11546 lines
345 KiB
JavaScript
11546 lines
345 KiB
JavaScript
// include: shell.js
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// include: minimum_runtime_check.js
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(function () {
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// "30.0.0" -> 300000
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function humanReadableVersionToPacked(str) {
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str = str.split('-')[0]; // Remove any trailing part from e.g. "12.53.3-alpha"
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var vers = str.split('.').slice(0, 3);
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while (vers.length < 3) vers.push('00');
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vers = vers.map((n, i, arr) => n.padStart(2, '0'));
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return vers.join('');
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}
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// 300000 -> "30.0.0"
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var packedVersionToHumanReadable = (n) =>
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[(n / 10000) | 0, ((n / 100) | 0) % 100, n % 100].join('.');
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var TARGET_NOT_SUPPORTED = 2147483647;
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// Note: We use a typeof check here instead of optional chaining using
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// globalThis because older browsers might not have globalThis defined.
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var currentNodeVersion =
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typeof process !== 'undefined' && process.versions?.node
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? humanReadableVersionToPacked(process.versions.node)
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: TARGET_NOT_SUPPORTED;
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if (currentNodeVersion < 160000) {
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throw new Error(
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`This emscripten-generated code requires node v${packedVersionToHumanReadable(160000)} (detected v${packedVersionToHumanReadable(currentNodeVersion)})`
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);
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}
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var userAgent = typeof navigator !== 'undefined' && navigator.userAgent;
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if (!userAgent) {
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return;
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}
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var currentSafariVersion =
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userAgent.includes('Safari/') &&
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!userAgent.includes('Chrome/') &&
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userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)
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? humanReadableVersionToPacked(
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userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]
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)
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: TARGET_NOT_SUPPORTED;
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if (currentSafariVersion < 150000) {
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throw new Error(
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`This emscripten-generated code requires Safari v${packedVersionToHumanReadable(150000)} (detected v${currentSafariVersion})`
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);
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}
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var currentFirefoxVersion = userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)
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? parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1])
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: TARGET_NOT_SUPPORTED;
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if (currentFirefoxVersion < 79) {
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throw new Error(
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`This emscripten-generated code requires Firefox v79 (detected v${currentFirefoxVersion})`
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);
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}
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var currentChromeVersion = userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)
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? parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1])
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: TARGET_NOT_SUPPORTED;
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if (currentChromeVersion < 85) {
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throw new Error(
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`This emscripten-generated code requires Chrome v85 (detected v${currentChromeVersion})`
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);
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}
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})();
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// end include: minimum_runtime_check.js
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// The Module object: Our interface to the outside world. We import
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// and export values on it. There are various ways Module can be used:
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// 1. Not defined. We create it here
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// 2. A function parameter, function(moduleArg) => Promise<Module>
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// 3. pre-run appended it, var Module = {}; ..generated code..
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// 4. External script tag defines var Module.
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// We need to check if Module already exists (e.g. case 3 above).
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// Substitution will be replaced with actual code on later stage of the build,
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// this way Closure Compiler will not mangle it (e.g. case 4. above).
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// Note that if you want to run closure, and also to use Module
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// after the generated code, you will need to define var Module = {};
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// before the code. Then that object will be used in the code, and you
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// can continue to use Module afterwards as well.
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var Module = typeof Module != 'undefined' ? Module : {};
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// Determine the runtime environment we are in. You can customize this by
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// setting the ENVIRONMENT setting at compile time (see settings.js).
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// Attempt to auto-detect the environment
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var ENVIRONMENT_IS_WEB = !!globalThis.window;
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var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope;
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// N.b. Electron.js environment is simultaneously a NODE-environment, but
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// also a web environment.
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var ENVIRONMENT_IS_NODE =
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globalThis.process?.versions?.node && globalThis.process?.type != 'renderer';
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var ENVIRONMENT_IS_SHELL =
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!ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
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// --pre-jses are emitted after the Module integration code, so that they can
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// refer to Module (if they choose; they can also define Module)
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var arguments_ = [];
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var thisProgram = './this.program';
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var quit_ = (status, toThrow) => {
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throw toThrow;
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};
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// In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there
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// before the page load. In non-MODULARIZE modes generate it here.
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var _scriptName = globalThis.document?.currentScript?.src;
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if (typeof __filename != 'undefined') {
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// Node
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_scriptName = __filename;
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} else if (ENVIRONMENT_IS_WORKER) {
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_scriptName = self.location.href;
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}
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// `/` should be present at the end if `scriptDirectory` is not empty
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var scriptDirectory = '';
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function locateFile(path) {
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if (Module['locateFile']) {
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return Module['locateFile'](path, scriptDirectory);
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}
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return scriptDirectory + path;
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}
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// Hooks that are implemented differently in different runtime environments.
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var readAsync, readBinary;
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if (ENVIRONMENT_IS_NODE) {
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const isNode =
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globalThis.process?.versions?.node &&
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globalThis.process?.type != 'renderer';
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if (!isNode)
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throw new Error(
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'not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'
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);
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// These modules will usually be used on Node.js. Load them eagerly to avoid
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// the complexity of lazy-loading.
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var fs = require('node:fs');
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scriptDirectory = __dirname + '/';
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// include: node_shell_read.js
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readBinary = (filename) => {
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// We need to re-wrap `file://` strings to URLs.
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filename = isFileURI(filename) ? new URL(filename) : filename;
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var ret = fs.readFileSync(filename);
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assert(Buffer.isBuffer(ret));
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return ret;
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};
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readAsync = async (filename, binary = true) => {
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// See the comment in the `readBinary` function.
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filename = isFileURI(filename) ? new URL(filename) : filename;
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var ret = fs.readFileSync(filename, binary ? undefined : 'utf8');
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assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string');
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return ret;
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};
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// end include: node_shell_read.js
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if (process.argv.length > 1) {
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thisProgram = process.argv[1].replace(/\\/g, '/');
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}
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arguments_ = process.argv.slice(2);
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// MODULARIZE will export the module in the proper place outside, we don't need to export here
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if (typeof module != 'undefined') {
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module['exports'] = Module;
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}
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quit_ = (status, toThrow) => {
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process.exitCode = status;
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throw toThrow;
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};
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} else if (ENVIRONMENT_IS_SHELL) {
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} else if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
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// Note that this includes Node.js workers when relevant (pthreads is enabled).
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// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
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// ENVIRONMENT_IS_NODE.
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try {
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scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash
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} catch {
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// Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot
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// infer anything from them.
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}
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if (!(globalThis.window || globalThis.WorkerGlobalScope))
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throw new Error(
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'not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'
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);
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{
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// include: web_or_worker_shell_read.js
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if (ENVIRONMENT_IS_WORKER) {
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readBinary = (url) => {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, false);
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xhr.responseType = 'arraybuffer';
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xhr.send(null);
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return new Uint8Array(/** @type{!ArrayBuffer} */ (xhr.response));
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};
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}
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readAsync = async (url) => {
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// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
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// See https://github.com/github/fetch/pull/92#issuecomment-140665932
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// Cordova or Electron apps are typically loaded from a file:// url.
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// So use XHR on webview if URL is a file URL.
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if (isFileURI(url)) {
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return new Promise((resolve, reject) => {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', url, true);
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xhr.responseType = 'arraybuffer';
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xhr.onload = () => {
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if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) {
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// file URLs can return 0
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resolve(xhr.response);
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return;
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}
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reject(xhr.status);
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};
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xhr.onerror = reject;
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xhr.send(null);
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});
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}
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var response = await fetch(url, { credentials: 'same-origin' });
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if (response.ok) {
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return response.arrayBuffer();
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}
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throw new Error(response.status + ' : ' + response.url);
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};
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// end include: web_or_worker_shell_read.js
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}
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} else {
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throw new Error('environment detection error');
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}
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var out = console.log.bind(console);
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var err = console.error.bind(console);
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var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
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var PROXYFS =
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'PROXYFS is no longer included by default; build with -lproxyfs.js';
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var WORKERFS =
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'WORKERFS is no longer included by default; build with -lworkerfs.js';
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var FETCHFS =
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'FETCHFS is no longer included by default; build with -lfetchfs.js';
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var ICASEFS =
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'ICASEFS is no longer included by default; build with -licasefs.js';
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var JSFILEFS =
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'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
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var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
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var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
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// perform assertions in shell.js after we set up out() and err(), as otherwise
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// if an assertion fails it cannot print the message
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assert(
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!ENVIRONMENT_IS_SHELL,
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'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.'
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);
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// end include: shell.js
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// include: preamble.js
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// === Preamble library stuff ===
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// Documentation for the public APIs defined in this file must be updated in:
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// site/source/docs/api_reference/preamble.js.rst
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// A prebuilt local version of the documentation is available at:
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// site/build/text/docs/api_reference/preamble.js.txt
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// You can also build docs locally as HTML or other formats in site/
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// An online HTML version (which may be of a different version of Emscripten)
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// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
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var wasmBinary;
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if (!globalThis.WebAssembly) {
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err('no native wasm support detected');
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}
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// Wasm globals
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//========================================
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// Runtime essentials
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//========================================
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// whether we are quitting the application. no code should run after this.
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// set in exit() and abort()
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var ABORT = false;
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// set by exit() and abort(). Passed to 'onExit' handler.
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// NOTE: This is also used as the process return code in shell environments
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// but only when noExitRuntime is false.
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var EXITSTATUS;
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// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
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// don't define it at all in release modes. This matches the behaviour of
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// MINIMAL_RUNTIME.
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// TODO(sbc): Make this the default even without STRICT enabled.
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/** @type {function(*, string=)} */
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function assert(condition, text) {
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if (!condition) {
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abort('Assertion failed' + (text ? ': ' + text : ''));
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}
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}
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// We used to include malloc/free by default in the past. Show a helpful error in
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// builds with assertions.
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/**
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* Indicates whether filename is delivered via file protocol (as opposed to http/https)
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* @noinline
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*/
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var isFileURI = (filename) => filename.startsWith('file://');
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// include: runtime_common.js
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// include: runtime_stack_check.js
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// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
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function writeStackCookie() {
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var max = _emscripten_stack_get_end();
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assert((max & 3) == 0);
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// If the stack ends at address zero we write our cookies 4 bytes into the
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// stack. This prevents interference with SAFE_HEAP and ASAN which also
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// monitor writes to address zero.
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if (max == 0) {
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max += 4;
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}
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// The stack grow downwards towards _emscripten_stack_get_end.
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// We write cookies to the final two words in the stack and detect if they are
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// ever overwritten.
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HEAPU32[max >> 2] = 0x02135467;
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HEAPU32[(max + 4) >> 2] = 0x89bacdfe;
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// Also test the global address 0 for integrity.
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HEAPU32[0 >> 2] = 1668509029;
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}
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function checkStackCookie() {
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if (ABORT) return;
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var max = _emscripten_stack_get_end();
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// See writeStackCookie().
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if (max == 0) {
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max += 4;
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}
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var cookie1 = HEAPU32[max >> 2];
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var cookie2 = HEAPU32[(max + 4) >> 2];
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if (cookie1 != 0x02135467 || cookie2 != 0x89bacdfe) {
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abort(
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`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`
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);
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}
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// Also test the global address 0 for integrity.
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if (HEAPU32[0 >> 2] != 0x63736d65 /* 'emsc' */) {
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abort(
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'Runtime error: The application has corrupted its heap memory area (address zero)!'
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);
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}
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}
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// end include: runtime_stack_check.js
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// include: runtime_exceptions.js
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// end include: runtime_exceptions.js
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// include: runtime_debug.js
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var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times
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// Used by XXXXX_DEBUG settings to output debug messages.
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function dbg(...args) {
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if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
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// TODO(sbc): Make this configurable somehow. Its not always convenient for
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// logging to show up as warnings.
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console.warn(...args);
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}
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|
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// Endianness check
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(() => {
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var h16 = new Int16Array(1);
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var h8 = new Int8Array(h16.buffer);
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h16[0] = 0x6373;
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if (h8[0] !== 0x73 || h8[1] !== 0x63)
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abort(
|
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'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'
|
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);
|
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})();
|
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|
|
function consumedModuleProp(prop) {
|
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if (!Object.getOwnPropertyDescriptor(Module, prop)) {
|
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Object.defineProperty(Module, prop, {
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configurable: true,
|
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set() {
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abort(
|
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`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`
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);
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},
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});
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}
|
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}
|
|
|
|
function makeInvalidEarlyAccess(name) {
|
|
return () =>
|
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assert(
|
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false,
|
|
`call to '${name}' via reference taken before Wasm module initialization`
|
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);
|
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}
|
|
|
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function ignoredModuleProp(prop) {
|
|
if (Object.getOwnPropertyDescriptor(Module, prop)) {
|
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abort(
|
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`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`
|
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);
|
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}
|
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}
|
|
|
|
// forcing the filesystem exports a few things by default
|
|
function isExportedByForceFilesystem(name) {
|
|
return (
|
|
name === 'FS_createPath' ||
|
|
name === 'FS_createDataFile' ||
|
|
name === 'FS_createPreloadedFile' ||
|
|
name === 'FS_preloadFile' ||
|
|
name === 'FS_unlink' ||
|
|
name === 'addRunDependency' ||
|
|
// The old FS has some functionality that WasmFS lacks.
|
|
name === 'FS_createLazyFile' ||
|
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name === 'FS_createDevice' ||
|
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name === 'removeRunDependency'
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Intercept access to a symbols in the global symbol. This enables us to give
|
|
* informative warnings/errors when folks attempt to use symbols they did not
|
|
* include in their build, or no symbols that no longer exist.
|
|
*
|
|
* We don't define this in MODULARIZE mode since in that mode emscripten symbols
|
|
* are never placed in the global scope.
|
|
*/
|
|
function hookGlobalSymbolAccess(sym, func) {
|
|
if (!Object.getOwnPropertyDescriptor(globalThis, sym)) {
|
|
Object.defineProperty(globalThis, sym, {
|
|
configurable: true,
|
|
get() {
|
|
func();
|
|
return undefined;
|
|
},
|
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});
|
|
}
|
|
}
|
|
|
|
function missingGlobal(sym, msg) {
|
|
hookGlobalSymbolAccess(sym, () => {
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|
warnOnce(`\`${sym}\` is no longer defined by emscripten. ${msg}`);
|
|
});
|
|
}
|
|
|
|
missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
|
|
missingGlobal('asm', 'Please use wasmExports instead');
|
|
|
|
function missingLibrarySymbol(sym) {
|
|
hookGlobalSymbolAccess(sym, () => {
|
|
// Can't `abort()` here because it would break code that does runtime
|
|
// checks. e.g. `if (typeof SDL === 'undefined')`.
|
|
var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
|
|
// DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
|
|
// library.js, which means $name for a JS name with no prefix, or name
|
|
// for a JS name like _name.
|
|
var librarySymbol = sym;
|
|
if (!librarySymbol.startsWith('_')) {
|
|
librarySymbol = '$' + sym;
|
|
}
|
|
msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
|
|
if (isExportedByForceFilesystem(sym)) {
|
|
msg +=
|
|
'. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
|
|
}
|
|
warnOnce(msg);
|
|
});
|
|
|
|
// Any symbol that is not included from the JS library is also (by definition)
|
|
// not exported on the Module object.
|
|
unexportedRuntimeSymbol(sym);
|
|
}
|
|
|
|
function unexportedRuntimeSymbol(sym) {
|
|
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
|
|
Object.defineProperty(Module, sym, {
|
|
configurable: true,
|
|
get() {
|
|
var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
|
|
if (isExportedByForceFilesystem(sym)) {
|
|
msg +=
|
|
'. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
|
|
}
|
|
abort(msg);
|
|
},
|
|
});
|
|
}
|
|
}
|
|
|
|
// end include: runtime_debug.js
|
|
// Memory management
|
|
var /** @type {!Int8Array} */
|
|
HEAP8,
|
|
/** @type {!Uint8Array} */
|
|
HEAPU8,
|
|
/** @type {!Int16Array} */
|
|
HEAP16,
|
|
/** @type {!Uint16Array} */
|
|
HEAPU16,
|
|
/** @type {!Int32Array} */
|
|
HEAP32,
|
|
/** @type {!Uint32Array} */
|
|
HEAPU32,
|
|
/** @type {!Float32Array} */
|
|
HEAPF32,
|
|
/** @type {!Float64Array} */
|
|
HEAPF64;
|
|
|
|
// BigInt64Array type is not correctly defined in closure
|
|
var /** not-@type {!BigInt64Array} */
|
|
HEAP64,
|
|
/* BigUint64Array type is not correctly defined in closure
|
|
/** not-@type {!BigUint64Array} */
|
|
HEAPU64;
|
|
|
|
var runtimeInitialized = false;
|
|
|
|
function updateMemoryViews() {
|
|
var b = wasmMemory.buffer;
|
|
HEAP8 = new Int8Array(b);
|
|
HEAP16 = new Int16Array(b);
|
|
HEAPU8 = new Uint8Array(b);
|
|
HEAPU16 = new Uint16Array(b);
|
|
HEAP32 = new Int32Array(b);
|
|
HEAPU32 = new Uint32Array(b);
|
|
HEAPF32 = new Float32Array(b);
|
|
HEAPF64 = new Float64Array(b);
|
|
HEAP64 = new BigInt64Array(b);
|
|
HEAPU64 = new BigUint64Array(b);
|
|
}
|
|
|
|
// include: memoryprofiler.js
|
|
// end include: memoryprofiler.js
|
|
// end include: runtime_common.js
|
|
assert(
|
|
globalThis.Int32Array &&
|
|
globalThis.Float64Array &&
|
|
Int32Array.prototype.subarray &&
|
|
Int32Array.prototype.set,
|
|
'JS engine does not provide full typed array support'
|
|
);
|
|
|
|
function preRun() {
|
|
if (Module['preRun']) {
|
|
if (typeof Module['preRun'] == 'function')
|
|
Module['preRun'] = [Module['preRun']];
|
|
while (Module['preRun'].length) {
|
|
addOnPreRun(Module['preRun'].shift());
|
|
}
|
|
}
|
|
consumedModuleProp('preRun');
|
|
// Begin ATPRERUNS hooks
|
|
callRuntimeCallbacks(onPreRuns);
|
|
// End ATPRERUNS hooks
|
|
}
|
|
|
|
function initRuntime() {
|
|
assert(!runtimeInitialized);
|
|
runtimeInitialized = true;
|
|
|
|
checkStackCookie();
|
|
|
|
// Begin ATINITS hooks
|
|
if (!Module['noFSInit'] && !FS.initialized) FS.init();
|
|
TTY.init();
|
|
// End ATINITS hooks
|
|
|
|
wasmExports['__wasm_call_ctors']();
|
|
|
|
// Begin ATPOSTCTORS hooks
|
|
FS.ignorePermissions = false;
|
|
// End ATPOSTCTORS hooks
|
|
}
|
|
|
|
function preMain() {
|
|
checkStackCookie();
|
|
// No ATMAINS hooks
|
|
}
|
|
|
|
function postRun() {
|
|
checkStackCookie();
|
|
// PThreads reuse the runtime from the main thread.
|
|
|
|
if (Module['postRun']) {
|
|
if (typeof Module['postRun'] == 'function')
|
|
Module['postRun'] = [Module['postRun']];
|
|
while (Module['postRun'].length) {
|
|
addOnPostRun(Module['postRun'].shift());
|
|
}
|
|
}
|
|
consumedModuleProp('postRun');
|
|
|
|
// Begin ATPOSTRUNS hooks
|
|
callRuntimeCallbacks(onPostRuns);
|
|
// End ATPOSTRUNS hooks
|
|
}
|
|
|
|
/** @param {string|number=} what */
|
|
function abort(what) {
|
|
Module['onAbort']?.(what);
|
|
|
|
what = 'Aborted(' + what + ')';
|
|
// TODO(sbc): Should we remove printing and leave it up to whoever
|
|
// catches the exception?
|
|
err(what);
|
|
|
|
ABORT = true;
|
|
|
|
// Use a wasm runtime error, because a JS error might be seen as a foreign
|
|
// exception, which means we'd run destructors on it. We need the error to
|
|
// simply make the program stop.
|
|
// FIXME This approach does not work in Wasm EH because it currently does not assume
|
|
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
|
|
// a trap or not based on a hidden field within the object. So at the moment
|
|
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
|
|
// allows this in the wasm spec.
|
|
|
|
// Suppress closure compiler warning here. Closure compiler's builtin extern
|
|
// definition for WebAssembly.RuntimeError claims it takes no arguments even
|
|
// though it can.
|
|
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
|
|
/** @suppress {checkTypes} */
|
|
var e = new WebAssembly.RuntimeError(what);
|
|
|
|
// Throw the error whether or not MODULARIZE is set because abort is used
|
|
// in code paths apart from instantiation where an exception is expected
|
|
// to be thrown when abort is called.
|
|
throw e;
|
|
}
|
|
|
|
function createExportWrapper(name, nargs) {
|
|
return (...args) => {
|
|
assert(
|
|
runtimeInitialized,
|
|
`native function \`${name}\` called before runtime initialization`
|
|
);
|
|
var f = wasmExports[name];
|
|
assert(f, `exported native function \`${name}\` not found`);
|
|
// Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
|
|
assert(
|
|
args.length <= nargs,
|
|
`native function \`${name}\` called with ${args.length} args but expects ${nargs}`
|
|
);
|
|
return f(...args);
|
|
};
|
|
}
|
|
|
|
var wasmBinaryFile;
|
|
|
|
function findWasmBinary() {
|
|
return locateFile('index.wasm');
|
|
}
|
|
|
|
function getBinarySync(file) {
|
|
if (file == wasmBinaryFile && wasmBinary) {
|
|
return new Uint8Array(wasmBinary);
|
|
}
|
|
if (readBinary) {
|
|
return readBinary(file);
|
|
}
|
|
// Throwing a plain string here, even though it not normally advisable since
|
|
// this gets turning into an `abort` in instantiateArrayBuffer.
|
|
throw 'both async and sync fetching of the wasm failed';
|
|
}
|
|
|
|
async function getWasmBinary(binaryFile) {
|
|
// If we don't have the binary yet, load it asynchronously using readAsync.
|
|
if (!wasmBinary) {
|
|
// Fetch the binary using readAsync
|
|
try {
|
|
var response = await readAsync(binaryFile);
|
|
return new Uint8Array(response);
|
|
} catch {
|
|
// Fall back to getBinarySync below;
|
|
}
|
|
}
|
|
|
|
// Otherwise, getBinarySync should be able to get it synchronously
|
|
return getBinarySync(binaryFile);
|
|
}
|
|
|
|
async function instantiateArrayBuffer(binaryFile, imports) {
|
|
try {
|
|
var binary = await getWasmBinary(binaryFile);
|
|
var instance = await WebAssembly.instantiate(binary, imports);
|
|
return instance;
|
|
} catch (reason) {
|
|
err(`failed to asynchronously prepare wasm: ${reason}`);
|
|
|
|
// Warn on some common problems.
|
|
if (isFileURI(binaryFile)) {
|
|
err(
|
|
`warning: Loading from a file URI (${binaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`
|
|
);
|
|
}
|
|
abort(reason);
|
|
}
|
|
}
|
|
|
|
async function instantiateAsync(binary, binaryFile, imports) {
|
|
if (
|
|
!binary &&
|
|
// Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
|
|
!isFileURI(binaryFile) &&
|
|
// Avoid instantiateStreaming() on Node.js environment for now, as while
|
|
// Node.js v18.1.0 implements it, it does not have a full fetch()
|
|
// implementation yet.
|
|
//
|
|
// Reference:
|
|
// https://github.com/emscripten-core/emscripten/pull/16917
|
|
!ENVIRONMENT_IS_NODE
|
|
) {
|
|
try {
|
|
var response = fetch(binaryFile, { credentials: 'same-origin' });
|
|
var instantiationResult = await WebAssembly.instantiateStreaming(
|
|
response,
|
|
imports
|
|
);
|
|
return instantiationResult;
|
|
} catch (reason) {
|
|
// We expect the most common failure cause to be a bad MIME type for the binary,
|
|
// in which case falling back to ArrayBuffer instantiation should work.
|
|
err(`wasm streaming compile failed: ${reason}`);
|
|
err('falling back to ArrayBuffer instantiation');
|
|
// fall back of instantiateArrayBuffer below
|
|
}
|
|
}
|
|
return instantiateArrayBuffer(binaryFile, imports);
|
|
}
|
|
|
|
function getWasmImports() {
|
|
// prepare imports
|
|
var imports = {
|
|
env: wasmImports,
|
|
wasi_snapshot_preview1: wasmImports,
|
|
};
|
|
return imports;
|
|
}
|
|
|
|
// Create the wasm instance.
|
|
// Receives the wasm imports, returns the exports.
|
|
async function createWasm() {
|
|
// Load the wasm module and create an instance of using native support in the JS engine.
|
|
// handle a generated wasm instance, receiving its exports and
|
|
// performing other necessary setup
|
|
/** @param {WebAssembly.Module=} module*/
|
|
function receiveInstance(instance, module) {
|
|
wasmExports = instance.exports;
|
|
|
|
assignWasmExports(wasmExports);
|
|
|
|
updateMemoryViews();
|
|
|
|
removeRunDependency('wasm-instantiate');
|
|
return wasmExports;
|
|
}
|
|
addRunDependency('wasm-instantiate');
|
|
|
|
// Prefer streaming instantiation if available.
|
|
// Async compilation can be confusing when an error on the page overwrites Module
|
|
// (for example, if the order of elements is wrong, and the one defining Module is
|
|
// later), so we save Module and check it later.
|
|
var trueModule = Module;
|
|
function receiveInstantiationResult(result) {
|
|
// 'result' is a ResultObject object which has both the module and instance.
|
|
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
|
|
assert(
|
|
Module === trueModule,
|
|
'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'
|
|
);
|
|
trueModule = null;
|
|
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
|
|
// When the regression is fixed, can restore the above PTHREADS-enabled path.
|
|
return receiveInstance(result['instance']);
|
|
}
|
|
|
|
var info = getWasmImports();
|
|
|
|
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
|
|
// to manually instantiate the Wasm module themselves. This allows pages to
|
|
// run the instantiation parallel to any other async startup actions they are
|
|
// performing.
|
|
// Also pthreads and wasm workers initialize the wasm instance through this
|
|
// path.
|
|
if (Module['instantiateWasm']) {
|
|
return new Promise((resolve, reject) => {
|
|
try {
|
|
Module['instantiateWasm'](info, (inst, mod) => {
|
|
resolve(receiveInstance(inst, mod));
|
|
});
|
|
} catch (e) {
|
|
err(`Module.instantiateWasm callback failed with error: ${e}`);
|
|
reject(e);
|
|
}
|
|
});
|
|
}
|
|
|
|
wasmBinaryFile ??= findWasmBinary();
|
|
var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
|
|
var exports = receiveInstantiationResult(result);
|
|
return exports;
|
|
}
|
|
|
|
// end include: preamble.js
|
|
|
|
// Begin JS library code
|
|
|
|
class ExitStatus {
|
|
name = 'ExitStatus';
|
|
constructor(status) {
|
|
this.message = `Program terminated with exit(${status})`;
|
|
this.status = status;
|
|
}
|
|
}
|
|
|
|
var callRuntimeCallbacks = (callbacks) => {
|
|
while (callbacks.length > 0) {
|
|
// Pass the module as the first argument.
|
|
callbacks.shift()(Module);
|
|
}
|
|
};
|
|
var onPostRuns = [];
|
|
var addOnPostRun = (cb) => onPostRuns.push(cb);
|
|
|
|
var onPreRuns = [];
|
|
var addOnPreRun = (cb) => onPreRuns.push(cb);
|
|
|
|
var runDependencies = 0;
|
|
|
|
var dependenciesFulfilled = null;
|
|
|
|
var runDependencyTracking = {};
|
|
|
|
var runDependencyWatcher = null;
|
|
var removeRunDependency = (id) => {
|
|
runDependencies--;
|
|
|
|
Module['monitorRunDependencies']?.(runDependencies);
|
|
|
|
assert(id, 'removeRunDependency requires an ID');
|
|
assert(runDependencyTracking[id]);
|
|
delete runDependencyTracking[id];
|
|
if (runDependencies == 0) {
|
|
if (runDependencyWatcher !== null) {
|
|
clearInterval(runDependencyWatcher);
|
|
runDependencyWatcher = null;
|
|
}
|
|
if (dependenciesFulfilled) {
|
|
var callback = dependenciesFulfilled;
|
|
dependenciesFulfilled = null;
|
|
callback(); // can add another dependenciesFulfilled
|
|
}
|
|
}
|
|
};
|
|
|
|
var addRunDependency = (id) => {
|
|
runDependencies++;
|
|
|
|
Module['monitorRunDependencies']?.(runDependencies);
|
|
|
|
assert(id, 'addRunDependency requires an ID');
|
|
assert(!runDependencyTracking[id]);
|
|
runDependencyTracking[id] = 1;
|
|
if (runDependencyWatcher === null && globalThis.setInterval) {
|
|
// Check for missing dependencies every few seconds
|
|
runDependencyWatcher = setInterval(() => {
|
|
if (ABORT) {
|
|
clearInterval(runDependencyWatcher);
|
|
runDependencyWatcher = null;
|
|
return;
|
|
}
|
|
var shown = false;
|
|
for (var dep in runDependencyTracking) {
|
|
if (!shown) {
|
|
shown = true;
|
|
err('still waiting on run dependencies:');
|
|
}
|
|
err(`dependency: ${dep}`);
|
|
}
|
|
if (shown) {
|
|
err('(end of list)');
|
|
}
|
|
}, 10000);
|
|
// Prevent this timer from keeping the runtime alive if nothing
|
|
// else is.
|
|
runDependencyWatcher.unref?.();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @param {number} ptr
|
|
* @param {string} type
|
|
*/
|
|
function getValue(ptr, type = 'i8') {
|
|
if (type.endsWith('*')) type = '*';
|
|
switch (type) {
|
|
case 'i1':
|
|
return HEAP8[ptr];
|
|
case 'i8':
|
|
return HEAP8[ptr];
|
|
case 'i16':
|
|
return HEAP16[ptr >> 1];
|
|
case 'i32':
|
|
return HEAP32[ptr >> 2];
|
|
case 'i64':
|
|
return HEAP64[ptr >> 3];
|
|
case 'float':
|
|
return HEAPF32[ptr >> 2];
|
|
case 'double':
|
|
return HEAPF64[ptr >> 3];
|
|
case '*':
|
|
return HEAPU32[ptr >> 2];
|
|
default:
|
|
abort(`invalid type for getValue: ${type}`);
|
|
}
|
|
}
|
|
|
|
var noExitRuntime = true;
|
|
|
|
var ptrToString = (ptr) => {
|
|
assert(
|
|
typeof ptr === 'number',
|
|
`ptrToString expects a number, got ${typeof ptr}`
|
|
);
|
|
// Convert to 32-bit unsigned value
|
|
ptr >>>= 0;
|
|
return '0x' + ptr.toString(16).padStart(8, '0');
|
|
};
|
|
|
|
/**
|
|
* @param {number} ptr
|
|
* @param {number} value
|
|
* @param {string} type
|
|
*/
|
|
function setValue(ptr, value, type = 'i8') {
|
|
if (type.endsWith('*')) type = '*';
|
|
switch (type) {
|
|
case 'i1':
|
|
HEAP8[ptr] = value;
|
|
break;
|
|
case 'i8':
|
|
HEAP8[ptr] = value;
|
|
break;
|
|
case 'i16':
|
|
HEAP16[ptr >> 1] = value;
|
|
break;
|
|
case 'i32':
|
|
HEAP32[ptr >> 2] = value;
|
|
break;
|
|
case 'i64':
|
|
HEAP64[ptr >> 3] = BigInt(value);
|
|
break;
|
|
case 'float':
|
|
HEAPF32[ptr >> 2] = value;
|
|
break;
|
|
case 'double':
|
|
HEAPF64[ptr >> 3] = value;
|
|
break;
|
|
case '*':
|
|
HEAPU32[ptr >> 2] = value;
|
|
break;
|
|
default:
|
|
abort(`invalid type for setValue: ${type}`);
|
|
}
|
|
}
|
|
|
|
var stackRestore = (val) => __emscripten_stack_restore(val);
|
|
|
|
var stackSave = () => _emscripten_stack_get_current();
|
|
|
|
var warnOnce = (text) => {
|
|
warnOnce.shown ||= {};
|
|
if (!warnOnce.shown[text]) {
|
|
warnOnce.shown[text] = 1;
|
|
if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
|
|
err(text);
|
|
}
|
|
};
|
|
|
|
var UTF8Decoder = globalThis.TextDecoder && new TextDecoder();
|
|
|
|
var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => {
|
|
var maxIdx = idx + maxBytesToRead;
|
|
if (ignoreNul) return maxIdx;
|
|
// TextDecoder needs to know the byte length in advance, it doesn't stop on
|
|
// null terminator by itself.
|
|
// As a tiny code save trick, compare idx against maxIdx using a negation,
|
|
// so that maxBytesToRead=undefined/NaN means Infinity.
|
|
while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx;
|
|
return idx;
|
|
};
|
|
|
|
/**
|
|
* Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
|
|
* array that contains uint8 values, returns a copy of that string as a
|
|
* Javascript String object.
|
|
* heapOrArray is either a regular array, or a JavaScript typed array view.
|
|
* @param {number=} idx
|
|
* @param {number=} maxBytesToRead
|
|
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
|
|
* @return {string}
|
|
*/
|
|
var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => {
|
|
var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul);
|
|
|
|
// When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it.
|
|
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
|
|
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
|
|
}
|
|
var str = '';
|
|
while (idx < endPtr) {
|
|
// For UTF8 byte structure, see:
|
|
// http://en.wikipedia.org/wiki/UTF-8#Description
|
|
// https://www.ietf.org/rfc/rfc2279.txt
|
|
// https://tools.ietf.org/html/rfc3629
|
|
var u0 = heapOrArray[idx++];
|
|
if (!(u0 & 0x80)) {
|
|
str += String.fromCharCode(u0);
|
|
continue;
|
|
}
|
|
var u1 = heapOrArray[idx++] & 63;
|
|
if ((u0 & 0xe0) == 0xc0) {
|
|
str += String.fromCharCode(((u0 & 31) << 6) | u1);
|
|
continue;
|
|
}
|
|
var u2 = heapOrArray[idx++] & 63;
|
|
if ((u0 & 0xf0) == 0xe0) {
|
|
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
|
|
} else {
|
|
if ((u0 & 0xf8) != 0xf0)
|
|
warnOnce(
|
|
'Invalid UTF-8 leading byte ' +
|
|
ptrToString(u0) +
|
|
' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'
|
|
);
|
|
u0 =
|
|
((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
|
|
}
|
|
|
|
if (u0 < 0x10000) {
|
|
str += String.fromCharCode(u0);
|
|
} else {
|
|
var ch = u0 - 0x10000;
|
|
str += String.fromCharCode(0xd800 | (ch >> 10), 0xdc00 | (ch & 0x3ff));
|
|
}
|
|
}
|
|
return str;
|
|
};
|
|
|
|
/**
|
|
* Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
|
|
* emscripten HEAP, returns a copy of that string as a Javascript String object.
|
|
*
|
|
* @param {number} ptr
|
|
* @param {number=} maxBytesToRead - An optional length that specifies the
|
|
* maximum number of bytes to read. You can omit this parameter to scan the
|
|
* string until the first 0 byte. If maxBytesToRead is passed, and the string
|
|
* at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
|
|
* string will cut short at that byte index.
|
|
* @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character.
|
|
* @return {string}
|
|
*/
|
|
var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => {
|
|
assert(
|
|
typeof ptr == 'number',
|
|
`UTF8ToString expects a number (got ${typeof ptr})`
|
|
);
|
|
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : '';
|
|
};
|
|
var ___assert_fail = (condition, filename, line, func) =>
|
|
abort(
|
|
`Assertion failed: ${UTF8ToString(condition)}, at: ` +
|
|
[
|
|
filename ? UTF8ToString(filename) : 'unknown filename',
|
|
line,
|
|
func ? UTF8ToString(func) : 'unknown function',
|
|
]
|
|
);
|
|
|
|
var PATH = {
|
|
isAbs: (path) => path.charAt(0) === '/',
|
|
splitPath: (filename) => {
|
|
var splitPathRe =
|
|
/^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;
|
|
return splitPathRe.exec(filename).slice(1);
|
|
},
|
|
normalizeArray: (parts, allowAboveRoot) => {
|
|
// if the path tries to go above the root, `up` ends up > 0
|
|
var up = 0;
|
|
for (var i = parts.length - 1; i >= 0; i--) {
|
|
var last = parts[i];
|
|
if (last === '.') {
|
|
parts.splice(i, 1);
|
|
} else if (last === '..') {
|
|
parts.splice(i, 1);
|
|
up++;
|
|
} else if (up) {
|
|
parts.splice(i, 1);
|
|
up--;
|
|
}
|
|
}
|
|
// if the path is allowed to go above the root, restore leading ..s
|
|
if (allowAboveRoot) {
|
|
for (; up; up--) {
|
|
parts.unshift('..');
|
|
}
|
|
}
|
|
return parts;
|
|
},
|
|
normalize: (path) => {
|
|
var isAbsolute = PATH.isAbs(path),
|
|
trailingSlash = path.slice(-1) === '/';
|
|
// Normalize the path
|
|
path = PATH.normalizeArray(
|
|
path.split('/').filter((p) => !!p),
|
|
!isAbsolute
|
|
).join('/');
|
|
if (!path && !isAbsolute) {
|
|
path = '.';
|
|
}
|
|
if (path && trailingSlash) {
|
|
path += '/';
|
|
}
|
|
return (isAbsolute ? '/' : '') + path;
|
|
},
|
|
dirname: (path) => {
|
|
var result = PATH.splitPath(path),
|
|
root = result[0],
|
|
dir = result[1];
|
|
if (!root && !dir) {
|
|
// No dirname whatsoever
|
|
return '.';
|
|
}
|
|
if (dir) {
|
|
// It has a dirname, strip trailing slash
|
|
dir = dir.slice(0, -1);
|
|
}
|
|
return root + dir;
|
|
},
|
|
basename: (path) => path && path.match(/([^\/]+|\/)\/*$/)[1],
|
|
join: (...paths) => PATH.normalize(paths.join('/')),
|
|
join2: (l, r) => PATH.normalize(l + '/' + r),
|
|
};
|
|
|
|
var initRandomFill = () => {
|
|
// This block is not needed on v19+ since crypto.getRandomValues is builtin
|
|
if (ENVIRONMENT_IS_NODE) {
|
|
var nodeCrypto = require('node:crypto');
|
|
return (view) => nodeCrypto.randomFillSync(view);
|
|
}
|
|
|
|
return (view) => crypto.getRandomValues(view);
|
|
};
|
|
var randomFill = (view) => {
|
|
// Lazily init on the first invocation.
|
|
(randomFill = initRandomFill())(view);
|
|
};
|
|
|
|
var PATH_FS = {
|
|
resolve: (...args) => {
|
|
var resolvedPath = '',
|
|
resolvedAbsolute = false;
|
|
for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) {
|
|
var path = i >= 0 ? args[i] : FS.cwd();
|
|
// Skip empty and invalid entries
|
|
if (typeof path != 'string') {
|
|
throw new TypeError('Arguments to path.resolve must be strings');
|
|
} else if (!path) {
|
|
return ''; // an invalid portion invalidates the whole thing
|
|
}
|
|
resolvedPath = path + '/' + resolvedPath;
|
|
resolvedAbsolute = PATH.isAbs(path);
|
|
}
|
|
// At this point the path should be resolved to a full absolute path, but
|
|
// handle relative paths to be safe (might happen when process.cwd() fails)
|
|
resolvedPath = PATH.normalizeArray(
|
|
resolvedPath.split('/').filter((p) => !!p),
|
|
!resolvedAbsolute
|
|
).join('/');
|
|
return (resolvedAbsolute ? '/' : '') + resolvedPath || '.';
|
|
},
|
|
relative: (from, to) => {
|
|
from = PATH_FS.resolve(from).slice(1);
|
|
to = PATH_FS.resolve(to).slice(1);
|
|
function trim(arr) {
|
|
var start = 0;
|
|
for (; start < arr.length; start++) {
|
|
if (arr[start] !== '') break;
|
|
}
|
|
var end = arr.length - 1;
|
|
for (; end >= 0; end--) {
|
|
if (arr[end] !== '') break;
|
|
}
|
|
if (start > end) return [];
|
|
return arr.slice(start, end - start + 1);
|
|
}
|
|
var fromParts = trim(from.split('/'));
|
|
var toParts = trim(to.split('/'));
|
|
var length = Math.min(fromParts.length, toParts.length);
|
|
var samePartsLength = length;
|
|
for (var i = 0; i < length; i++) {
|
|
if (fromParts[i] !== toParts[i]) {
|
|
samePartsLength = i;
|
|
break;
|
|
}
|
|
}
|
|
var outputParts = [];
|
|
for (var i = samePartsLength; i < fromParts.length; i++) {
|
|
outputParts.push('..');
|
|
}
|
|
outputParts = outputParts.concat(toParts.slice(samePartsLength));
|
|
return outputParts.join('/');
|
|
},
|
|
};
|
|
|
|
var FS_stdin_getChar_buffer = [];
|
|
|
|
var lengthBytesUTF8 = (str) => {
|
|
var len = 0;
|
|
for (var i = 0; i < str.length; ++i) {
|
|
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
|
|
// unit, not a Unicode code point of the character! So decode
|
|
// UTF16->UTF32->UTF8.
|
|
// See http://unicode.org/faq/utf_bom.html#utf16-3
|
|
var c = str.charCodeAt(i); // possibly a lead surrogate
|
|
if (c <= 0x7f) {
|
|
len++;
|
|
} else if (c <= 0x7ff) {
|
|
len += 2;
|
|
} else if (c >= 0xd800 && c <= 0xdfff) {
|
|
len += 4;
|
|
++i;
|
|
} else {
|
|
len += 3;
|
|
}
|
|
}
|
|
return len;
|
|
};
|
|
|
|
var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
|
|
assert(
|
|
typeof str === 'string',
|
|
`stringToUTF8Array expects a string (got ${typeof str})`
|
|
);
|
|
// Parameter maxBytesToWrite is not optional. Negative values, 0, null,
|
|
// undefined and false each don't write out any bytes.
|
|
if (!(maxBytesToWrite > 0)) return 0;
|
|
|
|
var startIdx = outIdx;
|
|
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
|
|
for (var i = 0; i < str.length; ++i) {
|
|
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
|
|
// and https://www.ietf.org/rfc/rfc2279.txt
|
|
// and https://tools.ietf.org/html/rfc3629
|
|
var u = str.codePointAt(i);
|
|
if (u <= 0x7f) {
|
|
if (outIdx >= endIdx) break;
|
|
heap[outIdx++] = u;
|
|
} else if (u <= 0x7ff) {
|
|
if (outIdx + 1 >= endIdx) break;
|
|
heap[outIdx++] = 0xc0 | (u >> 6);
|
|
heap[outIdx++] = 0x80 | (u & 63);
|
|
} else if (u <= 0xffff) {
|
|
if (outIdx + 2 >= endIdx) break;
|
|
heap[outIdx++] = 0xe0 | (u >> 12);
|
|
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
|
|
heap[outIdx++] = 0x80 | (u & 63);
|
|
} else {
|
|
if (outIdx + 3 >= endIdx) break;
|
|
if (u > 0x10ffff)
|
|
warnOnce(
|
|
'Invalid Unicode code point ' +
|
|
ptrToString(u) +
|
|
' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'
|
|
);
|
|
heap[outIdx++] = 0xf0 | (u >> 18);
|
|
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
|
|
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
|
|
heap[outIdx++] = 0x80 | (u & 63);
|
|
// Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16.
|
|
// We need to manually skip over the second code unit for correct iteration.
|
|
i++;
|
|
}
|
|
}
|
|
// Null-terminate the pointer to the buffer.
|
|
heap[outIdx] = 0;
|
|
return outIdx - startIdx;
|
|
};
|
|
/** @type {function(string, boolean=, number=)} */
|
|
var intArrayFromString = (stringy, dontAddNull, length) => {
|
|
var len = length > 0 ? length : lengthBytesUTF8(stringy) + 1;
|
|
var u8array = new Array(len);
|
|
var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length);
|
|
if (dontAddNull) u8array.length = numBytesWritten;
|
|
return u8array;
|
|
};
|
|
var FS_stdin_getChar = () => {
|
|
if (!FS_stdin_getChar_buffer.length) {
|
|
var result = null;
|
|
if (ENVIRONMENT_IS_NODE) {
|
|
// we will read data by chunks of BUFSIZE
|
|
var BUFSIZE = 256;
|
|
var buf = Buffer.alloc(BUFSIZE);
|
|
var bytesRead = 0;
|
|
|
|
// For some reason we must suppress a closure warning here, even though
|
|
// fd definitely exists on process.stdin, and is even the proper way to
|
|
// get the fd of stdin,
|
|
// https://github.com/nodejs/help/issues/2136#issuecomment-523649904
|
|
// This started to happen after moving this logic out of library_tty.js,
|
|
// so it is related to the surrounding code in some unclear manner.
|
|
/** @suppress {missingProperties} */
|
|
var fd = process.stdin.fd;
|
|
|
|
try {
|
|
bytesRead = fs.readSync(fd, buf, 0, BUFSIZE);
|
|
} catch (e) {
|
|
// Cross-platform differences: on Windows, reading EOF throws an
|
|
// exception, but on other OSes, reading EOF returns 0. Uniformize
|
|
// behavior by treating the EOF exception to return 0.
|
|
if (e.toString().includes('EOF')) bytesRead = 0;
|
|
else throw e;
|
|
}
|
|
|
|
if (bytesRead > 0) {
|
|
result = buf.slice(0, bytesRead).toString('utf-8');
|
|
}
|
|
} else if (globalThis.window?.prompt) {
|
|
// Browser.
|
|
result = window.prompt('Input: '); // returns null on cancel
|
|
if (result !== null) {
|
|
result += '\n';
|
|
}
|
|
} else {
|
|
}
|
|
if (!result) {
|
|
return null;
|
|
}
|
|
FS_stdin_getChar_buffer = intArrayFromString(result, true);
|
|
}
|
|
return FS_stdin_getChar_buffer.shift();
|
|
};
|
|
var TTY = {
|
|
ttys: [],
|
|
init() {
|
|
// https://github.com/emscripten-core/emscripten/pull/1555
|
|
// if (ENVIRONMENT_IS_NODE) {
|
|
// // currently, FS.init does not distinguish if process.stdin is a file or TTY
|
|
// // device, it always assumes it's a TTY device. because of this, we're forcing
|
|
// // process.stdin to UTF8 encoding to at least make stdin reading compatible
|
|
// // with text files until FS.init can be refactored.
|
|
// process.stdin.setEncoding('utf8');
|
|
// }
|
|
},
|
|
shutdown() {
|
|
// https://github.com/emscripten-core/emscripten/pull/1555
|
|
// if (ENVIRONMENT_IS_NODE) {
|
|
// // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)?
|
|
// // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation
|
|
// // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists?
|
|
// // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle
|
|
// // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call
|
|
// process.stdin.pause();
|
|
// }
|
|
},
|
|
register(dev, ops) {
|
|
TTY.ttys[dev] = { input: [], output: [], ops: ops };
|
|
FS.registerDevice(dev, TTY.stream_ops);
|
|
},
|
|
stream_ops: {
|
|
open(stream) {
|
|
var tty = TTY.ttys[stream.node.rdev];
|
|
if (!tty) {
|
|
throw new FS.ErrnoError(43);
|
|
}
|
|
stream.tty = tty;
|
|
stream.seekable = false;
|
|
},
|
|
close(stream) {
|
|
// flush any pending line data
|
|
stream.tty.ops.fsync(stream.tty);
|
|
},
|
|
fsync(stream) {
|
|
stream.tty.ops.fsync(stream.tty);
|
|
},
|
|
read(stream, buffer, offset, length, pos /* ignored */) {
|
|
if (!stream.tty || !stream.tty.ops.get_char) {
|
|
throw new FS.ErrnoError(60);
|
|
}
|
|
var bytesRead = 0;
|
|
for (var i = 0; i < length; i++) {
|
|
var result;
|
|
try {
|
|
result = stream.tty.ops.get_char(stream.tty);
|
|
} catch (e) {
|
|
throw new FS.ErrnoError(29);
|
|
}
|
|
if (result === undefined && bytesRead === 0) {
|
|
throw new FS.ErrnoError(6);
|
|
}
|
|
if (result === null || result === undefined) break;
|
|
bytesRead++;
|
|
buffer[offset + i] = result;
|
|
}
|
|
if (bytesRead) {
|
|
stream.node.atime = Date.now();
|
|
}
|
|
return bytesRead;
|
|
},
|
|
write(stream, buffer, offset, length, pos) {
|
|
if (!stream.tty || !stream.tty.ops.put_char) {
|
|
throw new FS.ErrnoError(60);
|
|
}
|
|
try {
|
|
for (var i = 0; i < length; i++) {
|
|
stream.tty.ops.put_char(stream.tty, buffer[offset + i]);
|
|
}
|
|
} catch (e) {
|
|
throw new FS.ErrnoError(29);
|
|
}
|
|
if (length) {
|
|
stream.node.mtime = stream.node.ctime = Date.now();
|
|
}
|
|
return i;
|
|
},
|
|
},
|
|
default_tty_ops: {
|
|
get_char(tty) {
|
|
return FS_stdin_getChar();
|
|
},
|
|
put_char(tty, val) {
|
|
if (val === null || val === 10) {
|
|
out(UTF8ArrayToString(tty.output));
|
|
tty.output = [];
|
|
} else {
|
|
if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle.
|
|
}
|
|
},
|
|
fsync(tty) {
|
|
if (tty.output?.length > 0) {
|
|
out(UTF8ArrayToString(tty.output));
|
|
tty.output = [];
|
|
}
|
|
},
|
|
ioctl_tcgets(tty) {
|
|
// typical setting
|
|
return {
|
|
c_iflag: 25856,
|
|
c_oflag: 5,
|
|
c_cflag: 191,
|
|
c_lflag: 35387,
|
|
c_cc: [
|
|
0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a,
|
|
0x00, 0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
],
|
|
};
|
|
},
|
|
ioctl_tcsets(tty, optional_actions, data) {
|
|
// currently just ignore
|
|
return 0;
|
|
},
|
|
ioctl_tiocgwinsz(tty) {
|
|
return [24, 80];
|
|
},
|
|
},
|
|
default_tty1_ops: {
|
|
put_char(tty, val) {
|
|
if (val === null || val === 10) {
|
|
err(UTF8ArrayToString(tty.output));
|
|
tty.output = [];
|
|
} else {
|
|
if (val != 0) tty.output.push(val);
|
|
}
|
|
},
|
|
fsync(tty) {
|
|
if (tty.output?.length > 0) {
|
|
err(UTF8ArrayToString(tty.output));
|
|
tty.output = [];
|
|
}
|
|
},
|
|
},
|
|
};
|
|
|
|
var mmapAlloc = (size) => {
|
|
abort(
|
|
'internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported'
|
|
);
|
|
};
|
|
var MEMFS = {
|
|
ops_table: null,
|
|
mount(mount) {
|
|
return MEMFS.createNode(null, '/', 16895, 0);
|
|
},
|
|
createNode(parent, name, mode, dev) {
|
|
if (FS.isBlkdev(mode) || FS.isFIFO(mode)) {
|
|
// not supported
|
|
throw new FS.ErrnoError(63);
|
|
}
|
|
MEMFS.ops_table ||= {
|
|
dir: {
|
|
node: {
|
|
getattr: MEMFS.node_ops.getattr,
|
|
setattr: MEMFS.node_ops.setattr,
|
|
lookup: MEMFS.node_ops.lookup,
|
|
mknod: MEMFS.node_ops.mknod,
|
|
rename: MEMFS.node_ops.rename,
|
|
unlink: MEMFS.node_ops.unlink,
|
|
rmdir: MEMFS.node_ops.rmdir,
|
|
readdir: MEMFS.node_ops.readdir,
|
|
symlink: MEMFS.node_ops.symlink,
|
|
},
|
|
stream: {
|
|
llseek: MEMFS.stream_ops.llseek,
|
|
},
|
|
},
|
|
file: {
|
|
node: {
|
|
getattr: MEMFS.node_ops.getattr,
|
|
setattr: MEMFS.node_ops.setattr,
|
|
},
|
|
stream: {
|
|
llseek: MEMFS.stream_ops.llseek,
|
|
read: MEMFS.stream_ops.read,
|
|
write: MEMFS.stream_ops.write,
|
|
mmap: MEMFS.stream_ops.mmap,
|
|
msync: MEMFS.stream_ops.msync,
|
|
},
|
|
},
|
|
link: {
|
|
node: {
|
|
getattr: MEMFS.node_ops.getattr,
|
|
setattr: MEMFS.node_ops.setattr,
|
|
readlink: MEMFS.node_ops.readlink,
|
|
},
|
|
stream: {},
|
|
},
|
|
chrdev: {
|
|
node: {
|
|
getattr: MEMFS.node_ops.getattr,
|
|
setattr: MEMFS.node_ops.setattr,
|
|
},
|
|
stream: FS.chrdev_stream_ops,
|
|
},
|
|
};
|
|
var node = FS.createNode(parent, name, mode, dev);
|
|
if (FS.isDir(node.mode)) {
|
|
node.node_ops = MEMFS.ops_table.dir.node;
|
|
node.stream_ops = MEMFS.ops_table.dir.stream;
|
|
node.contents = {};
|
|
} else if (FS.isFile(node.mode)) {
|
|
node.node_ops = MEMFS.ops_table.file.node;
|
|
node.stream_ops = MEMFS.ops_table.file.stream;
|
|
// The actual number of bytes used in the typed array, as opposed to
|
|
// contents.length which gives the whole capacity.
|
|
node.usedBytes = 0;
|
|
// The byte data of the file is stored in a typed array.
|
|
// Note: typed arrays are not resizable like normal JS arrays are, so
|
|
// there is a small penalty involved for appending file writes that
|
|
// continuously grow a file similar to std::vector capacity vs used.
|
|
node.contents = MEMFS.emptyFileContents ??= new Uint8Array(0);
|
|
} else if (FS.isLink(node.mode)) {
|
|
node.node_ops = MEMFS.ops_table.link.node;
|
|
node.stream_ops = MEMFS.ops_table.link.stream;
|
|
} else if (FS.isChrdev(node.mode)) {
|
|
node.node_ops = MEMFS.ops_table.chrdev.node;
|
|
node.stream_ops = MEMFS.ops_table.chrdev.stream;
|
|
}
|
|
node.atime = node.mtime = node.ctime = Date.now();
|
|
// add the new node to the parent
|
|
if (parent) {
|
|
parent.contents[name] = node;
|
|
parent.atime = parent.mtime = parent.ctime = node.atime;
|
|
}
|
|
return node;
|
|
},
|
|
getFileDataAsTypedArray(node) {
|
|
assert(FS.isFile(node.mode), 'getFileDataAsTypedArray called on non-file');
|
|
return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes.
|
|
},
|
|
expandFileStorage(node, newCapacity) {
|
|
var prevCapacity = node.contents.length;
|
|
if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough.
|
|
// Don't expand strictly to the given requested limit if it's only a very
|
|
// small increase, but instead geometrically grow capacity.
|
|
// For small filesizes (<1MB), perform size*2 geometric increase, but for
|
|
// large sizes, do a much more conservative size*1.125 increase to avoid
|
|
// overshooting the allocation cap by a very large margin.
|
|
var CAPACITY_DOUBLING_MAX = 1024 * 1024;
|
|
newCapacity = Math.max(
|
|
newCapacity,
|
|
(prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>>
|
|
0
|
|
);
|
|
if (prevCapacity) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding.
|
|
var oldContents = MEMFS.getFileDataAsTypedArray(node);
|
|
node.contents = new Uint8Array(newCapacity); // Allocate new storage.
|
|
node.contents.set(oldContents);
|
|
},
|
|
resizeFileStorage(node, newSize) {
|
|
if (node.usedBytes == newSize) return;
|
|
var oldContents = node.contents;
|
|
node.contents = new Uint8Array(newSize); // Allocate new storage.
|
|
node.contents.set(
|
|
oldContents.subarray(0, Math.min(newSize, node.usedBytes))
|
|
); // Copy old data over to the new storage.
|
|
node.usedBytes = newSize;
|
|
},
|
|
node_ops: {
|
|
getattr(node) {
|
|
var attr = {};
|
|
// device numbers reuse inode numbers.
|
|
attr.dev = FS.isChrdev(node.mode) ? node.id : 1;
|
|
attr.ino = node.id;
|
|
attr.mode = node.mode;
|
|
attr.nlink = 1;
|
|
attr.uid = 0;
|
|
attr.gid = 0;
|
|
attr.rdev = node.rdev;
|
|
if (FS.isDir(node.mode)) {
|
|
attr.size = 4096;
|
|
} else if (FS.isFile(node.mode)) {
|
|
attr.size = node.usedBytes;
|
|
} else if (FS.isLink(node.mode)) {
|
|
attr.size = node.link.length;
|
|
} else {
|
|
attr.size = 0;
|
|
}
|
|
attr.atime = new Date(node.atime);
|
|
attr.mtime = new Date(node.mtime);
|
|
attr.ctime = new Date(node.ctime);
|
|
// NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize),
|
|
// but this is not required by the standard.
|
|
attr.blksize = 4096;
|
|
attr.blocks = Math.ceil(attr.size / attr.blksize);
|
|
return attr;
|
|
},
|
|
setattr(node, attr) {
|
|
for (const key of ['mode', 'atime', 'mtime', 'ctime']) {
|
|
if (attr[key] != null) {
|
|
node[key] = attr[key];
|
|
}
|
|
}
|
|
if (attr.size !== undefined) {
|
|
MEMFS.resizeFileStorage(node, attr.size);
|
|
}
|
|
},
|
|
lookup(parent, name) {
|
|
throw new FS.ErrnoError(44);
|
|
},
|
|
mknod(parent, name, mode, dev) {
|
|
return MEMFS.createNode(parent, name, mode, dev);
|
|
},
|
|
rename(old_node, new_dir, new_name) {
|
|
var new_node;
|
|
try {
|
|
new_node = FS.lookupNode(new_dir, new_name);
|
|
} catch (e) {}
|
|
if (new_node) {
|
|
if (FS.isDir(old_node.mode)) {
|
|
// if we're overwriting a directory at new_name, make sure it's empty.
|
|
for (var i in new_node.contents) {
|
|
throw new FS.ErrnoError(55);
|
|
}
|
|
}
|
|
FS.hashRemoveNode(new_node);
|
|
}
|
|
// do the internal rewiring
|
|
delete old_node.parent.contents[old_node.name];
|
|
new_dir.contents[new_name] = old_node;
|
|
old_node.name = new_name;
|
|
new_dir.ctime =
|
|
new_dir.mtime =
|
|
old_node.parent.ctime =
|
|
old_node.parent.mtime =
|
|
Date.now();
|
|
},
|
|
unlink(parent, name) {
|
|
delete parent.contents[name];
|
|
parent.ctime = parent.mtime = Date.now();
|
|
},
|
|
rmdir(parent, name) {
|
|
var node = FS.lookupNode(parent, name);
|
|
for (var i in node.contents) {
|
|
throw new FS.ErrnoError(55);
|
|
}
|
|
delete parent.contents[name];
|
|
parent.ctime = parent.mtime = Date.now();
|
|
},
|
|
readdir(node) {
|
|
return ['.', '..', ...Object.keys(node.contents)];
|
|
},
|
|
symlink(parent, newname, oldpath) {
|
|
var node = MEMFS.createNode(parent, newname, 0o777 | 40960, 0);
|
|
node.link = oldpath;
|
|
return node;
|
|
},
|
|
readlink(node) {
|
|
if (!FS.isLink(node.mode)) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
return node.link;
|
|
},
|
|
},
|
|
stream_ops: {
|
|
read(stream, buffer, offset, length, position) {
|
|
var contents = stream.node.contents;
|
|
if (position >= stream.node.usedBytes) return 0;
|
|
var size = Math.min(stream.node.usedBytes - position, length);
|
|
assert(size >= 0);
|
|
buffer.set(contents.subarray(position, position + size), offset);
|
|
return size;
|
|
},
|
|
write(stream, buffer, offset, length, position, canOwn) {
|
|
assert(buffer.subarray, 'FS.write expects a TypedArray');
|
|
// If the buffer is located in main memory (HEAP), and if
|
|
// memory can grow, we can't hold on to references of the
|
|
// memory buffer, as they may get invalidated. That means we
|
|
// need to copy its contents.
|
|
if (buffer.buffer === HEAP8.buffer) {
|
|
canOwn = false;
|
|
}
|
|
|
|
if (!length) return 0;
|
|
var node = stream.node;
|
|
node.mtime = node.ctime = Date.now();
|
|
|
|
if (canOwn) {
|
|
assert(
|
|
position === 0,
|
|
'canOwn must imply no weird position inside the file'
|
|
);
|
|
node.contents = buffer.subarray(offset, offset + length);
|
|
node.usedBytes = length;
|
|
} else if (node.usedBytes === 0 && position === 0) {
|
|
// If this is a simple first write to an empty file, do a fast set since we don't need to care about old data.
|
|
node.contents = buffer.slice(offset, offset + length);
|
|
node.usedBytes = length;
|
|
} else {
|
|
MEMFS.expandFileStorage(node, position + length);
|
|
// Use typed array write which is available.
|
|
node.contents.set(buffer.subarray(offset, offset + length), position);
|
|
node.usedBytes = Math.max(node.usedBytes, position + length);
|
|
}
|
|
return length;
|
|
},
|
|
llseek(stream, offset, whence) {
|
|
var position = offset;
|
|
if (whence === 1) {
|
|
position += stream.position;
|
|
} else if (whence === 2) {
|
|
if (FS.isFile(stream.node.mode)) {
|
|
position += stream.node.usedBytes;
|
|
}
|
|
}
|
|
if (position < 0) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
return position;
|
|
},
|
|
mmap(stream, length, position, prot, flags) {
|
|
if (!FS.isFile(stream.node.mode)) {
|
|
throw new FS.ErrnoError(43);
|
|
}
|
|
var ptr;
|
|
var allocated;
|
|
var contents = stream.node.contents;
|
|
// Only make a new copy when MAP_PRIVATE is specified.
|
|
if (!(flags & 2) && contents.buffer === HEAP8.buffer) {
|
|
// We can't emulate MAP_SHARED when the file is not backed by the
|
|
// buffer we're mapping to (e.g. the HEAP buffer).
|
|
allocated = false;
|
|
ptr = contents.byteOffset;
|
|
} else {
|
|
allocated = true;
|
|
ptr = mmapAlloc(length);
|
|
if (!ptr) {
|
|
throw new FS.ErrnoError(48);
|
|
}
|
|
if (contents) {
|
|
// Try to avoid unnecessary slices.
|
|
if (position > 0 || position + length < contents.length) {
|
|
if (contents.subarray) {
|
|
contents = contents.subarray(position, position + length);
|
|
} else {
|
|
contents = Array.prototype.slice.call(
|
|
contents,
|
|
position,
|
|
position + length
|
|
);
|
|
}
|
|
}
|
|
HEAP8.set(contents, ptr);
|
|
}
|
|
}
|
|
return { ptr, allocated };
|
|
},
|
|
msync(stream, buffer, offset, length, mmapFlags) {
|
|
MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false);
|
|
// should we check if bytesWritten and length are the same?
|
|
return 0;
|
|
},
|
|
},
|
|
};
|
|
|
|
var FS_modeStringToFlags = (str) => {
|
|
if (typeof str != 'string') return str;
|
|
var flagModes = {
|
|
r: 0,
|
|
'r+': 2,
|
|
w: 512 | 64 | 1,
|
|
'w+': 512 | 64 | 2,
|
|
a: 1024 | 64 | 1,
|
|
'a+': 1024 | 64 | 2,
|
|
};
|
|
var flags = flagModes[str];
|
|
if (typeof flags == 'undefined') {
|
|
throw new Error(`Unknown file open mode: ${str}`);
|
|
}
|
|
return flags;
|
|
};
|
|
|
|
var FS_fileDataToTypedArray = (data) => {
|
|
if (typeof data == 'string') {
|
|
data = intArrayFromString(data, true);
|
|
}
|
|
if (!data.subarray) {
|
|
data = new Uint8Array(data);
|
|
}
|
|
return data;
|
|
};
|
|
|
|
var FS_getMode = (canRead, canWrite) => {
|
|
var mode = 0;
|
|
if (canRead) mode |= 292 | 73;
|
|
if (canWrite) mode |= 146;
|
|
return mode;
|
|
};
|
|
|
|
var strError = (errno) => UTF8ToString(_strerror(errno));
|
|
|
|
var ERRNO_CODES = {
|
|
EPERM: 63,
|
|
ENOENT: 44,
|
|
ESRCH: 71,
|
|
EINTR: 27,
|
|
EIO: 29,
|
|
ENXIO: 60,
|
|
E2BIG: 1,
|
|
ENOEXEC: 45,
|
|
EBADF: 8,
|
|
ECHILD: 12,
|
|
EAGAIN: 6,
|
|
EWOULDBLOCK: 6,
|
|
ENOMEM: 48,
|
|
EACCES: 2,
|
|
EFAULT: 21,
|
|
ENOTBLK: 105,
|
|
EBUSY: 10,
|
|
EEXIST: 20,
|
|
EXDEV: 75,
|
|
ENODEV: 43,
|
|
ENOTDIR: 54,
|
|
EISDIR: 31,
|
|
EINVAL: 28,
|
|
ENFILE: 41,
|
|
EMFILE: 33,
|
|
ENOTTY: 59,
|
|
ETXTBSY: 74,
|
|
EFBIG: 22,
|
|
ENOSPC: 51,
|
|
ESPIPE: 70,
|
|
EROFS: 69,
|
|
EMLINK: 34,
|
|
EPIPE: 64,
|
|
EDOM: 18,
|
|
ERANGE: 68,
|
|
ENOMSG: 49,
|
|
EIDRM: 24,
|
|
ECHRNG: 106,
|
|
EL2NSYNC: 156,
|
|
EL3HLT: 107,
|
|
EL3RST: 108,
|
|
ELNRNG: 109,
|
|
EUNATCH: 110,
|
|
ENOCSI: 111,
|
|
EL2HLT: 112,
|
|
EDEADLK: 16,
|
|
ENOLCK: 46,
|
|
EBADE: 113,
|
|
EBADR: 114,
|
|
EXFULL: 115,
|
|
ENOANO: 104,
|
|
EBADRQC: 103,
|
|
EBADSLT: 102,
|
|
EDEADLOCK: 16,
|
|
EBFONT: 101,
|
|
ENOSTR: 100,
|
|
ENODATA: 116,
|
|
ETIME: 117,
|
|
ENOSR: 118,
|
|
ENONET: 119,
|
|
ENOPKG: 120,
|
|
EREMOTE: 121,
|
|
ENOLINK: 47,
|
|
EADV: 122,
|
|
ESRMNT: 123,
|
|
ECOMM: 124,
|
|
EPROTO: 65,
|
|
EMULTIHOP: 36,
|
|
EDOTDOT: 125,
|
|
EBADMSG: 9,
|
|
ENOTUNIQ: 126,
|
|
EBADFD: 127,
|
|
EREMCHG: 128,
|
|
ELIBACC: 129,
|
|
ELIBBAD: 130,
|
|
ELIBSCN: 131,
|
|
ELIBMAX: 132,
|
|
ELIBEXEC: 133,
|
|
ENOSYS: 52,
|
|
ENOTEMPTY: 55,
|
|
ENAMETOOLONG: 37,
|
|
ELOOP: 32,
|
|
EOPNOTSUPP: 138,
|
|
EPFNOSUPPORT: 139,
|
|
ECONNRESET: 15,
|
|
ENOBUFS: 42,
|
|
EAFNOSUPPORT: 5,
|
|
EPROTOTYPE: 67,
|
|
ENOTSOCK: 57,
|
|
ENOPROTOOPT: 50,
|
|
ESHUTDOWN: 140,
|
|
ECONNREFUSED: 14,
|
|
EADDRINUSE: 3,
|
|
ECONNABORTED: 13,
|
|
ENETUNREACH: 40,
|
|
ENETDOWN: 38,
|
|
ETIMEDOUT: 73,
|
|
EHOSTDOWN: 142,
|
|
EHOSTUNREACH: 23,
|
|
EINPROGRESS: 26,
|
|
EALREADY: 7,
|
|
EDESTADDRREQ: 17,
|
|
EMSGSIZE: 35,
|
|
EPROTONOSUPPORT: 66,
|
|
ESOCKTNOSUPPORT: 137,
|
|
EADDRNOTAVAIL: 4,
|
|
ENETRESET: 39,
|
|
EISCONN: 30,
|
|
ENOTCONN: 53,
|
|
ETOOMANYREFS: 141,
|
|
EUSERS: 136,
|
|
EDQUOT: 19,
|
|
ESTALE: 72,
|
|
ENOTSUP: 138,
|
|
ENOMEDIUM: 148,
|
|
EILSEQ: 25,
|
|
EOVERFLOW: 61,
|
|
ECANCELED: 11,
|
|
ENOTRECOVERABLE: 56,
|
|
EOWNERDEAD: 62,
|
|
ESTRPIPE: 135,
|
|
};
|
|
|
|
var asyncLoad = async (url) => {
|
|
var arrayBuffer = await readAsync(url);
|
|
assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`);
|
|
return new Uint8Array(arrayBuffer);
|
|
};
|
|
|
|
var FS_createDataFile = (...args) => FS.createDataFile(...args);
|
|
|
|
var getUniqueRunDependency = (id) => {
|
|
var orig = id;
|
|
while (1) {
|
|
if (!runDependencyTracking[id]) return id;
|
|
id = orig + Math.random();
|
|
}
|
|
};
|
|
|
|
var preloadPlugins = [];
|
|
var FS_handledByPreloadPlugin = async (byteArray, fullname) => {
|
|
// Ensure plugins are ready.
|
|
if (typeof Browser != 'undefined') Browser.init();
|
|
|
|
for (var plugin of preloadPlugins) {
|
|
if (plugin['canHandle'](fullname)) {
|
|
assert(
|
|
plugin['handle'].constructor.name === 'AsyncFunction',
|
|
'Filesystem plugin handlers must be async functions (See #24914)'
|
|
);
|
|
return plugin['handle'](byteArray, fullname);
|
|
}
|
|
}
|
|
// If no plugin handled this file then return the original/unmodified
|
|
// byteArray.
|
|
return byteArray;
|
|
};
|
|
var FS_preloadFile = async (
|
|
parent,
|
|
name,
|
|
url,
|
|
canRead,
|
|
canWrite,
|
|
dontCreateFile,
|
|
canOwn,
|
|
preFinish
|
|
) => {
|
|
// TODO we should allow people to just pass in a complete filename instead
|
|
// of parent and name being that we just join them anyways
|
|
var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent;
|
|
var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname
|
|
addRunDependency(dep);
|
|
|
|
try {
|
|
var byteArray = url;
|
|
if (typeof url == 'string') {
|
|
byteArray = await asyncLoad(url);
|
|
}
|
|
|
|
byteArray = await FS_handledByPreloadPlugin(byteArray, fullname);
|
|
preFinish?.();
|
|
if (!dontCreateFile) {
|
|
FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn);
|
|
}
|
|
} finally {
|
|
removeRunDependency(dep);
|
|
}
|
|
};
|
|
var FS_createPreloadedFile = (
|
|
parent,
|
|
name,
|
|
url,
|
|
canRead,
|
|
canWrite,
|
|
onload,
|
|
onerror,
|
|
dontCreateFile,
|
|
canOwn,
|
|
preFinish
|
|
) => {
|
|
FS_preloadFile(
|
|
parent,
|
|
name,
|
|
url,
|
|
canRead,
|
|
canWrite,
|
|
dontCreateFile,
|
|
canOwn,
|
|
preFinish
|
|
)
|
|
.then(onload)
|
|
.catch(onerror);
|
|
};
|
|
var FS = {
|
|
root: null,
|
|
mounts: [],
|
|
devices: {},
|
|
streams: [],
|
|
nextInode: 1,
|
|
nameTable: null,
|
|
currentPath: '/',
|
|
initialized: false,
|
|
ignorePermissions: true,
|
|
filesystems: null,
|
|
syncFSRequests: 0,
|
|
ErrnoError: class extends Error {
|
|
name = 'ErrnoError';
|
|
// We set the `name` property to be able to identify `FS.ErrnoError`
|
|
// - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway.
|
|
// - when using PROXYFS, an error can come from an underlying FS
|
|
// as different FS objects have their own FS.ErrnoError each,
|
|
// the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs.
|
|
// we'll use the reliable test `err.name == "ErrnoError"` instead
|
|
constructor(errno) {
|
|
super(runtimeInitialized ? strError(errno) : '');
|
|
this.errno = errno;
|
|
for (var key in ERRNO_CODES) {
|
|
if (ERRNO_CODES[key] === errno) {
|
|
this.code = key;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
FSStream: class {
|
|
shared = {};
|
|
get object() {
|
|
return this.node;
|
|
}
|
|
set object(val) {
|
|
this.node = val;
|
|
}
|
|
get isRead() {
|
|
return (this.flags & 2097155) !== 1;
|
|
}
|
|
get isWrite() {
|
|
return (this.flags & 2097155) !== 0;
|
|
}
|
|
get isAppend() {
|
|
return this.flags & 1024;
|
|
}
|
|
get flags() {
|
|
return this.shared.flags;
|
|
}
|
|
set flags(val) {
|
|
this.shared.flags = val;
|
|
}
|
|
get position() {
|
|
return this.shared.position;
|
|
}
|
|
set position(val) {
|
|
this.shared.position = val;
|
|
}
|
|
},
|
|
FSNode: class {
|
|
node_ops = {};
|
|
stream_ops = {};
|
|
readMode = 292 | 73;
|
|
writeMode = 146;
|
|
mounted = null;
|
|
constructor(parent, name, mode, rdev) {
|
|
if (!parent) {
|
|
parent = this; // root node sets parent to itself
|
|
}
|
|
this.parent = parent;
|
|
this.mount = parent.mount;
|
|
this.id = FS.nextInode++;
|
|
this.name = name;
|
|
this.mode = mode;
|
|
this.rdev = rdev;
|
|
this.atime = this.mtime = this.ctime = Date.now();
|
|
}
|
|
get read() {
|
|
return (this.mode & this.readMode) === this.readMode;
|
|
}
|
|
set read(val) {
|
|
val ? (this.mode |= this.readMode) : (this.mode &= ~this.readMode);
|
|
}
|
|
get write() {
|
|
return (this.mode & this.writeMode) === this.writeMode;
|
|
}
|
|
set write(val) {
|
|
val ? (this.mode |= this.writeMode) : (this.mode &= ~this.writeMode);
|
|
}
|
|
get isFolder() {
|
|
return FS.isDir(this.mode);
|
|
}
|
|
get isDevice() {
|
|
return FS.isChrdev(this.mode);
|
|
}
|
|
},
|
|
lookupPath(path, opts = {}) {
|
|
if (!path) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
opts.follow_mount ??= true;
|
|
|
|
if (!PATH.isAbs(path)) {
|
|
path = FS.cwd() + '/' + path;
|
|
}
|
|
|
|
// limit max consecutive symlinks to 40 (SYMLOOP_MAX).
|
|
linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) {
|
|
// split the absolute path
|
|
var parts = path.split('/').filter((p) => !!p);
|
|
|
|
// start at the root
|
|
var current = FS.root;
|
|
var current_path = '/';
|
|
|
|
for (var i = 0; i < parts.length; i++) {
|
|
var islast = i === parts.length - 1;
|
|
if (islast && opts.parent) {
|
|
// stop resolving
|
|
break;
|
|
}
|
|
|
|
if (parts[i] === '.') {
|
|
continue;
|
|
}
|
|
|
|
if (parts[i] === '..') {
|
|
current_path = PATH.dirname(current_path);
|
|
if (FS.isRoot(current)) {
|
|
path = current_path + '/' + parts.slice(i + 1).join('/');
|
|
// We're making progress here, don't let many consecutive ..'s
|
|
// lead to ELOOP
|
|
nlinks--;
|
|
continue linkloop;
|
|
} else {
|
|
current = current.parent;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
current_path = PATH.join2(current_path, parts[i]);
|
|
try {
|
|
current = FS.lookupNode(current, parts[i]);
|
|
} catch (e) {
|
|
// if noent_okay is true, suppress a ENOENT in the last component
|
|
// and return an object with an undefined node. This is needed for
|
|
// resolving symlinks in the path when creating a file.
|
|
if (e?.errno === 44 && islast && opts.noent_okay) {
|
|
return { path: current_path };
|
|
}
|
|
throw e;
|
|
}
|
|
|
|
// jump to the mount's root node if this is a mountpoint
|
|
if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) {
|
|
current = current.mounted.root;
|
|
}
|
|
|
|
// by default, lookupPath will not follow a symlink if it is the final path component.
|
|
// setting opts.follow = true will override this behavior.
|
|
if (FS.isLink(current.mode) && (!islast || opts.follow)) {
|
|
if (!current.node_ops.readlink) {
|
|
throw new FS.ErrnoError(52);
|
|
}
|
|
var link = current.node_ops.readlink(current);
|
|
if (!PATH.isAbs(link)) {
|
|
link = PATH.dirname(current_path) + '/' + link;
|
|
}
|
|
path = link + '/' + parts.slice(i + 1).join('/');
|
|
continue linkloop;
|
|
}
|
|
}
|
|
return { path: current_path, node: current };
|
|
}
|
|
throw new FS.ErrnoError(32);
|
|
},
|
|
getPath(node) {
|
|
var path;
|
|
while (true) {
|
|
if (FS.isRoot(node)) {
|
|
var mount = node.mount.mountpoint;
|
|
if (!path) return mount;
|
|
return mount[mount.length - 1] !== '/'
|
|
? `${mount}/${path}`
|
|
: mount + path;
|
|
}
|
|
path = path ? `${node.name}/${path}` : node.name;
|
|
node = node.parent;
|
|
}
|
|
},
|
|
hashName(parentid, name) {
|
|
var hash = 0;
|
|
|
|
for (var i = 0; i < name.length; i++) {
|
|
hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0;
|
|
}
|
|
return ((parentid + hash) >>> 0) % FS.nameTable.length;
|
|
},
|
|
hashAddNode(node) {
|
|
var hash = FS.hashName(node.parent.id, node.name);
|
|
node.name_next = FS.nameTable[hash];
|
|
FS.nameTable[hash] = node;
|
|
},
|
|
hashRemoveNode(node) {
|
|
var hash = FS.hashName(node.parent.id, node.name);
|
|
if (FS.nameTable[hash] === node) {
|
|
FS.nameTable[hash] = node.name_next;
|
|
} else {
|
|
var current = FS.nameTable[hash];
|
|
while (current) {
|
|
if (current.name_next === node) {
|
|
current.name_next = node.name_next;
|
|
break;
|
|
}
|
|
current = current.name_next;
|
|
}
|
|
}
|
|
},
|
|
lookupNode(parent, name) {
|
|
var errCode = FS.mayLookup(parent);
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
var hash = FS.hashName(parent.id, name);
|
|
for (var node = FS.nameTable[hash]; node; node = node.name_next) {
|
|
var nodeName = node.name;
|
|
if (node.parent.id === parent.id && nodeName === name) {
|
|
return node;
|
|
}
|
|
}
|
|
// if we failed to find it in the cache, call into the VFS
|
|
return FS.lookup(parent, name);
|
|
},
|
|
createNode(parent, name, mode, rdev) {
|
|
assert(typeof parent == 'object');
|
|
var node = new FS.FSNode(parent, name, mode, rdev);
|
|
|
|
FS.hashAddNode(node);
|
|
|
|
return node;
|
|
},
|
|
destroyNode(node) {
|
|
FS.hashRemoveNode(node);
|
|
},
|
|
isRoot(node) {
|
|
return node === node.parent;
|
|
},
|
|
isMountpoint(node) {
|
|
return !!node.mounted;
|
|
},
|
|
isFile(mode) {
|
|
return (mode & 61440) === 32768;
|
|
},
|
|
isDir(mode) {
|
|
return (mode & 61440) === 16384;
|
|
},
|
|
isLink(mode) {
|
|
return (mode & 61440) === 40960;
|
|
},
|
|
isChrdev(mode) {
|
|
return (mode & 61440) === 8192;
|
|
},
|
|
isBlkdev(mode) {
|
|
return (mode & 61440) === 24576;
|
|
},
|
|
isFIFO(mode) {
|
|
return (mode & 61440) === 4096;
|
|
},
|
|
isSocket(mode) {
|
|
return (mode & 49152) === 49152;
|
|
},
|
|
flagsToPermissionString(flag) {
|
|
var perms = ['r', 'w', 'rw'][flag & 3];
|
|
if (flag & 512) {
|
|
perms += 'w';
|
|
}
|
|
return perms;
|
|
},
|
|
nodePermissions(node, perms) {
|
|
if (FS.ignorePermissions) {
|
|
return 0;
|
|
}
|
|
// return 0 if any user, group or owner bits are set.
|
|
if (perms.includes('r') && !(node.mode & 292)) {
|
|
return 2;
|
|
}
|
|
if (perms.includes('w') && !(node.mode & 146)) {
|
|
return 2;
|
|
}
|
|
if (perms.includes('x') && !(node.mode & 73)) {
|
|
return 2;
|
|
}
|
|
return 0;
|
|
},
|
|
mayLookup(dir) {
|
|
if (!FS.isDir(dir.mode)) return 54;
|
|
var errCode = FS.nodePermissions(dir, 'x');
|
|
if (errCode) return errCode;
|
|
if (!dir.node_ops.lookup) return 2;
|
|
return 0;
|
|
},
|
|
mayCreate(dir, name) {
|
|
if (!FS.isDir(dir.mode)) {
|
|
return 54;
|
|
}
|
|
try {
|
|
var node = FS.lookupNode(dir, name);
|
|
return 20;
|
|
} catch (e) {}
|
|
return FS.nodePermissions(dir, 'wx');
|
|
},
|
|
mayDelete(dir, name, isdir) {
|
|
var node;
|
|
try {
|
|
node = FS.lookupNode(dir, name);
|
|
} catch (e) {
|
|
return e.errno;
|
|
}
|
|
var errCode = FS.nodePermissions(dir, 'wx');
|
|
if (errCode) {
|
|
return errCode;
|
|
}
|
|
if (isdir) {
|
|
if (!FS.isDir(node.mode)) {
|
|
return 54;
|
|
}
|
|
if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) {
|
|
return 10;
|
|
}
|
|
} else if (FS.isDir(node.mode)) {
|
|
return 31;
|
|
}
|
|
return 0;
|
|
},
|
|
mayOpen(node, flags) {
|
|
if (!node) {
|
|
return 44;
|
|
}
|
|
if (FS.isLink(node.mode)) {
|
|
return 32;
|
|
}
|
|
var mode = FS.flagsToPermissionString(flags);
|
|
if (FS.isDir(node.mode)) {
|
|
// opening for write
|
|
// TODO: check for O_SEARCH? (== search for dir only)
|
|
if (mode !== 'r' || flags & (512 | 64)) {
|
|
return 31;
|
|
}
|
|
}
|
|
return FS.nodePermissions(node, mode);
|
|
},
|
|
checkOpExists(op, err) {
|
|
if (!op) {
|
|
throw new FS.ErrnoError(err);
|
|
}
|
|
return op;
|
|
},
|
|
MAX_OPEN_FDS: 4096,
|
|
nextfd() {
|
|
for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) {
|
|
if (!FS.streams[fd]) {
|
|
return fd;
|
|
}
|
|
}
|
|
throw new FS.ErrnoError(33);
|
|
},
|
|
getStreamChecked(fd) {
|
|
var stream = FS.getStream(fd);
|
|
if (!stream) {
|
|
throw new FS.ErrnoError(8);
|
|
}
|
|
return stream;
|
|
},
|
|
getStream: (fd) => FS.streams[fd],
|
|
createStream(stream, fd = -1) {
|
|
assert(fd >= -1);
|
|
|
|
// clone it, so we can return an instance of FSStream
|
|
stream = Object.assign(new FS.FSStream(), stream);
|
|
if (fd == -1) {
|
|
fd = FS.nextfd();
|
|
}
|
|
stream.fd = fd;
|
|
FS.streams[fd] = stream;
|
|
return stream;
|
|
},
|
|
closeStream(fd) {
|
|
FS.streams[fd] = null;
|
|
},
|
|
dupStream(origStream, fd = -1) {
|
|
var stream = FS.createStream(origStream, fd);
|
|
stream.stream_ops?.dup?.(stream);
|
|
return stream;
|
|
},
|
|
doSetAttr(stream, node, attr) {
|
|
var setattr = stream?.stream_ops.setattr;
|
|
var arg = setattr ? stream : node;
|
|
setattr ??= node.node_ops.setattr;
|
|
FS.checkOpExists(setattr, 63);
|
|
setattr(arg, attr);
|
|
},
|
|
chrdev_stream_ops: {
|
|
open(stream) {
|
|
var device = FS.getDevice(stream.node.rdev);
|
|
// override node's stream ops with the device's
|
|
stream.stream_ops = device.stream_ops;
|
|
// forward the open call
|
|
stream.stream_ops.open?.(stream);
|
|
},
|
|
llseek() {
|
|
throw new FS.ErrnoError(70);
|
|
},
|
|
},
|
|
major: (dev) => dev >> 8,
|
|
minor: (dev) => dev & 0xff,
|
|
makedev: (ma, mi) => (ma << 8) | mi,
|
|
registerDevice(dev, ops) {
|
|
FS.devices[dev] = { stream_ops: ops };
|
|
},
|
|
getDevice: (dev) => FS.devices[dev],
|
|
getMounts(mount) {
|
|
var mounts = [];
|
|
var check = [mount];
|
|
|
|
while (check.length) {
|
|
var m = check.pop();
|
|
|
|
mounts.push(m);
|
|
|
|
check.push(...m.mounts);
|
|
}
|
|
|
|
return mounts;
|
|
},
|
|
syncfs(populate, callback) {
|
|
if (typeof populate == 'function') {
|
|
callback = populate;
|
|
populate = false;
|
|
}
|
|
|
|
FS.syncFSRequests++;
|
|
|
|
if (FS.syncFSRequests > 1) {
|
|
err(
|
|
`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`
|
|
);
|
|
}
|
|
|
|
var mounts = FS.getMounts(FS.root.mount);
|
|
var completed = 0;
|
|
|
|
function doCallback(errCode) {
|
|
assert(FS.syncFSRequests > 0);
|
|
FS.syncFSRequests--;
|
|
return callback(errCode);
|
|
}
|
|
|
|
function done(errCode) {
|
|
if (errCode) {
|
|
if (!done.errored) {
|
|
done.errored = true;
|
|
return doCallback(errCode);
|
|
}
|
|
return;
|
|
}
|
|
if (++completed >= mounts.length) {
|
|
doCallback(null);
|
|
}
|
|
}
|
|
|
|
// sync all mounts
|
|
for (var mount of mounts) {
|
|
if (mount.type.syncfs) {
|
|
mount.type.syncfs(mount, populate, done);
|
|
} else {
|
|
done(null);
|
|
}
|
|
}
|
|
},
|
|
mount(type, opts, mountpoint) {
|
|
if (typeof type == 'string') {
|
|
// The filesystem was not included, and instead we have an error
|
|
// message stored in the variable.
|
|
throw type;
|
|
}
|
|
var root = mountpoint === '/';
|
|
var pseudo = !mountpoint;
|
|
var node;
|
|
|
|
if (root && FS.root) {
|
|
throw new FS.ErrnoError(10);
|
|
} else if (!root && !pseudo) {
|
|
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
|
|
|
|
mountpoint = lookup.path; // use the absolute path
|
|
node = lookup.node;
|
|
|
|
if (FS.isMountpoint(node)) {
|
|
throw new FS.ErrnoError(10);
|
|
}
|
|
|
|
if (!FS.isDir(node.mode)) {
|
|
throw new FS.ErrnoError(54);
|
|
}
|
|
}
|
|
|
|
var mount = {
|
|
type,
|
|
opts,
|
|
mountpoint,
|
|
mounts: [],
|
|
};
|
|
|
|
// create a root node for the fs
|
|
var mountRoot = type.mount(mount);
|
|
mountRoot.mount = mount;
|
|
mount.root = mountRoot;
|
|
|
|
if (root) {
|
|
FS.root = mountRoot;
|
|
} else if (node) {
|
|
// set as a mountpoint
|
|
node.mounted = mount;
|
|
|
|
// add the new mount to the current mount's children
|
|
if (node.mount) {
|
|
node.mount.mounts.push(mount);
|
|
}
|
|
}
|
|
|
|
return mountRoot;
|
|
},
|
|
unmount(mountpoint) {
|
|
var lookup = FS.lookupPath(mountpoint, { follow_mount: false });
|
|
|
|
if (!FS.isMountpoint(lookup.node)) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
|
|
// destroy the nodes for this mount, and all its child mounts
|
|
var node = lookup.node;
|
|
var mount = node.mounted;
|
|
var mounts = FS.getMounts(mount);
|
|
|
|
for (var [hash, current] of Object.entries(FS.nameTable)) {
|
|
while (current) {
|
|
var next = current.name_next;
|
|
|
|
if (mounts.includes(current.mount)) {
|
|
FS.destroyNode(current);
|
|
}
|
|
|
|
current = next;
|
|
}
|
|
}
|
|
|
|
// no longer a mountpoint
|
|
node.mounted = null;
|
|
|
|
// remove this mount from the child mounts
|
|
var idx = node.mount.mounts.indexOf(mount);
|
|
assert(idx !== -1);
|
|
node.mount.mounts.splice(idx, 1);
|
|
},
|
|
lookup(parent, name) {
|
|
return parent.node_ops.lookup(parent, name);
|
|
},
|
|
mknod(path, mode, dev) {
|
|
var lookup = FS.lookupPath(path, { parent: true });
|
|
var parent = lookup.node;
|
|
var name = PATH.basename(path);
|
|
if (!name) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
if (name === '.' || name === '..') {
|
|
throw new FS.ErrnoError(20);
|
|
}
|
|
var errCode = FS.mayCreate(parent, name);
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
if (!parent.node_ops.mknod) {
|
|
throw new FS.ErrnoError(63);
|
|
}
|
|
return parent.node_ops.mknod(parent, name, mode, dev);
|
|
},
|
|
statfs(path) {
|
|
return FS.statfsNode(FS.lookupPath(path, { follow: true }).node);
|
|
},
|
|
statfsStream(stream) {
|
|
// We keep a separate statfsStream function because noderawfs overrides
|
|
// it. In noderawfs, stream.node is sometimes null. Instead, we need to
|
|
// look at stream.path.
|
|
return FS.statfsNode(stream.node);
|
|
},
|
|
statfsNode(node) {
|
|
// NOTE: None of the defaults here are true. We're just returning safe and
|
|
// sane values. Currently nodefs and rawfs replace these defaults,
|
|
// other file systems leave them alone.
|
|
var rtn = {
|
|
bsize: 4096,
|
|
frsize: 4096,
|
|
blocks: 1e6,
|
|
bfree: 5e5,
|
|
bavail: 5e5,
|
|
files: FS.nextInode,
|
|
ffree: FS.nextInode - 1,
|
|
fsid: 42,
|
|
flags: 2,
|
|
namelen: 255,
|
|
};
|
|
|
|
if (node.node_ops.statfs) {
|
|
Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root));
|
|
}
|
|
return rtn;
|
|
},
|
|
create(path, mode = 0o666) {
|
|
mode &= 4095;
|
|
mode |= 32768;
|
|
return FS.mknod(path, mode, 0);
|
|
},
|
|
mkdir(path, mode = 0o777) {
|
|
mode &= 511 | 512;
|
|
mode |= 16384;
|
|
return FS.mknod(path, mode, 0);
|
|
},
|
|
mkdirTree(path, mode) {
|
|
var dirs = path.split('/');
|
|
var d = '';
|
|
for (var dir of dirs) {
|
|
if (!dir) continue;
|
|
if (d || PATH.isAbs(path)) d += '/';
|
|
d += dir;
|
|
try {
|
|
FS.mkdir(d, mode);
|
|
} catch (e) {
|
|
if (e.errno != 20) throw e;
|
|
}
|
|
}
|
|
},
|
|
mkdev(path, mode, dev) {
|
|
if (typeof dev == 'undefined') {
|
|
dev = mode;
|
|
mode = 0o666;
|
|
}
|
|
mode |= 8192;
|
|
return FS.mknod(path, mode, dev);
|
|
},
|
|
symlink(oldpath, newpath) {
|
|
if (!PATH_FS.resolve(oldpath)) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
var lookup = FS.lookupPath(newpath, { parent: true });
|
|
var parent = lookup.node;
|
|
if (!parent) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
var newname = PATH.basename(newpath);
|
|
var errCode = FS.mayCreate(parent, newname);
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
if (!parent.node_ops.symlink) {
|
|
throw new FS.ErrnoError(63);
|
|
}
|
|
return parent.node_ops.symlink(parent, newname, oldpath);
|
|
},
|
|
rename(old_path, new_path) {
|
|
var old_dirname = PATH.dirname(old_path);
|
|
var new_dirname = PATH.dirname(new_path);
|
|
var old_name = PATH.basename(old_path);
|
|
var new_name = PATH.basename(new_path);
|
|
// parents must exist
|
|
var lookup, old_dir, new_dir;
|
|
|
|
// let the errors from non existent directories percolate up
|
|
lookup = FS.lookupPath(old_path, { parent: true });
|
|
old_dir = lookup.node;
|
|
lookup = FS.lookupPath(new_path, { parent: true });
|
|
new_dir = lookup.node;
|
|
|
|
if (!old_dir || !new_dir) throw new FS.ErrnoError(44);
|
|
// need to be part of the same mount
|
|
if (old_dir.mount !== new_dir.mount) {
|
|
throw new FS.ErrnoError(75);
|
|
}
|
|
// source must exist
|
|
var old_node = FS.lookupNode(old_dir, old_name);
|
|
// old path should not be an ancestor of the new path
|
|
var relative = PATH_FS.relative(old_path, new_dirname);
|
|
if (relative.charAt(0) !== '.') {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
// new path should not be an ancestor of the old path
|
|
relative = PATH_FS.relative(new_path, old_dirname);
|
|
if (relative.charAt(0) !== '.') {
|
|
throw new FS.ErrnoError(55);
|
|
}
|
|
// see if the new path already exists
|
|
var new_node;
|
|
try {
|
|
new_node = FS.lookupNode(new_dir, new_name);
|
|
} catch (e) {
|
|
// not fatal
|
|
}
|
|
// early out if nothing needs to change
|
|
if (old_node === new_node) {
|
|
return;
|
|
}
|
|
// we'll need to delete the old entry
|
|
var isdir = FS.isDir(old_node.mode);
|
|
var errCode = FS.mayDelete(old_dir, old_name, isdir);
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
// need delete permissions if we'll be overwriting.
|
|
// need create permissions if new doesn't already exist.
|
|
errCode = new_node
|
|
? FS.mayDelete(new_dir, new_name, isdir)
|
|
: FS.mayCreate(new_dir, new_name);
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
if (!old_dir.node_ops.rename) {
|
|
throw new FS.ErrnoError(63);
|
|
}
|
|
if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) {
|
|
throw new FS.ErrnoError(10);
|
|
}
|
|
// if we are going to change the parent, check write permissions
|
|
if (new_dir !== old_dir) {
|
|
errCode = FS.nodePermissions(old_dir, 'w');
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
}
|
|
// remove the node from the lookup hash
|
|
FS.hashRemoveNode(old_node);
|
|
// do the underlying fs rename
|
|
try {
|
|
old_dir.node_ops.rename(old_node, new_dir, new_name);
|
|
// update old node (we do this here to avoid each backend
|
|
// needing to)
|
|
old_node.parent = new_dir;
|
|
} catch (e) {
|
|
throw e;
|
|
} finally {
|
|
// add the node back to the hash (in case node_ops.rename
|
|
// changed its name)
|
|
FS.hashAddNode(old_node);
|
|
}
|
|
},
|
|
rmdir(path) {
|
|
var lookup = FS.lookupPath(path, { parent: true });
|
|
var parent = lookup.node;
|
|
var name = PATH.basename(path);
|
|
var node = FS.lookupNode(parent, name);
|
|
var errCode = FS.mayDelete(parent, name, true);
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
if (!parent.node_ops.rmdir) {
|
|
throw new FS.ErrnoError(63);
|
|
}
|
|
if (FS.isMountpoint(node)) {
|
|
throw new FS.ErrnoError(10);
|
|
}
|
|
parent.node_ops.rmdir(parent, name);
|
|
FS.destroyNode(node);
|
|
},
|
|
readdir(path) {
|
|
var lookup = FS.lookupPath(path, { follow: true });
|
|
var node = lookup.node;
|
|
var readdir = FS.checkOpExists(node.node_ops.readdir, 54);
|
|
return readdir(node);
|
|
},
|
|
unlink(path) {
|
|
var lookup = FS.lookupPath(path, { parent: true });
|
|
var parent = lookup.node;
|
|
if (!parent) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
var name = PATH.basename(path);
|
|
var node = FS.lookupNode(parent, name);
|
|
var errCode = FS.mayDelete(parent, name, false);
|
|
if (errCode) {
|
|
// According to POSIX, we should map EISDIR to EPERM, but
|
|
// we instead do what Linux does (and we must, as we use
|
|
// the musl linux libc).
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
if (!parent.node_ops.unlink) {
|
|
throw new FS.ErrnoError(63);
|
|
}
|
|
if (FS.isMountpoint(node)) {
|
|
throw new FS.ErrnoError(10);
|
|
}
|
|
parent.node_ops.unlink(parent, name);
|
|
FS.destroyNode(node);
|
|
},
|
|
readlink(path) {
|
|
var lookup = FS.lookupPath(path);
|
|
var link = lookup.node;
|
|
if (!link) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
if (!link.node_ops.readlink) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
return link.node_ops.readlink(link);
|
|
},
|
|
stat(path, dontFollow) {
|
|
var lookup = FS.lookupPath(path, { follow: !dontFollow });
|
|
var node = lookup.node;
|
|
var getattr = FS.checkOpExists(node.node_ops.getattr, 63);
|
|
return getattr(node);
|
|
},
|
|
fstat(fd) {
|
|
var stream = FS.getStreamChecked(fd);
|
|
var node = stream.node;
|
|
var getattr = stream.stream_ops.getattr;
|
|
var arg = getattr ? stream : node;
|
|
getattr ??= node.node_ops.getattr;
|
|
FS.checkOpExists(getattr, 63);
|
|
return getattr(arg);
|
|
},
|
|
lstat(path) {
|
|
return FS.stat(path, true);
|
|
},
|
|
doChmod(stream, node, mode, dontFollow) {
|
|
FS.doSetAttr(stream, node, {
|
|
mode: (mode & 4095) | (node.mode & ~4095),
|
|
ctime: Date.now(),
|
|
dontFollow,
|
|
});
|
|
},
|
|
chmod(path, mode, dontFollow) {
|
|
var node;
|
|
if (typeof path == 'string') {
|
|
var lookup = FS.lookupPath(path, { follow: !dontFollow });
|
|
node = lookup.node;
|
|
} else {
|
|
node = path;
|
|
}
|
|
FS.doChmod(null, node, mode, dontFollow);
|
|
},
|
|
lchmod(path, mode) {
|
|
FS.chmod(path, mode, true);
|
|
},
|
|
fchmod(fd, mode) {
|
|
var stream = FS.getStreamChecked(fd);
|
|
FS.doChmod(stream, stream.node, mode, false);
|
|
},
|
|
doChown(stream, node, dontFollow) {
|
|
FS.doSetAttr(stream, node, {
|
|
timestamp: Date.now(),
|
|
dontFollow,
|
|
// we ignore the uid / gid for now
|
|
});
|
|
},
|
|
chown(path, uid, gid, dontFollow) {
|
|
var node;
|
|
if (typeof path == 'string') {
|
|
var lookup = FS.lookupPath(path, { follow: !dontFollow });
|
|
node = lookup.node;
|
|
} else {
|
|
node = path;
|
|
}
|
|
FS.doChown(null, node, dontFollow);
|
|
},
|
|
lchown(path, uid, gid) {
|
|
FS.chown(path, uid, gid, true);
|
|
},
|
|
fchown(fd, uid, gid) {
|
|
var stream = FS.getStreamChecked(fd);
|
|
FS.doChown(stream, stream.node, false);
|
|
},
|
|
doTruncate(stream, node, len) {
|
|
if (FS.isDir(node.mode)) {
|
|
throw new FS.ErrnoError(31);
|
|
}
|
|
if (!FS.isFile(node.mode)) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
var errCode = FS.nodePermissions(node, 'w');
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
FS.doSetAttr(stream, node, {
|
|
size: len,
|
|
timestamp: Date.now(),
|
|
});
|
|
},
|
|
truncate(path, len) {
|
|
if (len < 0) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
var node;
|
|
if (typeof path == 'string') {
|
|
var lookup = FS.lookupPath(path, { follow: true });
|
|
node = lookup.node;
|
|
} else {
|
|
node = path;
|
|
}
|
|
FS.doTruncate(null, node, len);
|
|
},
|
|
ftruncate(fd, len) {
|
|
var stream = FS.getStreamChecked(fd);
|
|
if (len < 0 || (stream.flags & 2097155) === 0) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
FS.doTruncate(stream, stream.node, len);
|
|
},
|
|
utime(path, atime, mtime) {
|
|
var lookup = FS.lookupPath(path, { follow: true });
|
|
var node = lookup.node;
|
|
var setattr = FS.checkOpExists(node.node_ops.setattr, 63);
|
|
setattr(node, {
|
|
atime: atime,
|
|
mtime: mtime,
|
|
});
|
|
},
|
|
open(path, flags, mode = 0o666) {
|
|
if (path === '') {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
flags = FS_modeStringToFlags(flags);
|
|
if (flags & 64) {
|
|
mode = (mode & 4095) | 32768;
|
|
} else {
|
|
mode = 0;
|
|
}
|
|
var node;
|
|
var isDirPath;
|
|
if (typeof path == 'object') {
|
|
node = path;
|
|
} else {
|
|
isDirPath = path.endsWith('/');
|
|
// noent_okay makes it so that if the final component of the path
|
|
// doesn't exist, lookupPath returns `node: undefined`. `path` will be
|
|
// updated to point to the target of all symlinks.
|
|
var lookup = FS.lookupPath(path, {
|
|
follow: !(flags & 131072),
|
|
noent_okay: true,
|
|
});
|
|
node = lookup.node;
|
|
path = lookup.path;
|
|
}
|
|
// perhaps we need to create the node
|
|
var created = false;
|
|
if (flags & 64) {
|
|
if (node) {
|
|
// if O_CREAT and O_EXCL are set, error out if the node already exists
|
|
if (flags & 128) {
|
|
throw new FS.ErrnoError(20);
|
|
}
|
|
} else if (isDirPath) {
|
|
throw new FS.ErrnoError(31);
|
|
} else {
|
|
// node doesn't exist, try to create it
|
|
// Ignore the permission bits here to ensure we can `open` this new
|
|
// file below. We use chmod below to apply the permissions once the
|
|
// file is open.
|
|
node = FS.mknod(path, mode | 0o777, 0);
|
|
created = true;
|
|
}
|
|
}
|
|
if (!node) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
// can't truncate a device
|
|
if (FS.isChrdev(node.mode)) {
|
|
flags &= ~512;
|
|
}
|
|
// if asked only for a directory, then this must be one
|
|
if (flags & 65536 && !FS.isDir(node.mode)) {
|
|
throw new FS.ErrnoError(54);
|
|
}
|
|
// check permissions, if this is not a file we just created now (it is ok to
|
|
// create and write to a file with read-only permissions; it is read-only
|
|
// for later use)
|
|
if (!created) {
|
|
var errCode = FS.mayOpen(node, flags);
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
}
|
|
// do truncation if necessary
|
|
if (flags & 512 && !created) {
|
|
FS.truncate(node, 0);
|
|
}
|
|
// we've already handled these, don't pass down to the underlying vfs
|
|
flags &= ~(128 | 512 | 131072);
|
|
|
|
// register the stream with the filesystem
|
|
var stream = FS.createStream({
|
|
node,
|
|
path: FS.getPath(node), // we want the absolute path to the node
|
|
flags,
|
|
seekable: true,
|
|
position: 0,
|
|
stream_ops: node.stream_ops,
|
|
// used by the file family libc calls (fopen, fwrite, ferror, etc.)
|
|
ungotten: [],
|
|
error: false,
|
|
});
|
|
// call the new stream's open function
|
|
if (stream.stream_ops.open) {
|
|
stream.stream_ops.open(stream);
|
|
}
|
|
if (created) {
|
|
FS.chmod(node, mode & 0o777);
|
|
}
|
|
return stream;
|
|
},
|
|
close(stream) {
|
|
if (FS.isClosed(stream)) {
|
|
throw new FS.ErrnoError(8);
|
|
}
|
|
if (stream.getdents) stream.getdents = null; // free readdir state
|
|
try {
|
|
if (stream.stream_ops.close) {
|
|
stream.stream_ops.close(stream);
|
|
}
|
|
} catch (e) {
|
|
throw e;
|
|
} finally {
|
|
FS.closeStream(stream.fd);
|
|
}
|
|
stream.fd = null;
|
|
},
|
|
isClosed(stream) {
|
|
return stream.fd === null;
|
|
},
|
|
llseek(stream, offset, whence) {
|
|
if (FS.isClosed(stream)) {
|
|
throw new FS.ErrnoError(8);
|
|
}
|
|
if (!stream.seekable || !stream.stream_ops.llseek) {
|
|
throw new FS.ErrnoError(70);
|
|
}
|
|
if (whence != 0 && whence != 1 && whence != 2) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
stream.position = stream.stream_ops.llseek(stream, offset, whence);
|
|
stream.ungotten = [];
|
|
return stream.position;
|
|
},
|
|
read(stream, buffer, offset, length, position) {
|
|
assert(offset >= 0);
|
|
if (length < 0 || position < 0) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
if (FS.isClosed(stream)) {
|
|
throw new FS.ErrnoError(8);
|
|
}
|
|
if ((stream.flags & 2097155) === 1) {
|
|
throw new FS.ErrnoError(8);
|
|
}
|
|
if (FS.isDir(stream.node.mode)) {
|
|
throw new FS.ErrnoError(31);
|
|
}
|
|
if (!stream.stream_ops.read) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
var seeking = typeof position != 'undefined';
|
|
if (!seeking) {
|
|
position = stream.position;
|
|
} else if (!stream.seekable) {
|
|
throw new FS.ErrnoError(70);
|
|
}
|
|
var bytesRead = stream.stream_ops.read(
|
|
stream,
|
|
buffer,
|
|
offset,
|
|
length,
|
|
position
|
|
);
|
|
if (!seeking) stream.position += bytesRead;
|
|
return bytesRead;
|
|
},
|
|
write(stream, buffer, offset, length, position, canOwn) {
|
|
assert(offset >= 0);
|
|
assert(buffer.subarray, 'FS.write expects a TypedArray');
|
|
if (length < 0 || position < 0) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
if (FS.isClosed(stream)) {
|
|
throw new FS.ErrnoError(8);
|
|
}
|
|
if ((stream.flags & 2097155) === 0) {
|
|
throw new FS.ErrnoError(8);
|
|
}
|
|
if (FS.isDir(stream.node.mode)) {
|
|
throw new FS.ErrnoError(31);
|
|
}
|
|
if (!stream.stream_ops.write) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
if (stream.seekable && stream.flags & 1024) {
|
|
// seek to the end before writing in append mode
|
|
FS.llseek(stream, 0, 2);
|
|
}
|
|
var seeking = typeof position != 'undefined';
|
|
if (!seeking) {
|
|
position = stream.position;
|
|
} else if (!stream.seekable) {
|
|
throw new FS.ErrnoError(70);
|
|
}
|
|
var bytesWritten = stream.stream_ops.write(
|
|
stream,
|
|
buffer,
|
|
offset,
|
|
length,
|
|
position,
|
|
canOwn
|
|
);
|
|
if (!seeking) stream.position += bytesWritten;
|
|
return bytesWritten;
|
|
},
|
|
mmap(stream, length, position, prot, flags) {
|
|
// User requests writing to file (prot & PROT_WRITE != 0).
|
|
// Checking if we have permissions to write to the file unless
|
|
// MAP_PRIVATE flag is set. According to POSIX spec it is possible
|
|
// to write to file opened in read-only mode with MAP_PRIVATE flag,
|
|
// as all modifications will be visible only in the memory of
|
|
// the current process.
|
|
if (
|
|
(prot & 2) !== 0 &&
|
|
(flags & 2) === 0 &&
|
|
(stream.flags & 2097155) !== 2
|
|
) {
|
|
throw new FS.ErrnoError(2);
|
|
}
|
|
if ((stream.flags & 2097155) === 1) {
|
|
throw new FS.ErrnoError(2);
|
|
}
|
|
if (!stream.stream_ops.mmap) {
|
|
throw new FS.ErrnoError(43);
|
|
}
|
|
if (!length) {
|
|
throw new FS.ErrnoError(28);
|
|
}
|
|
return stream.stream_ops.mmap(stream, length, position, prot, flags);
|
|
},
|
|
msync(stream, buffer, offset, length, mmapFlags) {
|
|
assert(offset >= 0);
|
|
if (!stream.stream_ops.msync) {
|
|
return 0;
|
|
}
|
|
return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags);
|
|
},
|
|
ioctl(stream, cmd, arg) {
|
|
if (!stream.stream_ops.ioctl) {
|
|
throw new FS.ErrnoError(59);
|
|
}
|
|
return stream.stream_ops.ioctl(stream, cmd, arg);
|
|
},
|
|
readFile(path, opts = {}) {
|
|
opts.flags = opts.flags || 0;
|
|
opts.encoding = opts.encoding || 'binary';
|
|
if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') {
|
|
abort(`Invalid encoding type "${opts.encoding}"`);
|
|
}
|
|
var stream = FS.open(path, opts.flags);
|
|
var stat = FS.stat(path);
|
|
var length = stat.size;
|
|
var buf = new Uint8Array(length);
|
|
FS.read(stream, buf, 0, length, 0);
|
|
if (opts.encoding === 'utf8') {
|
|
buf = UTF8ArrayToString(buf);
|
|
}
|
|
FS.close(stream);
|
|
return buf;
|
|
},
|
|
writeFile(path, data, opts = {}) {
|
|
opts.flags = opts.flags || 577;
|
|
var stream = FS.open(path, opts.flags, opts.mode);
|
|
data = FS_fileDataToTypedArray(data);
|
|
FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn);
|
|
FS.close(stream);
|
|
},
|
|
cwd: () => FS.currentPath,
|
|
chdir(path) {
|
|
var lookup = FS.lookupPath(path, { follow: true });
|
|
if (lookup.node === null) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
if (!FS.isDir(lookup.node.mode)) {
|
|
throw new FS.ErrnoError(54);
|
|
}
|
|
var errCode = FS.nodePermissions(lookup.node, 'x');
|
|
if (errCode) {
|
|
throw new FS.ErrnoError(errCode);
|
|
}
|
|
FS.currentPath = lookup.path;
|
|
},
|
|
createDefaultDirectories() {
|
|
FS.mkdir('/tmp');
|
|
FS.mkdir('/home');
|
|
FS.mkdir('/home/web_user');
|
|
},
|
|
createDefaultDevices() {
|
|
// create /dev
|
|
FS.mkdir('/dev');
|
|
// setup /dev/null
|
|
FS.registerDevice(FS.makedev(1, 3), {
|
|
read: () => 0,
|
|
write: (stream, buffer, offset, length, pos) => length,
|
|
llseek: () => 0,
|
|
});
|
|
FS.mkdev('/dev/null', FS.makedev(1, 3));
|
|
// setup /dev/tty and /dev/tty1
|
|
// stderr needs to print output using err() rather than out()
|
|
// so we register a second tty just for it.
|
|
TTY.register(FS.makedev(5, 0), TTY.default_tty_ops);
|
|
TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops);
|
|
FS.mkdev('/dev/tty', FS.makedev(5, 0));
|
|
FS.mkdev('/dev/tty1', FS.makedev(6, 0));
|
|
// setup /dev/[u]random
|
|
// use a buffer to avoid overhead of individual crypto calls per byte
|
|
var randomBuffer = new Uint8Array(1024),
|
|
randomLeft = 0;
|
|
var randomByte = () => {
|
|
if (randomLeft === 0) {
|
|
randomFill(randomBuffer);
|
|
randomLeft = randomBuffer.byteLength;
|
|
}
|
|
return randomBuffer[--randomLeft];
|
|
};
|
|
FS.createDevice('/dev', 'random', randomByte);
|
|
FS.createDevice('/dev', 'urandom', randomByte);
|
|
// we're not going to emulate the actual shm device,
|
|
// just create the tmp dirs that reside in it commonly
|
|
FS.mkdir('/dev/shm');
|
|
FS.mkdir('/dev/shm/tmp');
|
|
},
|
|
createSpecialDirectories() {
|
|
// create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the
|
|
// name of the stream for fd 6 (see test_unistd_ttyname)
|
|
FS.mkdir('/proc');
|
|
var proc_self = FS.mkdir('/proc/self');
|
|
FS.mkdir('/proc/self/fd');
|
|
FS.mount(
|
|
{
|
|
mount() {
|
|
var node = FS.createNode(proc_self, 'fd', 16895, 73);
|
|
node.stream_ops = {
|
|
llseek: MEMFS.stream_ops.llseek,
|
|
};
|
|
node.node_ops = {
|
|
lookup(parent, name) {
|
|
var fd = +name;
|
|
var stream = FS.getStreamChecked(fd);
|
|
var ret = {
|
|
parent: null,
|
|
mount: { mountpoint: 'fake' },
|
|
node_ops: { readlink: () => stream.path },
|
|
id: fd + 1,
|
|
};
|
|
ret.parent = ret; // make it look like a simple root node
|
|
return ret;
|
|
},
|
|
readdir() {
|
|
return Array.from(FS.streams.entries())
|
|
.filter(([k, v]) => v)
|
|
.map(([k, v]) => k.toString());
|
|
},
|
|
};
|
|
return node;
|
|
},
|
|
},
|
|
{},
|
|
'/proc/self/fd'
|
|
);
|
|
},
|
|
createStandardStreams(input, output, error) {
|
|
// TODO deprecate the old functionality of a single
|
|
// input / output callback and that utilizes FS.createDevice
|
|
// and instead require a unique set of stream ops
|
|
|
|
// by default, we symlink the standard streams to the
|
|
// default tty devices. however, if the standard streams
|
|
// have been overwritten we create a unique device for
|
|
// them instead.
|
|
if (input) {
|
|
FS.createDevice('/dev', 'stdin', input);
|
|
} else {
|
|
FS.symlink('/dev/tty', '/dev/stdin');
|
|
}
|
|
if (output) {
|
|
FS.createDevice('/dev', 'stdout', null, output);
|
|
} else {
|
|
FS.symlink('/dev/tty', '/dev/stdout');
|
|
}
|
|
if (error) {
|
|
FS.createDevice('/dev', 'stderr', null, error);
|
|
} else {
|
|
FS.symlink('/dev/tty1', '/dev/stderr');
|
|
}
|
|
|
|
// open default streams for the stdin, stdout and stderr devices
|
|
var stdin = FS.open('/dev/stdin', 0);
|
|
var stdout = FS.open('/dev/stdout', 1);
|
|
var stderr = FS.open('/dev/stderr', 1);
|
|
assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`);
|
|
assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`);
|
|
assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`);
|
|
},
|
|
staticInit() {
|
|
FS.nameTable = new Array(4096);
|
|
|
|
FS.mount(MEMFS, {}, '/');
|
|
|
|
FS.createDefaultDirectories();
|
|
FS.createDefaultDevices();
|
|
FS.createSpecialDirectories();
|
|
|
|
FS.filesystems = {
|
|
MEMFS: MEMFS,
|
|
};
|
|
},
|
|
init(input, output, error) {
|
|
assert(
|
|
!FS.initialized,
|
|
'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)'
|
|
);
|
|
FS.initialized = true;
|
|
|
|
// Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here
|
|
input ??= Module['stdin'];
|
|
output ??= Module['stdout'];
|
|
error ??= Module['stderr'];
|
|
|
|
FS.createStandardStreams(input, output, error);
|
|
},
|
|
quit() {
|
|
FS.initialized = false;
|
|
// force-flush all streams, so we get musl std streams printed out
|
|
_fflush(0);
|
|
// close all of our streams
|
|
for (var stream of FS.streams) {
|
|
if (stream) {
|
|
FS.close(stream);
|
|
}
|
|
}
|
|
},
|
|
findObject(path, dontResolveLastLink) {
|
|
var ret = FS.analyzePath(path, dontResolveLastLink);
|
|
if (!ret.exists) {
|
|
return null;
|
|
}
|
|
return ret.object;
|
|
},
|
|
analyzePath(path, dontResolveLastLink) {
|
|
// operate from within the context of the symlink's target
|
|
try {
|
|
var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
|
|
path = lookup.path;
|
|
} catch (e) {}
|
|
var ret = {
|
|
isRoot: false,
|
|
exists: false,
|
|
error: 0,
|
|
name: null,
|
|
path: null,
|
|
object: null,
|
|
parentExists: false,
|
|
parentPath: null,
|
|
parentObject: null,
|
|
};
|
|
try {
|
|
var lookup = FS.lookupPath(path, { parent: true });
|
|
ret.parentExists = true;
|
|
ret.parentPath = lookup.path;
|
|
ret.parentObject = lookup.node;
|
|
ret.name = PATH.basename(path);
|
|
lookup = FS.lookupPath(path, { follow: !dontResolveLastLink });
|
|
ret.exists = true;
|
|
ret.path = lookup.path;
|
|
ret.object = lookup.node;
|
|
ret.name = lookup.node.name;
|
|
ret.isRoot = lookup.path === '/';
|
|
} catch (e) {
|
|
ret.error = e.errno;
|
|
}
|
|
return ret;
|
|
},
|
|
createPath(parent, path, canRead, canWrite) {
|
|
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
|
|
var parts = path.split('/').reverse();
|
|
while (parts.length) {
|
|
var part = parts.pop();
|
|
if (!part) continue;
|
|
var current = PATH.join2(parent, part);
|
|
try {
|
|
FS.mkdir(current);
|
|
} catch (e) {
|
|
if (e.errno != 20) throw e;
|
|
}
|
|
parent = current;
|
|
}
|
|
return current;
|
|
},
|
|
createFile(parent, name, properties, canRead, canWrite) {
|
|
var path = PATH.join2(
|
|
typeof parent == 'string' ? parent : FS.getPath(parent),
|
|
name
|
|
);
|
|
var mode = FS_getMode(canRead, canWrite);
|
|
return FS.create(path, mode);
|
|
},
|
|
createDataFile(parent, name, data, canRead, canWrite, canOwn) {
|
|
var path = name;
|
|
if (parent) {
|
|
parent = typeof parent == 'string' ? parent : FS.getPath(parent);
|
|
path = name ? PATH.join2(parent, name) : parent;
|
|
}
|
|
var mode = FS_getMode(canRead, canWrite);
|
|
var node = FS.create(path, mode);
|
|
if (data) {
|
|
data = FS_fileDataToTypedArray(data);
|
|
// make sure we can write to the file
|
|
FS.chmod(node, mode | 146);
|
|
var stream = FS.open(node, 577);
|
|
FS.write(stream, data, 0, data.length, 0, canOwn);
|
|
FS.close(stream);
|
|
FS.chmod(node, mode);
|
|
}
|
|
},
|
|
createDevice(parent, name, input, output) {
|
|
var path = PATH.join2(
|
|
typeof parent == 'string' ? parent : FS.getPath(parent),
|
|
name
|
|
);
|
|
var mode = FS_getMode(!!input, !!output);
|
|
FS.createDevice.major ??= 64;
|
|
var dev = FS.makedev(FS.createDevice.major++, 0);
|
|
// Create a fake device that a set of stream ops to emulate
|
|
// the old behavior.
|
|
FS.registerDevice(dev, {
|
|
open(stream) {
|
|
stream.seekable = false;
|
|
},
|
|
close(stream) {
|
|
// flush any pending line data
|
|
if (output?.buffer?.length) {
|
|
output(10);
|
|
}
|
|
},
|
|
read(stream, buffer, offset, length, pos /* ignored */) {
|
|
var bytesRead = 0;
|
|
for (var i = 0; i < length; i++) {
|
|
var result;
|
|
try {
|
|
result = input();
|
|
} catch (e) {
|
|
throw new FS.ErrnoError(29);
|
|
}
|
|
if (result === undefined && bytesRead === 0) {
|
|
throw new FS.ErrnoError(6);
|
|
}
|
|
if (result === null || result === undefined) break;
|
|
bytesRead++;
|
|
buffer[offset + i] = result;
|
|
}
|
|
if (bytesRead) {
|
|
stream.node.atime = Date.now();
|
|
}
|
|
return bytesRead;
|
|
},
|
|
write(stream, buffer, offset, length, pos) {
|
|
for (var i = 0; i < length; i++) {
|
|
try {
|
|
output(buffer[offset + i]);
|
|
} catch (e) {
|
|
throw new FS.ErrnoError(29);
|
|
}
|
|
}
|
|
if (length) {
|
|
stream.node.mtime = stream.node.ctime = Date.now();
|
|
}
|
|
return i;
|
|
},
|
|
});
|
|
return FS.mkdev(path, mode, dev);
|
|
},
|
|
forceLoadFile(obj) {
|
|
if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true;
|
|
if (globalThis.XMLHttpRequest) {
|
|
abort(
|
|
'Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.'
|
|
);
|
|
} else {
|
|
// Command-line.
|
|
try {
|
|
obj.contents = readBinary(obj.url);
|
|
} catch (e) {
|
|
throw new FS.ErrnoError(29);
|
|
}
|
|
}
|
|
},
|
|
createLazyFile(parent, name, url, canRead, canWrite) {
|
|
// Lazy chunked Uint8Array (implements get and length from Uint8Array).
|
|
// Actual getting is abstracted away for eventual reuse.
|
|
class LazyUint8Array {
|
|
lengthKnown = false;
|
|
chunks = []; // Loaded chunks. Index is the chunk number
|
|
get(idx) {
|
|
if (idx > this.length - 1 || idx < 0) {
|
|
return undefined;
|
|
}
|
|
var chunkOffset = idx % this.chunkSize;
|
|
var chunkNum = (idx / this.chunkSize) | 0;
|
|
return this.getter(chunkNum)[chunkOffset];
|
|
}
|
|
setDataGetter(getter) {
|
|
this.getter = getter;
|
|
}
|
|
cacheLength() {
|
|
// Find length
|
|
var xhr = new XMLHttpRequest();
|
|
xhr.open('HEAD', url, false);
|
|
xhr.send(null);
|
|
if (!((xhr.status >= 200 && xhr.status < 300) || xhr.status === 304))
|
|
abort("Couldn't load " + url + '. Status: ' + xhr.status);
|
|
var datalength = Number(xhr.getResponseHeader('Content-length'));
|
|
var header;
|
|
var hasByteServing =
|
|
(header = xhr.getResponseHeader('Accept-Ranges')) &&
|
|
header === 'bytes';
|
|
var usesGzip =
|
|
(header = xhr.getResponseHeader('Content-Encoding')) &&
|
|
header === 'gzip';
|
|
|
|
var chunkSize = 1024 * 1024; // Chunk size in bytes
|
|
|
|
if (!hasByteServing) chunkSize = datalength;
|
|
|
|
// Function to get a range from the remote URL.
|
|
var doXHR = (from, to) => {
|
|
if (from > to)
|
|
abort(
|
|
'invalid range (' + from + ', ' + to + ') or no bytes requested!'
|
|
);
|
|
if (to > datalength - 1)
|
|
abort('only ' + datalength + ' bytes available! programmer error!');
|
|
|
|
// TODO: Use mozResponseArrayBuffer, responseStream, etc. if available.
|
|
var xhr = new XMLHttpRequest();
|
|
xhr.open('GET', url, false);
|
|
if (datalength !== chunkSize)
|
|
xhr.setRequestHeader('Range', 'bytes=' + from + '-' + to);
|
|
|
|
// Some hints to the browser that we want binary data.
|
|
xhr.responseType = 'arraybuffer';
|
|
if (xhr.overrideMimeType) {
|
|
xhr.overrideMimeType('text/plain; charset=x-user-defined');
|
|
}
|
|
|
|
xhr.send(null);
|
|
if (!((xhr.status >= 200 && xhr.status < 300) || xhr.status === 304))
|
|
abort("Couldn't load " + url + '. Status: ' + xhr.status);
|
|
if (xhr.response !== undefined) {
|
|
return new Uint8Array(
|
|
/** @type{Array<number>} */ (xhr.response || [])
|
|
);
|
|
}
|
|
return intArrayFromString(xhr.responseText || '', true);
|
|
};
|
|
var lazyArray = this;
|
|
lazyArray.setDataGetter((chunkNum) => {
|
|
var start = chunkNum * chunkSize;
|
|
var end = (chunkNum + 1) * chunkSize - 1; // including this byte
|
|
end = Math.min(end, datalength - 1); // if datalength-1 is selected, this is the last block
|
|
if (typeof lazyArray.chunks[chunkNum] == 'undefined') {
|
|
lazyArray.chunks[chunkNum] = doXHR(start, end);
|
|
}
|
|
if (typeof lazyArray.chunks[chunkNum] == 'undefined')
|
|
abort('doXHR failed!');
|
|
return lazyArray.chunks[chunkNum];
|
|
});
|
|
|
|
if (usesGzip || !datalength) {
|
|
// if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length
|
|
chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file
|
|
datalength = this.getter(0).length;
|
|
chunkSize = datalength;
|
|
out(
|
|
'LazyFiles on gzip forces download of the whole file when length is accessed'
|
|
);
|
|
}
|
|
|
|
this._length = datalength;
|
|
this._chunkSize = chunkSize;
|
|
this.lengthKnown = true;
|
|
}
|
|
get length() {
|
|
if (!this.lengthKnown) {
|
|
this.cacheLength();
|
|
}
|
|
return this._length;
|
|
}
|
|
get chunkSize() {
|
|
if (!this.lengthKnown) {
|
|
this.cacheLength();
|
|
}
|
|
return this._chunkSize;
|
|
}
|
|
}
|
|
|
|
if (globalThis.XMLHttpRequest) {
|
|
if (!ENVIRONMENT_IS_WORKER)
|
|
abort(
|
|
'Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'
|
|
);
|
|
var lazyArray = new LazyUint8Array();
|
|
var properties = { isDevice: false, contents: lazyArray };
|
|
} else {
|
|
var properties = { isDevice: false, url: url };
|
|
}
|
|
|
|
var node = FS.createFile(parent, name, properties, canRead, canWrite);
|
|
// This is a total hack, but I want to get this lazy file code out of the
|
|
// core of MEMFS. If we want to keep this lazy file concept I feel it should
|
|
// be its own thin LAZYFS proxying calls to MEMFS.
|
|
if (properties.contents) {
|
|
node.contents = properties.contents;
|
|
} else if (properties.url) {
|
|
node.contents = null;
|
|
node.url = properties.url;
|
|
}
|
|
// Add a function that defers querying the file size until it is asked the first time.
|
|
Object.defineProperties(node, {
|
|
usedBytes: {
|
|
get: function () {
|
|
return this.contents.length;
|
|
},
|
|
},
|
|
});
|
|
// override each stream op with one that tries to force load the lazy file first
|
|
var stream_ops = {};
|
|
for (const [key, fn] of Object.entries(node.stream_ops)) {
|
|
stream_ops[key] = (...args) => {
|
|
FS.forceLoadFile(node);
|
|
return fn(...args);
|
|
};
|
|
}
|
|
function writeChunks(stream, buffer, offset, length, position) {
|
|
var contents = stream.node.contents;
|
|
if (position >= contents.length) return 0;
|
|
var size = Math.min(contents.length - position, length);
|
|
assert(size >= 0);
|
|
if (contents.slice) {
|
|
// normal array
|
|
for (var i = 0; i < size; i++) {
|
|
buffer[offset + i] = contents[position + i];
|
|
}
|
|
} else {
|
|
for (var i = 0; i < size; i++) {
|
|
// LazyUint8Array from sync binary XHR
|
|
buffer[offset + i] = contents.get(position + i);
|
|
}
|
|
}
|
|
return size;
|
|
}
|
|
// use a custom read function
|
|
stream_ops.read = (stream, buffer, offset, length, position) => {
|
|
FS.forceLoadFile(node);
|
|
return writeChunks(stream, buffer, offset, length, position);
|
|
};
|
|
// use a custom mmap function
|
|
stream_ops.mmap = (stream, length, position, prot, flags) => {
|
|
FS.forceLoadFile(node);
|
|
var ptr = mmapAlloc(length);
|
|
if (!ptr) {
|
|
throw new FS.ErrnoError(48);
|
|
}
|
|
writeChunks(stream, HEAP8, ptr, length, position);
|
|
return { ptr, allocated: true };
|
|
};
|
|
node.stream_ops = stream_ops;
|
|
return node;
|
|
},
|
|
};
|
|
|
|
var SYSCALLS = {
|
|
calculateAt(dirfd, path, allowEmpty) {
|
|
if (PATH.isAbs(path)) {
|
|
return path;
|
|
}
|
|
// relative path
|
|
var dir;
|
|
if (dirfd === -100) {
|
|
dir = FS.cwd();
|
|
} else {
|
|
var dirstream = SYSCALLS.getStreamFromFD(dirfd);
|
|
dir = dirstream.path;
|
|
}
|
|
if (path.length == 0) {
|
|
if (!allowEmpty) {
|
|
throw new FS.ErrnoError(44);
|
|
}
|
|
return dir;
|
|
}
|
|
return dir + '/' + path;
|
|
},
|
|
writeStat(buf, stat) {
|
|
HEAPU32[buf >> 2] = stat.dev;
|
|
HEAPU32[(buf + 4) >> 2] = stat.mode;
|
|
HEAPU32[(buf + 8) >> 2] = stat.nlink;
|
|
HEAPU32[(buf + 12) >> 2] = stat.uid;
|
|
HEAPU32[(buf + 16) >> 2] = stat.gid;
|
|
HEAPU32[(buf + 20) >> 2] = stat.rdev;
|
|
HEAP64[(buf + 24) >> 3] = BigInt(stat.size);
|
|
HEAP32[(buf + 32) >> 2] = 4096;
|
|
HEAP32[(buf + 36) >> 2] = stat.blocks;
|
|
var atime = stat.atime.getTime();
|
|
var mtime = stat.mtime.getTime();
|
|
var ctime = stat.ctime.getTime();
|
|
HEAP64[(buf + 40) >> 3] = BigInt(Math.floor(atime / 1000));
|
|
HEAPU32[(buf + 48) >> 2] = (atime % 1000) * 1000 * 1000;
|
|
HEAP64[(buf + 56) >> 3] = BigInt(Math.floor(mtime / 1000));
|
|
HEAPU32[(buf + 64) >> 2] = (mtime % 1000) * 1000 * 1000;
|
|
HEAP64[(buf + 72) >> 3] = BigInt(Math.floor(ctime / 1000));
|
|
HEAPU32[(buf + 80) >> 2] = (ctime % 1000) * 1000 * 1000;
|
|
HEAP64[(buf + 88) >> 3] = BigInt(stat.ino);
|
|
return 0;
|
|
},
|
|
writeStatFs(buf, stats) {
|
|
HEAPU32[(buf + 4) >> 2] = stats.bsize;
|
|
HEAPU32[(buf + 60) >> 2] = stats.bsize;
|
|
HEAP64[(buf + 8) >> 3] = BigInt(stats.blocks);
|
|
HEAP64[(buf + 16) >> 3] = BigInt(stats.bfree);
|
|
HEAP64[(buf + 24) >> 3] = BigInt(stats.bavail);
|
|
HEAP64[(buf + 32) >> 3] = BigInt(stats.files);
|
|
HEAP64[(buf + 40) >> 3] = BigInt(stats.ffree);
|
|
HEAPU32[(buf + 48) >> 2] = stats.fsid;
|
|
HEAPU32[(buf + 64) >> 2] = stats.flags; // ST_NOSUID
|
|
HEAPU32[(buf + 56) >> 2] = stats.namelen;
|
|
},
|
|
doMsync(addr, stream, len, flags, offset) {
|
|
if (!FS.isFile(stream.node.mode)) {
|
|
throw new FS.ErrnoError(43);
|
|
}
|
|
if (flags & 2) {
|
|
// MAP_PRIVATE calls need not to be synced back to underlying fs
|
|
return 0;
|
|
}
|
|
var buffer = HEAPU8.slice(addr, addr + len);
|
|
FS.msync(stream, buffer, offset, len, flags);
|
|
},
|
|
getStreamFromFD(fd) {
|
|
var stream = FS.getStreamChecked(fd);
|
|
return stream;
|
|
},
|
|
varargs: undefined,
|
|
getStr(ptr) {
|
|
var ret = UTF8ToString(ptr);
|
|
return ret;
|
|
},
|
|
};
|
|
function ___syscall_faccessat(dirfd, path, amode, flags) {
|
|
try {
|
|
path = SYSCALLS.getStr(path);
|
|
assert(!flags || flags == 512);
|
|
path = SYSCALLS.calculateAt(dirfd, path);
|
|
if (amode & ~7) {
|
|
// need a valid mode
|
|
return -28;
|
|
}
|
|
var lookup = FS.lookupPath(path, { follow: true });
|
|
var node = lookup.node;
|
|
if (!node) {
|
|
return -44;
|
|
}
|
|
var perms = '';
|
|
if (amode & 4) perms += 'r';
|
|
if (amode & 2) perms += 'w';
|
|
if (amode & 1) perms += 'x';
|
|
if (
|
|
perms /* otherwise, they've just passed F_OK */ &&
|
|
FS.nodePermissions(node, perms)
|
|
) {
|
|
return -2;
|
|
}
|
|
return 0;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return -e.errno;
|
|
}
|
|
}
|
|
|
|
var syscallGetVarargI = () => {
|
|
assert(SYSCALLS.varargs != undefined);
|
|
// the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number.
|
|
var ret = HEAP32[+SYSCALLS.varargs >> 2];
|
|
SYSCALLS.varargs += 4;
|
|
return ret;
|
|
};
|
|
var syscallGetVarargP = syscallGetVarargI;
|
|
|
|
function ___syscall_fcntl64(fd, cmd, varargs) {
|
|
SYSCALLS.varargs = varargs;
|
|
try {
|
|
var stream = SYSCALLS.getStreamFromFD(fd);
|
|
switch (cmd) {
|
|
case 0: {
|
|
var arg = syscallGetVarargI();
|
|
if (arg < 0) {
|
|
return -28;
|
|
}
|
|
while (FS.streams[arg]) {
|
|
arg++;
|
|
}
|
|
var newStream;
|
|
newStream = FS.dupStream(stream, arg);
|
|
return newStream.fd;
|
|
}
|
|
case 1:
|
|
case 2:
|
|
return 0; // FD_CLOEXEC makes no sense for a single process.
|
|
case 3:
|
|
return stream.flags;
|
|
case 4: {
|
|
var arg = syscallGetVarargI();
|
|
stream.flags |= arg;
|
|
return 0;
|
|
}
|
|
case 12: {
|
|
var arg = syscallGetVarargP();
|
|
var offset = 0;
|
|
// We're always unlocked.
|
|
HEAP16[(arg + offset) >> 1] = 2;
|
|
return 0;
|
|
}
|
|
case 13:
|
|
case 14:
|
|
// Pretend that the locking is successful. These are process-level locks,
|
|
// and Emscripten programs are a single process. If we supported linking a
|
|
// filesystem between programs, we'd need to do more here.
|
|
// See https://github.com/emscripten-core/emscripten/issues/23697
|
|
return 0;
|
|
}
|
|
return -28;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return -e.errno;
|
|
}
|
|
}
|
|
|
|
var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
|
|
assert(
|
|
typeof maxBytesToWrite == 'number',
|
|
'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'
|
|
);
|
|
return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
|
|
};
|
|
function ___syscall_getcwd(buf, size) {
|
|
try {
|
|
if (size === 0) return -28;
|
|
var cwd = FS.cwd();
|
|
var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1;
|
|
if (size < cwdLengthInBytes) return -68;
|
|
stringToUTF8(cwd, buf, size);
|
|
return cwdLengthInBytes;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return -e.errno;
|
|
}
|
|
}
|
|
|
|
function ___syscall_ioctl(fd, op, varargs) {
|
|
SYSCALLS.varargs = varargs;
|
|
try {
|
|
var stream = SYSCALLS.getStreamFromFD(fd);
|
|
switch (op) {
|
|
case 21509: {
|
|
if (!stream.tty) return -59;
|
|
return 0;
|
|
}
|
|
case 21505: {
|
|
if (!stream.tty) return -59;
|
|
if (stream.tty.ops.ioctl_tcgets) {
|
|
var termios = stream.tty.ops.ioctl_tcgets(stream);
|
|
var argp = syscallGetVarargP();
|
|
HEAP32[argp >> 2] = termios.c_iflag || 0;
|
|
HEAP32[(argp + 4) >> 2] = termios.c_oflag || 0;
|
|
HEAP32[(argp + 8) >> 2] = termios.c_cflag || 0;
|
|
HEAP32[(argp + 12) >> 2] = termios.c_lflag || 0;
|
|
for (var i = 0; i < 32; i++) {
|
|
HEAP8[argp + i + 17] = termios.c_cc[i] || 0;
|
|
}
|
|
return 0;
|
|
}
|
|
return 0;
|
|
}
|
|
case 21510:
|
|
case 21511:
|
|
case 21512: {
|
|
if (!stream.tty) return -59;
|
|
return 0; // no-op, not actually adjusting terminal settings
|
|
}
|
|
case 21506:
|
|
case 21507:
|
|
case 21508: {
|
|
if (!stream.tty) return -59;
|
|
if (stream.tty.ops.ioctl_tcsets) {
|
|
var argp = syscallGetVarargP();
|
|
var c_iflag = HEAP32[argp >> 2];
|
|
var c_oflag = HEAP32[(argp + 4) >> 2];
|
|
var c_cflag = HEAP32[(argp + 8) >> 2];
|
|
var c_lflag = HEAP32[(argp + 12) >> 2];
|
|
var c_cc = [];
|
|
for (var i = 0; i < 32; i++) {
|
|
c_cc.push(HEAP8[argp + i + 17]);
|
|
}
|
|
return stream.tty.ops.ioctl_tcsets(stream.tty, op, {
|
|
c_iflag,
|
|
c_oflag,
|
|
c_cflag,
|
|
c_lflag,
|
|
c_cc,
|
|
});
|
|
}
|
|
return 0; // no-op, not actually adjusting terminal settings
|
|
}
|
|
case 21519: {
|
|
if (!stream.tty) return -59;
|
|
var argp = syscallGetVarargP();
|
|
HEAP32[argp >> 2] = 0;
|
|
return 0;
|
|
}
|
|
case 21520: {
|
|
if (!stream.tty) return -59;
|
|
return -28; // not supported
|
|
}
|
|
case 21537:
|
|
case 21531: {
|
|
var argp = syscallGetVarargP();
|
|
return FS.ioctl(stream, op, argp);
|
|
}
|
|
case 21523: {
|
|
// TODO: in theory we should write to the winsize struct that gets
|
|
// passed in, but for now musl doesn't read anything on it
|
|
if (!stream.tty) return -59;
|
|
if (stream.tty.ops.ioctl_tiocgwinsz) {
|
|
var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty);
|
|
var argp = syscallGetVarargP();
|
|
HEAP16[argp >> 1] = winsize[0];
|
|
HEAP16[(argp + 2) >> 1] = winsize[1];
|
|
}
|
|
return 0;
|
|
}
|
|
case 21524: {
|
|
// TODO: technically, this ioctl call should change the window size.
|
|
// but, since emscripten doesn't have any concept of a terminal window
|
|
// yet, we'll just silently throw it away as we do TIOCGWINSZ
|
|
if (!stream.tty) return -59;
|
|
return 0;
|
|
}
|
|
case 21515: {
|
|
if (!stream.tty) return -59;
|
|
return 0;
|
|
}
|
|
default:
|
|
return -28; // not supported
|
|
}
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return -e.errno;
|
|
}
|
|
}
|
|
|
|
function ___syscall_openat(dirfd, path, flags, varargs) {
|
|
SYSCALLS.varargs = varargs;
|
|
try {
|
|
path = SYSCALLS.getStr(path);
|
|
path = SYSCALLS.calculateAt(dirfd, path);
|
|
var mode = varargs ? syscallGetVarargI() : 0;
|
|
return FS.open(path, flags, mode).fd;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return -e.errno;
|
|
}
|
|
}
|
|
|
|
var __abort_js = () => abort('native code called abort()');
|
|
|
|
var _emscripten_get_now = () => performance.now();
|
|
|
|
var _emscripten_date_now = () => Date.now();
|
|
|
|
var nowIsMonotonic = 1;
|
|
|
|
var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3;
|
|
|
|
var INT53_MAX = 9007199254740992;
|
|
|
|
var INT53_MIN = -9007199254740992;
|
|
var bigintToI53Checked = (num) =>
|
|
num < INT53_MIN || num > INT53_MAX ? NaN : Number(num);
|
|
function _clock_time_get(clk_id, ignored_precision, ptime) {
|
|
ignored_precision = bigintToI53Checked(ignored_precision);
|
|
|
|
if (!checkWasiClock(clk_id)) {
|
|
return 28;
|
|
}
|
|
var now;
|
|
// all wasi clocks but realtime are monotonic
|
|
if (clk_id === 0) {
|
|
now = _emscripten_date_now();
|
|
} else if (nowIsMonotonic) {
|
|
now = _emscripten_get_now();
|
|
} else {
|
|
return 52;
|
|
}
|
|
// "now" is in ms, and wasi times are in ns.
|
|
var nsec = Math.round(now * 1000 * 1000);
|
|
HEAP64[ptime >> 3] = BigInt(nsec);
|
|
return 0;
|
|
}
|
|
|
|
var readEmAsmArgsArray = [];
|
|
var readEmAsmArgs = (sigPtr, buf) => {
|
|
// Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array.
|
|
assert(Array.isArray(readEmAsmArgsArray));
|
|
// The input buffer is allocated on the stack, so it must be stack-aligned.
|
|
assert(buf % 16 == 0);
|
|
readEmAsmArgsArray.length = 0;
|
|
var ch;
|
|
// Most arguments are i32s, so shift the buffer pointer so it is a plain
|
|
// index into HEAP32.
|
|
while ((ch = HEAPU8[sigPtr++])) {
|
|
var chr = String.fromCharCode(ch);
|
|
var validChars = ['d', 'f', 'i', 'p'];
|
|
// In WASM_BIGINT mode we support passing i64 values as bigint.
|
|
validChars.push('j');
|
|
assert(
|
|
validChars.includes(chr),
|
|
`Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`
|
|
);
|
|
// Floats are always passed as doubles, so all types except for 'i'
|
|
// are 8 bytes and require alignment.
|
|
var wide = ch != 105;
|
|
wide &= ch != 112;
|
|
buf += wide && buf % 8 ? 4 : 0;
|
|
readEmAsmArgsArray.push(
|
|
// Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode.
|
|
ch == 112
|
|
? HEAPU32[buf >> 2]
|
|
: ch == 106
|
|
? HEAP64[buf >> 3]
|
|
: ch == 105
|
|
? HEAP32[buf >> 2]
|
|
: HEAPF64[buf >> 3]
|
|
);
|
|
buf += wide ? 8 : 4;
|
|
}
|
|
return readEmAsmArgsArray;
|
|
};
|
|
var runEmAsmFunction = (code, sigPtr, argbuf) => {
|
|
var args = readEmAsmArgs(sigPtr, argbuf);
|
|
assert(
|
|
ASM_CONSTS.hasOwnProperty(code),
|
|
`No EM_ASM constant found at address ${code}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`
|
|
);
|
|
return ASM_CONSTS[code](...args);
|
|
};
|
|
var _emscripten_asm_const_double = (code, sigPtr, argbuf) => {
|
|
return runEmAsmFunction(code, sigPtr, argbuf);
|
|
};
|
|
|
|
var _emscripten_asm_const_int = (code, sigPtr, argbuf) => {
|
|
return runEmAsmFunction(code, sigPtr, argbuf);
|
|
};
|
|
|
|
var maybeCStringToJsString = (cString) => {
|
|
// "cString > 2" checks if the input is a number, and isn't of the special
|
|
// values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
|
|
// In other words, if cString > 2 then it's a pointer to a valid place in
|
|
// memory, and points to a C string.
|
|
return cString > 2 ? UTF8ToString(cString) : cString;
|
|
};
|
|
|
|
/** @type {Object} */
|
|
var specialHTMLTargets = [0, globalThis.document ?? 0, globalThis.window ?? 0];
|
|
var findEventTarget = (target) => {
|
|
target = maybeCStringToJsString(target);
|
|
var domElement =
|
|
specialHTMLTargets[target] || globalThis.document?.querySelector(target);
|
|
return domElement;
|
|
};
|
|
|
|
var getBoundingClientRect = (e) =>
|
|
specialHTMLTargets.indexOf(e) < 0
|
|
? e.getBoundingClientRect()
|
|
: { left: 0, top: 0 };
|
|
var _emscripten_get_element_css_size = (target, width, height) => {
|
|
target = findEventTarget(target);
|
|
if (!target) return -4;
|
|
|
|
var rect = getBoundingClientRect(target);
|
|
HEAPF64[width >> 3] = rect.width;
|
|
HEAPF64[height >> 3] = rect.height;
|
|
|
|
return 0;
|
|
};
|
|
|
|
var onExits = [];
|
|
var addOnExit = (cb) => onExits.push(cb);
|
|
var JSEvents = {
|
|
removeAllEventListeners() {
|
|
while (JSEvents.eventHandlers.length) {
|
|
JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
|
|
}
|
|
JSEvents.deferredCalls = [];
|
|
},
|
|
inEventHandler: 0,
|
|
deferredCalls: [],
|
|
deferCall(targetFunction, precedence, argsList) {
|
|
function arraysHaveEqualContent(arrA, arrB) {
|
|
if (arrA.length != arrB.length) return false;
|
|
|
|
for (var i in arrA) {
|
|
if (arrA[i] != arrB[i]) return false;
|
|
}
|
|
return true;
|
|
}
|
|
// Test if the given call was already queued, and if so, don't add it again.
|
|
for (var call of JSEvents.deferredCalls) {
|
|
if (
|
|
call.targetFunction == targetFunction &&
|
|
arraysHaveEqualContent(call.argsList, argsList)
|
|
) {
|
|
return;
|
|
}
|
|
}
|
|
JSEvents.deferredCalls.push({
|
|
targetFunction,
|
|
precedence,
|
|
argsList,
|
|
});
|
|
|
|
JSEvents.deferredCalls.sort((x, y) => x.precedence < y.precedence);
|
|
},
|
|
removeDeferredCalls(targetFunction) {
|
|
JSEvents.deferredCalls = JSEvents.deferredCalls.filter(
|
|
(call) => call.targetFunction != targetFunction
|
|
);
|
|
},
|
|
canPerformEventHandlerRequests() {
|
|
if (navigator.userActivation) {
|
|
// Verify against transient activation status from UserActivation API
|
|
// whether it is possible to perform a request here without needing to defer. See
|
|
// https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
|
|
// and https://caniuse.com/mdn-api_useractivation
|
|
// At the time of writing, Firefox does not support this API: https://bugzil.la/1791079
|
|
return navigator.userActivation.isActive;
|
|
}
|
|
|
|
return (
|
|
JSEvents.inEventHandler &&
|
|
JSEvents.currentEventHandler.allowsDeferredCalls
|
|
);
|
|
},
|
|
runDeferredCalls() {
|
|
if (!JSEvents.canPerformEventHandlerRequests()) {
|
|
return;
|
|
}
|
|
var deferredCalls = JSEvents.deferredCalls;
|
|
JSEvents.deferredCalls = [];
|
|
for (var call of deferredCalls) {
|
|
call.targetFunction(...call.argsList);
|
|
}
|
|
},
|
|
eventHandlers: [],
|
|
removeAllHandlersOnTarget: (target, eventTypeString) => {
|
|
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
|
|
if (
|
|
JSEvents.eventHandlers[i].target == target &&
|
|
(!eventTypeString ||
|
|
eventTypeString == JSEvents.eventHandlers[i].eventTypeString)
|
|
) {
|
|
JSEvents._removeHandler(i--);
|
|
}
|
|
}
|
|
},
|
|
_removeHandler(i) {
|
|
var h = JSEvents.eventHandlers[i];
|
|
h.target.removeEventListener(
|
|
h.eventTypeString,
|
|
h.eventListenerFunc,
|
|
h.useCapture
|
|
);
|
|
JSEvents.eventHandlers.splice(i, 1);
|
|
},
|
|
registerOrRemoveHandler(eventHandler) {
|
|
if (!eventHandler.target) {
|
|
err(
|
|
'registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:'
|
|
);
|
|
console.dir(eventHandler);
|
|
return -4;
|
|
}
|
|
if (eventHandler.callbackfunc) {
|
|
eventHandler.eventListenerFunc = function (event) {
|
|
// Increment nesting count for the event handler.
|
|
++JSEvents.inEventHandler;
|
|
JSEvents.currentEventHandler = eventHandler;
|
|
// Process any old deferred calls the user has placed.
|
|
JSEvents.runDeferredCalls();
|
|
// Process the actual event, calls back to user C code handler.
|
|
eventHandler.handlerFunc(event);
|
|
// Process any new deferred calls that were placed right now from this event handler.
|
|
JSEvents.runDeferredCalls();
|
|
// Out of event handler - restore nesting count.
|
|
--JSEvents.inEventHandler;
|
|
};
|
|
|
|
eventHandler.target.addEventListener(
|
|
eventHandler.eventTypeString,
|
|
eventHandler.eventListenerFunc,
|
|
eventHandler.useCapture
|
|
);
|
|
JSEvents.eventHandlers.push(eventHandler);
|
|
} else {
|
|
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
|
|
if (
|
|
JSEvents.eventHandlers[i].target == eventHandler.target &&
|
|
JSEvents.eventHandlers[i].eventTypeString ==
|
|
eventHandler.eventTypeString
|
|
) {
|
|
JSEvents._removeHandler(i--);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
},
|
|
removeSingleHandler(eventHandler) {
|
|
let success = false;
|
|
for (let i = 0; i < JSEvents.eventHandlers.length; ++i) {
|
|
const handler = JSEvents.eventHandlers[i];
|
|
if (
|
|
handler.target === eventHandler.target &&
|
|
handler.eventTypeId === eventHandler.eventTypeId &&
|
|
handler.callbackfunc === eventHandler.callbackfunc &&
|
|
handler.userData === eventHandler.userData
|
|
) {
|
|
// in some very rare cases (ex: Safari / fullscreen events), there is more than 1 handler (eventTypeString is different)
|
|
JSEvents._removeHandler(i--);
|
|
success = true;
|
|
}
|
|
}
|
|
return success ? 0 : -5;
|
|
},
|
|
getNodeNameForTarget(target) {
|
|
if (!target) return '';
|
|
if (target == window) return '#window';
|
|
if (target == screen) return '#screen';
|
|
return target?.nodeName || '';
|
|
},
|
|
fullscreenEnabled() {
|
|
return (
|
|
document.fullscreenEnabled ||
|
|
// Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled.
|
|
// TODO: If Safari at some point ships with unprefixed version, update the version check above.
|
|
document.webkitFullscreenEnabled
|
|
);
|
|
},
|
|
};
|
|
|
|
var fillGamepadEventData = (eventStruct, e) => {
|
|
HEAPF64[eventStruct >> 3] = e.timestamp;
|
|
for (var i = 0; i < e.axes.length; ++i) {
|
|
HEAPF64[(eventStruct + i * 8 + 16) >> 3] = e.axes[i];
|
|
}
|
|
for (var i = 0; i < e.buttons.length; ++i) {
|
|
if (typeof e.buttons[i] == 'object') {
|
|
HEAPF64[(eventStruct + i * 8 + 528) >> 3] = e.buttons[i].value;
|
|
} else {
|
|
HEAPF64[(eventStruct + i * 8 + 528) >> 3] = e.buttons[i];
|
|
}
|
|
}
|
|
for (var i = 0; i < e.buttons.length; ++i) {
|
|
if (typeof e.buttons[i] == 'object') {
|
|
HEAP8[eventStruct + i + 1040] = e.buttons[i].pressed;
|
|
} else {
|
|
// Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it:
|
|
/** @suppress {checkTypes} */
|
|
HEAP8[eventStruct + i + 1040] = e.buttons[i] == 1;
|
|
}
|
|
}
|
|
HEAP8[eventStruct + 1104] = e.connected;
|
|
HEAP32[(eventStruct + 1108) >> 2] = e.index;
|
|
HEAP32[(eventStruct + 8) >> 2] = e.axes.length;
|
|
HEAP32[(eventStruct + 12) >> 2] = e.buttons.length;
|
|
stringToUTF8(e.id, eventStruct + 1112, 64);
|
|
stringToUTF8(e.mapping, eventStruct + 1176, 64);
|
|
};
|
|
var _emscripten_get_gamepad_status = (index, gamepadState) => {
|
|
assert(
|
|
JSEvents.lastGamepadState,
|
|
'emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!'
|
|
);
|
|
// INVALID_PARAM is returned on a Gamepad index that never was there.
|
|
if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5;
|
|
|
|
// NO_DATA is returned on a Gamepad index that was removed.
|
|
// For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index.
|
|
// This is because gamepads must keep their original position in the array.
|
|
// For example, removing the first of two gamepads produces [null/undefined/false, gamepad].
|
|
if (!JSEvents.lastGamepadState[index]) return -7;
|
|
|
|
fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]);
|
|
return 0;
|
|
};
|
|
|
|
var _emscripten_get_num_gamepads = () => {
|
|
assert(
|
|
JSEvents.lastGamepadState,
|
|
'emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!'
|
|
);
|
|
// N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS.
|
|
// Otherwise the following line will throw an exception.
|
|
return JSEvents.lastGamepadState.length;
|
|
};
|
|
|
|
var GLctx;
|
|
|
|
var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
|
|
// Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
|
|
var ext = ctx.getExtension('ANGLE_instanced_arrays');
|
|
// Because this extension is a core function in WebGL 2, assign the extension entry points in place of
|
|
// where the core functions will reside in WebGL 2. This way the calling code can call these without
|
|
// having to dynamically branch depending if running against WebGL 1 or WebGL 2.
|
|
if (ext) {
|
|
ctx['vertexAttribDivisor'] = (index, divisor) =>
|
|
ext['vertexAttribDivisorANGLE'](index, divisor);
|
|
ctx['drawArraysInstanced'] = (mode, first, count, primcount) =>
|
|
ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
|
|
ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) =>
|
|
ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
var webgl_enable_OES_vertex_array_object = (ctx) => {
|
|
// Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
|
|
var ext = ctx.getExtension('OES_vertex_array_object');
|
|
if (ext) {
|
|
ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
|
|
ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
|
|
ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
|
|
ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
var webgl_enable_WEBGL_draw_buffers = (ctx) => {
|
|
// Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
|
|
var ext = ctx.getExtension('WEBGL_draw_buffers');
|
|
if (ext) {
|
|
ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
|
|
return 1;
|
|
}
|
|
};
|
|
|
|
var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
|
|
!!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
|
|
|
|
var webgl_enable_EXT_clip_control = (ctx) =>
|
|
!!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
|
|
|
|
var webgl_enable_WEBGL_polygon_mode = (ctx) =>
|
|
!!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
|
|
|
|
var webgl_enable_WEBGL_multi_draw = (ctx) =>
|
|
// Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
|
|
!!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
|
|
|
|
var getEmscriptenSupportedExtensions = (ctx) => {
|
|
// Restrict the list of advertised extensions to those that we actually
|
|
// support.
|
|
var supportedExtensions = [
|
|
// WebGL 1 extensions
|
|
'ANGLE_instanced_arrays',
|
|
'EXT_blend_minmax',
|
|
'EXT_disjoint_timer_query',
|
|
'EXT_frag_depth',
|
|
'EXT_shader_texture_lod',
|
|
'EXT_sRGB',
|
|
'OES_element_index_uint',
|
|
'OES_fbo_render_mipmap',
|
|
'OES_standard_derivatives',
|
|
'OES_texture_float',
|
|
'OES_texture_half_float',
|
|
'OES_texture_half_float_linear',
|
|
'OES_vertex_array_object',
|
|
'WEBGL_color_buffer_float',
|
|
'WEBGL_depth_texture',
|
|
'WEBGL_draw_buffers',
|
|
// WebGL 1 and WebGL 2 extensions
|
|
'EXT_clip_control',
|
|
'EXT_color_buffer_half_float',
|
|
'EXT_depth_clamp',
|
|
'EXT_float_blend',
|
|
'EXT_polygon_offset_clamp',
|
|
'EXT_texture_compression_bptc',
|
|
'EXT_texture_compression_rgtc',
|
|
'EXT_texture_filter_anisotropic',
|
|
'KHR_parallel_shader_compile',
|
|
'OES_texture_float_linear',
|
|
'WEBGL_blend_func_extended',
|
|
'WEBGL_compressed_texture_astc',
|
|
'WEBGL_compressed_texture_etc',
|
|
'WEBGL_compressed_texture_etc1',
|
|
'WEBGL_compressed_texture_s3tc',
|
|
'WEBGL_compressed_texture_s3tc_srgb',
|
|
'WEBGL_debug_renderer_info',
|
|
'WEBGL_debug_shaders',
|
|
'WEBGL_lose_context',
|
|
'WEBGL_multi_draw',
|
|
'WEBGL_polygon_mode',
|
|
];
|
|
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
|
|
return (ctx.getSupportedExtensions() || []).filter((ext) =>
|
|
supportedExtensions.includes(ext)
|
|
);
|
|
};
|
|
|
|
var GL = {
|
|
counter: 1,
|
|
buffers: [],
|
|
programs: [],
|
|
framebuffers: [],
|
|
renderbuffers: [],
|
|
textures: [],
|
|
shaders: [],
|
|
vaos: [],
|
|
contexts: [],
|
|
offscreenCanvases: {},
|
|
queries: [],
|
|
stringCache: {},
|
|
unpackAlignment: 4,
|
|
unpackRowLength: 0,
|
|
recordError: (errorCode) => {
|
|
if (!GL.lastError) {
|
|
GL.lastError = errorCode;
|
|
}
|
|
},
|
|
getNewId: (table) => {
|
|
var ret = GL.counter++;
|
|
for (var i = table.length; i < ret; i++) {
|
|
table[i] = null;
|
|
}
|
|
return ret;
|
|
},
|
|
genObject: (n, buffers, createFunction, objectTable) => {
|
|
for (var i = 0; i < n; i++) {
|
|
var buffer = GLctx[createFunction]();
|
|
var id = buffer && GL.getNewId(objectTable);
|
|
if (buffer) {
|
|
buffer.name = id;
|
|
objectTable[id] = buffer;
|
|
} else {
|
|
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
|
|
}
|
|
HEAP32[(buffers + i * 4) >> 2] = id;
|
|
}
|
|
},
|
|
getSource: (shader, count, string, length) => {
|
|
var source = '';
|
|
for (var i = 0; i < count; ++i) {
|
|
var len = length ? HEAPU32[(length + i * 4) >> 2] : undefined;
|
|
source += UTF8ToString(HEAPU32[(string + i * 4) >> 2], len);
|
|
}
|
|
return source;
|
|
},
|
|
createContext: (
|
|
/** @type {HTMLCanvasElement} */ canvas,
|
|
webGLContextAttributes
|
|
) => {
|
|
// BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL
|
|
// context on a canvas, calling .getContext() will always return that
|
|
// context independent of which 'webgl' or 'webgl2'
|
|
// context version was passed. See:
|
|
// https://webkit.org/b/222758
|
|
// and:
|
|
// https://github.com/emscripten-core/emscripten/issues/13295.
|
|
// TODO: Once the bug is fixed and shipped in Safari, adjust the Safari
|
|
// version field in above check.
|
|
if (!canvas.getContextSafariWebGL2Fixed) {
|
|
canvas.getContextSafariWebGL2Fixed = canvas.getContext;
|
|
/** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */
|
|
function fixedGetContext(ver, attrs) {
|
|
var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs);
|
|
return (ver == 'webgl') == gl instanceof WebGLRenderingContext
|
|
? gl
|
|
: null;
|
|
}
|
|
canvas.getContext = fixedGetContext;
|
|
}
|
|
|
|
var ctx = canvas.getContext('webgl', webGLContextAttributes);
|
|
|
|
if (!ctx) return 0;
|
|
|
|
var handle = GL.registerContext(ctx, webGLContextAttributes);
|
|
|
|
return handle;
|
|
},
|
|
registerContext: (ctx, webGLContextAttributes) => {
|
|
// without pthreads a context is just an integer ID
|
|
var handle = GL.getNewId(GL.contexts);
|
|
|
|
var context = {
|
|
handle,
|
|
attributes: webGLContextAttributes,
|
|
version: webGLContextAttributes.majorVersion,
|
|
GLctx: ctx,
|
|
};
|
|
|
|
// Store the created context object so that we can access the context
|
|
// given a canvas without having to pass the parameters again.
|
|
if (ctx.canvas) ctx.canvas.GLctxObject = context;
|
|
GL.contexts[handle] = context;
|
|
if (
|
|
typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' ||
|
|
webGLContextAttributes.enableExtensionsByDefault
|
|
) {
|
|
GL.initExtensions(context);
|
|
}
|
|
|
|
return handle;
|
|
},
|
|
makeContextCurrent: (contextHandle) => {
|
|
// Active Emscripten GL layer context object.
|
|
GL.currentContext = GL.contexts[contextHandle];
|
|
// Active WebGL context object.
|
|
Module['ctx'] = GLctx = GL.currentContext?.GLctx;
|
|
return !(contextHandle && !GLctx);
|
|
},
|
|
getContext: (contextHandle) => {
|
|
return GL.contexts[contextHandle];
|
|
},
|
|
deleteContext: (contextHandle) => {
|
|
if (GL.currentContext === GL.contexts[contextHandle]) {
|
|
GL.currentContext = null;
|
|
}
|
|
if (typeof JSEvents == 'object') {
|
|
// Release all JS event handlers on the DOM element that the GL context is
|
|
// associated with since the context is now deleted.
|
|
JSEvents.removeAllHandlersOnTarget(
|
|
GL.contexts[contextHandle].GLctx.canvas
|
|
);
|
|
}
|
|
// Make sure the canvas object no longer refers to the context object so
|
|
// there are no GC surprises.
|
|
if (GL.contexts[contextHandle]?.GLctx.canvas) {
|
|
GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
|
|
}
|
|
GL.contexts[contextHandle] = null;
|
|
},
|
|
initExtensions: (context) => {
|
|
// If this function is called without a specific context object, init the
|
|
// extensions of the currently active context.
|
|
context ||= GL.currentContext;
|
|
|
|
if (context.initExtensionsDone) return;
|
|
context.initExtensionsDone = true;
|
|
|
|
var GLctx = context.GLctx;
|
|
|
|
// Detect the presence of a few extensions manually, since the GL interop
|
|
// layer itself will need to know if they exist.
|
|
|
|
// Extensions that are available in both WebGL 1 and WebGL 2
|
|
webgl_enable_WEBGL_multi_draw(GLctx);
|
|
webgl_enable_EXT_polygon_offset_clamp(GLctx);
|
|
webgl_enable_EXT_clip_control(GLctx);
|
|
webgl_enable_WEBGL_polygon_mode(GLctx);
|
|
// Extensions that are only available in WebGL 1 (the calls will be no-ops
|
|
// if called on a WebGL 2 context active)
|
|
webgl_enable_ANGLE_instanced_arrays(GLctx);
|
|
webgl_enable_OES_vertex_array_object(GLctx);
|
|
webgl_enable_WEBGL_draw_buffers(GLctx);
|
|
{
|
|
GLctx.disjointTimerQueryExt = GLctx.getExtension(
|
|
'EXT_disjoint_timer_query'
|
|
);
|
|
}
|
|
|
|
for (var ext of getEmscriptenSupportedExtensions(GLctx)) {
|
|
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
|
|
// are not enabled by default.
|
|
if (!ext.includes('lose_context') && !ext.includes('debug')) {
|
|
// Call .getExtension() to enable that extension permanently.
|
|
GLctx.getExtension(ext);
|
|
}
|
|
}
|
|
},
|
|
};
|
|
var _emscripten_glActiveTexture = (x0) => GLctx.activeTexture(x0);
|
|
|
|
var _emscripten_glAttachShader = (program, shader) => {
|
|
GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
|
|
};
|
|
|
|
var _emscripten_glBeginQueryEXT = (target, id) => {
|
|
GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]);
|
|
};
|
|
|
|
var _emscripten_glBindAttribLocation = (program, index, name) => {
|
|
GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name));
|
|
};
|
|
|
|
var _emscripten_glBindBuffer = (target, buffer) => {
|
|
GLctx.bindBuffer(target, GL.buffers[buffer]);
|
|
};
|
|
|
|
var _emscripten_glBindFramebuffer = (target, framebuffer) => {
|
|
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
|
|
};
|
|
|
|
var _emscripten_glBindRenderbuffer = (target, renderbuffer) => {
|
|
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
|
|
};
|
|
|
|
var _emscripten_glBindTexture = (target, texture) => {
|
|
GLctx.bindTexture(target, GL.textures[texture]);
|
|
};
|
|
|
|
var _emscripten_glBindVertexArray = (vao) => {
|
|
GLctx.bindVertexArray(GL.vaos[vao]);
|
|
};
|
|
var _glBindVertexArray = _emscripten_glBindVertexArray;
|
|
var _emscripten_glBindVertexArrayOES = _glBindVertexArray;
|
|
|
|
var _emscripten_glBlendColor = (x0, x1, x2, x3) =>
|
|
GLctx.blendColor(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glBlendEquation = (x0) => GLctx.blendEquation(x0);
|
|
|
|
var _emscripten_glBlendEquationSeparate = (x0, x1) =>
|
|
GLctx.blendEquationSeparate(x0, x1);
|
|
|
|
var _emscripten_glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1);
|
|
|
|
var _emscripten_glBlendFuncSeparate = (x0, x1, x2, x3) =>
|
|
GLctx.blendFuncSeparate(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glBufferData = (target, size, data, usage) => {
|
|
// N.b. here first form specifies a heap subarray, second form an integer
|
|
// size, so the ?: code here is polymorphic. It is advised to avoid
|
|
// randomly mixing both uses in calling code, to avoid any potential JS
|
|
// engine JIT issues.
|
|
GLctx.bufferData(
|
|
target,
|
|
data ? HEAPU8.subarray(data, data + size) : size,
|
|
usage
|
|
);
|
|
};
|
|
|
|
var _emscripten_glBufferSubData = (target, offset, size, data) => {
|
|
GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data + size));
|
|
};
|
|
|
|
var _emscripten_glCheckFramebufferStatus = (x0) =>
|
|
GLctx.checkFramebufferStatus(x0);
|
|
|
|
var _emscripten_glClear = (x0) => GLctx.clear(x0);
|
|
|
|
var _emscripten_glClearColor = (x0, x1, x2, x3) =>
|
|
GLctx.clearColor(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glClearDepthf = (x0) => GLctx.clearDepth(x0);
|
|
|
|
var _emscripten_glClearStencil = (x0) => GLctx.clearStencil(x0);
|
|
|
|
var _emscripten_glClipControlEXT = (origin, depth) => {
|
|
GLctx.extClipControl['clipControlEXT'](origin, depth);
|
|
};
|
|
|
|
var _emscripten_glColorMask = (red, green, blue, alpha) => {
|
|
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
|
|
};
|
|
|
|
var _emscripten_glCompileShader = (shader) => {
|
|
GLctx.compileShader(GL.shaders[shader]);
|
|
};
|
|
|
|
var _emscripten_glCompressedTexImage2D = (
|
|
target,
|
|
level,
|
|
internalFormat,
|
|
width,
|
|
height,
|
|
border,
|
|
imageSize,
|
|
data
|
|
) => {
|
|
// `data` may be null here, which means "allocate uninitialized space but
|
|
// don't upload" in GLES parlance, but `compressedTexImage2D` requires the
|
|
// final data parameter, so we simply pass a heap view starting at zero
|
|
// effectively uploading whatever happens to be near address zero. See
|
|
// https://github.com/emscripten-core/emscripten/issues/19300.
|
|
GLctx.compressedTexImage2D(
|
|
target,
|
|
level,
|
|
internalFormat,
|
|
width,
|
|
height,
|
|
border,
|
|
HEAPU8.subarray(data, data + imageSize)
|
|
);
|
|
};
|
|
|
|
var _emscripten_glCompressedTexSubImage2D = (
|
|
target,
|
|
level,
|
|
xoffset,
|
|
yoffset,
|
|
width,
|
|
height,
|
|
format,
|
|
imageSize,
|
|
data
|
|
) => {
|
|
GLctx.compressedTexSubImage2D(
|
|
target,
|
|
level,
|
|
xoffset,
|
|
yoffset,
|
|
width,
|
|
height,
|
|
format,
|
|
HEAPU8.subarray(data, data + imageSize)
|
|
);
|
|
};
|
|
|
|
var _emscripten_glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) =>
|
|
GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
|
|
|
|
var _emscripten_glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) =>
|
|
GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7);
|
|
|
|
var _emscripten_glCreateProgram = () => {
|
|
var id = GL.getNewId(GL.programs);
|
|
var program = GLctx.createProgram();
|
|
// Store additional information needed for each shader program:
|
|
program.name = id;
|
|
// Lazy cache results of
|
|
// glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
|
|
program.maxUniformLength =
|
|
program.maxAttributeLength =
|
|
program.maxUniformBlockNameLength =
|
|
0;
|
|
program.uniformIdCounter = 1;
|
|
GL.programs[id] = program;
|
|
return id;
|
|
};
|
|
|
|
var _emscripten_glCreateShader = (shaderType) => {
|
|
var id = GL.getNewId(GL.shaders);
|
|
GL.shaders[id] = GLctx.createShader(shaderType);
|
|
|
|
return id;
|
|
};
|
|
|
|
var _emscripten_glCullFace = (x0) => GLctx.cullFace(x0);
|
|
|
|
var _emscripten_glDeleteBuffers = (n, buffers) => {
|
|
for (var i = 0; i < n; i++) {
|
|
var id = HEAP32[(buffers + i * 4) >> 2];
|
|
var buffer = GL.buffers[id];
|
|
|
|
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
|
|
// correspond to existing buffer objects."
|
|
if (!buffer) continue;
|
|
|
|
GLctx.deleteBuffer(buffer);
|
|
buffer.name = 0;
|
|
GL.buffers[id] = null;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glDeleteFramebuffers = (n, framebuffers) => {
|
|
for (var i = 0; i < n; ++i) {
|
|
var id = HEAP32[(framebuffers + i * 4) >> 2];
|
|
var framebuffer = GL.framebuffers[id];
|
|
if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
|
|
GLctx.deleteFramebuffer(framebuffer);
|
|
framebuffer.name = 0;
|
|
GL.framebuffers[id] = null;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glDeleteProgram = (id) => {
|
|
if (!id) return;
|
|
var program = GL.programs[id];
|
|
if (!program) {
|
|
// glDeleteProgram actually signals an error when deleting a nonexisting
|
|
// object, unlike some other GL delete functions.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
GLctx.deleteProgram(program);
|
|
program.name = 0;
|
|
GL.programs[id] = null;
|
|
};
|
|
|
|
var _emscripten_glDeleteQueriesEXT = (n, ids) => {
|
|
for (var i = 0; i < n; i++) {
|
|
var id = HEAP32[(ids + i * 4) >> 2];
|
|
var query = GL.queries[id];
|
|
if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero."
|
|
GLctx.disjointTimerQueryExt['deleteQueryEXT'](query);
|
|
GL.queries[id] = null;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glDeleteRenderbuffers = (n, renderbuffers) => {
|
|
for (var i = 0; i < n; i++) {
|
|
var id = HEAP32[(renderbuffers + i * 4) >> 2];
|
|
var renderbuffer = GL.renderbuffers[id];
|
|
if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
|
|
GLctx.deleteRenderbuffer(renderbuffer);
|
|
renderbuffer.name = 0;
|
|
GL.renderbuffers[id] = null;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glDeleteShader = (id) => {
|
|
if (!id) return;
|
|
var shader = GL.shaders[id];
|
|
if (!shader) {
|
|
// glDeleteShader actually signals an error when deleting a nonexisting
|
|
// object, unlike some other GL delete functions.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
GLctx.deleteShader(shader);
|
|
GL.shaders[id] = null;
|
|
};
|
|
|
|
var _emscripten_glDeleteTextures = (n, textures) => {
|
|
for (var i = 0; i < n; i++) {
|
|
var id = HEAP32[(textures + i * 4) >> 2];
|
|
var texture = GL.textures[id];
|
|
// GL spec: "glDeleteTextures silently ignores 0s and names that do not
|
|
// correspond to existing textures".
|
|
if (!texture) continue;
|
|
GLctx.deleteTexture(texture);
|
|
texture.name = 0;
|
|
GL.textures[id] = null;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glDeleteVertexArrays = (n, vaos) => {
|
|
for (var i = 0; i < n; i++) {
|
|
var id = HEAP32[(vaos + i * 4) >> 2];
|
|
GLctx.deleteVertexArray(GL.vaos[id]);
|
|
GL.vaos[id] = null;
|
|
}
|
|
};
|
|
var _glDeleteVertexArrays = _emscripten_glDeleteVertexArrays;
|
|
var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArrays;
|
|
|
|
var _emscripten_glDepthFunc = (x0) => GLctx.depthFunc(x0);
|
|
|
|
var _emscripten_glDepthMask = (flag) => {
|
|
GLctx.depthMask(!!flag);
|
|
};
|
|
|
|
var _emscripten_glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1);
|
|
|
|
var _emscripten_glDetachShader = (program, shader) => {
|
|
GLctx.detachShader(GL.programs[program], GL.shaders[shader]);
|
|
};
|
|
|
|
var _emscripten_glDisable = (x0) => GLctx.disable(x0);
|
|
|
|
var _emscripten_glDisableVertexAttribArray = (index) => {
|
|
GLctx.disableVertexAttribArray(index);
|
|
};
|
|
|
|
var _emscripten_glDrawArrays = (mode, first, count) => {
|
|
GLctx.drawArrays(mode, first, count);
|
|
};
|
|
|
|
var _emscripten_glDrawArraysInstanced = (mode, first, count, primcount) => {
|
|
GLctx.drawArraysInstanced(mode, first, count, primcount);
|
|
};
|
|
var _glDrawArraysInstanced = _emscripten_glDrawArraysInstanced;
|
|
var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstanced;
|
|
|
|
var tempFixedLengthArray = [];
|
|
|
|
var _emscripten_glDrawBuffers = (n, bufs) => {
|
|
var bufArray = tempFixedLengthArray[n];
|
|
for (var i = 0; i < n; i++) {
|
|
bufArray[i] = HEAP32[(bufs + i * 4) >> 2];
|
|
}
|
|
|
|
GLctx.drawBuffers(bufArray);
|
|
};
|
|
var _glDrawBuffers = _emscripten_glDrawBuffers;
|
|
var _emscripten_glDrawBuffersWEBGL = _glDrawBuffers;
|
|
|
|
var _emscripten_glDrawElements = (mode, count, type, indices) => {
|
|
GLctx.drawElements(mode, count, type, indices);
|
|
};
|
|
|
|
var _emscripten_glDrawElementsInstanced = (
|
|
mode,
|
|
count,
|
|
type,
|
|
indices,
|
|
primcount
|
|
) => {
|
|
GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
|
|
};
|
|
var _glDrawElementsInstanced = _emscripten_glDrawElementsInstanced;
|
|
var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstanced;
|
|
|
|
var _emscripten_glEnable = (x0) => GLctx.enable(x0);
|
|
|
|
var _emscripten_glEnableVertexAttribArray = (index) => {
|
|
GLctx.enableVertexAttribArray(index);
|
|
};
|
|
|
|
var _emscripten_glEndQueryEXT = (target) => {
|
|
GLctx.disjointTimerQueryExt['endQueryEXT'](target);
|
|
};
|
|
|
|
var _emscripten_glFinish = () => GLctx.finish();
|
|
|
|
var _emscripten_glFlush = () => GLctx.flush();
|
|
|
|
var _emscripten_glFramebufferRenderbuffer = (
|
|
target,
|
|
attachment,
|
|
renderbuffertarget,
|
|
renderbuffer
|
|
) => {
|
|
GLctx.framebufferRenderbuffer(
|
|
target,
|
|
attachment,
|
|
renderbuffertarget,
|
|
GL.renderbuffers[renderbuffer]
|
|
);
|
|
};
|
|
|
|
var _emscripten_glFramebufferTexture2D = (
|
|
target,
|
|
attachment,
|
|
textarget,
|
|
texture,
|
|
level
|
|
) => {
|
|
GLctx.framebufferTexture2D(
|
|
target,
|
|
attachment,
|
|
textarget,
|
|
GL.textures[texture],
|
|
level
|
|
);
|
|
};
|
|
|
|
var _emscripten_glFrontFace = (x0) => GLctx.frontFace(x0);
|
|
|
|
var _emscripten_glGenBuffers = (n, buffers) => {
|
|
GL.genObject(n, buffers, 'createBuffer', GL.buffers);
|
|
};
|
|
|
|
var _emscripten_glGenFramebuffers = (n, ids) => {
|
|
GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers);
|
|
};
|
|
|
|
var _emscripten_glGenQueriesEXT = (n, ids) => {
|
|
for (var i = 0; i < n; i++) {
|
|
var query = GLctx.disjointTimerQueryExt['createQueryEXT']();
|
|
if (!query) {
|
|
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
|
|
while (i < n) HEAP32[(ids + i++ * 4) >> 2] = 0;
|
|
return;
|
|
}
|
|
var id = GL.getNewId(GL.queries);
|
|
query.name = id;
|
|
GL.queries[id] = query;
|
|
HEAP32[(ids + i * 4) >> 2] = id;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGenRenderbuffers = (n, renderbuffers) => {
|
|
GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers);
|
|
};
|
|
|
|
var _emscripten_glGenTextures = (n, textures) => {
|
|
GL.genObject(n, textures, 'createTexture', GL.textures);
|
|
};
|
|
|
|
var _emscripten_glGenVertexArrays = (n, arrays) => {
|
|
GL.genObject(n, arrays, 'createVertexArray', GL.vaos);
|
|
};
|
|
var _glGenVertexArrays = _emscripten_glGenVertexArrays;
|
|
var _emscripten_glGenVertexArraysOES = _glGenVertexArrays;
|
|
|
|
var _emscripten_glGenerateMipmap = (x0) => GLctx.generateMipmap(x0);
|
|
|
|
var __glGetActiveAttribOrUniform = (
|
|
funcName,
|
|
program,
|
|
index,
|
|
bufSize,
|
|
length,
|
|
size,
|
|
type,
|
|
name
|
|
) => {
|
|
program = GL.programs[program];
|
|
var info = GLctx[funcName](program, index);
|
|
if (info) {
|
|
// If an error occurs, nothing will be written to length, size and type and name.
|
|
var numBytesWrittenExclNull =
|
|
name && stringToUTF8(info.name, name, bufSize);
|
|
if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
|
|
if (size) HEAP32[size >> 2] = info.size;
|
|
if (type) HEAP32[type >> 2] = info.type;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGetActiveAttrib = (
|
|
program,
|
|
index,
|
|
bufSize,
|
|
length,
|
|
size,
|
|
type,
|
|
name
|
|
) =>
|
|
__glGetActiveAttribOrUniform(
|
|
'getActiveAttrib',
|
|
program,
|
|
index,
|
|
bufSize,
|
|
length,
|
|
size,
|
|
type,
|
|
name
|
|
);
|
|
|
|
var _emscripten_glGetActiveUniform = (
|
|
program,
|
|
index,
|
|
bufSize,
|
|
length,
|
|
size,
|
|
type,
|
|
name
|
|
) =>
|
|
__glGetActiveAttribOrUniform(
|
|
'getActiveUniform',
|
|
program,
|
|
index,
|
|
bufSize,
|
|
length,
|
|
size,
|
|
type,
|
|
name
|
|
);
|
|
|
|
var _emscripten_glGetAttachedShaders = (program, maxCount, count, shaders) => {
|
|
var result = GLctx.getAttachedShaders(GL.programs[program]);
|
|
var len = result.length;
|
|
if (len > maxCount) {
|
|
len = maxCount;
|
|
}
|
|
HEAP32[count >> 2] = len;
|
|
for (var i = 0; i < len; ++i) {
|
|
var id = GL.shaders.indexOf(result[i]);
|
|
HEAP32[(shaders + i * 4) >> 2] = id;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGetAttribLocation = (program, name) =>
|
|
GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
|
|
|
|
var readI53FromI64 = (ptr) => {
|
|
return HEAPU32[ptr >> 2] + HEAP32[(ptr + 4) >> 2] * 4294967296;
|
|
};
|
|
|
|
var readI53FromU64 = (ptr) => {
|
|
return HEAPU32[ptr >> 2] + HEAPU32[(ptr + 4) >> 2] * 4294967296;
|
|
};
|
|
var writeI53ToI64 = (ptr, num) => {
|
|
HEAPU32[ptr >> 2] = num;
|
|
var lower = HEAPU32[ptr >> 2];
|
|
HEAPU32[(ptr + 4) >> 2] = (num - lower) / 4294967296;
|
|
var deserialized = num >= 0 ? readI53FromU64(ptr) : readI53FromI64(ptr);
|
|
var offset = ptr >> 2;
|
|
if (deserialized != num)
|
|
warnOnce(
|
|
`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset + 1])}, which deserializes back to ${deserialized} instead!`
|
|
);
|
|
};
|
|
|
|
var emscriptenWebGLGet = (name_, p, type) => {
|
|
// Guard against user passing a null pointer.
|
|
// Note that GLES2 spec does not say anything about how passing a null
|
|
// pointer should be treated. Testing on desktop core GL 3, the application
|
|
// crashes on glGetIntegerv to a null pointer, but better to report an error
|
|
// instead of doing anything random.
|
|
if (!p) {
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
var ret = undefined;
|
|
switch (
|
|
name_ // Handle a few trivial GLES values
|
|
) {
|
|
case 0x8dfa: // GL_SHADER_COMPILER
|
|
ret = 1;
|
|
break;
|
|
case 0x8df8: // GL_SHADER_BINARY_FORMATS
|
|
if (type != 0 && type != 1) {
|
|
GL.recordError(0x500); // GL_INVALID_ENUM
|
|
}
|
|
// Do not write anything to the out pointer, since no binary formats are
|
|
// supported.
|
|
return;
|
|
case 0x8df9: // GL_NUM_SHADER_BINARY_FORMATS
|
|
ret = 0;
|
|
break;
|
|
case 0x86a2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
|
|
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
|
|
// since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
|
|
// queried for length), so implement it ourselves to allow C++ GLES2
|
|
// code to get the length.
|
|
var formats = GLctx.getParameter(
|
|
0x86a3 /*GL_COMPRESSED_TEXTURE_FORMATS*/
|
|
);
|
|
ret = formats ? formats.length : 0;
|
|
break;
|
|
}
|
|
|
|
if (ret === undefined) {
|
|
var result = GLctx.getParameter(name_);
|
|
switch (typeof result) {
|
|
case 'number':
|
|
ret = result;
|
|
break;
|
|
case 'boolean':
|
|
ret = result ? 1 : 0;
|
|
break;
|
|
case 'string':
|
|
GL.recordError(0x500); // GL_INVALID_ENUM
|
|
return;
|
|
case 'object':
|
|
if (result === null) {
|
|
// null is a valid result for some (e.g., which buffer is bound -
|
|
// perhaps nothing is bound), but otherwise can mean an invalid
|
|
// name_, which we need to report as an error
|
|
switch (name_) {
|
|
case 0x8894: // ARRAY_BUFFER_BINDING
|
|
case 0x8b8d: // CURRENT_PROGRAM
|
|
case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
|
|
case 0x8ca6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
|
|
case 0x8ca7: // RENDERBUFFER_BINDING
|
|
case 0x8069: // TEXTURE_BINDING_2D
|
|
case 0x85b5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
|
|
case 0x8514: {
|
|
// TEXTURE_BINDING_CUBE_MAP
|
|
ret = 0;
|
|
break;
|
|
}
|
|
default: {
|
|
GL.recordError(0x500); // GL_INVALID_ENUM
|
|
return;
|
|
}
|
|
}
|
|
} else if (
|
|
result instanceof Float32Array ||
|
|
result instanceof Uint32Array ||
|
|
result instanceof Int32Array ||
|
|
result instanceof Array
|
|
) {
|
|
for (var i = 0; i < result.length; ++i) {
|
|
switch (type) {
|
|
case 0:
|
|
HEAP32[(p + i * 4) >> 2] = result[i];
|
|
break;
|
|
case 2:
|
|
HEAPF32[(p + i * 4) >> 2] = result[i];
|
|
break;
|
|
case 4:
|
|
HEAP8[p + i] = result[i] ? 1 : 0;
|
|
break;
|
|
}
|
|
}
|
|
return;
|
|
} else {
|
|
try {
|
|
ret = result.name | 0;
|
|
} catch (e) {
|
|
GL.recordError(0x500); // GL_INVALID_ENUM
|
|
err(
|
|
`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
GL.recordError(0x500); // GL_INVALID_ENUM
|
|
err(
|
|
`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof result}!`
|
|
);
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (type) {
|
|
case 1:
|
|
writeI53ToI64(p, ret);
|
|
break;
|
|
case 0:
|
|
HEAP32[p >> 2] = ret;
|
|
break;
|
|
case 2:
|
|
HEAPF32[p >> 2] = ret;
|
|
break;
|
|
case 4:
|
|
HEAP8[p] = ret ? 1 : 0;
|
|
break;
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4);
|
|
|
|
var _emscripten_glGetBufferParameteriv = (target, value, data) => {
|
|
if (!data) {
|
|
// GLES2 specification does not specify how to behave if data is a null
|
|
// pointer. Since calling this function does not make sense if data ==
|
|
// null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
HEAP32[data >> 2] = GLctx.getBufferParameter(target, value);
|
|
};
|
|
|
|
var _emscripten_glGetError = () => {
|
|
var error = GLctx.getError() || GL.lastError;
|
|
GL.lastError = 0 /*GL_NO_ERROR*/;
|
|
return error;
|
|
};
|
|
|
|
var _emscripten_glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2);
|
|
|
|
var _emscripten_glGetFramebufferAttachmentParameteriv = (
|
|
target,
|
|
attachment,
|
|
pname,
|
|
params
|
|
) => {
|
|
var result = GLctx.getFramebufferAttachmentParameter(
|
|
target,
|
|
attachment,
|
|
pname
|
|
);
|
|
if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) {
|
|
result = result.name | 0;
|
|
}
|
|
HEAP32[params >> 2] = result;
|
|
};
|
|
|
|
var _emscripten_glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0);
|
|
|
|
var _emscripten_glGetProgramInfoLog = (program, maxLength, length, infoLog) => {
|
|
var log = GLctx.getProgramInfoLog(GL.programs[program]);
|
|
if (log === null) log = '(unknown error)';
|
|
var numBytesWrittenExclNull =
|
|
maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0;
|
|
if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
|
|
};
|
|
|
|
var _emscripten_glGetProgramiv = (program, pname, p) => {
|
|
if (!p) {
|
|
// GLES2 specification does not specify how to behave if p is a null
|
|
// pointer. Since calling this function does not make sense if p == null,
|
|
// issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
|
|
if (program >= GL.counter) {
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
|
|
program = GL.programs[program];
|
|
|
|
if (pname == 0x8b84) {
|
|
// GL_INFO_LOG_LENGTH
|
|
var log = GLctx.getProgramInfoLog(program);
|
|
if (log === null) log = '(unknown error)';
|
|
HEAP32[p >> 2] = log.length + 1;
|
|
} else if (pname == 0x8b87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
|
|
if (!program.maxUniformLength) {
|
|
var numActiveUniforms = GLctx.getProgramParameter(
|
|
program,
|
|
0x8b86 /*GL_ACTIVE_UNIFORMS*/
|
|
);
|
|
for (var i = 0; i < numActiveUniforms; ++i) {
|
|
program.maxUniformLength = Math.max(
|
|
program.maxUniformLength,
|
|
GLctx.getActiveUniform(program, i).name.length + 1
|
|
);
|
|
}
|
|
}
|
|
HEAP32[p >> 2] = program.maxUniformLength;
|
|
} else if (pname == 0x8b8a /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
|
|
if (!program.maxAttributeLength) {
|
|
var numActiveAttributes = GLctx.getProgramParameter(
|
|
program,
|
|
0x8b89 /*GL_ACTIVE_ATTRIBUTES*/
|
|
);
|
|
for (var i = 0; i < numActiveAttributes; ++i) {
|
|
program.maxAttributeLength = Math.max(
|
|
program.maxAttributeLength,
|
|
GLctx.getActiveAttrib(program, i).name.length + 1
|
|
);
|
|
}
|
|
}
|
|
HEAP32[p >> 2] = program.maxAttributeLength;
|
|
} else if (pname == 0x8a35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
|
|
if (!program.maxUniformBlockNameLength) {
|
|
var numActiveUniformBlocks = GLctx.getProgramParameter(
|
|
program,
|
|
0x8a36 /*GL_ACTIVE_UNIFORM_BLOCKS*/
|
|
);
|
|
for (var i = 0; i < numActiveUniformBlocks; ++i) {
|
|
program.maxUniformBlockNameLength = Math.max(
|
|
program.maxUniformBlockNameLength,
|
|
GLctx.getActiveUniformBlockName(program, i).length + 1
|
|
);
|
|
}
|
|
}
|
|
HEAP32[p >> 2] = program.maxUniformBlockNameLength;
|
|
} else {
|
|
HEAP32[p >> 2] = GLctx.getProgramParameter(program, pname);
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGetQueryObjecti64vEXT = (id, pname, params) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
|
|
// if p == null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
var query = GL.queries[id];
|
|
var param;
|
|
{
|
|
param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
|
|
}
|
|
var ret;
|
|
if (typeof param == 'boolean') {
|
|
ret = param ? 1 : 0;
|
|
} else {
|
|
ret = param;
|
|
}
|
|
writeI53ToI64(params, ret);
|
|
};
|
|
|
|
var _emscripten_glGetQueryObjectivEXT = (id, pname, params) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
|
|
// if p == null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
var query = GL.queries[id];
|
|
var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname);
|
|
var ret;
|
|
if (typeof param == 'boolean') {
|
|
ret = param ? 1 : 0;
|
|
} else {
|
|
ret = param;
|
|
}
|
|
HEAP32[params >> 2] = ret;
|
|
};
|
|
|
|
var _glGetQueryObjecti64vEXT = _emscripten_glGetQueryObjecti64vEXT;
|
|
var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT;
|
|
|
|
var _glGetQueryObjectivEXT = _emscripten_glGetQueryObjectivEXT;
|
|
var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectivEXT;
|
|
|
|
var _emscripten_glGetQueryivEXT = (target, pname, params) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
|
|
// if p == null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
HEAP32[params >> 2] = GLctx.disjointTimerQueryExt['getQueryEXT'](
|
|
target,
|
|
pname
|
|
);
|
|
};
|
|
|
|
var _emscripten_glGetRenderbufferParameteriv = (target, pname, params) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense
|
|
// if params == null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
HEAP32[params >> 2] = GLctx.getRenderbufferParameter(target, pname);
|
|
};
|
|
|
|
var _emscripten_glGetShaderInfoLog = (shader, maxLength, length, infoLog) => {
|
|
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
|
|
if (log === null) log = '(unknown error)';
|
|
var numBytesWrittenExclNull =
|
|
maxLength > 0 && infoLog ? stringToUTF8(log, infoLog, maxLength) : 0;
|
|
if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
|
|
};
|
|
|
|
var _emscripten_glGetShaderPrecisionFormat = (
|
|
shaderType,
|
|
precisionType,
|
|
range,
|
|
precision
|
|
) => {
|
|
var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType);
|
|
HEAP32[range >> 2] = result.rangeMin;
|
|
HEAP32[(range + 4) >> 2] = result.rangeMax;
|
|
HEAP32[precision >> 2] = result.precision;
|
|
};
|
|
|
|
var _emscripten_glGetShaderSource = (shader, bufSize, length, source) => {
|
|
var result = GLctx.getShaderSource(GL.shaders[shader]);
|
|
if (!result) return; // If an error occurs, nothing will be written to length or source.
|
|
var numBytesWrittenExclNull =
|
|
bufSize > 0 && source ? stringToUTF8(result, source, bufSize) : 0;
|
|
if (length) HEAP32[length >> 2] = numBytesWrittenExclNull;
|
|
};
|
|
|
|
var _emscripten_glGetShaderiv = (shader, pname, p) => {
|
|
if (!p) {
|
|
// GLES2 specification does not specify how to behave if p is a null
|
|
// pointer. Since calling this function does not make sense if p == null,
|
|
// issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
if (pname == 0x8b84) {
|
|
// GL_INFO_LOG_LENGTH
|
|
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
|
|
if (log === null) log = '(unknown error)';
|
|
// The GLES2 specification says that if the shader has an empty info log,
|
|
// a value of 0 is returned. Otherwise the log has a null char appended.
|
|
// (An empty string is falsey, so we can just check that instead of
|
|
// looking at log.length.)
|
|
var logLength = log ? log.length + 1 : 0;
|
|
HEAP32[p >> 2] = logLength;
|
|
} else if (pname == 0x8b88) {
|
|
// GL_SHADER_SOURCE_LENGTH
|
|
var source = GLctx.getShaderSource(GL.shaders[shader]);
|
|
// source may be a null, or the empty string, both of which are falsey
|
|
// values that we report a 0 length for.
|
|
var sourceLength = source ? source.length + 1 : 0;
|
|
HEAP32[p >> 2] = sourceLength;
|
|
} else {
|
|
HEAP32[p >> 2] = GLctx.getShaderParameter(GL.shaders[shader], pname);
|
|
}
|
|
};
|
|
|
|
var stringToNewUTF8 = (str) => {
|
|
var size = lengthBytesUTF8(str) + 1;
|
|
var ret = _malloc(size);
|
|
if (ret) stringToUTF8(str, ret, size);
|
|
return ret;
|
|
};
|
|
|
|
var webglGetExtensions = () => {
|
|
var exts = getEmscriptenSupportedExtensions(GLctx);
|
|
exts = exts.concat(exts.map((e) => 'GL_' + e));
|
|
return exts;
|
|
};
|
|
|
|
var _emscripten_glGetString = (name_) => {
|
|
var ret = GL.stringCache[name_];
|
|
if (!ret) {
|
|
switch (name_) {
|
|
case 0x1f03 /* GL_EXTENSIONS */:
|
|
ret = stringToNewUTF8(webglGetExtensions().join(' '));
|
|
break;
|
|
case 0x1f00 /* GL_VENDOR */:
|
|
case 0x1f01 /* GL_RENDERER */:
|
|
case 0x9245 /* UNMASKED_VENDOR_WEBGL */:
|
|
case 0x9246 /* UNMASKED_RENDERER_WEBGL */:
|
|
var s = GLctx.getParameter(name_);
|
|
if (!s) {
|
|
GL.recordError(0x500 /*GL_INVALID_ENUM*/);
|
|
}
|
|
ret = s ? stringToNewUTF8(s) : 0;
|
|
break;
|
|
|
|
case 0x1f02 /* GL_VERSION */:
|
|
var webGLVersion = GLctx.getParameter(0x1f02 /*GL_VERSION*/);
|
|
// return GLES version string corresponding to the version of the WebGL context
|
|
var glVersion = `OpenGL ES 2.0 (${webGLVersion})`;
|
|
ret = stringToNewUTF8(glVersion);
|
|
break;
|
|
case 0x8b8c /* GL_SHADING_LANGUAGE_VERSION */:
|
|
var glslVersion = GLctx.getParameter(
|
|
0x8b8c /*GL_SHADING_LANGUAGE_VERSION*/
|
|
);
|
|
// extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...'
|
|
var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/;
|
|
var ver_num = glslVersion.match(ver_re);
|
|
if (ver_num !== null) {
|
|
if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits
|
|
glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`;
|
|
}
|
|
ret = stringToNewUTF8(glslVersion);
|
|
break;
|
|
default:
|
|
GL.recordError(0x500 /*GL_INVALID_ENUM*/);
|
|
// fall through
|
|
}
|
|
GL.stringCache[name_] = ret;
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
var _emscripten_glGetTexParameterfv = (target, pname, params) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null
|
|
// pointer. Since calling this function does not make sense if p == null,
|
|
// issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
HEAPF32[params >> 2] = GLctx.getTexParameter(target, pname);
|
|
};
|
|
|
|
var _emscripten_glGetTexParameteriv = (target, pname, params) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null
|
|
// pointer. Since calling this function does not make sense if p == null,
|
|
// issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
HEAP32[params >> 2] = GLctx.getTexParameter(target, pname);
|
|
};
|
|
|
|
/** @suppress {checkTypes} */
|
|
var jstoi_q = (str) => parseInt(str);
|
|
|
|
/** @noinline */
|
|
var webglGetLeftBracePos = (name) =>
|
|
name.slice(-1) == ']' && name.lastIndexOf('[');
|
|
|
|
var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
|
|
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
|
|
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
|
|
i,
|
|
j;
|
|
|
|
// On the first time invocation of glGetUniformLocation on this shader program:
|
|
// initialize cache data structures and discover which uniforms are arrays.
|
|
if (!uniformLocsById) {
|
|
// maps GLint integer locations to WebGLUniformLocations
|
|
program.uniformLocsById = uniformLocsById = {};
|
|
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
|
|
program.uniformArrayNamesById = {};
|
|
|
|
var numActiveUniforms = GLctx.getProgramParameter(
|
|
program,
|
|
0x8b86 /*GL_ACTIVE_UNIFORMS*/
|
|
);
|
|
for (i = 0; i < numActiveUniforms; ++i) {
|
|
var u = GLctx.getActiveUniform(program, i);
|
|
var nm = u.name;
|
|
var sz = u.size;
|
|
var lb = webglGetLeftBracePos(nm);
|
|
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
|
|
|
|
// Assign a new location.
|
|
var id = program.uniformIdCounter;
|
|
program.uniformIdCounter += sz;
|
|
// Eagerly get the location of the uniformArray[0] base element.
|
|
// The remaining indices >0 will be left for lazy evaluation to
|
|
// improve performance. Those may never be needed to fetch, if the
|
|
// application fills arrays always in full starting from the first
|
|
// element of the array.
|
|
uniformSizeAndIdsByName[arrayName] = [sz, id];
|
|
|
|
// Store placeholder integers in place that highlight that these
|
|
// >0 index locations are array indices pending population.
|
|
for (j = 0; j < sz; ++j) {
|
|
uniformLocsById[id] = j;
|
|
program.uniformArrayNamesById[id++] = arrayName;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGetUniformLocation = (program, name) => {
|
|
name = UTF8ToString(name);
|
|
|
|
if ((program = GL.programs[program])) {
|
|
webglPrepareUniformLocationsBeforeFirstUse(program);
|
|
var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
|
|
var arrayIndex = 0;
|
|
var uniformBaseName = name;
|
|
|
|
// Invariant: when populating integer IDs for uniform locations, we must
|
|
// maintain the precondition that arrays reside in contiguous addresses,
|
|
// i.e. for a 'vec4 colors[10];', colors[4] must be at location
|
|
// colors[0]+4. However, user might call glGetUniformLocation(program,
|
|
// "colors") for an array, so we cannot discover based on the user input
|
|
// arguments whether the uniform we are dealing with is an array. The only
|
|
// way to discover which uniforms are arrays is to enumerate over all the
|
|
// active uniforms in the program.
|
|
var leftBrace = webglGetLeftBracePos(name);
|
|
|
|
// If user passed an array accessor "[index]", parse the array index off the accessor.
|
|
if (leftBrace > 0) {
|
|
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
|
|
uniformBaseName = name.slice(0, leftBrace);
|
|
}
|
|
|
|
// Have we cached the location of this uniform before?
|
|
// A pair [array length, GLint of the uniform location]
|
|
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
|
|
|
|
// If a uniform with this name exists, and if its index is within the
|
|
// array limits (if it's even an array), query the WebGLlocation, or
|
|
// return an existing cached location.
|
|
if (sizeAndId && arrayIndex < sizeAndId[0]) {
|
|
arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
|
|
if (
|
|
(uniformLocsById[arrayIndex] =
|
|
uniformLocsById[arrayIndex] ||
|
|
GLctx.getUniformLocation(program, name))
|
|
) {
|
|
return arrayIndex;
|
|
}
|
|
}
|
|
} else {
|
|
// N.b. we are currently unable to distinguish between GL program IDs that
|
|
// never existed vs GL program IDs that have been deleted, so report
|
|
// GL_INVALID_VALUE in both cases.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
}
|
|
return -1;
|
|
};
|
|
|
|
var webglGetUniformLocation = (location) => {
|
|
var p = GLctx.currentProgram;
|
|
|
|
if (p) {
|
|
var webglLoc = p.uniformLocsById[location];
|
|
// p.uniformLocsById[location] stores either an integer, or a
|
|
// WebGLUniformLocation.
|
|
// If an integer, we have not yet bound the location, so do it now. The
|
|
// integer value specifies the array index we should bind to.
|
|
if (typeof webglLoc == 'number') {
|
|
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(
|
|
p,
|
|
p.uniformArrayNamesById[location] +
|
|
(webglLoc > 0 ? `[${webglLoc}]` : '')
|
|
);
|
|
}
|
|
// Else an already cached WebGLUniformLocation, return it.
|
|
return webglLoc;
|
|
} else {
|
|
GL.recordError(0x502 /*GL_INVALID_OPERATION*/);
|
|
}
|
|
};
|
|
|
|
/** @suppress{checkTypes} */
|
|
var emscriptenWebGLGetUniform = (program, location, params, type) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null
|
|
// pointer. Since calling this function does not make sense if params ==
|
|
// null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
program = GL.programs[program];
|
|
webglPrepareUniformLocationsBeforeFirstUse(program);
|
|
var data = GLctx.getUniform(program, webglGetUniformLocation(location));
|
|
if (typeof data == 'number' || typeof data == 'boolean') {
|
|
switch (type) {
|
|
case 0:
|
|
HEAP32[params >> 2] = data;
|
|
break;
|
|
case 2:
|
|
HEAPF32[params >> 2] = data;
|
|
break;
|
|
}
|
|
} else {
|
|
for (var i = 0; i < data.length; i++) {
|
|
switch (type) {
|
|
case 0:
|
|
HEAP32[(params + i * 4) >> 2] = data[i];
|
|
break;
|
|
case 2:
|
|
HEAPF32[(params + i * 4) >> 2] = data[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGetUniformfv = (program, location, params) => {
|
|
emscriptenWebGLGetUniform(program, location, params, 2);
|
|
};
|
|
|
|
var _emscripten_glGetUniformiv = (program, location, params) => {
|
|
emscriptenWebGLGetUniform(program, location, params, 0);
|
|
};
|
|
|
|
var _emscripten_glGetVertexAttribPointerv = (index, pname, pointer) => {
|
|
if (!pointer) {
|
|
// GLES2 specification does not specify how to behave if pointer is a null
|
|
// pointer. Since calling this function does not make sense if pointer ==
|
|
// null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
HEAP32[pointer >> 2] = GLctx.getVertexAttribOffset(index, pname);
|
|
};
|
|
|
|
/** @suppress{checkTypes} */
|
|
var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => {
|
|
if (!params) {
|
|
// GLES2 specification does not specify how to behave if params is a null
|
|
// pointer. Since calling this function does not make sense if params ==
|
|
// null, issue a GL error to notify user about it.
|
|
GL.recordError(0x501 /* GL_INVALID_VALUE */);
|
|
return;
|
|
}
|
|
var data = GLctx.getVertexAttrib(index, pname);
|
|
if (pname == 0x889f /*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) {
|
|
HEAP32[params >> 2] = data && data['name'];
|
|
} else if (typeof data == 'number' || typeof data == 'boolean') {
|
|
switch (type) {
|
|
case 0:
|
|
HEAP32[params >> 2] = data;
|
|
break;
|
|
case 2:
|
|
HEAPF32[params >> 2] = data;
|
|
break;
|
|
case 5:
|
|
HEAP32[params >> 2] = Math.fround(data);
|
|
break;
|
|
}
|
|
} else {
|
|
for (var i = 0; i < data.length; i++) {
|
|
switch (type) {
|
|
case 0:
|
|
HEAP32[(params + i * 4) >> 2] = data[i];
|
|
break;
|
|
case 2:
|
|
HEAPF32[(params + i * 4) >> 2] = data[i];
|
|
break;
|
|
case 5:
|
|
HEAP32[(params + i * 4) >> 2] = Math.fround(data[i]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
var _emscripten_glGetVertexAttribfv = (index, pname, params) => {
|
|
// N.B. This function may only be called if the vertex attribute was
|
|
// specified using the function glVertexAttrib*f(), otherwise the results
|
|
// are undefined. (GLES3 spec 6.1.12)
|
|
emscriptenWebGLGetVertexAttrib(index, pname, params, 2);
|
|
};
|
|
|
|
var _emscripten_glGetVertexAttribiv = (index, pname, params) => {
|
|
// N.B. This function may only be called if the vertex attribute was
|
|
// specified using the function glVertexAttrib*f(), otherwise the results
|
|
// are undefined. (GLES3 spec 6.1.12)
|
|
emscriptenWebGLGetVertexAttrib(index, pname, params, 5);
|
|
};
|
|
|
|
var _emscripten_glHint = (x0, x1) => GLctx.hint(x0, x1);
|
|
|
|
var _emscripten_glIsBuffer = (buffer) => {
|
|
var b = GL.buffers[buffer];
|
|
if (!b) return 0;
|
|
return GLctx.isBuffer(b);
|
|
};
|
|
|
|
var _emscripten_glIsEnabled = (x0) => GLctx.isEnabled(x0);
|
|
|
|
var _emscripten_glIsFramebuffer = (framebuffer) => {
|
|
var fb = GL.framebuffers[framebuffer];
|
|
if (!fb) return 0;
|
|
return GLctx.isFramebuffer(fb);
|
|
};
|
|
|
|
var _emscripten_glIsProgram = (program) => {
|
|
program = GL.programs[program];
|
|
if (!program) return 0;
|
|
return GLctx.isProgram(program);
|
|
};
|
|
|
|
var _emscripten_glIsQueryEXT = (id) => {
|
|
var query = GL.queries[id];
|
|
if (!query) return 0;
|
|
return GLctx.disjointTimerQueryExt['isQueryEXT'](query);
|
|
};
|
|
|
|
var _emscripten_glIsRenderbuffer = (renderbuffer) => {
|
|
var rb = GL.renderbuffers[renderbuffer];
|
|
if (!rb) return 0;
|
|
return GLctx.isRenderbuffer(rb);
|
|
};
|
|
|
|
var _emscripten_glIsShader = (shader) => {
|
|
var s = GL.shaders[shader];
|
|
if (!s) return 0;
|
|
return GLctx.isShader(s);
|
|
};
|
|
|
|
var _emscripten_glIsTexture = (id) => {
|
|
var texture = GL.textures[id];
|
|
if (!texture) return 0;
|
|
return GLctx.isTexture(texture);
|
|
};
|
|
|
|
var _emscripten_glIsVertexArray = (array) => {
|
|
var vao = GL.vaos[array];
|
|
if (!vao) return 0;
|
|
return GLctx.isVertexArray(vao);
|
|
};
|
|
var _glIsVertexArray = _emscripten_glIsVertexArray;
|
|
var _emscripten_glIsVertexArrayOES = _glIsVertexArray;
|
|
|
|
var _emscripten_glLineWidth = (x0) => GLctx.lineWidth(x0);
|
|
|
|
var _emscripten_glLinkProgram = (program) => {
|
|
program = GL.programs[program];
|
|
GLctx.linkProgram(program);
|
|
// Invalidate earlier computed uniform->ID mappings, those have now become stale
|
|
program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
|
|
program.uniformSizeAndIdsByName = {};
|
|
};
|
|
|
|
var _emscripten_glPixelStorei = (pname, param) => {
|
|
if (pname == 3317) {
|
|
GL.unpackAlignment = param;
|
|
} else if (pname == 3314) {
|
|
GL.unpackRowLength = param;
|
|
}
|
|
GLctx.pixelStorei(pname, param);
|
|
};
|
|
|
|
var _emscripten_glPolygonModeWEBGL = (face, mode) => {
|
|
GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode);
|
|
};
|
|
|
|
var _emscripten_glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
|
|
|
|
var _emscripten_glPolygonOffsetClampEXT = (factor, units, clamp) => {
|
|
GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp);
|
|
};
|
|
|
|
var _emscripten_glQueryCounterEXT = (id, target) => {
|
|
GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target);
|
|
};
|
|
|
|
var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
|
|
function roundedToNextMultipleOf(x, y) {
|
|
return (x + y - 1) & -y;
|
|
}
|
|
var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
|
|
var alignedRowSize = roundedToNextMultipleOf(
|
|
plainRowSize,
|
|
GL.unpackAlignment
|
|
);
|
|
return height * alignedRowSize;
|
|
};
|
|
|
|
var colorChannelsInGlTextureFormat = (format) => {
|
|
// Micro-optimizations for size: map format to size by subtracting smallest
|
|
// enum value (0x1902) from all values first. Also omit the most common
|
|
// size value (1) from the list, which is assumed by formats not on the
|
|
// list.
|
|
var colorChannels = {
|
|
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
|
|
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
|
|
5: 3,
|
|
6: 4,
|
|
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
|
|
8: 2,
|
|
29502: 3,
|
|
29504: 4,
|
|
};
|
|
return colorChannels[format - 0x1902] || 1;
|
|
};
|
|
|
|
var heapObjectForWebGLType = (type) => {
|
|
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
|
|
// smaller values for the heap, for shorter generated code size.
|
|
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
|
|
// (since most types are HEAPU16)
|
|
type -= 0x1400;
|
|
|
|
if (type == 1) return HEAPU8;
|
|
|
|
if (type == 4) return HEAP32;
|
|
|
|
if (type == 6) return HEAPF32;
|
|
|
|
if (type == 5 || type == 28922) return HEAPU32;
|
|
|
|
return HEAPU16;
|
|
};
|
|
|
|
var toTypedArrayIndex = (pointer, heap) =>
|
|
pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT));
|
|
|
|
var emscriptenWebGLGetTexPixelData = (
|
|
type,
|
|
format,
|
|
width,
|
|
height,
|
|
pixels,
|
|
internalFormat
|
|
) => {
|
|
var heap = heapObjectForWebGLType(type);
|
|
var sizePerPixel =
|
|
colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
|
|
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
|
|
return heap.subarray(
|
|
toTypedArrayIndex(pixels, heap),
|
|
toTypedArrayIndex(pixels + bytes, heap)
|
|
);
|
|
};
|
|
|
|
var _emscripten_glReadPixels = (x, y, width, height, format, type, pixels) => {
|
|
var pixelData = emscriptenWebGLGetTexPixelData(
|
|
type,
|
|
format,
|
|
width,
|
|
height,
|
|
pixels,
|
|
format
|
|
);
|
|
if (!pixelData) {
|
|
GL.recordError(0x500 /*GL_INVALID_ENUM*/);
|
|
return;
|
|
}
|
|
GLctx.readPixels(x, y, width, height, format, type, pixelData);
|
|
};
|
|
|
|
var _emscripten_glReleaseShaderCompiler = () => {
|
|
// NOP (as allowed by GLES 2.0 spec)
|
|
};
|
|
|
|
var _emscripten_glRenderbufferStorage = (x0, x1, x2, x3) =>
|
|
GLctx.renderbufferStorage(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glSampleCoverage = (value, invert) => {
|
|
GLctx.sampleCoverage(value, !!invert);
|
|
};
|
|
|
|
var _emscripten_glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glShaderBinary = (
|
|
count,
|
|
shaders,
|
|
binaryformat,
|
|
binary,
|
|
length
|
|
) => {
|
|
GL.recordError(0x500 /*GL_INVALID_ENUM*/);
|
|
};
|
|
|
|
var _emscripten_glShaderSource = (shader, count, string, length) => {
|
|
var source = GL.getSource(shader, count, string, length);
|
|
|
|
GLctx.shaderSource(GL.shaders[shader], source);
|
|
};
|
|
|
|
var _emscripten_glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
|
|
|
|
var _emscripten_glStencilFuncSeparate = (x0, x1, x2, x3) =>
|
|
GLctx.stencilFuncSeparate(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glStencilMask = (x0) => GLctx.stencilMask(x0);
|
|
|
|
var _emscripten_glStencilMaskSeparate = (x0, x1) =>
|
|
GLctx.stencilMaskSeparate(x0, x1);
|
|
|
|
var _emscripten_glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
|
|
|
|
var _emscripten_glStencilOpSeparate = (x0, x1, x2, x3) =>
|
|
GLctx.stencilOpSeparate(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glTexImage2D = (
|
|
target,
|
|
level,
|
|
internalFormat,
|
|
width,
|
|
height,
|
|
border,
|
|
format,
|
|
type,
|
|
pixels
|
|
) => {
|
|
var pixelData = pixels
|
|
? emscriptenWebGLGetTexPixelData(
|
|
type,
|
|
format,
|
|
width,
|
|
height,
|
|
pixels,
|
|
internalFormat
|
|
)
|
|
: null;
|
|
GLctx.texImage2D(
|
|
target,
|
|
level,
|
|
internalFormat,
|
|
width,
|
|
height,
|
|
border,
|
|
format,
|
|
type,
|
|
pixelData
|
|
);
|
|
};
|
|
|
|
var _emscripten_glTexParameterf = (x0, x1, x2) =>
|
|
GLctx.texParameterf(x0, x1, x2);
|
|
|
|
var _emscripten_glTexParameterfv = (target, pname, params) => {
|
|
var param = HEAPF32[params >> 2];
|
|
GLctx.texParameterf(target, pname, param);
|
|
};
|
|
|
|
var _emscripten_glTexParameteri = (x0, x1, x2) =>
|
|
GLctx.texParameteri(x0, x1, x2);
|
|
|
|
var _emscripten_glTexParameteriv = (target, pname, params) => {
|
|
var param = HEAP32[params >> 2];
|
|
GLctx.texParameteri(target, pname, param);
|
|
};
|
|
|
|
var _emscripten_glTexSubImage2D = (
|
|
target,
|
|
level,
|
|
xoffset,
|
|
yoffset,
|
|
width,
|
|
height,
|
|
format,
|
|
type,
|
|
pixels
|
|
) => {
|
|
var pixelData = pixels
|
|
? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0)
|
|
: null;
|
|
GLctx.texSubImage2D(
|
|
target,
|
|
level,
|
|
xoffset,
|
|
yoffset,
|
|
width,
|
|
height,
|
|
format,
|
|
type,
|
|
pixelData
|
|
);
|
|
};
|
|
|
|
var _emscripten_glUniform1f = (location, v0) => {
|
|
GLctx.uniform1f(webglGetUniformLocation(location), v0);
|
|
};
|
|
|
|
var miniTempWebGLFloatBuffers = [];
|
|
|
|
var _emscripten_glUniform1fv = (location, count, value) => {
|
|
if (count <= 288) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
var view = miniTempWebGLFloatBuffers[count];
|
|
for (var i = 0; i < count; ++i) {
|
|
view[i] = HEAPF32[(value + 4 * i) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAPF32.subarray(value >> 2, (value + count * 4) >> 2);
|
|
}
|
|
GLctx.uniform1fv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniform1i = (location, v0) => {
|
|
GLctx.uniform1i(webglGetUniformLocation(location), v0);
|
|
};
|
|
|
|
var miniTempWebGLIntBuffers = [];
|
|
|
|
var _emscripten_glUniform1iv = (location, count, value) => {
|
|
if (count <= 288) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
var view = miniTempWebGLIntBuffers[count];
|
|
for (var i = 0; i < count; ++i) {
|
|
view[i] = HEAP32[(value + 4 * i) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAP32.subarray(value >> 2, (value + count * 4) >> 2);
|
|
}
|
|
GLctx.uniform1iv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniform2f = (location, v0, v1) => {
|
|
GLctx.uniform2f(webglGetUniformLocation(location), v0, v1);
|
|
};
|
|
|
|
var _emscripten_glUniform2fv = (location, count, value) => {
|
|
if (count <= 144) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
count *= 2;
|
|
var view = miniTempWebGLFloatBuffers[count];
|
|
for (var i = 0; i < count; i += 2) {
|
|
view[i] = HEAPF32[(value + 4 * i) >> 2];
|
|
view[i + 1] = HEAPF32[(value + (4 * i + 4)) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAPF32.subarray(value >> 2, (value + count * 8) >> 2);
|
|
}
|
|
GLctx.uniform2fv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniform2i = (location, v0, v1) => {
|
|
GLctx.uniform2i(webglGetUniformLocation(location), v0, v1);
|
|
};
|
|
|
|
var _emscripten_glUniform2iv = (location, count, value) => {
|
|
if (count <= 144) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
count *= 2;
|
|
var view = miniTempWebGLIntBuffers[count];
|
|
for (var i = 0; i < count; i += 2) {
|
|
view[i] = HEAP32[(value + 4 * i) >> 2];
|
|
view[i + 1] = HEAP32[(value + (4 * i + 4)) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAP32.subarray(value >> 2, (value + count * 8) >> 2);
|
|
}
|
|
GLctx.uniform2iv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniform3f = (location, v0, v1, v2) => {
|
|
GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2);
|
|
};
|
|
|
|
var _emscripten_glUniform3fv = (location, count, value) => {
|
|
if (count <= 96) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
count *= 3;
|
|
var view = miniTempWebGLFloatBuffers[count];
|
|
for (var i = 0; i < count; i += 3) {
|
|
view[i] = HEAPF32[(value + 4 * i) >> 2];
|
|
view[i + 1] = HEAPF32[(value + (4 * i + 4)) >> 2];
|
|
view[i + 2] = HEAPF32[(value + (4 * i + 8)) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAPF32.subarray(value >> 2, (value + count * 12) >> 2);
|
|
}
|
|
GLctx.uniform3fv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniform3i = (location, v0, v1, v2) => {
|
|
GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2);
|
|
};
|
|
|
|
var _emscripten_glUniform3iv = (location, count, value) => {
|
|
if (count <= 96) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
count *= 3;
|
|
var view = miniTempWebGLIntBuffers[count];
|
|
for (var i = 0; i < count; i += 3) {
|
|
view[i] = HEAP32[(value + 4 * i) >> 2];
|
|
view[i + 1] = HEAP32[(value + (4 * i + 4)) >> 2];
|
|
view[i + 2] = HEAP32[(value + (4 * i + 8)) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAP32.subarray(value >> 2, (value + count * 12) >> 2);
|
|
}
|
|
GLctx.uniform3iv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniform4f = (location, v0, v1, v2, v3) => {
|
|
GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3);
|
|
};
|
|
|
|
var _emscripten_glUniform4fv = (location, count, value) => {
|
|
if (count <= 72) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
var view = miniTempWebGLFloatBuffers[4 * count];
|
|
// hoist the heap out of the loop for size and for pthreads+growth.
|
|
var heap = HEAPF32;
|
|
value = value >> 2;
|
|
count *= 4;
|
|
for (var i = 0; i < count; i += 4) {
|
|
var dst = value + i;
|
|
view[i] = heap[dst];
|
|
view[i + 1] = heap[dst + 1];
|
|
view[i + 2] = heap[dst + 2];
|
|
view[i + 3] = heap[dst + 3];
|
|
}
|
|
} else {
|
|
var view = HEAPF32.subarray(value >> 2, (value + count * 16) >> 2);
|
|
}
|
|
GLctx.uniform4fv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniform4i = (location, v0, v1, v2, v3) => {
|
|
GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3);
|
|
};
|
|
|
|
var _emscripten_glUniform4iv = (location, count, value) => {
|
|
if (count <= 72) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
count *= 4;
|
|
var view = miniTempWebGLIntBuffers[count];
|
|
for (var i = 0; i < count; i += 4) {
|
|
view[i] = HEAP32[(value + 4 * i) >> 2];
|
|
view[i + 1] = HEAP32[(value + (4 * i + 4)) >> 2];
|
|
view[i + 2] = HEAP32[(value + (4 * i + 8)) >> 2];
|
|
view[i + 3] = HEAP32[(value + (4 * i + 12)) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAP32.subarray(value >> 2, (value + count * 16) >> 2);
|
|
}
|
|
GLctx.uniform4iv(webglGetUniformLocation(location), view);
|
|
};
|
|
|
|
var _emscripten_glUniformMatrix2fv = (location, count, transpose, value) => {
|
|
if (count <= 72) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
count *= 4;
|
|
var view = miniTempWebGLFloatBuffers[count];
|
|
for (var i = 0; i < count; i += 4) {
|
|
view[i] = HEAPF32[(value + 4 * i) >> 2];
|
|
view[i + 1] = HEAPF32[(value + (4 * i + 4)) >> 2];
|
|
view[i + 2] = HEAPF32[(value + (4 * i + 8)) >> 2];
|
|
view[i + 3] = HEAPF32[(value + (4 * i + 12)) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAPF32.subarray(value >> 2, (value + count * 16) >> 2);
|
|
}
|
|
GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view);
|
|
};
|
|
|
|
var _emscripten_glUniformMatrix3fv = (location, count, transpose, value) => {
|
|
if (count <= 32) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
count *= 9;
|
|
var view = miniTempWebGLFloatBuffers[count];
|
|
for (var i = 0; i < count; i += 9) {
|
|
view[i] = HEAPF32[(value + 4 * i) >> 2];
|
|
view[i + 1] = HEAPF32[(value + (4 * i + 4)) >> 2];
|
|
view[i + 2] = HEAPF32[(value + (4 * i + 8)) >> 2];
|
|
view[i + 3] = HEAPF32[(value + (4 * i + 12)) >> 2];
|
|
view[i + 4] = HEAPF32[(value + (4 * i + 16)) >> 2];
|
|
view[i + 5] = HEAPF32[(value + (4 * i + 20)) >> 2];
|
|
view[i + 6] = HEAPF32[(value + (4 * i + 24)) >> 2];
|
|
view[i + 7] = HEAPF32[(value + (4 * i + 28)) >> 2];
|
|
view[i + 8] = HEAPF32[(value + (4 * i + 32)) >> 2];
|
|
}
|
|
} else {
|
|
var view = HEAPF32.subarray(value >> 2, (value + count * 36) >> 2);
|
|
}
|
|
GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view);
|
|
};
|
|
|
|
var _emscripten_glUniformMatrix4fv = (location, count, transpose, value) => {
|
|
if (count <= 18) {
|
|
// avoid allocation when uploading few enough uniforms
|
|
var view = miniTempWebGLFloatBuffers[16 * count];
|
|
// hoist the heap out of the loop for size and for pthreads+growth.
|
|
var heap = HEAPF32;
|
|
value = value >> 2;
|
|
count *= 16;
|
|
for (var i = 0; i < count; i += 16) {
|
|
var dst = value + i;
|
|
view[i] = heap[dst];
|
|
view[i + 1] = heap[dst + 1];
|
|
view[i + 2] = heap[dst + 2];
|
|
view[i + 3] = heap[dst + 3];
|
|
view[i + 4] = heap[dst + 4];
|
|
view[i + 5] = heap[dst + 5];
|
|
view[i + 6] = heap[dst + 6];
|
|
view[i + 7] = heap[dst + 7];
|
|
view[i + 8] = heap[dst + 8];
|
|
view[i + 9] = heap[dst + 9];
|
|
view[i + 10] = heap[dst + 10];
|
|
view[i + 11] = heap[dst + 11];
|
|
view[i + 12] = heap[dst + 12];
|
|
view[i + 13] = heap[dst + 13];
|
|
view[i + 14] = heap[dst + 14];
|
|
view[i + 15] = heap[dst + 15];
|
|
}
|
|
} else {
|
|
var view = HEAPF32.subarray(value >> 2, (value + count * 64) >> 2);
|
|
}
|
|
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
|
|
};
|
|
|
|
var _emscripten_glUseProgram = (program) => {
|
|
program = GL.programs[program];
|
|
GLctx.useProgram(program);
|
|
// Record the currently active program so that we can access the uniform
|
|
// mapping table of that program.
|
|
GLctx.currentProgram = program;
|
|
};
|
|
|
|
var _emscripten_glValidateProgram = (program) => {
|
|
GLctx.validateProgram(GL.programs[program]);
|
|
};
|
|
|
|
var _emscripten_glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1);
|
|
|
|
var _emscripten_glVertexAttrib1fv = (index, v) => {
|
|
GLctx.vertexAttrib1f(index, HEAPF32[v >> 2]);
|
|
};
|
|
|
|
var _emscripten_glVertexAttrib2f = (x0, x1, x2) =>
|
|
GLctx.vertexAttrib2f(x0, x1, x2);
|
|
|
|
var _emscripten_glVertexAttrib2fv = (index, v) => {
|
|
GLctx.vertexAttrib2f(index, HEAPF32[v >> 2], HEAPF32[(v + 4) >> 2]);
|
|
};
|
|
|
|
var _emscripten_glVertexAttrib3f = (x0, x1, x2, x3) =>
|
|
GLctx.vertexAttrib3f(x0, x1, x2, x3);
|
|
|
|
var _emscripten_glVertexAttrib3fv = (index, v) => {
|
|
GLctx.vertexAttrib3f(
|
|
index,
|
|
HEAPF32[v >> 2],
|
|
HEAPF32[(v + 4) >> 2],
|
|
HEAPF32[(v + 8) >> 2]
|
|
);
|
|
};
|
|
|
|
var _emscripten_glVertexAttrib4f = (x0, x1, x2, x3, x4) =>
|
|
GLctx.vertexAttrib4f(x0, x1, x2, x3, x4);
|
|
|
|
var _emscripten_glVertexAttrib4fv = (index, v) => {
|
|
GLctx.vertexAttrib4f(
|
|
index,
|
|
HEAPF32[v >> 2],
|
|
HEAPF32[(v + 4) >> 2],
|
|
HEAPF32[(v + 8) >> 2],
|
|
HEAPF32[(v + 12) >> 2]
|
|
);
|
|
};
|
|
|
|
var _emscripten_glVertexAttribDivisor = (index, divisor) => {
|
|
GLctx.vertexAttribDivisor(index, divisor);
|
|
};
|
|
var _glVertexAttribDivisor = _emscripten_glVertexAttribDivisor;
|
|
var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisor;
|
|
|
|
var _emscripten_glVertexAttribPointer = (
|
|
index,
|
|
size,
|
|
type,
|
|
normalized,
|
|
stride,
|
|
ptr
|
|
) => {
|
|
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
|
|
};
|
|
|
|
var _emscripten_glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
|
|
|
|
var getHeapMax = () =>
|
|
// Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate
|
|
// full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side
|
|
// for any code that deals with heap sizes, which would require special
|
|
// casing all heap size related code to treat 0 specially.
|
|
2147483648;
|
|
|
|
var alignMemory = (size, alignment) => {
|
|
assert(alignment, 'alignment argument is required');
|
|
return Math.ceil(size / alignment) * alignment;
|
|
};
|
|
|
|
var growMemory = (size) => {
|
|
var oldHeapSize = wasmMemory.buffer.byteLength;
|
|
var pages = ((size - oldHeapSize + 65535) / 65536) | 0;
|
|
try {
|
|
// round size grow request up to wasm page size (fixed 64KB per spec)
|
|
wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size
|
|
updateMemoryViews();
|
|
return 1 /*success*/;
|
|
} catch (e) {
|
|
err(
|
|
`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`
|
|
);
|
|
}
|
|
// implicit 0 return to save code size (caller will cast "undefined" into 0
|
|
// anyhow)
|
|
};
|
|
var _emscripten_resize_heap = (requestedSize) => {
|
|
var oldSize = HEAPU8.length;
|
|
// With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned.
|
|
requestedSize >>>= 0;
|
|
// With multithreaded builds, races can happen (another thread might increase the size
|
|
// in between), so return a failure, and let the caller retry.
|
|
assert(requestedSize > oldSize);
|
|
|
|
// Memory resize rules:
|
|
// 1. Always increase heap size to at least the requested size, rounded up
|
|
// to next page multiple.
|
|
// 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap
|
|
// geometrically: increase the heap size according to
|
|
// MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most
|
|
// overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB).
|
|
// 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap
|
|
// linearly: increase the heap size by at least
|
|
// MEMORY_GROWTH_LINEAR_STEP bytes.
|
|
// 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by
|
|
// MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest
|
|
// 4. If we were unable to allocate as much memory, it may be due to
|
|
// over-eager decision to excessively reserve due to (3) above.
|
|
// Hence if an allocation fails, cut down on the amount of excess
|
|
// growth, in an attempt to succeed to perform a smaller allocation.
|
|
|
|
// A limit is set for how much we can grow. We should not exceed that
|
|
// (the wasm binary specifies it, so if we tried, we'd fail anyhow).
|
|
var maxHeapSize = getHeapMax();
|
|
if (requestedSize > maxHeapSize) {
|
|
err(
|
|
`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`
|
|
);
|
|
return false;
|
|
}
|
|
|
|
// Loop through potential heap size increases. If we attempt a too eager
|
|
// reservation that fails, cut down on the attempted size and reserve a
|
|
// smaller bump instead. (max 3 times, chosen somewhat arbitrarily)
|
|
for (var cutDown = 1; cutDown <= 4; cutDown *= 2) {
|
|
var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth
|
|
// but limit overreserving (default to capping at +96MB overgrowth at most)
|
|
overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296);
|
|
|
|
var newSize = Math.min(
|
|
maxHeapSize,
|
|
alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536)
|
|
);
|
|
|
|
var replacement = growMemory(newSize);
|
|
if (replacement) {
|
|
return true;
|
|
}
|
|
}
|
|
err(
|
|
`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`
|
|
);
|
|
return false;
|
|
};
|
|
|
|
/** @suppress {checkTypes} */
|
|
var _emscripten_sample_gamepad_data = () => {
|
|
try {
|
|
if (navigator.getGamepads)
|
|
return (JSEvents.lastGamepadState = navigator.getGamepads()) ? 0 : -1;
|
|
} catch (e) {
|
|
err(
|
|
`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`
|
|
);
|
|
navigator.getGamepads = null; // Disable getGamepads() so that it won't be attempted to be used again.
|
|
}
|
|
return -1;
|
|
};
|
|
|
|
var wasmTableMirror = [];
|
|
|
|
var getWasmTableEntry = (funcPtr) => {
|
|
var func = wasmTableMirror[funcPtr];
|
|
if (!func) {
|
|
/** @suppress {checkTypes} */
|
|
wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr);
|
|
}
|
|
/** @suppress {checkTypes} */
|
|
assert(
|
|
wasmTable.get(funcPtr) == func,
|
|
'JavaScript-side Wasm function table mirror is out of date!'
|
|
);
|
|
return func;
|
|
};
|
|
var registerFocusEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 256;
|
|
JSEvents.focusEvent ||= _malloc(eventSize);
|
|
|
|
var focusEventHandlerFunc = (e) => {
|
|
var nodeName = JSEvents.getNodeNameForTarget(e.target);
|
|
var id = e.target.id ? e.target.id : '';
|
|
|
|
var focusEvent = JSEvents.focusEvent;
|
|
stringToUTF8(nodeName, focusEvent + 0, 128);
|
|
stringToUTF8(id, focusEvent + 128, 128);
|
|
|
|
if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData))
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target: findEventTarget(target),
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: focusEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
var _emscripten_set_blur_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerFocusEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
12,
|
|
'blur',
|
|
targetThread
|
|
);
|
|
|
|
var findCanvasEventTarget = findEventTarget;
|
|
var _emscripten_set_canvas_element_size = (target, width, height) => {
|
|
var canvas = findCanvasEventTarget(target);
|
|
if (!canvas) return -4;
|
|
canvas.width = width;
|
|
canvas.height = height;
|
|
return 0;
|
|
};
|
|
|
|
var fillMouseEventData = (eventStruct, e, target) => {
|
|
assert(eventStruct % 4 == 0);
|
|
HEAPF64[eventStruct >> 3] = e.timeStamp;
|
|
var idx = eventStruct >> 2;
|
|
HEAP32[idx + 2] = e.screenX;
|
|
HEAP32[idx + 3] = e.screenY;
|
|
HEAP32[idx + 4] = e.clientX;
|
|
HEAP32[idx + 5] = e.clientY;
|
|
HEAP8[eventStruct + 24] = e.ctrlKey;
|
|
HEAP8[eventStruct + 25] = e.shiftKey;
|
|
HEAP8[eventStruct + 26] = e.altKey;
|
|
HEAP8[eventStruct + 27] = e.metaKey;
|
|
HEAP16[idx * 2 + 14] = e.button;
|
|
HEAP16[idx * 2 + 15] = e.buttons;
|
|
|
|
HEAP32[idx + 8] = e['movementX'];
|
|
|
|
HEAP32[idx + 9] = e['movementY'];
|
|
|
|
// Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
|
|
var rect = getBoundingClientRect(target);
|
|
HEAP32[idx + 10] = e.clientX - (rect.left | 0);
|
|
HEAP32[idx + 11] = e.clientY - (rect.top | 0);
|
|
};
|
|
|
|
var registerMouseEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 64;
|
|
JSEvents.mouseEvent ||= _malloc(eventSize);
|
|
target = findEventTarget(target);
|
|
|
|
var mouseEventHandlerFunc = (e) => {
|
|
// TODO: Make this access thread safe, or this could update live while app is reading it.
|
|
fillMouseEventData(JSEvents.mouseEvent, e, target);
|
|
|
|
if (
|
|
getWasmTableEntry(callbackfunc)(
|
|
eventTypeId,
|
|
JSEvents.mouseEvent,
|
|
userData
|
|
)
|
|
)
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target,
|
|
allowsDeferredCalls:
|
|
eventTypeString != 'mousemove' &&
|
|
eventTypeString != 'mouseenter' &&
|
|
eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: mouseEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
var _emscripten_set_click_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerMouseEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
4,
|
|
'click',
|
|
targetThread
|
|
);
|
|
|
|
var _emscripten_set_focus_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerFocusEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
13,
|
|
'focus',
|
|
targetThread
|
|
);
|
|
|
|
function getFullscreenElement() {
|
|
return (
|
|
document.fullscreenElement ||
|
|
document.mozFullScreenElement ||
|
|
document.webkitFullscreenElement ||
|
|
document.webkitCurrentFullScreenElement ||
|
|
document.msFullscreenElement
|
|
);
|
|
}
|
|
var fillFullscreenChangeEventData = (eventStruct) => {
|
|
var fullscreenElement = getFullscreenElement();
|
|
var isFullscreen = !!fullscreenElement;
|
|
// Assigning a boolean to HEAP32 with expected type coercion.
|
|
/** @suppress{checkTypes} */
|
|
HEAP8[eventStruct] = isFullscreen;
|
|
HEAP8[eventStruct + 1] = JSEvents.fullscreenEnabled();
|
|
// If transitioning to fullscreen, report info about the element that is now fullscreen.
|
|
// If transitioning to windowed mode, report info about the element that just was fullscreen.
|
|
var reportedElement = isFullscreen
|
|
? fullscreenElement
|
|
: JSEvents.previousFullscreenElement;
|
|
var nodeName = JSEvents.getNodeNameForTarget(reportedElement);
|
|
var id = reportedElement?.id || '';
|
|
stringToUTF8(nodeName, eventStruct + 2, 128);
|
|
stringToUTF8(id, eventStruct + 130, 128);
|
|
HEAP32[(eventStruct + 260) >> 2] = reportedElement
|
|
? reportedElement.clientWidth
|
|
: 0;
|
|
HEAP32[(eventStruct + 264) >> 2] = reportedElement
|
|
? reportedElement.clientHeight
|
|
: 0;
|
|
HEAP32[(eventStruct + 268) >> 2] = screen.width;
|
|
HEAP32[(eventStruct + 272) >> 2] = screen.height;
|
|
if (isFullscreen) {
|
|
JSEvents.previousFullscreenElement = fullscreenElement;
|
|
}
|
|
};
|
|
|
|
var registerFullscreenChangeEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 276;
|
|
JSEvents.fullscreenChangeEvent ||= _malloc(eventSize);
|
|
|
|
var fullscreenChangeEventHandlerFunc = (e) => {
|
|
var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent;
|
|
fillFullscreenChangeEventData(fullscreenChangeEvent);
|
|
|
|
if (
|
|
getWasmTableEntry(callbackfunc)(
|
|
eventTypeId,
|
|
fullscreenChangeEvent,
|
|
userData
|
|
)
|
|
)
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target,
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: fullscreenChangeEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
|
|
var _emscripten_set_fullscreenchange_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) => {
|
|
if (!JSEvents.fullscreenEnabled()) return -1;
|
|
target = findEventTarget(target);
|
|
if (!target) return -4;
|
|
|
|
// As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version.
|
|
// TODO: When this block is removed, also change test/test_html5_remove_event_listener.c test expectation on emscripten_set_fullscreenchange_callback().
|
|
registerFullscreenChangeEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
19,
|
|
'webkitfullscreenchange',
|
|
targetThread
|
|
);
|
|
|
|
return registerFullscreenChangeEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
19,
|
|
'fullscreenchange',
|
|
targetThread
|
|
);
|
|
};
|
|
|
|
var registerGamepadEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 1240;
|
|
JSEvents.gamepadEvent ||= _malloc(eventSize);
|
|
|
|
var gamepadEventHandlerFunc = (e) => {
|
|
var gamepadEvent = JSEvents.gamepadEvent;
|
|
fillGamepadEventData(gamepadEvent, e['gamepad']);
|
|
|
|
if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData))
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target: findEventTarget(target),
|
|
allowsDeferredCalls: true,
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: gamepadEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
|
|
var _emscripten_set_gamepadconnected_callback_on_thread = (
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) => {
|
|
if (_emscripten_sample_gamepad_data()) return -1;
|
|
return registerGamepadEventCallback(
|
|
2,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
26,
|
|
'gamepadconnected',
|
|
targetThread
|
|
);
|
|
};
|
|
|
|
var _emscripten_set_gamepaddisconnected_callback_on_thread = (
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) => {
|
|
if (_emscripten_sample_gamepad_data()) return -1;
|
|
return registerGamepadEventCallback(
|
|
2,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
27,
|
|
'gamepaddisconnected',
|
|
targetThread
|
|
);
|
|
};
|
|
|
|
var handleException = (e) => {
|
|
// Certain exception types we do not treat as errors since they are used for
|
|
// internal control flow.
|
|
// 1. ExitStatus, which is thrown by exit()
|
|
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
|
|
// that wish to return to JS event loop.
|
|
if (e instanceof ExitStatus || e == 'unwind') {
|
|
return EXITSTATUS;
|
|
}
|
|
checkStackCookie();
|
|
if (e instanceof WebAssembly.RuntimeError) {
|
|
if (_emscripten_stack_get_current() <= 0) {
|
|
err(
|
|
'Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)'
|
|
);
|
|
}
|
|
}
|
|
quit_(1, e);
|
|
};
|
|
|
|
var runtimeKeepaliveCounter = 0;
|
|
var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
|
|
var _proc_exit = (code) => {
|
|
EXITSTATUS = code;
|
|
if (!keepRuntimeAlive()) {
|
|
Module['onExit']?.(code);
|
|
ABORT = true;
|
|
}
|
|
quit_(code, new ExitStatus(code));
|
|
};
|
|
|
|
/** @param {boolean|number=} implicit */
|
|
var exitJS = (status, implicit) => {
|
|
EXITSTATUS = status;
|
|
|
|
checkUnflushedContent();
|
|
|
|
// if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
|
|
if (keepRuntimeAlive() && !implicit) {
|
|
var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
|
|
err(msg);
|
|
}
|
|
|
|
_proc_exit(status);
|
|
};
|
|
var _exit = exitJS;
|
|
|
|
var maybeExit = () => {
|
|
if (!keepRuntimeAlive()) {
|
|
try {
|
|
_exit(EXITSTATUS);
|
|
} catch (e) {
|
|
handleException(e);
|
|
}
|
|
}
|
|
};
|
|
var callUserCallback = (func) => {
|
|
if (ABORT) {
|
|
err(
|
|
'user callback triggered after runtime exited or application aborted. Ignoring.'
|
|
);
|
|
return;
|
|
}
|
|
try {
|
|
return func();
|
|
} catch (e) {
|
|
handleException(e);
|
|
} finally {
|
|
maybeExit();
|
|
}
|
|
};
|
|
|
|
var _emscripten_set_main_loop_timing = (mode, value) => {
|
|
MainLoop.timingMode = mode;
|
|
MainLoop.timingValue = value;
|
|
|
|
if (!MainLoop.func) {
|
|
err(
|
|
'emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.'
|
|
);
|
|
return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
|
|
}
|
|
|
|
if (!MainLoop.running) {
|
|
MainLoop.running = true;
|
|
}
|
|
if (mode == 0) {
|
|
MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
|
|
var timeUntilNextTick =
|
|
Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now()) | 0;
|
|
setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
|
|
};
|
|
} else if (mode == 1) {
|
|
MainLoop.scheduler = function MainLoop_scheduler_rAF() {
|
|
MainLoop.requestAnimationFrame(MainLoop.runner);
|
|
};
|
|
} else {
|
|
assert(mode == 2);
|
|
if (!MainLoop.setImmediate) {
|
|
if (globalThis.setImmediate) {
|
|
MainLoop.setImmediate = setImmediate;
|
|
} else {
|
|
// Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
|
|
var setImmediates = [];
|
|
var emscriptenMainLoopMessageId = 'setimmediate';
|
|
/** @param {Event} event */
|
|
var MainLoop_setImmediate_messageHandler = (event) => {
|
|
// When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
|
|
// so check for both cases.
|
|
if (
|
|
event.data === emscriptenMainLoopMessageId ||
|
|
event.data.target === emscriptenMainLoopMessageId
|
|
) {
|
|
event.stopPropagation();
|
|
setImmediates.shift()();
|
|
}
|
|
};
|
|
addEventListener('message', MainLoop_setImmediate_messageHandler, true);
|
|
MainLoop.setImmediate =
|
|
/** @type{function(function(): ?, ...?): number} */ (
|
|
(func) => {
|
|
setImmediates.push(func);
|
|
if (ENVIRONMENT_IS_WORKER) {
|
|
Module['setImmediates'] ??= [];
|
|
Module['setImmediates'].push(func);
|
|
postMessage({ target: emscriptenMainLoopMessageId }); // In --proxy-to-worker, route the message via proxyClient.js
|
|
} else postMessage(emscriptenMainLoopMessageId, '*'); // On the main thread, can just send the message to itself.
|
|
}
|
|
);
|
|
}
|
|
}
|
|
MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
|
|
MainLoop.setImmediate(MainLoop.runner);
|
|
};
|
|
}
|
|
return 0;
|
|
};
|
|
var MainLoop = {
|
|
running: false,
|
|
scheduler: null,
|
|
currentlyRunningMainloop: 0,
|
|
func: null,
|
|
arg: 0,
|
|
timingMode: 0,
|
|
timingValue: 0,
|
|
currentFrameNumber: 0,
|
|
queue: [],
|
|
preMainLoop: [],
|
|
postMainLoop: [],
|
|
pause() {
|
|
MainLoop.scheduler = null;
|
|
// Incrementing this signals the previous main loop that it's now become old, and it must return.
|
|
MainLoop.currentlyRunningMainloop++;
|
|
},
|
|
resume() {
|
|
MainLoop.currentlyRunningMainloop++;
|
|
var timingMode = MainLoop.timingMode;
|
|
var timingValue = MainLoop.timingValue;
|
|
var func = MainLoop.func;
|
|
MainLoop.func = null;
|
|
// do not set timing and call scheduler, we will do it on the next lines
|
|
setMainLoop(func, 0, false, MainLoop.arg, true);
|
|
_emscripten_set_main_loop_timing(timingMode, timingValue);
|
|
MainLoop.scheduler();
|
|
},
|
|
updateStatus() {
|
|
if (Module['setStatus']) {
|
|
var message = Module['statusMessage'] || 'Please wait...';
|
|
var remaining = MainLoop.remainingBlockers ?? 0;
|
|
var expected = MainLoop.expectedBlockers ?? 0;
|
|
if (remaining) {
|
|
if (remaining < expected) {
|
|
Module['setStatus'](`{message} ({expected - remaining}/{expected})`);
|
|
} else {
|
|
Module['setStatus'](message);
|
|
}
|
|
} else {
|
|
Module['setStatus']('');
|
|
}
|
|
}
|
|
},
|
|
init() {
|
|
Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']);
|
|
Module['postMainLoop'] &&
|
|
MainLoop.postMainLoop.push(Module['postMainLoop']);
|
|
},
|
|
runIter(func) {
|
|
if (ABORT) return;
|
|
for (var pre of MainLoop.preMainLoop) {
|
|
if (pre() === false) {
|
|
return; // |return false| skips a frame
|
|
}
|
|
}
|
|
callUserCallback(func);
|
|
for (var post of MainLoop.postMainLoop) {
|
|
post();
|
|
}
|
|
checkStackCookie();
|
|
},
|
|
nextRAF: 0,
|
|
fakeRequestAnimationFrame(func) {
|
|
// try to keep 60fps between calls to here
|
|
var now = Date.now();
|
|
if (MainLoop.nextRAF === 0) {
|
|
MainLoop.nextRAF = now + 1000 / 60;
|
|
} else {
|
|
while (now + 2 >= MainLoop.nextRAF) {
|
|
// fudge a little, to avoid timer jitter causing us to do lots of delay:0
|
|
MainLoop.nextRAF += 1000 / 60;
|
|
}
|
|
}
|
|
var delay = Math.max(MainLoop.nextRAF - now, 0);
|
|
setTimeout(func, delay);
|
|
},
|
|
requestAnimationFrame(func) {
|
|
if (globalThis.requestAnimationFrame) {
|
|
requestAnimationFrame(func);
|
|
} else {
|
|
MainLoop.fakeRequestAnimationFrame(func);
|
|
}
|
|
},
|
|
};
|
|
|
|
/**
|
|
* @param {number=} arg
|
|
* @param {boolean=} noSetTiming
|
|
*/
|
|
var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
|
|
assert(
|
|
!MainLoop.func,
|
|
'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'
|
|
);
|
|
MainLoop.func = iterFunc;
|
|
MainLoop.arg = arg;
|
|
|
|
var thisMainLoopId = MainLoop.currentlyRunningMainloop;
|
|
function checkIsRunning() {
|
|
if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
|
|
maybeExit();
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// We create the loop runner here but it is not actually running until
|
|
// _emscripten_set_main_loop_timing is called (which might happen at a
|
|
// later time). This member signifies that the current runner has not
|
|
// yet been started so that we can call runtimeKeepalivePush when it
|
|
// gets its timing set for the first time.
|
|
MainLoop.running = false;
|
|
MainLoop.runner = function MainLoop_runner() {
|
|
if (ABORT) return;
|
|
if (MainLoop.queue.length > 0) {
|
|
var start = Date.now();
|
|
var blocker = MainLoop.queue.shift();
|
|
blocker.func(blocker.arg);
|
|
if (MainLoop.remainingBlockers) {
|
|
var remaining = MainLoop.remainingBlockers;
|
|
var next = remaining % 1 == 0 ? remaining - 1 : Math.floor(remaining);
|
|
if (blocker.counted) {
|
|
MainLoop.remainingBlockers = next;
|
|
} else {
|
|
// not counted, but move the progress along a tiny bit
|
|
next = next + 0.5; // do not steal all the next one's progress
|
|
MainLoop.remainingBlockers = (8 * remaining + next) / 9;
|
|
}
|
|
}
|
|
MainLoop.updateStatus();
|
|
|
|
// catches pause/resume main loop from blocker execution
|
|
if (!checkIsRunning()) return;
|
|
|
|
setTimeout(MainLoop.runner, 0);
|
|
return;
|
|
}
|
|
|
|
// catch pauses from non-main loop sources
|
|
if (!checkIsRunning()) return;
|
|
|
|
// Implement very basic swap interval control
|
|
MainLoop.currentFrameNumber = (MainLoop.currentFrameNumber + 1) | 0;
|
|
if (
|
|
MainLoop.timingMode == 1 &&
|
|
MainLoop.timingValue > 1 &&
|
|
MainLoop.currentFrameNumber % MainLoop.timingValue != 0
|
|
) {
|
|
// Not the scheduled time to render this frame - skip.
|
|
MainLoop.scheduler();
|
|
return;
|
|
} else if (MainLoop.timingMode == 0) {
|
|
MainLoop.tickStartTime = _emscripten_get_now();
|
|
if (Module['ctx']) {
|
|
warnOnce(
|
|
'Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!'
|
|
);
|
|
}
|
|
}
|
|
|
|
MainLoop.runIter(iterFunc);
|
|
|
|
// catch pauses from the main loop itself
|
|
if (!checkIsRunning()) return;
|
|
|
|
MainLoop.scheduler();
|
|
};
|
|
|
|
if (!noSetTiming) {
|
|
if (fps > 0) {
|
|
_emscripten_set_main_loop_timing(0, 1000.0 / fps);
|
|
} else {
|
|
// Do rAF by rendering each frame (no decimating)
|
|
_emscripten_set_main_loop_timing(1, 1);
|
|
}
|
|
|
|
MainLoop.scheduler();
|
|
}
|
|
|
|
if (simulateInfiniteLoop) {
|
|
throw 'unwind';
|
|
}
|
|
};
|
|
|
|
var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => {
|
|
var iterFunc = getWasmTableEntry(func);
|
|
setMainLoop(iterFunc, fps, simulateInfiniteLoop);
|
|
};
|
|
|
|
var _emscripten_set_mousemove_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerMouseEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
8,
|
|
'mousemove',
|
|
targetThread
|
|
);
|
|
|
|
var fillPointerlockChangeEventData = (eventStruct) => {
|
|
var pointerLockElement = document.pointerLockElement;
|
|
var isPointerlocked = !!pointerLockElement;
|
|
// Assigning a boolean to HEAP32 with expected type coercion.
|
|
/** @suppress{checkTypes} */
|
|
HEAP8[eventStruct] = isPointerlocked;
|
|
var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
|
|
var id = pointerLockElement?.id || '';
|
|
stringToUTF8(nodeName, eventStruct + 1, 128);
|
|
stringToUTF8(id, eventStruct + 129, 128);
|
|
};
|
|
|
|
var registerPointerlockChangeEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 257;
|
|
JSEvents.pointerlockChangeEvent ||= _malloc(eventSize);
|
|
|
|
var pointerlockChangeEventHandlerFunc = (e) => {
|
|
var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
|
|
fillPointerlockChangeEventData(pointerlockChangeEvent);
|
|
|
|
if (
|
|
getWasmTableEntry(callbackfunc)(
|
|
eventTypeId,
|
|
pointerlockChangeEvent,
|
|
userData
|
|
)
|
|
)
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target,
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: pointerlockChangeEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
|
|
var _emscripten_set_pointerlockchange_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) => {
|
|
if (!document.body?.requestPointerLock) {
|
|
return -1;
|
|
}
|
|
|
|
target = findEventTarget(target);
|
|
if (!target) return -4;
|
|
return registerPointerlockChangeEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
20,
|
|
'pointerlockchange',
|
|
targetThread
|
|
);
|
|
};
|
|
|
|
var registerUiEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 36;
|
|
JSEvents.uiEvent ||= _malloc(eventSize);
|
|
|
|
target = findEventTarget(target);
|
|
|
|
var uiEventHandlerFunc = (e) => {
|
|
if (e.target != target) {
|
|
// Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
|
|
// was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
|
|
// message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
|
|
// causing a new scroll, etc..
|
|
return;
|
|
}
|
|
var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
|
|
if (!b) {
|
|
// During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
|
|
return;
|
|
}
|
|
var uiEvent = JSEvents.uiEvent;
|
|
HEAP32[uiEvent >> 2] = 0; // always zero for resize and scroll
|
|
HEAP32[(uiEvent + 4) >> 2] = b.clientWidth;
|
|
HEAP32[(uiEvent + 8) >> 2] = b.clientHeight;
|
|
HEAP32[(uiEvent + 12) >> 2] = innerWidth;
|
|
HEAP32[(uiEvent + 16) >> 2] = innerHeight;
|
|
HEAP32[(uiEvent + 20) >> 2] = outerWidth;
|
|
HEAP32[(uiEvent + 24) >> 2] = outerHeight;
|
|
HEAP32[(uiEvent + 28) >> 2] = pageXOffset | 0; // scroll offsets are float
|
|
HEAP32[(uiEvent + 32) >> 2] = pageYOffset | 0;
|
|
if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData))
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target,
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: uiEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
var _emscripten_set_resize_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerUiEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
10,
|
|
'resize',
|
|
targetThread
|
|
);
|
|
|
|
var registerTouchEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 1552;
|
|
JSEvents.touchEvent ||= _malloc(eventSize);
|
|
|
|
target = findEventTarget(target);
|
|
|
|
var touchEventHandlerFunc = (e) => {
|
|
assert(e);
|
|
var t,
|
|
touches = {},
|
|
et = e.touches;
|
|
// To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
|
|
// only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
|
|
// each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
|
|
|
|
for (let t of et) {
|
|
// Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
|
|
// changed/target states we may have set from previous frame.
|
|
t.isChanged = t.onTarget = 0;
|
|
touches[t.identifier] = t;
|
|
}
|
|
// Mark which touches are part of the changedTouches list.
|
|
for (let t of e.changedTouches) {
|
|
t.isChanged = 1;
|
|
touches[t.identifier] = t;
|
|
}
|
|
// Mark which touches are part of the targetTouches list.
|
|
for (let t of e.targetTouches) {
|
|
touches[t.identifier].onTarget = 1;
|
|
}
|
|
|
|
var touchEvent = JSEvents.touchEvent;
|
|
HEAPF64[touchEvent >> 3] = e.timeStamp;
|
|
HEAP8[touchEvent + 12] = e.ctrlKey;
|
|
HEAP8[touchEvent + 13] = e.shiftKey;
|
|
HEAP8[touchEvent + 14] = e.altKey;
|
|
HEAP8[touchEvent + 15] = e.metaKey;
|
|
var idx = touchEvent + 16;
|
|
var targetRect = getBoundingClientRect(target);
|
|
var numTouches = 0;
|
|
for (let t of Object.values(touches)) {
|
|
var idx32 = idx >> 2; // Pre-shift the ptr to index to HEAP32 to save code size
|
|
HEAP32[idx32 + 0] = t.identifier;
|
|
HEAP32[idx32 + 1] = t.screenX;
|
|
HEAP32[idx32 + 2] = t.screenY;
|
|
HEAP32[idx32 + 3] = t.clientX;
|
|
HEAP32[idx32 + 4] = t.clientY;
|
|
HEAP32[idx32 + 5] = t.pageX;
|
|
HEAP32[idx32 + 6] = t.pageY;
|
|
HEAP8[idx + 28] = t.isChanged;
|
|
HEAP8[idx + 29] = t.onTarget;
|
|
HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0);
|
|
HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0);
|
|
|
|
idx += 48;
|
|
|
|
if (++numTouches > 31) {
|
|
break;
|
|
}
|
|
}
|
|
HEAP32[(touchEvent + 8) >> 2] = numTouches;
|
|
|
|
if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData))
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target,
|
|
allowsDeferredCalls:
|
|
eventTypeString == 'touchstart' || eventTypeString == 'touchend',
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: touchEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
var _emscripten_set_touchcancel_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerTouchEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
25,
|
|
'touchcancel',
|
|
targetThread
|
|
);
|
|
|
|
var _emscripten_set_touchend_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerTouchEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
23,
|
|
'touchend',
|
|
targetThread
|
|
);
|
|
|
|
var _emscripten_set_touchmove_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerTouchEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
24,
|
|
'touchmove',
|
|
targetThread
|
|
);
|
|
|
|
var _emscripten_set_touchstart_callback_on_thread = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) =>
|
|
registerTouchEventCallback(
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
22,
|
|
'touchstart',
|
|
targetThread
|
|
);
|
|
|
|
var fillVisibilityChangeEventData = (eventStruct) => {
|
|
var visibilityStates = ['hidden', 'visible', 'prerender', 'unloaded'];
|
|
var visibilityState = visibilityStates.indexOf(document.visibilityState);
|
|
|
|
// Assigning a boolean to HEAP32 with expected type coercion.
|
|
/** @suppress{checkTypes} */
|
|
HEAP8[eventStruct] = document.hidden;
|
|
HEAP32[(eventStruct + 4) >> 2] = visibilityState;
|
|
};
|
|
|
|
var registerVisibilityChangeEventCallback = (
|
|
target,
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
eventTypeId,
|
|
eventTypeString,
|
|
targetThread
|
|
) => {
|
|
var eventSize = 8;
|
|
JSEvents.visibilityChangeEvent ||= _malloc(eventSize);
|
|
|
|
var visibilityChangeEventHandlerFunc = (e) => {
|
|
var visibilityChangeEvent = JSEvents.visibilityChangeEvent;
|
|
fillVisibilityChangeEventData(visibilityChangeEvent);
|
|
|
|
if (
|
|
getWasmTableEntry(callbackfunc)(
|
|
eventTypeId,
|
|
visibilityChangeEvent,
|
|
userData
|
|
)
|
|
)
|
|
e.preventDefault();
|
|
};
|
|
|
|
var eventHandler = {
|
|
target,
|
|
eventTypeString,
|
|
eventTypeId,
|
|
userData,
|
|
callbackfunc,
|
|
handlerFunc: visibilityChangeEventHandlerFunc,
|
|
useCapture,
|
|
};
|
|
return JSEvents.registerOrRemoveHandler(eventHandler);
|
|
};
|
|
|
|
var _emscripten_set_visibilitychange_callback_on_thread = (
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
targetThread
|
|
) => {
|
|
if (!specialHTMLTargets[1]) {
|
|
return -4;
|
|
}
|
|
return registerVisibilityChangeEventCallback(
|
|
specialHTMLTargets[1],
|
|
userData,
|
|
useCapture,
|
|
callbackfunc,
|
|
21,
|
|
'visibilitychange',
|
|
targetThread
|
|
);
|
|
};
|
|
|
|
/** @param {number=} timeout */
|
|
var safeSetTimeout = (func, timeout) => {
|
|
return setTimeout(() => {
|
|
callUserCallback(func);
|
|
}, timeout);
|
|
};
|
|
|
|
var Browser = {
|
|
useWebGL: false,
|
|
isFullscreen: false,
|
|
pointerLock: false,
|
|
moduleContextCreatedCallbacks: [],
|
|
workers: [],
|
|
preloadedImages: {},
|
|
preloadedAudios: {},
|
|
getCanvas: () => Module['canvas'],
|
|
init() {
|
|
if (Browser.initted) return;
|
|
Browser.initted = true;
|
|
|
|
// Support for plugins that can process preloaded files. You can add more of these to
|
|
// your app by creating and appending to preloadPlugins.
|
|
//
|
|
// Each plugin is asked if it can handle a file based on the file's name. If it can,
|
|
// it is given the file's raw data. When it is done, it calls a callback with the file's
|
|
// (possibly modified) data. For example, a plugin might decompress a file, or it
|
|
// might create some side data structure for use later (like an Image element, etc.).
|
|
|
|
var imagePlugin = {};
|
|
imagePlugin['canHandle'] = (name) => {
|
|
return (
|
|
!Module['noImageDecoding'] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name)
|
|
);
|
|
};
|
|
imagePlugin['handle'] = async (byteArray, name) => {
|
|
var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
|
|
if (b.size !== byteArray.length) {
|
|
// Safari bug #118630
|
|
// Safari's Blob can only take an ArrayBuffer
|
|
b = new Blob([new Uint8Array(byteArray).buffer], {
|
|
type: Browser.getMimetype(name),
|
|
});
|
|
}
|
|
var url = URL.createObjectURL(b);
|
|
return new Promise((resolve, reject) => {
|
|
var img = new Image();
|
|
img.onload = () => {
|
|
assert(img.complete, `Image ${name} could not be decoded`);
|
|
var canvas = /** @type {!HTMLCanvasElement} */ (
|
|
document.createElement('canvas')
|
|
);
|
|
canvas.width = img.width;
|
|
canvas.height = img.height;
|
|
var ctx = canvas.getContext('2d');
|
|
ctx.drawImage(img, 0, 0);
|
|
Browser.preloadedImages[name] = canvas;
|
|
URL.revokeObjectURL(url);
|
|
resolve(byteArray);
|
|
};
|
|
img.onerror = (event) => {
|
|
err(`Image ${url} could not be decoded`);
|
|
reject();
|
|
};
|
|
img.src = url;
|
|
});
|
|
};
|
|
preloadPlugins.push(imagePlugin);
|
|
|
|
var audioPlugin = {};
|
|
audioPlugin['canHandle'] = (name) => {
|
|
return (
|
|
!Module['noAudioDecoding'] &&
|
|
name.slice(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 }
|
|
);
|
|
};
|
|
audioPlugin['handle'] = async (byteArray, name) => {
|
|
return new Promise((resolve, reject) => {
|
|
var done = false;
|
|
function finish(audio) {
|
|
if (done) return;
|
|
done = true;
|
|
Browser.preloadedAudios[name] = audio;
|
|
resolve(byteArray);
|
|
}
|
|
var b = new Blob([byteArray], { type: Browser.getMimetype(name) });
|
|
var url = URL.createObjectURL(b); // XXX we never revoke this!
|
|
var audio = new Audio();
|
|
audio.addEventListener('canplaythrough', () => finish(audio), false); // use addEventListener due to chromium bug 124926
|
|
audio.onerror = (event) => {
|
|
if (done) return;
|
|
err(
|
|
`warning: browser could not fully decode audio ${name}, trying slower base64 approach`
|
|
);
|
|
function encode64(data) {
|
|
var BASE =
|
|
'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
|
|
var PAD = '=';
|
|
var ret = '';
|
|
var leftchar = 0;
|
|
var leftbits = 0;
|
|
for (var i = 0; i < data.length; i++) {
|
|
leftchar = (leftchar << 8) | data[i];
|
|
leftbits += 8;
|
|
while (leftbits >= 6) {
|
|
var curr = (leftchar >> (leftbits - 6)) & 0x3f;
|
|
leftbits -= 6;
|
|
ret += BASE[curr];
|
|
}
|
|
}
|
|
if (leftbits == 2) {
|
|
ret += BASE[(leftchar & 3) << 4];
|
|
ret += PAD + PAD;
|
|
} else if (leftbits == 4) {
|
|
ret += BASE[(leftchar & 0xf) << 2];
|
|
ret += PAD;
|
|
}
|
|
return ret;
|
|
}
|
|
audio.src =
|
|
'data:audio/x-' + name.slice(-3) + ';base64,' + encode64(byteArray);
|
|
finish(audio); // we don't wait for confirmation this worked - but it's worth trying
|
|
};
|
|
audio.src = url;
|
|
// workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror
|
|
safeSetTimeout(() => {
|
|
finish(audio); // try to use it even though it is not necessarily ready to play
|
|
}, 10000);
|
|
});
|
|
};
|
|
preloadPlugins.push(audioPlugin);
|
|
|
|
// Canvas event setup
|
|
|
|
function pointerLockChange() {
|
|
var canvas = Browser.getCanvas();
|
|
Browser.pointerLock = document.pointerLockElement === canvas;
|
|
}
|
|
var canvas = Browser.getCanvas();
|
|
if (canvas) {
|
|
// forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module
|
|
// Module['forcedAspectRatio'] = 4 / 3;
|
|
|
|
document.addEventListener('pointerlockchange', pointerLockChange, false);
|
|
|
|
if (Module['elementPointerLock']) {
|
|
canvas.addEventListener(
|
|
'click',
|
|
(ev) => {
|
|
if (
|
|
!Browser.pointerLock &&
|
|
Browser.getCanvas().requestPointerLock
|
|
) {
|
|
Browser.getCanvas().requestPointerLock();
|
|
ev.preventDefault();
|
|
}
|
|
},
|
|
false
|
|
);
|
|
}
|
|
}
|
|
},
|
|
createContext(
|
|
/** @type {HTMLCanvasElement} */ canvas,
|
|
useWebGL,
|
|
setInModule,
|
|
webGLContextAttributes
|
|
) {
|
|
if (useWebGL && Module['ctx'] && canvas == Browser.getCanvas())
|
|
return Module['ctx']; // no need to recreate GL context if it's already been created for this canvas.
|
|
|
|
var ctx;
|
|
var contextHandle;
|
|
if (useWebGL) {
|
|
// For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults.
|
|
var contextAttributes = {
|
|
antialias: false,
|
|
alpha: false,
|
|
majorVersion: 1,
|
|
};
|
|
|
|
if (webGLContextAttributes) {
|
|
for (var attribute in webGLContextAttributes) {
|
|
contextAttributes[attribute] = webGLContextAttributes[attribute];
|
|
}
|
|
}
|
|
|
|
// This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not
|
|
// actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function
|
|
// Browser.createContext() should not even be emitted.
|
|
if (typeof GL != 'undefined') {
|
|
contextHandle = GL.createContext(canvas, contextAttributes);
|
|
if (contextHandle) {
|
|
ctx = GL.getContext(contextHandle).GLctx;
|
|
}
|
|
}
|
|
} else {
|
|
ctx = canvas.getContext('2d');
|
|
}
|
|
|
|
if (!ctx) return null;
|
|
|
|
if (setInModule) {
|
|
if (!useWebGL)
|
|
assert(
|
|
typeof GLctx == 'undefined',
|
|
'cannot set in module if GLctx is used, but we are a non-GL context that would replace it'
|
|
);
|
|
Module['ctx'] = ctx;
|
|
if (useWebGL) GL.makeContextCurrent(contextHandle);
|
|
Browser.useWebGL = useWebGL;
|
|
Browser.moduleContextCreatedCallbacks.forEach((callback) => callback());
|
|
Browser.init();
|
|
}
|
|
return ctx;
|
|
},
|
|
fullscreenHandlersInstalled: false,
|
|
lockPointer: undefined,
|
|
resizeCanvas: undefined,
|
|
requestFullscreen(lockPointer, resizeCanvas) {
|
|
Browser.lockPointer = lockPointer;
|
|
Browser.resizeCanvas = resizeCanvas;
|
|
if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
|
|
if (typeof Browser.resizeCanvas == 'undefined')
|
|
Browser.resizeCanvas = false;
|
|
|
|
var canvas = Browser.getCanvas();
|
|
function fullscreenChange() {
|
|
Browser.isFullscreen = false;
|
|
var canvasContainer = canvas.parentNode;
|
|
if (getFullscreenElement() === canvasContainer) {
|
|
canvas.exitFullscreen = Browser.exitFullscreen;
|
|
if (Browser.lockPointer) canvas.requestPointerLock();
|
|
Browser.isFullscreen = true;
|
|
if (Browser.resizeCanvas) {
|
|
Browser.setFullscreenCanvasSize();
|
|
} else {
|
|
Browser.updateCanvasDimensions(canvas);
|
|
}
|
|
} else {
|
|
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
|
|
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
|
|
canvasContainer.parentNode.removeChild(canvasContainer);
|
|
|
|
if (Browser.resizeCanvas) {
|
|
Browser.setWindowedCanvasSize();
|
|
} else {
|
|
Browser.updateCanvasDimensions(canvas);
|
|
}
|
|
}
|
|
Module['onFullScreen']?.(Browser.isFullscreen);
|
|
Module['onFullscreen']?.(Browser.isFullscreen);
|
|
}
|
|
|
|
if (!Browser.fullscreenHandlersInstalled) {
|
|
Browser.fullscreenHandlersInstalled = true;
|
|
document.addEventListener('fullscreenchange', fullscreenChange, false);
|
|
document.addEventListener('mozfullscreenchange', fullscreenChange, false);
|
|
document.addEventListener(
|
|
'webkitfullscreenchange',
|
|
fullscreenChange,
|
|
false
|
|
);
|
|
document.addEventListener('MSFullscreenChange', fullscreenChange, false);
|
|
}
|
|
|
|
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
|
|
var canvasContainer = document.createElement('div');
|
|
canvas.parentNode.insertBefore(canvasContainer, canvas);
|
|
canvasContainer.appendChild(canvas);
|
|
|
|
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
|
|
canvasContainer.requestFullscreen =
|
|
canvasContainer['requestFullscreen'] ||
|
|
canvasContainer['mozRequestFullScreen'] ||
|
|
canvasContainer['msRequestFullscreen'] ||
|
|
(canvasContainer['webkitRequestFullscreen']
|
|
? () =>
|
|
canvasContainer['webkitRequestFullscreen'](
|
|
Element['ALLOW_KEYBOARD_INPUT']
|
|
)
|
|
: null) ||
|
|
(canvasContainer['webkitRequestFullScreen']
|
|
? () =>
|
|
canvasContainer['webkitRequestFullScreen'](
|
|
Element['ALLOW_KEYBOARD_INPUT']
|
|
)
|
|
: null);
|
|
|
|
canvasContainer.requestFullscreen();
|
|
},
|
|
requestFullScreen() {
|
|
abort(
|
|
'Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)'
|
|
);
|
|
},
|
|
exitFullscreen() {
|
|
// This is workaround for chrome. Trying to exit from fullscreen
|
|
// not in fullscreen state will cause "TypeError: Document not active"
|
|
// in chrome. See https://github.com/emscripten-core/emscripten/pull/8236
|
|
if (!Browser.isFullscreen) {
|
|
return false;
|
|
}
|
|
|
|
var CFS =
|
|
document['exitFullscreen'] ||
|
|
document['cancelFullScreen'] ||
|
|
document['mozCancelFullScreen'] ||
|
|
document['msExitFullscreen'] ||
|
|
document['webkitCancelFullScreen'] ||
|
|
(() => {});
|
|
CFS.apply(document, []);
|
|
return true;
|
|
},
|
|
safeSetTimeout(func, timeout) {
|
|
// Legacy function, this is used by the SDL2 port so we need to keep it
|
|
// around at least until that is updated.
|
|
// See https://github.com/libsdl-org/SDL/pull/6304
|
|
return safeSetTimeout(func, timeout);
|
|
},
|
|
getMimetype(name) {
|
|
return {
|
|
jpg: 'image/jpeg',
|
|
jpeg: 'image/jpeg',
|
|
png: 'image/png',
|
|
bmp: 'image/bmp',
|
|
ogg: 'audio/ogg',
|
|
wav: 'audio/wav',
|
|
mp3: 'audio/mpeg',
|
|
}[name.slice(name.lastIndexOf('.') + 1)];
|
|
},
|
|
getUserMedia(func) {
|
|
window.getUserMedia ||=
|
|
navigator['getUserMedia'] || navigator['mozGetUserMedia'];
|
|
window.getUserMedia(func);
|
|
},
|
|
getMovementX(event) {
|
|
return (
|
|
event['movementX'] ||
|
|
event['mozMovementX'] ||
|
|
event['webkitMovementX'] ||
|
|
0
|
|
);
|
|
},
|
|
getMovementY(event) {
|
|
return (
|
|
event['movementY'] ||
|
|
event['mozMovementY'] ||
|
|
event['webkitMovementY'] ||
|
|
0
|
|
);
|
|
},
|
|
getMouseWheelDelta(event) {
|
|
var delta = 0;
|
|
switch (event.type) {
|
|
case 'DOMMouseScroll':
|
|
// 3 lines make up a step
|
|
delta = event.detail / 3;
|
|
break;
|
|
case 'mousewheel':
|
|
// 120 units make up a step
|
|
delta = event.wheelDelta / 120;
|
|
break;
|
|
case 'wheel':
|
|
delta = event.deltaY;
|
|
switch (event.deltaMode) {
|
|
case 0:
|
|
// DOM_DELTA_PIXEL: 100 pixels make up a step
|
|
delta /= 100;
|
|
break;
|
|
case 1:
|
|
// DOM_DELTA_LINE: 3 lines make up a step
|
|
delta /= 3;
|
|
break;
|
|
case 2:
|
|
// DOM_DELTA_PAGE: A page makes up 80 steps
|
|
delta *= 80;
|
|
break;
|
|
default:
|
|
abort('unrecognized mouse wheel delta mode: ' + event.deltaMode);
|
|
}
|
|
break;
|
|
default:
|
|
abort('unrecognized mouse wheel event: ' + event.type);
|
|
}
|
|
return delta;
|
|
},
|
|
mouseX: 0,
|
|
mouseY: 0,
|
|
mouseMovementX: 0,
|
|
mouseMovementY: 0,
|
|
touches: {},
|
|
lastTouches: {},
|
|
calculateMouseCoords(pageX, pageY) {
|
|
// Calculate the movement based on the changes
|
|
// in the coordinates.
|
|
var canvas = Browser.getCanvas();
|
|
var rect = canvas.getBoundingClientRect();
|
|
|
|
// Neither .scrollX or .pageXOffset are defined in a spec, but
|
|
// we prefer .scrollX because it is currently in a spec draft.
|
|
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
|
|
var scrollX =
|
|
typeof window.scrollX != 'undefined'
|
|
? window.scrollX
|
|
: window.pageXOffset;
|
|
var scrollY =
|
|
typeof window.scrollY != 'undefined'
|
|
? window.scrollY
|
|
: window.pageYOffset;
|
|
// If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
|
|
// and we have no viable fallback.
|
|
assert(
|
|
typeof scrollX != 'undefined' && typeof scrollY != 'undefined',
|
|
'Unable to retrieve scroll position, mouse positions likely broken.'
|
|
);
|
|
var adjustedX = pageX - (scrollX + rect.left);
|
|
var adjustedY = pageY - (scrollY + rect.top);
|
|
|
|
// the canvas might be CSS-scaled compared to its backbuffer;
|
|
// SDL-using content will want mouse coordinates in terms
|
|
// of backbuffer units.
|
|
adjustedX = adjustedX * (canvas.width / rect.width);
|
|
adjustedY = adjustedY * (canvas.height / rect.height);
|
|
|
|
return { x: adjustedX, y: adjustedY };
|
|
},
|
|
setMouseCoords(pageX, pageY) {
|
|
const { x, y } = Browser.calculateMouseCoords(pageX, pageY);
|
|
Browser.mouseMovementX = x - Browser.mouseX;
|
|
Browser.mouseMovementY = y - Browser.mouseY;
|
|
Browser.mouseX = x;
|
|
Browser.mouseY = y;
|
|
},
|
|
calculateMouseEvent(event) {
|
|
// event should be mousemove, mousedown or mouseup
|
|
if (Browser.pointerLock) {
|
|
// When the pointer is locked, calculate the coordinates
|
|
// based on the movement of the mouse.
|
|
// Workaround for Firefox bug 764498
|
|
if (event.type != 'mousemove' && 'mozMovementX' in event) {
|
|
Browser.mouseMovementX = Browser.mouseMovementY = 0;
|
|
} else {
|
|
Browser.mouseMovementX = Browser.getMovementX(event);
|
|
Browser.mouseMovementY = Browser.getMovementY(event);
|
|
}
|
|
|
|
// add the mouse delta to the current absolute mouse position
|
|
Browser.mouseX += Browser.mouseMovementX;
|
|
Browser.mouseY += Browser.mouseMovementY;
|
|
} else {
|
|
if (
|
|
event.type === 'touchstart' ||
|
|
event.type === 'touchend' ||
|
|
event.type === 'touchmove'
|
|
) {
|
|
var touch = event.touch;
|
|
if (touch === undefined) {
|
|
return; // the "touch" property is only defined in SDL
|
|
}
|
|
var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY);
|
|
|
|
if (event.type === 'touchstart') {
|
|
Browser.lastTouches[touch.identifier] = coords;
|
|
Browser.touches[touch.identifier] = coords;
|
|
} else if (event.type === 'touchend' || event.type === 'touchmove') {
|
|
var last = Browser.touches[touch.identifier];
|
|
last ||= coords;
|
|
Browser.lastTouches[touch.identifier] = last;
|
|
Browser.touches[touch.identifier] = coords;
|
|
}
|
|
return;
|
|
}
|
|
|
|
Browser.setMouseCoords(event.pageX, event.pageY);
|
|
}
|
|
},
|
|
resizeListeners: [],
|
|
updateResizeListeners() {
|
|
var canvas = Browser.getCanvas();
|
|
Browser.resizeListeners.forEach((listener) =>
|
|
listener(canvas.width, canvas.height)
|
|
);
|
|
},
|
|
setCanvasSize(width, height, noUpdates) {
|
|
var canvas = Browser.getCanvas();
|
|
Browser.updateCanvasDimensions(canvas, width, height);
|
|
if (!noUpdates) Browser.updateResizeListeners();
|
|
},
|
|
windowedWidth: 0,
|
|
windowedHeight: 0,
|
|
setFullscreenCanvasSize() {
|
|
// check if SDL is available
|
|
if (typeof SDL != 'undefined') {
|
|
var flags = HEAPU32[SDL.screen >> 2];
|
|
flags = flags | 0x00800000; // set SDL_FULLSCREEN flag
|
|
HEAP32[SDL.screen >> 2] = flags;
|
|
}
|
|
Browser.updateCanvasDimensions(Browser.getCanvas());
|
|
Browser.updateResizeListeners();
|
|
},
|
|
setWindowedCanvasSize() {
|
|
// check if SDL is available
|
|
if (typeof SDL != 'undefined') {
|
|
var flags = HEAPU32[SDL.screen >> 2];
|
|
flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag
|
|
HEAP32[SDL.screen >> 2] = flags;
|
|
}
|
|
Browser.updateCanvasDimensions(Browser.getCanvas());
|
|
Browser.updateResizeListeners();
|
|
},
|
|
updateCanvasDimensions(canvas, wNative, hNative) {
|
|
if (wNative && hNative) {
|
|
canvas.widthNative = wNative;
|
|
canvas.heightNative = hNative;
|
|
} else {
|
|
wNative = canvas.widthNative;
|
|
hNative = canvas.heightNative;
|
|
}
|
|
var w = wNative;
|
|
var h = hNative;
|
|
if (Module['forcedAspectRatio'] > 0) {
|
|
if (w / h < Module['forcedAspectRatio']) {
|
|
w = Math.round(h * Module['forcedAspectRatio']);
|
|
} else {
|
|
h = Math.round(w / Module['forcedAspectRatio']);
|
|
}
|
|
}
|
|
if (
|
|
getFullscreenElement() === canvas.parentNode &&
|
|
typeof screen != 'undefined'
|
|
) {
|
|
var factor = Math.min(screen.width / w, screen.height / h);
|
|
w = Math.round(w * factor);
|
|
h = Math.round(h * factor);
|
|
}
|
|
if (Browser.resizeCanvas) {
|
|
if (canvas.width != w) canvas.width = w;
|
|
if (canvas.height != h) canvas.height = h;
|
|
if (typeof canvas.style != 'undefined') {
|
|
canvas.style.removeProperty('width');
|
|
canvas.style.removeProperty('height');
|
|
}
|
|
} else {
|
|
if (canvas.width != wNative) canvas.width = wNative;
|
|
if (canvas.height != hNative) canvas.height = hNative;
|
|
if (typeof canvas.style != 'undefined') {
|
|
if (w != wNative || h != hNative) {
|
|
canvas.style.setProperty('width', w + 'px', 'important');
|
|
canvas.style.setProperty('height', h + 'px', 'important');
|
|
} else {
|
|
canvas.style.removeProperty('width');
|
|
canvas.style.removeProperty('height');
|
|
}
|
|
}
|
|
}
|
|
},
|
|
};
|
|
|
|
var _emscripten_set_window_title = (title) =>
|
|
(document.title = UTF8ToString(title));
|
|
|
|
function _fd_close(fd) {
|
|
try {
|
|
var stream = SYSCALLS.getStreamFromFD(fd);
|
|
FS.close(stream);
|
|
return 0;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return e.errno;
|
|
}
|
|
}
|
|
|
|
/** @param {number=} offset */
|
|
var doReadv = (stream, iov, iovcnt, offset) => {
|
|
var ret = 0;
|
|
for (var i = 0; i < iovcnt; i++) {
|
|
var ptr = HEAPU32[iov >> 2];
|
|
var len = HEAPU32[(iov + 4) >> 2];
|
|
iov += 8;
|
|
var curr = FS.read(stream, HEAP8, ptr, len, offset);
|
|
if (curr < 0) return -1;
|
|
ret += curr;
|
|
if (curr < len) break; // nothing more to read
|
|
if (typeof offset != 'undefined') {
|
|
offset += curr;
|
|
}
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
function _fd_read(fd, iov, iovcnt, pnum) {
|
|
try {
|
|
var stream = SYSCALLS.getStreamFromFD(fd);
|
|
var num = doReadv(stream, iov, iovcnt);
|
|
HEAPU32[pnum >> 2] = num;
|
|
return 0;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return e.errno;
|
|
}
|
|
}
|
|
|
|
function _fd_seek(fd, offset, whence, newOffset) {
|
|
offset = bigintToI53Checked(offset);
|
|
|
|
try {
|
|
if (isNaN(offset)) return 61;
|
|
var stream = SYSCALLS.getStreamFromFD(fd);
|
|
FS.llseek(stream, offset, whence);
|
|
HEAP64[newOffset >> 3] = BigInt(stream.position);
|
|
if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state
|
|
return 0;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return e.errno;
|
|
}
|
|
}
|
|
|
|
/** @param {number=} offset */
|
|
var doWritev = (stream, iov, iovcnt, offset) => {
|
|
var ret = 0;
|
|
for (var i = 0; i < iovcnt; i++) {
|
|
var ptr = HEAPU32[iov >> 2];
|
|
var len = HEAPU32[(iov + 4) >> 2];
|
|
iov += 8;
|
|
var curr = FS.write(stream, HEAP8, ptr, len, offset);
|
|
if (curr < 0) return -1;
|
|
ret += curr;
|
|
if (curr < len) {
|
|
// No more space to write.
|
|
break;
|
|
}
|
|
if (typeof offset != 'undefined') {
|
|
offset += curr;
|
|
}
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
function _fd_write(fd, iov, iovcnt, pnum) {
|
|
try {
|
|
var stream = SYSCALLS.getStreamFromFD(fd);
|
|
var num = doWritev(stream, iov, iovcnt);
|
|
HEAPU32[pnum >> 2] = num;
|
|
return 0;
|
|
} catch (e) {
|
|
if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e;
|
|
return e.errno;
|
|
}
|
|
}
|
|
|
|
var _glActiveTexture = _emscripten_glActiveTexture;
|
|
|
|
var _glAttachShader = _emscripten_glAttachShader;
|
|
|
|
var _glBindAttribLocation = _emscripten_glBindAttribLocation;
|
|
|
|
var _glBindBuffer = _emscripten_glBindBuffer;
|
|
|
|
var _glBindTexture = _emscripten_glBindTexture;
|
|
|
|
var _glBlendFunc = _emscripten_glBlendFunc;
|
|
|
|
var _glBufferData = _emscripten_glBufferData;
|
|
|
|
var _glBufferSubData = _emscripten_glBufferSubData;
|
|
|
|
var _glClear = _emscripten_glClear;
|
|
|
|
var _glClearColor = _emscripten_glClearColor;
|
|
|
|
var _glClearDepthf = _emscripten_glClearDepthf;
|
|
|
|
var _glCompileShader = _emscripten_glCompileShader;
|
|
|
|
var _glCompressedTexImage2D = _emscripten_glCompressedTexImage2D;
|
|
|
|
var _glCreateProgram = _emscripten_glCreateProgram;
|
|
|
|
var _glCreateShader = _emscripten_glCreateShader;
|
|
|
|
var _glCullFace = _emscripten_glCullFace;
|
|
|
|
var _glDeleteProgram = _emscripten_glDeleteProgram;
|
|
|
|
var _glDeleteShader = _emscripten_glDeleteShader;
|
|
|
|
var _glDepthFunc = _emscripten_glDepthFunc;
|
|
|
|
var _glDisable = _emscripten_glDisable;
|
|
|
|
var _glDrawArrays = _emscripten_glDrawArrays;
|
|
|
|
var _glDrawElements = _emscripten_glDrawElements;
|
|
|
|
var _glEnable = _emscripten_glEnable;
|
|
|
|
var _glEnableVertexAttribArray = _emscripten_glEnableVertexAttribArray;
|
|
|
|
var _glFrontFace = _emscripten_glFrontFace;
|
|
|
|
var _glGenBuffers = _emscripten_glGenBuffers;
|
|
|
|
var _glGenTextures = _emscripten_glGenTextures;
|
|
|
|
var _glGetAttribLocation = _emscripten_glGetAttribLocation;
|
|
|
|
var _glGetFloatv = _emscripten_glGetFloatv;
|
|
|
|
var _glGetProgramInfoLog = _emscripten_glGetProgramInfoLog;
|
|
|
|
var _glGetProgramiv = _emscripten_glGetProgramiv;
|
|
|
|
var _glGetShaderInfoLog = _emscripten_glGetShaderInfoLog;
|
|
|
|
var _glGetShaderiv = _emscripten_glGetShaderiv;
|
|
|
|
var _glGetString = _emscripten_glGetString;
|
|
|
|
var _glGetUniformLocation = _emscripten_glGetUniformLocation;
|
|
|
|
var _glLinkProgram = _emscripten_glLinkProgram;
|
|
|
|
var _glPixelStorei = _emscripten_glPixelStorei;
|
|
|
|
var _glReadPixels = _emscripten_glReadPixels;
|
|
|
|
var _glShaderSource = _emscripten_glShaderSource;
|
|
|
|
var _glTexImage2D = _emscripten_glTexImage2D;
|
|
|
|
var _glTexParameteri = _emscripten_glTexParameteri;
|
|
|
|
var _glUniform1i = _emscripten_glUniform1i;
|
|
|
|
var _glUniform4f = _emscripten_glUniform4f;
|
|
|
|
var _glUniformMatrix4fv = _emscripten_glUniformMatrix4fv;
|
|
|
|
var _glUseProgram = _emscripten_glUseProgram;
|
|
|
|
var _glVertexAttribPointer = _emscripten_glVertexAttribPointer;
|
|
|
|
var _glViewport = _emscripten_glViewport;
|
|
|
|
/** @constructor */
|
|
function GLFW_Window(
|
|
id,
|
|
width,
|
|
height,
|
|
framebufferWidth,
|
|
framebufferHeight,
|
|
title,
|
|
monitor,
|
|
share
|
|
) {
|
|
this.id = id;
|
|
this.x = 0;
|
|
this.y = 0;
|
|
this.fullscreen = false; // Used to determine if app is in fullscreen mode
|
|
this.storedX = 0; // Used to store X before fullscreen
|
|
this.storedY = 0; // Used to store Y before fullscreen
|
|
this.width = width;
|
|
this.height = height;
|
|
this.framebufferWidth = framebufferWidth;
|
|
this.framebufferHeight = framebufferHeight;
|
|
this.storedWidth = width; // Used to store width before fullscreen
|
|
this.storedHeight = height; // Used to store height before fullscreen
|
|
this.title = title;
|
|
this.monitor = monitor;
|
|
this.share = share;
|
|
this.attributes = { ...GLFW.hints };
|
|
this.inputModes = {
|
|
0x00033001: 0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL)
|
|
0x00033002: 0, // GLFW_STICKY_KEYS
|
|
0x00033003: 0, // GLFW_STICKY_MOUSE_BUTTONS
|
|
};
|
|
this.buttons = 0;
|
|
this.keys = new Array();
|
|
this.domKeys = new Array();
|
|
this.shouldClose = 0;
|
|
this.title = null;
|
|
this.windowPosFunc = 0; // GLFWwindowposfun
|
|
this.windowSizeFunc = 0; // GLFWwindowsizefun
|
|
this.windowCloseFunc = 0; // GLFWwindowclosefun
|
|
this.windowRefreshFunc = 0; // GLFWwindowrefreshfun
|
|
this.windowFocusFunc = 0; // GLFWwindowfocusfun
|
|
this.windowIconifyFunc = 0; // GLFWwindowiconifyfun
|
|
this.windowMaximizeFunc = 0; // GLFWwindowmaximizefun
|
|
this.framebufferSizeFunc = 0; // GLFWframebuffersizefun
|
|
this.windowContentScaleFunc = 0; // GLFWwindowcontentscalefun
|
|
this.mouseButtonFunc = 0; // GLFWmousebuttonfun
|
|
this.cursorPosFunc = 0; // GLFWcursorposfun
|
|
this.cursorEnterFunc = 0; // GLFWcursorenterfun
|
|
this.scrollFunc = 0; // GLFWscrollfun
|
|
this.dropFunc = 0; // GLFWdropfun
|
|
this.keyFunc = 0; // GLFWkeyfun
|
|
this.charFunc = 0; // GLFWcharfun
|
|
this.userptr = 0;
|
|
}
|
|
|
|
var GLFW = {
|
|
WindowFromId: (id) => {
|
|
if (id <= 0 || !GLFW.windows) return null;
|
|
return GLFW.windows[id - 1];
|
|
},
|
|
joystickFunc: 0,
|
|
errorFunc: 0,
|
|
monitorFunc: 0,
|
|
active: null,
|
|
scale: null,
|
|
windows: null,
|
|
monitors: null,
|
|
monitorString: null,
|
|
versionString: null,
|
|
initialTime: null,
|
|
extensions: null,
|
|
devicePixelRatioMQL: null,
|
|
hints: null,
|
|
primaryTouchId: null,
|
|
defaultHints: {
|
|
131073: 0,
|
|
131074: 0,
|
|
131075: 1,
|
|
131076: 1,
|
|
131077: 1,
|
|
131082: 0,
|
|
135169: 8,
|
|
135170: 8,
|
|
135171: 8,
|
|
135172: 8,
|
|
135173: 24,
|
|
135174: 8,
|
|
135175: 0,
|
|
135176: 0,
|
|
135177: 0,
|
|
135178: 0,
|
|
135179: 0,
|
|
135180: 0,
|
|
135181: 0,
|
|
135182: 0,
|
|
135183: 0,
|
|
139265: 196609,
|
|
139266: 1,
|
|
139267: 0,
|
|
139268: 0,
|
|
139269: 0,
|
|
139270: 0,
|
|
139271: 0,
|
|
139272: 0,
|
|
139276: 0,
|
|
},
|
|
DOMToGLFWKeyCode: (keycode) => {
|
|
switch (keycode) {
|
|
// these keycodes are only defined for GLFW3, assume they are the same for GLFW2
|
|
case 0x20:
|
|
return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE
|
|
case 0xde:
|
|
return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE
|
|
case 0xbc:
|
|
return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA
|
|
case 0xad:
|
|
return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS
|
|
case 0xbd:
|
|
return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS
|
|
case 0xbe:
|
|
return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD
|
|
case 0xbf:
|
|
return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH
|
|
case 0x30:
|
|
return 48; // DOM_VK_0 -> GLFW_KEY_0
|
|
case 0x31:
|
|
return 49; // DOM_VK_1 -> GLFW_KEY_1
|
|
case 0x32:
|
|
return 50; // DOM_VK_2 -> GLFW_KEY_2
|
|
case 0x33:
|
|
return 51; // DOM_VK_3 -> GLFW_KEY_3
|
|
case 0x34:
|
|
return 52; // DOM_VK_4 -> GLFW_KEY_4
|
|
case 0x35:
|
|
return 53; // DOM_VK_5 -> GLFW_KEY_5
|
|
case 0x36:
|
|
return 54; // DOM_VK_6 -> GLFW_KEY_6
|
|
case 0x37:
|
|
return 55; // DOM_VK_7 -> GLFW_KEY_7
|
|
case 0x38:
|
|
return 56; // DOM_VK_8 -> GLFW_KEY_8
|
|
case 0x39:
|
|
return 57; // DOM_VK_9 -> GLFW_KEY_9
|
|
case 0x3b:
|
|
return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON
|
|
case 0x3d:
|
|
return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
|
|
case 0xbb:
|
|
return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL
|
|
case 0x41:
|
|
return 65; // DOM_VK_A -> GLFW_KEY_A
|
|
case 0x42:
|
|
return 66; // DOM_VK_B -> GLFW_KEY_B
|
|
case 0x43:
|
|
return 67; // DOM_VK_C -> GLFW_KEY_C
|
|
case 0x44:
|
|
return 68; // DOM_VK_D -> GLFW_KEY_D
|
|
case 0x45:
|
|
return 69; // DOM_VK_E -> GLFW_KEY_E
|
|
case 0x46:
|
|
return 70; // DOM_VK_F -> GLFW_KEY_F
|
|
case 0x47:
|
|
return 71; // DOM_VK_G -> GLFW_KEY_G
|
|
case 0x48:
|
|
return 72; // DOM_VK_H -> GLFW_KEY_H
|
|
case 0x49:
|
|
return 73; // DOM_VK_I -> GLFW_KEY_I
|
|
case 0x4a:
|
|
return 74; // DOM_VK_J -> GLFW_KEY_J
|
|
case 0x4b:
|
|
return 75; // DOM_VK_K -> GLFW_KEY_K
|
|
case 0x4c:
|
|
return 76; // DOM_VK_L -> GLFW_KEY_L
|
|
case 0x4d:
|
|
return 77; // DOM_VK_M -> GLFW_KEY_M
|
|
case 0x4e:
|
|
return 78; // DOM_VK_N -> GLFW_KEY_N
|
|
case 0x4f:
|
|
return 79; // DOM_VK_O -> GLFW_KEY_O
|
|
case 0x50:
|
|
return 80; // DOM_VK_P -> GLFW_KEY_P
|
|
case 0x51:
|
|
return 81; // DOM_VK_Q -> GLFW_KEY_Q
|
|
case 0x52:
|
|
return 82; // DOM_VK_R -> GLFW_KEY_R
|
|
case 0x53:
|
|
return 83; // DOM_VK_S -> GLFW_KEY_S
|
|
case 0x54:
|
|
return 84; // DOM_VK_T -> GLFW_KEY_T
|
|
case 0x55:
|
|
return 85; // DOM_VK_U -> GLFW_KEY_U
|
|
case 0x56:
|
|
return 86; // DOM_VK_V -> GLFW_KEY_V
|
|
case 0x57:
|
|
return 87; // DOM_VK_W -> GLFW_KEY_W
|
|
case 0x58:
|
|
return 88; // DOM_VK_X -> GLFW_KEY_X
|
|
case 0x59:
|
|
return 89; // DOM_VK_Y -> GLFW_KEY_Y
|
|
case 0x5a:
|
|
return 90; // DOM_VK_Z -> GLFW_KEY_Z
|
|
case 0xdb:
|
|
return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET
|
|
case 0xdc:
|
|
return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH
|
|
case 0xdd:
|
|
return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET
|
|
case 0xc0:
|
|
return 96; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT
|
|
|
|
case 0x1b:
|
|
return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE
|
|
case 0x0d:
|
|
return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER
|
|
case 0x09:
|
|
return 258; // DOM_VK_TAB -> GLFW_KEY_TAB
|
|
case 0x08:
|
|
return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE
|
|
case 0x2d:
|
|
return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT
|
|
case 0x2e:
|
|
return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE
|
|
case 0x27:
|
|
return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT
|
|
case 0x25:
|
|
return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT
|
|
case 0x28:
|
|
return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN
|
|
case 0x26:
|
|
return 265; // DOM_VK_UP -> GLFW_KEY_UP
|
|
case 0x21:
|
|
return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP
|
|
case 0x22:
|
|
return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN
|
|
case 0x24:
|
|
return 268; // DOM_VK_HOME -> GLFW_KEY_HOME
|
|
case 0x23:
|
|
return 269; // DOM_VK_END -> GLFW_KEY_END
|
|
case 0x14:
|
|
return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK
|
|
case 0x91:
|
|
return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK
|
|
case 0x90:
|
|
return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK
|
|
case 0x2c:
|
|
return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN
|
|
case 0x13:
|
|
return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE
|
|
case 0x70:
|
|
return 290; // DOM_VK_F1 -> GLFW_KEY_F1
|
|
case 0x71:
|
|
return 291; // DOM_VK_F2 -> GLFW_KEY_F2
|
|
case 0x72:
|
|
return 292; // DOM_VK_F3 -> GLFW_KEY_F3
|
|
case 0x73:
|
|
return 293; // DOM_VK_F4 -> GLFW_KEY_F4
|
|
case 0x74:
|
|
return 294; // DOM_VK_F5 -> GLFW_KEY_F5
|
|
case 0x75:
|
|
return 295; // DOM_VK_F6 -> GLFW_KEY_F6
|
|
case 0x76:
|
|
return 296; // DOM_VK_F7 -> GLFW_KEY_F7
|
|
case 0x77:
|
|
return 297; // DOM_VK_F8 -> GLFW_KEY_F8
|
|
case 0x78:
|
|
return 298; // DOM_VK_F9 -> GLFW_KEY_F9
|
|
case 0x79:
|
|
return 299; // DOM_VK_F10 -> GLFW_KEY_F10
|
|
case 0x7a:
|
|
return 300; // DOM_VK_F11 -> GLFW_KEY_F11
|
|
case 0x7b:
|
|
return 301; // DOM_VK_F12 -> GLFW_KEY_F12
|
|
case 0x7c:
|
|
return 302; // DOM_VK_F13 -> GLFW_KEY_F13
|
|
case 0x7d:
|
|
return 303; // DOM_VK_F14 -> GLFW_KEY_F14
|
|
case 0x7e:
|
|
return 304; // DOM_VK_F15 -> GLFW_KEY_F15
|
|
case 0x7f:
|
|
return 305; // DOM_VK_F16 -> GLFW_KEY_F16
|
|
case 0x80:
|
|
return 306; // DOM_VK_F17 -> GLFW_KEY_F17
|
|
case 0x81:
|
|
return 307; // DOM_VK_F18 -> GLFW_KEY_F18
|
|
case 0x82:
|
|
return 308; // DOM_VK_F19 -> GLFW_KEY_F19
|
|
case 0x83:
|
|
return 309; // DOM_VK_F20 -> GLFW_KEY_F20
|
|
case 0x84:
|
|
return 310; // DOM_VK_F21 -> GLFW_KEY_F21
|
|
case 0x85:
|
|
return 311; // DOM_VK_F22 -> GLFW_KEY_F22
|
|
case 0x86:
|
|
return 312; // DOM_VK_F23 -> GLFW_KEY_F23
|
|
case 0x87:
|
|
return 313; // DOM_VK_F24 -> GLFW_KEY_F24
|
|
case 0x88:
|
|
return 314; // 0x88 (not used?) -> GLFW_KEY_F25
|
|
case 0x60:
|
|
return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0
|
|
case 0x61:
|
|
return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1
|
|
case 0x62:
|
|
return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2
|
|
case 0x63:
|
|
return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3
|
|
case 0x64:
|
|
return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4
|
|
case 0x65:
|
|
return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5
|
|
case 0x66:
|
|
return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6
|
|
case 0x67:
|
|
return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7
|
|
case 0x68:
|
|
return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8
|
|
case 0x69:
|
|
return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9
|
|
case 0x6e:
|
|
return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL
|
|
case 0x6f:
|
|
return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE
|
|
case 0x6a:
|
|
return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY
|
|
case 0x6d:
|
|
return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT
|
|
case 0x6b:
|
|
return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD
|
|
// case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT)
|
|
// case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT)
|
|
case 0x10:
|
|
return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT
|
|
case 0x11:
|
|
return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL
|
|
case 0x12:
|
|
return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT
|
|
case 0x5b:
|
|
return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER
|
|
case 0xe0:
|
|
return 343; // DOM_VK_META -> GLFW_KEY_LEFT_SUPER
|
|
// case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT)
|
|
// case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT)
|
|
// case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT)
|
|
// case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT)
|
|
case 0x5d:
|
|
return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU
|
|
// XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these?
|
|
default:
|
|
return -1; // GLFW_KEY_UNKNOWN
|
|
}
|
|
},
|
|
getModBits: (win) => {
|
|
var mod = 0;
|
|
if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT
|
|
if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL
|
|
if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT
|
|
if (win.keys[343] || win.keys[348]) mod |= 0x0008; // GLFW_MOD_SUPER
|
|
// add caps and num lock keys? only if lock_key_mod is set
|
|
return mod;
|
|
},
|
|
onKeyPress: (event) => {
|
|
if (!GLFW.active || !GLFW.active.charFunc) return;
|
|
if (event.ctrlKey || event.metaKey) return;
|
|
|
|
// correct unicode charCode is only available with onKeyPress event
|
|
var charCode = event.charCode;
|
|
if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1f)) return;
|
|
|
|
getWasmTableEntry(GLFW.active.charFunc)(GLFW.active.id, charCode);
|
|
},
|
|
onKeyChanged: (keyCode, status) => {
|
|
if (!GLFW.active) return;
|
|
|
|
var key = GLFW.DOMToGLFWKeyCode(keyCode);
|
|
if (key == -1) return;
|
|
|
|
var repeat = status && GLFW.active.keys[key];
|
|
GLFW.active.keys[key] = status;
|
|
GLFW.active.domKeys[keyCode] = status;
|
|
|
|
if (GLFW.active.keyFunc) {
|
|
if (repeat) status = 2; // GLFW_REPEAT
|
|
getWasmTableEntry(GLFW.active.keyFunc)(
|
|
GLFW.active.id,
|
|
key,
|
|
keyCode,
|
|
status,
|
|
GLFW.getModBits(GLFW.active)
|
|
);
|
|
}
|
|
},
|
|
onGamepadConnected: (event) => {
|
|
GLFW.refreshJoysticks();
|
|
},
|
|
onGamepadDisconnected: (event) => {
|
|
GLFW.refreshJoysticks();
|
|
},
|
|
onKeydown: (event) => {
|
|
GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT
|
|
|
|
// This logic comes directly from the sdl implementation. We cannot
|
|
// call preventDefault on all keydown events otherwise onKeyPress will
|
|
// not get called
|
|
if (event.key == 'Backspace' || event.key == 'Tab') {
|
|
event.preventDefault();
|
|
}
|
|
},
|
|
onKeyup: (event) => {
|
|
GLFW.onKeyChanged(event.keyCode, 0); // GLFW_RELEASE
|
|
},
|
|
onBlur: (event) => {
|
|
if (!GLFW.active) return;
|
|
|
|
for (var i = 0; i < GLFW.active.domKeys.length; ++i) {
|
|
if (GLFW.active.domKeys[i]) {
|
|
GLFW.onKeyChanged(i, 0); // GLFW_RELEASE
|
|
}
|
|
}
|
|
},
|
|
onMousemove: (event) => {
|
|
if (!GLFW.active) return;
|
|
|
|
if (event.type === 'touchmove') {
|
|
// Handling for touch events that are being converted to mouse input.
|
|
|
|
// Don't let the browser fire a duplicate mouse event.
|
|
event.preventDefault();
|
|
|
|
let primaryChanged = false;
|
|
for (let i of event.changedTouches) {
|
|
// If our chosen primary touch moved, update Browser mouse coords
|
|
if (GLFW.primaryTouchId === i.identifier) {
|
|
Browser.setMouseCoords(i.pageX, i.pageY);
|
|
primaryChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!primaryChanged) {
|
|
// Do not send mouse events if some touch other than the primary triggered this.
|
|
return;
|
|
}
|
|
} else {
|
|
// Handling for non-touch mouse input events.
|
|
Browser.calculateMouseEvent(event);
|
|
}
|
|
|
|
if (event.target != Browser.getCanvas() || !GLFW.active.cursorPosFunc)
|
|
return;
|
|
|
|
if (GLFW.active.cursorPosFunc) {
|
|
getWasmTableEntry(GLFW.active.cursorPosFunc)(
|
|
GLFW.active.id,
|
|
Browser.mouseX,
|
|
Browser.mouseY
|
|
);
|
|
}
|
|
},
|
|
DOMToGLFWMouseButton: (event) => {
|
|
// DOM and glfw have different button codes.
|
|
// See http://www.w3schools.com/jsref/event_button.asp.
|
|
var eventButton = event['button'];
|
|
if (eventButton > 0) {
|
|
if (eventButton == 1) {
|
|
eventButton = 2;
|
|
} else {
|
|
eventButton = 1;
|
|
}
|
|
}
|
|
return eventButton;
|
|
},
|
|
onMouseenter: (event) => {
|
|
if (!GLFW.active) return;
|
|
|
|
if (event.target != Browser.getCanvas()) return;
|
|
|
|
if (GLFW.active.cursorEnterFunc) {
|
|
getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 1);
|
|
}
|
|
},
|
|
onMouseleave: (event) => {
|
|
if (!GLFW.active) return;
|
|
|
|
if (event.target != Browser.getCanvas()) return;
|
|
|
|
if (GLFW.active.cursorEnterFunc) {
|
|
getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 0);
|
|
}
|
|
},
|
|
onMouseButtonChanged: (event, status) => {
|
|
if (!GLFW.active) return;
|
|
|
|
if (event.target != Browser.getCanvas()) return;
|
|
|
|
// Is this from a touch event?
|
|
const isTouchType =
|
|
event.type === 'touchstart' ||
|
|
event.type === 'touchend' ||
|
|
event.type === 'touchcancel';
|
|
|
|
// Only emulating mouse left-click behavior for touches.
|
|
let eventButton = 0;
|
|
if (isTouchType) {
|
|
// Handling for touch events that are being converted to mouse input.
|
|
|
|
// Don't let the browser fire a duplicate mouse event.
|
|
event.preventDefault();
|
|
|
|
let primaryChanged = false;
|
|
|
|
// Set a primary touch if we have none.
|
|
if (
|
|
GLFW.primaryTouchId === null &&
|
|
event.type === 'touchstart' &&
|
|
event.targetTouches.length > 0
|
|
) {
|
|
// Pick the first touch that started in the canvas and treat it as primary.
|
|
const chosenTouch = event.targetTouches[0];
|
|
GLFW.primaryTouchId = chosenTouch.identifier;
|
|
|
|
Browser.setMouseCoords(chosenTouch.pageX, chosenTouch.pageY);
|
|
primaryChanged = true;
|
|
} else if (event.type === 'touchend' || event.type === 'touchcancel') {
|
|
// Clear the primary touch if it ended.
|
|
for (let i of event.changedTouches) {
|
|
// If our chosen primary touch ended, remove it.
|
|
if (GLFW.primaryTouchId === i.identifier) {
|
|
GLFW.primaryTouchId = null;
|
|
primaryChanged = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!primaryChanged) {
|
|
// Do not send mouse events if some touch other than the primary triggered this.
|
|
return;
|
|
}
|
|
} else {
|
|
// Handling for non-touch mouse input events.
|
|
Browser.calculateMouseEvent(event);
|
|
eventButton = GLFW.DOMToGLFWMouseButton(event);
|
|
}
|
|
|
|
if (status == 1) {
|
|
// GLFW_PRESS
|
|
GLFW.active.buttons |= 1 << eventButton;
|
|
try {
|
|
event.target.setCapture();
|
|
} catch (e) {}
|
|
} else {
|
|
// GLFW_RELEASE
|
|
GLFW.active.buttons &= ~(1 << eventButton);
|
|
}
|
|
|
|
// Send mouse event to GLFW.
|
|
if (GLFW.active.mouseButtonFunc) {
|
|
getWasmTableEntry(GLFW.active.mouseButtonFunc)(
|
|
GLFW.active.id,
|
|
eventButton,
|
|
status,
|
|
GLFW.getModBits(GLFW.active)
|
|
);
|
|
}
|
|
},
|
|
onMouseButtonDown: (event) => {
|
|
if (!GLFW.active) return;
|
|
GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS
|
|
},
|
|
onMouseButtonUp: (event) => {
|
|
if (!GLFW.active) return;
|
|
GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE
|
|
},
|
|
onMouseWheel: (event) => {
|
|
// Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up)
|
|
var delta = -Browser.getMouseWheelDelta(event);
|
|
delta =
|
|
delta == 0 ? 0 : delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1); // Quantize to integer so that minimum scroll is at least +/- 1.
|
|
GLFW.wheelPos += delta;
|
|
|
|
if (
|
|
!GLFW.active ||
|
|
!GLFW.active.scrollFunc ||
|
|
event.target != Browser.getCanvas()
|
|
)
|
|
return;
|
|
var sx = 0;
|
|
var sy = delta;
|
|
if (event.type == 'mousewheel') {
|
|
sx = event.wheelDeltaX;
|
|
} else {
|
|
sx = event.deltaX;
|
|
}
|
|
|
|
getWasmTableEntry(GLFW.active.scrollFunc)(GLFW.active.id, sx, sy);
|
|
|
|
event.preventDefault();
|
|
},
|
|
onCanvasResize: (width, height, framebufferWidth, framebufferHeight) => {
|
|
if (!GLFW.active) return;
|
|
|
|
var resizeNeeded = false;
|
|
|
|
// If the client is requesting fullscreen mode
|
|
if (getFullscreenElement()) {
|
|
if (!GLFW.active.fullscreen) {
|
|
resizeNeeded = width != screen.width || height != screen.height;
|
|
GLFW.active.storedX = GLFW.active.x;
|
|
GLFW.active.storedY = GLFW.active.y;
|
|
GLFW.active.storedWidth = GLFW.active.width;
|
|
GLFW.active.storedHeight = GLFW.active.height;
|
|
GLFW.active.x = GLFW.active.y = 0;
|
|
GLFW.active.width = screen.width;
|
|
GLFW.active.height = screen.height;
|
|
GLFW.active.fullscreen = true;
|
|
}
|
|
// If the client is reverting from fullscreen mode
|
|
} else if (GLFW.active.fullscreen == true) {
|
|
resizeNeeded =
|
|
width != GLFW.active.storedWidth || height != GLFW.active.storedHeight;
|
|
GLFW.active.x = GLFW.active.storedX;
|
|
GLFW.active.y = GLFW.active.storedY;
|
|
GLFW.active.width = GLFW.active.storedWidth;
|
|
GLFW.active.height = GLFW.active.storedHeight;
|
|
GLFW.active.fullscreen = false;
|
|
}
|
|
|
|
if (resizeNeeded) {
|
|
// width or height is changed (fullscreen / exit fullscreen) which will call this listener back
|
|
// with proper framebufferWidth/framebufferHeight
|
|
Browser.setCanvasSize(GLFW.active.width, GLFW.active.height);
|
|
} else if (
|
|
GLFW.active.width != width ||
|
|
GLFW.active.height != height ||
|
|
GLFW.active.framebufferWidth != framebufferWidth ||
|
|
GLFW.active.framebufferHeight != framebufferHeight
|
|
) {
|
|
GLFW.active.width = width;
|
|
GLFW.active.height = height;
|
|
GLFW.active.framebufferWidth = framebufferWidth;
|
|
GLFW.active.framebufferHeight = framebufferHeight;
|
|
GLFW.onWindowSizeChanged();
|
|
GLFW.onFramebufferSizeChanged();
|
|
}
|
|
},
|
|
onWindowSizeChanged: () => {
|
|
if (!GLFW.active) return;
|
|
|
|
if (GLFW.active.windowSizeFunc) {
|
|
getWasmTableEntry(GLFW.active.windowSizeFunc)(
|
|
GLFW.active.id,
|
|
GLFW.active.width,
|
|
GLFW.active.height
|
|
);
|
|
}
|
|
},
|
|
onFramebufferSizeChanged: () => {
|
|
if (!GLFW.active) return;
|
|
|
|
if (GLFW.active.framebufferSizeFunc) {
|
|
getWasmTableEntry(GLFW.active.framebufferSizeFunc)(
|
|
GLFW.active.id,
|
|
GLFW.active.framebufferWidth,
|
|
GLFW.active.framebufferHeight
|
|
);
|
|
}
|
|
},
|
|
onWindowContentScaleChanged: (scale) => {
|
|
GLFW.scale = scale;
|
|
if (!GLFW.active) return;
|
|
|
|
if (GLFW.active.windowContentScaleFunc) {
|
|
getWasmTableEntry(GLFW.active.windowContentScaleFunc)(
|
|
GLFW.active.id,
|
|
GLFW.scale,
|
|
GLFW.scale
|
|
);
|
|
}
|
|
},
|
|
getTime: () => _emscripten_get_now() / 1000,
|
|
setWindowTitle: (winid, title) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return;
|
|
|
|
win.title = title;
|
|
if (GLFW.active.id == win.id) {
|
|
_emscripten_set_window_title(title);
|
|
}
|
|
},
|
|
setJoystickCallback: (cbfun) => {
|
|
var prevcbfun = GLFW.joystickFunc;
|
|
GLFW.joystickFunc = cbfun;
|
|
GLFW.refreshJoysticks();
|
|
return prevcbfun;
|
|
},
|
|
joys: {},
|
|
lastGamepadState: [],
|
|
lastGamepadStateFrame: null,
|
|
refreshJoysticks: () => {
|
|
// Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation.
|
|
if (
|
|
MainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame ||
|
|
!MainLoop.currentFrameNumber
|
|
) {
|
|
GLFW.lastGamepadState = navigator.getGamepads
|
|
? navigator.getGamepads()
|
|
: navigator.webkitGetGamepads || [];
|
|
GLFW.lastGamepadStateFrame = MainLoop.currentFrameNumber;
|
|
|
|
for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) {
|
|
var gamepad = GLFW.lastGamepadState[joy];
|
|
|
|
if (gamepad) {
|
|
if (!GLFW.joys[joy]) {
|
|
out('glfw joystick connected:', joy);
|
|
GLFW.joys[joy] = {
|
|
id: stringToNewUTF8(gamepad.id),
|
|
buttonsCount: gamepad.buttons.length,
|
|
axesCount: gamepad.axes.length,
|
|
buttons: _malloc(gamepad.buttons.length),
|
|
axes: _malloc(gamepad.axes.length * 4),
|
|
};
|
|
|
|
if (GLFW.joystickFunc) {
|
|
getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040001); // GLFW_CONNECTED
|
|
}
|
|
}
|
|
|
|
var data = GLFW.joys[joy];
|
|
|
|
for (var i = 0; i < gamepad.buttons.length; ++i) {
|
|
HEAP8[data.buttons + i] = gamepad.buttons[i].pressed;
|
|
}
|
|
|
|
for (var i = 0; i < gamepad.axes.length; ++i) {
|
|
HEAPF32[(data.axes + i * 4) >> 2] = gamepad.axes[i];
|
|
}
|
|
} else {
|
|
if (GLFW.joys[joy]) {
|
|
out('glfw joystick disconnected', joy);
|
|
|
|
if (GLFW.joystickFunc) {
|
|
getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040002); // GLFW_DISCONNECTED
|
|
}
|
|
|
|
_free(GLFW.joys[joy].id);
|
|
_free(GLFW.joys[joy].buttons);
|
|
_free(GLFW.joys[joy].axes);
|
|
|
|
delete GLFW.joys[joy];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
},
|
|
setKeyCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.keyFunc;
|
|
win.keyFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
setCharCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.charFunc;
|
|
win.charFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
setMouseButtonCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.mouseButtonFunc;
|
|
win.mouseButtonFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
setCursorPosCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.cursorPosFunc;
|
|
win.cursorPosFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
setScrollCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.scrollFunc;
|
|
win.scrollFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
setDropCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.dropFunc;
|
|
win.dropFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
onDrop: (event) => {
|
|
if (!GLFW.active || !GLFW.active.dropFunc) return;
|
|
if (
|
|
!event.dataTransfer ||
|
|
!event.dataTransfer.files ||
|
|
event.dataTransfer.files.length == 0
|
|
)
|
|
return;
|
|
|
|
event.preventDefault();
|
|
|
|
var drop_dir = '.glfw_dropped_files';
|
|
var filenames = _malloc(event.dataTransfer.files.length * 4);
|
|
var filenamesArray = [];
|
|
for (var i = 0; i < event.dataTransfer.files.length; ++i) {
|
|
var path = `/${drop_dir}/${event.dataTransfer.files[i].name.replace(/\//g, '_')}`;
|
|
var filename = stringToNewUTF8(path);
|
|
filenamesArray.push(filename);
|
|
HEAPU32[(filenames + i * 4) >> 2] = filename;
|
|
}
|
|
|
|
// Read and save the files to emscripten's FS
|
|
var written = 0;
|
|
FS.createPath('/', drop_dir);
|
|
|
|
function save(file, in_path, numfiles) {
|
|
var path = '/' + drop_dir + in_path + '/' + file.name.replace(/\//g, '_');
|
|
var reader = new FileReader();
|
|
reader.onloadend = (e) => {
|
|
if (reader.readyState != 2) {
|
|
// not DONE
|
|
++written;
|
|
err(
|
|
`failed to read dropped file: ${in_path}/${file.name}: ${reader.error}`
|
|
);
|
|
return;
|
|
}
|
|
|
|
var data = e.target.result;
|
|
FS.writeFile(path, new Uint8Array(data));
|
|
if (++written === numfiles) {
|
|
getWasmTableEntry(GLFW.active.dropFunc)(
|
|
GLFW.active.id,
|
|
filenamesArray.length,
|
|
filenames
|
|
);
|
|
|
|
for (var i = 0; i < filenamesArray.length; ++i) {
|
|
_free(filenamesArray[i]);
|
|
}
|
|
_free(filenames);
|
|
}
|
|
};
|
|
reader.readAsArrayBuffer(file);
|
|
}
|
|
|
|
let filesQ = [];
|
|
function finalize() {
|
|
var count = filesQ.length;
|
|
for (var i = 0; i < count; ++i) {
|
|
save(filesQ[i].file, filesQ[i].path, count);
|
|
}
|
|
}
|
|
|
|
if (DataTransferItem.prototype.webkitGetAsEntry) {
|
|
let entriesTree = {};
|
|
function markDone(fullpath, recursive) {
|
|
if (entriesTree[fullpath].subpaths.length != 0) return;
|
|
delete entriesTree[fullpath];
|
|
let parentpath = fullpath.substring(0, fullpath.lastIndexOf('/'));
|
|
if (!entriesTree.hasOwnProperty(parentpath)) {
|
|
if (Object.keys(entriesTree).length == 0) finalize();
|
|
return;
|
|
}
|
|
const fpIndex = entriesTree[parentpath].subpaths.indexOf(fullpath);
|
|
if (fpIndex > -1) entriesTree[parentpath].subpaths.splice(fpIndex, 1);
|
|
if (recursive) markDone(parentpath, true);
|
|
if (Object.keys(entriesTree).length == 0) finalize();
|
|
}
|
|
function processEntry(entry) {
|
|
let fp = entry.fullPath;
|
|
let pp = fp.substring(0, fp.lastIndexOf('/'));
|
|
entriesTree[fp] = { subpaths: [] };
|
|
if (entry.isFile) {
|
|
entry.file((f) => {
|
|
filesQ.push({ file: f, path: pp });
|
|
markDone(fp, false);
|
|
});
|
|
} else if (entry.isDirectory) {
|
|
if (entriesTree.hasOwnProperty(pp)) entriesTree[pp].subpaths.push(fp);
|
|
FS.createPath('/' + drop_dir + pp, entry.name);
|
|
var reader = entry.createReader();
|
|
var rRead = function (dirEntries) {
|
|
if (dirEntries.length == 0) {
|
|
markDone(fp, true);
|
|
return;
|
|
}
|
|
for (const ent of dirEntries) processEntry(ent);
|
|
reader.readEntries(rRead);
|
|
};
|
|
reader.readEntries(rRead);
|
|
}
|
|
}
|
|
for (const item of event.dataTransfer.items) {
|
|
processEntry(item.webkitGetAsEntry());
|
|
}
|
|
} else {
|
|
// fallback for browsers that does not support webkitGetAsEntry
|
|
for (const file of event.dataTransfer.files) {
|
|
filesQ.push({ file: file, path: '' });
|
|
}
|
|
finalize();
|
|
}
|
|
|
|
return false;
|
|
},
|
|
onDragover: (event) => {
|
|
if (!GLFW.active || !GLFW.active.dropFunc) return;
|
|
|
|
event.preventDefault();
|
|
return false;
|
|
},
|
|
setWindowSizeCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.windowSizeFunc;
|
|
win.windowSizeFunc = cbfun;
|
|
|
|
return prevcbfun;
|
|
},
|
|
setWindowCloseCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.windowCloseFunc;
|
|
win.windowCloseFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
setWindowRefreshCallback: (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.windowRefreshFunc;
|
|
win.windowRefreshFunc = cbfun;
|
|
return prevcbfun;
|
|
},
|
|
onClickRequestPointerLock: (e) => {
|
|
var canvas = Browser.getCanvas();
|
|
if (!Browser.pointerLock && canvas.requestPointerLock) {
|
|
canvas.requestPointerLock();
|
|
e.preventDefault();
|
|
}
|
|
},
|
|
setInputMode: (winid, mode, value) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return;
|
|
|
|
switch (mode) {
|
|
case 0x00033001: {
|
|
// GLFW_CURSOR
|
|
var canvas = Browser.getCanvas();
|
|
switch (value) {
|
|
case 0x00034001: {
|
|
// GLFW_CURSOR_NORMAL
|
|
win.inputModes[mode] = value;
|
|
canvas.removeEventListener(
|
|
'click',
|
|
GLFW.onClickRequestPointerLock,
|
|
true
|
|
);
|
|
document.exitPointerLock();
|
|
break;
|
|
}
|
|
case 0x00034002: {
|
|
// GLFW_CURSOR_HIDDEN
|
|
err(
|
|
'glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented'
|
|
);
|
|
break;
|
|
}
|
|
case 0x00034003: {
|
|
// GLFW_CURSOR_DISABLED
|
|
win.inputModes[mode] = value;
|
|
canvas.addEventListener(
|
|
'click',
|
|
GLFW.onClickRequestPointerLock,
|
|
true
|
|
);
|
|
canvas.requestPointerLock();
|
|
break;
|
|
}
|
|
default: {
|
|
err(
|
|
`glfwSetInputMode called with unknown value parameter value: ${value}`
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 0x00033002: {
|
|
// GLFW_STICKY_KEYS
|
|
err(
|
|
'glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented'
|
|
);
|
|
break;
|
|
}
|
|
case 0x00033003: {
|
|
// GLFW_STICKY_MOUSE_BUTTONS
|
|
err(
|
|
'glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented'
|
|
);
|
|
break;
|
|
}
|
|
case 0x00033004: {
|
|
// GLFW_LOCK_KEY_MODS
|
|
err(
|
|
'glfwSetInputMode called with GLFW_LOCK_KEY_MODS mode not implemented'
|
|
);
|
|
break;
|
|
}
|
|
case 0x00033005: {
|
|
// GLFW_RAW_MOUSE_MOTION
|
|
err(
|
|
'glfwSetInputMode called with GLFW_RAW_MOUSE_MOTION mode not implemented'
|
|
);
|
|
break;
|
|
}
|
|
default: {
|
|
err(
|
|
`glfwSetInputMode called with unknown mode parameter value: ${mode}`
|
|
);
|
|
break;
|
|
}
|
|
}
|
|
},
|
|
getKey: (winid, key) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return 0;
|
|
return win.keys[key];
|
|
},
|
|
getMouseButton: (winid, button) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return 0;
|
|
return (win.buttons & (1 << button)) > 0;
|
|
},
|
|
getCursorPos: (winid, x, y) => {
|
|
HEAPF64[x >> 3] = Browser.mouseX;
|
|
HEAPF64[y >> 3] = Browser.mouseY;
|
|
},
|
|
getMousePos: (winid, x, y) => {
|
|
HEAP32[x >> 2] = Browser.mouseX;
|
|
HEAP32[y >> 2] = Browser.mouseY;
|
|
},
|
|
setCursorPos: (winid, x, y) => {},
|
|
getWindowPos: (winid, x, y) => {
|
|
var wx = 0;
|
|
var wy = 0;
|
|
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (win) {
|
|
wx = win.x;
|
|
wy = win.y;
|
|
}
|
|
|
|
if (x) {
|
|
HEAP32[x >> 2] = wx;
|
|
}
|
|
|
|
if (y) {
|
|
HEAP32[y >> 2] = wy;
|
|
}
|
|
},
|
|
setWindowPos: (winid, x, y) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return;
|
|
win.x = x;
|
|
win.y = y;
|
|
},
|
|
getWindowSize: (winid, width, height) => {
|
|
var ww = 0;
|
|
var wh = 0;
|
|
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (win) {
|
|
ww = win.width;
|
|
wh = win.height;
|
|
}
|
|
|
|
if (width) {
|
|
HEAP32[width >> 2] = ww;
|
|
}
|
|
|
|
if (height) {
|
|
HEAP32[height >> 2] = wh;
|
|
}
|
|
},
|
|
setWindowSize: (winid, width, height) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return;
|
|
|
|
if (GLFW.active.id == win.id) {
|
|
Browser.setCanvasSize(width, height); // triggers the listener (onCanvasResize) + windowSizeFunc
|
|
}
|
|
},
|
|
defaultWindowHints: () => {
|
|
GLFW.hints = { ...GLFW.defaultHints };
|
|
},
|
|
createWindow: (width, height, title, monitor, share) => {
|
|
var i, id;
|
|
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++) {
|
|
// no-op
|
|
}
|
|
if (i > 0)
|
|
abort('glfwCreateWindow only supports one window at time currently');
|
|
|
|
// id for window
|
|
id = i + 1;
|
|
|
|
// not valid
|
|
if (width <= 0 || height <= 0) return 0;
|
|
|
|
if (monitor) {
|
|
Browser.requestFullscreen();
|
|
} else {
|
|
Browser.setCanvasSize(width, height);
|
|
}
|
|
|
|
// Create context when there are no existing alive windows
|
|
for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++) {
|
|
// no-op
|
|
}
|
|
|
|
const canvas = Browser.getCanvas();
|
|
|
|
var useWebGL = GLFW.hints[0x00022001] > 0; // Use WebGL when we are told to based on GLFW_CLIENT_API
|
|
if (i == GLFW.windows.length) {
|
|
if (useWebGL) {
|
|
var contextAttributes = {
|
|
antialias: GLFW.hints[0x0002100d] > 1, // GLFW_SAMPLES
|
|
depth: GLFW.hints[0x00021005] > 0, // GLFW_DEPTH_BITS
|
|
stencil: GLFW.hints[0x00021006] > 0, // GLFW_STENCIL_BITS
|
|
alpha: GLFW.hints[0x00021004] > 0, // GLFW_ALPHA_BITS
|
|
};
|
|
Browser.createContext(
|
|
canvas,
|
|
/*useWebGL=*/ true,
|
|
/*setInModule=*/ true,
|
|
contextAttributes
|
|
);
|
|
} else {
|
|
Browser.init();
|
|
}
|
|
}
|
|
|
|
// If context creation failed, do not return a valid window
|
|
if (!Module['ctx'] && useWebGL) return 0;
|
|
|
|
// Initializes the framebuffer size from the canvas
|
|
var win = new GLFW_Window(
|
|
id,
|
|
width,
|
|
height,
|
|
canvas.width,
|
|
canvas.height,
|
|
title,
|
|
monitor,
|
|
share
|
|
);
|
|
|
|
// Set window to array
|
|
if (id - 1 == GLFW.windows.length) {
|
|
GLFW.windows.push(win);
|
|
} else {
|
|
GLFW.windows[id - 1] = win;
|
|
}
|
|
|
|
GLFW.active = win;
|
|
GLFW.adjustCanvasDimensions();
|
|
return win.id;
|
|
},
|
|
destroyWindow: (winid) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return;
|
|
|
|
if (win.windowCloseFunc) {
|
|
getWasmTableEntry(win.windowCloseFunc)(win.id);
|
|
}
|
|
|
|
GLFW.windows[win.id - 1] = null;
|
|
if (GLFW.active.id == win.id) {
|
|
GLFW.active = null;
|
|
}
|
|
|
|
// Destroy context when no alive windows
|
|
for (win of GLFW.windows) {
|
|
if (win !== null) return;
|
|
}
|
|
|
|
delete Module['ctx'];
|
|
},
|
|
swapBuffers: (winid) => {},
|
|
requestFullscreen(lockPointer, resizeCanvas) {
|
|
Browser.lockPointer = lockPointer;
|
|
Browser.resizeCanvas = resizeCanvas;
|
|
if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true;
|
|
if (typeof Browser.resizeCanvas == 'undefined')
|
|
Browser.resizeCanvas = false;
|
|
|
|
var canvas = Browser.getCanvas();
|
|
function fullscreenChange() {
|
|
Browser.isFullscreen = false;
|
|
var canvasContainer = canvas.parentNode;
|
|
if (getFullscreenElement() === canvasContainer) {
|
|
canvas.exitFullscreen = Browser.exitFullscreen;
|
|
if (Browser.lockPointer) canvas.requestPointerLock();
|
|
Browser.isFullscreen = true;
|
|
if (Browser.resizeCanvas) {
|
|
Browser.setFullscreenCanvasSize();
|
|
} else {
|
|
Browser.updateCanvasDimensions(canvas);
|
|
Browser.updateResizeListeners();
|
|
}
|
|
} else {
|
|
// remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen
|
|
canvasContainer.parentNode.insertBefore(canvas, canvasContainer);
|
|
canvasContainer.parentNode.removeChild(canvasContainer);
|
|
|
|
if (Browser.resizeCanvas) {
|
|
Browser.setWindowedCanvasSize();
|
|
} else {
|
|
Browser.updateCanvasDimensions(canvas);
|
|
Browser.updateResizeListeners();
|
|
}
|
|
}
|
|
Module['onFullScreen']?.(Browser.isFullscreen);
|
|
Module['onFullscreen']?.(Browser.isFullscreen);
|
|
}
|
|
|
|
if (!Browser.fullscreenHandlersInstalled) {
|
|
Browser.fullscreenHandlersInstalled = true;
|
|
document.addEventListener('fullscreenchange', fullscreenChange, false);
|
|
document.addEventListener('mozfullscreenchange', fullscreenChange, false);
|
|
document.addEventListener(
|
|
'webkitfullscreenchange',
|
|
fullscreenChange,
|
|
false
|
|
);
|
|
document.addEventListener('MSFullscreenChange', fullscreenChange, false);
|
|
}
|
|
|
|
// create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root
|
|
var canvasContainer = document.createElement('div');
|
|
canvas.parentNode.insertBefore(canvasContainer, canvas);
|
|
canvasContainer.appendChild(canvas);
|
|
|
|
// use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size)
|
|
canvasContainer.requestFullscreen =
|
|
canvasContainer['requestFullscreen'] ||
|
|
canvasContainer['mozRequestFullScreen'] ||
|
|
canvasContainer['msRequestFullscreen'] ||
|
|
(canvasContainer['webkitRequestFullscreen']
|
|
? () =>
|
|
canvasContainer['webkitRequestFullscreen'](
|
|
Element['ALLOW_KEYBOARD_INPUT']
|
|
)
|
|
: null) ||
|
|
(canvasContainer['webkitRequestFullScreen']
|
|
? () =>
|
|
canvasContainer['webkitRequestFullScreen'](
|
|
Element['ALLOW_KEYBOARD_INPUT']
|
|
)
|
|
: null);
|
|
|
|
canvasContainer.requestFullscreen();
|
|
},
|
|
updateCanvasDimensions(canvas, wNative, hNative) {
|
|
const scale = GLFW.getHiDPIScale();
|
|
|
|
if (wNative && hNative) {
|
|
canvas.widthNative = wNative;
|
|
canvas.heightNative = hNative;
|
|
} else {
|
|
wNative = canvas.widthNative;
|
|
hNative = canvas.heightNative;
|
|
}
|
|
var w = wNative;
|
|
var h = hNative;
|
|
if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) {
|
|
if (w / h < Module['forcedAspectRatio']) {
|
|
w = Math.round(h * Module['forcedAspectRatio']);
|
|
} else {
|
|
h = Math.round(w / Module['forcedAspectRatio']);
|
|
}
|
|
}
|
|
if (
|
|
getFullscreenElement() === canvas.parentNode &&
|
|
typeof screen != 'undefined'
|
|
) {
|
|
var factor = Math.min(screen.width / w, screen.height / h);
|
|
w = Math.round(w * factor);
|
|
h = Math.round(h * factor);
|
|
}
|
|
if (Browser.resizeCanvas) {
|
|
wNative = w;
|
|
hNative = h;
|
|
}
|
|
const wNativeScaled = Math.floor(wNative * scale);
|
|
const hNativeScaled = Math.floor(hNative * scale);
|
|
if (canvas.width != wNativeScaled) canvas.width = wNativeScaled;
|
|
if (canvas.height != hNativeScaled) canvas.height = hNativeScaled;
|
|
if (typeof canvas.style != 'undefined') {
|
|
if (!GLFW.isCSSScalingEnabled()) {
|
|
canvas.style.setProperty('width', wNative + 'px', 'important');
|
|
canvas.style.setProperty('height', hNative + 'px', 'important');
|
|
} else {
|
|
canvas.style.removeProperty('width');
|
|
canvas.style.removeProperty('height');
|
|
}
|
|
}
|
|
},
|
|
calculateMouseCoords(pageX, pageY) {
|
|
// Calculate the movement based on the changes
|
|
// in the coordinates.
|
|
const rect = Browser.getCanvas().getBoundingClientRect();
|
|
|
|
// Neither .scrollX or .pageXOffset are defined in a spec, but
|
|
// we prefer .scrollX because it is currently in a spec draft.
|
|
// (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/)
|
|
var scrollX =
|
|
typeof window.scrollX != 'undefined'
|
|
? window.scrollX
|
|
: window.pageXOffset;
|
|
var scrollY =
|
|
typeof window.scrollY != 'undefined'
|
|
? window.scrollY
|
|
: window.pageYOffset;
|
|
// If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset
|
|
// and we have no viable fallback.
|
|
assert(
|
|
typeof scrollX != 'undefined' && typeof scrollY != 'undefined',
|
|
'Unable to retrieve scroll position, mouse positions likely broken.'
|
|
);
|
|
var adjustedX = pageX - (scrollX + rect.left);
|
|
var adjustedY = pageY - (scrollY + rect.top);
|
|
|
|
// getBoundingClientRect() returns dimension affected by CSS, so as a result:
|
|
// - when CSS scaling is enabled, this will fix the mouse coordinates to match the width/height of the window
|
|
// - otherwise the CSS width/height are forced to the width/height of the GLFW window (see updateCanvasDimensions),
|
|
// so there is no need to adjust the position
|
|
if (GLFW.isCSSScalingEnabled() && GLFW.active) {
|
|
adjustedX = adjustedX * (GLFW.active.width / rect.width);
|
|
adjustedY = adjustedY * (GLFW.active.height / rect.height);
|
|
}
|
|
|
|
return { x: adjustedX, y: adjustedY };
|
|
},
|
|
setWindowAttrib: (winid, attrib, value) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return;
|
|
const isHiDPIAware = GLFW.isHiDPIAware();
|
|
win.attributes[attrib] = value;
|
|
if (isHiDPIAware !== GLFW.isHiDPIAware()) GLFW.adjustCanvasDimensions();
|
|
},
|
|
getDevicePixelRatio() {
|
|
return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
|
|
},
|
|
isHiDPIAware() {
|
|
if (GLFW.active)
|
|
return GLFW.active.attributes[0x0002200c] > 0; // GLFW_SCALE_TO_MONITOR
|
|
else return false;
|
|
},
|
|
isCSSScalingEnabled() {
|
|
return !GLFW.isHiDPIAware();
|
|
},
|
|
adjustCanvasDimensions() {
|
|
if (GLFW.active) {
|
|
Browser.updateCanvasDimensions(
|
|
Browser.getCanvas(),
|
|
GLFW.active.width,
|
|
GLFW.active.height
|
|
);
|
|
Browser.updateResizeListeners();
|
|
}
|
|
},
|
|
getHiDPIScale() {
|
|
return GLFW.isHiDPIAware() ? GLFW.scale : 1.0;
|
|
},
|
|
onDevicePixelRatioChange() {
|
|
GLFW.onWindowContentScaleChanged(GLFW.getDevicePixelRatio());
|
|
GLFW.adjustCanvasDimensions();
|
|
},
|
|
GLFW2ParamToGLFW3Param: (param) => {
|
|
var table = {
|
|
0x00030001: 0, // GLFW_MOUSE_CURSOR
|
|
0x00030002: 0, // GLFW_STICKY_KEYS
|
|
0x00030003: 0, // GLFW_STICKY_MOUSE_BUTTONS
|
|
0x00030004: 0, // GLFW_SYSTEM_KEYS
|
|
0x00030005: 0, // GLFW_KEY_REPEAT
|
|
0x00030006: 0, // GLFW_AUTO_POLL_EVENTS
|
|
0x00020001: 0, // GLFW_OPENED
|
|
0x00020002: 0, // GLFW_ACTIVE
|
|
0x00020003: 0, // GLFW_ICONIFIED
|
|
0x00020004: 0, // GLFW_ACCELERATED
|
|
0x00020005: 0x00021001, // GLFW_RED_BITS
|
|
0x00020006: 0x00021002, // GLFW_GREEN_BITS
|
|
0x00020007: 0x00021003, // GLFW_BLUE_BITS
|
|
0x00020008: 0x00021004, // GLFW_ALPHA_BITS
|
|
0x00020009: 0x00021005, // GLFW_DEPTH_BITS
|
|
0x0002000a: 0x00021006, // GLFW_STENCIL_BITS
|
|
0x0002000b: 0x0002100f, // GLFW_REFRESH_RATE
|
|
0x0002000c: 0x00021007, // GLFW_ACCUM_RED_BITS
|
|
0x0002000d: 0x00021008, // GLFW_ACCUM_GREEN_BITS
|
|
0x0002000e: 0x00021009, // GLFW_ACCUM_BLUE_BITS
|
|
0x0002000f: 0x0002100a, // GLFW_ACCUM_ALPHA_BITS
|
|
0x00020010: 0x0002100b, // GLFW_AUX_BUFFERS
|
|
0x00020011: 0x0002100c, // GLFW_STEREO
|
|
0x00020012: 0, // GLFW_WINDOW_NO_RESIZE
|
|
0x00020013: 0x0002100d, // GLFW_FSAA_SAMPLES
|
|
0x00020014: 0x00022002, // GLFW_OPENGL_VERSION_MAJOR
|
|
0x00020015: 0x00022003, // GLFW_OPENGL_VERSION_MINOR
|
|
0x00020016: 0x00022006, // GLFW_OPENGL_FORWARD_COMPAT
|
|
0x00020017: 0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT
|
|
0x00020018: 0x00022008, // GLFW_OPENGL_PROFILE
|
|
};
|
|
return table[param];
|
|
},
|
|
};
|
|
var _glfwCreateWindow = (width, height, title, monitor, share) =>
|
|
GLFW.createWindow(width, height, title, monitor, share);
|
|
|
|
var _glfwDefaultWindowHints = () => GLFW.defaultWindowHints();
|
|
|
|
var _glfwGetPrimaryMonitor = () => 1;
|
|
|
|
var _glfwGetTime = () => GLFW.getTime() - GLFW.initialTime;
|
|
|
|
var _glfwGetVideoModes = (monitor, count) => {
|
|
HEAP32[count >> 2] = 0;
|
|
return 0;
|
|
};
|
|
|
|
var _glfwInit = () => {
|
|
if (GLFW.windows) return 1; // GL_TRUE
|
|
|
|
GLFW.initialTime = GLFW.getTime();
|
|
GLFW.defaultWindowHints();
|
|
GLFW.windows = new Array();
|
|
GLFW.active = null;
|
|
GLFW.scale = GLFW.getDevicePixelRatio();
|
|
|
|
window.addEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
|
|
window.addEventListener(
|
|
'gamepaddisconnected',
|
|
GLFW.onGamepadDisconnected,
|
|
true
|
|
);
|
|
window.addEventListener('keydown', GLFW.onKeydown, true);
|
|
window.addEventListener('keypress', GLFW.onKeyPress, true);
|
|
window.addEventListener('keyup', GLFW.onKeyup, true);
|
|
window.addEventListener('blur', GLFW.onBlur, true);
|
|
|
|
// watch for devicePixelRatio changes
|
|
GLFW.devicePixelRatioMQL = window.matchMedia(
|
|
'(resolution: ' + GLFW.getDevicePixelRatio() + 'dppx)'
|
|
);
|
|
GLFW.devicePixelRatioMQL.addEventListener(
|
|
'change',
|
|
GLFW.onDevicePixelRatioChange
|
|
);
|
|
|
|
var canvas = Browser.getCanvas();
|
|
canvas.addEventListener('touchmove', GLFW.onMousemove, true);
|
|
canvas.addEventListener('touchstart', GLFW.onMouseButtonDown, true);
|
|
canvas.addEventListener('touchcancel', GLFW.onMouseButtonUp, true);
|
|
canvas.addEventListener('touchend', GLFW.onMouseButtonUp, true);
|
|
canvas.addEventListener('mousemove', GLFW.onMousemove, true);
|
|
canvas.addEventListener('mousedown', GLFW.onMouseButtonDown, true);
|
|
canvas.addEventListener('mouseup', GLFW.onMouseButtonUp, true);
|
|
canvas.addEventListener('wheel', GLFW.onMouseWheel, true);
|
|
canvas.addEventListener('mousewheel', GLFW.onMouseWheel, true);
|
|
canvas.addEventListener('mouseenter', GLFW.onMouseenter, true);
|
|
canvas.addEventListener('mouseleave', GLFW.onMouseleave, true);
|
|
canvas.addEventListener('drop', GLFW.onDrop, true);
|
|
canvas.addEventListener('dragover', GLFW.onDragover, true);
|
|
|
|
// Overriding implementation to account for HiDPI
|
|
Browser.requestFullscreen = GLFW.requestFullscreen;
|
|
Browser.calculateMouseCoords = GLFW.calculateMouseCoords;
|
|
Browser.updateCanvasDimensions = GLFW.updateCanvasDimensions;
|
|
|
|
Browser.resizeListeners.push((width, height) => {
|
|
if (GLFW.isHiDPIAware()) {
|
|
var canvas = Browser.getCanvas();
|
|
GLFW.onCanvasResize(
|
|
canvas.clientWidth,
|
|
canvas.clientHeight,
|
|
width,
|
|
height
|
|
);
|
|
} else {
|
|
GLFW.onCanvasResize(width, height, width, height);
|
|
}
|
|
});
|
|
|
|
return 1; // GL_TRUE
|
|
};
|
|
|
|
var _glfwMakeContextCurrent = (winid) => 0;
|
|
|
|
var _glfwSetCharCallback = (winid, cbfun) => GLFW.setCharCallback(winid, cbfun);
|
|
|
|
var _glfwSetCursorEnterCallback = (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.cursorEnterFunc;
|
|
win.cursorEnterFunc = cbfun;
|
|
return prevcbfun;
|
|
};
|
|
|
|
var _glfwSetCursorPosCallback = (winid, cbfun) =>
|
|
GLFW.setCursorPosCallback(winid, cbfun);
|
|
|
|
var _glfwSetDropCallback = (winid, cbfun) => GLFW.setDropCallback(winid, cbfun);
|
|
|
|
var _glfwSetErrorCallback = (cbfun) => {
|
|
var prevcbfun = GLFW.errorFunc;
|
|
GLFW.errorFunc = cbfun;
|
|
return prevcbfun;
|
|
};
|
|
|
|
var _glfwSetKeyCallback = (winid, cbfun) => GLFW.setKeyCallback(winid, cbfun);
|
|
|
|
var _glfwSetMouseButtonCallback = (winid, cbfun) =>
|
|
GLFW.setMouseButtonCallback(winid, cbfun);
|
|
|
|
var _glfwSetScrollCallback = (winid, cbfun) =>
|
|
GLFW.setScrollCallback(winid, cbfun);
|
|
|
|
var _glfwSetWindowContentScaleCallback = (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.windowContentScaleFunc;
|
|
win.windowContentScaleFunc = cbfun;
|
|
return prevcbfun;
|
|
};
|
|
|
|
var _glfwSetWindowFocusCallback = (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.windowFocusFunc;
|
|
win.windowFocusFunc = cbfun;
|
|
return prevcbfun;
|
|
};
|
|
|
|
var _glfwSetWindowIconifyCallback = (winid, cbfun) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return null;
|
|
var prevcbfun = win.windowIconifyFunc;
|
|
win.windowIconifyFunc = cbfun;
|
|
return prevcbfun;
|
|
};
|
|
|
|
var _glfwSetWindowShouldClose = (winid, value) => {
|
|
var win = GLFW.WindowFromId(winid);
|
|
if (!win) return;
|
|
win.shouldClose = value;
|
|
};
|
|
|
|
var _glfwSetWindowSize = (winid, width, height) =>
|
|
GLFW.setWindowSize(winid, width, height);
|
|
|
|
var _glfwSetWindowSizeCallback = (winid, cbfun) =>
|
|
GLFW.setWindowSizeCallback(winid, cbfun);
|
|
|
|
var _glfwSwapBuffers = (winid) => GLFW.swapBuffers(winid);
|
|
|
|
var _glfwTerminate = () => {
|
|
window.removeEventListener('gamepadconnected', GLFW.onGamepadConnected, true);
|
|
window.removeEventListener(
|
|
'gamepaddisconnected',
|
|
GLFW.onGamepadDisconnected,
|
|
true
|
|
);
|
|
window.removeEventListener('keydown', GLFW.onKeydown, true);
|
|
window.removeEventListener('keypress', GLFW.onKeyPress, true);
|
|
window.removeEventListener('keyup', GLFW.onKeyup, true);
|
|
window.removeEventListener('blur', GLFW.onBlur, true);
|
|
var canvas = Browser.getCanvas();
|
|
canvas.removeEventListener('touchmove', GLFW.onMousemove, true);
|
|
canvas.removeEventListener('touchstart', GLFW.onMouseButtonDown, true);
|
|
canvas.removeEventListener('touchcancel', GLFW.onMouseButtonUp, true);
|
|
canvas.removeEventListener('touchend', GLFW.onMouseButtonUp, true);
|
|
canvas.removeEventListener('mousemove', GLFW.onMousemove, true);
|
|
canvas.removeEventListener('mousedown', GLFW.onMouseButtonDown, true);
|
|
canvas.removeEventListener('mouseup', GLFW.onMouseButtonUp, true);
|
|
canvas.removeEventListener('wheel', GLFW.onMouseWheel, true);
|
|
canvas.removeEventListener('mousewheel', GLFW.onMouseWheel, true);
|
|
canvas.removeEventListener('mouseenter', GLFW.onMouseenter, true);
|
|
canvas.removeEventListener('mouseleave', GLFW.onMouseleave, true);
|
|
canvas.removeEventListener('drop', GLFW.onDrop, true);
|
|
canvas.removeEventListener('dragover', GLFW.onDragover, true);
|
|
|
|
if (GLFW.devicePixelRatioMQL)
|
|
GLFW.devicePixelRatioMQL.removeEventListener(
|
|
'change',
|
|
GLFW.onDevicePixelRatioChange
|
|
);
|
|
|
|
canvas.width = canvas.height = 1;
|
|
GLFW.windows = null;
|
|
GLFW.active = null;
|
|
};
|
|
|
|
var _glfwWindowHint = (target, hint) => {
|
|
GLFW.hints[target] = hint;
|
|
};
|
|
|
|
var requestFullscreen = Browser.requestFullscreen;
|
|
|
|
FS.createPreloadedFile = FS_createPreloadedFile;
|
|
FS.preloadFile = FS_preloadFile;
|
|
FS.staticInit();
|
|
for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));
|
|
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
|
|
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
|
|
for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) {
|
|
miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(
|
|
0,
|
|
i
|
|
);
|
|
}
|
|
var miniTempWebGLIntBuffersStorage = new Int32Array(288);
|
|
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
|
|
for (/**@suppress{duplicate}*/ var i = 0; i <= 288; ++i) {
|
|
miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
|
|
}
|
|
|
|
Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame;
|
|
Module['pauseMainLoop'] = MainLoop.pause;
|
|
Module['resumeMainLoop'] = MainLoop.resume;
|
|
MainLoop.init();
|
|
// End JS library code
|
|
|
|
// include: postlibrary.js
|
|
// This file is included after the automatically-generated JS library code
|
|
// but before the wasm module is created.
|
|
|
|
{
|
|
// Begin ATMODULES hooks
|
|
if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime'];
|
|
if (Module['preloadPlugins']) preloadPlugins = Module['preloadPlugins'];
|
|
if (Module['print']) out = Module['print'];
|
|
if (Module['printErr']) err = Module['printErr'];
|
|
if (Module['wasmBinary']) wasmBinary = Module['wasmBinary'];
|
|
// End ATMODULES hooks
|
|
|
|
checkIncomingModuleAPI();
|
|
|
|
if (Module['arguments']) arguments_ = Module['arguments'];
|
|
if (Module['thisProgram']) thisProgram = Module['thisProgram'];
|
|
|
|
// Assertions on removed incoming Module JS APIs.
|
|
assert(
|
|
typeof Module['memoryInitializerPrefixURL'] == 'undefined',
|
|
'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'
|
|
);
|
|
assert(
|
|
typeof Module['pthreadMainPrefixURL'] == 'undefined',
|
|
'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'
|
|
);
|
|
assert(
|
|
typeof Module['cdInitializerPrefixURL'] == 'undefined',
|
|
'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'
|
|
);
|
|
assert(
|
|
typeof Module['filePackagePrefixURL'] == 'undefined',
|
|
'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'
|
|
);
|
|
assert(
|
|
typeof Module['read'] == 'undefined',
|
|
'Module.read option was removed'
|
|
);
|
|
assert(
|
|
typeof Module['readAsync'] == 'undefined',
|
|
'Module.readAsync option was removed (modify readAsync in JS)'
|
|
);
|
|
assert(
|
|
typeof Module['readBinary'] == 'undefined',
|
|
'Module.readBinary option was removed (modify readBinary in JS)'
|
|
);
|
|
assert(
|
|
typeof Module['setWindowTitle'] == 'undefined',
|
|
'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)'
|
|
);
|
|
assert(
|
|
typeof Module['TOTAL_MEMORY'] == 'undefined',
|
|
'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'
|
|
);
|
|
assert(
|
|
typeof Module['ENVIRONMENT'] == 'undefined',
|
|
'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'
|
|
);
|
|
assert(
|
|
typeof Module['STACK_SIZE'] == 'undefined',
|
|
'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time'
|
|
);
|
|
// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
|
|
assert(
|
|
typeof Module['wasmMemory'] == 'undefined',
|
|
'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'
|
|
);
|
|
assert(
|
|
typeof Module['INITIAL_MEMORY'] == 'undefined',
|
|
'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'
|
|
);
|
|
|
|
if (Module['preInit']) {
|
|
if (typeof Module['preInit'] == 'function')
|
|
Module['preInit'] = [Module['preInit']];
|
|
while (Module['preInit'].length > 0) {
|
|
Module['preInit'].shift()();
|
|
}
|
|
}
|
|
consumedModuleProp('preInit');
|
|
}
|
|
|
|
// Begin runtime exports
|
|
Module['requestFullscreen'] = requestFullscreen;
|
|
var missingLibrarySymbols = [
|
|
'writeI53ToI64Clamped',
|
|
'writeI53ToI64Signaling',
|
|
'writeI53ToU64Clamped',
|
|
'writeI53ToU64Signaling',
|
|
'convertI32PairToI53',
|
|
'convertI32PairToI53Checked',
|
|
'convertU32PairToI53',
|
|
'stackAlloc',
|
|
'getTempRet0',
|
|
'setTempRet0',
|
|
'createNamedFunction',
|
|
'zeroMemory',
|
|
'withStackSave',
|
|
'inetPton4',
|
|
'inetNtop4',
|
|
'inetPton6',
|
|
'inetNtop6',
|
|
'readSockaddr',
|
|
'writeSockaddr',
|
|
'runMainThreadEmAsm',
|
|
'getExecutableName',
|
|
'autoResumeAudioContext',
|
|
'getDynCaller',
|
|
'dynCall',
|
|
'runtimeKeepalivePush',
|
|
'runtimeKeepalivePop',
|
|
'asmjsMangle',
|
|
'HandleAllocator',
|
|
'addOnInit',
|
|
'addOnPostCtor',
|
|
'addOnPreMain',
|
|
'STACK_SIZE',
|
|
'STACK_ALIGN',
|
|
'POINTER_SIZE',
|
|
'ASSERTIONS',
|
|
'ccall',
|
|
'cwrap',
|
|
'convertJsFunctionToWasm',
|
|
'getEmptyTableSlot',
|
|
'updateTableMap',
|
|
'getFunctionAddress',
|
|
'addFunction',
|
|
'removeFunction',
|
|
'intArrayToString',
|
|
'AsciiToString',
|
|
'stringToAscii',
|
|
'UTF16ToString',
|
|
'stringToUTF16',
|
|
'lengthBytesUTF16',
|
|
'UTF32ToString',
|
|
'stringToUTF32',
|
|
'lengthBytesUTF32',
|
|
'stringToUTF8OnStack',
|
|
'writeArrayToMemory',
|
|
'registerKeyEventCallback',
|
|
'registerWheelEventCallback',
|
|
'fillDeviceOrientationEventData',
|
|
'registerDeviceOrientationEventCallback',
|
|
'fillDeviceMotionEventData',
|
|
'registerDeviceMotionEventCallback',
|
|
'screenOrientation',
|
|
'fillOrientationChangeEventData',
|
|
'registerOrientationChangeEventCallback',
|
|
'JSEvents_requestFullscreen',
|
|
'JSEvents_resizeCanvasForFullscreen',
|
|
'registerRestoreOldStyle',
|
|
'hideEverythingExceptGivenElement',
|
|
'restoreHiddenElements',
|
|
'setLetterbox',
|
|
'softFullscreenResizeWebGLRenderTarget',
|
|
'doRequestFullscreen',
|
|
'registerPointerlockErrorEventCallback',
|
|
'requestPointerLock',
|
|
'registerBeforeUnloadEventCallback',
|
|
'fillBatteryEventData',
|
|
'registerBatteryEventCallback',
|
|
'setCanvasElementSize',
|
|
'getCanvasElementSize',
|
|
'jsStackTrace',
|
|
'getCallstack',
|
|
'convertPCtoSourceLocation',
|
|
'getEnvStrings',
|
|
'wasiRightsToMuslOFlags',
|
|
'wasiOFlagsToMuslOFlags',
|
|
'setImmediateWrapped',
|
|
'safeRequestAnimationFrame',
|
|
'clearImmediateWrapped',
|
|
'registerPostMainLoop',
|
|
'registerPreMainLoop',
|
|
'getPromise',
|
|
'makePromise',
|
|
'idsToPromises',
|
|
'makePromiseCallback',
|
|
'ExceptionInfo',
|
|
'findMatchingCatch',
|
|
'Browser_asyncPrepareDataCounter',
|
|
'isLeapYear',
|
|
'ydayFromDate',
|
|
'arraySum',
|
|
'addDays',
|
|
'getSocketFromFD',
|
|
'getSocketAddress',
|
|
'FS_mkdirTree',
|
|
'_setNetworkCallback',
|
|
'writeGLArray',
|
|
'registerWebGlEventCallback',
|
|
'runAndAbortIfError',
|
|
'ALLOC_NORMAL',
|
|
'ALLOC_STACK',
|
|
'allocate',
|
|
'writeStringToMemory',
|
|
'writeAsciiToMemory',
|
|
'allocateUTF8',
|
|
'allocateUTF8OnStack',
|
|
'demangle',
|
|
'stackTrace',
|
|
'getNativeTypeSize',
|
|
];
|
|
missingLibrarySymbols.forEach(missingLibrarySymbol);
|
|
|
|
var unexportedSymbols = [
|
|
'run',
|
|
'out',
|
|
'err',
|
|
'callMain',
|
|
'abort',
|
|
'wasmExports',
|
|
'HEAPF32',
|
|
'HEAPF64',
|
|
'HEAP8',
|
|
'HEAPU8',
|
|
'HEAP16',
|
|
'HEAPU16',
|
|
'HEAP32',
|
|
'HEAPU32',
|
|
'HEAP64',
|
|
'HEAPU64',
|
|
'writeStackCookie',
|
|
'checkStackCookie',
|
|
'writeI53ToI64',
|
|
'readI53FromI64',
|
|
'readI53FromU64',
|
|
'INT53_MAX',
|
|
'INT53_MIN',
|
|
'bigintToI53Checked',
|
|
'stackSave',
|
|
'stackRestore',
|
|
'ptrToString',
|
|
'exitJS',
|
|
'getHeapMax',
|
|
'growMemory',
|
|
'ENV',
|
|
'ERRNO_CODES',
|
|
'strError',
|
|
'DNS',
|
|
'Protocols',
|
|
'Sockets',
|
|
'timers',
|
|
'warnOnce',
|
|
'readEmAsmArgsArray',
|
|
'readEmAsmArgs',
|
|
'runEmAsmFunction',
|
|
'jstoi_q',
|
|
'handleException',
|
|
'keepRuntimeAlive',
|
|
'callUserCallback',
|
|
'maybeExit',
|
|
'asyncLoad',
|
|
'alignMemory',
|
|
'mmapAlloc',
|
|
'wasmTable',
|
|
'wasmMemory',
|
|
'getUniqueRunDependency',
|
|
'noExitRuntime',
|
|
'addRunDependency',
|
|
'removeRunDependency',
|
|
'addOnPreRun',
|
|
'addOnExit',
|
|
'addOnPostRun',
|
|
'freeTableIndexes',
|
|
'functionsInTableMap',
|
|
'setValue',
|
|
'getValue',
|
|
'PATH',
|
|
'PATH_FS',
|
|
'UTF8Decoder',
|
|
'UTF8ArrayToString',
|
|
'UTF8ToString',
|
|
'stringToUTF8Array',
|
|
'stringToUTF8',
|
|
'lengthBytesUTF8',
|
|
'intArrayFromString',
|
|
'UTF16Decoder',
|
|
'stringToNewUTF8',
|
|
'JSEvents',
|
|
'specialHTMLTargets',
|
|
'maybeCStringToJsString',
|
|
'findEventTarget',
|
|
'findCanvasEventTarget',
|
|
'getBoundingClientRect',
|
|
'fillMouseEventData',
|
|
'registerMouseEventCallback',
|
|
'registerUiEventCallback',
|
|
'registerFocusEventCallback',
|
|
'fillFullscreenChangeEventData',
|
|
'registerFullscreenChangeEventCallback',
|
|
'currentFullscreenStrategy',
|
|
'restoreOldWindowedStyle',
|
|
'fillPointerlockChangeEventData',
|
|
'registerPointerlockChangeEventCallback',
|
|
'fillVisibilityChangeEventData',
|
|
'registerVisibilityChangeEventCallback',
|
|
'registerTouchEventCallback',
|
|
'fillGamepadEventData',
|
|
'registerGamepadEventCallback',
|
|
'UNWIND_CACHE',
|
|
'ExitStatus',
|
|
'checkWasiClock',
|
|
'doReadv',
|
|
'doWritev',
|
|
'initRandomFill',
|
|
'randomFill',
|
|
'safeSetTimeout',
|
|
'emSetImmediate',
|
|
'emClearImmediate_deps',
|
|
'emClearImmediate',
|
|
'promiseMap',
|
|
'uncaughtExceptionCount',
|
|
'exceptionLast',
|
|
'exceptionCaught',
|
|
'Browser',
|
|
'requestFullScreen',
|
|
'setCanvasSize',
|
|
'getUserMedia',
|
|
'createContext',
|
|
'getPreloadedImageData__data',
|
|
'wget',
|
|
'MONTH_DAYS_REGULAR',
|
|
'MONTH_DAYS_LEAP',
|
|
'MONTH_DAYS_REGULAR_CUMULATIVE',
|
|
'MONTH_DAYS_LEAP_CUMULATIVE',
|
|
'SYSCALLS',
|
|
'preloadPlugins',
|
|
'FS_createPreloadedFile',
|
|
'FS_preloadFile',
|
|
'FS_modeStringToFlags',
|
|
'FS_getMode',
|
|
'FS_fileDataToTypedArray',
|
|
'FS_stdin_getChar_buffer',
|
|
'FS_stdin_getChar',
|
|
'FS_unlink',
|
|
'FS_createPath',
|
|
'FS_createDevice',
|
|
'FS_readFile',
|
|
'FS',
|
|
'FS_root',
|
|
'FS_mounts',
|
|
'FS_devices',
|
|
'FS_streams',
|
|
'FS_nextInode',
|
|
'FS_nameTable',
|
|
'FS_currentPath',
|
|
'FS_initialized',
|
|
'FS_ignorePermissions',
|
|
'FS_filesystems',
|
|
'FS_syncFSRequests',
|
|
'FS_lookupPath',
|
|
'FS_getPath',
|
|
'FS_hashName',
|
|
'FS_hashAddNode',
|
|
'FS_hashRemoveNode',
|
|
'FS_lookupNode',
|
|
'FS_createNode',
|
|
'FS_destroyNode',
|
|
'FS_isRoot',
|
|
'FS_isMountpoint',
|
|
'FS_isFile',
|
|
'FS_isDir',
|
|
'FS_isLink',
|
|
'FS_isChrdev',
|
|
'FS_isBlkdev',
|
|
'FS_isFIFO',
|
|
'FS_isSocket',
|
|
'FS_flagsToPermissionString',
|
|
'FS_nodePermissions',
|
|
'FS_mayLookup',
|
|
'FS_mayCreate',
|
|
'FS_mayDelete',
|
|
'FS_mayOpen',
|
|
'FS_checkOpExists',
|
|
'FS_nextfd',
|
|
'FS_getStreamChecked',
|
|
'FS_getStream',
|
|
'FS_createStream',
|
|
'FS_closeStream',
|
|
'FS_dupStream',
|
|
'FS_doSetAttr',
|
|
'FS_chrdev_stream_ops',
|
|
'FS_major',
|
|
'FS_minor',
|
|
'FS_makedev',
|
|
'FS_registerDevice',
|
|
'FS_getDevice',
|
|
'FS_getMounts',
|
|
'FS_syncfs',
|
|
'FS_mount',
|
|
'FS_unmount',
|
|
'FS_lookup',
|
|
'FS_mknod',
|
|
'FS_statfs',
|
|
'FS_statfsStream',
|
|
'FS_statfsNode',
|
|
'FS_create',
|
|
'FS_mkdir',
|
|
'FS_mkdev',
|
|
'FS_symlink',
|
|
'FS_rename',
|
|
'FS_rmdir',
|
|
'FS_readdir',
|
|
'FS_readlink',
|
|
'FS_stat',
|
|
'FS_fstat',
|
|
'FS_lstat',
|
|
'FS_doChmod',
|
|
'FS_chmod',
|
|
'FS_lchmod',
|
|
'FS_fchmod',
|
|
'FS_doChown',
|
|
'FS_chown',
|
|
'FS_lchown',
|
|
'FS_fchown',
|
|
'FS_doTruncate',
|
|
'FS_truncate',
|
|
'FS_ftruncate',
|
|
'FS_utime',
|
|
'FS_open',
|
|
'FS_close',
|
|
'FS_isClosed',
|
|
'FS_llseek',
|
|
'FS_read',
|
|
'FS_write',
|
|
'FS_mmap',
|
|
'FS_msync',
|
|
'FS_ioctl',
|
|
'FS_writeFile',
|
|
'FS_cwd',
|
|
'FS_chdir',
|
|
'FS_createDefaultDirectories',
|
|
'FS_createDefaultDevices',
|
|
'FS_createSpecialDirectories',
|
|
'FS_createStandardStreams',
|
|
'FS_staticInit',
|
|
'FS_init',
|
|
'FS_quit',
|
|
'FS_findObject',
|
|
'FS_analyzePath',
|
|
'FS_createFile',
|
|
'FS_createDataFile',
|
|
'FS_forceLoadFile',
|
|
'FS_createLazyFile',
|
|
'MEMFS',
|
|
'TTY',
|
|
'PIPEFS',
|
|
'SOCKFS',
|
|
'tempFixedLengthArray',
|
|
'miniTempWebGLFloatBuffers',
|
|
'miniTempWebGLIntBuffers',
|
|
'heapObjectForWebGLType',
|
|
'toTypedArrayIndex',
|
|
'webgl_enable_ANGLE_instanced_arrays',
|
|
'webgl_enable_OES_vertex_array_object',
|
|
'webgl_enable_WEBGL_draw_buffers',
|
|
'webgl_enable_WEBGL_multi_draw',
|
|
'webgl_enable_EXT_polygon_offset_clamp',
|
|
'webgl_enable_EXT_clip_control',
|
|
'webgl_enable_WEBGL_polygon_mode',
|
|
'GL',
|
|
'emscriptenWebGLGet',
|
|
'computeUnpackAlignedImageSize',
|
|
'colorChannelsInGlTextureFormat',
|
|
'emscriptenWebGLGetTexPixelData',
|
|
'emscriptenWebGLGetUniform',
|
|
'webglGetUniformLocation',
|
|
'webglPrepareUniformLocationsBeforeFirstUse',
|
|
'webglGetLeftBracePos',
|
|
'emscriptenWebGLGetVertexAttrib',
|
|
'__glGetActiveAttribOrUniform',
|
|
'AL',
|
|
'GLUT',
|
|
'EGL',
|
|
'GLEW',
|
|
'IDBStore',
|
|
'SDL',
|
|
'SDL_gfx',
|
|
'GLFW_Window',
|
|
'GLFW',
|
|
'print',
|
|
'printErr',
|
|
'jstoi_s',
|
|
];
|
|
unexportedSymbols.forEach(unexportedRuntimeSymbol);
|
|
|
|
// End runtime exports
|
|
// Begin JS library exports
|
|
// End JS library exports
|
|
|
|
// end include: postlibrary.js
|
|
|
|
function checkIncomingModuleAPI() {
|
|
ignoredModuleProp('fetchSettings');
|
|
ignoredModuleProp('logReadFiles');
|
|
ignoredModuleProp('loadSplitModule');
|
|
ignoredModuleProp('onMalloc');
|
|
ignoredModuleProp('onRealloc');
|
|
ignoredModuleProp('onFree');
|
|
ignoredModuleProp('onSbrkGrow');
|
|
}
|
|
var ASM_CONSTS = {
|
|
88406: () => {
|
|
if (document.fullscreenElement) return 1;
|
|
},
|
|
88452: () => {
|
|
return Module.canvas.width;
|
|
},
|
|
88484: () => {
|
|
return parseInt(Module.canvas.style.width);
|
|
},
|
|
88532: () => {
|
|
document.exitFullscreen();
|
|
},
|
|
88559: () => {
|
|
setTimeout(function () {
|
|
Module.requestFullscreen(false, false);
|
|
}, 100);
|
|
},
|
|
88631: () => {
|
|
if (document.fullscreenElement) return 1;
|
|
},
|
|
88677: () => {
|
|
return Module.canvas.width;
|
|
},
|
|
88709: () => {
|
|
return screen.width;
|
|
},
|
|
88734: () => {
|
|
document.exitFullscreen();
|
|
},
|
|
88761: ($0) => {
|
|
const canvasId = UTF8ToString($0);
|
|
setTimeout(function () {
|
|
Module.requestFullscreen(false, true);
|
|
setTimeout(function () {
|
|
document.querySelector(canvasId).style.width = 'unset';
|
|
}, 100);
|
|
}, 100);
|
|
},
|
|
88955: () => {
|
|
return window.innerWidth;
|
|
},
|
|
88981: () => {
|
|
return window.innerHeight;
|
|
},
|
|
89008: () => {
|
|
if (document.fullscreenElement) return 1;
|
|
},
|
|
89054: () => {
|
|
return Module.canvas.width;
|
|
},
|
|
89086: () => {
|
|
return parseInt(Module.canvas.style.width);
|
|
},
|
|
89134: () => {
|
|
if (document.fullscreenElement) return 1;
|
|
},
|
|
89180: () => {
|
|
return Module.canvas.width;
|
|
},
|
|
89212: () => {
|
|
return screen.width;
|
|
},
|
|
89237: () => {
|
|
return window.innerWidth;
|
|
},
|
|
89263: () => {
|
|
return window.innerHeight;
|
|
},
|
|
89290: () => {
|
|
if (document.fullscreenElement) return 1;
|
|
},
|
|
89336: () => {
|
|
return Module.canvas.width;
|
|
},
|
|
89368: () => {
|
|
return screen.width;
|
|
},
|
|
89393: () => {
|
|
document.exitFullscreen();
|
|
},
|
|
89420: () => {
|
|
if (document.fullscreenElement) return 1;
|
|
},
|
|
89466: () => {
|
|
return Module.canvas.width;
|
|
},
|
|
89498: () => {
|
|
return parseInt(Module.canvas.style.width);
|
|
},
|
|
89546: () => {
|
|
document.exitFullscreen();
|
|
},
|
|
89573: ($0) => {
|
|
Module.canvas.style.opacity = $0;
|
|
},
|
|
89611: () => {
|
|
return screen.width;
|
|
},
|
|
89636: () => {
|
|
return screen.height;
|
|
},
|
|
89662: () => {
|
|
return window.screenX;
|
|
},
|
|
89689: () => {
|
|
return window.screenY;
|
|
},
|
|
89716: () => {
|
|
return window.devicePixelRatio;
|
|
},
|
|
89752: ($0) => {
|
|
navigator.clipboard.writeText(UTF8ToString($0));
|
|
},
|
|
89805: ($0) => {
|
|
Module.canvas.style.cursor = UTF8ToString($0);
|
|
},
|
|
89856: () => {
|
|
Module.canvas.style.cursor = 'none';
|
|
},
|
|
89893: ($0, $1, $2, $3) => {
|
|
try {
|
|
navigator
|
|
.getGamepads()
|
|
[
|
|
$0
|
|
].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 });
|
|
} catch (e) {
|
|
try {
|
|
navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3);
|
|
} catch (e) {}
|
|
}
|
|
},
|
|
90149: ($0) => {
|
|
Module.canvas.style.cursor = UTF8ToString($0);
|
|
},
|
|
90200: () => {
|
|
if (document.pointerLockElement) return 1;
|
|
},
|
|
90247: () => {
|
|
if (document.fullscreenElement) return 1;
|
|
},
|
|
90293: () => {
|
|
return window.innerWidth;
|
|
},
|
|
90319: () => {
|
|
return window.innerHeight;
|
|
},
|
|
};
|
|
function SetCanvasIdJs(out, outSize) {
|
|
var canvasId = '#' + Module.canvas.id;
|
|
stringToUTF8(canvasId, out, outSize);
|
|
}
|
|
function __asyncjs__RequestClipboardData() {
|
|
return Asyncify.handleAsync(async () => {
|
|
if (navigator.clipboard && window.isSecureContext) {
|
|
let items = await navigator.clipboard.read();
|
|
for (const item of items) {
|
|
if (item.types.includes('text/plain')) {
|
|
const blob = await item.getType('text/plain');
|
|
const text = await blob.text();
|
|
window._lastClipboardString = text;
|
|
} else if (item.types.find((t) => t.startsWith('image/'))) {
|
|
const blob = await item.getType(
|
|
item.types.find((t) => t.startsWith('image/'))
|
|
);
|
|
const bitmap = await createImageBitmap(blob);
|
|
const canvas = document.createElement('canvas');
|
|
canvas.width = bitmap.width;
|
|
canvas.height = bitmap.height;
|
|
const ctx = canvas.getContext('2d');
|
|
ctx.drawImage(bitmap, 0, 0);
|
|
const imgData = ctx.getImageData(
|
|
0,
|
|
0,
|
|
canvas.width,
|
|
canvas.height
|
|
).data;
|
|
window._lastImgWidth = canvas.width;
|
|
window._lastImgHeight = canvas.height;
|
|
window._lastImgData = imgData;
|
|
}
|
|
}
|
|
} else console.warn('Clipboard read() requires HTTPS/Localhost');
|
|
});
|
|
}
|
|
function GetLastPastedText() {
|
|
var str = window._lastClipboardString || '';
|
|
var length = lengthBytesUTF8(str) + 1;
|
|
if (length > 1) {
|
|
var ptr = _malloc(length);
|
|
stringToUTF8(str, ptr, length);
|
|
return ptr;
|
|
}
|
|
return 0;
|
|
}
|
|
function GetLastPastedImage(width, height) {
|
|
if (window._lastImgData) {
|
|
const data = window._lastImgData;
|
|
if (data.length > 0) {
|
|
const ptr = _malloc(data.length);
|
|
HEAPU8.set(data, ptr);
|
|
if (width) setValue(width, window._lastImgWidth, 'i32');
|
|
if (height) setValue(height, window._lastImgHeight, 'i32');
|
|
window._lastImgData = null;
|
|
return ptr;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Imports from the Wasm binary.
|
|
var _malloc = makeInvalidEarlyAccess('_malloc');
|
|
var _free = makeInvalidEarlyAccess('_free');
|
|
var _main = (Module['_main'] = makeInvalidEarlyAccess('_main'));
|
|
var _fflush = makeInvalidEarlyAccess('_fflush');
|
|
var _emscripten_stack_get_end = makeInvalidEarlyAccess(
|
|
'_emscripten_stack_get_end'
|
|
);
|
|
var _emscripten_stack_get_base = makeInvalidEarlyAccess(
|
|
'_emscripten_stack_get_base'
|
|
);
|
|
var _strerror = makeInvalidEarlyAccess('_strerror');
|
|
var _emscripten_stack_init = makeInvalidEarlyAccess('_emscripten_stack_init');
|
|
var _emscripten_stack_get_free = makeInvalidEarlyAccess(
|
|
'_emscripten_stack_get_free'
|
|
);
|
|
var __emscripten_stack_restore = makeInvalidEarlyAccess(
|
|
'__emscripten_stack_restore'
|
|
);
|
|
var __emscripten_stack_alloc = makeInvalidEarlyAccess(
|
|
'__emscripten_stack_alloc'
|
|
);
|
|
var _emscripten_stack_get_current = makeInvalidEarlyAccess(
|
|
'_emscripten_stack_get_current'
|
|
);
|
|
var memory = makeInvalidEarlyAccess('memory');
|
|
var __indirect_function_table = makeInvalidEarlyAccess(
|
|
'__indirect_function_table'
|
|
);
|
|
var wasmMemory = makeInvalidEarlyAccess('wasmMemory');
|
|
var wasmTable = makeInvalidEarlyAccess('wasmTable');
|
|
|
|
function assignWasmExports(wasmExports) {
|
|
assert(
|
|
typeof wasmExports['malloc'] != 'undefined',
|
|
'missing Wasm export: malloc'
|
|
);
|
|
assert(
|
|
typeof wasmExports['free'] != 'undefined',
|
|
'missing Wasm export: free'
|
|
);
|
|
assert(
|
|
typeof wasmExports['main'] != 'undefined',
|
|
'missing Wasm export: main'
|
|
);
|
|
assert(
|
|
typeof wasmExports['fflush'] != 'undefined',
|
|
'missing Wasm export: fflush'
|
|
);
|
|
assert(
|
|
typeof wasmExports['emscripten_stack_get_end'] != 'undefined',
|
|
'missing Wasm export: emscripten_stack_get_end'
|
|
);
|
|
assert(
|
|
typeof wasmExports['emscripten_stack_get_base'] != 'undefined',
|
|
'missing Wasm export: emscripten_stack_get_base'
|
|
);
|
|
assert(
|
|
typeof wasmExports['strerror'] != 'undefined',
|
|
'missing Wasm export: strerror'
|
|
);
|
|
assert(
|
|
typeof wasmExports['emscripten_stack_init'] != 'undefined',
|
|
'missing Wasm export: emscripten_stack_init'
|
|
);
|
|
assert(
|
|
typeof wasmExports['emscripten_stack_get_free'] != 'undefined',
|
|
'missing Wasm export: emscripten_stack_get_free'
|
|
);
|
|
assert(
|
|
typeof wasmExports['_emscripten_stack_restore'] != 'undefined',
|
|
'missing Wasm export: _emscripten_stack_restore'
|
|
);
|
|
assert(
|
|
typeof wasmExports['_emscripten_stack_alloc'] != 'undefined',
|
|
'missing Wasm export: _emscripten_stack_alloc'
|
|
);
|
|
assert(
|
|
typeof wasmExports['emscripten_stack_get_current'] != 'undefined',
|
|
'missing Wasm export: emscripten_stack_get_current'
|
|
);
|
|
assert(
|
|
typeof wasmExports['memory'] != 'undefined',
|
|
'missing Wasm export: memory'
|
|
);
|
|
assert(
|
|
typeof wasmExports['__indirect_function_table'] != 'undefined',
|
|
'missing Wasm export: __indirect_function_table'
|
|
);
|
|
_malloc = createExportWrapper('malloc', 1);
|
|
_free = createExportWrapper('free', 1);
|
|
_main = Module['_main'] = createExportWrapper('main', 2);
|
|
_fflush = createExportWrapper('fflush', 1);
|
|
_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'];
|
|
_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'];
|
|
_strerror = createExportWrapper('strerror', 1);
|
|
_emscripten_stack_init = wasmExports['emscripten_stack_init'];
|
|
_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'];
|
|
__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'];
|
|
__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'];
|
|
_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'];
|
|
memory = wasmMemory = wasmExports['memory'];
|
|
__indirect_function_table = wasmTable =
|
|
wasmExports['__indirect_function_table'];
|
|
}
|
|
|
|
var wasmImports = {
|
|
/** @export */
|
|
SetCanvasIdJs,
|
|
/** @export */
|
|
__assert_fail: ___assert_fail,
|
|
/** @export */
|
|
__syscall_faccessat: ___syscall_faccessat,
|
|
/** @export */
|
|
__syscall_fcntl64: ___syscall_fcntl64,
|
|
/** @export */
|
|
__syscall_getcwd: ___syscall_getcwd,
|
|
/** @export */
|
|
__syscall_ioctl: ___syscall_ioctl,
|
|
/** @export */
|
|
__syscall_openat: ___syscall_openat,
|
|
/** @export */
|
|
_abort_js: __abort_js,
|
|
/** @export */
|
|
clock_time_get: _clock_time_get,
|
|
/** @export */
|
|
emscripten_asm_const_double: _emscripten_asm_const_double,
|
|
/** @export */
|
|
emscripten_asm_const_int: _emscripten_asm_const_int,
|
|
/** @export */
|
|
emscripten_date_now: _emscripten_date_now,
|
|
/** @export */
|
|
emscripten_get_element_css_size: _emscripten_get_element_css_size,
|
|
/** @export */
|
|
emscripten_get_gamepad_status: _emscripten_get_gamepad_status,
|
|
/** @export */
|
|
emscripten_get_now: _emscripten_get_now,
|
|
/** @export */
|
|
emscripten_get_num_gamepads: _emscripten_get_num_gamepads,
|
|
/** @export */
|
|
emscripten_glActiveTexture: _emscripten_glActiveTexture,
|
|
/** @export */
|
|
emscripten_glAttachShader: _emscripten_glAttachShader,
|
|
/** @export */
|
|
emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT,
|
|
/** @export */
|
|
emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation,
|
|
/** @export */
|
|
emscripten_glBindBuffer: _emscripten_glBindBuffer,
|
|
/** @export */
|
|
emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer,
|
|
/** @export */
|
|
emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer,
|
|
/** @export */
|
|
emscripten_glBindTexture: _emscripten_glBindTexture,
|
|
/** @export */
|
|
emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES,
|
|
/** @export */
|
|
emscripten_glBlendColor: _emscripten_glBlendColor,
|
|
/** @export */
|
|
emscripten_glBlendEquation: _emscripten_glBlendEquation,
|
|
/** @export */
|
|
emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate,
|
|
/** @export */
|
|
emscripten_glBlendFunc: _emscripten_glBlendFunc,
|
|
/** @export */
|
|
emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate,
|
|
/** @export */
|
|
emscripten_glBufferData: _emscripten_glBufferData,
|
|
/** @export */
|
|
emscripten_glBufferSubData: _emscripten_glBufferSubData,
|
|
/** @export */
|
|
emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus,
|
|
/** @export */
|
|
emscripten_glClear: _emscripten_glClear,
|
|
/** @export */
|
|
emscripten_glClearColor: _emscripten_glClearColor,
|
|
/** @export */
|
|
emscripten_glClearDepthf: _emscripten_glClearDepthf,
|
|
/** @export */
|
|
emscripten_glClearStencil: _emscripten_glClearStencil,
|
|
/** @export */
|
|
emscripten_glClipControlEXT: _emscripten_glClipControlEXT,
|
|
/** @export */
|
|
emscripten_glColorMask: _emscripten_glColorMask,
|
|
/** @export */
|
|
emscripten_glCompileShader: _emscripten_glCompileShader,
|
|
/** @export */
|
|
emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D,
|
|
/** @export */
|
|
emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D,
|
|
/** @export */
|
|
emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D,
|
|
/** @export */
|
|
emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D,
|
|
/** @export */
|
|
emscripten_glCreateProgram: _emscripten_glCreateProgram,
|
|
/** @export */
|
|
emscripten_glCreateShader: _emscripten_glCreateShader,
|
|
/** @export */
|
|
emscripten_glCullFace: _emscripten_glCullFace,
|
|
/** @export */
|
|
emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers,
|
|
/** @export */
|
|
emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers,
|
|
/** @export */
|
|
emscripten_glDeleteProgram: _emscripten_glDeleteProgram,
|
|
/** @export */
|
|
emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT,
|
|
/** @export */
|
|
emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers,
|
|
/** @export */
|
|
emscripten_glDeleteShader: _emscripten_glDeleteShader,
|
|
/** @export */
|
|
emscripten_glDeleteTextures: _emscripten_glDeleteTextures,
|
|
/** @export */
|
|
emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES,
|
|
/** @export */
|
|
emscripten_glDepthFunc: _emscripten_glDepthFunc,
|
|
/** @export */
|
|
emscripten_glDepthMask: _emscripten_glDepthMask,
|
|
/** @export */
|
|
emscripten_glDepthRangef: _emscripten_glDepthRangef,
|
|
/** @export */
|
|
emscripten_glDetachShader: _emscripten_glDetachShader,
|
|
/** @export */
|
|
emscripten_glDisable: _emscripten_glDisable,
|
|
/** @export */
|
|
emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray,
|
|
/** @export */
|
|
emscripten_glDrawArrays: _emscripten_glDrawArrays,
|
|
/** @export */
|
|
emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE,
|
|
/** @export */
|
|
emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL,
|
|
/** @export */
|
|
emscripten_glDrawElements: _emscripten_glDrawElements,
|
|
/** @export */
|
|
emscripten_glDrawElementsInstancedANGLE:
|
|
_emscripten_glDrawElementsInstancedANGLE,
|
|
/** @export */
|
|
emscripten_glEnable: _emscripten_glEnable,
|
|
/** @export */
|
|
emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray,
|
|
/** @export */
|
|
emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT,
|
|
/** @export */
|
|
emscripten_glFinish: _emscripten_glFinish,
|
|
/** @export */
|
|
emscripten_glFlush: _emscripten_glFlush,
|
|
/** @export */
|
|
emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer,
|
|
/** @export */
|
|
emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D,
|
|
/** @export */
|
|
emscripten_glFrontFace: _emscripten_glFrontFace,
|
|
/** @export */
|
|
emscripten_glGenBuffers: _emscripten_glGenBuffers,
|
|
/** @export */
|
|
emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers,
|
|
/** @export */
|
|
emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT,
|
|
/** @export */
|
|
emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers,
|
|
/** @export */
|
|
emscripten_glGenTextures: _emscripten_glGenTextures,
|
|
/** @export */
|
|
emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES,
|
|
/** @export */
|
|
emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap,
|
|
/** @export */
|
|
emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib,
|
|
/** @export */
|
|
emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform,
|
|
/** @export */
|
|
emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders,
|
|
/** @export */
|
|
emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation,
|
|
/** @export */
|
|
emscripten_glGetBooleanv: _emscripten_glGetBooleanv,
|
|
/** @export */
|
|
emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv,
|
|
/** @export */
|
|
emscripten_glGetError: _emscripten_glGetError,
|
|
/** @export */
|
|
emscripten_glGetFloatv: _emscripten_glGetFloatv,
|
|
/** @export */
|
|
emscripten_glGetFramebufferAttachmentParameteriv:
|
|
_emscripten_glGetFramebufferAttachmentParameteriv,
|
|
/** @export */
|
|
emscripten_glGetIntegerv: _emscripten_glGetIntegerv,
|
|
/** @export */
|
|
emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog,
|
|
/** @export */
|
|
emscripten_glGetProgramiv: _emscripten_glGetProgramiv,
|
|
/** @export */
|
|
emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT,
|
|
/** @export */
|
|
emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT,
|
|
/** @export */
|
|
emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT,
|
|
/** @export */
|
|
emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT,
|
|
/** @export */
|
|
emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT,
|
|
/** @export */
|
|
emscripten_glGetRenderbufferParameteriv:
|
|
_emscripten_glGetRenderbufferParameteriv,
|
|
/** @export */
|
|
emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog,
|
|
/** @export */
|
|
emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat,
|
|
/** @export */
|
|
emscripten_glGetShaderSource: _emscripten_glGetShaderSource,
|
|
/** @export */
|
|
emscripten_glGetShaderiv: _emscripten_glGetShaderiv,
|
|
/** @export */
|
|
emscripten_glGetString: _emscripten_glGetString,
|
|
/** @export */
|
|
emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv,
|
|
/** @export */
|
|
emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv,
|
|
/** @export */
|
|
emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation,
|
|
/** @export */
|
|
emscripten_glGetUniformfv: _emscripten_glGetUniformfv,
|
|
/** @export */
|
|
emscripten_glGetUniformiv: _emscripten_glGetUniformiv,
|
|
/** @export */
|
|
emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv,
|
|
/** @export */
|
|
emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv,
|
|
/** @export */
|
|
emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv,
|
|
/** @export */
|
|
emscripten_glHint: _emscripten_glHint,
|
|
/** @export */
|
|
emscripten_glIsBuffer: _emscripten_glIsBuffer,
|
|
/** @export */
|
|
emscripten_glIsEnabled: _emscripten_glIsEnabled,
|
|
/** @export */
|
|
emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer,
|
|
/** @export */
|
|
emscripten_glIsProgram: _emscripten_glIsProgram,
|
|
/** @export */
|
|
emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT,
|
|
/** @export */
|
|
emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer,
|
|
/** @export */
|
|
emscripten_glIsShader: _emscripten_glIsShader,
|
|
/** @export */
|
|
emscripten_glIsTexture: _emscripten_glIsTexture,
|
|
/** @export */
|
|
emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES,
|
|
/** @export */
|
|
emscripten_glLineWidth: _emscripten_glLineWidth,
|
|
/** @export */
|
|
emscripten_glLinkProgram: _emscripten_glLinkProgram,
|
|
/** @export */
|
|
emscripten_glPixelStorei: _emscripten_glPixelStorei,
|
|
/** @export */
|
|
emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL,
|
|
/** @export */
|
|
emscripten_glPolygonOffset: _emscripten_glPolygonOffset,
|
|
/** @export */
|
|
emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT,
|
|
/** @export */
|
|
emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT,
|
|
/** @export */
|
|
emscripten_glReadPixels: _emscripten_glReadPixels,
|
|
/** @export */
|
|
emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler,
|
|
/** @export */
|
|
emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage,
|
|
/** @export */
|
|
emscripten_glSampleCoverage: _emscripten_glSampleCoverage,
|
|
/** @export */
|
|
emscripten_glScissor: _emscripten_glScissor,
|
|
/** @export */
|
|
emscripten_glShaderBinary: _emscripten_glShaderBinary,
|
|
/** @export */
|
|
emscripten_glShaderSource: _emscripten_glShaderSource,
|
|
/** @export */
|
|
emscripten_glStencilFunc: _emscripten_glStencilFunc,
|
|
/** @export */
|
|
emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate,
|
|
/** @export */
|
|
emscripten_glStencilMask: _emscripten_glStencilMask,
|
|
/** @export */
|
|
emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate,
|
|
/** @export */
|
|
emscripten_glStencilOp: _emscripten_glStencilOp,
|
|
/** @export */
|
|
emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate,
|
|
/** @export */
|
|
emscripten_glTexImage2D: _emscripten_glTexImage2D,
|
|
/** @export */
|
|
emscripten_glTexParameterf: _emscripten_glTexParameterf,
|
|
/** @export */
|
|
emscripten_glTexParameterfv: _emscripten_glTexParameterfv,
|
|
/** @export */
|
|
emscripten_glTexParameteri: _emscripten_glTexParameteri,
|
|
/** @export */
|
|
emscripten_glTexParameteriv: _emscripten_glTexParameteriv,
|
|
/** @export */
|
|
emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D,
|
|
/** @export */
|
|
emscripten_glUniform1f: _emscripten_glUniform1f,
|
|
/** @export */
|
|
emscripten_glUniform1fv: _emscripten_glUniform1fv,
|
|
/** @export */
|
|
emscripten_glUniform1i: _emscripten_glUniform1i,
|
|
/** @export */
|
|
emscripten_glUniform1iv: _emscripten_glUniform1iv,
|
|
/** @export */
|
|
emscripten_glUniform2f: _emscripten_glUniform2f,
|
|
/** @export */
|
|
emscripten_glUniform2fv: _emscripten_glUniform2fv,
|
|
/** @export */
|
|
emscripten_glUniform2i: _emscripten_glUniform2i,
|
|
/** @export */
|
|
emscripten_glUniform2iv: _emscripten_glUniform2iv,
|
|
/** @export */
|
|
emscripten_glUniform3f: _emscripten_glUniform3f,
|
|
/** @export */
|
|
emscripten_glUniform3fv: _emscripten_glUniform3fv,
|
|
/** @export */
|
|
emscripten_glUniform3i: _emscripten_glUniform3i,
|
|
/** @export */
|
|
emscripten_glUniform3iv: _emscripten_glUniform3iv,
|
|
/** @export */
|
|
emscripten_glUniform4f: _emscripten_glUniform4f,
|
|
/** @export */
|
|
emscripten_glUniform4fv: _emscripten_glUniform4fv,
|
|
/** @export */
|
|
emscripten_glUniform4i: _emscripten_glUniform4i,
|
|
/** @export */
|
|
emscripten_glUniform4iv: _emscripten_glUniform4iv,
|
|
/** @export */
|
|
emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv,
|
|
/** @export */
|
|
emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv,
|
|
/** @export */
|
|
emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv,
|
|
/** @export */
|
|
emscripten_glUseProgram: _emscripten_glUseProgram,
|
|
/** @export */
|
|
emscripten_glValidateProgram: _emscripten_glValidateProgram,
|
|
/** @export */
|
|
emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f,
|
|
/** @export */
|
|
emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv,
|
|
/** @export */
|
|
emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f,
|
|
/** @export */
|
|
emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv,
|
|
/** @export */
|
|
emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f,
|
|
/** @export */
|
|
emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv,
|
|
/** @export */
|
|
emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f,
|
|
/** @export */
|
|
emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv,
|
|
/** @export */
|
|
emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE,
|
|
/** @export */
|
|
emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer,
|
|
/** @export */
|
|
emscripten_glViewport: _emscripten_glViewport,
|
|
/** @export */
|
|
emscripten_resize_heap: _emscripten_resize_heap,
|
|
/** @export */
|
|
emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data,
|
|
/** @export */
|
|
emscripten_set_blur_callback_on_thread:
|
|
_emscripten_set_blur_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
|
|
/** @export */
|
|
emscripten_set_click_callback_on_thread:
|
|
_emscripten_set_click_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_focus_callback_on_thread:
|
|
_emscripten_set_focus_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_fullscreenchange_callback_on_thread:
|
|
_emscripten_set_fullscreenchange_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_gamepadconnected_callback_on_thread:
|
|
_emscripten_set_gamepadconnected_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_gamepaddisconnected_callback_on_thread:
|
|
_emscripten_set_gamepaddisconnected_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_main_loop: _emscripten_set_main_loop,
|
|
/** @export */
|
|
emscripten_set_mousemove_callback_on_thread:
|
|
_emscripten_set_mousemove_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_pointerlockchange_callback_on_thread:
|
|
_emscripten_set_pointerlockchange_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_resize_callback_on_thread:
|
|
_emscripten_set_resize_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_touchcancel_callback_on_thread:
|
|
_emscripten_set_touchcancel_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_touchend_callback_on_thread:
|
|
_emscripten_set_touchend_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_touchmove_callback_on_thread:
|
|
_emscripten_set_touchmove_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_touchstart_callback_on_thread:
|
|
_emscripten_set_touchstart_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_visibilitychange_callback_on_thread:
|
|
_emscripten_set_visibilitychange_callback_on_thread,
|
|
/** @export */
|
|
emscripten_set_window_title: _emscripten_set_window_title,
|
|
/** @export */
|
|
exit: _exit,
|
|
/** @export */
|
|
fd_close: _fd_close,
|
|
/** @export */
|
|
fd_read: _fd_read,
|
|
/** @export */
|
|
fd_seek: _fd_seek,
|
|
/** @export */
|
|
fd_write: _fd_write,
|
|
/** @export */
|
|
glActiveTexture: _glActiveTexture,
|
|
/** @export */
|
|
glAttachShader: _glAttachShader,
|
|
/** @export */
|
|
glBindAttribLocation: _glBindAttribLocation,
|
|
/** @export */
|
|
glBindBuffer: _glBindBuffer,
|
|
/** @export */
|
|
glBindTexture: _glBindTexture,
|
|
/** @export */
|
|
glBlendFunc: _glBlendFunc,
|
|
/** @export */
|
|
glBufferData: _glBufferData,
|
|
/** @export */
|
|
glBufferSubData: _glBufferSubData,
|
|
/** @export */
|
|
glClear: _glClear,
|
|
/** @export */
|
|
glClearColor: _glClearColor,
|
|
/** @export */
|
|
glClearDepthf: _glClearDepthf,
|
|
/** @export */
|
|
glCompileShader: _glCompileShader,
|
|
/** @export */
|
|
glCompressedTexImage2D: _glCompressedTexImage2D,
|
|
/** @export */
|
|
glCreateProgram: _glCreateProgram,
|
|
/** @export */
|
|
glCreateShader: _glCreateShader,
|
|
/** @export */
|
|
glCullFace: _glCullFace,
|
|
/** @export */
|
|
glDeleteProgram: _glDeleteProgram,
|
|
/** @export */
|
|
glDeleteShader: _glDeleteShader,
|
|
/** @export */
|
|
glDepthFunc: _glDepthFunc,
|
|
/** @export */
|
|
glDisable: _glDisable,
|
|
/** @export */
|
|
glDrawArrays: _glDrawArrays,
|
|
/** @export */
|
|
glDrawElements: _glDrawElements,
|
|
/** @export */
|
|
glEnable: _glEnable,
|
|
/** @export */
|
|
glEnableVertexAttribArray: _glEnableVertexAttribArray,
|
|
/** @export */
|
|
glFrontFace: _glFrontFace,
|
|
/** @export */
|
|
glGenBuffers: _glGenBuffers,
|
|
/** @export */
|
|
glGenTextures: _glGenTextures,
|
|
/** @export */
|
|
glGetAttribLocation: _glGetAttribLocation,
|
|
/** @export */
|
|
glGetFloatv: _glGetFloatv,
|
|
/** @export */
|
|
glGetProgramInfoLog: _glGetProgramInfoLog,
|
|
/** @export */
|
|
glGetProgramiv: _glGetProgramiv,
|
|
/** @export */
|
|
glGetShaderInfoLog: _glGetShaderInfoLog,
|
|
/** @export */
|
|
glGetShaderiv: _glGetShaderiv,
|
|
/** @export */
|
|
glGetString: _glGetString,
|
|
/** @export */
|
|
glGetUniformLocation: _glGetUniformLocation,
|
|
/** @export */
|
|
glLinkProgram: _glLinkProgram,
|
|
/** @export */
|
|
glPixelStorei: _glPixelStorei,
|
|
/** @export */
|
|
glReadPixels: _glReadPixels,
|
|
/** @export */
|
|
glShaderSource: _glShaderSource,
|
|
/** @export */
|
|
glTexImage2D: _glTexImage2D,
|
|
/** @export */
|
|
glTexParameteri: _glTexParameteri,
|
|
/** @export */
|
|
glUniform1i: _glUniform1i,
|
|
/** @export */
|
|
glUniform4f: _glUniform4f,
|
|
/** @export */
|
|
glUniformMatrix4fv: _glUniformMatrix4fv,
|
|
/** @export */
|
|
glUseProgram: _glUseProgram,
|
|
/** @export */
|
|
glVertexAttribPointer: _glVertexAttribPointer,
|
|
/** @export */
|
|
glViewport: _glViewport,
|
|
/** @export */
|
|
glfwCreateWindow: _glfwCreateWindow,
|
|
/** @export */
|
|
glfwDefaultWindowHints: _glfwDefaultWindowHints,
|
|
/** @export */
|
|
glfwGetPrimaryMonitor: _glfwGetPrimaryMonitor,
|
|
/** @export */
|
|
glfwGetTime: _glfwGetTime,
|
|
/** @export */
|
|
glfwGetVideoModes: _glfwGetVideoModes,
|
|
/** @export */
|
|
glfwInit: _glfwInit,
|
|
/** @export */
|
|
glfwMakeContextCurrent: _glfwMakeContextCurrent,
|
|
/** @export */
|
|
glfwSetCharCallback: _glfwSetCharCallback,
|
|
/** @export */
|
|
glfwSetCursorEnterCallback: _glfwSetCursorEnterCallback,
|
|
/** @export */
|
|
glfwSetCursorPosCallback: _glfwSetCursorPosCallback,
|
|
/** @export */
|
|
glfwSetDropCallback: _glfwSetDropCallback,
|
|
/** @export */
|
|
glfwSetErrorCallback: _glfwSetErrorCallback,
|
|
/** @export */
|
|
glfwSetKeyCallback: _glfwSetKeyCallback,
|
|
/** @export */
|
|
glfwSetMouseButtonCallback: _glfwSetMouseButtonCallback,
|
|
/** @export */
|
|
glfwSetScrollCallback: _glfwSetScrollCallback,
|
|
/** @export */
|
|
glfwSetWindowContentScaleCallback: _glfwSetWindowContentScaleCallback,
|
|
/** @export */
|
|
glfwSetWindowFocusCallback: _glfwSetWindowFocusCallback,
|
|
/** @export */
|
|
glfwSetWindowIconifyCallback: _glfwSetWindowIconifyCallback,
|
|
/** @export */
|
|
glfwSetWindowShouldClose: _glfwSetWindowShouldClose,
|
|
/** @export */
|
|
glfwSetWindowSize: _glfwSetWindowSize,
|
|
/** @export */
|
|
glfwSetWindowSizeCallback: _glfwSetWindowSizeCallback,
|
|
/** @export */
|
|
glfwSwapBuffers: _glfwSwapBuffers,
|
|
/** @export */
|
|
glfwTerminate: _glfwTerminate,
|
|
/** @export */
|
|
glfwWindowHint: _glfwWindowHint,
|
|
};
|
|
|
|
// include: postamble.js
|
|
// === Auto-generated postamble setup entry stuff ===
|
|
|
|
var calledRun;
|
|
|
|
function callMain() {
|
|
assert(
|
|
runDependencies == 0,
|
|
'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'
|
|
);
|
|
assert(
|
|
typeof onPreRuns === 'undefined' || onPreRuns.length == 0,
|
|
'cannot call main when preRun functions remain to be called'
|
|
);
|
|
|
|
var entryFunction = _main;
|
|
|
|
var argc = 0;
|
|
var argv = 0;
|
|
|
|
try {
|
|
var ret = entryFunction(argc, argv);
|
|
|
|
// if we're not running an evented main loop, it's time to exit
|
|
exitJS(ret, /* implicit = */ true);
|
|
return ret;
|
|
} catch (e) {
|
|
return handleException(e);
|
|
}
|
|
}
|
|
|
|
function stackCheckInit() {
|
|
// This is normally called automatically during __wasm_call_ctors but need to
|
|
// get these values before even running any of the ctors so we call it redundantly
|
|
// here.
|
|
_emscripten_stack_init();
|
|
// TODO(sbc): Move writeStackCookie to native to to avoid this.
|
|
writeStackCookie();
|
|
}
|
|
|
|
function run() {
|
|
if (runDependencies > 0) {
|
|
dependenciesFulfilled = run;
|
|
return;
|
|
}
|
|
|
|
stackCheckInit();
|
|
|
|
preRun();
|
|
|
|
// a preRun added a dependency, run will be called later
|
|
if (runDependencies > 0) {
|
|
dependenciesFulfilled = run;
|
|
return;
|
|
}
|
|
|
|
function doRun() {
|
|
// run may have just been called through dependencies being fulfilled just in this very frame,
|
|
// or while the async setStatus time below was happening
|
|
assert(!calledRun);
|
|
calledRun = true;
|
|
Module['calledRun'] = true;
|
|
|
|
if (ABORT) return;
|
|
|
|
initRuntime();
|
|
|
|
preMain();
|
|
|
|
Module['onRuntimeInitialized']?.();
|
|
consumedModuleProp('onRuntimeInitialized');
|
|
|
|
var noInitialRun = Module['noInitialRun'] || false;
|
|
if (!noInitialRun) callMain();
|
|
|
|
postRun();
|
|
}
|
|
|
|
if (Module['setStatus']) {
|
|
Module['setStatus']('Running...');
|
|
setTimeout(() => {
|
|
setTimeout(() => Module['setStatus'](''), 1);
|
|
doRun();
|
|
}, 1);
|
|
} else {
|
|
doRun();
|
|
}
|
|
checkStackCookie();
|
|
}
|
|
|
|
function checkUnflushedContent() {
|
|
// Compiler settings do not allow exiting the runtime, so flushing
|
|
// the streams is not possible. but in ASSERTIONS mode we check
|
|
// if there was something to flush, and if so tell the user they
|
|
// should request that the runtime be exitable.
|
|
// Normally we would not even include flush() at all, but in ASSERTIONS
|
|
// builds we do so just for this check, and here we see if there is any
|
|
// content to flush, that is, we check if there would have been
|
|
// something a non-ASSERTIONS build would have not seen.
|
|
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
|
|
// mode (which has its own special function for this; otherwise, all
|
|
// the code is inside libc)
|
|
var oldOut = out;
|
|
var oldErr = err;
|
|
var has = false;
|
|
out = err = (x) => {
|
|
has = true;
|
|
};
|
|
try {
|
|
// it doesn't matter if it fails
|
|
_fflush(0);
|
|
// also flush in the JS FS layer
|
|
for (var name of ['stdout', 'stderr']) {
|
|
var info = FS.analyzePath('/dev/' + name);
|
|
if (!info) return;
|
|
var stream = info.object;
|
|
var rdev = stream.rdev;
|
|
var tty = TTY.ttys[rdev];
|
|
if (tty?.output?.length) {
|
|
has = true;
|
|
}
|
|
}
|
|
} catch (e) {}
|
|
out = oldOut;
|
|
err = oldErr;
|
|
if (has) {
|
|
warnOnce(
|
|
'stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.'
|
|
);
|
|
}
|
|
}
|
|
|
|
var wasmExports;
|
|
|
|
// With async instantation wasmExports is assigned asynchronously when the
|
|
// instance is received.
|
|
createWasm();
|
|
|
|
run();
|
|
|
|
// end include: postamble.js
|