 );
var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536));
var replacement = growMemory(newSize);
if (replacement) {
return true;
}
}
err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`);
return false;
};
/** @suppress {checkTypes} */
var _emscripten_sample_gamepad_data = () => {
try {
if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads())
? 0 : -1;
} catch(e) {
err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`);
navigator.getGamepads = null; // Disable getGamepads() so that it won't be attempted to be used again.
}
return -1;
};
var wasmTableMirror = [];
var getWasmTableEntry = (funcPtr) => {
var func = wasmTableMirror[funcPtr];
if (!func) {
/** @suppress {checkTypes} */
wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
}
/** @suppress {checkTypes} */
assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!');
return func;
};
var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 256;
JSEvents.focusEvent ||= _malloc(eventSize);
var focusEventHandlerFunc = (e) => {
var nodeName = JSEvents.getNodeNameForTarget(e.target);
var id = e.target.id ? e.target.id : '';
var focusEvent = JSEvents.focusEvent;
stringToUTF8(nodeName, focusEvent + 0, 128);
stringToUTF8(id, focusEvent + 128, 128);
if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: focusEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_blur_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
var findCanvasEventTarget = findEventTarget;
var _emscripten_set_canvas_element_size = (target, width, height) => {
var canvas = findCanvasEventTarget(target);
if (!canvas) return -4;
canvas.width = width;
canvas.height = height;
return 0;
};
var fillMouseEventData = (eventStruct, e, target) => {
assert(eventStruct % 4 == 0);
HEAPF64[((eventStruct)>>3)] = e.timeStamp;
var idx = ((eventStruct)>>2);
HEAP32[idx + 2] = e.screenX;
HEAP32[idx + 3] = e.screenY;
HEAP32[idx + 4] = e.clientX;
HEAP32[idx + 5] = e.clientY;
HEAP8[eventStruct + 24] = e.ctrlKey;
HEAP8[eventStruct + 25] = e.shiftKey;
HEAP8[eventStruct + 26] = e.altKey;
HEAP8[eventStruct + 27] = e.metaKey;
HEAP16[idx*2 + 14] = e.button;
HEAP16[idx*2 + 15] = e.buttons;
HEAP32[idx + 8] = e["movementX"];
HEAP32[idx + 9] = e["movementY"];
// Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
var rect = getBoundingClientRect(target);
HEAP32[idx + 10] = e.clientX - (rect.left | 0);
HEAP32[idx + 11] = e.clientY - (rect.top | 0);
};
var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 64;
JSEvents.mouseEvent ||= _malloc(eventSize);
target = findEventTarget(target);
var mouseEventHandlerFunc = (e) => {
// TODO: Make this access thread safe, or this could update live while app is reading it.
fillMouseEventData(JSEvents.mouseEvent, e, target);
if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: mouseEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_click_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread);
var _emscripten_set_focus_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
function getFullscreenElement() {
return document.fullscreenElement || document.mozFullScreenElement ||
document.webkitFullscreenElement || document.webkitCurrentFullScreenElement ||
document.msFullscreenElement;
}
var fillFullscreenChangeEventData = (eventStruct) => {
var fullscreenElement = getFullscreenElement();
var isFullscreen = !!fullscreenElement;
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */
HEAP8[eventStruct] = isFullscreen;
HEAP8[(eventStruct)+(1)] = JSEvents.fullscreenEnabled();
// If transitioning to fullscreen, report info about the element that is now fullscreen.
// If transitioning to windowed mode, report info about the element that just was fullscreen.
var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement;
var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
var id = reportedElement?.id || '';
stringToUTF8(nodeName, eventStruct + 2, 128);
stringToUTF8(id, eventStruct + 130, 128);
HEAP32[(((eventStruct)+(260))>>2)] = reportedElement ? reportedElement.clientWidth : 0;
HEAP32[(((eventStruct)+(264))>>2)] = reportedElement ? reportedElement.clientHeight : 0;
HEAP32[(((eventStruct)+(268))>>2)] = screen.width;
HEAP32[(((eventStruct)+(272))>>2)] = screen.height;
if (isFullscreen) {
JSEvents.previousFullscreenElement = fullscreenElement;
}
};
var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 276;
JSEvents.fullscreenChangeEvent ||= _malloc(eventSize);
var fullscreenChangeEventHandlerFunc = (e) => {
var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
fillFullscreenChangeEventData(fullscreenChangeEvent);
if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: fullscreenChangeEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_fullscreenchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => {
if (!JSEvents.fullscreenEnabled()) return -1;
target = findEventTarget(target);
if (!target) return -4;
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
// TODO: When this block is removed, also change test/test_html5_remove_event_listener.c test expectation on emscripten_set_fullscreenchange_callback().
registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread);
return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread);
};
var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 1240;
JSEvents.gamepadEvent ||= _malloc(eventSize);
var gamepadEventHandlerFunc = (e) => {
var gamepadEvent = JSEvents.gamepadEvent;
fillGamepadEventData(gamepadEvent, e["gamepad"]);
if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
allowsDeferredCalls: true,
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: gamepadEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_gamepadconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => {
if (_emscripten_sample_gamepad_data()) return -1;
return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread);
};
var _emscripten_set_gamepaddisconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => {
if (_emscripten_sample_gamepad_data()) return -1;
return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread);
};
var handleException = (e) => {
// Certain exception types we do not treat as errors since they are used for
// internal control flow.
// 1. ExitStatus, which is thrown by exit()
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
// that wish to return to JS event loop.
if (e instanceof ExitStatus || e == 'unwind') {
return EXITSTATUS;
}
checkStackCookie();
if (e instanceof WebAssembly.RuntimeError) {
if (_emscripten_stack_get_current() <= 0) {
err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)');
}
}
quit_(1, e);
};
var runtimeKeepaliveCounter = 0;
var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
var _proc_exit = (code) => {
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
Module['onExit']?.(code);
ABORT = true;
}
quit_(code, new ExitStatus(code));
};
/** @param {boolean|number=} implicit */
var exitJS = (status, implicit) => {
EXITSTATUS = status;
checkUnflushedContent();
// if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
if (keepRuntimeAlive() && !implicit) {
var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
err(msg);
}
_proc_exit(status);
};
var _exit = exitJS;
var maybeExit = () => {
if (!keepRuntimeAlive()) {
try {
_exit(EXITSTATUS);
} catch (e) {
handleException(e);
}
}
};
var callUserCallback = (func) => {
if (ABORT) {
err('user callback triggered after runtime exited or application aborted. Ignoring.');
return;
}
try {
return func();
} catch (e) {
handleException(e);
} finally {
maybeExit();
}
};
var _emscripten_set_main_loop_timing = (mode, value) => {
MainLoop.timingMode = mode;
MainLoop.timingValue = value;
if (!MainLoop.func) {
err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
}
if (!MainLoop.running) {
MainLoop.running = true;
}
if (mode == 0) {
MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0;
setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
};
} else if (mode == 1) {
MainLoop.scheduler = function MainLoop_scheduler_rAF() {
MainLoop.requestAnimationFrame(MainLoop.runner);
};
} else {
assert(mode == 2);
if (!MainLoop.setImmediate) {
if (globalThis.setImmediate) {
MainLoop.setImmediate = setImmediate;
} else {
// Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
var setImmediates = [];
var emscriptenMainLoopMessageId = 'setimmediate';
/** @param {Event} event */
var MainLoop_setImmediate_messageHandler = (event) => {
// When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
// so check for both cases.
if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
event.stopPropagation();
setImmediates.shift()();
}
};
addEventListener("message", MainLoop_setImmediate_messageHandler, true);
MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => {
setImmediates.push(func);
if (ENVIRONMENT_IS_WORKER) {
Module['setImmediates'] ??= [];
Module['setImmediates'].push(func);
postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
} else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
});
}
}
MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
MainLoop.setImmediate(MainLoop.runner);
};
}
return 0;
};
var MainLoop = {
running:false,
scheduler:null,
currentlyRunningMainloop:0,
func:null,
arg:0,
timingMode:0,
timingValue:0,
currentFrameNumber:0,
queue:[],
preMainLoop:[],
postMainLoop:[],
pause() {
MainLoop.scheduler = null;
// Incrementing this signals the previous main loop that it's now become old, and it must return.
MainLoop.currentlyRunningMainloop++;
},
resume() {
MainLoop.currentlyRunningMainloop++;
var timingMode = MainLoop.timingMode;
var timingValue = MainLoop.timingValue;
var func = MainLoop.func;
MainLoop.func = null;
// do not set timing and call scheduler, we will do it on the next lines
setMainLoop(func, 0, false, MainLoop.arg, true);
_emscripten_set_main_loop_timing(timingMode, timingValue);
MainLoop.scheduler();
},
updateStatus() {
if (Module['setStatus']) {
var message = Module['statusMessage'] || 'Please wait...';
var remaining = MainLoop.remainingBlockers ?? 0;
var expected = MainLoop.expectedBlockers ?? 0;
if (remaining) {
if (remaining < expected) {
Module['setStatus'](`{message} ({expected - remaining}/{expected})`);
} else {
Module['setStatus'](message);
}
} else {
Module['setStatus']('');
}
}
},
init() {
Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']);
Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']);
},
runIter(func) {
if (ABORT) return;
for (var pre of MainLoop.preMainLoop) {
if (pre() === false) {
return; // |return false| skips a frame
}
}
callUserCallback(func);
for (var post of MainLoop.postMainLoop) {
post();
}
checkStackCookie();
},
nextRAF:0,
fakeRequestAnimationFrame(func) {
// try to keep 60fps between calls to here
var now = Date.now();
if (MainLoop.nextRAF === 0) {
MainLoop.nextRAF = now + 1000/60;
} else {
while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
MainLoop.nextRAF += 1000/60;
}
}
var delay = Math.max(MainLoop.nextRAF - now, 0);
setTimeout(func, delay);
},
requestAnimationFrame(func) {
if (globalThis.requestAnimationFrame) {
requestAnimationFrame(func);
} else {
MainLoop.fakeRequestAnimationFrame(func);
}
},
};
/**
* @param {number=} arg
* @param {boolean=} noSetTiming
*/
var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
MainLoop.func = iterFunc;
MainLoop.arg = arg;
var thisMainLoopId = MainLoop.currentlyRunningMainloop;
function checkIsRunning() {
if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
maybeExit();
return false;
}
return true;
}
// We create the loop runner here but it is not actually running until
// _emscripten_set_main_loop_timing is called (which might happen at a
// later time). This member signifies that the current runner has not
// yet been started so that we can call runtimeKeepalivePush when it
// gets its timing set for the first time.
MainLoop.running = false;
MainLoop.runner = function MainLoop_runner() {
if (ABORT) return;
if (MainLoop.queue.length > 0) {
var start = Date.now();
var blocker = MainLoop.queue.shift();
blocker.func(blocker.arg);
if (MainLoop.remainingBlockers) {
var remaining = MainLoop.remainingBlockers;
var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
if (blocker.counted) {
MainLoop.remainingBlockers = next;
} else {
// not counted, but move the progress along a tiny bit
next = next + 0.5; // do not steal all the next one's progress
MainLoop.remainingBlockers = (8*remaining + next)/9;
}
}
MainLoop.updateStatus();
// catches pause/resume main loop from blocker execution
if (!checkIsRunning()) return;
setTimeout(MainLoop.runner, 0);
return;
}
// catch pauses from non-main loop sources
if (!checkIsRunning()) return;
// Implement very basic swap interval control
MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
// Not the scheduled time to render this frame - skip.
MainLoop.scheduler();
return;
} else if (MainLoop.timingMode == 0) {
MainLoop.tickStartTime = _emscripten_get_now();
if (Module['ctx']) {
warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
}
}
MainLoop.runIter(iterFunc);
// catch pauses from the main loop itself
if (!checkIsRunning()) return;
MainLoop.scheduler();
}
if (!noSetTiming) {
if (fps > 0) {
_emscripten_set_main_loop_timing(0, 1000.0 / fps);
} else {
// Do rAF by rendering each frame (no decimating)
_emscripten_set_main_loop_timing(1, 1);
}
MainLoop.scheduler();
}
if (simulateInfiniteLoop) {
throw 'unwind';
}
};
var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => {
var iterFunc = getWasmTableEntry(func);
setMainLoop(iterFunc, fps, simulateInfiniteLoop);
};
var _emscripten_set_mousemove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
var fillPointerlockChangeEventData = (eventStruct) => {
var pointerLockElement = document.pointerLockElement;
var isPointerlocked = !!pointerLockElement;
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */
HEAP8[eventStruct] = isPointerlocked;
var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
var id = pointerLockElement?.id || '';
stringToUTF8(nodeName, eventStruct + 1, 128);
stringToUTF8(id, eventStruct + 129, 128);
};
var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 257;
JSEvents.pointerlockChangeEvent ||= _malloc(eventSize);
var pointerlockChangeEventHandlerFunc = (e) => {
var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
fillPointerlockChangeEventData(pointerlockChangeEvent);
if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: pointerlockChangeEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_pointerlockchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => {
if (!document.body?.requestPointerLock) {
return -1;
}
target = findEventTarget(target);
if (!target) return -4;
return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
};
var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 36;
JSEvents.uiEvent ||= _malloc(eventSize);
target = findEventTarget(target);
var uiEventHandlerFunc = (e) => {
if (e.target != target) {
// Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
// was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
// message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
// causing a new scroll, etc..
return;
}
var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
if (!b) {
// During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
return;
}
var uiEvent = JSEvents.uiEvent;
HEAP32[((uiEvent)>>2)] = 0; // always zero for resize and scroll
HEAP32[(((uiEvent)+(4))>>2)] = b.clientWidth;
HEAP32[(((uiEvent)+(8))>>2)] = b.clientHeight;
HEAP32[(((uiEvent)+(12))>>2)] = innerWidth;
HEAP32[(((uiEvent)+(16))>>2)] = innerHeight;
HEAP32[(((uiEvent)+(20))>>2)] = outerWidth;
HEAP32[(((uiEvent)+(24))>>2)] = outerHeight;
HEAP32[(((uiEvent)+(28))>>2)] = pageXOffset | 0; // scroll offsets are float
HEAP32[(((uiEvent)+(32))>>2)] = pageYOffset | 0;
if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: uiEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_resize_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 1552;
JSEvents.touchEvent ||= _malloc(eventSize);
target = findEventTarget(target);
var touchEventHandlerFunc = (e) => {
assert(e);
var t, touches = {}, et = e.touches;
// To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
// only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
// each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
for (let t of et) {
// Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
// changed/target states we may have set from previous frame.
t.isChanged = t.onTarget = 0;
touches[t.identifier] = t;
}
// Mark which touches are part of the changedTouches list.
for (let t of e.changedTouches) {
t.isChanged = 1;
touches[t.identifier] = t;
}
// Mark which touches are part of the targetTouches list.
for (let t of e.targetTouches) {
touches[t.identifier].onTarget = 1;
}
var touchEvent = JSEvents.touchEvent;
HEAPF64[((touchEvent)>>3)] = e.timeStamp;
HEAP8[touchEvent + 12] = e.ctrlKey;
HEAP8[touchEvent + 13] = e.shiftKey;
HEAP8[touchEvent + 14] = e.altKey;
HEAP8[touchEvent + 15] = e.metaKey;
var idx = touchEvent + 16;
var targetRect = getBoundingClientRect(target);
var numTouches = 0;
for (let t of Object.values(touches)) {
var idx32 = ((idx)>>2); // Pre-shift the ptr to index to HEAP32 to save code size
HEAP32[idx32 + 0] = t.identifier;
HEAP32[idx32 + 1] = t.screenX;
HEAP32[idx32 + 2] = t.screenY;
HEAP32[idx32 + 3] = t.clientX;
HEAP32[idx32 + 4] = t.clientY;
HEAP32[idx32 + 5] = t.pageX;
HEAP32[idx32 + 6] = t.pageY;
HEAP8[idx + 28] = t.isChanged;
HEAP8[idx + 29] = t.onTarget;
HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0);
HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0);
idx += 48;
if (++numTouches > 31) {
break;
}
}
HEAP32[(((touchEvent)+(8))>>2)] = numTouches;
if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend',
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: touchEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_touchcancel_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
var _emscripten_set_touchend_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
var _emscripten_set_touchmove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
var _emscripten_set_touchstart_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) =>
registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
var fillVisibilityChangeEventData = (eventStruct) => {
var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ];
var visibilityState = visibilityStates.indexOf(document.visibilityState);
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */
HEAP8[eventStruct] = document.hidden;
HEAP32[(((eventStruct)+(4))>>2)] = visibilityState;
};
var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var eventSize = 8;
JSEvents.visibilityChangeEvent ||= _malloc(eventSize);
var visibilityChangeEventHandlerFunc = (e) => {
var visibilityChangeEvent = JSEvents.visibilityChangeEvent;
fillVisibilityChangeEventData(visibilityChangeEvent);
if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
eventTypeId,
userData,
callbackfunc,
handlerFunc: visibilityChangeEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
var _emscripten_set_visibilitychange_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => {
if (!specialHTMLTargets[1]) {
return -4;
}
return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread);
};
/** @param {number=} timeout */
var safeSetTimeout = (func, timeout) => {
return setTimeout(() => {
callUserCallback(func);
}, timeout);
};
var Browser = {
useWebGL:false,
isFullscreen:false,
pointerLock:false,
moduleContextCreatedCallbacks:[],
workers:[],
preloadedImages:{
},
preloadedAudios:{
},
getCanvas:() => Module['canvas'],
init() {
if (Browser.initted) return;
Browser.initted = true;
// Support for plugins that can process preloaded files. You can add more of these to
// your app by creating and appending to preloadPlugins.
//
// Each plugin is asked if it can handle a file based on the file's name. If it can,
// it is given the file's raw data. When it is done, it calls a callback with the file's
// (possibly modified) data. For example, a plugin might decompress a file, or it
// might create some side data structure for use later (like an Image element, etc.).
var imagePlugin = {};
imagePlugin['canHandle'] = (name) => {
return !Module['noImageDecoding'] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name);
};
imagePlugin['handle'] = async (byteArray, name) => {
var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
if (b.size !== byteArray.length) { // Safari bug #118630
// Safari's Blob can only take an ArrayBuffer
b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) });
}
var url = URL.createObjectURL(b);
return new Promise((resolve, reject) => {
var img = new Image();
img.onload = () => {
assert(img.complete, `Image ${name} could not be decoded`);
var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement('canvas'));
canvas.width = img.width;
canvas.height = img.height;
var ctx = canvas.getContext('2d');
ctx.drawImage(img, 0, 0);
Browser.preloadedImages[name] = canvas;
URL.revokeObjectURL(url);
resolve(byteArray);
};
img.onerror = (event) => {
err(`Image ${url} could not be decoded`);
reject();
};
img.src = url;
});
};
preloadPlugins.push(imagePlugin);
var audioPlugin = {};
audioPlugin['canHandle'] = (name) => {
return !Module['noAudioDecoding'] && name.slice(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 };
};
audioPlugin['handle'] = async (byteArray, name) => {
return new Promise((resolve, reject) => {
var done = false;
function finish(audio) {
if (done) return;
done = true;
Browser.preloadedAudios[name] = audio;
resolve(byteArray);
}
var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
var url = URL.createObjectURL(b); // XXX we never revoke this!
var audio = new Audio();
audio.addEventListener('canplaythrough', () => finish(audio), false); // use addEventListener due to chromium bug 124926
audio.onerror = (event) => {
if (done) return;
err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`);
function encode64(data) {
var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var PAD = '=';
var ret = '';
var leftchar = 0;
var leftbits = 0;
for (var i = 0; i < data.length; i++) {
leftchar = (leftchar << 8) | data[i];
leftbits += 8;
while (leftbits >= 6) {
var curr = (leftchar >> (leftbits-6)) & 0x3f;
leftbits -= 6;
ret += BASE[curr];
}
}
if (leftbits == 2) {
ret += BASE[(leftchar&3) << 4];
ret += PAD + PAD;
} else if (leftbits == 4) {
ret += BASE[(leftchar&0xf) << 2];
ret += PAD;
}
return ret;
}
audio.src = 'data:audio/x-' + name.slice(-3) + ';base64,' + encode64(byteArray);
finish(audio); // we don't wait for confirmation this worked - but it's worth trying
};
audio.src = url;
// workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
safeSetTimeout(() => {
finish(audio); // try to use it even though it is not necessarily ready to play
}, 10000);
});
};
preloadPlugins.push(audioPlugin);
// Canvas event setup
function pointerLockChange() {
var canvas = Browser.getCanvas();
Browser.pointerLock = document.pointerLockElement === canvas;
}
var canvas = Browser.getCanvas();
if (canvas) {
// forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
// Module['forcedAspectRatio'] = 4 / 3;
document.addEventListener('pointerlockchange', pointerLockChange, false);
if (Module['elementPointerLock']) {
canvas.addEventListener("click", (ev) => {
if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) {
Browser.getCanvas().requestPointerLock();
ev.preventDefault();
}
}, false);
}
}
},
createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) {
if (useWebGL && Module['ctx'] && canvas == Browser.getCanvas()) return Module['ctx']; // no need to recreate GL context if it's already been created for this canvas.
var ctx;
var contextHandle;
if (useWebGL) {
// For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
var contextAttributes = {
antialias: false,
alpha: false,
majorVersion: 1,
};
if (webGLContextAttributes) {
for (var attribute in webGLContextAttributes) {
contextAttributes[attribute] = webGLContextAttributes[attribute];
}
}
// This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
// actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
// Browser.createContext() should not even be emitted.
if (typeof GL != 'undefined') {
contextHandle = GL.createContext(canvas, contextAttributes);
if (contextHandle) {
ctx = GL.getContext(contextHandle).GLctx;
}
}
} else {
ctx = canvas.getContext('2d');
}
if (!ctx) return null;
if (setInModule) {
if (!useWebGL) assert(typeof GLctx == 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it');
Module['ctx'] = ctx;
if (useWebGL) GL.makeContextCurrent(contextHandle);
Browser.useWebGL = useWebGL;
Browser.moduleContextCreatedCallbacks.forEach((callback) => callback());
Browser.init();
}
return ctx;
},
fullscreenHandlersInstalled:false,
lockPointer:undefined,
resizeCanvas:undefined,
requestFullscreen(lockPointer, resizeCanvas) {
Browser.lockPointer = lockPointer;
Browser.resizeCanvas = resizeCanvas;
if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false;
var canvas = Browser.getCanvas();
function fullscreenChange() {
Browser.isFullscreen = false;
var canvasContainer = canvas.parentNode;
if (getFullscreenElement() === canvasContainer) {
canvas.exitFullscreen = Browser.exitFullscreen;
if (Browser.lockPointer) canvas.requestPointerLock();
Browser.isFullscreen = true;
if (Browser.resizeCanvas) {
Browser.setFullscreenCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
} else {
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
canvasContainer.parentNode.removeChild(canvasContainer);
if (Browser.resizeCanvas) {
Browser.setWindowedCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
}
}
Module['onFullScreen']?.(Browser.isFullscreen);
Module['onFullscreen']?.(Browser.isFullscreen);
}
if (!Browser.fullscreenHandlersInstalled) {
Browser.fullscreenHandlersInstalled = true;
document.addEventListener('fullscreenchange', fullscreenChange, false);
document.addEventListener('mozfullscreenchange', fullscreenChange, false);
document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
document.addEventListener('MSFullscreenChange', fullscreenChange, false);
}
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
var canvasContainer = document.createElement("div");
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
canvasContainer['mozRequestFullScreen'] ||
canvasContainer['msRequestFullscreen'] ||
(canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) ||
(canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null);
canvasContainer.requestFullscreen();
},
requestFullScreen() {
abort('Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)');
},
exitFullscreen() {
// This is workaround for chrome. Trying to exit from fullscreen
// not in fullscreen state will cause "TypeError: Document not active"
// in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
if (!Browser.isFullscreen) {
return false;
}
var CFS = document['exitFullscreen'] ||
document['cancelFullScreen'] ||
document['mozCancelFullScreen'] ||
document['msExitFullscreen'] ||
document['webkitCancelFullScreen'] ||
(() => {});
CFS.apply(document, []);
return true;
},
safeSetTimeout(func, timeout) {
// Legacy function, this is used by the SDL2 port so we need to keep it
// around at least until that is updated.
// See https://github.com/libsdl-org/SDL/pull/6304
return safeSetTimeout(func, timeout);
},
getMimetype(name) {
return {
'jpg': 'image/jpeg',
'jpeg': 'image/jpeg',
'png': 'image/png',
'bmp': 'image/bmp',
'ogg': 'audio/ogg',
'wav': 'audio/wav',
'mp3': 'audio/mpeg'
}[name.slice(name.lastIndexOf('.')+1)];
},
getUserMedia(func) {
window.getUserMedia ||= navigator['getUserMedia'] ||
navigator['mozGetUserMedia'];
window.getUserMedia(func);
},
getMovementX(event) {
return event['movementX'] ||
event['mozMovementX'] ||
event['webkitMovementX'] ||
0;
},
getMovementY(event) {
return event['movementY'] ||
event['mozMovementY'] ||
event['webkitMovementY'] ||
0;
},
getMouseWheelDelta(event) {
var delta = 0;
switch (event.type) {
case 'DOMMouseScroll':
// 3 lines make up a step
delta = event.detail / 3;
break;
case 'mousewheel':
// 120 units make up a step
delta = event.wheelDelta / 120;
break;
case 'wheel':
delta = event.deltaY
switch (event.deltaMode) {
case 0:
// DOM_DELTA_PIXEL: 100 pixels make up a step
delta /= 100;
break;
case 1:
// DOM_DELTA_LINE: 3 lines make up a step
delta /= 3;
break;
case 2:
// DOM_DELTA_PAGE: A page makes up 80 steps
delta *= 80;
break;
default:
abort('unrecognized mouse wheel delta mode: ' + event.deltaMode);
}
break;
default:
abort('unrecognized mouse wheel event: ' + event.type);
}
return delta;
},
mouseX:0,
mouseY:0,
mouseMovementX:0,
mouseMovementY:0,
touches:{
},
lastTouches:{
},
calculateMouseCoords(pageX, pageY) {
// Calculate the movement based on the changes
// in the coordinates.
var canvas = Browser.getCanvas();
var rect = canvas.getBoundingClientRect();
// Neither .scrollX or .pageXOffset are defined in a spec, but
// we prefer .scrollX because it is currently in a spec draft.
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset);
var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset);
// If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
// and we have no viable fallback.
assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
var adjustedX = pageX - (scrollX + rect.left);
var adjustedY = pageY - (scrollY + rect.top);
// the canvas might be CSS-scaled compared to its backbuffer;
// SDL-using content will want mouse coordinates in terms
// of backbuffer units.
adjustedX = adjustedX * (canvas.width / rect.width);
adjustedY = adjustedY * (canvas.height / rect.height);
return { x: adjustedX, y: adjustedY };
},
setMouseCoords(pageX, pageY) {
const {x, y} = Browser.calculateMouseCoords(pageX, pageY);
Browser.mouseMovementX = x - Browser.mouseX;
Browser.mouseMovementY = y - Browser.mouseY;
Browser.mouseX = x;
Browser.mouseY = y;
},
calculateMouseEvent(event) { // event should be mousemove, mousedown or mouseup
if (Browser.pointerLock) {
// When the pointer is locked, calculate the coordinates
// based on the movement of the mouse.
// Workaround for Firefox bug 764498
if (event.type != 'mousemove' &&
('mozMovementX' in event)) {
Browser.mouseMovementX = Browser.mouseMovementY = 0;
} else {
Browser.mouseMovementX = Browser.getMovementX(event);
Browser.mouseMovementY = Browser.getMovementY(event);
}
// add the mouse delta to the current absolute mouse position
Browser.mouseX += Browser.mouseMovementX;
Browser.mouseY += Browser.mouseMovementY;
} else {
if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') {
var touch = event.touch;
if (touch === undefined) {
return; // the "touch" property is only defined in SDL
}
var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY);
if (event.type === 'touchstart') {
Browser.lastTouches[touch.identifier] = coords;
Browser.touches[touch.identifier] = coords;
} else if (event.type === 'touchend' || event.type === 'touchmove') {
var last = Browser.touches[touch.identifier];
last ||= coords;
Browser.lastTouches[touch.identifier] = last;
Browser.touches[touch.identifier] = coords;
}
return;
}
Browser.setMouseCoords(event.pageX, event.pageY);
}
},
resizeListeners:[],
updateResizeListeners() {
var canvas = Browser.getCanvas();
Browser.resizeListeners.forEach((listener) => listener(canvas.width, canvas.height));
},
setCanvasSize(width, height, noUpdates) {
var canvas = Browser.getCanvas();
Browser.updateCanvasDimensions(canvas, width, height);
if (!noUpdates) Browser.updateResizeListeners();
},
windowedWidth:0,
windowedHeight:0,
setFullscreenCanvasSize() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = HEAPU32[((SDL.screen)>>2)];
flags = flags | 0x00800000; // set SDL_FULLSCREEN flag
HEAP32[((SDL.screen)>>2)] = flags;
}
Browser.updateCanvasDimensions(Browser.getCanvas());
Browser.updateResizeListeners();
},
setWindowedCanvasSize() {
// check if SDL is available
if (typeof SDL != "undefined") {
var flags = HEAPU32[((SDL.screen)>>2)];
flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag
HEAP32[((SDL.screen)>>2)] = flags;
}
Browser.updateCanvasDimensions(Browser.getCanvas());
Browser.updateResizeListeners();
},
updateCanvasDimensions(canvas, wNative, hNative) {
if (wNative && hNative) {
canvas.widthNative = wNative;
canvas.heightNative = hNative;
} else {
wNative = canvas.widthNative;
hNative = canvas.heightNative;
}
var w = wNative;
var h = hNative;
if (Module['forcedAspectRatio'] > 0) {
if (w/h < Module['forcedAspectRatio']) {
w = Math.round(h * Module['forcedAspectRatio']);
} else {
h = Math.round(w / Module['forcedAspectRatio']);
}
}
if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != 'undefined')) {
var factor = Math.min(screen.width / w, screen.height / h);
w = Math.round(w * factor);
h = Math.round(h * factor);
}
if (Browser.resizeCanvas) {
if (canvas.width != w) canvas.width = w;
if (canvas.height != h) canvas.height = h;
if (typeof canvas.style != 'undefined') {
canvas.style.removeProperty( "width");
canvas.style.removeProperty("height");
}
} else {
if (canvas.width != wNative) canvas.width = wNative;
if (canvas.height != hNative) canvas.height = hNative;
if (typeof canvas.style != 'undefined') {
if (w != wNative || h != hNative) {
canvas.style.setProperty( "width", w + "px", "important");
canvas.style.setProperty("height", h + "px", "important");
} else {
canvas.style.removeProperty( "width");
canvas.style.removeProperty("height");
}
}
}
},
};
var _emscripten_set_window_title = (title) => document.title = UTF8ToString(title);
function _fd_close(fd) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
FS.close(stream);
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
}
/** @param {number=} offset */
var doReadv = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov)>>2)];
var len = HEAPU32[(((iov)+(4))>>2)];
iov += 8;
var curr = FS.read(stream, HEAP8, ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) break; // nothing more to read
if (typeof offset != 'undefined') {
offset += curr;
}
}
return ret;
};
function _fd_read(fd, iov, iovcnt, pnum) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doReadv(stream, iov, iovcnt);
HEAPU32[((pnum)>>2)] = num;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
}
function _fd_seek(fd, offset, whence, newOffset) {
offset = bigintToI53Checked(offset);
try {
if (isNaN(offset)) return 61;
var stream = SYSCALLS.getStreamFromFD(fd);
FS.llseek(stream, offset, whence);
HEAP64[((newOffset)>>3)] = BigInt(stream.position);
if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
;
}
/** @param {number=} offset */
var doWritev = (stream, iov, iovcnt, offset) => {
var ret = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = HEAPU32[((iov)>>2)];
var len = HEAPU32[(((iov)+(4))>>2)];
iov += 8;
var curr = FS.write(stream, HEAP8, ptr, len, offset);
if (curr < 0) return -1;
ret += curr;
if (curr < len) {
// No more space to write.
break;
}
if (typeof offset != 'undefined') {
offset += curr;
}
}
return ret;
};
function _fd_write(fd, iov, iovcnt, pnum) {
try {
var stream = SYSCALLS.getStreamFromFD(fd);
var num = doWritev(stream, iov, iovcnt);
HEAPU32[((pnum)>>2)] = num;
return 0;
} catch (e) {
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
return e.errno;
}
}
var _glActiveTexture = _emscripten_glActiveTexture;
var _glAttachShader = _emscripten_glAttachShader;
var _glBindAttribLocation = _emscripten_glBindAttribLocation;
var _glBindBuffer = _emscripten_glBindBuffer;
var _glBindTexture = _emscripten_glBindTexture;
var _glBlendFunc = _emscripten_glBlendFunc;
var _glBufferData = _emscripten_glBufferData;
var _glBufferSubData = _emscripten_glBufferSubData;
var _glClear = _emscripten_glClear;
var _glClearColor = _emscripten_glClearColor;
var _glClearDepthf = _emscripten_glClearDepthf;
var _glCompileShader = _emscripten_glCompileShader;
var _glCompressedTexImage2D = _emscripten_glCompressedTexImage2D;
var _glCreateProgram = _emscripten_glCreateProgram;
var _glCreateShader = _emscripten_glCreateShader;
var _glCullFace = _emscripten_glCullFace;
var _glDeleteProgram = _emscripten_glDeleteProgram;
var _glDeleteShader = _emscripten_glDeleteShader;
var _glDepthFunc = _emscripten_glDepthFunc;
var _glDisable = _emscripten_glDisable;
var _glDrawArrays = _emscripten_glDrawArrays;
var _glDrawElements = _emscripten_glDrawElements;
var _glEnable = _emscripten_glEnable;
var _glEnableVertexAttribArray = _emscripten_glEnableVertexAttribArray;
var _glFrontFace = _emscripten_glFrontFace;
var _glGenBuffers = _emscripten_glGenBuffers;
var _glGenTextures = _emscripten_glGenTextures;
var _glGetAttribLocation = _emscripten_glGetAttribLocation;
var _glGetFloatv = _emscripten_glGetFloatv;
var _glGetProgramInfoLog = _emscripten_glGetProgramInfoLog;
var _glGetProgramiv = _emscripten_glGetProgramiv;
var _glGetShaderInfoLog = _emscripten_glGetShaderInfoLog;
var _glGetShaderiv = _emscripten_glGetShaderiv;
var _glGetString = _emscripten_glGetString;
var _glGetUniformLocation = _emscripten_glGetUniformLocation;
var _glLinkProgram = _emscripten_glLinkProgram;
var _glPixelStorei = _emscripten_glPixelStorei;
var _glReadPixels = _emscripten_glReadPixels;
var _glShaderSource = _emscripten_glShaderSource;
var _glTexImage2D = _emscripten_glTexImage2D;
var _glTexParameteri = _emscripten_glTexParameteri;
var _glUniform1i = _emscripten_glUniform1i;
var _glUniform4f = _emscripten_glUniform4f;
var _glUniformMatrix4fv = _emscripten_glUniformMatrix4fv;
var _glUseProgram = _emscripten_glUseProgram;
var _glVertexAttribPointer = _emscripten_glVertexAttribPointer;
var _glViewport = _emscripten_glViewport;
/** @constructor */
function GLFW_Window(id, width, height, framebufferWidth, framebufferHeight, title, monitor, share) {
this.id = id;
this.x = 0;
this.y = 0;
this.fullscreen = false; // Used to determine if app is in fullscreen mode
this.storedX = 0; // Used to store X before fullscreen
this.storedY = 0; // Used to store Y before fullscreen
this.width = width;
this.height = height;
this.framebufferWidth = framebufferWidth;
this.framebufferHeight = framebufferHeight;
this.storedWidth = width; // Used to store width before fullscreen
this.storedHeight = height; // Used to store height before fullscreen
this.title = title;
this.monitor = monitor;
this.share = share;
this.attributes = {...GLFW.hints};
this.inputModes = {
0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL)
0x00033002:0, // GLFW_STICKY_KEYS
0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS
};
this.buttons = 0;
this.keys = new Array();
this.domKeys = new Array();
this.shouldClose = 0;
this.title = null;
this.windowPosFunc = 0; // GLFWwindowposfun
this.windowSizeFunc = 0; // GLFWwindowsizefun
this.windowCloseFunc = 0; // GLFWwindowclosefun
this.windowRefreshFunc = 0; // GLFWwindowrefreshfun
this.windowFocusFunc = 0; // GLFWwindowfocusfun
this.windowIconifyFunc = 0; // GLFWwindowiconifyfun
this.windowMaximizeFunc = 0; // GLFWwindowmaximizefun
this.framebufferSizeFunc = 0; // GLFWframebuffersizefun
this.windowContentScaleFunc = 0; // GLFWwindowcontentscalefun
this.mouseButtonFunc = 0; // GLFWmousebuttonfun
this.cursorPosFunc = 0; // GLFWcursorposfun
this.cursorEnterFunc = 0; // GLFWcursorenterfun
this.scrollFunc = 0; // GLFWscrollfun
this.dropFunc = 0; // GLFWdropfun
this.keyFunc = 0; // GLFWkeyfun
this.charFunc = 0; // GLFWcharfun
this.userptr = 0;
}
var GLFW = {
WindowFromId:(id) => {
if (id <= 0 || !GLFW.windows) return null;
return GLFW.windows[id - 1];
},
joystickFunc:0,
errorFunc:0,
monitorFunc:0,
active:null,
scale:null,
windows:null,
monitors:null,
monitorString:null,
versionString:null,
initialTime:null,
extensions:null,
devicePixelRatioMQL:null,
hints:null,
primaryTouchId:null,
defaultHints:{
131073:0,
131074:0,
131075:1,
131076:1,
131077:1,
131082:0,
135169:8,
135170:8,
135171:8,
135172:8,
135173:24,
135174:8,
135175:0,
135176:0,
135177:0,
135178:0,
135179:0,
135180:0,
135181:0,
135182:0,
135183:0,
139265:196609,
139266:1,
139267:0,
139268:0,
139269:0,
139270:0,
139271:0,
139272:0,
139276:0,
},
DOMToGLFWKeyCode:(keycode) => {
switch (keycode) {
// these keycodes are only defined for GLFW3, assume they are the same for GLFW2
case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE
case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE
case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA
case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS
case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS
case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD
case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH
case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0
case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1
case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2
case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3
case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4
case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5
case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6
case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7
case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8
case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9
case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON
case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A
case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B
case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C
case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D
case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E
case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F
case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G
case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H
case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I
case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J
case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K
case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L
case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M
case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N
case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O
case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P
case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q
case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R
case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S
case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T
case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U
case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V
case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W
case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X
case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y
case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z
case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET
case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH
case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET
case 0xC0:return 96; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT
case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE
case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER
case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB
case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE
case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT
case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE
case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT
case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT
case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN
case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP
case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP
case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN
case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME
case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END
case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK
case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN
case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE
case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1
case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2
case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3
case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4
case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5
case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6
case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7
case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8
case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9
case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10
case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11
case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12
case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13
case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14
case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15
case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16
case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17
case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18
case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19
case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20
case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21
case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22
case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23
case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24
case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25
case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD
// case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT)
// case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT)
case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT
case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL
case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT
case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER
case 0xE0:return 343; // DOM_VK_META -> GLFW_KEY_LEFT_SUPER
// case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT)
// case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT)
// case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT)
// case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT)
case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
// XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these?
default:return -1; // GLFW_KEY_UNKNOWN
};
},
getModBits:(win) => {
var mod = 0;
if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT
if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL
if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT
if (win.keys[343] || win.keys[348]) mod |= 0x0008; // GLFW_MOD_SUPER
// add caps and num lock keys? only if lock_key_mod is set
return mod;
},
onKeyPress:(event) => {
if (!GLFW.active || !GLFW.active.charFunc) return;
if (event.ctrlKey || event.metaKey) return;
// correct unicode charCode is only available with onKeyPress event
var charCode = event.charCode;
if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return;
getWasmTableEntry(GLFW.active.charFunc)(GLFW.active.id, charCode);
},
onKeyChanged:(keyCode, status) => {
if (!GLFW.active) return;
var key = GLFW.DOMToGLFWKeyCode(keyCode);
if (key == -1) return;
var repeat = status && GLFW.active.keys[key];
GLFW.active.keys[key] = status;
GLFW.active.domKeys[keyCode] = status;
if (GLFW.active.keyFunc) {
if (repeat) status = 2; // GLFW_REPEAT
getWasmTableEntry(GLFW.active.keyFunc)(GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active));
}
},
onGamepadConnected:(event) => {
GLFW.refreshJoysticks();
},
onGamepadDisconnected:(event) => {
GLFW.refreshJoysticks();
},
onKeydown:(event) => {
GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT
// This logic comes directly from the sdl implementation. We cannot
// call preventDefault on all keydown events otherwise onKeyPress will
// not get called
if (event.key == 'Backspace' || event.key == 'Tab') {
event.preventDefault();
}
},
onKeyup:(event) => {
GLFW.onKeyChanged(event.keyCode, 0); // GLFW_RELEASE
},
onBlur:(event) => {
if (!GLFW.active) return;
for (var i = 0; i < GLFW.active.domKeys.length; ++i) {
if (GLFW.active.domKeys[i]) {
GLFW.onKeyChanged(i, 0); // GLFW_RELEASE
}
}
},
onMousemove:(event) => {
if (!GLFW.active) return;
if (event.type === 'touchmove') {
// Handling for touch events that are being converted to mouse input.
// Don't let the browser fire a duplicate mouse event.
event.preventDefault();
let primaryChanged = false;
for (let i of event.changedTouches) {
// If our chosen primary touch moved, update Browser mouse coords
if (GLFW.primaryTouchId === i.identifier) {
Browser.setMouseCoords(i.pageX, i.pageY);
primaryChanged = true;
break;
}
}
if (!primaryChanged) {
// Do not send mouse events if some touch other than the primary triggered this.
return;
}
} else {
// Handling for non-touch mouse input events.
Browser.calculateMouseEvent(event);
}
if (event.target != Browser.getCanvas() || !GLFW.active.cursorPosFunc) return;
if (GLFW.active.cursorPosFunc) {
getWasmTableEntry(GLFW.active.cursorPosFunc)(GLFW.active.id, Browser.mouseX, Browser.mouseY);
}
},
DOMToGLFWMouseButton:(event) => {
// DOM and glfw have different button codes.
// See http://www.w3schools.com/jsref/event_button.asp.
var eventButton = event['button'];
if (eventButton > 0) {
if (eventButton == 1) {
eventButton = 2;
} else {
eventButton = 1;
}
}
return eventButton;
},
onMouseenter:(event) => {
if (!GLFW.active) return;
if (event.target != Browser.getCanvas()) return;
if (GLFW.active.cursorEnterFunc) {
getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 1);
}
},
onMouseleave:(event) => {
if (!GLFW.active) return;
if (event.target != Browser.getCanvas()) return;
if (GLFW.active.cursorEnterFunc) {
getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 0);
}
},
onMouseButtonChanged:(event, status) => {
if (!GLFW.active) return;
if (event.target != Browser.getCanvas()) return;
// Is this from a touch event?
const isTouchType = event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchcancel';
// Only emulating mouse left-click behavior for touches.
let eventButton = 0;
if (isTouchType) {
// Handling for touch events that are being converted to mouse input.
// Don't let the browser fire a duplicate mouse event.
event.preventDefault();
let primaryChanged = false;
// Set a primary touch if we have none.
if (GLFW.primaryTouchId === null && event.type === 'touchstart' && event.targetTouches.length > 0) {
// Pick the first touch that started in the canvas and treat it as primary.
const chosenTouch = event.targetTouches[0];
GLFW.primaryTouchId = chosenTouch.identifier;
Browser.setMouseCoords(chosenTouch.pageX, chosenTouch.pageY);
primaryChanged = true;
} else if (event.type === 'touchend' || event.type === 'touchcancel') {
// Clear the primary touch if it ended.
for (let i of event.changedTouches) {
// If our chosen primary touch ended, remove it.
if (GLFW.primaryTouchId === i.identifier) {
GLFW.primaryTouchId = null;
primaryChanged = true;
break;
}
}
}
if (!primaryChanged) {
// Do not send mouse events if some touch other than the primary triggered this.
return;
}
} else {
// Handling for non-touch mouse input events.
Browser.calculateMouseEvent(event);
eventButton = GLFW.DOMToGLFWMouseButton(event);
}
if (status == 1) { // GLFW_PRESS
GLFW.active.buttons |= (1 << eventButton);
try {
event.target.setCapture();
} catch (e) {}
} else { // GLFW_RELEASE
GLFW.active.buttons &= ~(1 << eventButton);
}
// Send mouse event to GLFW.
if (GLFW.active.mouseButtonFunc) {
getWasmTableEntry(GLFW.active.mouseButtonFunc)(GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active));
}
},
onMouseButtonDown:(event) => {
if (!GLFW.active) return;
GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS
},
onMouseButtonUp:(event) => {
if (!GLFW.active) return;
GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE
},
onMouseWheel:(event) => {
// Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
var delta = -Browser.getMouseWheelDelta(event);
delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1.
GLFW.wheelPos += delta;
if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Browser.getCanvas()) return;
var sx = 0;
var sy = delta;
if (event.type == 'mousewheel') {
sx = event.wheelDeltaX;
} else {
sx = event.deltaX;
}
getWasmTableEntry(GLFW.active.scrollFunc)(GLFW.active.id, sx, sy);
event.preventDefault();
},
onCanvasResize:(width, height, framebufferWidth, framebufferHeight) => {
if (!GLFW.active) return;
var resizeNeeded = false;
// If the client is requesting fullscreen mode
if (getFullscreenElement()) {
if (!GLFW.active.fullscreen) {
resizeNeeded = width != screen.width || height != screen.height;
GLFW.active.storedX = GLFW.active.x;
GLFW.active.storedY = GLFW.active.y;
GLFW.active.storedWidth = GLFW.active.width;
GLFW.active.storedHeight = GLFW.active.height;
GLFW.active.x = GLFW.active.y = 0;
GLFW.active.width = screen.width;
GLFW.active.height = screen.height;
GLFW.active.fullscreen = true;
}
// If the client is reverting from fullscreen mode
} else if (GLFW.active.fullscreen == true) {
resizeNeeded = width != GLFW.active.storedWidth || height != GLFW.active.storedHeight;
GLFW.active.x = GLFW.active.storedX;
GLFW.active.y = GLFW.active.storedY;
GLFW.active.width = GLFW.active.storedWidth;
GLFW.active.height = GLFW.active.storedHeight;
GLFW.active.fullscreen = false;
}
if (resizeNeeded) {
// width or height is changed (fullscreen / exit fullscreen) which will call this listener back
// with proper framebufferWidth/framebufferHeight
Browser.setCanvasSize(GLFW.active.width, GLFW.active.height);
} else if (GLFW.active.width != width ||
GLFW.active.height != height ||
GLFW.active.framebufferWidth != framebufferWidth ||
GLFW.active.framebufferHeight != framebufferHeight) {
GLFW.active.width = width;
GLFW.active.height = height;
GLFW.active.framebufferWidth = framebufferWidth;
GLFW.active.framebufferHeight = framebufferHeight;
GLFW.onWindowSizeChanged();
GLFW.onFramebufferSizeChanged();
}
},
onWindowSizeChanged:() => {
if (!GLFW.active) return;
if (GLFW.active.windowSizeFunc) {
getWasmTableEntry(GLFW.active.windowSizeFunc)(GLFW.active.id, GLFW.active.width, GLFW.active.height);
}
},
onFramebufferSizeChanged:() => {
if (!GLFW.active) return;
if (GLFW.active.framebufferSizeFunc) {
getWasmTableEntry(GLFW.active.framebufferSizeFunc)(GLFW.active.id, GLFW.active.framebufferWidth, GLFW.active.framebufferHeight);
}
},
onWindowContentScaleChanged:(scale) => {
GLFW.scale = scale;
if (!GLFW.active) return;
if (GLFW.active.windowContentScaleFunc) {
getWasmTableEntry(GLFW.active.windowContentScaleFunc)(GLFW.active.id, GLFW.scale, GLFW.scale);
}
},
getTime:() => _emscripten_get_now() / 1000,
setWindowTitle:(winid, title) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.title = title;
if (GLFW.active.id == win.id) {
_emscripten_set_window_title(title);
}
},
setJoystickCallback:(cbfun) => {
var prevcbfun = GLFW.joystickFunc;
GLFW.joystickFunc = cbfun;
GLFW.refreshJoysticks();
return prevcbfun;
},
joys:{
},
lastGamepadState:[],
lastGamepadStateFrame:null,
refreshJoysticks:() => {
// Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation.
if (MainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !MainLoop.currentFrameNumber) {
GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads || []);
GLFW.lastGamepadStateFrame = MainLoop.currentFrameNumber;
for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) {
var gamepad = GLFW.lastGamepadState[joy];
if (gamepad) {
if (!GLFW.joys[joy]) {
out('glfw joystick connected:',joy);
GLFW.joys[joy] = {
id: stringToNewUTF8(gamepad.id),
buttonsCount: gamepad.buttons.length,
axesCount: gamepad.axes.length,
buttons: _malloc(gamepad.buttons.length),
axes: _malloc(gamepad.axes.length*4),
};
if (GLFW.joystickFunc) {
getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040001); // GLFW_CONNECTED
}
}
var data = GLFW.joys[joy];
for (var i = 0; i < gamepad.buttons.length; ++i) {
HEAP8[data.buttons + i] = gamepad.buttons[i].pressed;
}
for (var i = 0; i < gamepad.axes.length; ++i) {
HEAPF32[((data.axes + i*4)>>2)] = gamepad.axes[i];
}
} else {
if (GLFW.joys[joy]) {
out('glfw joystick disconnected',joy);
if (GLFW.joystickFunc) {
getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040002); // GLFW_DISCONNECTED
}
_free(GLFW.joys[joy].id);
_free(GLFW.joys[joy].buttons);
_free(GLFW.joys[joy].axes);
delete GLFW.joys[joy];
}
}
}
}
},
setKeyCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.keyFunc;
win.keyFunc = cbfun;
return prevcbfun;
},
setCharCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.charFunc;
win.charFunc = cbfun;
return prevcbfun;
},
setMouseButtonCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.mouseButtonFunc;
win.mouseButtonFunc = cbfun;
return prevcbfun;
},
setCursorPosCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.cursorPosFunc;
win.cursorPosFunc = cbfun;
return prevcbfun;
},
setScrollCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.scrollFunc;
win.scrollFunc = cbfun;
return prevcbfun;
},
setDropCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.dropFunc;
win.dropFunc = cbfun;
return prevcbfun;
},
onDrop:(event) => {
if (!GLFW.active || !GLFW.active.dropFunc) return;
if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return;
event.preventDefault();
var drop_dir = '.glfw_dropped_files';
var filenames = _malloc(event.dataTransfer.files.length * 4);
var filenamesArray = [];
for (var i = 0; i < event.dataTransfer.files.length; ++i) {
var path = `/${drop_dir}/${event.dataTransfer.files[i].name.replace(/\//g, "_")}`;
var filename = stringToNewUTF8(path);
filenamesArray.push(filename);
HEAPU32[(((filenames)+(i*4))>>2)] = filename;
}
// Read and save the files to emscripten's FS
var written = 0;
FS.createPath('/', drop_dir);
function save(file, in_path, numfiles) {
var path = '/' + drop_dir + in_path + '/' + file.name.replace(/\//g, '_');
var reader = new FileReader();
reader.onloadend = (e) => {
if (reader.readyState != 2) { // not DONE
++written;
err(`failed to read dropped file: ${in_path}/${file.name}: ${reader.error}`);
return;
}
var data = e.target.result;
FS.writeFile(path, new Uint8Array(data));
if (++written === numfiles) {
getWasmTableEntry(GLFW.active.dropFunc)(GLFW.active.id, filenamesArray.length, filenames);
for (var i = 0; i < filenamesArray.length; ++i) {
_free(filenamesArray[i]);
}
_free(filenames);
}
};
reader.readAsArrayBuffer(file);
}
let filesQ = [];
function finalize() {
var count = filesQ.length;
for (var i = 0; i < count; ++i) {
save(filesQ[i].file, filesQ[i].path, count);
}
}
if (DataTransferItem.prototype.webkitGetAsEntry) {
let entriesTree = {};
function markDone(fullpath, recursive) {
if (entriesTree[fullpath].subpaths.length != 0) return;
delete entriesTree[fullpath];
let parentpath = fullpath.substring(0, fullpath.lastIndexOf('/'));
if (!entriesTree.hasOwnProperty(parentpath)) {
if (Object.keys(entriesTree).length == 0) finalize();
return;
}
const fpIndex = entriesTree[parentpath].subpaths.indexOf(fullpath);
if (fpIndex > -1) entriesTree[parentpath].subpaths.splice(fpIndex, 1);
if (recursive) markDone(parentpath, true);
if (Object.keys(entriesTree).length == 0) finalize();
}
function processEntry(entry) {
let fp = entry.fullPath;
let pp = fp.substring(0, fp.lastIndexOf('/'));
entriesTree[fp] = { subpaths: [] };
if (entry.isFile) {
entry.file((f) => { filesQ.push({ file: f, path: pp }); markDone(fp, false); })
} else if (entry.isDirectory) {
if (entriesTree.hasOwnProperty(pp)) entriesTree[pp].subpaths.push(fp);
FS.createPath("/" + drop_dir + pp, entry.name);
var reader = entry.createReader();
var rRead = function (dirEntries) {
if (dirEntries.length == 0) {
markDone(fp, true);
return;
}
for (const ent of dirEntries) processEntry(ent);
reader.readEntries(rRead);
};
reader.readEntries(rRead);
}
}
for (const item of event.dataTransfer.items) {
processEntry(item.webkitGetAsEntry());
}
} else {
// fallback for browsers that does not support webkitGetAsEntry
for (const file of event.dataTransfer.files) {
filesQ.push({ file: file, path: "" });
}
finalize();
}
return false;
},
onDragover:(event) => {
if (!GLFW.active || !GLFW.active.dropFunc) return;
event.preventDefault();
return false;
},
setWindowSizeCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowSizeFunc;
win.windowSizeFunc = cbfun;
return prevcbfun;
},
setWindowCloseCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowCloseFunc;
win.windowCloseFunc = cbfun;
return prevcbfun;
},
setWindowRefreshCallback:(winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowRefreshFunc;
win.windowRefreshFunc = cbfun;
return prevcbfun;
},
onClickRequestPointerLock:(e) => {
var canvas = Browser.getCanvas();
if (!Browser.pointerLock && canvas.requestPointerLock) {
canvas.requestPointerLock();
e.preventDefault();
}
},
setInputMode:(winid, mode, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
switch (mode) {
case 0x00033001: { // GLFW_CURSOR
var canvas = Browser.getCanvas();
switch (value) {
case 0x00034001: { // GLFW_CURSOR_NORMAL
win.inputModes[mode] = value;
canvas.removeEventListener('click', GLFW.onClickRequestPointerLock, true);
document.exitPointerLock();
break;
}
case 0x00034002: { // GLFW_CURSOR_HIDDEN
err('glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented');
break;
}
case 0x00034003: { // GLFW_CURSOR_DISABLED
win.inputModes[mode] = value;
canvas.addEventListener('click', GLFW.onClickRequestPointerLock, true);
canvas.requestPointerLock();
break;
}
default: {
err(`glfwSetInputMode called with unknown value parameter value: ${value}`);
break;
}
}
break;
}
case 0x00033002: { // GLFW_STICKY_KEYS
err('glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented');
break;
}
case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS
err('glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented');
break;
}
case 0x00033004: { // GLFW_LOCK_KEY_MODS
err('glfwSetInputMode called with GLFW_LOCK_KEY_MODS mode not implemented');
break;
}
case 0x00033005: { // GLFW_RAW_MOUSE_MOTION
err('glfwSetInputMode called with GLFW_RAW_MOUSE_MOTION mode not implemented');
break;
}
default: {
err(`glfwSetInputMode called with unknown mode parameter value: ${mode}`);
break;
}
}
},
getKey:(winid, key) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return win.keys[key];
},
getMouseButton:(winid, button) => {
var win = GLFW.WindowFromId(winid);
if (!win) return 0;
return (win.buttons & (1 << button)) > 0;
},
getCursorPos:(winid, x, y) => {
HEAPF64[((x)>>3)] = Browser.mouseX;
HEAPF64[((y)>>3)] = Browser.mouseY;
},
getMousePos:(winid, x, y) => {
HEAP32[((x)>>2)] = Browser.mouseX;
HEAP32[((y)>>2)] = Browser.mouseY;
},
setCursorPos:(winid, x, y) => {
},
getWindowPos:(winid, x, y) => {
var wx = 0;
var wy = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
wx = win.x;
wy = win.y;
}
if (x) {
HEAP32[((x)>>2)] = wx;
}
if (y) {
HEAP32[((y)>>2)] = wy;
}
},
setWindowPos:(winid, x, y) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.x = x;
win.y = y;
},
getWindowSize:(winid, width, height) => {
var ww = 0;
var wh = 0;
var win = GLFW.WindowFromId(winid);
if (win) {
ww = win.width;
wh = win.height;
}
if (width) {
HEAP32[((width)>>2)] = ww;
}
if (height) {
HEAP32[((height)>>2)] = wh;
}
},
setWindowSize:(winid, width, height) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
if (GLFW.active.id == win.id) {
Browser.setCanvasSize(width, height); // triggers the listener (onCanvasResize) + windowSizeFunc
}
},
defaultWindowHints:() => {
GLFW.hints = {...GLFW.defaultHints};
},
createWindow:(width, height, title, monitor, share) => {
var i, id;
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++) {
// no-op
}
if (i > 0) abort("glfwCreateWindow only supports one window at time currently");
// id for window
id = i + 1;
// not valid
if (width <= 0 || height <= 0) return 0;
if (monitor) {
Browser.requestFullscreen();
} else {
Browser.setCanvasSize(width, height);
}
// Create context when there are no existing alive windows
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++) {
// no-op
}
const canvas = Browser.getCanvas();
var useWebGL = GLFW.hints[0x00022001] > 0; // Use WebGL when we are told to based on GLFW_CLIENT_API
if (i == GLFW.windows.length) {
if (useWebGL) {
var contextAttributes = {
antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES
depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS
stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS
alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS
}
Browser.createContext(canvas, /*useWebGL=*/true, /*setInModule=*/true, contextAttributes);
} else {
Browser.init();
}
}
// If context creation failed, do not return a valid window
if (!Module['ctx'] && useWebGL) return 0;
// Initializes the framebuffer size from the canvas
var win = new GLFW_Window(id, width, height, canvas.width, canvas.height, title, monitor, share);
// Set window to array
if (id - 1 == GLFW.windows.length) {
GLFW.windows.push(win);
} else {
GLFW.windows[id - 1] = win;
}
GLFW.active = win;
GLFW.adjustCanvasDimensions();
return win.id;
},
destroyWindow:(winid) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
if (win.windowCloseFunc) {
getWasmTableEntry(win.windowCloseFunc)(win.id);
}
GLFW.windows[win.id - 1] = null;
if (GLFW.active.id == win.id) {
GLFW.active = null;
}
// Destroy context when no alive windows
for (win of GLFW.windows) {
if (win !== null) return;
}
delete Module['ctx'];
},
swapBuffers:(winid) => {
},
requestFullscreen(lockPointer, resizeCanvas) {
Browser.lockPointer = lockPointer;
Browser.resizeCanvas = resizeCanvas;
if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false;
var canvas = Browser.getCanvas();
function fullscreenChange() {
Browser.isFullscreen = false;
var canvasContainer = canvas.parentNode;
if (getFullscreenElement() === canvasContainer) {
canvas.exitFullscreen = Browser.exitFullscreen;
if (Browser.lockPointer) canvas.requestPointerLock();
Browser.isFullscreen = true;
if (Browser.resizeCanvas) {
Browser.setFullscreenCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
Browser.updateResizeListeners();
}
} else {
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
canvasContainer.parentNode.removeChild(canvasContainer);
if (Browser.resizeCanvas) {
Browser.setWindowedCanvasSize();
} else {
Browser.updateCanvasDimensions(canvas);
Browser.updateResizeListeners();
}
}
Module['onFullScreen']?.(Browser.isFullscreen);
Module['onFullscreen']?.(Browser.isFullscreen);
}
if (!Browser.fullscreenHandlersInstalled) {
Browser.fullscreenHandlersInstalled = true;
document.addEventListener('fullscreenchange', fullscreenChange, false);
document.addEventListener('mozfullscreenchange', fullscreenChange, false);
document.addEventListener('webkitfullscreenchange', fullscreenChange, false);
document.addEventListener('MSFullscreenChange', fullscreenChange, false);
}
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
var canvasContainer = document.createElement("div");
canvas.parentNode.insertBefore(canvasContainer, canvas);
canvasContainer.appendChild(canvas);
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] ||
canvasContainer['mozRequestFullScreen'] ||
canvasContainer['msRequestFullscreen'] ||
(canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) ||
(canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null);
canvasContainer.requestFullscreen();
},
updateCanvasDimensions(canvas, wNative, hNative) {
const scale = GLFW.getHiDPIScale();
if (wNative && hNative) {
canvas.widthNative = wNative;
canvas.heightNative = hNative;
} else {
wNative = canvas.widthNative;
hNative = canvas.heightNative;
}
var w = wNative;
var h = hNative;
if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) {
if (w/h < Module['forcedAspectRatio']) {
w = Math.round(h * Module['forcedAspectRatio']);
} else {
h = Math.round(w / Module['forcedAspectRatio']);
}
}
if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != 'undefined')) {
var factor = Math.min(screen.width / w, screen.height / h);
w = Math.round(w * factor);
h = Math.round(h * factor);
}
if (Browser.resizeCanvas) {
wNative = w;
hNative = h;
}
const wNativeScaled = Math.floor(wNative * scale);
const hNativeScaled = Math.floor(hNative * scale);
if (canvas.width != wNativeScaled) canvas.width = wNativeScaled;
if (canvas.height != hNativeScaled) canvas.height = hNativeScaled;
if (typeof canvas.style != 'undefined') {
if (!GLFW.isCSSScalingEnabled()) {
canvas.style.setProperty( "width", wNative + "px", "important");
canvas.style.setProperty("height", hNative + "px", "important");
} else {
canvas.style.removeProperty( "width");
canvas.style.removeProperty("height");
}
}
},
calculateMouseCoords(pageX, pageY) {
// Calculate the movement based on the changes
// in the coordinates.
const rect = Browser.getCanvas().getBoundingClientRect();
// Neither .scrollX or .pageXOffset are defined in a spec, but
// we prefer .scrollX because it is currently in a spec draft.
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset);
var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset);
// If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
// and we have no viable fallback.
assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.');
var adjustedX = pageX - (scrollX + rect.left);
var adjustedY = pageY - (scrollY + rect.top);
// getBoundingClientRect() returns dimension affected by CSS, so as a result:
// - when CSS scaling is enabled, this will fix the mouse coordinates to match the width/height of the window
// - otherwise the CSS width/height are forced to the width/height of the GLFW window (see updateCanvasDimensions),
// so there is no need to adjust the position
if (GLFW.isCSSScalingEnabled() && GLFW.active) {
adjustedX = adjustedX * (GLFW.active.width / rect.width);
adjustedY = adjustedY * (GLFW.active.height / rect.height);
}
return { x: adjustedX, y: adjustedY };
},
setWindowAttrib:(winid, attrib, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
const isHiDPIAware = GLFW.isHiDPIAware();
win.attributes[attrib] = value;
if (isHiDPIAware !== GLFW.isHiDPIAware())
GLFW.adjustCanvasDimensions();
},
getDevicePixelRatio() {
return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
},
isHiDPIAware() {
if (GLFW.active)
return GLFW.active.attributes[0x0002200C] > 0; // GLFW_SCALE_TO_MONITOR
else
return false;
},
isCSSScalingEnabled() {
return !GLFW.isHiDPIAware();
},
adjustCanvasDimensions() {
if (GLFW.active) {
Browser.updateCanvasDimensions(Browser.getCanvas(), GLFW.active.width, GLFW.active.height);
Browser.updateResizeListeners();
}
},
getHiDPIScale() {
return GLFW.isHiDPIAware() ? GLFW.scale : 1.0;
},
onDevicePixelRatioChange() {
GLFW.onWindowContentScaleChanged(GLFW.getDevicePixelRatio());
GLFW.adjustCanvasDimensions();
},
GLFW2ParamToGLFW3Param:(param) => {
var table = {
0x00030001:0, // GLFW_MOUSE_CURSOR
0x00030002:0, // GLFW_STICKY_KEYS
0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS
0x00030004:0, // GLFW_SYSTEM_KEYS
0x00030005:0, // GLFW_KEY_REPEAT
0x00030006:0, // GLFW_AUTO_POLL_EVENTS
0x00020001:0, // GLFW_OPENED
0x00020002:0, // GLFW_ACTIVE
0x00020003:0, // GLFW_ICONIFIED
0x00020004:0, // GLFW_ACCELERATED
0x00020005:0x00021001, // GLFW_RED_BITS
0x00020006:0x00021002, // GLFW_GREEN_BITS
0x00020007:0x00021003, // GLFW_BLUE_BITS
0x00020008:0x00021004, // GLFW_ALPHA_BITS
0x00020009:0x00021005, // GLFW_DEPTH_BITS
0x0002000A:0x00021006, // GLFW_STENCIL_BITS
0x0002000B:0x0002100F, // GLFW_REFRESH_RATE
0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS
0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS
0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS
0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS
0x00020010:0x0002100B, // GLFW_AUX_BUFFERS
0x00020011:0x0002100C, // GLFW_STEREO
0x00020012:0, // GLFW_WINDOW_NO_RESIZE
0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES
0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR
0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR
0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT
0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT
0x00020018:0x00022008, // GLFW_OPENGL_PROFILE
};
return table[param];
},
};
var _glfwCreateWindow = (width, height, title, monitor, share) => GLFW.createWindow(width, height, title, monitor, share);
var _glfwDefaultWindowHints = () => GLFW.defaultWindowHints();
var _glfwGetPrimaryMonitor = () => 1;
var _glfwGetTime = () => GLFW.getTime() - GLFW.initialTime;
var _glfwGetVideoModes = (monitor, count) => {
HEAP32[((count)>>2)] = 0;
return 0;
};
var _glfwInit = () => {
if (GLFW.windows) return 1; // GL_TRUE
GLFW.initialTime = GLFW.getTime();
GLFW.defaultWindowHints();
GLFW.windows = new Array()
GLFW.active = null;
GLFW.scale = GLFW.getDevicePixelRatio();
window.addEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
window.addEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true);
window.addEventListener('keydown', GLFW.onKeydown, true);
window.addEventListener('keypress', GLFW.onKeyPress, true);
window.addEventListener('keyup', GLFW.onKeyup, true);
window.addEventListener('blur', GLFW.onBlur, true);
// watch for devicePixelRatio changes
GLFW.devicePixelRatioMQL = window.matchMedia('(resolution: ' + GLFW.getDevicePixelRatio() + 'dppx)');
GLFW.devicePixelRatioMQL.addEventListener('change', GLFW.onDevicePixelRatioChange);
var canvas = Browser.getCanvas();
canvas.addEventListener('touchmove', GLFW.onMousemove, true);
canvas.addEventListener('touchstart', GLFW.onMouseButtonDown, true);
canvas.addEventListener('touchcancel', GLFW.onMouseButtonUp, true);
canvas.addEventListener('touchend', GLFW.onMouseButtonUp, true);
canvas.addEventListener('mousemove', GLFW.onMousemove, true);
canvas.addEventListener('mousedown', GLFW.onMouseButtonDown, true);
canvas.addEventListener("mouseup", GLFW.onMouseButtonUp, true);
canvas.addEventListener('wheel', GLFW.onMouseWheel, true);
canvas.addEventListener('mousewheel', GLFW.onMouseWheel, true);
canvas.addEventListener('mouseenter', GLFW.onMouseenter, true);
canvas.addEventListener('mouseleave', GLFW.onMouseleave, true);
canvas.addEventListener('drop', GLFW.onDrop, true);
canvas.addEventListener('dragover', GLFW.onDragover, true);
// Overriding implementation to account for HiDPI
Browser.requestFullscreen = GLFW.requestFullscreen;
Browser.calculateMouseCoords = GLFW.calculateMouseCoords;
Browser.updateCanvasDimensions = GLFW.updateCanvasDimensions;
Browser.resizeListeners.push((width, height) => {
if (GLFW.isHiDPIAware()) {
var canvas = Browser.getCanvas();
GLFW.onCanvasResize(canvas.clientWidth, canvas.clientHeight, width, height);
} else {
GLFW.onCanvasResize(width, height, width, height);
}
});
return 1; // GL_TRUE
};
var _glfwMakeContextCurrent = (winid) => 0;
var _glfwSetCharCallback = (winid, cbfun) => GLFW.setCharCallback(winid, cbfun);
var _glfwSetCursorEnterCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.cursorEnterFunc;
win.cursorEnterFunc = cbfun;
return prevcbfun;
};
var _glfwSetCursorPosCallback = (winid, cbfun) => GLFW.setCursorPosCallback(winid, cbfun);
var _glfwSetDropCallback = (winid, cbfun) => GLFW.setDropCallback(winid, cbfun);
var _glfwSetErrorCallback = (cbfun) => {
var prevcbfun = GLFW.errorFunc;
GLFW.errorFunc = cbfun;
return prevcbfun;
};
var _glfwSetKeyCallback = (winid, cbfun) => GLFW.setKeyCallback(winid, cbfun);
var _glfwSetMouseButtonCallback = (winid, cbfun) => GLFW.setMouseButtonCallback(winid, cbfun);
var _glfwSetScrollCallback = (winid, cbfun) => GLFW.setScrollCallback(winid, cbfun);
var _glfwSetWindowContentScaleCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowContentScaleFunc;
win.windowContentScaleFunc = cbfun;
return prevcbfun;
};
var _glfwSetWindowFocusCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowFocusFunc;
win.windowFocusFunc = cbfun;
return prevcbfun;
};
var _glfwSetWindowIconifyCallback = (winid, cbfun) => {
var win = GLFW.WindowFromId(winid);
if (!win) return null;
var prevcbfun = win.windowIconifyFunc;
win.windowIconifyFunc = cbfun;
return prevcbfun;
};
var _glfwSetWindowShouldClose = (winid, value) => {
var win = GLFW.WindowFromId(winid);
if (!win) return;
win.shouldClose = value;
};
var _glfwSetWindowSize = (winid, width, height) => GLFW.setWindowSize(winid, width, height);
var _glfwSetWindowSizeCallback = (winid, cbfun) => GLFW.setWindowSizeCallback(winid, cbfun);
var _glfwSwapBuffers = (winid) => GLFW.swapBuffers(winid);
var _glfwTerminate = () => {
window.removeEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
window.removeEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true);
window.removeEventListener('keydown', GLFW.onKeydown, true);
window.removeEventListener('keypress', GLFW.onKeyPress, true);
window.removeEventListener('keyup', GLFW.onKeyup, true);
window.removeEventListener('blur', GLFW.onBlur, true);
var canvas = Browser.getCanvas();
canvas.removeEventListener('touchmove', GLFW.onMousemove, true);
canvas.removeEventListener('touchstart', GLFW.onMouseButtonDown, true);
canvas.removeEventListener('touchcancel', GLFW.onMouseButtonUp, true);
canvas.removeEventListener('touchend', GLFW.onMouseButtonUp, true);
canvas.removeEventListener('mousemove', GLFW.onMousemove, true);
canvas.removeEventListener('mousedown', GLFW.onMouseButtonDown, true);
canvas.removeEventListener('mouseup', GLFW.onMouseButtonUp, true);
canvas.removeEventListener('wheel', GLFW.onMouseWheel, true);
canvas.removeEventListener('mousewheel', GLFW.onMouseWheel, true);
canvas.removeEventListener('mouseenter', GLFW.onMouseenter, true);
canvas.removeEventListener('mouseleave', GLFW.onMouseleave, true);
canvas.removeEventListener('drop', GLFW.onDrop, true);
canvas.removeEventListener('dragover', GLFW.onDragover, true);
if (GLFW.devicePixelRatioMQL)
GLFW.devicePixelRatioMQL.removeEventListener('change', GLFW.onDevicePixelRatioChange);
canvas.width = canvas.height = 1;
GLFW.windows = null;
GLFW.active = null;
};
var _glfwWindowHint = (target, hint) => {
GLFW.hints[target] = hint;
};
var requestFullscreen = Browser.requestFullscreen;
FS.createPreloadedFile = FS_createPreloadedFile;
FS.preloadFile = FS_preloadFile;
FS.staticInit();;
for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
};
var miniTempWebGLIntBuffersStorage = new Int32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
};
Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame;
Module['pauseMainLoop'] = MainLoop.pause;
Module['resumeMainLoop'] = MainLoop.resume;
MainLoop.init();;
// End JS library code
// include: postlibrary.js
// This file is included after the automatically-generated JS library code
// but before the wasm module is created.
{
// Begin ATMODULES hooks
if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime'];
if (Module['preloadPlugins']) preloadPlugins = Module['preloadPlugins'];
if (Module['print']) out = Module['print'];
if (Module['printErr']) err = Module['printErr'];
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
// End ATMODULES hooks
checkIncomingModuleAPI();
if (Module['arguments']) arguments_ = Module['arguments'];
if (Module['thisProgram']) thisProgram = Module['thisProgram'];
// Assertions on removed incoming Module JS APIs.
assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
assert(typeof Module['ENVIRONMENT'] == 'undefined', 'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
assert(typeof Module['STACK_SIZE'] == 'undefined', 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time')
// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
assert(typeof Module['wasmMemory'] == 'undefined', 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
assert(typeof Module['INITIAL_MEMORY'] == 'undefined', 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].shift()();
}
}
consumedModuleProp('preInit');
}
// Begin runtime exports
Module['requestFullscreen'] = requestFullscreen;
var missingLibrarySymbols = [
'writeI53ToI64Clamped',
'writeI53ToI64Signaling',
'writeI53ToU64Clamped',
'writeI53ToU64Signaling',
'convertI32PairToI53',
'convertI32PairToI53Checked',
'convertU32PairToI53',
'stackAlloc',
'getTempRet0',
'setTempRet0',
'createNamedFunction',
'zeroMemory',
'withStackSave',
'inetPton4',
'inetNtop4',
'inetPton6',
'inetNtop6',
'readSockaddr',
'writeSockaddr',
'runMainThreadEmAsm',
'getExecutableName',
'autoResumeAudioContext',
'getDynCaller',
'dynCall',
'runtimeKeepalivePush',
'runtimeKeepalivePop',
'asmjsMangle',
'HandleAllocator',
'addOnInit',
'addOnPostCtor',
'addOnPreMain',
'STACK_SIZE',
'STACK_ALIGN',
'POINTER_SIZE',
'ASSERTIONS',
'ccall',
'cwrap',
'convertJsFunctionToWasm',
'getEmptyTableSlot',
'updateTableMap',
'getFunctionAddress',
'addFunction',
'removeFunction',
'intArrayToString',
'AsciiToString',
'stringToAscii',
'UTF16ToString',
'stringToUTF16',
'lengthBytesUTF16',
'UTF32ToString',
'stringToUTF32',
'lengthBytesUTF32',
'stringToUTF8OnStack',
'writeArrayToMemory',
'registerKeyEventCallback',
'registerWheelEventCallback',
'fillDeviceOrientationEventData',
'registerDeviceOrientationEventCallback',
'fillDeviceMotionEventData',
'registerDeviceMotionEventCallback',
'screenOrientation',
'fillOrientationChangeEventData',
'registerOrientationChangeEventCallback',
'JSEvents_requestFullscreen',
'JSEvents_resizeCanvasForFullscreen',
'registerRestoreOldStyle',
'hideEverythingExceptGivenElement',
'restoreHiddenElements',
'setLetterbox',
'softFullscreenResizeWebGLRenderTarget',
'doRequestFullscreen',
'registerPointerlockErrorEventCallback',
'requestPointerLock',
'registerBeforeUnloadEventCallback',
'fillBatteryEventData',
'registerBatteryEventCallback',
'setCanvasElementSize',
'getCanvasElementSize',
'jsStackTrace',
'getCallstack',
'convertPCtoSourceLocation',
'getEnvStrings',
'wasiRightsToMuslOFlags',
'wasiOFlagsToMuslOFlags',
'setImmediateWrapped',
'safeRequestAnimationFrame',
'clearImmediateWrapped',
'registerPostMainLoop',
'registerPreMainLoop',
'getPromise',
'makePromise',
'idsToPromises',
'makePromiseCallback',
'ExceptionInfo',
'findMatchingCatch',
'Browser_asyncPrepareDataCounter',
'isLeapYear',
'ydayFromDate',
'arraySum',
'addDays',
'getSocketFromFD',
'getSocketAddress',
'FS_mkdirTree',
'_setNetworkCallback',
'writeGLArray',
'registerWebGlEventCallback',
'runAndAbortIfError',
'ALLOC_NORMAL',
'ALLOC_STACK',
'allocate',
'writeStringToMemory',
'writeAsciiToMemory',
'allocateUTF8',
'allocateUTF8OnStack',
'demangle',
'stackTrace',
'getNativeTypeSize',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)
var unexportedSymbols = [
'run',
'out',
'err',
'callMain',
'abort',
'wasmExports',
'HEAPF32',
'HEAPF64',
'HEAP8',
'HEAPU8',
'HEAP16',
'HEAPU16',
'HEAP32',
'HEAPU32',
'HEAP64',
'HEAPU64',
'writeStackCookie',
'checkStackCookie',
'writeI53ToI64',
'readI53FromI64',
'readI53FromU64',
'INT53_MAX',
'INT53_MIN',
'bigintToI53Checked',
'stackSave',
'stackRestore',
'ptrToString',
'exitJS',
'getHeapMax',
'growMemory',
'ENV',
'ERRNO_CODES',
'strError',
'DNS',
'Protocols',
'Sockets',
'timers',
'warnOnce',
'readEmAsmArgsArray',
'readEmAsmArgs',
'runEmAsmFunction',
'jstoi_q',
'handleException',
'keepRuntimeAlive',
'callUserCallback',
'maybeExit',
'asyncLoad',
'alignMemory',
'mmapAlloc',
'wasmTable',
'wasmMemory',
'getUniqueRunDependency',
'noExitRuntime',
'addRunDependency',
'removeRunDependency',
'addOnPreRun',
'addOnExit',
'addOnPostRun',
'freeTableIndexes',
'functionsInTableMap',
'setValue',
'getValue',
'PATH',
'PATH_FS',
'UTF8Decoder',
'UTF8ArrayToString',
'UTF8ToString',
'stringToUTF8Array',
'stringToUTF8',
'lengthBytesUTF8',
'intArrayFromString',
'UTF16Decoder',
'stringToNewUTF8',
'JSEvents',
'specialHTMLTargets',
'maybeCStringToJsString',
'findEventTarget',
'findCanvasEventTarget',
'getBoundingClientRect',
'fillMouseEventData',
'registerMouseEventCallback',
'registerUiEventCallback',
'registerFocusEventCallback',
'fillFullscreenChangeEventData',
'registerFullscreenChangeEventCallback',
'currentFullscreenStrategy',
'restoreOldWindowedStyle',
'fillPointerlockChangeEventData',
'registerPointerlockChangeEventCallback',
'fillVisibilityChangeEventData',
'registerVisibilityChangeEventCallback',
'registerTouchEventCallback',
'fillGamepadEventData',
'registerGamepadEventCallback',
'UNWIND_CACHE',
'ExitStatus',
'checkWasiClock',
'doReadv',
'doWritev',
'initRandomFill',
'randomFill',
'safeSetTimeout',
'emSetImmediate',
'emClearImmediate_deps',
'emClearImmediate',
'promiseMap',
'uncaughtExceptionCount',
'exceptionLast',
'exceptionCaught',
'Browser',
'requestFullScreen',
'setCanvasSize',
'getUserMedia',
'createContext',
'getPreloadedImageData__data',
'wget',
'MONTH_DAYS_REGULAR',
'MONTH_DAYS_LEAP',
'MONTH_DAYS_REGULAR_CUMULATIVE',
'MONTH_DAYS_LEAP_CUMULATIVE',
'SYSCALLS',
'preloadPlugins',
'FS_createPreloadedFile',
'FS_preloadFile',
'FS_modeStringToFlags',
'FS_getMode',
'FS_fileDataToTypedArray',
'FS_stdin_getChar_buffer',
'FS_stdin_getChar',
'FS_unlink',
'FS_createPath',
'FS_createDevice',
'FS_readFile',
'FS',
'FS_root',
'FS_mounts',
'FS_devices',
'FS_streams',
'FS_nextInode',
'FS_nameTable',
'FS_currentPath',
'FS_initialized',
'FS_ignorePermissions',
'FS_filesystems',
'FS_syncFSRequests',
'FS_lookupPath',
'FS_getPath',
'FS_hashName',
'FS_hashAddNode',
'FS_hashRemoveNode',
'FS_lookupNode',
'FS_createNode',
'FS_destroyNode',
'FS_isRoot',
'FS_isMountpoint',
'FS_isFile',
'FS_isDir',
'FS_isLink',
'FS_isChrdev',
'FS_isBlkdev',
'FS_isFIFO',
'FS_isSocket',
'FS_flagsToPermissionString',
'FS_nodePermissions',
'FS_mayLookup',
'FS_mayCreate',
'FS_mayDelete',
'FS_mayOpen',
'FS_checkOpExists',
'FS_nextfd',
'FS_getStreamChecked',
'FS_getStream',
'FS_createStream',
'FS_closeStream',
'FS_dupStream',
'FS_doSetAttr',
'FS_chrdev_stream_ops',
'FS_major',
'FS_minor',
'FS_makedev',
'FS_registerDevice',
'FS_getDevice',
'FS_getMounts',
'FS_syncfs',
'FS_mount',
'FS_unmount',
'FS_lookup',
'FS_mknod',
'FS_statfs',
'FS_statfsStream',
'FS_statfsNode',
'FS_create',
'FS_mkdir',
'FS_mkdev',
'FS_symlink',
'FS_rename',
'FS_rmdir',
'FS_readdir',
'FS_readlink',
'FS_stat',
'FS_fstat',
'FS_lstat',
'FS_doChmod',
'FS_chmod',
'FS_lchmod',
'FS_fchmod',
'FS_doChown',
'FS_chown',
'FS_lchown',
'FS_fchown',
'FS_doTruncate',
'FS_truncate',
'FS_ftruncate',
'FS_utime',
'FS_open',
'FS_close',
'FS_isClosed',
'FS_llseek',
'FS_read',
'FS_write',
'FS_mmap',
'FS_msync',
'FS_ioctl',
'FS_writeFile',
'FS_cwd',
'FS_chdir',
'FS_createDefaultDirectories',
'FS_createDefaultDevices',
'FS_createSpecialDirectories',
'FS_createStandardStreams',
'FS_staticInit',
'FS_init',
'FS_quit',
'FS_findObject',
'FS_analyzePath',
'FS_createFile',
'FS_createDataFile',
'FS_forceLoadFile',
'FS_createLazyFile',
'MEMFS',
'TTY',
'PIPEFS',
'SOCKFS',
'tempFixedLengthArray',
'miniTempWebGLFloatBuffers',
'miniTempWebGLIntBuffers',
'heapObjectForWebGLType',
'toTypedArrayIndex',
'webgl_enable_ANGLE_instanced_arrays',
'webgl_enable_OES_vertex_array_object',
'webgl_enable_WEBGL_draw_buffers',
'webgl_enable_WEBGL_multi_draw',
'webgl_enable_EXT_polygon_offset_clamp',
'webgl_enable_EXT_clip_control',
'webgl_enable_WEBGL_polygon_mode',
'GL',
'emscriptenWebGLGet',
'computeUnpackAlignedImageSize',
'colorChannelsInGlTextureFormat',
'emscriptenWebGLGetTexPixelData',
'emscriptenWebGLGetUniform',
'webglGetUniformLocation',
'webglPrepareUniformLocationsBeforeFirstUse',
'webglGetLeftBracePos',
'emscriptenWebGLGetVertexAttrib',
'__glGetActiveAttribOrUniform',
'AL',
'GLUT',
'EGL',
'GLEW',
'IDBStore',
'SDL',
'SDL_gfx',
'GLFW_Window',
'GLFW',
'print',
'printErr',
'jstoi_s',
];
unexportedSymbols.forEach(unexportedRuntimeSymbol);
// End runtime exports
// Begin JS library exports
// End JS library exports
// end include: postlibrary.js
function checkIncomingModuleAPI() {
ignoredModuleProp('fetchSettings');
ignoredModuleProp('logReadFiles');
ignoredModuleProp('loadSplitModule');
ignoredModuleProp('onMalloc');
ignoredModuleProp('onRealloc');
ignoredModuleProp('onFree');
ignoredModuleProp('onSbrkGrow');
}
var ASM_CONSTS = {
88406: () => { if (document.fullscreenElement) return 1; },
88452: () => { return Module.canvas.width; },
88484: () => { return parseInt(Module.canvas.style.width); },
88532: () => { document.exitFullscreen(); },
88559: () => { setTimeout(function(){ Module.requestFullscreen(false, false); }, 100); },
88631: () => { if (document.fullscreenElement) return 1; },
88677: () => { return Module.canvas.width; },
88709: () => { return screen.width; },
88734: () => { document.exitFullscreen(); },
88761: ($0) => { const canvasId = UTF8ToString($0); setTimeout(function() { Module.requestFullscreen(false, true); setTimeout(function() { document.querySelector(canvasId).style.width="unset"; }, 100); }, 100); },
88955: () => { return window.innerWidth; },
88981: () => { return window.innerHeight; },
89008: () => { if (document.fullscreenElement) return 1; },
89054: () => { return Module.canvas.width; },
89086: () => { return parseInt(Module.canvas.style.width); },
89134: () => { if (document.fullscreenElement) return 1; },
89180: () => { return Module.canvas.width; },
89212: () => { return screen.width; },
89237: () => { return window.innerWidth; },
89263: () => { return window.innerHeight; },
89290: () => { if (document.fullscreenElement) return 1; },
89336: () => { return Module.canvas.width; },
89368: () => { return screen.width; },
89393: () => { document.exitFullscreen(); },
89420: () => { if (document.fullscreenElement) return 1; },
89466: () => { return Module.canvas.width; },
89498: () => { return parseInt(Module.canvas.style.width); },
89546: () => { document.exitFullscreen(); },
89573: ($0) => { Module.canvas.style.opacity = $0; },
89611: () => { return screen.width; },
89636: () => { return screen.height; },
89662: () => { return window.screenX; },
89689: () => { return window.screenY; },
89716: () => { return window.devicePixelRatio; },
89752: ($0) => { navigator.clipboard.writeText(UTF8ToString($0)); },
89805: ($0) => { Module.canvas.style.cursor = UTF8ToString($0); },
89856: () => { Module.canvas.style.cursor = 'none'; },
89893: ($0, $1, $2, $3) => { try { navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); } catch (e) { try { navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); } catch (e) { } } },
90149: ($0) => { Module.canvas.style.cursor = UTF8ToString($0); },
90200: () => { if (document.pointerLockElement) return 1; },
90247: () => { if (document.fullscreenElement) return 1; },
90293: () => { return window.innerWidth; },
90319: () => { return window.innerHeight; }
};
function SetCanvasIdJs(out,outSize) { var canvasId = "#" + Module.canvas.id; stringToUTF8(canvasId, out, outSize); }
function __asyncjs__RequestClipboardData() { return Asyncify.handleAsync(async () => { if (navigator.clipboard && window.isSecureContext) { let items = await navigator.clipboard.read(); for (const item of items) { if (item.types.includes("text/plain")) { const blob = await item.getType("text/plain"); const text = await blob.text(); window._lastClipboardString = text; } else if (item.types.find(t => t.startsWith("image/"))) { const blob = await item.getType(item.types.find(t => t.startsWith("image/"))); const bitmap = await createImageBitmap(blob); const canvas = document.createElement('canvas'); canvas.width = bitmap.width; canvas.height = bitmap.height; const ctx = canvas.getContext('2d'); ctx.drawImage(bitmap, 0, 0); const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height).data; window._lastImgWidth = canvas.width; window._lastImgHeight = canvas.height; window._lastImgData = imgData; } } } else console.warn("Clipboard read() requires HTTPS/Localhost"); }); }
function GetLastPastedText() { var str = window._lastClipboardString || ""; var length = lengthBytesUTF8(str) + 1; if (length > 1) { var ptr = _malloc(length); stringToUTF8(str, ptr, length); return ptr; } return 0; }
function GetLastPastedImage(width,height) { if (window._lastImgData) { const data = window._lastImgData; if (data.length > 0) { const ptr = _malloc(data.length); HEAPU8.set(data, ptr); if (width) setValue(width, window._lastImgWidth, 'i32'); if (height) setValue(height, window._lastImgHeight, 'i32'); window._lastImgData = null; return ptr; } } return 0; }
// Imports from the Wasm binary.
var _malloc = makeInvalidEarlyAccess('_malloc');
var _free = makeInvalidEarlyAccess('_free');
var _main = Module['_main'] = makeInvalidEarlyAccess('_main');
var _fflush = makeInvalidEarlyAccess('_fflush');
var _emscripten_stack_get_end = makeInvalidEarlyAccess('_emscripten_stack_get_end');
var _emscripten_stack_get_base = makeInvalidEarlyAccess('_emscripten_stack_get_base');
var _strerror = makeInvalidEarlyAccess('_strerror');
var _emscripten_stack_init = makeInvalidEarlyAccess('_emscripten_stack_init');
var _emscripten_stack_get_free = makeInvalidEarlyAccess('_emscripten_stack_get_free');
var __emscripten_stack_restore = makeInvalidEarlyAccess('__emscripten_stack_restore');
var __emscripten_stack_alloc = makeInvalidEarlyAccess('__emscripten_stack_alloc');
var _emscripten_stack_get_current = makeInvalidEarlyAccess('_emscripten_stack_get_current');
var memory = makeInvalidEarlyAccess('memory');
var __indirect_function_table = makeInvalidEarlyAccess('__indirect_function_table');
var wasmMemory = makeInvalidEarlyAccess('wasmMemory');
var wasmTable = makeInvalidEarlyAccess('wasmTable');
function assignWasmExports(wasmExports) {
assert(typeof wasmExports['malloc'] != 'undefined', 'missing Wasm export: malloc');
assert(typeof wasmExports['free'] != 'undefined', 'missing Wasm export: free');
assert(typeof wasmExports['main'] != 'undefined', 'missing Wasm export: main');
assert(typeof wasmExports['fflush'] != 'undefined', 'missing Wasm export: fflush');
assert(typeof wasmExports['emscripten_stack_get_end'] != 'undefined', 'missing Wasm export: emscripten_stack_get_end');
assert(typeof wasmExports['emscripten_stack_get_base'] != 'undefined', 'missing Wasm export: emscripten_stack_get_base');
assert(typeof wasmExports['strerror'] != 'undefined', 'missing Wasm export: strerror');
assert(typeof wasmExports['emscripten_stack_init'] != 'undefined', 'missing Wasm export: emscripten_stack_init');
assert(typeof wasmExports['emscripten_stack_get_free'] != 'undefined', 'missing Wasm export: emscripten_stack_get_free');
assert(typeof wasmExports['_emscripten_stack_restore'] != 'undefined', 'missing Wasm export: _emscripten_stack_restore');
assert(typeof wasmExports['_emscripten_stack_alloc'] != 'undefined', 'missing Wasm export: _emscripten_stack_alloc');
assert(typeof wasmExports['emscripten_stack_get_current'] != 'undefined', 'missing Wasm export: emscripten_stack_get_current');
assert(typeof wasmExports['memory'] != 'undefined', 'missing Wasm export: memory');
assert(typeof wasmExports['__indirect_function_table'] != 'undefined', 'missing Wasm export: __indirect_function_table');
_malloc = createExportWrapper('malloc', 1);
_free = createExportWrapper('free', 1);
_main = Module['_main'] = createExportWrapper('main', 2);
_fflush = createExportWrapper('fflush', 1);
_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'];
_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'];
_strerror = createExportWrapper('strerror', 1);
_emscripten_stack_init = wasmExports['emscripten_stack_init'];
_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'];
__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'];
__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'];
_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'];
memory = wasmMemory = wasmExports['memory'];
__indirect_function_table = wasmTable = wasmExports['__indirect_function_table'];
}
var wasmImports = {
/** @export */
SetCanvasIdJs,
/** @export */
__assert_fail: ___assert_fail,
/** @export */
__syscall_faccessat: ___syscall_faccessat,
/** @export */
__syscall_fcntl64: ___syscall_fcntl64,
/** @export */
__syscall_getcwd: ___syscall_getcwd,
/** @export */
__syscall_ioctl: ___syscall_ioctl,
/** @export */
__syscall_openat: ___syscall_openat,
/** @export */
_abort_js: __abort_js,
/** @export */
clock_time_get: _clock_time_get,
/** @export */
emscripten_asm_const_double: _emscripten_asm_const_double,
/** @export */
emscripten_asm_const_int: _emscripten_asm_const_int,
/** @export */
emscripten_date_now: _emscripten_date_now,
/** @export */
emscripten_get_element_css_size: _emscripten_get_element_css_size,
/** @export */
emscripten_get_gamepad_status: _emscripten_get_gamepad_status,
/** @export */
emscripten_get_now: _emscripten_get_now,
/** @export */
emscripten_get_num_gamepads: _emscripten_get_num_gamepads,
/** @export */
emscripten_glActiveTexture: _emscripten_glActiveTexture,
/** @export */
emscripten_glAttachShader: _emscripten_glAttachShader,
/** @export */
emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
/** @export */
emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
/** @export */
emscripten_glBindBuffer: _emscripten_glBindBuffer,
/** @export */
emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
/** @export */
emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
/** @export */
emscripten_glBindTexture: _emscripten_glBindTexture,
/** @export */
emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
/** @export */
emscripten_glBlendColor: _emscripten_glBlendColor,
/** @export */
emscripten_glBlendEquation: _emscripten_glBlendEquation,
/** @export */
emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
/** @export */
emscripten_glBlendFunc: _emscripten_glBlendFunc,
/** @export */
emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
/** @export */
emscripten_glBufferData: _emscripten_glBufferData,
/** @export */
emscripten_glBufferSubData: _emscripten_glBufferSubData,
/** @export */
emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
/** @export */
emscripten_glClear: _emscripten_glClear,
/** @export */
emscripten_glClearColor: _emscripten_glClearColor,
/** @export */
emscripten_glClearDepthf: _emscripten_glClearDepthf,
/** @export */
emscripten_glClearStencil: _emscripten_glClearStencil,
/** @export */
emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
/** @export */
emscripten_glColorMask: _emscripten_glColorMask,
/** @export */
emscripten_glCompileShader: _emscripten_glCompileShader,
/** @export */
emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
/** @export */
emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
/** @export */
emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
/** @export */
emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
/** @export */
emscripten_glCreateProgram: _emscripten_glCreateProgram,
/** @export */
emscripten_glCreateShader: _emscripten_glCreateShader,
/** @export */
emscripten_glCullFace: _emscripten_glCullFace,
/** @export */
emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
/** @export */
emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
/** @export */
emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
/** @export */
emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
/** @export */
emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
/** @export */
emscripten_glDeleteShader: _emscripten_glDeleteShader,
/** @export */
emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
/** @export */
emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
/** @export */
emscripten_glDepthFunc: _emscripten_glDepthFunc,
/** @export */
emscripten_glDepthMask: _emscripten_glDepthMask,
/** @export */
emscripten_glDepthRangef: _emscripten_glDepthRangef,
/** @export */
emscripten_glDetachShader: _emscripten_glDetachShader,
/** @export */
emscripten_glDisable: _emscripten_glDisable,
/** @export */
emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
/** @export */
emscripten_glDrawArrays: _emscripten_glDrawArrays,
/** @export */
emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
/** @export */
emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
/** @export */
emscripten_glDrawElements: _emscripten_glDrawElements,
/** @export */
emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE,
/** @export */
emscripten_glEnable: _emscripten_glEnable,
/** @export */
emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
/** @export */
emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
/** @export */
emscripten_glFinish: _emscripten_glFinish,
/** @export */
emscripten_glFlush: _emscripten_glFlush,
/** @export */
emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
/** @export */
emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
/** @export */
emscripten_glFrontFace: _emscripten_glFrontFace,
/** @export */
emscripten_glGenBuffers: _emscripten_glGenBuffers,
/** @export */
emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
/** @export */
emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
/** @export */
emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
/** @export */
emscripten_glGenTextures: _emscripten_glGenTextures,
/** @export */
emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
/** @export */
emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
/** @export */
emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
/** @export */
emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
/** @export */
emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
/** @export */
emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
/** @export */
emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
/** @export */
emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
/** @export */
emscripten_glGetError: _emscripten_glGetError,
/** @export */
emscripten_glGetFloatv: _emscripten_glGetFloatv,
/** @export */
emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv,
/** @export */
emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
/** @export */
emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
/** @export */
emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
/** @export */
emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
/** @export */
emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
/** @export */
emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
/** @export */
emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
/** @export */
emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
/** @export */
emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv,
/** @export */
emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
/** @export */
emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
/** @export */
emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
/** @export */
emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
/** @export */
emscripten_glGetString: _emscripten_glGetString,
/** @export */
emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
/** @export */
emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
/** @export */
emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
/** @export */
emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
/** @export */
emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
/** @export */
emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
/** @export */
emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
/** @export */
emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
/** @export */
emscripten_glHint: _emscripten_glHint,
/** @export */
emscripten_glIsBuffer: _emscripten_glIsBuffer,
/** @export */
emscripten_glIsEnabled: _emscripten_glIsEnabled,
/** @export */
emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
/** @export */
emscripten_glIsProgram: _emscripten_glIsProgram,
/** @export */
emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
/** @export */
emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
/** @export */
emscripten_glIsShader: _emscripten_glIsShader,
/** @export */
emscripten_glIsTexture: _emscripten_glIsTexture,
/** @export */
emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
/** @export */
emscripten_glLineWidth: _emscripten_glLineWidth,
/** @export */
emscripten_glLinkProgram: _emscripten_glLinkProgram,
/** @export */
emscripten_glPixelStorei: _emscripten_glPixelStorei,
/** @export */
emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
/** @export */
emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
/** @export */
emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
/** @export */
emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
/** @export */
emscripten_glReadPixels: _emscripten_glReadPixels,
/** @export */
emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
/** @export */
emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
/** @export */
emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
/** @export */
emscripten_glScissor: _emscripten_glScissor,
/** @export */
emscripten_glShaderBinary: _emscripten_glShaderBinary,
/** @export */
emscripten_glShaderSource: _emscripten_glShaderSource,
/** @export */
emscripten_glStencilFunc: _emscripten_glStencilFunc,
/** @export */
emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
/** @export */
emscripten_glStencilMask: _emscripten_glStencilMask,
/** @export */
emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
/** @export */
emscripten_glStencilOp: _emscripten_glStencilOp,
/** @export */
emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
/** @export */
emscripten_glTexImage2D: _emscripten_glTexImage2D,
/** @export */
emscripten_glTexParameterf: _emscripten_glTexParameterf,
/** @export */
emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
/** @export */
emscripten_glTexParameteri: _emscripten_glTexParameteri,
/** @export */
emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
/** @export */
emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
/** @export */
emscripten_glUniform1f: _emscripten_glUniform1f,
/** @export */
emscripten_glUniform1fv: _emscripten_glUniform1fv,
/** @export */
emscripten_glUniform1i: _emscripten_glUniform1i,
/** @export */
emscripten_glUniform1iv: _emscripten_glUniform1iv,
/** @export */
emscripten_glUniform2f: _emscripten_glUniform2f,
/** @export */
emscripten_glUniform2fv: _emscripten_glUniform2fv,
/** @export */
emscripten_glUniform2i: _emscripten_glUniform2i,
/** @export */
emscripten_glUniform2iv: _emscripten_glUniform2iv,
/** @export */
emscripten_glUniform3f: _emscripten_glUniform3f,
/** @export */
emscripten_glUniform3fv: _emscripten_glUniform3fv,
/** @export */
emscripten_glUniform3i: _emscripten_glUniform3i,
/** @export */
emscripten_glUniform3iv: _emscripten_glUniform3iv,
/** @export */
emscripten_glUniform4f: _emscripten_glUniform4f,
/** @export */
emscripten_glUniform4fv: _emscripten_glUniform4fv,
/** @export */
emscripten_glUniform4i: _emscripten_glUniform4i,
/** @export */
emscripten_glUniform4iv: _emscripten_glUniform4iv,
/** @export */
emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
/** @export */
emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
/** @export */
emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
/** @export */
emscripten_glUseProgram: _emscripten_glUseProgram,
/** @export */
emscripten_glValidateProgram: _emscripten_glValidateProgram,
/** @export */
emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
/** @export */
emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
/** @export */
emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
/** @export */
emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
/** @export */
emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
/** @export */
emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
/** @export */
emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
/** @export */
emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
/** @export */
emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
/** @export */
emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
/** @export */
emscripten_glViewport: _emscripten_glViewport,
/** @export */
emscripten_resize_heap: _emscripten_resize_heap,
/** @export */
emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data,
/** @export */
emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
/** @export */
emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
/** @export */
emscripten_set_click_callback_on_thread: _emscripten_set_click_callback_on_thread,
/** @export */
emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
/** @export */
emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread,
/** @export */
emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread,
/** @export */
emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread,
/** @export */
emscripten_set_main_loop: _emscripten_set_main_loop,
/** @export */
emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
/** @export */
emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
/** @export */
emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
/** @export */
emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
/** @export */
emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
/** @export */
emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
/** @export */
emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
/** @export */
emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread,
/** @export */
emscripten_set_window_title: _emscripten_set_window_title,
/** @export */
exit: _exit,
/** @export */
fd_close: _fd_close,
/** @export */
fd_read: _fd_read,
/** @export */
fd_seek: _fd_seek,
/** @export */
fd_write: _fd_write,
/** @export */
glActiveTexture: _glActiveTexture,
/** @export */
glAttachShader: _glAttachShader,
/** @export */
glBindAttribLocation: _glBindAttribLocation,
/** @export */
glBindBuffer: _glBindBuffer,
/** @export */
glBindTexture: _glBindTexture,
/** @export */
glBlendFunc: _glBlendFunc,
/** @export */
glBufferData: _glBufferData,
/** @export */
glBufferSubData: _glBufferSubData,
/** @export */
glClear: _glClear,
/** @export */
glClearColor: _glClearColor,
/** @export */
glClearDepthf: _glClearDepthf,
/** @export */
glCompileShader: _glCompileShader,
/** @export */
glCompressedTexImage2D: _glCompressedTexImage2D,
/** @export */
glCreateProgram: _glCreateProgram,
/** @export */
glCreateShader: _glCreateShader,
/** @export */
glCullFace: _glCullFace,
/** @export */
glDeleteProgram: _glDeleteProgram,
/** @export */
glDeleteShader: _glDeleteShader,
/** @export */
glDepthFunc: _glDepthFunc,
/** @export */
glDisable: _glDisable,
/** @export */
glDrawArrays: _glDrawArrays,
/** @export */
glDrawElements: _glDrawElements,
/** @export */
glEnable: _glEnable,
/** @export */
glEnableVertexAttribArray: _glEnableVertexAttribArray,
/** @export */
glFrontFace: _glFrontFace,
/** @export */
glGenBuffers: _glGenBuffers,
/** @export */
glGenTextures: _glGenTextures,
/** @export */
glGetAttribLocation: _glGetAttribLocation,
/** @export */
glGetFloatv: _glGetFloatv,
/** @export */
glGetProgramInfoLog: _glGetProgramInfoLog,
/** @export */
glGetProgramiv: _glGetProgramiv,
/** @export */
glGetShaderInfoLog: _glGetShaderInfoLog,
/** @export */
glGetShaderiv: _glGetShaderiv,
/** @export */
glGetString: _glGetString,
/** @export */
glGetUniformLocation: _glGetUniformLocation,
/** @export */
glLinkProgram: _glLinkProgram,
/** @export */
glPixelStorei: _glPixelStorei,
/** @export */
glReadPixels: _glReadPixels,
/** @export */
glShaderSource: _glShaderSource,
/** @export */
glTexImage2D: _glTexImage2D,
/** @export */
glTexParameteri: _glTexParameteri,
/** @export */
glUniform1i: _glUniform1i,
/** @export */
glUniform4f: _glUniform4f,
/** @export */
glUniformMatrix4fv: _glUniformMatrix4fv,
/** @export */
glUseProgram: _glUseProgram,
/** @export */
glVertexAttribPointer: _glVertexAttribPointer,
/** @export */
glViewport: _glViewport,
/** @export */
glfwCreateWindow: _glfwCreateWindow,
/** @export */
glfwDefaultWindowHints: _glfwDefaultWindowHints,
/** @export */
glfwGetPrimaryMonitor: _glfwGetPrimaryMonitor,
/** @export */
glfwGetTime: _glfwGetTime,
/** @export */
glfwGetVideoModes: _glfwGetVideoModes,
/** @export */
glfwInit: _glfwInit,
/** @export */
glfwMakeContextCurrent: _glfwMakeContextCurrent,
/** @export */
glfwSetCharCallback: _glfwSetCharCallback,
/** @export */
glfwSetCursorEnterCallback: _glfwSetCursorEnterCallback,
/** @export */
glfwSetCursorPosCallback: _glfwSetCursorPosCallback,
/** @export */
glfwSetDropCallback: _glfwSetDropCallback,
/** @export */
glfwSetErrorCallback: _glfwSetErrorCallback,
/** @export */
glfwSetKeyCallback: _glfwSetKeyCallback,
/** @export */
glfwSetMouseButtonCallback: _glfwSetMouseButtonCallback,
/** @export */
glfwSetScrollCallback: _glfwSetScrollCallback,
/** @export */
glfwSetWindowContentScaleCallback: _glfwSetWindowContentScaleCallback,
/** @export */
glfwSetWindowFocusCallback: _glfwSetWindowFocusCallback,
/** @export */
glfwSetWindowIconifyCallback: _glfwSetWindowIconifyCallback,
/** @export */
glfwSetWindowShouldClose: _glfwSetWindowShouldClose,
/** @export */
glfwSetWindowSize: _glfwSetWindowSize,
/** @export */
glfwSetWindowSizeCallback: _glfwSetWindowSizeCallback,
/** @export */
glfwSwapBuffers: _glfwSwapBuffers,
/** @export */
glfwTerminate: _glfwTerminate,
/** @export */
glfwWindowHint: _glfwWindowHint
};
// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
var calledRun;
function callMain() {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called');
var entryFunction = _main;
var argc = 0;
var argv = 0;
try {
var ret = entryFunction(argc, argv);
// if we're not running an evented main loop, it's time to exit
exitJS(ret, /* implicit = */ true);
return ret;
} catch (e) {
return handleException(e);
}
}
function stackCheckInit() {
// This is normally called automatically during __wasm_call_ctors but need to
// get these values before even running any of the ctors so we call it redundantly
// here.
_emscripten_stack_init();
// TODO(sbc): Move writeStackCookie to native to to avoid this.
writeStackCookie();
}
function run() {
if (runDependencies > 0) {
dependenciesFulfilled = run;
return;
}
stackCheckInit();
preRun();
// a preRun added a dependency, run will be called later
if (runDependencies > 0) {
dependenciesFulfilled = run;
return;
}
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
assert(!calledRun);
calledRun = true;
Module['calledRun'] = true;
if (ABORT) return;
initRuntime();
preMain();
Module['onRuntimeInitialized']?.();
consumedModuleProp('onRuntimeInitialized');
var noInitialRun = Module['noInitialRun'] || false;
if (!noInitialRun) callMain();
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(() => {
setTimeout(() => Module['setStatus'](''), 1);
doRun();
}, 1);
} else
{
doRun();
}
checkStackCookie();
}
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var oldOut = out;
var oldErr = err;
var has = false;
out = err = (x) => {
has = true;
}
try { // it doesn't matter if it fails
_fflush(0);
// also flush in the JS FS layer
for (var name of ['stdout', 'stderr']) {
var info = FS.analyzePath('/dev/' + name);
if (!info) return;
var stream = info.object;
var rdev = stream.rdev;
var tty = TTY.ttys[rdev];
if (tty?.output?.length) {
has = true;
}
}
} catch(e) {}
out = oldOut;
err = oldErr;
if (has) {
warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
}
}
var wasmExports;
// With async instantation wasmExports is assigned asynchronously when the
// instance is received.
createWasm();
run();
// end include: postamble.js