// shaders.js export function loadShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); return shader; } export function createShaderProgram(gl, vertexCode, fragCode) { const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vertexCode); const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fragCode); const program = gl.createProgram(); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); gl.linkProgram(program); return program; }