Files
havox/projects/maze_generation/sketch.js
John Gatward 6bef2094cb maze generator
2026-03-16 19:20:29 +00:00

138 lines
2.3 KiB
JavaScript

var cols, rows;
var w = 40;
var grid = [];
var current;
var stack = [];
function setup(){
createCanvas(800, 800);
cols = floor(width/w)
rows = floor(height/w)
//frameRate(6);
for (var j = 0; j < rows; j++){
for (var i = 0; i < cols; i++){
var cell = new Cell(i,j);
grid.push(cell);
}
}
current = grid[0];
}
function draw(){
background(150);
for (var i = 0; i < grid.length; i++){
grid[i].show();
}
current.visited = true;
current.highlight();
var next = current.checkNeighbors();
if (next) {
next.visited = true;
stack.push(current);
removeWalls(current, next);
current = next;
} else if (stack.length > 0){
current = stack.pop();
}
}
function index(i, j){
if(i < 0 || j < 0 || i > cols-1 || j > rows-1){
return -1
}
return i + j * cols;
}
function cell(i, j){
this.i = i;
this.j = j;
this.walls = [true, true, true, true];
this.visited = false;
this.checkNeighbors = function(){
var neighbors = [];
var top = grid[index(i, j-1)];
var right = grid[index(i+1, j)];
var bottom = grid[index(i, j + 1)];
var left = grid[index(i-1, j)];
if (top && !top.visited){
neighbors.push(top);
}
if (right && !right.visited){
neighbors.push(right);
}
if (bottom && !bottom.visited){
neighbors.push(bottom);
}
if (left && !left.visited){
neighbors.push(left);
}
if (neighbors.length > 0){
var r = floor(random(0, neighbors.length));
return neighbor[r];
} else {
return undefined;
}
this.highlight = function(){
var x = this.i*w;
var y = this.j*w;
noStroke();
fill(0, 0, 255, 125);
rect(x,y,w,w);
}
}
this.show = function(){
var x = this.i*w;
var y = this.j*w;
stroke(255);
if (this.walls[0]){
line(x,y,x+w,y);
}
if (this.walls[1]){
line(x+w,y,x+w,y+w);
}
if (this.walls[2]){
line(x+w,y+w,x,y+w);
}
if (this.walls[3]){
line(x,y+w,x,y);
}
if (this.visited){
fill(255, 0, 255, 125);
rect(x,y,w,w);
}
}
}
function removeWalls(a, b){
var x = a.i - b.i;
if (x === 1){
a.walls[3] = false;
b.walls[1] = false;
} else if (x === -1){
a.walls[1] = false;
b.walls[3] = false;
}
var y = a.j - b.j;
if (y === 1){
a.walls[0] = false;
b.walls[2] = false;
} else if (y === -1){
a.walls[2] = false;
b.walls[0] = false;
}
}