// include: shell.js // include: minimum_runtime_check.js (function() { // "30.0.0" -> 300000 function humanReadableVersionToPacked(str) { str = str.split('-')[0]; // Remove any trailing part from e.g. "12.53.3-alpha" var vers = str.split('.').slice(0, 3); while(vers.length < 3) vers.push('00'); vers = vers.map((n, i, arr) => n.padStart(2, '0')); return vers.join(''); } // 300000 -> "30.0.0" var packedVersionToHumanReadable = n => [n / 10000 | 0, (n / 100 | 0) % 100, n % 100].join('.'); var TARGET_NOT_SUPPORTED = 2147483647; // Note: We use a typeof check here instead of optional chaining using // globalThis because older browsers might not have globalThis defined. var currentNodeVersion = typeof process !== 'undefined' && process.versions?.node ? humanReadableVersionToPacked(process.versions.node) : TARGET_NOT_SUPPORTED; if (currentNodeVersion < 160000) { throw new Error(`This emscripten-generated code requires node v${ packedVersionToHumanReadable(160000) } (detected v${packedVersionToHumanReadable(currentNodeVersion)})`); } var userAgent = typeof navigator !== 'undefined' && navigator.userAgent; if (!userAgent) { return; } var currentSafariVersion = userAgent.includes("Safari/") && !userAgent.includes("Chrome/") && userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/) ? humanReadableVersionToPacked(userAgent.match(/Version\/(\d+\.?\d*\.?\d*)/)[1]) : TARGET_NOT_SUPPORTED; if (currentSafariVersion < 150000) { throw new Error(`This emscripten-generated code requires Safari v${ packedVersionToHumanReadable(150000) } (detected v${currentSafariVersion})`); } var currentFirefoxVersion = userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Firefox\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED; if (currentFirefoxVersion < 79) { throw new Error(`This emscripten-generated code requires Firefox v79 (detected v${currentFirefoxVersion})`); } var currentChromeVersion = userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/) ? parseFloat(userAgent.match(/Chrome\/(\d+(?:\.\d+)?)/)[1]) : TARGET_NOT_SUPPORTED; if (currentChromeVersion < 85) { throw new Error(`This emscripten-generated code requires Chrome v85 (detected v${currentChromeVersion})`); } })(); // end include: minimum_runtime_check.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = typeof Module != 'undefined' ? Module : {}; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). // Attempt to auto-detect the environment var ENVIRONMENT_IS_WEB = !!globalThis.window; var ENVIRONMENT_IS_WORKER = !!globalThis.WorkerGlobalScope; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. var ENVIRONMENT_IS_NODE = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer'; var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) var arguments_ = []; var thisProgram = './this.program'; var quit_ = (status, toThrow) => { throw toThrow; }; // In MODULARIZE mode _scriptName needs to be captured already at the very top of the page immediately when the page is parsed, so it is generated there // before the page load. In non-MODULARIZE modes generate it here. var _scriptName = globalThis.document?.currentScript?.src; if (typeof __filename != 'undefined') { // Node _scriptName = __filename; } else if (ENVIRONMENT_IS_WORKER) { _scriptName = self.location.href; } // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; if (ENVIRONMENT_IS_NODE) { const isNode = globalThis.process?.versions?.node && globalThis.process?.type != 'renderer'; if (!isNode) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); // These modules will usually be used on Node.js. Load them eagerly to avoid // the complexity of lazy-loading. var fs = require('node:fs'); scriptDirectory = __dirname + '/'; // include: node_shell_read.js readBinary = (filename) => { // We need to re-wrap `file://` strings to URLs. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename); assert(Buffer.isBuffer(ret)); return ret; }; readAsync = async (filename, binary = true) => { // See the comment in the `readBinary` function. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename, binary ? undefined : 'utf8'); assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string'); return ret; }; // end include: node_shell_read.js if (process.argv.length > 1) { thisProgram = process.argv[1].replace(/\\/g, '/'); } arguments_ = process.argv.slice(2); // MODULARIZE will export the module in the proper place outside, we don't need to export here if (typeof module != 'undefined') { module['exports'] = Module; } quit_ = (status, toThrow) => { process.exitCode = status; throw toThrow; }; } else if (ENVIRONMENT_IS_SHELL) { } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { try { scriptDirectory = new URL('.', _scriptName).href; // includes trailing slash } catch { // Must be a `blob:` or `data:` URL (e.g. `blob:http://site.com/etc/etc`), we cannot // infer anything from them. } if (!(globalThis.window || globalThis.WorkerGlobalScope)) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); { // include: web_or_worker_shell_read.js if (ENVIRONMENT_IS_WORKER) { readBinary = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); }; } readAsync = async (url) => { // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use XHR on webview if URL is a file URL. if (isFileURI(url)) { return new Promise((resolve, reject) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 resolve(xhr.response); return; } reject(xhr.status); }; xhr.onerror = reject; xhr.send(null); }); } var response = await fetch(url, { credentials: 'same-origin' }); if (response.ok) { return response.arrayBuffer(); } throw new Error(response.status + ' : ' + response.url); }; // end include: web_or_worker_shell_read.js } } else { throw new Error('environment detection error'); } var out = console.log.bind(console); var err = console.error.bind(console); var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js'; var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js'; var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js'; var OPFS = 'OPFS is no longer included by default; build with -lopfs.js'; var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; // perform assertions in shell.js after we set up out() and err(), as otherwise // if an assertion fails it cannot print the message assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.'); // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary; if (!globalThis.WebAssembly) { err('no native wasm support detected'); } // Wasm globals //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { abort('Assertion failed' + (text ? ': ' + text : '')); } } // We used to include malloc/free by default in the past. Show a helpful error in // builds with assertions. /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = (filename) => filename.startsWith('file://'); // include: runtime_common.js // include: runtime_stack_check.js // Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. function writeStackCookie() { var max = _emscripten_stack_get_end(); assert((max & 3) == 0); // If the stack ends at address zero we write our cookies 4 bytes into the // stack. This prevents interference with SAFE_HEAP and ASAN which also // monitor writes to address zero. if (max == 0) { max += 4; } // The stack grow downwards towards _emscripten_stack_get_end. // We write cookies to the final two words in the stack and detect if they are // ever overwritten. HEAPU32[((max)>>2)] = 0x02135467; HEAPU32[(((max)+(4))>>2)] = 0x89BACDFE; // Also test the global address 0 for integrity. HEAPU32[((0)>>2)] = 1668509029; } function checkStackCookie() { if (ABORT) return; var max = _emscripten_stack_get_end(); // See writeStackCookie(). if (max == 0) { max += 4; } var cookie1 = HEAPU32[((max)>>2)]; var cookie2 = HEAPU32[(((max)+(4))>>2)]; if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) { abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`); } // Also test the global address 0 for integrity. if (HEAPU32[((0)>>2)] != 0x63736d65 /* 'emsc' */) { abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); } } // end include: runtime_stack_check.js // include: runtime_exceptions.js // end include: runtime_exceptions.js // include: runtime_debug.js var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times // Used by XXXXX_DEBUG settings to output debug messages. function dbg(...args) { if (!runtimeDebug && typeof runtimeDebug != 'undefined') return; // TODO(sbc): Make this configurable somehow. Its not always convenient for // logging to show up as warnings. console.warn(...args); } // Endianness check (() => { var h16 = new Int16Array(1); var h8 = new Int8Array(h16.buffer); h16[0] = 0x6373; if (h8[0] !== 0x73 || h8[1] !== 0x63) abort('Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'); })(); function consumedModuleProp(prop) { if (!Object.getOwnPropertyDescriptor(Module, prop)) { Object.defineProperty(Module, prop, { configurable: true, set() { abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`); } }); } } function makeInvalidEarlyAccess(name) { return () => assert(false, `call to '${name}' via reference taken before Wasm module initialization`); } function ignoredModuleProp(prop) { if (Object.getOwnPropertyDescriptor(Module, prop)) { abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`); } } // forcing the filesystem exports a few things by default function isExportedByForceFilesystem(name) { return name === 'FS_createPath' || name === 'FS_createDataFile' || name === 'FS_createPreloadedFile' || name === 'FS_preloadFile' || name === 'FS_unlink' || name === 'addRunDependency' || // The old FS has some functionality that WasmFS lacks. name === 'FS_createLazyFile' || name === 'FS_createDevice' || name === 'removeRunDependency'; } /** * Intercept access to a symbols in the global symbol. This enables us to give * informative warnings/errors when folks attempt to use symbols they did not * include in their build, or no symbols that no longer exist. * * We don't define this in MODULARIZE mode since in that mode emscripten symbols * are never placed in the global scope. */ function hookGlobalSymbolAccess(sym, func) { if (!Object.getOwnPropertyDescriptor(globalThis, sym)) { Object.defineProperty(globalThis, sym, { configurable: true, get() { func(); return undefined; } }); } } function missingGlobal(sym, msg) { hookGlobalSymbolAccess(sym, () => { warnOnce(`\`${sym}\` is no longer defined by emscripten. ${msg}`); }); } missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer'); missingGlobal('asm', 'Please use wasmExports instead'); function missingLibrarySymbol(sym) { hookGlobalSymbolAccess(sym, () => { // Can't `abort()` here because it would break code that does runtime // checks. e.g. `if (typeof SDL === 'undefined')`. var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`; // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in // library.js, which means $name for a JS name with no prefix, or name // for a JS name like _name. var librarySymbol = sym; if (!librarySymbol.startsWith('_')) { librarySymbol = '$' + sym; } msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`; if (isExportedByForceFilesystem(sym)) { msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; } warnOnce(msg); }); // Any symbol that is not included from the JS library is also (by definition) // not exported on the Module object. unexportedRuntimeSymbol(sym); } function unexportedRuntimeSymbol(sym) { if (!Object.getOwnPropertyDescriptor(Module, sym)) { Object.defineProperty(Module, sym, { configurable: true, get() { var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`; if (isExportedByForceFilesystem(sym)) { msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; } abort(msg); }, }); } } // end include: runtime_debug.js // Memory management var /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /** @type {!Float64Array} */ HEAPF64; // BigInt64Array type is not correctly defined in closure var /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure /** not-@type {!BigUint64Array} */ HEAPU64; var runtimeInitialized = false; function updateMemoryViews() { var b = wasmMemory.buffer; HEAP8 = new Int8Array(b); HEAP16 = new Int16Array(b); HEAPU8 = new Uint8Array(b); HEAPU16 = new Uint16Array(b); HEAP32 = new Int32Array(b); HEAPU32 = new Uint32Array(b); HEAPF32 = new Float32Array(b); HEAPF64 = new Float64Array(b); HEAP64 = new BigInt64Array(b); HEAPU64 = new BigUint64Array(b); } // include: memoryprofiler.js // end include: memoryprofiler.js // end include: runtime_common.js assert(globalThis.Int32Array && globalThis.Float64Array && Int32Array.prototype.subarray && Int32Array.prototype.set, 'JS engine does not provide full typed array support'); function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } consumedModuleProp('preRun'); // Begin ATPRERUNS hooks callRuntimeCallbacks(onPreRuns); // End ATPRERUNS hooks } function initRuntime() { assert(!runtimeInitialized); runtimeInitialized = true; checkStackCookie(); // Begin ATINITS hooks if (!Module['noFSInit'] && !FS.initialized) FS.init(); TTY.init(); // End ATINITS hooks wasmExports['__wasm_call_ctors'](); // Begin ATPOSTCTORS hooks FS.ignorePermissions = false; // End ATPOSTCTORS hooks } function preMain() { checkStackCookie(); // No ATMAINS hooks } function postRun() { checkStackCookie(); // PThreads reuse the runtime from the main thread. if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } consumedModuleProp('postRun'); // Begin ATPOSTRUNS hooks callRuntimeCallbacks(onPostRuns); // End ATPOSTRUNS hooks } /** @param {string|number=} what */ function abort(what) { Module['onAbort']?.(what); what = 'Aborted(' + what + ')'; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } function createExportWrapper(name, nargs) { return (...args) => { assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`); var f = wasmExports[name]; assert(f, `exported native function \`${name}\` not found`); // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled. assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`); return f(...args); }; } var wasmBinaryFile; function findWasmBinary() { return locateFile('index.wasm'); } function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } // Throwing a plain string here, even though it not normally advisable since // this gets turning into an `abort` in instantiateArrayBuffer. throw 'both async and sync fetching of the wasm failed'; } async function getWasmBinary(binaryFile) { // If we don't have the binary yet, load it asynchronously using readAsync. if (!wasmBinary) { // Fetch the binary using readAsync try { var response = await readAsync(binaryFile); return new Uint8Array(response); } catch { // Fall back to getBinarySync below; } } // Otherwise, getBinarySync should be able to get it synchronously return getBinarySync(binaryFile); } async function instantiateArrayBuffer(binaryFile, imports) { try { var binary = await getWasmBinary(binaryFile); var instance = await WebAssembly.instantiate(binary, imports); return instance; } catch (reason) { err(`failed to asynchronously prepare wasm: ${reason}`); // Warn on some common problems. if (isFileURI(binaryFile)) { err(`warning: Loading from a file URI (${binaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`); } abort(reason); } } async function instantiateAsync(binary, binaryFile, imports) { if (!binary // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. && !isFileURI(binaryFile) // Avoid instantiateStreaming() on Node.js environment for now, as while // Node.js v18.1.0 implements it, it does not have a full fetch() // implementation yet. // // Reference: // https://github.com/emscripten-core/emscripten/pull/16917 && !ENVIRONMENT_IS_NODE ) { try { var response = fetch(binaryFile, { credentials: 'same-origin' }); var instantiationResult = await WebAssembly.instantiateStreaming(response, imports); return instantiationResult; } catch (reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err('falling back to ArrayBuffer instantiation'); // fall back of instantiateArrayBuffer below }; } return instantiateArrayBuffer(binaryFile, imports); } function getWasmImports() { // prepare imports var imports = { 'env': wasmImports, 'wasi_snapshot_preview1': wasmImports, }; return imports; } // Create the wasm instance. // Receives the wasm imports, returns the exports. async function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; assignWasmExports(wasmExports); updateMemoryViews(); removeRunDependency('wasm-instantiate'); return wasmExports; } addRunDependency('wasm-instantiate'); // Prefer streaming instantiation if available. // Async compilation can be confusing when an error on the page overwrites Module // (for example, if the order of elements is wrong, and the one defining Module is // later), so we save Module and check it later. var trueModule = Module; function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); trueModule = null; // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. return receiveInstance(result['instance']); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module['instantiateWasm']) { return new Promise((resolve, reject) => { try { Module['instantiateWasm'](info, (inst, mod) => { resolve(receiveInstance(inst, mod)); }); } catch(e) { err(`Module.instantiateWasm callback failed with error: ${e}`); reject(e); } }); } wasmBinaryFile ??= findWasmBinary(); var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); var exports = receiveInstantiationResult(result); return exports; } // end include: preamble.js // Begin JS library code class ExitStatus { name = 'ExitStatus'; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var callRuntimeCallbacks = (callbacks) => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var onPostRuns = []; var addOnPostRun = (cb) => onPostRuns.push(cb); var onPreRuns = []; var addOnPreRun = (cb) => onPreRuns.push(cb); var runDependencies = 0; var dependenciesFulfilled = null; var runDependencyTracking = { }; var runDependencyWatcher = null; var removeRunDependency = (id) => { runDependencies--; Module['monitorRunDependencies']?.(runDependencies); assert(id, 'removeRunDependency requires an ID'); assert(runDependencyTracking[id]); delete runDependencyTracking[id]; if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } }; var addRunDependency = (id) => { runDependencies++; Module['monitorRunDependencies']?.(runDependencies); assert(id, 'addRunDependency requires an ID') assert(!runDependencyTracking[id]); runDependencyTracking[id] = 1; if (runDependencyWatcher === null && globalThis.setInterval) { // Check for missing dependencies every few seconds runDependencyWatcher = setInterval(() => { if (ABORT) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; return; } var shown = false; for (var dep in runDependencyTracking) { if (!shown) { shown = true; err('still waiting on run dependencies:'); } err(`dependency: ${dep}`); } if (shown) { err('(end of list)'); } }, 10000); // Prevent this timer from keeping the runtime alive if nothing // else is. runDependencyWatcher.unref?.() } }; /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': return HEAP8[ptr]; case 'i8': return HEAP8[ptr]; case 'i16': return HEAP16[((ptr)>>1)]; case 'i32': return HEAP32[((ptr)>>2)]; case 'i64': return HEAP64[((ptr)>>3)]; case 'float': return HEAPF32[((ptr)>>2)]; case 'double': return HEAPF64[((ptr)>>3)]; case '*': return HEAPU32[((ptr)>>2)]; default: abort(`invalid type for getValue: ${type}`); } } var noExitRuntime = true; var ptrToString = (ptr) => { assert(typeof ptr === 'number', `ptrToString expects a number, got ${typeof ptr}`); // Convert to 32-bit unsigned value ptr >>>= 0; return '0x' + ptr.toString(16).padStart(8, '0'); }; /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': HEAP8[ptr] = value; break; case 'i8': HEAP8[ptr] = value; break; case 'i16': HEAP16[((ptr)>>1)] = value; break; case 'i32': HEAP32[((ptr)>>2)] = value; break; case 'i64': HEAP64[((ptr)>>3)] = BigInt(value); break; case 'float': HEAPF32[((ptr)>>2)] = value; break; case 'double': HEAPF64[((ptr)>>3)] = value; break; case '*': HEAPU32[((ptr)>>2)] = value; break; default: abort(`invalid type for setValue: ${type}`); } } var stackRestore = (val) => __emscripten_stack_restore(val); var stackSave = () => _emscripten_stack_get_current(); var warnOnce = (text) => { warnOnce.shown ||= {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text; err(text); } }; var UTF8Decoder = globalThis.TextDecoder && new TextDecoder(); var findStringEnd = (heapOrArray, idx, maxBytesToRead, ignoreNul) => { var maxIdx = idx + maxBytesToRead; if (ignoreNul) return maxIdx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. // As a tiny code save trick, compare idx against maxIdx using a negation, // so that maxBytesToRead=undefined/NaN means Infinity. while (heapOrArray[idx] && !(idx >= maxIdx)) ++idx; return idx; }; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead, ignoreNul) => { var endPtr = findStringEnd(heapOrArray, idx, maxBytesToRead, ignoreNul); // When using conditional TextDecoder, skip it for short strings as the overhead of the native call is not worth it. if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ''; while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index. * @param {boolean=} ignoreNul - If true, the function will not stop on a NUL character. * @return {string} */ var UTF8ToString = (ptr, maxBytesToRead, ignoreNul) => { assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`); return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead, ignoreNul) : ''; }; var ___assert_fail = (condition, filename, line, func) => abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); var PATH = { isAbs:(path) => path.charAt(0) === '/', splitPath:(filename) => { var splitPathRe = /^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/; return splitPathRe.exec(filename).slice(1); }, normalizeArray:(parts, allowAboveRoot) => { // if the path tries to go above the root, `up` ends up > 0 var up = 0; for (var i = parts.length - 1; i >= 0; i--) { var last = parts[i]; if (last === '.') { parts.splice(i, 1); } else if (last === '..') { parts.splice(i, 1); up++; } else if (up) { parts.splice(i, 1); up--; } } // if the path is allowed to go above the root, restore leading ..s if (allowAboveRoot) { for (; up; up--) { parts.unshift('..'); } } return parts; }, normalize:(path) => { var isAbsolute = PATH.isAbs(path), trailingSlash = path.slice(-1) === '/'; // Normalize the path path = PATH.normalizeArray(path.split('/').filter((p) => !!p), !isAbsolute).join('/'); if (!path && !isAbsolute) { path = '.'; } if (path && trailingSlash) { path += '/'; } return (isAbsolute ? '/' : '') + path; }, dirname:(path) => { var result = PATH.splitPath(path), root = result[0], dir = result[1]; if (!root && !dir) { // No dirname whatsoever return '.'; } if (dir) { // It has a dirname, strip trailing slash dir = dir.slice(0, -1); } return root + dir; }, basename:(path) => path && path.match(/([^\/]+|\/)\/*$/)[1], join:(...paths) => PATH.normalize(paths.join('/')), join2:(l, r) => PATH.normalize(l + '/' + r), }; var initRandomFill = () => { // This block is not needed on v19+ since crypto.getRandomValues is builtin if (ENVIRONMENT_IS_NODE) { var nodeCrypto = require('node:crypto'); return (view) => nodeCrypto.randomFillSync(view); } return (view) => crypto.getRandomValues(view); }; var randomFill = (view) => { // Lazily init on the first invocation. (randomFill = initRandomFill())(view); }; var PATH_FS = { resolve:(...args) => { var resolvedPath = '', resolvedAbsolute = false; for (var i = args.length - 1; i >= -1 && !resolvedAbsolute; i--) { var path = (i >= 0) ? args[i] : FS.cwd(); // Skip empty and invalid entries if (typeof path != 'string') { throw new TypeError('Arguments to path.resolve must be strings'); } else if (!path) { return ''; // an invalid portion invalidates the whole thing } resolvedPath = path + '/' + resolvedPath; resolvedAbsolute = PATH.isAbs(path); } // At this point the path should be resolved to a full absolute path, but // handle relative paths to be safe (might happen when process.cwd() fails) resolvedPath = PATH.normalizeArray(resolvedPath.split('/').filter((p) => !!p), !resolvedAbsolute).join('/'); return ((resolvedAbsolute ? '/' : '') + resolvedPath) || '.'; }, relative:(from, to) => { from = PATH_FS.resolve(from).slice(1); to = PATH_FS.resolve(to).slice(1); function trim(arr) { var start = 0; for (; start < arr.length; start++) { if (arr[start] !== '') break; } var end = arr.length - 1; for (; end >= 0; end--) { if (arr[end] !== '') break; } if (start > end) return []; return arr.slice(start, end - start + 1); } var fromParts = trim(from.split('/')); var toParts = trim(to.split('/')); var length = Math.min(fromParts.length, toParts.length); var samePartsLength = length; for (var i = 0; i < length; i++) { if (fromParts[i] !== toParts[i]) { samePartsLength = i; break; } } var outputParts = []; for (var i = samePartsLength; i < fromParts.length; i++) { outputParts.push('..'); } outputParts = outputParts.concat(toParts.slice(samePartsLength)); return outputParts.join('/'); }, }; var FS_stdin_getChar_buffer = []; var lengthBytesUTF8 = (str) => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 0x7F) { len++; } else if (c <= 0x7FF) { len += 2; } else if (c >= 0xD800 && c <= 0xDFFF) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`); // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.codePointAt(i); if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'); heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); // Gotcha: if codePoint is over 0xFFFF, it is represented as a surrogate pair in UTF-16. // We need to manually skip over the second code unit for correct iteration. i++; } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; /** @type {function(string, boolean=, number=)} */ var intArrayFromString = (stringy, dontAddNull, length) => { var len = length > 0 ? length : lengthBytesUTF8(stringy)+1; var u8array = new Array(len); var numBytesWritten = stringToUTF8Array(stringy, u8array, 0, u8array.length); if (dontAddNull) u8array.length = numBytesWritten; return u8array; }; var FS_stdin_getChar = () => { if (!FS_stdin_getChar_buffer.length) { var result = null; if (ENVIRONMENT_IS_NODE) { // we will read data by chunks of BUFSIZE var BUFSIZE = 256; var buf = Buffer.alloc(BUFSIZE); var bytesRead = 0; // For some reason we must suppress a closure warning here, even though // fd definitely exists on process.stdin, and is even the proper way to // get the fd of stdin, // https://github.com/nodejs/help/issues/2136#issuecomment-523649904 // This started to happen after moving this logic out of library_tty.js, // so it is related to the surrounding code in some unclear manner. /** @suppress {missingProperties} */ var fd = process.stdin.fd; try { bytesRead = fs.readSync(fd, buf, 0, BUFSIZE); } catch(e) { // Cross-platform differences: on Windows, reading EOF throws an // exception, but on other OSes, reading EOF returns 0. Uniformize // behavior by treating the EOF exception to return 0. if (e.toString().includes('EOF')) bytesRead = 0; else throw e; } if (bytesRead > 0) { result = buf.slice(0, bytesRead).toString('utf-8'); } } else if (globalThis.window?.prompt) { // Browser. result = window.prompt('Input: '); // returns null on cancel if (result !== null) { result += '\n'; } } else {} if (!result) { return null; } FS_stdin_getChar_buffer = intArrayFromString(result, true); } return FS_stdin_getChar_buffer.shift(); }; var TTY = { ttys:[], init() { // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // currently, FS.init does not distinguish if process.stdin is a file or TTY // // device, it always assumes it's a TTY device. because of this, we're forcing // // process.stdin to UTF8 encoding to at least make stdin reading compatible // // with text files until FS.init can be refactored. // process.stdin.setEncoding('utf8'); // } }, shutdown() { // https://github.com/emscripten-core/emscripten/pull/1555 // if (ENVIRONMENT_IS_NODE) { // // inolen: any idea as to why node -e 'process.stdin.read()' wouldn't exit immediately (with process.stdin being a tty)? // // isaacs: because now it's reading from the stream, you've expressed interest in it, so that read() kicks off a _read() which creates a ReadReq operation // // inolen: I thought read() in that case was a synchronous operation that just grabbed some amount of buffered data if it exists? // // isaacs: it is. but it also triggers a _read() call, which calls readStart() on the handle // // isaacs: do process.stdin.pause() and i'd think it'd probably close the pending call // process.stdin.pause(); // } }, register(dev, ops) { TTY.ttys[dev] = { input: [], output: [], ops: ops }; FS.registerDevice(dev, TTY.stream_ops); }, stream_ops:{ open(stream) { var tty = TTY.ttys[stream.node.rdev]; if (!tty) { throw new FS.ErrnoError(43); } stream.tty = tty; stream.seekable = false; }, close(stream) { // flush any pending line data stream.tty.ops.fsync(stream.tty); }, fsync(stream) { stream.tty.ops.fsync(stream.tty); }, read(stream, buffer, offset, length, pos /* ignored */) { if (!stream.tty || !stream.tty.ops.get_char) { throw new FS.ErrnoError(60); } var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = stream.tty.ops.get_char(stream.tty); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.atime = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { if (!stream.tty || !stream.tty.ops.put_char) { throw new FS.ErrnoError(60); } try { for (var i = 0; i < length; i++) { stream.tty.ops.put_char(stream.tty, buffer[offset+i]); } } catch (e) { throw new FS.ErrnoError(29); } if (length) { stream.node.mtime = stream.node.ctime = Date.now(); } return i; }, }, default_tty_ops:{ get_char(tty) { return FS_stdin_getChar(); }, put_char(tty, val) { if (val === null || val === 10) { out(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); // val == 0 would cut text output off in the middle. } }, fsync(tty) { if (tty.output?.length > 0) { out(UTF8ArrayToString(tty.output)); tty.output = []; } }, ioctl_tcgets(tty) { // typical setting return { c_iflag: 25856, c_oflag: 5, c_cflag: 191, c_lflag: 35387, c_cc: [ 0x03, 0x1c, 0x7f, 0x15, 0x04, 0x00, 0x01, 0x00, 0x11, 0x13, 0x1a, 0x00, 0x12, 0x0f, 0x17, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, ] }; }, ioctl_tcsets(tty, optional_actions, data) { // currently just ignore return 0; }, ioctl_tiocgwinsz(tty) { return [24, 80]; }, }, default_tty1_ops:{ put_char(tty, val) { if (val === null || val === 10) { err(UTF8ArrayToString(tty.output)); tty.output = []; } else { if (val != 0) tty.output.push(val); } }, fsync(tty) { if (tty.output?.length > 0) { err(UTF8ArrayToString(tty.output)); tty.output = []; } }, }, }; var mmapAlloc = (size) => { abort('internal error: mmapAlloc called but `emscripten_builtin_memalign` native symbol not exported'); }; var MEMFS = { ops_table:null, mount(mount) { return MEMFS.createNode(null, '/', 16895, 0); }, createNode(parent, name, mode, dev) { if (FS.isBlkdev(mode) || FS.isFIFO(mode)) { // not supported throw new FS.ErrnoError(63); } MEMFS.ops_table ||= { dir: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, lookup: MEMFS.node_ops.lookup, mknod: MEMFS.node_ops.mknod, rename: MEMFS.node_ops.rename, unlink: MEMFS.node_ops.unlink, rmdir: MEMFS.node_ops.rmdir, readdir: MEMFS.node_ops.readdir, symlink: MEMFS.node_ops.symlink }, stream: { llseek: MEMFS.stream_ops.llseek } }, file: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: { llseek: MEMFS.stream_ops.llseek, read: MEMFS.stream_ops.read, write: MEMFS.stream_ops.write, mmap: MEMFS.stream_ops.mmap, msync: MEMFS.stream_ops.msync } }, link: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr, readlink: MEMFS.node_ops.readlink }, stream: {} }, chrdev: { node: { getattr: MEMFS.node_ops.getattr, setattr: MEMFS.node_ops.setattr }, stream: FS.chrdev_stream_ops } }; var node = FS.createNode(parent, name, mode, dev); if (FS.isDir(node.mode)) { node.node_ops = MEMFS.ops_table.dir.node; node.stream_ops = MEMFS.ops_table.dir.stream; node.contents = {}; } else if (FS.isFile(node.mode)) { node.node_ops = MEMFS.ops_table.file.node; node.stream_ops = MEMFS.ops_table.file.stream; // The actual number of bytes used in the typed array, as opposed to // contents.length which gives the whole capacity. node.usedBytes = 0; // The byte data of the file is stored in a typed array. // Note: typed arrays are not resizable like normal JS arrays are, so // there is a small penalty involved for appending file writes that // continuously grow a file similar to std::vector capacity vs used. node.contents = MEMFS.emptyFileContents ??= new Uint8Array(0); } else if (FS.isLink(node.mode)) { node.node_ops = MEMFS.ops_table.link.node; node.stream_ops = MEMFS.ops_table.link.stream; } else if (FS.isChrdev(node.mode)) { node.node_ops = MEMFS.ops_table.chrdev.node; node.stream_ops = MEMFS.ops_table.chrdev.stream; } node.atime = node.mtime = node.ctime = Date.now(); // add the new node to the parent if (parent) { parent.contents[name] = node; parent.atime = parent.mtime = parent.ctime = node.atime; } return node; }, getFileDataAsTypedArray(node) { assert(FS.isFile(node.mode), 'getFileDataAsTypedArray called on non-file'); return node.contents.subarray(0, node.usedBytes); // Make sure to not return excess unused bytes. }, expandFileStorage(node, newCapacity) { var prevCapacity = node.contents.length; if (prevCapacity >= newCapacity) return; // No need to expand, the storage was already large enough. // Don't expand strictly to the given requested limit if it's only a very // small increase, but instead geometrically grow capacity. // For small filesizes (<1MB), perform size*2 geometric increase, but for // large sizes, do a much more conservative size*1.125 increase to avoid // overshooting the allocation cap by a very large margin. var CAPACITY_DOUBLING_MAX = 1024 * 1024; newCapacity = Math.max(newCapacity, (prevCapacity * (prevCapacity < CAPACITY_DOUBLING_MAX ? 2.0 : 1.125)) >>> 0); if (prevCapacity) newCapacity = Math.max(newCapacity, 256); // At minimum allocate 256b for each file when expanding. var oldContents = MEMFS.getFileDataAsTypedArray(node); node.contents = new Uint8Array(newCapacity); // Allocate new storage. node.contents.set(oldContents); }, resizeFileStorage(node, newSize) { if (node.usedBytes == newSize) return; var oldContents = node.contents; node.contents = new Uint8Array(newSize); // Allocate new storage. node.contents.set(oldContents.subarray(0, Math.min(newSize, node.usedBytes))); // Copy old data over to the new storage. node.usedBytes = newSize; }, node_ops:{ getattr(node) { var attr = {}; // device numbers reuse inode numbers. attr.dev = FS.isChrdev(node.mode) ? node.id : 1; attr.ino = node.id; attr.mode = node.mode; attr.nlink = 1; attr.uid = 0; attr.gid = 0; attr.rdev = node.rdev; if (FS.isDir(node.mode)) { attr.size = 4096; } else if (FS.isFile(node.mode)) { attr.size = node.usedBytes; } else if (FS.isLink(node.mode)) { attr.size = node.link.length; } else { attr.size = 0; } attr.atime = new Date(node.atime); attr.mtime = new Date(node.mtime); attr.ctime = new Date(node.ctime); // NOTE: In our implementation, st_blocks = Math.ceil(st_size/st_blksize), // but this is not required by the standard. attr.blksize = 4096; attr.blocks = Math.ceil(attr.size / attr.blksize); return attr; }, setattr(node, attr) { for (const key of ["mode", "atime", "mtime", "ctime"]) { if (attr[key] != null) { node[key] = attr[key]; } } if (attr.size !== undefined) { MEMFS.resizeFileStorage(node, attr.size); } }, lookup(parent, name) { throw new FS.ErrnoError(44); }, mknod(parent, name, mode, dev) { return MEMFS.createNode(parent, name, mode, dev); }, rename(old_node, new_dir, new_name) { var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) {} if (new_node) { if (FS.isDir(old_node.mode)) { // if we're overwriting a directory at new_name, make sure it's empty. for (var i in new_node.contents) { throw new FS.ErrnoError(55); } } FS.hashRemoveNode(new_node); } // do the internal rewiring delete old_node.parent.contents[old_node.name]; new_dir.contents[new_name] = old_node; old_node.name = new_name; new_dir.ctime = new_dir.mtime = old_node.parent.ctime = old_node.parent.mtime = Date.now(); }, unlink(parent, name) { delete parent.contents[name]; parent.ctime = parent.mtime = Date.now(); }, rmdir(parent, name) { var node = FS.lookupNode(parent, name); for (var i in node.contents) { throw new FS.ErrnoError(55); } delete parent.contents[name]; parent.ctime = parent.mtime = Date.now(); }, readdir(node) { return ['.', '..', ...Object.keys(node.contents)]; }, symlink(parent, newname, oldpath) { var node = MEMFS.createNode(parent, newname, 0o777 | 40960, 0); node.link = oldpath; return node; }, readlink(node) { if (!FS.isLink(node.mode)) { throw new FS.ErrnoError(28); } return node.link; }, }, stream_ops:{ read(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= stream.node.usedBytes) return 0; var size = Math.min(stream.node.usedBytes - position, length); assert(size >= 0); buffer.set(contents.subarray(position, position + size), offset); return size; }, write(stream, buffer, offset, length, position, canOwn) { assert(buffer.subarray, 'FS.write expects a TypedArray'); // If the buffer is located in main memory (HEAP), and if // memory can grow, we can't hold on to references of the // memory buffer, as they may get invalidated. That means we // need to copy its contents. if (buffer.buffer === HEAP8.buffer) { canOwn = false; } if (!length) return 0; var node = stream.node; node.mtime = node.ctime = Date.now(); if (canOwn) { assert(position === 0, 'canOwn must imply no weird position inside the file'); node.contents = buffer.subarray(offset, offset + length); node.usedBytes = length; } else if (node.usedBytes === 0 && position === 0) { // If this is a simple first write to an empty file, do a fast set since we don't need to care about old data. node.contents = buffer.slice(offset, offset + length); node.usedBytes = length; } else { MEMFS.expandFileStorage(node, position+length); // Use typed array write which is available. node.contents.set(buffer.subarray(offset, offset + length), position); node.usedBytes = Math.max(node.usedBytes, position + length); } return length; }, llseek(stream, offset, whence) { var position = offset; if (whence === 1) { position += stream.position; } else if (whence === 2) { if (FS.isFile(stream.node.mode)) { position += stream.node.usedBytes; } } if (position < 0) { throw new FS.ErrnoError(28); } return position; }, mmap(stream, length, position, prot, flags) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } var ptr; var allocated; var contents = stream.node.contents; // Only make a new copy when MAP_PRIVATE is specified. if (!(flags & 2) && contents.buffer === HEAP8.buffer) { // We can't emulate MAP_SHARED when the file is not backed by the // buffer we're mapping to (e.g. the HEAP buffer). allocated = false; ptr = contents.byteOffset; } else { allocated = true; ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } if (contents) { // Try to avoid unnecessary slices. if (position > 0 || position + length < contents.length) { if (contents.subarray) { contents = contents.subarray(position, position + length); } else { contents = Array.prototype.slice.call(contents, position, position + length); } } HEAP8.set(contents, ptr); } } return { ptr, allocated }; }, msync(stream, buffer, offset, length, mmapFlags) { MEMFS.stream_ops.write(stream, buffer, 0, length, offset, false); // should we check if bytesWritten and length are the same? return 0; }, }, }; var FS_modeStringToFlags = (str) => { if (typeof str != 'string') return str; var flagModes = { 'r': 0, 'r+': 2, 'w': 512 | 64 | 1, 'w+': 512 | 64 | 2, 'a': 1024 | 64 | 1, 'a+': 1024 | 64 | 2, }; var flags = flagModes[str]; if (typeof flags == 'undefined') { throw new Error(`Unknown file open mode: ${str}`); } return flags; }; var FS_fileDataToTypedArray = (data) => { if (typeof data == 'string') { data = intArrayFromString(data, true); } if (!data.subarray) { data = new Uint8Array(data); } return data; }; var FS_getMode = (canRead, canWrite) => { var mode = 0; if (canRead) mode |= 292 | 73; if (canWrite) mode |= 146; return mode; }; var strError = (errno) => UTF8ToString(_strerror(errno)); var ERRNO_CODES = { 'EPERM': 63, 'ENOENT': 44, 'ESRCH': 71, 'EINTR': 27, 'EIO': 29, 'ENXIO': 60, 'E2BIG': 1, 'ENOEXEC': 45, 'EBADF': 8, 'ECHILD': 12, 'EAGAIN': 6, 'EWOULDBLOCK': 6, 'ENOMEM': 48, 'EACCES': 2, 'EFAULT': 21, 'ENOTBLK': 105, 'EBUSY': 10, 'EEXIST': 20, 'EXDEV': 75, 'ENODEV': 43, 'ENOTDIR': 54, 'EISDIR': 31, 'EINVAL': 28, 'ENFILE': 41, 'EMFILE': 33, 'ENOTTY': 59, 'ETXTBSY': 74, 'EFBIG': 22, 'ENOSPC': 51, 'ESPIPE': 70, 'EROFS': 69, 'EMLINK': 34, 'EPIPE': 64, 'EDOM': 18, 'ERANGE': 68, 'ENOMSG': 49, 'EIDRM': 24, 'ECHRNG': 106, 'EL2NSYNC': 156, 'EL3HLT': 107, 'EL3RST': 108, 'ELNRNG': 109, 'EUNATCH': 110, 'ENOCSI': 111, 'EL2HLT': 112, 'EDEADLK': 16, 'ENOLCK': 46, 'EBADE': 113, 'EBADR': 114, 'EXFULL': 115, 'ENOANO': 104, 'EBADRQC': 103, 'EBADSLT': 102, 'EDEADLOCK': 16, 'EBFONT': 101, 'ENOSTR': 100, 'ENODATA': 116, 'ETIME': 117, 'ENOSR': 118, 'ENONET': 119, 'ENOPKG': 120, 'EREMOTE': 121, 'ENOLINK': 47, 'EADV': 122, 'ESRMNT': 123, 'ECOMM': 124, 'EPROTO': 65, 'EMULTIHOP': 36, 'EDOTDOT': 125, 'EBADMSG': 9, 'ENOTUNIQ': 126, 'EBADFD': 127, 'EREMCHG': 128, 'ELIBACC': 129, 'ELIBBAD': 130, 'ELIBSCN': 131, 'ELIBMAX': 132, 'ELIBEXEC': 133, 'ENOSYS': 52, 'ENOTEMPTY': 55, 'ENAMETOOLONG': 37, 'ELOOP': 32, 'EOPNOTSUPP': 138, 'EPFNOSUPPORT': 139, 'ECONNRESET': 15, 'ENOBUFS': 42, 'EAFNOSUPPORT': 5, 'EPROTOTYPE': 67, 'ENOTSOCK': 57, 'ENOPROTOOPT': 50, 'ESHUTDOWN': 140, 'ECONNREFUSED': 14, 'EADDRINUSE': 3, 'ECONNABORTED': 13, 'ENETUNREACH': 40, 'ENETDOWN': 38, 'ETIMEDOUT': 73, 'EHOSTDOWN': 142, 'EHOSTUNREACH': 23, 'EINPROGRESS': 26, 'EALREADY': 7, 'EDESTADDRREQ': 17, 'EMSGSIZE': 35, 'EPROTONOSUPPORT': 66, 'ESOCKTNOSUPPORT': 137, 'EADDRNOTAVAIL': 4, 'ENETRESET': 39, 'EISCONN': 30, 'ENOTCONN': 53, 'ETOOMANYREFS': 141, 'EUSERS': 136, 'EDQUOT': 19, 'ESTALE': 72, 'ENOTSUP': 138, 'ENOMEDIUM': 148, 'EILSEQ': 25, 'EOVERFLOW': 61, 'ECANCELED': 11, 'ENOTRECOVERABLE': 56, 'EOWNERDEAD': 62, 'ESTRPIPE': 135, }; var asyncLoad = async (url) => { var arrayBuffer = await readAsync(url); assert(arrayBuffer, `Loading data file "${url}" failed (no arrayBuffer).`); return new Uint8Array(arrayBuffer); }; var FS_createDataFile = (...args) => FS.createDataFile(...args); var getUniqueRunDependency = (id) => { var orig = id; while (1) { if (!runDependencyTracking[id]) return id; id = orig + Math.random(); } }; var preloadPlugins = []; var FS_handledByPreloadPlugin = async (byteArray, fullname) => { // Ensure plugins are ready. if (typeof Browser != 'undefined') Browser.init(); for (var plugin of preloadPlugins) { if (plugin['canHandle'](fullname)) { assert(plugin['handle'].constructor.name === 'AsyncFunction', 'Filesystem plugin handlers must be async functions (See #24914)') return plugin['handle'](byteArray, fullname); } } // If no plugin handled this file then return the original/unmodified // byteArray. return byteArray; }; var FS_preloadFile = async (parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish) => { // TODO we should allow people to just pass in a complete filename instead // of parent and name being that we just join them anyways var fullname = name ? PATH_FS.resolve(PATH.join2(parent, name)) : parent; var dep = getUniqueRunDependency(`cp ${fullname}`); // might have several active requests for the same fullname addRunDependency(dep); try { var byteArray = url; if (typeof url == 'string') { byteArray = await asyncLoad(url); } byteArray = await FS_handledByPreloadPlugin(byteArray, fullname); preFinish?.(); if (!dontCreateFile) { FS_createDataFile(parent, name, byteArray, canRead, canWrite, canOwn); } } finally { removeRunDependency(dep); } }; var FS_createPreloadedFile = (parent, name, url, canRead, canWrite, onload, onerror, dontCreateFile, canOwn, preFinish) => { FS_preloadFile(parent, name, url, canRead, canWrite, dontCreateFile, canOwn, preFinish).then(onload).catch(onerror); }; var FS = { root:null, mounts:[], devices:{ }, streams:[], nextInode:1, nameTable:null, currentPath:"/", initialized:false, ignorePermissions:true, filesystems:null, syncFSRequests:0, ErrnoError:class extends Error { name = 'ErrnoError'; // We set the `name` property to be able to identify `FS.ErrnoError` // - the `name` is a standard ECMA-262 property of error objects. Kind of good to have it anyway. // - when using PROXYFS, an error can come from an underlying FS // as different FS objects have their own FS.ErrnoError each, // the test `err instanceof FS.ErrnoError` won't detect an error coming from another filesystem, causing bugs. // we'll use the reliable test `err.name == "ErrnoError"` instead constructor(errno) { super(runtimeInitialized ? strError(errno) : ''); this.errno = errno; for (var key in ERRNO_CODES) { if (ERRNO_CODES[key] === errno) { this.code = key; break; } } } }, FSStream:class { shared = {}; get object() { return this.node; } set object(val) { this.node = val; } get isRead() { return (this.flags & 2097155) !== 1; } get isWrite() { return (this.flags & 2097155) !== 0; } get isAppend() { return (this.flags & 1024); } get flags() { return this.shared.flags; } set flags(val) { this.shared.flags = val; } get position() { return this.shared.position; } set position(val) { this.shared.position = val; } }, FSNode:class { node_ops = {}; stream_ops = {}; readMode = 292 | 73; writeMode = 146; mounted = null; constructor(parent, name, mode, rdev) { if (!parent) { parent = this; // root node sets parent to itself } this.parent = parent; this.mount = parent.mount; this.id = FS.nextInode++; this.name = name; this.mode = mode; this.rdev = rdev; this.atime = this.mtime = this.ctime = Date.now(); } get read() { return (this.mode & this.readMode) === this.readMode; } set read(val) { val ? this.mode |= this.readMode : this.mode &= ~this.readMode; } get write() { return (this.mode & this.writeMode) === this.writeMode; } set write(val) { val ? this.mode |= this.writeMode : this.mode &= ~this.writeMode; } get isFolder() { return FS.isDir(this.mode); } get isDevice() { return FS.isChrdev(this.mode); } }, lookupPath(path, opts = {}) { if (!path) { throw new FS.ErrnoError(44); } opts.follow_mount ??= true if (!PATH.isAbs(path)) { path = FS.cwd() + '/' + path; } // limit max consecutive symlinks to 40 (SYMLOOP_MAX). linkloop: for (var nlinks = 0; nlinks < 40; nlinks++) { // split the absolute path var parts = path.split('/').filter((p) => !!p); // start at the root var current = FS.root; var current_path = '/'; for (var i = 0; i < parts.length; i++) { var islast = (i === parts.length-1); if (islast && opts.parent) { // stop resolving break; } if (parts[i] === '.') { continue; } if (parts[i] === '..') { current_path = PATH.dirname(current_path); if (FS.isRoot(current)) { path = current_path + '/' + parts.slice(i + 1).join('/'); // We're making progress here, don't let many consecutive ..'s // lead to ELOOP nlinks--; continue linkloop; } else { current = current.parent; } continue; } current_path = PATH.join2(current_path, parts[i]); try { current = FS.lookupNode(current, parts[i]); } catch (e) { // if noent_okay is true, suppress a ENOENT in the last component // and return an object with an undefined node. This is needed for // resolving symlinks in the path when creating a file. if ((e?.errno === 44) && islast && opts.noent_okay) { return { path: current_path }; } throw e; } // jump to the mount's root node if this is a mountpoint if (FS.isMountpoint(current) && (!islast || opts.follow_mount)) { current = current.mounted.root; } // by default, lookupPath will not follow a symlink if it is the final path component. // setting opts.follow = true will override this behavior. if (FS.isLink(current.mode) && (!islast || opts.follow)) { if (!current.node_ops.readlink) { throw new FS.ErrnoError(52); } var link = current.node_ops.readlink(current); if (!PATH.isAbs(link)) { link = PATH.dirname(current_path) + '/' + link; } path = link + '/' + parts.slice(i + 1).join('/'); continue linkloop; } } return { path: current_path, node: current }; } throw new FS.ErrnoError(32); }, getPath(node) { var path; while (true) { if (FS.isRoot(node)) { var mount = node.mount.mountpoint; if (!path) return mount; return mount[mount.length-1] !== '/' ? `${mount}/${path}` : mount + path; } path = path ? `${node.name}/${path}` : node.name; node = node.parent; } }, hashName(parentid, name) { var hash = 0; for (var i = 0; i < name.length; i++) { hash = ((hash << 5) - hash + name.charCodeAt(i)) | 0; } return ((parentid + hash) >>> 0) % FS.nameTable.length; }, hashAddNode(node) { var hash = FS.hashName(node.parent.id, node.name); node.name_next = FS.nameTable[hash]; FS.nameTable[hash] = node; }, hashRemoveNode(node) { var hash = FS.hashName(node.parent.id, node.name); if (FS.nameTable[hash] === node) { FS.nameTable[hash] = node.name_next; } else { var current = FS.nameTable[hash]; while (current) { if (current.name_next === node) { current.name_next = node.name_next; break; } current = current.name_next; } } }, lookupNode(parent, name) { var errCode = FS.mayLookup(parent); if (errCode) { throw new FS.ErrnoError(errCode); } var hash = FS.hashName(parent.id, name); for (var node = FS.nameTable[hash]; node; node = node.name_next) { var nodeName = node.name; if (node.parent.id === parent.id && nodeName === name) { return node; } } // if we failed to find it in the cache, call into the VFS return FS.lookup(parent, name); }, createNode(parent, name, mode, rdev) { assert(typeof parent == 'object') var node = new FS.FSNode(parent, name, mode, rdev); FS.hashAddNode(node); return node; }, destroyNode(node) { FS.hashRemoveNode(node); }, isRoot(node) { return node === node.parent; }, isMountpoint(node) { return !!node.mounted; }, isFile(mode) { return (mode & 61440) === 32768; }, isDir(mode) { return (mode & 61440) === 16384; }, isLink(mode) { return (mode & 61440) === 40960; }, isChrdev(mode) { return (mode & 61440) === 8192; }, isBlkdev(mode) { return (mode & 61440) === 24576; }, isFIFO(mode) { return (mode & 61440) === 4096; }, isSocket(mode) { return (mode & 49152) === 49152; }, flagsToPermissionString(flag) { var perms = ['r', 'w', 'rw'][flag & 3]; if ((flag & 512)) { perms += 'w'; } return perms; }, nodePermissions(node, perms) { if (FS.ignorePermissions) { return 0; } // return 0 if any user, group or owner bits are set. if (perms.includes('r') && !(node.mode & 292)) { return 2; } if (perms.includes('w') && !(node.mode & 146)) { return 2; } if (perms.includes('x') && !(node.mode & 73)) { return 2; } return 0; }, mayLookup(dir) { if (!FS.isDir(dir.mode)) return 54; var errCode = FS.nodePermissions(dir, 'x'); if (errCode) return errCode; if (!dir.node_ops.lookup) return 2; return 0; }, mayCreate(dir, name) { if (!FS.isDir(dir.mode)) { return 54; } try { var node = FS.lookupNode(dir, name); return 20; } catch (e) { } return FS.nodePermissions(dir, 'wx'); }, mayDelete(dir, name, isdir) { var node; try { node = FS.lookupNode(dir, name); } catch (e) { return e.errno; } var errCode = FS.nodePermissions(dir, 'wx'); if (errCode) { return errCode; } if (isdir) { if (!FS.isDir(node.mode)) { return 54; } if (FS.isRoot(node) || FS.getPath(node) === FS.cwd()) { return 10; } } else if (FS.isDir(node.mode)) { return 31; } return 0; }, mayOpen(node, flags) { if (!node) { return 44; } if (FS.isLink(node.mode)) { return 32; } var mode = FS.flagsToPermissionString(flags); if (FS.isDir(node.mode)) { // opening for write // TODO: check for O_SEARCH? (== search for dir only) if (mode !== 'r' || (flags & (512 | 64))) { return 31; } } return FS.nodePermissions(node, mode); }, checkOpExists(op, err) { if (!op) { throw new FS.ErrnoError(err); } return op; }, MAX_OPEN_FDS:4096, nextfd() { for (var fd = 0; fd <= FS.MAX_OPEN_FDS; fd++) { if (!FS.streams[fd]) { return fd; } } throw new FS.ErrnoError(33); }, getStreamChecked(fd) { var stream = FS.getStream(fd); if (!stream) { throw new FS.ErrnoError(8); } return stream; }, getStream:(fd) => FS.streams[fd], createStream(stream, fd = -1) { assert(fd >= -1); // clone it, so we can return an instance of FSStream stream = Object.assign(new FS.FSStream(), stream); if (fd == -1) { fd = FS.nextfd(); } stream.fd = fd; FS.streams[fd] = stream; return stream; }, closeStream(fd) { FS.streams[fd] = null; }, dupStream(origStream, fd = -1) { var stream = FS.createStream(origStream, fd); stream.stream_ops?.dup?.(stream); return stream; }, doSetAttr(stream, node, attr) { var setattr = stream?.stream_ops.setattr; var arg = setattr ? stream : node; setattr ??= node.node_ops.setattr; FS.checkOpExists(setattr, 63) setattr(arg, attr); }, chrdev_stream_ops:{ open(stream) { var device = FS.getDevice(stream.node.rdev); // override node's stream ops with the device's stream.stream_ops = device.stream_ops; // forward the open call stream.stream_ops.open?.(stream); }, llseek() { throw new FS.ErrnoError(70); }, }, major:(dev) => ((dev) >> 8), minor:(dev) => ((dev) & 0xff), makedev:(ma, mi) => ((ma) << 8 | (mi)), registerDevice(dev, ops) { FS.devices[dev] = { stream_ops: ops }; }, getDevice:(dev) => FS.devices[dev], getMounts(mount) { var mounts = []; var check = [mount]; while (check.length) { var m = check.pop(); mounts.push(m); check.push(...m.mounts); } return mounts; }, syncfs(populate, callback) { if (typeof populate == 'function') { callback = populate; populate = false; } FS.syncFSRequests++; if (FS.syncFSRequests > 1) { err(`warning: ${FS.syncFSRequests} FS.syncfs operations in flight at once, probably just doing extra work`); } var mounts = FS.getMounts(FS.root.mount); var completed = 0; function doCallback(errCode) { assert(FS.syncFSRequests > 0); FS.syncFSRequests--; return callback(errCode); } function done(errCode) { if (errCode) { if (!done.errored) { done.errored = true; return doCallback(errCode); } return; } if (++completed >= mounts.length) { doCallback(null); } }; // sync all mounts for (var mount of mounts) { if (mount.type.syncfs) { mount.type.syncfs(mount, populate, done); } else { done(null); } } }, mount(type, opts, mountpoint) { if (typeof type == 'string') { // The filesystem was not included, and instead we have an error // message stored in the variable. throw type; } var root = mountpoint === '/'; var pseudo = !mountpoint; var node; if (root && FS.root) { throw new FS.ErrnoError(10); } else if (!root && !pseudo) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); mountpoint = lookup.path; // use the absolute path node = lookup.node; if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } if (!FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } } var mount = { type, opts, mountpoint, mounts: [] }; // create a root node for the fs var mountRoot = type.mount(mount); mountRoot.mount = mount; mount.root = mountRoot; if (root) { FS.root = mountRoot; } else if (node) { // set as a mountpoint node.mounted = mount; // add the new mount to the current mount's children if (node.mount) { node.mount.mounts.push(mount); } } return mountRoot; }, unmount(mountpoint) { var lookup = FS.lookupPath(mountpoint, { follow_mount: false }); if (!FS.isMountpoint(lookup.node)) { throw new FS.ErrnoError(28); } // destroy the nodes for this mount, and all its child mounts var node = lookup.node; var mount = node.mounted; var mounts = FS.getMounts(mount); for (var [hash, current] of Object.entries(FS.nameTable)) { while (current) { var next = current.name_next; if (mounts.includes(current.mount)) { FS.destroyNode(current); } current = next; } } // no longer a mountpoint node.mounted = null; // remove this mount from the child mounts var idx = node.mount.mounts.indexOf(mount); assert(idx !== -1); node.mount.mounts.splice(idx, 1); }, lookup(parent, name) { return parent.node_ops.lookup(parent, name); }, mknod(path, mode, dev) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); if (!name) { throw new FS.ErrnoError(28); } if (name === '.' || name === '..') { throw new FS.ErrnoError(20); } var errCode = FS.mayCreate(parent, name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.mknod) { throw new FS.ErrnoError(63); } return parent.node_ops.mknod(parent, name, mode, dev); }, statfs(path) { return FS.statfsNode(FS.lookupPath(path, {follow: true}).node); }, statfsStream(stream) { // We keep a separate statfsStream function because noderawfs overrides // it. In noderawfs, stream.node is sometimes null. Instead, we need to // look at stream.path. return FS.statfsNode(stream.node); }, statfsNode(node) { // NOTE: None of the defaults here are true. We're just returning safe and // sane values. Currently nodefs and rawfs replace these defaults, // other file systems leave them alone. var rtn = { bsize: 4096, frsize: 4096, blocks: 1e6, bfree: 5e5, bavail: 5e5, files: FS.nextInode, ffree: FS.nextInode - 1, fsid: 42, flags: 2, namelen: 255, }; if (node.node_ops.statfs) { Object.assign(rtn, node.node_ops.statfs(node.mount.opts.root)); } return rtn; }, create(path, mode = 0o666) { mode &= 4095; mode |= 32768; return FS.mknod(path, mode, 0); }, mkdir(path, mode = 0o777) { mode &= 511 | 512; mode |= 16384; return FS.mknod(path, mode, 0); }, mkdirTree(path, mode) { var dirs = path.split('/'); var d = ''; for (var dir of dirs) { if (!dir) continue; if (d || PATH.isAbs(path)) d += '/'; d += dir; try { FS.mkdir(d, mode); } catch(e) { if (e.errno != 20) throw e; } } }, mkdev(path, mode, dev) { if (typeof dev == 'undefined') { dev = mode; mode = 0o666; } mode |= 8192; return FS.mknod(path, mode, dev); }, symlink(oldpath, newpath) { if (!PATH_FS.resolve(oldpath)) { throw new FS.ErrnoError(44); } var lookup = FS.lookupPath(newpath, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var newname = PATH.basename(newpath); var errCode = FS.mayCreate(parent, newname); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.symlink) { throw new FS.ErrnoError(63); } return parent.node_ops.symlink(parent, newname, oldpath); }, rename(old_path, new_path) { var old_dirname = PATH.dirname(old_path); var new_dirname = PATH.dirname(new_path); var old_name = PATH.basename(old_path); var new_name = PATH.basename(new_path); // parents must exist var lookup, old_dir, new_dir; // let the errors from non existent directories percolate up lookup = FS.lookupPath(old_path, { parent: true }); old_dir = lookup.node; lookup = FS.lookupPath(new_path, { parent: true }); new_dir = lookup.node; if (!old_dir || !new_dir) throw new FS.ErrnoError(44); // need to be part of the same mount if (old_dir.mount !== new_dir.mount) { throw new FS.ErrnoError(75); } // source must exist var old_node = FS.lookupNode(old_dir, old_name); // old path should not be an ancestor of the new path var relative = PATH_FS.relative(old_path, new_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(28); } // new path should not be an ancestor of the old path relative = PATH_FS.relative(new_path, old_dirname); if (relative.charAt(0) !== '.') { throw new FS.ErrnoError(55); } // see if the new path already exists var new_node; try { new_node = FS.lookupNode(new_dir, new_name); } catch (e) { // not fatal } // early out if nothing needs to change if (old_node === new_node) { return; } // we'll need to delete the old entry var isdir = FS.isDir(old_node.mode); var errCode = FS.mayDelete(old_dir, old_name, isdir); if (errCode) { throw new FS.ErrnoError(errCode); } // need delete permissions if we'll be overwriting. // need create permissions if new doesn't already exist. errCode = new_node ? FS.mayDelete(new_dir, new_name, isdir) : FS.mayCreate(new_dir, new_name); if (errCode) { throw new FS.ErrnoError(errCode); } if (!old_dir.node_ops.rename) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(old_node) || (new_node && FS.isMountpoint(new_node))) { throw new FS.ErrnoError(10); } // if we are going to change the parent, check write permissions if (new_dir !== old_dir) { errCode = FS.nodePermissions(old_dir, 'w'); if (errCode) { throw new FS.ErrnoError(errCode); } } // remove the node from the lookup hash FS.hashRemoveNode(old_node); // do the underlying fs rename try { old_dir.node_ops.rename(old_node, new_dir, new_name); // update old node (we do this here to avoid each backend // needing to) old_node.parent = new_dir; } catch (e) { throw e; } finally { // add the node back to the hash (in case node_ops.rename // changed its name) FS.hashAddNode(old_node); } }, rmdir(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, true); if (errCode) { throw new FS.ErrnoError(errCode); } if (!parent.node_ops.rmdir) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.rmdir(parent, name); FS.destroyNode(node); }, readdir(path) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; var readdir = FS.checkOpExists(node.node_ops.readdir, 54); return readdir(node); }, unlink(path) { var lookup = FS.lookupPath(path, { parent: true }); var parent = lookup.node; if (!parent) { throw new FS.ErrnoError(44); } var name = PATH.basename(path); var node = FS.lookupNode(parent, name); var errCode = FS.mayDelete(parent, name, false); if (errCode) { // According to POSIX, we should map EISDIR to EPERM, but // we instead do what Linux does (and we must, as we use // the musl linux libc). throw new FS.ErrnoError(errCode); } if (!parent.node_ops.unlink) { throw new FS.ErrnoError(63); } if (FS.isMountpoint(node)) { throw new FS.ErrnoError(10); } parent.node_ops.unlink(parent, name); FS.destroyNode(node); }, readlink(path) { var lookup = FS.lookupPath(path); var link = lookup.node; if (!link) { throw new FS.ErrnoError(44); } if (!link.node_ops.readlink) { throw new FS.ErrnoError(28); } return link.node_ops.readlink(link); }, stat(path, dontFollow) { var lookup = FS.lookupPath(path, { follow: !dontFollow }); var node = lookup.node; var getattr = FS.checkOpExists(node.node_ops.getattr, 63); return getattr(node); }, fstat(fd) { var stream = FS.getStreamChecked(fd); var node = stream.node; var getattr = stream.stream_ops.getattr; var arg = getattr ? stream : node; getattr ??= node.node_ops.getattr; FS.checkOpExists(getattr, 63) return getattr(arg); }, lstat(path) { return FS.stat(path, true); }, doChmod(stream, node, mode, dontFollow) { FS.doSetAttr(stream, node, { mode: (mode & 4095) | (node.mode & ~4095), ctime: Date.now(), dontFollow }); }, chmod(path, mode, dontFollow) { var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } FS.doChmod(null, node, mode, dontFollow); }, lchmod(path, mode) { FS.chmod(path, mode, true); }, fchmod(fd, mode) { var stream = FS.getStreamChecked(fd); FS.doChmod(stream, stream.node, mode, false); }, doChown(stream, node, dontFollow) { FS.doSetAttr(stream, node, { timestamp: Date.now(), dontFollow // we ignore the uid / gid for now }); }, chown(path, uid, gid, dontFollow) { var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: !dontFollow }); node = lookup.node; } else { node = path; } FS.doChown(null, node, dontFollow); }, lchown(path, uid, gid) { FS.chown(path, uid, gid, true); }, fchown(fd, uid, gid) { var stream = FS.getStreamChecked(fd); FS.doChown(stream, stream.node, false); }, doTruncate(stream, node, len) { if (FS.isDir(node.mode)) { throw new FS.ErrnoError(31); } if (!FS.isFile(node.mode)) { throw new FS.ErrnoError(28); } var errCode = FS.nodePermissions(node, 'w'); if (errCode) { throw new FS.ErrnoError(errCode); } FS.doSetAttr(stream, node, { size: len, timestamp: Date.now() }); }, truncate(path, len) { if (len < 0) { throw new FS.ErrnoError(28); } var node; if (typeof path == 'string') { var lookup = FS.lookupPath(path, { follow: true }); node = lookup.node; } else { node = path; } FS.doTruncate(null, node, len); }, ftruncate(fd, len) { var stream = FS.getStreamChecked(fd); if (len < 0 || (stream.flags & 2097155) === 0) { throw new FS.ErrnoError(28); } FS.doTruncate(stream, stream.node, len); }, utime(path, atime, mtime) { var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; var setattr = FS.checkOpExists(node.node_ops.setattr, 63); setattr(node, { atime: atime, mtime: mtime }); }, open(path, flags, mode = 0o666) { if (path === "") { throw new FS.ErrnoError(44); } flags = FS_modeStringToFlags(flags); if ((flags & 64)) { mode = (mode & 4095) | 32768; } else { mode = 0; } var node; var isDirPath; if (typeof path == 'object') { node = path; } else { isDirPath = path.endsWith("/"); // noent_okay makes it so that if the final component of the path // doesn't exist, lookupPath returns `node: undefined`. `path` will be // updated to point to the target of all symlinks. var lookup = FS.lookupPath(path, { follow: !(flags & 131072), noent_okay: true }); node = lookup.node; path = lookup.path; } // perhaps we need to create the node var created = false; if ((flags & 64)) { if (node) { // if O_CREAT and O_EXCL are set, error out if the node already exists if ((flags & 128)) { throw new FS.ErrnoError(20); } } else if (isDirPath) { throw new FS.ErrnoError(31); } else { // node doesn't exist, try to create it // Ignore the permission bits here to ensure we can `open` this new // file below. We use chmod below to apply the permissions once the // file is open. node = FS.mknod(path, mode | 0o777, 0); created = true; } } if (!node) { throw new FS.ErrnoError(44); } // can't truncate a device if (FS.isChrdev(node.mode)) { flags &= ~512; } // if asked only for a directory, then this must be one if ((flags & 65536) && !FS.isDir(node.mode)) { throw new FS.ErrnoError(54); } // check permissions, if this is not a file we just created now (it is ok to // create and write to a file with read-only permissions; it is read-only // for later use) if (!created) { var errCode = FS.mayOpen(node, flags); if (errCode) { throw new FS.ErrnoError(errCode); } } // do truncation if necessary if ((flags & 512) && !created) { FS.truncate(node, 0); } // we've already handled these, don't pass down to the underlying vfs flags &= ~(128 | 512 | 131072); // register the stream with the filesystem var stream = FS.createStream({ node, path: FS.getPath(node), // we want the absolute path to the node flags, seekable: true, position: 0, stream_ops: node.stream_ops, // used by the file family libc calls (fopen, fwrite, ferror, etc.) ungotten: [], error: false }); // call the new stream's open function if (stream.stream_ops.open) { stream.stream_ops.open(stream); } if (created) { FS.chmod(node, mode & 0o777); } return stream; }, close(stream) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (stream.getdents) stream.getdents = null; // free readdir state try { if (stream.stream_ops.close) { stream.stream_ops.close(stream); } } catch (e) { throw e; } finally { FS.closeStream(stream.fd); } stream.fd = null; }, isClosed(stream) { return stream.fd === null; }, llseek(stream, offset, whence) { if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if (!stream.seekable || !stream.stream_ops.llseek) { throw new FS.ErrnoError(70); } if (whence != 0 && whence != 1 && whence != 2) { throw new FS.ErrnoError(28); } stream.position = stream.stream_ops.llseek(stream, offset, whence); stream.ungotten = []; return stream.position; }, read(stream, buffer, offset, length, position) { assert(offset >= 0); if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.read) { throw new FS.ErrnoError(28); } var seeking = typeof position != 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesRead = stream.stream_ops.read(stream, buffer, offset, length, position); if (!seeking) stream.position += bytesRead; return bytesRead; }, write(stream, buffer, offset, length, position, canOwn) { assert(offset >= 0); assert(buffer.subarray, 'FS.write expects a TypedArray'); if (length < 0 || position < 0) { throw new FS.ErrnoError(28); } if (FS.isClosed(stream)) { throw new FS.ErrnoError(8); } if ((stream.flags & 2097155) === 0) { throw new FS.ErrnoError(8); } if (FS.isDir(stream.node.mode)) { throw new FS.ErrnoError(31); } if (!stream.stream_ops.write) { throw new FS.ErrnoError(28); } if (stream.seekable && stream.flags & 1024) { // seek to the end before writing in append mode FS.llseek(stream, 0, 2); } var seeking = typeof position != 'undefined'; if (!seeking) { position = stream.position; } else if (!stream.seekable) { throw new FS.ErrnoError(70); } var bytesWritten = stream.stream_ops.write(stream, buffer, offset, length, position, canOwn); if (!seeking) stream.position += bytesWritten; return bytesWritten; }, mmap(stream, length, position, prot, flags) { // User requests writing to file (prot & PROT_WRITE != 0). // Checking if we have permissions to write to the file unless // MAP_PRIVATE flag is set. According to POSIX spec it is possible // to write to file opened in read-only mode with MAP_PRIVATE flag, // as all modifications will be visible only in the memory of // the current process. if ((prot & 2) !== 0 && (flags & 2) === 0 && (stream.flags & 2097155) !== 2) { throw new FS.ErrnoError(2); } if ((stream.flags & 2097155) === 1) { throw new FS.ErrnoError(2); } if (!stream.stream_ops.mmap) { throw new FS.ErrnoError(43); } if (!length) { throw new FS.ErrnoError(28); } return stream.stream_ops.mmap(stream, length, position, prot, flags); }, msync(stream, buffer, offset, length, mmapFlags) { assert(offset >= 0); if (!stream.stream_ops.msync) { return 0; } return stream.stream_ops.msync(stream, buffer, offset, length, mmapFlags); }, ioctl(stream, cmd, arg) { if (!stream.stream_ops.ioctl) { throw new FS.ErrnoError(59); } return stream.stream_ops.ioctl(stream, cmd, arg); }, readFile(path, opts = {}) { opts.flags = opts.flags || 0; opts.encoding = opts.encoding || 'binary'; if (opts.encoding !== 'utf8' && opts.encoding !== 'binary') { abort(`Invalid encoding type "${opts.encoding}"`); } var stream = FS.open(path, opts.flags); var stat = FS.stat(path); var length = stat.size; var buf = new Uint8Array(length); FS.read(stream, buf, 0, length, 0); if (opts.encoding === 'utf8') { buf = UTF8ArrayToString(buf); } FS.close(stream); return buf; }, writeFile(path, data, opts = {}) { opts.flags = opts.flags || 577; var stream = FS.open(path, opts.flags, opts.mode); data = FS_fileDataToTypedArray(data); FS.write(stream, data, 0, data.byteLength, undefined, opts.canOwn); FS.close(stream); }, cwd:() => FS.currentPath, chdir(path) { var lookup = FS.lookupPath(path, { follow: true }); if (lookup.node === null) { throw new FS.ErrnoError(44); } if (!FS.isDir(lookup.node.mode)) { throw new FS.ErrnoError(54); } var errCode = FS.nodePermissions(lookup.node, 'x'); if (errCode) { throw new FS.ErrnoError(errCode); } FS.currentPath = lookup.path; }, createDefaultDirectories() { FS.mkdir('/tmp'); FS.mkdir('/home'); FS.mkdir('/home/web_user'); }, createDefaultDevices() { // create /dev FS.mkdir('/dev'); // setup /dev/null FS.registerDevice(FS.makedev(1, 3), { read: () => 0, write: (stream, buffer, offset, length, pos) => length, llseek: () => 0, }); FS.mkdev('/dev/null', FS.makedev(1, 3)); // setup /dev/tty and /dev/tty1 // stderr needs to print output using err() rather than out() // so we register a second tty just for it. TTY.register(FS.makedev(5, 0), TTY.default_tty_ops); TTY.register(FS.makedev(6, 0), TTY.default_tty1_ops); FS.mkdev('/dev/tty', FS.makedev(5, 0)); FS.mkdev('/dev/tty1', FS.makedev(6, 0)); // setup /dev/[u]random // use a buffer to avoid overhead of individual crypto calls per byte var randomBuffer = new Uint8Array(1024), randomLeft = 0; var randomByte = () => { if (randomLeft === 0) { randomFill(randomBuffer); randomLeft = randomBuffer.byteLength; } return randomBuffer[--randomLeft]; }; FS.createDevice('/dev', 'random', randomByte); FS.createDevice('/dev', 'urandom', randomByte); // we're not going to emulate the actual shm device, // just create the tmp dirs that reside in it commonly FS.mkdir('/dev/shm'); FS.mkdir('/dev/shm/tmp'); }, createSpecialDirectories() { // create /proc/self/fd which allows /proc/self/fd/6 => readlink gives the // name of the stream for fd 6 (see test_unistd_ttyname) FS.mkdir('/proc'); var proc_self = FS.mkdir('/proc/self'); FS.mkdir('/proc/self/fd'); FS.mount({ mount() { var node = FS.createNode(proc_self, 'fd', 16895, 73); node.stream_ops = { llseek: MEMFS.stream_ops.llseek, }; node.node_ops = { lookup(parent, name) { var fd = +name; var stream = FS.getStreamChecked(fd); var ret = { parent: null, mount: { mountpoint: 'fake' }, node_ops: { readlink: () => stream.path }, id: fd + 1, }; ret.parent = ret; // make it look like a simple root node return ret; }, readdir() { return Array.from(FS.streams.entries()) .filter(([k, v]) => v) .map(([k, v]) => k.toString()); } }; return node; } }, {}, '/proc/self/fd'); }, createStandardStreams(input, output, error) { // TODO deprecate the old functionality of a single // input / output callback and that utilizes FS.createDevice // and instead require a unique set of stream ops // by default, we symlink the standard streams to the // default tty devices. however, if the standard streams // have been overwritten we create a unique device for // them instead. if (input) { FS.createDevice('/dev', 'stdin', input); } else { FS.symlink('/dev/tty', '/dev/stdin'); } if (output) { FS.createDevice('/dev', 'stdout', null, output); } else { FS.symlink('/dev/tty', '/dev/stdout'); } if (error) { FS.createDevice('/dev', 'stderr', null, error); } else { FS.symlink('/dev/tty1', '/dev/stderr'); } // open default streams for the stdin, stdout and stderr devices var stdin = FS.open('/dev/stdin', 0); var stdout = FS.open('/dev/stdout', 1); var stderr = FS.open('/dev/stderr', 1); assert(stdin.fd === 0, `invalid handle for stdin (${stdin.fd})`); assert(stdout.fd === 1, `invalid handle for stdout (${stdout.fd})`); assert(stderr.fd === 2, `invalid handle for stderr (${stderr.fd})`); }, staticInit() { FS.nameTable = new Array(4096); FS.mount(MEMFS, {}, '/'); FS.createDefaultDirectories(); FS.createDefaultDevices(); FS.createSpecialDirectories(); FS.filesystems = { 'MEMFS': MEMFS, }; }, init(input, output, error) { assert(!FS.initialized, 'FS.init was previously called. If you want to initialize later with custom parameters, remove any earlier calls (note that one is automatically added to the generated code)'); FS.initialized = true; // Allow Module.stdin etc. to provide defaults, if none explicitly passed to us here input ??= Module['stdin']; output ??= Module['stdout']; error ??= Module['stderr']; FS.createStandardStreams(input, output, error); }, quit() { FS.initialized = false; // force-flush all streams, so we get musl std streams printed out _fflush(0); // close all of our streams for (var stream of FS.streams) { if (stream) { FS.close(stream); } } }, findObject(path, dontResolveLastLink) { var ret = FS.analyzePath(path, dontResolveLastLink); if (!ret.exists) { return null; } return ret.object; }, analyzePath(path, dontResolveLastLink) { // operate from within the context of the symlink's target try { var lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); path = lookup.path; } catch (e) { } var ret = { isRoot: false, exists: false, error: 0, name: null, path: null, object: null, parentExists: false, parentPath: null, parentObject: null }; try { var lookup = FS.lookupPath(path, { parent: true }); ret.parentExists = true; ret.parentPath = lookup.path; ret.parentObject = lookup.node; ret.name = PATH.basename(path); lookup = FS.lookupPath(path, { follow: !dontResolveLastLink }); ret.exists = true; ret.path = lookup.path; ret.object = lookup.node; ret.name = lookup.node.name; ret.isRoot = lookup.path === '/'; } catch (e) { ret.error = e.errno; }; return ret; }, createPath(parent, path, canRead, canWrite) { parent = typeof parent == 'string' ? parent : FS.getPath(parent); var parts = path.split('/').reverse(); while (parts.length) { var part = parts.pop(); if (!part) continue; var current = PATH.join2(parent, part); try { FS.mkdir(current); } catch (e) { if (e.errno != 20) throw e; } parent = current; } return current; }, createFile(parent, name, properties, canRead, canWrite) { var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); var mode = FS_getMode(canRead, canWrite); return FS.create(path, mode); }, createDataFile(parent, name, data, canRead, canWrite, canOwn) { var path = name; if (parent) { parent = typeof parent == 'string' ? parent : FS.getPath(parent); path = name ? PATH.join2(parent, name) : parent; } var mode = FS_getMode(canRead, canWrite); var node = FS.create(path, mode); if (data) { data = FS_fileDataToTypedArray(data); // make sure we can write to the file FS.chmod(node, mode | 146); var stream = FS.open(node, 577); FS.write(stream, data, 0, data.length, 0, canOwn); FS.close(stream); FS.chmod(node, mode); } }, createDevice(parent, name, input, output) { var path = PATH.join2(typeof parent == 'string' ? parent : FS.getPath(parent), name); var mode = FS_getMode(!!input, !!output); FS.createDevice.major ??= 64; var dev = FS.makedev(FS.createDevice.major++, 0); // Create a fake device that a set of stream ops to emulate // the old behavior. FS.registerDevice(dev, { open(stream) { stream.seekable = false; }, close(stream) { // flush any pending line data if (output?.buffer?.length) { output(10); } }, read(stream, buffer, offset, length, pos /* ignored */) { var bytesRead = 0; for (var i = 0; i < length; i++) { var result; try { result = input(); } catch (e) { throw new FS.ErrnoError(29); } if (result === undefined && bytesRead === 0) { throw new FS.ErrnoError(6); } if (result === null || result === undefined) break; bytesRead++; buffer[offset+i] = result; } if (bytesRead) { stream.node.atime = Date.now(); } return bytesRead; }, write(stream, buffer, offset, length, pos) { for (var i = 0; i < length; i++) { try { output(buffer[offset+i]); } catch (e) { throw new FS.ErrnoError(29); } } if (length) { stream.node.mtime = stream.node.ctime = Date.now(); } return i; } }); return FS.mkdev(path, mode, dev); }, forceLoadFile(obj) { if (obj.isDevice || obj.isFolder || obj.link || obj.contents) return true; if (globalThis.XMLHttpRequest) { abort("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread."); } else { // Command-line. try { obj.contents = readBinary(obj.url); } catch (e) { throw new FS.ErrnoError(29); } } }, createLazyFile(parent, name, url, canRead, canWrite) { // Lazy chunked Uint8Array (implements get and length from Uint8Array). // Actual getting is abstracted away for eventual reuse. class LazyUint8Array { lengthKnown = false; chunks = []; // Loaded chunks. Index is the chunk number get(idx) { if (idx > this.length-1 || idx < 0) { return undefined; } var chunkOffset = idx % this.chunkSize; var chunkNum = (idx / this.chunkSize)|0; return this.getter(chunkNum)[chunkOffset]; } setDataGetter(getter) { this.getter = getter; } cacheLength() { // Find length var xhr = new XMLHttpRequest(); xhr.open('HEAD', url, false); xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status); var datalength = Number(xhr.getResponseHeader("Content-length")); var header; var hasByteServing = (header = xhr.getResponseHeader("Accept-Ranges")) && header === "bytes"; var usesGzip = (header = xhr.getResponseHeader("Content-Encoding")) && header === "gzip"; var chunkSize = 1024*1024; // Chunk size in bytes if (!hasByteServing) chunkSize = datalength; // Function to get a range from the remote URL. var doXHR = (from, to) => { if (from > to) abort("invalid range (" + from + ", " + to + ") or no bytes requested!"); if (to > datalength-1) abort("only " + datalength + " bytes available! programmer error!"); // TODO: Use mozResponseArrayBuffer, responseStream, etc. if available. var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); if (datalength !== chunkSize) xhr.setRequestHeader("Range", "bytes=" + from + "-" + to); // Some hints to the browser that we want binary data. xhr.responseType = 'arraybuffer'; if (xhr.overrideMimeType) { xhr.overrideMimeType('text/plain; charset=x-user-defined'); } xhr.send(null); if (!(xhr.status >= 200 && xhr.status < 300 || xhr.status === 304)) abort("Couldn't load " + url + ". Status: " + xhr.status); if (xhr.response !== undefined) { return new Uint8Array(/** @type{Array} */(xhr.response || [])); } return intArrayFromString(xhr.responseText || '', true); }; var lazyArray = this; lazyArray.setDataGetter((chunkNum) => { var start = chunkNum * chunkSize; var end = (chunkNum+1) * chunkSize - 1; // including this byte end = Math.min(end, datalength-1); // if datalength-1 is selected, this is the last block if (typeof lazyArray.chunks[chunkNum] == 'undefined') { lazyArray.chunks[chunkNum] = doXHR(start, end); } if (typeof lazyArray.chunks[chunkNum] == 'undefined') abort('doXHR failed!'); return lazyArray.chunks[chunkNum]; }); if (usesGzip || !datalength) { // if the server uses gzip or doesn't supply the length, we have to download the whole file to get the (uncompressed) length chunkSize = datalength = 1; // this will force getter(0)/doXHR do download the whole file datalength = this.getter(0).length; chunkSize = datalength; out("LazyFiles on gzip forces download of the whole file when length is accessed"); } this._length = datalength; this._chunkSize = chunkSize; this.lengthKnown = true; } get length() { if (!this.lengthKnown) { this.cacheLength(); } return this._length; } get chunkSize() { if (!this.lengthKnown) { this.cacheLength(); } return this._chunkSize; } } if (globalThis.XMLHttpRequest) { if (!ENVIRONMENT_IS_WORKER) abort('Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc'); var lazyArray = new LazyUint8Array(); var properties = { isDevice: false, contents: lazyArray }; } else { var properties = { isDevice: false, url: url }; } var node = FS.createFile(parent, name, properties, canRead, canWrite); // This is a total hack, but I want to get this lazy file code out of the // core of MEMFS. If we want to keep this lazy file concept I feel it should // be its own thin LAZYFS proxying calls to MEMFS. if (properties.contents) { node.contents = properties.contents; } else if (properties.url) { node.contents = null; node.url = properties.url; } // Add a function that defers querying the file size until it is asked the first time. Object.defineProperties(node, { usedBytes: { get: function() { return this.contents.length; } } }); // override each stream op with one that tries to force load the lazy file first var stream_ops = {}; for (const [key, fn] of Object.entries(node.stream_ops)) { stream_ops[key] = (...args) => { FS.forceLoadFile(node); return fn(...args); }; } function writeChunks(stream, buffer, offset, length, position) { var contents = stream.node.contents; if (position >= contents.length) return 0; var size = Math.min(contents.length - position, length); assert(size >= 0); if (contents.slice) { // normal array for (var i = 0; i < size; i++) { buffer[offset + i] = contents[position + i]; } } else { for (var i = 0; i < size; i++) { // LazyUint8Array from sync binary XHR buffer[offset + i] = contents.get(position + i); } } return size; } // use a custom read function stream_ops.read = (stream, buffer, offset, length, position) => { FS.forceLoadFile(node); return writeChunks(stream, buffer, offset, length, position) }; // use a custom mmap function stream_ops.mmap = (stream, length, position, prot, flags) => { FS.forceLoadFile(node); var ptr = mmapAlloc(length); if (!ptr) { throw new FS.ErrnoError(48); } writeChunks(stream, HEAP8, ptr, length, position); return { ptr, allocated: true }; }; node.stream_ops = stream_ops; return node; }, }; var SYSCALLS = { calculateAt(dirfd, path, allowEmpty) { if (PATH.isAbs(path)) { return path; } // relative path var dir; if (dirfd === -100) { dir = FS.cwd(); } else { var dirstream = SYSCALLS.getStreamFromFD(dirfd); dir = dirstream.path; } if (path.length == 0) { if (!allowEmpty) { throw new FS.ErrnoError(44);; } return dir; } return dir + '/' + path; }, writeStat(buf, stat) { HEAPU32[((buf)>>2)] = stat.dev; HEAPU32[(((buf)+(4))>>2)] = stat.mode; HEAPU32[(((buf)+(8))>>2)] = stat.nlink; HEAPU32[(((buf)+(12))>>2)] = stat.uid; HEAPU32[(((buf)+(16))>>2)] = stat.gid; HEAPU32[(((buf)+(20))>>2)] = stat.rdev; HEAP64[(((buf)+(24))>>3)] = BigInt(stat.size); HEAP32[(((buf)+(32))>>2)] = 4096; HEAP32[(((buf)+(36))>>2)] = stat.blocks; var atime = stat.atime.getTime(); var mtime = stat.mtime.getTime(); var ctime = stat.ctime.getTime(); HEAP64[(((buf)+(40))>>3)] = BigInt(Math.floor(atime / 1000)); HEAPU32[(((buf)+(48))>>2)] = (atime % 1000) * 1000 * 1000; HEAP64[(((buf)+(56))>>3)] = BigInt(Math.floor(mtime / 1000)); HEAPU32[(((buf)+(64))>>2)] = (mtime % 1000) * 1000 * 1000; HEAP64[(((buf)+(72))>>3)] = BigInt(Math.floor(ctime / 1000)); HEAPU32[(((buf)+(80))>>2)] = (ctime % 1000) * 1000 * 1000; HEAP64[(((buf)+(88))>>3)] = BigInt(stat.ino); return 0; }, writeStatFs(buf, stats) { HEAPU32[(((buf)+(4))>>2)] = stats.bsize; HEAPU32[(((buf)+(60))>>2)] = stats.bsize; HEAP64[(((buf)+(8))>>3)] = BigInt(stats.blocks); HEAP64[(((buf)+(16))>>3)] = BigInt(stats.bfree); HEAP64[(((buf)+(24))>>3)] = BigInt(stats.bavail); HEAP64[(((buf)+(32))>>3)] = BigInt(stats.files); HEAP64[(((buf)+(40))>>3)] = BigInt(stats.ffree); HEAPU32[(((buf)+(48))>>2)] = stats.fsid; HEAPU32[(((buf)+(64))>>2)] = stats.flags; // ST_NOSUID HEAPU32[(((buf)+(56))>>2)] = stats.namelen; }, doMsync(addr, stream, len, flags, offset) { if (!FS.isFile(stream.node.mode)) { throw new FS.ErrnoError(43); } if (flags & 2) { // MAP_PRIVATE calls need not to be synced back to underlying fs return 0; } var buffer = HEAPU8.slice(addr, addr + len); FS.msync(stream, buffer, offset, len, flags); }, getStreamFromFD(fd) { var stream = FS.getStreamChecked(fd); return stream; }, varargs:undefined, getStr(ptr) { var ret = UTF8ToString(ptr); return ret; }, }; function ___syscall_faccessat(dirfd, path, amode, flags) { try { path = SYSCALLS.getStr(path); assert(!flags || flags == 512); path = SYSCALLS.calculateAt(dirfd, path); if (amode & ~7) { // need a valid mode return -28; } var lookup = FS.lookupPath(path, { follow: true }); var node = lookup.node; if (!node) { return -44; } var perms = ''; if (amode & 4) perms += 'r'; if (amode & 2) perms += 'w'; if (amode & 1) perms += 'x'; if (perms /* otherwise, they've just passed F_OK */ && FS.nodePermissions(node, perms)) { return -2; } return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var syscallGetVarargI = () => { assert(SYSCALLS.varargs != undefined); // the `+` prepended here is necessary to convince the JSCompiler that varargs is indeed a number. var ret = HEAP32[((+SYSCALLS.varargs)>>2)]; SYSCALLS.varargs += 4; return ret; }; var syscallGetVarargP = syscallGetVarargI; function ___syscall_fcntl64(fd, cmd, varargs) { SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (cmd) { case 0: { var arg = syscallGetVarargI(); if (arg < 0) { return -28; } while (FS.streams[arg]) { arg++; } var newStream; newStream = FS.dupStream(stream, arg); return newStream.fd; } case 1: case 2: return 0; // FD_CLOEXEC makes no sense for a single process. case 3: return stream.flags; case 4: { var arg = syscallGetVarargI(); stream.flags |= arg; return 0; } case 12: { var arg = syscallGetVarargP(); var offset = 0; // We're always unlocked. HEAP16[(((arg)+(offset))>>1)] = 2; return 0; } case 13: case 14: // Pretend that the locking is successful. These are process-level locks, // and Emscripten programs are a single process. If we supported linking a // filesystem between programs, we'd need to do more here. // See https://github.com/emscripten-core/emscripten/issues/23697 return 0; } return -28; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); }; function ___syscall_getcwd(buf, size) { try { if (size === 0) return -28; var cwd = FS.cwd(); var cwdLengthInBytes = lengthBytesUTF8(cwd) + 1; if (size < cwdLengthInBytes) return -68; stringToUTF8(cwd, buf, size); return cwdLengthInBytes; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_ioctl(fd, op, varargs) { SYSCALLS.varargs = varargs; try { var stream = SYSCALLS.getStreamFromFD(fd); switch (op) { case 21509: { if (!stream.tty) return -59; return 0; } case 21505: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcgets) { var termios = stream.tty.ops.ioctl_tcgets(stream); var argp = syscallGetVarargP(); HEAP32[((argp)>>2)] = termios.c_iflag || 0; HEAP32[(((argp)+(4))>>2)] = termios.c_oflag || 0; HEAP32[(((argp)+(8))>>2)] = termios.c_cflag || 0; HEAP32[(((argp)+(12))>>2)] = termios.c_lflag || 0; for (var i = 0; i < 32; i++) { HEAP8[(argp + i)+(17)] = termios.c_cc[i] || 0; } return 0; } return 0; } case 21510: case 21511: case 21512: { if (!stream.tty) return -59; return 0; // no-op, not actually adjusting terminal settings } case 21506: case 21507: case 21508: { if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tcsets) { var argp = syscallGetVarargP(); var c_iflag = HEAP32[((argp)>>2)]; var c_oflag = HEAP32[(((argp)+(4))>>2)]; var c_cflag = HEAP32[(((argp)+(8))>>2)]; var c_lflag = HEAP32[(((argp)+(12))>>2)]; var c_cc = [] for (var i = 0; i < 32; i++) { c_cc.push(HEAP8[(argp + i)+(17)]); } return stream.tty.ops.ioctl_tcsets(stream.tty, op, { c_iflag, c_oflag, c_cflag, c_lflag, c_cc }); } return 0; // no-op, not actually adjusting terminal settings } case 21519: { if (!stream.tty) return -59; var argp = syscallGetVarargP(); HEAP32[((argp)>>2)] = 0; return 0; } case 21520: { if (!stream.tty) return -59; return -28; // not supported } case 21537: case 21531: { var argp = syscallGetVarargP(); return FS.ioctl(stream, op, argp); } case 21523: { // TODO: in theory we should write to the winsize struct that gets // passed in, but for now musl doesn't read anything on it if (!stream.tty) return -59; if (stream.tty.ops.ioctl_tiocgwinsz) { var winsize = stream.tty.ops.ioctl_tiocgwinsz(stream.tty); var argp = syscallGetVarargP(); HEAP16[((argp)>>1)] = winsize[0]; HEAP16[(((argp)+(2))>>1)] = winsize[1]; } return 0; } case 21524: { // TODO: technically, this ioctl call should change the window size. // but, since emscripten doesn't have any concept of a terminal window // yet, we'll just silently throw it away as we do TIOCGWINSZ if (!stream.tty) return -59; return 0; } case 21515: { if (!stream.tty) return -59; return 0; } default: return -28; // not supported } } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } function ___syscall_openat(dirfd, path, flags, varargs) { SYSCALLS.varargs = varargs; try { path = SYSCALLS.getStr(path); path = SYSCALLS.calculateAt(dirfd, path); var mode = varargs ? syscallGetVarargI() : 0; return FS.open(path, flags, mode).fd; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return -e.errno; } } var __abort_js = () => abort('native code called abort()'); var _emscripten_get_now = () => performance.now(); var _emscripten_date_now = () => Date.now(); var nowIsMonotonic = 1; var checkWasiClock = (clock_id) => clock_id >= 0 && clock_id <= 3; var INT53_MAX = 9007199254740992; var INT53_MIN = -9007199254740992; var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num); function _clock_time_get(clk_id, ignored_precision, ptime) { ignored_precision = bigintToI53Checked(ignored_precision); if (!checkWasiClock(clk_id)) { return 28; } var now; // all wasi clocks but realtime are monotonic if (clk_id === 0) { now = _emscripten_date_now(); } else if (nowIsMonotonic) { now = _emscripten_get_now(); } else { return 52; } // "now" is in ms, and wasi times are in ns. var nsec = Math.round(now * 1000 * 1000); HEAP64[((ptime)>>3)] = BigInt(nsec); return 0; ; } var readEmAsmArgsArray = []; var readEmAsmArgs = (sigPtr, buf) => { // Nobody should have mutated _readEmAsmArgsArray underneath us to be something else than an array. assert(Array.isArray(readEmAsmArgsArray)); // The input buffer is allocated on the stack, so it must be stack-aligned. assert(buf % 16 == 0); readEmAsmArgsArray.length = 0; var ch; // Most arguments are i32s, so shift the buffer pointer so it is a plain // index into HEAP32. while (ch = HEAPU8[sigPtr++]) { var chr = String.fromCharCode(ch); var validChars = ['d', 'f', 'i', 'p']; // In WASM_BIGINT mode we support passing i64 values as bigint. validChars.push('j'); assert(validChars.includes(chr), `Invalid character ${ch}("${chr}") in readEmAsmArgs! Use only [${validChars}], and do not specify "v" for void return argument.`); // Floats are always passed as doubles, so all types except for 'i' // are 8 bytes and require alignment. var wide = (ch != 105); wide &= (ch != 112); buf += wide && (buf % 8) ? 4 : 0; readEmAsmArgsArray.push( // Special case for pointers under wasm64 or CAN_ADDRESS_2GB mode. ch == 112 ? HEAPU32[((buf)>>2)] : ch == 106 ? HEAP64[((buf)>>3)] : ch == 105 ? HEAP32[((buf)>>2)] : HEAPF64[((buf)>>3)] ); buf += wide ? 8 : 4; } return readEmAsmArgsArray; }; var runEmAsmFunction = (code, sigPtr, argbuf) => { var args = readEmAsmArgs(sigPtr, argbuf); assert(ASM_CONSTS.hasOwnProperty(code), `No EM_ASM constant found at address ${code}. The loaded WebAssembly file is likely out of sync with the generated JavaScript.`); return ASM_CONSTS[code](...args); }; var _emscripten_asm_const_double = (code, sigPtr, argbuf) => { return runEmAsmFunction(code, sigPtr, argbuf); }; var _emscripten_asm_const_int = (code, sigPtr, argbuf) => { return runEmAsmFunction(code, sigPtr, argbuf); }; var maybeCStringToJsString = (cString) => { // "cString > 2" checks if the input is a number, and isn't of the special // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2). // In other words, if cString > 2 then it's a pointer to a valid place in // memory, and points to a C string. return cString > 2 ? UTF8ToString(cString) : cString; }; /** @type {Object} */ var specialHTMLTargets = [0, globalThis.document ?? 0, globalThis.window ?? 0]; var findEventTarget = (target) => { target = maybeCStringToJsString(target); var domElement = specialHTMLTargets[target] || globalThis.document?.querySelector(target); return domElement; }; var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0}; var _emscripten_get_element_css_size = (target, width, height) => { target = findEventTarget(target); if (!target) return -4; var rect = getBoundingClientRect(target); HEAPF64[((width)>>3)] = rect.width; HEAPF64[((height)>>3)] = rect.height; return 0; }; var onExits = []; var addOnExit = (cb) => onExits.push(cb); var JSEvents = { removeAllEventListeners() { while (JSEvents.eventHandlers.length) { JSEvents._removeHandler(JSEvents.eventHandlers.length - 1); } JSEvents.deferredCalls = []; }, inEventHandler:0, deferredCalls:[], deferCall(targetFunction, precedence, argsList) { function arraysHaveEqualContent(arrA, arrB) { if (arrA.length != arrB.length) return false; for (var i in arrA) { if (arrA[i] != arrB[i]) return false; } return true; } // Test if the given call was already queued, and if so, don't add it again. for (var call of JSEvents.deferredCalls) { if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { return; } } JSEvents.deferredCalls.push({ targetFunction, precedence, argsList }); JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence); }, removeDeferredCalls(targetFunction) { JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction); }, canPerformEventHandlerRequests() { if (navigator.userActivation) { // Verify against transient activation status from UserActivation API // whether it is possible to perform a request here without needing to defer. See // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation // and https://caniuse.com/mdn-api_useractivation // At the time of writing, Firefox does not support this API: https://bugzil.la/1791079 return navigator.userActivation.isActive; } return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; }, runDeferredCalls() { if (!JSEvents.canPerformEventHandlerRequests()) { return; } var deferredCalls = JSEvents.deferredCalls; JSEvents.deferredCalls = []; for (var call of deferredCalls) { call.targetFunction(...call.argsList); } }, eventHandlers:[], removeAllHandlersOnTarget:(target, eventTypeString) => { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { JSEvents._removeHandler(i--); } } }, _removeHandler(i) { var h = JSEvents.eventHandlers[i]; h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); JSEvents.eventHandlers.splice(i, 1); }, registerOrRemoveHandler(eventHandler) { if (!eventHandler.target) { err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:'); console.dir(eventHandler); return -4; } if (eventHandler.callbackfunc) { eventHandler.eventListenerFunc = function(event) { // Increment nesting count for the event handler. ++JSEvents.inEventHandler; JSEvents.currentEventHandler = eventHandler; // Process any old deferred calls the user has placed. JSEvents.runDeferredCalls(); // Process the actual event, calls back to user C code handler. eventHandler.handlerFunc(event); // Process any new deferred calls that were placed right now from this event handler. JSEvents.runDeferredCalls(); // Out of event handler - restore nesting count. --JSEvents.inEventHandler; }; eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture); JSEvents.eventHandlers.push(eventHandler); } else { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { JSEvents._removeHandler(i--); } } } return 0; }, removeSingleHandler(eventHandler) { let success = false; for (let i = 0; i < JSEvents.eventHandlers.length; ++i) { const handler = JSEvents.eventHandlers[i]; if (handler.target === eventHandler.target && handler.eventTypeId === eventHandler.eventTypeId && handler.callbackfunc === eventHandler.callbackfunc && handler.userData === eventHandler.userData) { // in some very rare cases (ex: Safari / fullscreen events), there is more than 1 handler (eventTypeString is different) JSEvents._removeHandler(i--); success = true; } } return success ? 0 : -5; }, getNodeNameForTarget(target) { if (!target) return ''; if (target == window) return '#window'; if (target == screen) return '#screen'; return target?.nodeName || ''; }, fullscreenEnabled() { return document.fullscreenEnabled // Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitFullscreenEnabled. // TODO: If Safari at some point ships with unprefixed version, update the version check above. || document.webkitFullscreenEnabled ; }, }; var fillGamepadEventData = (eventStruct, e) => { HEAPF64[((eventStruct)>>3)] = e.timestamp; for (var i = 0; i < e.axes.length; ++i) { HEAPF64[(((eventStruct+i*8)+(16))>>3)] = e.axes[i]; } for (var i = 0; i < e.buttons.length; ++i) { if (typeof e.buttons[i] == 'object') { HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i].value; } else { HEAPF64[(((eventStruct+i*8)+(528))>>3)] = e.buttons[i]; } } for (var i = 0; i < e.buttons.length; ++i) { if (typeof e.buttons[i] == 'object') { HEAP8[(eventStruct+i)+(1040)] = e.buttons[i].pressed; } else { // Assigning a boolean to HEAP32, that's ok, but Closure would like to warn about it: /** @suppress {checkTypes} */ HEAP8[(eventStruct+i)+(1040)] = e.buttons[i] == 1; } } HEAP8[(eventStruct)+(1104)] = e.connected; HEAP32[(((eventStruct)+(1108))>>2)] = e.index; HEAP32[(((eventStruct)+(8))>>2)] = e.axes.length; HEAP32[(((eventStruct)+(12))>>2)] = e.buttons.length; stringToUTF8(e.id, eventStruct + 1112, 64); stringToUTF8(e.mapping, eventStruct + 1176, 64); }; var _emscripten_get_gamepad_status = (index, gamepadState) => { assert(JSEvents.lastGamepadState, 'emscripten_get_gamepad_status() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!'); // INVALID_PARAM is returned on a Gamepad index that never was there. if (index < 0 || index >= JSEvents.lastGamepadState.length) return -5; // NO_DATA is returned on a Gamepad index that was removed. // For previously disconnected gamepads there should be an empty slot (null/undefined/false) at the index. // This is because gamepads must keep their original position in the array. // For example, removing the first of two gamepads produces [null/undefined/false, gamepad]. if (!JSEvents.lastGamepadState[index]) return -7; fillGamepadEventData(gamepadState, JSEvents.lastGamepadState[index]); return 0; }; var _emscripten_get_num_gamepads = () => { assert(JSEvents.lastGamepadState, 'emscripten_get_num_gamepads() can only be called after having first called emscripten_sample_gamepad_data() and that function has returned EMSCRIPTEN_RESULT_SUCCESS!'); // N.B. Do not call emscripten_get_num_gamepads() unless having first called emscripten_sample_gamepad_data(), and that has returned EMSCRIPTEN_RESULT_SUCCESS. // Otherwise the following line will throw an exception. return JSEvents.lastGamepadState.length; }; var GLctx; var webgl_enable_ANGLE_instanced_arrays = (ctx) => { // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('ANGLE_instanced_arrays'); // Because this extension is a core function in WebGL 2, assign the extension entry points in place of // where the core functions will reside in WebGL 2. This way the calling code can call these without // having to dynamically branch depending if running against WebGL 1 or WebGL 2. if (ext) { ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor); ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount); ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); return 1; } }; var webgl_enable_OES_vertex_array_object = (ctx) => { // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('OES_vertex_array_object'); if (ext) { ctx['createVertexArray'] = () => ext['createVertexArrayOES'](); ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao); ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao); ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao); return 1; } }; var webgl_enable_WEBGL_draw_buffers = (ctx) => { // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('WEBGL_draw_buffers'); if (ext) { ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs); return 1; } }; var webgl_enable_EXT_polygon_offset_clamp = (ctx) => !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp')); var webgl_enable_EXT_clip_control = (ctx) => !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control')); var webgl_enable_WEBGL_polygon_mode = (ctx) => !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode')); var webgl_enable_WEBGL_multi_draw = (ctx) => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); var getEmscriptenSupportedExtensions = (ctx) => { // Restrict the list of advertised extensions to those that we actually // support. var supportedExtensions = [ // WebGL 1 extensions 'ANGLE_instanced_arrays', 'EXT_blend_minmax', 'EXT_disjoint_timer_query', 'EXT_frag_depth', 'EXT_shader_texture_lod', 'EXT_sRGB', 'OES_element_index_uint', 'OES_fbo_render_mipmap', 'OES_standard_derivatives', 'OES_texture_float', 'OES_texture_half_float', 'OES_texture_half_float_linear', 'OES_vertex_array_object', 'WEBGL_color_buffer_float', 'WEBGL_depth_texture', 'WEBGL_draw_buffers', // WebGL 1 and WebGL 2 extensions 'EXT_clip_control', 'EXT_color_buffer_half_float', 'EXT_depth_clamp', 'EXT_float_blend', 'EXT_polygon_offset_clamp', 'EXT_texture_compression_bptc', 'EXT_texture_compression_rgtc', 'EXT_texture_filter_anisotropic', 'KHR_parallel_shader_compile', 'OES_texture_float_linear', 'WEBGL_blend_func_extended', 'WEBGL_compressed_texture_astc', 'WEBGL_compressed_texture_etc', 'WEBGL_compressed_texture_etc1', 'WEBGL_compressed_texture_s3tc', 'WEBGL_compressed_texture_s3tc_srgb', 'WEBGL_debug_renderer_info', 'WEBGL_debug_shaders', 'WEBGL_lose_context', 'WEBGL_multi_draw', 'WEBGL_polygon_mode' ]; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); }; var GL = { counter:1, buffers:[], programs:[], framebuffers:[], renderbuffers:[], textures:[], shaders:[], vaos:[], contexts:[], offscreenCanvases:{ }, queries:[], stringCache:{ }, unpackAlignment:4, unpackRowLength:0, recordError:(errorCode) => { if (!GL.lastError) { GL.lastError = errorCode; } }, getNewId:(table) => { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; }, genObject:(n, buffers, createFunction, objectTable ) => { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(0x502 /* GL_INVALID_OPERATION */); } HEAP32[(((buffers)+(i*4))>>2)] = id; } }, getSource:(shader, count, string, length) => { var source = ''; for (var i = 0; i < count; ++i) { var len = length ? HEAPU32[(((length)+(i*4))>>2)] : undefined; source += UTF8ToString(HEAPU32[(((string)+(i*4))>>2)], len); } return source; }, createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { // BUG: Workaround Safari WebGL issue: After successfully acquiring WebGL // context on a canvas, calling .getContext() will always return that // context independent of which 'webgl' or 'webgl2' // context version was passed. See: // https://webkit.org/b/222758 // and: // https://github.com/emscripten-core/emscripten/issues/13295. // TODO: Once the bug is fixed and shipped in Safari, adjust the Safari // version field in above check. if (!canvas.getContextSafariWebGL2Fixed) { canvas.getContextSafariWebGL2Fixed = canvas.getContext; /** @type {function(this:HTMLCanvasElement, string, (Object|null)=): (Object|null)} */ function fixedGetContext(ver, attrs) { var gl = canvas.getContextSafariWebGL2Fixed(ver, attrs); return ((ver == 'webgl') == (gl instanceof WebGLRenderingContext)) ? gl : null; } canvas.getContext = fixedGetContext; } var ctx = canvas.getContext("webgl", webGLContextAttributes); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; }, registerContext:(ctx, webGLContextAttributes) => { // without pthreads a context is just an integer ID var handle = GL.getNewId(GL.contexts); var context = { handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context // given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; }, makeContextCurrent:(contextHandle) => { // Active Emscripten GL layer context object. GL.currentContext = GL.contexts[contextHandle]; // Active WebGL context object. Module['ctx'] = GLctx = GL.currentContext?.GLctx; return !(contextHandle && !GLctx); }, getContext:(contextHandle) => { return GL.contexts[contextHandle]; }, deleteContext:(contextHandle) => { if (GL.currentContext === GL.contexts[contextHandle]) { GL.currentContext = null; } if (typeof JSEvents == 'object') { // Release all JS event handlers on the DOM element that the GL context is // associated with since the context is now deleted. JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); } // Make sure the canvas object no longer refers to the context object so // there are no GC surprises. if (GL.contexts[contextHandle]?.GLctx.canvas) { GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; } GL.contexts[contextHandle] = null; }, initExtensions:(context) => { // If this function is called without a specific context object, init the // extensions of the currently active context. context ||= GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, since the GL interop // layer itself will need to know if they exist. // Extensions that are available in both WebGL 1 and WebGL 2 webgl_enable_WEBGL_multi_draw(GLctx); webgl_enable_EXT_polygon_offset_clamp(GLctx); webgl_enable_EXT_clip_control(GLctx); webgl_enable_WEBGL_polygon_mode(GLctx); // Extensions that are only available in WebGL 1 (the calls will be no-ops // if called on a WebGL 2 context active) webgl_enable_ANGLE_instanced_arrays(GLctx); webgl_enable_OES_vertex_array_object(GLctx); webgl_enable_WEBGL_draw_buffers(GLctx); { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); } for (var ext of getEmscriptenSupportedExtensions(GLctx)) { // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders // are not enabled by default. if (!ext.includes('lose_context') && !ext.includes('debug')) { // Call .getExtension() to enable that extension permanently. GLctx.getExtension(ext); } } }, }; var _emscripten_glActiveTexture = (x0) => GLctx.activeTexture(x0); var _emscripten_glAttachShader = (program, shader) => { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glBeginQueryEXT = (target, id) => { GLctx.disjointTimerQueryExt['beginQueryEXT'](target, GL.queries[id]); }; var _emscripten_glBindAttribLocation = (program, index, name) => { GLctx.bindAttribLocation(GL.programs[program], index, UTF8ToString(name)); }; var _emscripten_glBindBuffer = (target, buffer) => { GLctx.bindBuffer(target, GL.buffers[buffer]); }; var _emscripten_glBindFramebuffer = (target, framebuffer) => { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); }; var _emscripten_glBindRenderbuffer = (target, renderbuffer) => { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); }; var _emscripten_glBindTexture = (target, texture) => { GLctx.bindTexture(target, GL.textures[texture]); }; var _emscripten_glBindVertexArray = (vao) => { GLctx.bindVertexArray(GL.vaos[vao]); }; var _glBindVertexArray = _emscripten_glBindVertexArray; var _emscripten_glBindVertexArrayOES = _glBindVertexArray; var _emscripten_glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); var _emscripten_glBlendEquation = (x0) => GLctx.blendEquation(x0); var _emscripten_glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); var _emscripten_glBlendFunc = (x0, x1) => GLctx.blendFunc(x0, x1); var _emscripten_glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); var _emscripten_glBufferData = (target, size, data, usage) => { // N.b. here first form specifies a heap subarray, second form an integer // size, so the ?: code here is polymorphic. It is advised to avoid // randomly mixing both uses in calling code, to avoid any potential JS // engine JIT issues. GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); }; var _emscripten_glBufferSubData = (target, offset, size, data) => { GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); }; var _emscripten_glCheckFramebufferStatus = (x0) => GLctx.checkFramebufferStatus(x0); var _emscripten_glClear = (x0) => GLctx.clear(x0); var _emscripten_glClearColor = (x0, x1, x2, x3) => GLctx.clearColor(x0, x1, x2, x3); var _emscripten_glClearDepthf = (x0) => GLctx.clearDepth(x0); var _emscripten_glClearStencil = (x0) => GLctx.clearStencil(x0); var _emscripten_glClipControlEXT = (origin, depth) => { GLctx.extClipControl['clipControlEXT'](origin, depth); }; var _emscripten_glColorMask = (red, green, blue, alpha) => { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); }; var _emscripten_glCompileShader = (shader) => { GLctx.compileShader(GL.shaders[shader]); }; var _emscripten_glCompressedTexImage2D = (target, level, internalFormat, width, height, border, imageSize, data) => { // `data` may be null here, which means "allocate uninitialized space but // don't upload" in GLES parlance, but `compressedTexImage2D` requires the // final data parameter, so we simply pass a heap view starting at zero // effectively uploading whatever happens to be near address zero. See // https://github.com/emscripten-core/emscripten/issues/19300. GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize)); }; var _emscripten_glCompressedTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, imageSize, data) => { GLctx.compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, HEAPU8.subarray((data), data+imageSize)); }; var _emscripten_glCopyTexImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCopyTexSubImage2D = (x0, x1, x2, x3, x4, x5, x6, x7) => GLctx.copyTexSubImage2D(x0, x1, x2, x3, x4, x5, x6, x7); var _emscripten_glCreateProgram = () => { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); // Store additional information needed for each shader program: program.name = id; // Lazy cache results of // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id; }; var _emscripten_glCreateShader = (shaderType) => { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; }; var _emscripten_glCullFace = (x0) => GLctx.cullFace(x0); var _emscripten_glDeleteBuffers = (n, buffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))>>2)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; } }; var _emscripten_glDeleteFramebuffers = (n, framebuffers) => { for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers)+(i*4))>>2)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } }; var _emscripten_glDeleteProgram = (id) => { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; }; var _emscripten_glDeleteQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((ids)+(i*4))>>2)]; var query = GL.queries[id]; if (!query) continue; // GL spec: "unused names in ids are ignored, as is the name zero." GLctx.disjointTimerQueryExt['deleteQueryEXT'](query); GL.queries[id] = null; } }; var _emscripten_glDeleteRenderbuffers = (n, renderbuffers) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers)+(i*4))>>2)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } }; var _emscripten_glDeleteShader = (id) => { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; }; var _emscripten_glDeleteTextures = (n, textures) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))>>2)]; var texture = GL.textures[id]; // GL spec: "glDeleteTextures silently ignores 0s and names that do not // correspond to existing textures". if (!texture) continue; GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } }; var _emscripten_glDeleteVertexArrays = (n, vaos) => { for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))>>2)]; GLctx.deleteVertexArray(GL.vaos[id]); GL.vaos[id] = null; } }; var _glDeleteVertexArrays = _emscripten_glDeleteVertexArrays; var _emscripten_glDeleteVertexArraysOES = _glDeleteVertexArrays; var _emscripten_glDepthFunc = (x0) => GLctx.depthFunc(x0); var _emscripten_glDepthMask = (flag) => { GLctx.depthMask(!!flag); }; var _emscripten_glDepthRangef = (x0, x1) => GLctx.depthRange(x0, x1); var _emscripten_glDetachShader = (program, shader) => { GLctx.detachShader(GL.programs[program], GL.shaders[shader]); }; var _emscripten_glDisable = (x0) => GLctx.disable(x0); var _emscripten_glDisableVertexAttribArray = (index) => { GLctx.disableVertexAttribArray(index); }; var _emscripten_glDrawArrays = (mode, first, count) => { GLctx.drawArrays(mode, first, count); }; var _emscripten_glDrawArraysInstanced = (mode, first, count, primcount) => { GLctx.drawArraysInstanced(mode, first, count, primcount); }; var _glDrawArraysInstanced = _emscripten_glDrawArraysInstanced; var _emscripten_glDrawArraysInstancedANGLE = _glDrawArraysInstanced; var tempFixedLengthArray = []; var _emscripten_glDrawBuffers = (n, bufs) => { var bufArray = tempFixedLengthArray[n]; for (var i = 0; i < n; i++) { bufArray[i] = HEAP32[(((bufs)+(i*4))>>2)]; } GLctx.drawBuffers(bufArray); }; var _glDrawBuffers = _emscripten_glDrawBuffers; var _emscripten_glDrawBuffersWEBGL = _glDrawBuffers; var _emscripten_glDrawElements = (mode, count, type, indices) => { GLctx.drawElements(mode, count, type, indices); }; var _emscripten_glDrawElementsInstanced = (mode, count, type, indices, primcount) => { GLctx.drawElementsInstanced(mode, count, type, indices, primcount); }; var _glDrawElementsInstanced = _emscripten_glDrawElementsInstanced; var _emscripten_glDrawElementsInstancedANGLE = _glDrawElementsInstanced; var _emscripten_glEnable = (x0) => GLctx.enable(x0); var _emscripten_glEnableVertexAttribArray = (index) => { GLctx.enableVertexAttribArray(index); }; var _emscripten_glEndQueryEXT = (target) => { GLctx.disjointTimerQueryExt['endQueryEXT'](target); }; var _emscripten_glFinish = () => GLctx.finish(); var _emscripten_glFlush = () => GLctx.flush(); var _emscripten_glFramebufferRenderbuffer = (target, attachment, renderbuffertarget, renderbuffer) => { GLctx.framebufferRenderbuffer(target, attachment, renderbuffertarget, GL.renderbuffers[renderbuffer]); }; var _emscripten_glFramebufferTexture2D = (target, attachment, textarget, texture, level) => { GLctx.framebufferTexture2D(target, attachment, textarget, GL.textures[texture], level); }; var _emscripten_glFrontFace = (x0) => GLctx.frontFace(x0); var _emscripten_glGenBuffers = (n, buffers) => { GL.genObject(n, buffers, 'createBuffer', GL.buffers ); }; var _emscripten_glGenFramebuffers = (n, ids) => { GL.genObject(n, ids, 'createFramebuffer', GL.framebuffers ); }; var _emscripten_glGenQueriesEXT = (n, ids) => { for (var i = 0; i < n; i++) { var query = GLctx.disjointTimerQueryExt['createQueryEXT'](); if (!query) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); while (i < n) HEAP32[(((ids)+(i++*4))>>2)] = 0; return; } var id = GL.getNewId(GL.queries); query.name = id; GL.queries[id] = query; HEAP32[(((ids)+(i*4))>>2)] = id; } }; var _emscripten_glGenRenderbuffers = (n, renderbuffers) => { GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers ); }; var _emscripten_glGenTextures = (n, textures) => { GL.genObject(n, textures, 'createTexture', GL.textures ); }; var _emscripten_glGenVertexArrays = (n, arrays) => { GL.genObject(n, arrays, 'createVertexArray', GL.vaos ); }; var _glGenVertexArrays = _emscripten_glGenVertexArrays; var _emscripten_glGenVertexArraysOES = _glGenVertexArrays; var _emscripten_glGenerateMipmap = (x0) => GLctx.generateMipmap(x0); var __glGetActiveAttribOrUniform = (funcName, program, index, bufSize, length, size, type, name) => { program = GL.programs[program]; var info = GLctx[funcName](program, index); if (info) { // If an error occurs, nothing will be written to length, size and type and name. var numBytesWrittenExclNull = name && stringToUTF8(info.name, name, bufSize); if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; if (size) HEAP32[((size)>>2)] = info.size; if (type) HEAP32[((type)>>2)] = info.type; } }; var _emscripten_glGetActiveAttrib = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform('getActiveAttrib', program, index, bufSize, length, size, type, name); var _emscripten_glGetActiveUniform = (program, index, bufSize, length, size, type, name) => __glGetActiveAttribOrUniform('getActiveUniform', program, index, bufSize, length, size, type, name); var _emscripten_glGetAttachedShaders = (program, maxCount, count, shaders) => { var result = GLctx.getAttachedShaders(GL.programs[program]); var len = result.length; if (len > maxCount) { len = maxCount; } HEAP32[((count)>>2)] = len; for (var i = 0; i < len; ++i) { var id = GL.shaders.indexOf(result[i]); HEAP32[(((shaders)+(i*4))>>2)] = id; } }; var _emscripten_glGetAttribLocation = (program, name) => GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); var readI53FromI64 = (ptr) => { return HEAPU32[((ptr)>>2)] + HEAP32[(((ptr)+(4))>>2)] * 4294967296; }; var readI53FromU64 = (ptr) => { return HEAPU32[((ptr)>>2)] + HEAPU32[(((ptr)+(4))>>2)] * 4294967296; }; var writeI53ToI64 = (ptr, num) => { HEAPU32[((ptr)>>2)] = num; var lower = HEAPU32[((ptr)>>2)]; HEAPU32[(((ptr)+(4))>>2)] = (num - lower)/4294967296; var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); var offset = ((ptr)>>2); if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`); }; var emscriptenWebGLGet = (name_, p, type) => { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null // pointer should be treated. Testing on desktop core GL 3, the application // crashes on glGetIntegerv to a null pointer, but better to report an error // instead of doing anything random. if (!p) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = undefined; switch (name_) { // Handle a few trivial GLES values case 0x8DFA: // GL_SHADER_COMPILER ret = 1; break; case 0x8DF8: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(0x500); // GL_INVALID_ENUM } // Do not write anything to the out pointer, since no binary formats are // supported. return; case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be // queried for length), so implement it ourselves to allow C++ GLES2 // code to get the length. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); ret = formats ? formats.length : 0; break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(0x500); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - // perhaps nothing is bound), but otherwise can mean an invalid // name_, which we need to report as an error switch (name_) { case 0x8894: // ARRAY_BUFFER_BINDING case 0x8B8D: // CURRENT_PROGRAM case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 0x8CA7: // RENDERBUFFER_BINDING case 0x8069: // TEXTURE_BINDING_2D case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 0x8514: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[(((p)+(i*4))>>2)] = result[i]; break; case 2: HEAPF32[(((p)+(i*4))>>2)] = result[i]; break; case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch(e) { GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); return; } } break; default: GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[((p)>>2)] = ret; break; case 2: HEAPF32[((p)>>2)] = ret; break; case 4: HEAP8[p] = ret ? 1 : 0; break; } }; var _emscripten_glGetBooleanv = (name_, p) => emscriptenWebGLGet(name_, p, 4); var _emscripten_glGetBufferParameteriv = (target, value, data) => { if (!data) { // GLES2 specification does not specify how to behave if data is a null // pointer. Since calling this function does not make sense if data == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((data)>>2)] = GLctx.getBufferParameter(target, value); }; var _emscripten_glGetError = () => { var error = GLctx.getError() || GL.lastError; GL.lastError = 0/*GL_NO_ERROR*/; return error; }; var _emscripten_glGetFloatv = (name_, p) => emscriptenWebGLGet(name_, p, 2); var _emscripten_glGetFramebufferAttachmentParameteriv = (target, attachment, pname, params) => { var result = GLctx.getFramebufferAttachmentParameter(target, attachment, pname); if (result instanceof WebGLRenderbuffer || result instanceof WebGLTexture) { result = result.name | 0; } HEAP32[((params)>>2)] = result; }; var _emscripten_glGetIntegerv = (name_, p) => emscriptenWebGLGet(name_, p, 0); var _emscripten_glGetProgramInfoLog = (program, maxLength, length, infoLog) => { var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetProgramiv = (program, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(program); if (log === null) log = '(unknown error)'; HEAP32[((p)>>2)] = log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { if (!program.maxUniformLength) { var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); for (var i = 0; i < numActiveUniforms; ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (!program.maxAttributeLength) { var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); for (var i = 0; i < numActiveAttributes; ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); } } HEAP32[((p)>>2)] = program.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (!program.maxUniformBlockNameLength) { var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); for (var i = 0; i < numActiveUniformBlocks; ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); } } HEAP32[((p)>>2)] = program.maxUniformBlockNameLength; } else { HEAP32[((p)>>2)] = GLctx.getProgramParameter(program, pname); } }; var _emscripten_glGetQueryObjecti64vEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param; { param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); } var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } writeI53ToI64(params, ret); }; var _emscripten_glGetQueryObjectivEXT = (id, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var query = GL.queries[id]; var param = GLctx.disjointTimerQueryExt['getQueryObjectEXT'](query, pname); var ret; if (typeof param == 'boolean') { ret = param ? 1 : 0; } else { ret = param; } HEAP32[((params)>>2)] = ret; }; var _glGetQueryObjecti64vEXT = _emscripten_glGetQueryObjecti64vEXT; var _emscripten_glGetQueryObjectui64vEXT = _glGetQueryObjecti64vEXT; var _glGetQueryObjectivEXT = _emscripten_glGetQueryObjectivEXT; var _emscripten_glGetQueryObjectuivEXT = _glGetQueryObjectivEXT; var _emscripten_glGetQueryivEXT = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if p == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.disjointTimerQueryExt['getQueryEXT'](target, pname); }; var _emscripten_glGetRenderbufferParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null pointer. Since calling this function does not make sense // if params == null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getRenderbufferParameter(target, pname); }; var _emscripten_glGetShaderInfoLog = (shader, maxLength, length, infoLog) => { var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderPrecisionFormat = (shaderType, precisionType, range, precision) => { var result = GLctx.getShaderPrecisionFormat(shaderType, precisionType); HEAP32[((range)>>2)] = result.rangeMin; HEAP32[(((range)+(4))>>2)] = result.rangeMax; HEAP32[((precision)>>2)] = result.precision; }; var _emscripten_glGetShaderSource = (shader, bufSize, length, source) => { var result = GLctx.getShaderSource(GL.shaders[shader]); if (!result) return; // If an error occurs, nothing will be written to length or source. var numBytesWrittenExclNull = (bufSize > 0 && source) ? stringToUTF8(result, source, bufSize) : 0; if (length) HEAP32[((length)>>2)] = numBytesWrittenExclNull; }; var _emscripten_glGetShaderiv = (shader, pname, p) => { if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; HEAP32[((p)>>2)] = logLength; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; HEAP32[((p)>>2)] = sourceLength; } else { HEAP32[((p)>>2)] = GLctx.getShaderParameter(GL.shaders[shader], pname); } }; var stringToNewUTF8 = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8(str, ret, size); return ret; }; var webglGetExtensions = () => { var exts = getEmscriptenSupportedExtensions(GLctx); exts = exts.concat(exts.map((e) => "GL_" + e)); return exts; }; var _emscripten_glGetString = (name_) => { var ret = GL.stringCache[name_]; if (!ret) { switch (name_) { case 0x1F03 /* GL_EXTENSIONS */: ret = stringToNewUTF8(webglGetExtensions().join(' ')); break; case 0x1F00 /* GL_VENDOR */: case 0x1F01 /* GL_RENDERER */: case 0x9245 /* UNMASKED_VENDOR_WEBGL */: case 0x9246 /* UNMASKED_RENDERER_WEBGL */: var s = GLctx.getParameter(name_); if (!s) { GL.recordError(0x500/*GL_INVALID_ENUM*/); } ret = s ? stringToNewUTF8(s) : 0; break; case 0x1F02 /* GL_VERSION */: var webGLVersion = GLctx.getParameter(0x1F02 /*GL_VERSION*/); // return GLES version string corresponding to the version of the WebGL context var glVersion = `OpenGL ES 2.0 (${webGLVersion})`; ret = stringToNewUTF8(glVersion); break; case 0x8B8C /* GL_SHADING_LANGUAGE_VERSION */: var glslVersion = GLctx.getParameter(0x8B8C /*GL_SHADING_LANGUAGE_VERSION*/); // extract the version number 'N.M' from the string 'WebGL GLSL ES N.M ...' var ver_re = /^WebGL GLSL ES ([0-9]\.[0-9][0-9]?)(?:$| .*)/; var ver_num = glslVersion.match(ver_re); if (ver_num !== null) { if (ver_num[1].length == 3) ver_num[1] = ver_num[1] + '0'; // ensure minor version has 2 digits glslVersion = `OpenGL ES GLSL ES ${ver_num[1]} (${glslVersion})`; } ret = stringToNewUTF8(glslVersion); break; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); // fall through } GL.stringCache[name_] = ret; } return ret; }; var _emscripten_glGetTexParameterfv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAPF32[((params)>>2)] = GLctx.getTexParameter(target, pname); }; var _emscripten_glGetTexParameteriv = (target, pname, params) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((params)>>2)] = GLctx.getTexParameter(target, pname); }; /** @suppress {checkTypes} */ var jstoi_q = (str) => parseInt(str); /** @noinline */ var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('['); var webglPrepareUniformLocationsBeforeFirstUse = (program) => { var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] i, j; // On the first time invocation of glGetUniformLocation on this shader program: // initialize cache data structures and discover which uniforms are arrays. if (!uniformLocsById) { // maps GLint integer locations to WebGLUniformLocations program.uniformLocsById = uniformLocsById = {}; // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations program.uniformArrayNamesById = {}; var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); for (i = 0; i < numActiveUniforms; ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; // Assign a new location. var id = program.uniformIdCounter; program.uniformIdCounter += sz; // Eagerly get the location of the uniformArray[0] base element. // The remaining indices >0 will be left for lazy evaluation to // improve performance. Those may never be needed to fetch, if the // application fills arrays always in full starting from the first // element of the array. uniformSizeAndIdsByName[arrayName] = [sz, id]; // Store placeholder integers in place that highlight that these // >0 index locations are array indices pending population. for (j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName; } } } }; var _emscripten_glGetUniformLocation = (program, name) => { name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation var arrayIndex = 0; var uniformBaseName = name; // Invariant: when populating integer IDs for uniform locations, we must // maintain the precondition that arrays reside in contiguous addresses, // i.e. for a 'vec4 colors[10];', colors[4] must be at location // colors[0]+4. However, user might call glGetUniformLocation(program, // "colors") for an array, so we cannot discover based on the user input // arguments whether the uniform we are dealing with is an array. The only // way to discover which uniforms are arrays is to enumerate over all the // active uniforms in the program. var leftBrace = webglGetLeftBracePos(name); // If user passed an array accessor "[index]", parse the array index off the accessor. if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. uniformBaseName = name.slice(0, leftBrace); } // Have we cached the location of this uniform before? // A pair [array length, GLint of the uniform location] var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // If a uniform with this name exists, and if its index is within the // array limits (if it's even an array), query the WebGLlocation, or // return an existing cached location. if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { return arrayIndex; } } } else { // N.b. we are currently unable to distinguish between GL program IDs that // never existed vs GL program IDs that have been deleted, so report // GL_INVALID_VALUE in both cases. GL.recordError(0x501 /* GL_INVALID_VALUE */); } return -1; }; var webglGetUniformLocation = (location) => { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; // p.uniformLocsById[location] stores either an integer, or a // WebGLUniformLocation. // If an integer, we have not yet bound the location, so do it now. The // integer value specifies the array index we should bind to. if (typeof webglLoc == 'number') { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : '')); } // Else an already cached WebGLUniformLocation, return it. return webglLoc; } else { GL.recordError(0x502/*GL_INVALID_OPERATION*/); } }; /** @suppress{checkTypes} */ var emscriptenWebGLGetUniform = (program, location, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; webglPrepareUniformLocationsBeforeFirstUse(program); var data = GLctx.getUniform(program, webglGetUniformLocation(location)); if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)] = data; break; case 2: HEAPF32[((params)>>2)] = data; break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; } } } }; var _emscripten_glGetUniformfv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 2); }; var _emscripten_glGetUniformiv = (program, location, params) => { emscriptenWebGLGetUniform(program, location, params, 0); }; var _emscripten_glGetVertexAttribPointerv = (index, pname, pointer) => { if (!pointer) { // GLES2 specification does not specify how to behave if pointer is a null // pointer. Since calling this function does not make sense if pointer == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } HEAP32[((pointer)>>2)] = GLctx.getVertexAttribOffset(index, pname); }; /** @suppress{checkTypes} */ var emscriptenWebGLGetVertexAttrib = (index, pname, params, type) => { if (!params) { // GLES2 specification does not specify how to behave if params is a null // pointer. Since calling this function does not make sense if params == // null, issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var data = GLctx.getVertexAttrib(index, pname); if (pname == 0x889F/*VERTEX_ATTRIB_ARRAY_BUFFER_BINDING*/) { HEAP32[((params)>>2)] = data && data["name"]; } else if (typeof data == 'number' || typeof data == 'boolean') { switch (type) { case 0: HEAP32[((params)>>2)] = data; break; case 2: HEAPF32[((params)>>2)] = data; break; case 5: HEAP32[((params)>>2)] = Math.fround(data); break; } } else { for (var i = 0; i < data.length; i++) { switch (type) { case 0: HEAP32[(((params)+(i*4))>>2)] = data[i]; break; case 2: HEAPF32[(((params)+(i*4))>>2)] = data[i]; break; case 5: HEAP32[(((params)+(i*4))>>2)] = Math.fround(data[i]); break; } } } }; var _emscripten_glGetVertexAttribfv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 2); }; var _emscripten_glGetVertexAttribiv = (index, pname, params) => { // N.B. This function may only be called if the vertex attribute was // specified using the function glVertexAttrib*f(), otherwise the results // are undefined. (GLES3 spec 6.1.12) emscriptenWebGLGetVertexAttrib(index, pname, params, 5); }; var _emscripten_glHint = (x0, x1) => GLctx.hint(x0, x1); var _emscripten_glIsBuffer = (buffer) => { var b = GL.buffers[buffer]; if (!b) return 0; return GLctx.isBuffer(b); }; var _emscripten_glIsEnabled = (x0) => GLctx.isEnabled(x0); var _emscripten_glIsFramebuffer = (framebuffer) => { var fb = GL.framebuffers[framebuffer]; if (!fb) return 0; return GLctx.isFramebuffer(fb); }; var _emscripten_glIsProgram = (program) => { program = GL.programs[program]; if (!program) return 0; return GLctx.isProgram(program); }; var _emscripten_glIsQueryEXT = (id) => { var query = GL.queries[id]; if (!query) return 0; return GLctx.disjointTimerQueryExt['isQueryEXT'](query); }; var _emscripten_glIsRenderbuffer = (renderbuffer) => { var rb = GL.renderbuffers[renderbuffer]; if (!rb) return 0; return GLctx.isRenderbuffer(rb); }; var _emscripten_glIsShader = (shader) => { var s = GL.shaders[shader]; if (!s) return 0; return GLctx.isShader(s); }; var _emscripten_glIsTexture = (id) => { var texture = GL.textures[id]; if (!texture) return 0; return GLctx.isTexture(texture); }; var _emscripten_glIsVertexArray = (array) => { var vao = GL.vaos[array]; if (!vao) return 0; return GLctx.isVertexArray(vao); }; var _glIsVertexArray = _emscripten_glIsVertexArray; var _emscripten_glIsVertexArrayOES = _glIsVertexArray; var _emscripten_glLineWidth = (x0) => GLctx.lineWidth(x0); var _emscripten_glLinkProgram = (program) => { program = GL.programs[program]; GLctx.linkProgram(program); // Invalidate earlier computed uniform->ID mappings, those have now become stale program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. program.uniformSizeAndIdsByName = {}; }; var _emscripten_glPixelStorei = (pname, param) => { if (pname == 3317) { GL.unpackAlignment = param; } else if (pname == 3314) { GL.unpackRowLength = param; } GLctx.pixelStorei(pname, param); }; var _emscripten_glPolygonModeWEBGL = (face, mode) => { GLctx.webglPolygonMode['polygonModeWEBGL'](face, mode); }; var _emscripten_glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); var _emscripten_glPolygonOffsetClampEXT = (factor, units, clamp) => { GLctx.extPolygonOffsetClamp['polygonOffsetClampEXT'](factor, units, clamp); }; var _emscripten_glQueryCounterEXT = (id, target) => { GLctx.disjointTimerQueryExt['queryCounterEXT'](GL.queries[id], target); }; var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); return height * alignedRowSize; }; var colorChannelsInGlTextureFormat = (format) => { // Micro-optimizations for size: map format to size by subtracting smallest // enum value (0x1902) from all values first. Also omit the most common // size value (1) from the list, which is assumed by formats not on the // list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4, }; return colorChannels[format - 0x1902]||1; }; var heapObjectForWebGLType = (type) => { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 0x1400; if (type == 1) return HEAPU8; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922 ) return HEAPU32; return HEAPU16; }; var toTypedArrayIndex = (pointer, heap) => pointer >>> (31 - Math.clz32(heap.BYTES_PER_ELEMENT)); var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { var heap = heapObjectForWebGLType(type); var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)); }; var _emscripten_glReadPixels = (x, y, width, height, format, type, pixels) => { var pixelData = emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, format); if (!pixelData) { GL.recordError(0x500/*GL_INVALID_ENUM*/); return; } GLctx.readPixels(x, y, width, height, format, type, pixelData); }; var _emscripten_glReleaseShaderCompiler = () => { // NOP (as allowed by GLES 2.0 spec) }; var _emscripten_glRenderbufferStorage = (x0, x1, x2, x3) => GLctx.renderbufferStorage(x0, x1, x2, x3); var _emscripten_glSampleCoverage = (value, invert) => { GLctx.sampleCoverage(value, !!invert); }; var _emscripten_glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); var _emscripten_glShaderBinary = (count, shaders, binaryformat, binary, length) => { GL.recordError(0x500/*GL_INVALID_ENUM*/); }; var _emscripten_glShaderSource = (shader, count, string, length) => { var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); }; var _emscripten_glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); var _emscripten_glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); var _emscripten_glStencilMask = (x0) => GLctx.stencilMask(x0); var _emscripten_glStencilMaskSeparate = (x0, x1) => GLctx.stencilMaskSeparate(x0, x1); var _emscripten_glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); var _emscripten_glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); var _emscripten_glTexImage2D = (target, level, internalFormat, width, height, border, format, type, pixels) => { var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); }; var _emscripten_glTexParameterf = (x0, x1, x2) => GLctx.texParameterf(x0, x1, x2); var _emscripten_glTexParameterfv = (target, pname, params) => { var param = HEAPF32[((params)>>2)]; GLctx.texParameterf(target, pname, param); }; var _emscripten_glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); var _emscripten_glTexParameteriv = (target, pname, params) => { var param = HEAP32[((params)>>2)]; GLctx.texParameteri(target, pname, param); }; var _emscripten_glTexSubImage2D = (target, level, xoffset, yoffset, width, height, format, type, pixels) => { var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); }; var _emscripten_glUniform1f = (location, v0) => { GLctx.uniform1f(webglGetUniformLocation(location), v0); }; var miniTempWebGLFloatBuffers = []; var _emscripten_glUniform1fv = (location, count, value) => { if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*4)>>2)); } GLctx.uniform1fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform1i = (location, v0) => { GLctx.uniform1i(webglGetUniformLocation(location), v0); }; var miniTempWebGLIntBuffers = []; var _emscripten_glUniform1iv = (location, count, value) => { if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAP32[(((value)+(4*i))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*4)>>2)); } GLctx.uniform1iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform2f = (location, v0, v1) => { GLctx.uniform2f(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2fv = (location, count, value) => { if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*8)>>2)); } GLctx.uniform2fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform2i = (location, v0, v1) => { GLctx.uniform2i(webglGetUniformLocation(location), v0, v1); }; var _emscripten_glUniform2iv = (location, count, value) => { if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*8)>>2)); } GLctx.uniform2iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform3f = (location, v0, v1, v2) => { GLctx.uniform3f(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3fv = (location, count, value) => { if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*12)>>2)); } GLctx.uniform3fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform3i = (location, v0, v1, v2) => { GLctx.uniform3i(webglGetUniformLocation(location), v0, v1, v2); }; var _emscripten_glUniform3iv = (location, count, value) => { if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*12)>>2)); } GLctx.uniform3iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform4f = (location, v0, v1, v2, v3) => { GLctx.uniform4f(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4fv = (location, count, value) => { if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4*count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)>>2); count *= 4; for (var i = 0; i < count; i += 4) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniform4fv(webglGetUniformLocation(location), view); }; var _emscripten_glUniform4i = (location, v0, v1, v2, v3) => { GLctx.uniform4i(webglGetUniformLocation(location), v0, v1, v2, v3); }; var _emscripten_glUniform4iv = (location, count, value) => { if (count <= 72) { // avoid allocation when uploading few enough uniforms count *= 4; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAP32[(((value)+(4*i))>>2)]; view[i+1] = HEAP32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAP32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAP32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAP32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniform4iv(webglGetUniformLocation(location), view); }; var _emscripten_glUniformMatrix2fv = (location, count, transpose, value) => { if (count <= 72) { // avoid allocation when uploading few enough uniforms count *= 4; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*16)>>2)); } GLctx.uniformMatrix2fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix3fv = (location, count, transpose, value) => { if (count <= 32) { // avoid allocation when uploading few enough uniforms count *= 9; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 9) { view[i] = HEAPF32[(((value)+(4*i))>>2)]; view[i+1] = HEAPF32[(((value)+(4*i+4))>>2)]; view[i+2] = HEAPF32[(((value)+(4*i+8))>>2)]; view[i+3] = HEAPF32[(((value)+(4*i+12))>>2)]; view[i+4] = HEAPF32[(((value)+(4*i+16))>>2)]; view[i+5] = HEAPF32[(((value)+(4*i+20))>>2)]; view[i+6] = HEAPF32[(((value)+(4*i+24))>>2)]; view[i+7] = HEAPF32[(((value)+(4*i+28))>>2)]; view[i+8] = HEAPF32[(((value)+(4*i+32))>>2)]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*36)>>2)); } GLctx.uniformMatrix3fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUniformMatrix4fv = (location, count, transpose, value) => { if (count <= 18) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[16*count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)>>2); count *= 16; for (var i = 0; i < count; i += 16) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; view[i + 4] = heap[dst + 4]; view[i + 5] = heap[dst + 5]; view[i + 6] = heap[dst + 6]; view[i + 7] = heap[dst + 7]; view[i + 8] = heap[dst + 8]; view[i + 9] = heap[dst + 9]; view[i + 10] = heap[dst + 10]; view[i + 11] = heap[dst + 11]; view[i + 12] = heap[dst + 12]; view[i + 13] = heap[dst + 13]; view[i + 14] = heap[dst + 14]; view[i + 15] = heap[dst + 15]; } } else { var view = HEAPF32.subarray((((value)>>2)), ((value+count*64)>>2)); } GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); }; var _emscripten_glUseProgram = (program) => { program = GL.programs[program]; GLctx.useProgram(program); // Record the currently active program so that we can access the uniform // mapping table of that program. GLctx.currentProgram = program; }; var _emscripten_glValidateProgram = (program) => { GLctx.validateProgram(GL.programs[program]); }; var _emscripten_glVertexAttrib1f = (x0, x1) => GLctx.vertexAttrib1f(x0, x1); var _emscripten_glVertexAttrib1fv = (index, v) => { GLctx.vertexAttrib1f(index, HEAPF32[v>>2]); }; var _emscripten_glVertexAttrib2f = (x0, x1, x2) => GLctx.vertexAttrib2f(x0, x1, x2); var _emscripten_glVertexAttrib2fv = (index, v) => { GLctx.vertexAttrib2f(index, HEAPF32[v>>2], HEAPF32[v+4>>2]); }; var _emscripten_glVertexAttrib3f = (x0, x1, x2, x3) => GLctx.vertexAttrib3f(x0, x1, x2, x3); var _emscripten_glVertexAttrib3fv = (index, v) => { GLctx.vertexAttrib3f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2]); }; var _emscripten_glVertexAttrib4f = (x0, x1, x2, x3, x4) => GLctx.vertexAttrib4f(x0, x1, x2, x3, x4); var _emscripten_glVertexAttrib4fv = (index, v) => { GLctx.vertexAttrib4f(index, HEAPF32[v>>2], HEAPF32[v+4>>2], HEAPF32[v+8>>2], HEAPF32[v+12>>2]); }; var _emscripten_glVertexAttribDivisor = (index, divisor) => { GLctx.vertexAttribDivisor(index, divisor); }; var _glVertexAttribDivisor = _emscripten_glVertexAttribDivisor; var _emscripten_glVertexAttribDivisorANGLE = _glVertexAttribDivisor; var _emscripten_glVertexAttribPointer = (index, size, type, normalized, stride, ptr) => { GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); }; var _emscripten_glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); var getHeapMax = () => // Stay one Wasm page short of 4GB: while e.g. Chrome is able to allocate // full 4GB Wasm memories, the size will wrap back to 0 bytes in Wasm side // for any code that deals with heap sizes, which would require special // casing all heap size related code to treat 0 specially. 2147483648; var alignMemory = (size, alignment) => { assert(alignment, "alignment argument is required"); return Math.ceil(size / alignment) * alignment; }; var growMemory = (size) => { var oldHeapSize = wasmMemory.buffer.byteLength; var pages = ((size - oldHeapSize + 65535) / 65536) | 0; try { // round size grow request up to wasm page size (fixed 64KB per spec) wasmMemory.grow(pages); // .grow() takes a delta compared to the previous size updateMemoryViews(); return 1 /*success*/; } catch(e) { err(`growMemory: Attempted to grow heap from ${oldHeapSize} bytes to ${size} bytes, but got error: ${e}`); } // implicit 0 return to save code size (caller will cast "undefined" into 0 // anyhow) }; var _emscripten_resize_heap = (requestedSize) => { var oldSize = HEAPU8.length; // With CAN_ADDRESS_2GB or MEMORY64, pointers are already unsigned. requestedSize >>>= 0; // With multithreaded builds, races can happen (another thread might increase the size // in between), so return a failure, and let the caller retry. assert(requestedSize > oldSize); // Memory resize rules: // 1. Always increase heap size to at least the requested size, rounded up // to next page multiple. // 2a. If MEMORY_GROWTH_LINEAR_STEP == -1, excessively resize the heap // geometrically: increase the heap size according to // MEMORY_GROWTH_GEOMETRIC_STEP factor (default +20%), At most // overreserve by MEMORY_GROWTH_GEOMETRIC_CAP bytes (default 96MB). // 2b. If MEMORY_GROWTH_LINEAR_STEP != -1, excessively resize the heap // linearly: increase the heap size by at least // MEMORY_GROWTH_LINEAR_STEP bytes. // 3. Max size for the heap is capped at 2048MB-WASM_PAGE_SIZE, or by // MAXIMUM_MEMORY, or by ASAN limit, depending on which is smallest // 4. If we were unable to allocate as much memory, it may be due to // over-eager decision to excessively reserve due to (3) above. // Hence if an allocation fails, cut down on the amount of excess // growth, in an attempt to succeed to perform a smaller allocation. // A limit is set for how much we can grow. We should not exceed that // (the wasm binary specifies it, so if we tried, we'd fail anyhow). var maxHeapSize = getHeapMax(); if (requestedSize > maxHeapSize) { err(`Cannot enlarge memory, requested ${requestedSize} bytes, but the limit is ${maxHeapSize} bytes!`); return false; } // Loop through potential heap size increases. If we attempt a too eager // reservation that fails, cut down on the attempted size and reserve a // smaller bump instead. (max 3 times, chosen somewhat arbitrarily) for (var cutDown = 1; cutDown <= 4; cutDown *= 2) { var overGrownHeapSize = oldSize * (1 + 0.2 / cutDown); // ensure geometric growth // but limit overreserving (default to capping at +96MB overgrowth at most) overGrownHeapSize = Math.min(overGrownHeapSize, requestedSize + 100663296 ); var newSize = Math.min(maxHeapSize, alignMemory(Math.max(requestedSize, overGrownHeapSize), 65536)); var replacement = growMemory(newSize); if (replacement) { return true; } } err(`Failed to grow the heap from ${oldSize} bytes to ${newSize} bytes, not enough memory!`); return false; }; /** @suppress {checkTypes} */ var _emscripten_sample_gamepad_data = () => { try { if (navigator.getGamepads) return (JSEvents.lastGamepadState = navigator.getGamepads()) ? 0 : -1; } catch(e) { err(`navigator.getGamepads() exists, but failed to execute with exception ${e}. Disabling Gamepad access.`); navigator.getGamepads = null; // Disable getGamepads() so that it won't be attempted to be used again. } return -1; }; var wasmTableMirror = []; var getWasmTableEntry = (funcPtr) => { var func = wasmTableMirror[funcPtr]; if (!func) { /** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(funcPtr); } /** @suppress {checkTypes} */ assert(wasmTable.get(funcPtr) == func, 'JavaScript-side Wasm function table mirror is out of date!'); return func; }; var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 256; JSEvents.focusEvent ||= _malloc(eventSize); var focusEventHandlerFunc = (e) => { var nodeName = JSEvents.getNodeNameForTarget(e.target); var id = e.target.id ? e.target.id : ''; var focusEvent = JSEvents.focusEvent; stringToUTF8(nodeName, focusEvent + 0, 128); stringToUTF8(id, focusEvent + 128, 128); if (getWasmTableEntry(callbackfunc)(eventTypeId, focusEvent, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: focusEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_blur_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); var findCanvasEventTarget = findEventTarget; var _emscripten_set_canvas_element_size = (target, width, height) => { var canvas = findCanvasEventTarget(target); if (!canvas) return -4; canvas.width = width; canvas.height = height; return 0; }; var fillMouseEventData = (eventStruct, e, target) => { assert(eventStruct % 4 == 0); HEAPF64[((eventStruct)>>3)] = e.timeStamp; var idx = ((eventStruct)>>2); HEAP32[idx + 2] = e.screenX; HEAP32[idx + 3] = e.screenY; HEAP32[idx + 4] = e.clientX; HEAP32[idx + 5] = e.clientY; HEAP8[eventStruct + 24] = e.ctrlKey; HEAP8[eventStruct + 25] = e.shiftKey; HEAP8[eventStruct + 26] = e.altKey; HEAP8[eventStruct + 27] = e.metaKey; HEAP16[idx*2 + 14] = e.button; HEAP16[idx*2 + 15] = e.buttons; HEAP32[idx + 8] = e["movementX"]; HEAP32[idx + 9] = e["movementY"]; // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway) var rect = getBoundingClientRect(target); HEAP32[idx + 10] = e.clientX - (rect.left | 0); HEAP32[idx + 11] = e.clientY - (rect.top | 0); }; var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 64; JSEvents.mouseEvent ||= _malloc(eventSize); target = findEventTarget(target); var mouseEventHandlerFunc = (e) => { // TODO: Make this access thread safe, or this could update live while app is reading it. fillMouseEventData(JSEvents.mouseEvent, e, target); if (getWasmTableEntry(callbackfunc)(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: mouseEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_click_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerMouseEventCallback(target, userData, useCapture, callbackfunc, 4, "click", targetThread); var _emscripten_set_focus_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); function getFullscreenElement() { return document.fullscreenElement || document.mozFullScreenElement || document.webkitFullscreenElement || document.webkitCurrentFullScreenElement || document.msFullscreenElement; } var fillFullscreenChangeEventData = (eventStruct) => { var fullscreenElement = getFullscreenElement(); var isFullscreen = !!fullscreenElement; // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct] = isFullscreen; HEAP8[(eventStruct)+(1)] = JSEvents.fullscreenEnabled(); // If transitioning to fullscreen, report info about the element that is now fullscreen. // If transitioning to windowed mode, report info about the element that just was fullscreen. var reportedElement = isFullscreen ? fullscreenElement : JSEvents.previousFullscreenElement; var nodeName = JSEvents.getNodeNameForTarget(reportedElement); var id = reportedElement?.id || ''; stringToUTF8(nodeName, eventStruct + 2, 128); stringToUTF8(id, eventStruct + 130, 128); HEAP32[(((eventStruct)+(260))>>2)] = reportedElement ? reportedElement.clientWidth : 0; HEAP32[(((eventStruct)+(264))>>2)] = reportedElement ? reportedElement.clientHeight : 0; HEAP32[(((eventStruct)+(268))>>2)] = screen.width; HEAP32[(((eventStruct)+(272))>>2)] = screen.height; if (isFullscreen) { JSEvents.previousFullscreenElement = fullscreenElement; } }; var registerFullscreenChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 276; JSEvents.fullscreenChangeEvent ||= _malloc(eventSize); var fullscreenChangeEventHandlerFunc = (e) => { var fullscreenChangeEvent = JSEvents.fullscreenChangeEvent; fillFullscreenChangeEventData(fullscreenChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, fullscreenChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: fullscreenChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_fullscreenchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => { if (!JSEvents.fullscreenEnabled()) return -1; target = findEventTarget(target); if (!target) return -4; // As of Safari 13.0.3 on macOS Catalina 10.15.1 still ships with prefixed webkitfullscreenchange. TODO: revisit this check once Safari ships unprefixed version. // TODO: When this block is removed, also change test/test_html5_remove_event_listener.c test expectation on emscripten_set_fullscreenchange_callback(). registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "webkitfullscreenchange", targetThread); return registerFullscreenChangeEventCallback(target, userData, useCapture, callbackfunc, 19, "fullscreenchange", targetThread); }; var registerGamepadEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 1240; JSEvents.gamepadEvent ||= _malloc(eventSize); var gamepadEventHandlerFunc = (e) => { var gamepadEvent = JSEvents.gamepadEvent; fillGamepadEventData(gamepadEvent, e["gamepad"]); if (getWasmTableEntry(callbackfunc)(eventTypeId, gamepadEvent, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), allowsDeferredCalls: true, eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: gamepadEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_gamepadconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => { if (_emscripten_sample_gamepad_data()) return -1; return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 26, "gamepadconnected", targetThread); }; var _emscripten_set_gamepaddisconnected_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => { if (_emscripten_sample_gamepad_data()) return -1; return registerGamepadEventCallback(2, userData, useCapture, callbackfunc, 27, "gamepaddisconnected", targetThread); }; var handleException = (e) => { // Certain exception types we do not treat as errors since they are used for // internal control flow. // 1. ExitStatus, which is thrown by exit() // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others // that wish to return to JS event loop. if (e instanceof ExitStatus || e == 'unwind') { return EXITSTATUS; } checkStackCookie(); if (e instanceof WebAssembly.RuntimeError) { if (_emscripten_stack_get_current() <= 0) { err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)'); } } quit_(1, e); }; var runtimeKeepaliveCounter = 0; var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; var _proc_exit = (code) => { EXITSTATUS = code; if (!keepRuntimeAlive()) { Module['onExit']?.(code); ABORT = true; } quit_(code, new ExitStatus(code)); }; /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => { EXITSTATUS = status; checkUnflushedContent(); // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down if (keepRuntimeAlive() && !implicit) { var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`; err(msg); } _proc_exit(status); }; var _exit = exitJS; var maybeExit = () => { if (!keepRuntimeAlive()) { try { _exit(EXITSTATUS); } catch (e) { handleException(e); } } }; var callUserCallback = (func) => { if (ABORT) { err('user callback triggered after runtime exited or application aborted. Ignoring.'); return; } try { return func(); } catch (e) { handleException(e); } finally { maybeExit(); } }; var _emscripten_set_main_loop_timing = (mode, value) => { MainLoop.timingMode = mode; MainLoop.timingValue = value; if (!MainLoop.func) { err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.'); return 1; // Return non-zero on failure, can't set timing mode when there is no main loop. } if (!MainLoop.running) { MainLoop.running = true; } if (mode == 0) { MainLoop.scheduler = function MainLoop_scheduler_setTimeout() { var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0; setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop }; } else if (mode == 1) { MainLoop.scheduler = function MainLoop_scheduler_rAF() { MainLoop.requestAnimationFrame(MainLoop.runner); }; } else { assert(mode == 2); if (!MainLoop.setImmediate) { if (globalThis.setImmediate) { MainLoop.setImmediate = setImmediate; } else { // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) var setImmediates = []; var emscriptenMainLoopMessageId = 'setimmediate'; /** @param {Event} event */ var MainLoop_setImmediate_messageHandler = (event) => { // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, // so check for both cases. if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { event.stopPropagation(); setImmediates.shift()(); } }; addEventListener("message", MainLoop_setImmediate_messageHandler, true); MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => { setImmediates.push(func); if (ENVIRONMENT_IS_WORKER) { Module['setImmediates'] ??= []; Module['setImmediates'].push(func); postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself. }); } } MainLoop.scheduler = function MainLoop_scheduler_setImmediate() { MainLoop.setImmediate(MainLoop.runner); }; } return 0; }; var MainLoop = { running:false, scheduler:null, currentlyRunningMainloop:0, func:null, arg:0, timingMode:0, timingValue:0, currentFrameNumber:0, queue:[], preMainLoop:[], postMainLoop:[], pause() { MainLoop.scheduler = null; // Incrementing this signals the previous main loop that it's now become old, and it must return. MainLoop.currentlyRunningMainloop++; }, resume() { MainLoop.currentlyRunningMainloop++; var timingMode = MainLoop.timingMode; var timingValue = MainLoop.timingValue; var func = MainLoop.func; MainLoop.func = null; // do not set timing and call scheduler, we will do it on the next lines setMainLoop(func, 0, false, MainLoop.arg, true); _emscripten_set_main_loop_timing(timingMode, timingValue); MainLoop.scheduler(); }, updateStatus() { if (Module['setStatus']) { var message = Module['statusMessage'] || 'Please wait...'; var remaining = MainLoop.remainingBlockers ?? 0; var expected = MainLoop.expectedBlockers ?? 0; if (remaining) { if (remaining < expected) { Module['setStatus'](`{message} ({expected - remaining}/{expected})`); } else { Module['setStatus'](message); } } else { Module['setStatus'](''); } } }, init() { Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']); Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']); }, runIter(func) { if (ABORT) return; for (var pre of MainLoop.preMainLoop) { if (pre() === false) { return; // |return false| skips a frame } } callUserCallback(func); for (var post of MainLoop.postMainLoop) { post(); } checkStackCookie(); }, nextRAF:0, fakeRequestAnimationFrame(func) { // try to keep 60fps between calls to here var now = Date.now(); if (MainLoop.nextRAF === 0) { MainLoop.nextRAF = now + 1000/60; } else { while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 MainLoop.nextRAF += 1000/60; } } var delay = Math.max(MainLoop.nextRAF - now, 0); setTimeout(func, delay); }, requestAnimationFrame(func) { if (globalThis.requestAnimationFrame) { requestAnimationFrame(func); } else { MainLoop.fakeRequestAnimationFrame(func); } }, }; /** * @param {number=} arg * @param {boolean=} noSetTiming */ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => { assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'); MainLoop.func = iterFunc; MainLoop.arg = arg; var thisMainLoopId = MainLoop.currentlyRunningMainloop; function checkIsRunning() { if (thisMainLoopId < MainLoop.currentlyRunningMainloop) { maybeExit(); return false; } return true; } // We create the loop runner here but it is not actually running until // _emscripten_set_main_loop_timing is called (which might happen at a // later time). This member signifies that the current runner has not // yet been started so that we can call runtimeKeepalivePush when it // gets its timing set for the first time. MainLoop.running = false; MainLoop.runner = function MainLoop_runner() { if (ABORT) return; if (MainLoop.queue.length > 0) { var start = Date.now(); var blocker = MainLoop.queue.shift(); blocker.func(blocker.arg); if (MainLoop.remainingBlockers) { var remaining = MainLoop.remainingBlockers; var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining); if (blocker.counted) { MainLoop.remainingBlockers = next; } else { // not counted, but move the progress along a tiny bit next = next + 0.5; // do not steal all the next one's progress MainLoop.remainingBlockers = (8*remaining + next)/9; } } MainLoop.updateStatus(); // catches pause/resume main loop from blocker execution if (!checkIsRunning()) return; setTimeout(MainLoop.runner, 0); return; } // catch pauses from non-main loop sources if (!checkIsRunning()) return; // Implement very basic swap interval control MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0; if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) { // Not the scheduled time to render this frame - skip. MainLoop.scheduler(); return; } else if (MainLoop.timingMode == 0) { MainLoop.tickStartTime = _emscripten_get_now(); if (Module['ctx']) { warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!'); } } MainLoop.runIter(iterFunc); // catch pauses from the main loop itself if (!checkIsRunning()) return; MainLoop.scheduler(); } if (!noSetTiming) { if (fps > 0) { _emscripten_set_main_loop_timing(0, 1000.0 / fps); } else { // Do rAF by rendering each frame (no decimating) _emscripten_set_main_loop_timing(1, 1); } MainLoop.scheduler(); } if (simulateInfiniteLoop) { throw 'unwind'; } }; var _emscripten_set_main_loop = (func, fps, simulateInfiniteLoop) => { var iterFunc = getWasmTableEntry(func); setMainLoop(iterFunc, fps, simulateInfiniteLoop); }; var _emscripten_set_mousemove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); var fillPointerlockChangeEventData = (eventStruct) => { var pointerLockElement = document.pointerLockElement; var isPointerlocked = !!pointerLockElement; // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct] = isPointerlocked; var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); var id = pointerLockElement?.id || ''; stringToUTF8(nodeName, eventStruct + 1, 128); stringToUTF8(id, eventStruct + 129, 128); }; var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 257; JSEvents.pointerlockChangeEvent ||= _malloc(eventSize); var pointerlockChangeEventHandlerFunc = (e) => { var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; fillPointerlockChangeEventData(pointerlockChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: pointerlockChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_pointerlockchange_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => { if (!document.body?.requestPointerLock) { return -1; } target = findEventTarget(target); if (!target) return -4; return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread); }; var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 36; JSEvents.uiEvent ||= _malloc(eventSize); target = findEventTarget(target); var uiEventHandlerFunc = (e) => { if (e.target != target) { // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, // causing a new scroll, etc.. return; } var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own. if (!b) { // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown return; } var uiEvent = JSEvents.uiEvent; HEAP32[((uiEvent)>>2)] = 0; // always zero for resize and scroll HEAP32[(((uiEvent)+(4))>>2)] = b.clientWidth; HEAP32[(((uiEvent)+(8))>>2)] = b.clientHeight; HEAP32[(((uiEvent)+(12))>>2)] = innerWidth; HEAP32[(((uiEvent)+(16))>>2)] = innerHeight; HEAP32[(((uiEvent)+(20))>>2)] = outerWidth; HEAP32[(((uiEvent)+(24))>>2)] = outerHeight; HEAP32[(((uiEvent)+(28))>>2)] = pageXOffset | 0; // scroll offsets are float HEAP32[(((uiEvent)+(32))>>2)] = pageYOffset | 0; if (getWasmTableEntry(callbackfunc)(eventTypeId, uiEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: uiEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_resize_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 1552; JSEvents.touchEvent ||= _malloc(eventSize); target = findEventTarget(target); var touchEventHandlerFunc = (e) => { assert(e); var t, touches = {}, et = e.touches; // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches, // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm. for (let t of et) { // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any // changed/target states we may have set from previous frame. t.isChanged = t.onTarget = 0; touches[t.identifier] = t; } // Mark which touches are part of the changedTouches list. for (let t of e.changedTouches) { t.isChanged = 1; touches[t.identifier] = t; } // Mark which touches are part of the targetTouches list. for (let t of e.targetTouches) { touches[t.identifier].onTarget = 1; } var touchEvent = JSEvents.touchEvent; HEAPF64[((touchEvent)>>3)] = e.timeStamp; HEAP8[touchEvent + 12] = e.ctrlKey; HEAP8[touchEvent + 13] = e.shiftKey; HEAP8[touchEvent + 14] = e.altKey; HEAP8[touchEvent + 15] = e.metaKey; var idx = touchEvent + 16; var targetRect = getBoundingClientRect(target); var numTouches = 0; for (let t of Object.values(touches)) { var idx32 = ((idx)>>2); // Pre-shift the ptr to index to HEAP32 to save code size HEAP32[idx32 + 0] = t.identifier; HEAP32[idx32 + 1] = t.screenX; HEAP32[idx32 + 2] = t.screenY; HEAP32[idx32 + 3] = t.clientX; HEAP32[idx32 + 4] = t.clientY; HEAP32[idx32 + 5] = t.pageX; HEAP32[idx32 + 6] = t.pageY; HEAP8[idx + 28] = t.isChanged; HEAP8[idx + 29] = t.onTarget; HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0); HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0); idx += 48; if (++numTouches > 31) { break; } } HEAP32[(((touchEvent)+(8))>>2)] = numTouches; if (getWasmTableEntry(callbackfunc)(eventTypeId, touchEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend', eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: touchEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_touchcancel_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); var _emscripten_set_touchend_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); var _emscripten_set_touchmove_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); var _emscripten_set_touchstart_callback_on_thread = (target, userData, useCapture, callbackfunc, targetThread) => registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); var fillVisibilityChangeEventData = (eventStruct) => { var visibilityStates = [ "hidden", "visible", "prerender", "unloaded" ]; var visibilityState = visibilityStates.indexOf(document.visibilityState); // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct] = document.hidden; HEAP32[(((eventStruct)+(4))>>2)] = visibilityState; }; var registerVisibilityChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var eventSize = 8; JSEvents.visibilityChangeEvent ||= _malloc(eventSize); var visibilityChangeEventHandlerFunc = (e) => { var visibilityChangeEvent = JSEvents.visibilityChangeEvent; fillVisibilityChangeEventData(visibilityChangeEvent); if (getWasmTableEntry(callbackfunc)(eventTypeId, visibilityChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, eventTypeId, userData, callbackfunc, handlerFunc: visibilityChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; var _emscripten_set_visibilitychange_callback_on_thread = (userData, useCapture, callbackfunc, targetThread) => { if (!specialHTMLTargets[1]) { return -4; } return registerVisibilityChangeEventCallback(specialHTMLTargets[1], userData, useCapture, callbackfunc, 21, "visibilitychange", targetThread); }; /** @param {number=} timeout */ var safeSetTimeout = (func, timeout) => { return setTimeout(() => { callUserCallback(func); }, timeout); }; var Browser = { useWebGL:false, isFullscreen:false, pointerLock:false, moduleContextCreatedCallbacks:[], workers:[], preloadedImages:{ }, preloadedAudios:{ }, getCanvas:() => Module['canvas'], init() { if (Browser.initted) return; Browser.initted = true; // Support for plugins that can process preloaded files. You can add more of these to // your app by creating and appending to preloadPlugins. // // Each plugin is asked if it can handle a file based on the file's name. If it can, // it is given the file's raw data. When it is done, it calls a callback with the file's // (possibly modified) data. For example, a plugin might decompress a file, or it // might create some side data structure for use later (like an Image element, etc.). var imagePlugin = {}; imagePlugin['canHandle'] = (name) => { return !Module['noImageDecoding'] && /\.(jpg|jpeg|png|bmp|webp)$/i.test(name); }; imagePlugin['handle'] = async (byteArray, name) => { var b = new Blob([byteArray], { type: Browser.getMimetype(name) }); if (b.size !== byteArray.length) { // Safari bug #118630 // Safari's Blob can only take an ArrayBuffer b = new Blob([(new Uint8Array(byteArray)).buffer], { type: Browser.getMimetype(name) }); } var url = URL.createObjectURL(b); return new Promise((resolve, reject) => { var img = new Image(); img.onload = () => { assert(img.complete, `Image ${name} could not be decoded`); var canvas = /** @type {!HTMLCanvasElement} */ (document.createElement('canvas')); canvas.width = img.width; canvas.height = img.height; var ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0); Browser.preloadedImages[name] = canvas; URL.revokeObjectURL(url); resolve(byteArray); }; img.onerror = (event) => { err(`Image ${url} could not be decoded`); reject(); }; img.src = url; }); }; preloadPlugins.push(imagePlugin); var audioPlugin = {}; audioPlugin['canHandle'] = (name) => { return !Module['noAudioDecoding'] && name.slice(-4) in { '.ogg': 1, '.wav': 1, '.mp3': 1 }; }; audioPlugin['handle'] = async (byteArray, name) => { return new Promise((resolve, reject) => { var done = false; function finish(audio) { if (done) return; done = true; Browser.preloadedAudios[name] = audio; resolve(byteArray); } var b = new Blob([byteArray], { type: Browser.getMimetype(name) }); var url = URL.createObjectURL(b); // XXX we never revoke this! var audio = new Audio(); audio.addEventListener('canplaythrough', () => finish(audio), false); // use addEventListener due to chromium bug 124926 audio.onerror = (event) => { if (done) return; err(`warning: browser could not fully decode audio ${name}, trying slower base64 approach`); function encode64(data) { var BASE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; var PAD = '='; var ret = ''; var leftchar = 0; var leftbits = 0; for (var i = 0; i < data.length; i++) { leftchar = (leftchar << 8) | data[i]; leftbits += 8; while (leftbits >= 6) { var curr = (leftchar >> (leftbits-6)) & 0x3f; leftbits -= 6; ret += BASE[curr]; } } if (leftbits == 2) { ret += BASE[(leftchar&3) << 4]; ret += PAD + PAD; } else if (leftbits == 4) { ret += BASE[(leftchar&0xf) << 2]; ret += PAD; } return ret; } audio.src = 'data:audio/x-' + name.slice(-3) + ';base64,' + encode64(byteArray); finish(audio); // we don't wait for confirmation this worked - but it's worth trying }; audio.src = url; // workaround for chrome bug 124926 - we do not always get oncanplaythrough or onerror safeSetTimeout(() => { finish(audio); // try to use it even though it is not necessarily ready to play }, 10000); }); }; preloadPlugins.push(audioPlugin); // Canvas event setup function pointerLockChange() { var canvas = Browser.getCanvas(); Browser.pointerLock = document.pointerLockElement === canvas; } var canvas = Browser.getCanvas(); if (canvas) { // forced aspect ratio can be enabled by defining 'forcedAspectRatio' on Module // Module['forcedAspectRatio'] = 4 / 3; document.addEventListener('pointerlockchange', pointerLockChange, false); if (Module['elementPointerLock']) { canvas.addEventListener("click", (ev) => { if (!Browser.pointerLock && Browser.getCanvas().requestPointerLock) { Browser.getCanvas().requestPointerLock(); ev.preventDefault(); } }, false); } } }, createContext(/** @type {HTMLCanvasElement} */ canvas, useWebGL, setInModule, webGLContextAttributes) { if (useWebGL && Module['ctx'] && canvas == Browser.getCanvas()) return Module['ctx']; // no need to recreate GL context if it's already been created for this canvas. var ctx; var contextHandle; if (useWebGL) { // For GLES2/desktop GL compatibility, adjust a few defaults to be different to WebGL defaults, so that they align better with the desktop defaults. var contextAttributes = { antialias: false, alpha: false, majorVersion: 1, }; if (webGLContextAttributes) { for (var attribute in webGLContextAttributes) { contextAttributes[attribute] = webGLContextAttributes[attribute]; } } // This check of existence of GL is here to satisfy Closure compiler, which yells if variable GL is referenced below but GL object is not // actually compiled in because application is not doing any GL operations. TODO: Ideally if GL is not being used, this function // Browser.createContext() should not even be emitted. if (typeof GL != 'undefined') { contextHandle = GL.createContext(canvas, contextAttributes); if (contextHandle) { ctx = GL.getContext(contextHandle).GLctx; } } } else { ctx = canvas.getContext('2d'); } if (!ctx) return null; if (setInModule) { if (!useWebGL) assert(typeof GLctx == 'undefined', 'cannot set in module if GLctx is used, but we are a non-GL context that would replace it'); Module['ctx'] = ctx; if (useWebGL) GL.makeContextCurrent(contextHandle); Browser.useWebGL = useWebGL; Browser.moduleContextCreatedCallbacks.forEach((callback) => callback()); Browser.init(); } return ctx; }, fullscreenHandlersInstalled:false, lockPointer:undefined, resizeCanvas:undefined, requestFullscreen(lockPointer, resizeCanvas) { Browser.lockPointer = lockPointer; Browser.resizeCanvas = resizeCanvas; if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true; if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false; var canvas = Browser.getCanvas(); function fullscreenChange() { Browser.isFullscreen = false; var canvasContainer = canvas.parentNode; if (getFullscreenElement() === canvasContainer) { canvas.exitFullscreen = Browser.exitFullscreen; if (Browser.lockPointer) canvas.requestPointerLock(); Browser.isFullscreen = true; if (Browser.resizeCanvas) { Browser.setFullscreenCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } else { // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen canvasContainer.parentNode.insertBefore(canvas, canvasContainer); canvasContainer.parentNode.removeChild(canvasContainer); if (Browser.resizeCanvas) { Browser.setWindowedCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); } } Module['onFullScreen']?.(Browser.isFullscreen); Module['onFullscreen']?.(Browser.isFullscreen); } if (!Browser.fullscreenHandlersInstalled) { Browser.fullscreenHandlersInstalled = true; document.addEventListener('fullscreenchange', fullscreenChange, false); document.addEventListener('mozfullscreenchange', fullscreenChange, false); document.addEventListener('webkitfullscreenchange', fullscreenChange, false); document.addEventListener('MSFullscreenChange', fullscreenChange, false); } // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root var canvasContainer = document.createElement("div"); canvas.parentNode.insertBefore(canvasContainer, canvas); canvasContainer.appendChild(canvas); // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] || canvasContainer['mozRequestFullScreen'] || canvasContainer['msRequestFullscreen'] || (canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) || (canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null); canvasContainer.requestFullscreen(); }, requestFullScreen() { abort('Module.requestFullScreen has been replaced by Module.requestFullscreen (without a capital S)'); }, exitFullscreen() { // This is workaround for chrome. Trying to exit from fullscreen // not in fullscreen state will cause "TypeError: Document not active" // in chrome. See https://github.com/emscripten-core/emscripten/pull/8236 if (!Browser.isFullscreen) { return false; } var CFS = document['exitFullscreen'] || document['cancelFullScreen'] || document['mozCancelFullScreen'] || document['msExitFullscreen'] || document['webkitCancelFullScreen'] || (() => {}); CFS.apply(document, []); return true; }, safeSetTimeout(func, timeout) { // Legacy function, this is used by the SDL2 port so we need to keep it // around at least until that is updated. // See https://github.com/libsdl-org/SDL/pull/6304 return safeSetTimeout(func, timeout); }, getMimetype(name) { return { 'jpg': 'image/jpeg', 'jpeg': 'image/jpeg', 'png': 'image/png', 'bmp': 'image/bmp', 'ogg': 'audio/ogg', 'wav': 'audio/wav', 'mp3': 'audio/mpeg' }[name.slice(name.lastIndexOf('.')+1)]; }, getUserMedia(func) { window.getUserMedia ||= navigator['getUserMedia'] || navigator['mozGetUserMedia']; window.getUserMedia(func); }, getMovementX(event) { return event['movementX'] || event['mozMovementX'] || event['webkitMovementX'] || 0; }, getMovementY(event) { return event['movementY'] || event['mozMovementY'] || event['webkitMovementY'] || 0; }, getMouseWheelDelta(event) { var delta = 0; switch (event.type) { case 'DOMMouseScroll': // 3 lines make up a step delta = event.detail / 3; break; case 'mousewheel': // 120 units make up a step delta = event.wheelDelta / 120; break; case 'wheel': delta = event.deltaY switch (event.deltaMode) { case 0: // DOM_DELTA_PIXEL: 100 pixels make up a step delta /= 100; break; case 1: // DOM_DELTA_LINE: 3 lines make up a step delta /= 3; break; case 2: // DOM_DELTA_PAGE: A page makes up 80 steps delta *= 80; break; default: abort('unrecognized mouse wheel delta mode: ' + event.deltaMode); } break; default: abort('unrecognized mouse wheel event: ' + event.type); } return delta; }, mouseX:0, mouseY:0, mouseMovementX:0, mouseMovementY:0, touches:{ }, lastTouches:{ }, calculateMouseCoords(pageX, pageY) { // Calculate the movement based on the changes // in the coordinates. var canvas = Browser.getCanvas(); var rect = canvas.getBoundingClientRect(); // Neither .scrollX or .pageXOffset are defined in a spec, but // we prefer .scrollX because it is currently in a spec draft. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset); var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset); // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset // and we have no viable fallback. assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.'); var adjustedX = pageX - (scrollX + rect.left); var adjustedY = pageY - (scrollY + rect.top); // the canvas might be CSS-scaled compared to its backbuffer; // SDL-using content will want mouse coordinates in terms // of backbuffer units. adjustedX = adjustedX * (canvas.width / rect.width); adjustedY = adjustedY * (canvas.height / rect.height); return { x: adjustedX, y: adjustedY }; }, setMouseCoords(pageX, pageY) { const {x, y} = Browser.calculateMouseCoords(pageX, pageY); Browser.mouseMovementX = x - Browser.mouseX; Browser.mouseMovementY = y - Browser.mouseY; Browser.mouseX = x; Browser.mouseY = y; }, calculateMouseEvent(event) { // event should be mousemove, mousedown or mouseup if (Browser.pointerLock) { // When the pointer is locked, calculate the coordinates // based on the movement of the mouse. // Workaround for Firefox bug 764498 if (event.type != 'mousemove' && ('mozMovementX' in event)) { Browser.mouseMovementX = Browser.mouseMovementY = 0; } else { Browser.mouseMovementX = Browser.getMovementX(event); Browser.mouseMovementY = Browser.getMovementY(event); } // add the mouse delta to the current absolute mouse position Browser.mouseX += Browser.mouseMovementX; Browser.mouseY += Browser.mouseMovementY; } else { if (event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchmove') { var touch = event.touch; if (touch === undefined) { return; // the "touch" property is only defined in SDL } var coords = Browser.calculateMouseCoords(touch.pageX, touch.pageY); if (event.type === 'touchstart') { Browser.lastTouches[touch.identifier] = coords; Browser.touches[touch.identifier] = coords; } else if (event.type === 'touchend' || event.type === 'touchmove') { var last = Browser.touches[touch.identifier]; last ||= coords; Browser.lastTouches[touch.identifier] = last; Browser.touches[touch.identifier] = coords; } return; } Browser.setMouseCoords(event.pageX, event.pageY); } }, resizeListeners:[], updateResizeListeners() { var canvas = Browser.getCanvas(); Browser.resizeListeners.forEach((listener) => listener(canvas.width, canvas.height)); }, setCanvasSize(width, height, noUpdates) { var canvas = Browser.getCanvas(); Browser.updateCanvasDimensions(canvas, width, height); if (!noUpdates) Browser.updateResizeListeners(); }, windowedWidth:0, windowedHeight:0, setFullscreenCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen)>>2)]; flags = flags | 0x00800000; // set SDL_FULLSCREEN flag HEAP32[((SDL.screen)>>2)] = flags; } Browser.updateCanvasDimensions(Browser.getCanvas()); Browser.updateResizeListeners(); }, setWindowedCanvasSize() { // check if SDL is available if (typeof SDL != "undefined") { var flags = HEAPU32[((SDL.screen)>>2)]; flags = flags & ~0x00800000; // clear SDL_FULLSCREEN flag HEAP32[((SDL.screen)>>2)] = flags; } Browser.updateCanvasDimensions(Browser.getCanvas()); Browser.updateResizeListeners(); }, updateCanvasDimensions(canvas, wNative, hNative) { if (wNative && hNative) { canvas.widthNative = wNative; canvas.heightNative = hNative; } else { wNative = canvas.widthNative; hNative = canvas.heightNative; } var w = wNative; var h = hNative; if (Module['forcedAspectRatio'] > 0) { if (w/h < Module['forcedAspectRatio']) { w = Math.round(h * Module['forcedAspectRatio']); } else { h = Math.round(w / Module['forcedAspectRatio']); } } if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != 'undefined')) { var factor = Math.min(screen.width / w, screen.height / h); w = Math.round(w * factor); h = Math.round(h * factor); } if (Browser.resizeCanvas) { if (canvas.width != w) canvas.width = w; if (canvas.height != h) canvas.height = h; if (typeof canvas.style != 'undefined') { canvas.style.removeProperty( "width"); canvas.style.removeProperty("height"); } } else { if (canvas.width != wNative) canvas.width = wNative; if (canvas.height != hNative) canvas.height = hNative; if (typeof canvas.style != 'undefined') { if (w != wNative || h != hNative) { canvas.style.setProperty( "width", w + "px", "important"); canvas.style.setProperty("height", h + "px", "important"); } else { canvas.style.removeProperty( "width"); canvas.style.removeProperty("height"); } } } }, }; var _emscripten_set_window_title = (title) => document.title = UTF8ToString(title); function _fd_close(fd) { try { var stream = SYSCALLS.getStreamFromFD(fd); FS.close(stream); return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } /** @param {number=} offset */ var doReadv = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; var curr = FS.read(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) break; // nothing more to read if (typeof offset != 'undefined') { offset += curr; } } return ret; }; function _fd_read(fd, iov, iovcnt, pnum) { try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doReadv(stream, iov, iovcnt); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } function _fd_seek(fd, offset, whence, newOffset) { offset = bigintToI53Checked(offset); try { if (isNaN(offset)) return 61; var stream = SYSCALLS.getStreamFromFD(fd); FS.llseek(stream, offset, whence); HEAP64[((newOffset)>>3)] = BigInt(stream.position); if (stream.getdents && offset === 0 && whence === 0) stream.getdents = null; // reset readdir state return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } ; } /** @param {number=} offset */ var doWritev = (stream, iov, iovcnt, offset) => { var ret = 0; for (var i = 0; i < iovcnt; i++) { var ptr = HEAPU32[((iov)>>2)]; var len = HEAPU32[(((iov)+(4))>>2)]; iov += 8; var curr = FS.write(stream, HEAP8, ptr, len, offset); if (curr < 0) return -1; ret += curr; if (curr < len) { // No more space to write. break; } if (typeof offset != 'undefined') { offset += curr; } } return ret; }; function _fd_write(fd, iov, iovcnt, pnum) { try { var stream = SYSCALLS.getStreamFromFD(fd); var num = doWritev(stream, iov, iovcnt); HEAPU32[((pnum)>>2)] = num; return 0; } catch (e) { if (typeof FS == 'undefined' || !(e.name === 'ErrnoError')) throw e; return e.errno; } } var _glActiveTexture = _emscripten_glActiveTexture; var _glAttachShader = _emscripten_glAttachShader; var _glBindAttribLocation = _emscripten_glBindAttribLocation; var _glBindBuffer = _emscripten_glBindBuffer; var _glBindTexture = _emscripten_glBindTexture; var _glBlendFunc = _emscripten_glBlendFunc; var _glBufferData = _emscripten_glBufferData; var _glBufferSubData = _emscripten_glBufferSubData; var _glClear = _emscripten_glClear; var _glClearColor = _emscripten_glClearColor; var _glClearDepthf = _emscripten_glClearDepthf; var _glCompileShader = _emscripten_glCompileShader; var _glCompressedTexImage2D = _emscripten_glCompressedTexImage2D; var _glCreateProgram = _emscripten_glCreateProgram; var _glCreateShader = _emscripten_glCreateShader; var _glCullFace = _emscripten_glCullFace; var _glDeleteProgram = _emscripten_glDeleteProgram; var _glDeleteShader = _emscripten_glDeleteShader; var _glDepthFunc = _emscripten_glDepthFunc; var _glDisable = _emscripten_glDisable; var _glDrawArrays = _emscripten_glDrawArrays; var _glDrawElements = _emscripten_glDrawElements; var _glEnable = _emscripten_glEnable; var _glEnableVertexAttribArray = _emscripten_glEnableVertexAttribArray; var _glFrontFace = _emscripten_glFrontFace; var _glGenBuffers = _emscripten_glGenBuffers; var _glGenTextures = _emscripten_glGenTextures; var _glGetAttribLocation = _emscripten_glGetAttribLocation; var _glGetFloatv = _emscripten_glGetFloatv; var _glGetProgramInfoLog = _emscripten_glGetProgramInfoLog; var _glGetProgramiv = _emscripten_glGetProgramiv; var _glGetShaderInfoLog = _emscripten_glGetShaderInfoLog; var _glGetShaderiv = _emscripten_glGetShaderiv; var _glGetString = _emscripten_glGetString; var _glGetUniformLocation = _emscripten_glGetUniformLocation; var _glLinkProgram = _emscripten_glLinkProgram; var _glPixelStorei = _emscripten_glPixelStorei; var _glReadPixels = _emscripten_glReadPixels; var _glShaderSource = _emscripten_glShaderSource; var _glTexImage2D = _emscripten_glTexImage2D; var _glTexParameteri = _emscripten_glTexParameteri; var _glUniform1i = _emscripten_glUniform1i; var _glUniform4f = _emscripten_glUniform4f; var _glUniformMatrix4fv = _emscripten_glUniformMatrix4fv; var _glUseProgram = _emscripten_glUseProgram; var _glVertexAttribPointer = _emscripten_glVertexAttribPointer; var _glViewport = _emscripten_glViewport; /** @constructor */ function GLFW_Window(id, width, height, framebufferWidth, framebufferHeight, title, monitor, share) { this.id = id; this.x = 0; this.y = 0; this.fullscreen = false; // Used to determine if app is in fullscreen mode this.storedX = 0; // Used to store X before fullscreen this.storedY = 0; // Used to store Y before fullscreen this.width = width; this.height = height; this.framebufferWidth = framebufferWidth; this.framebufferHeight = framebufferHeight; this.storedWidth = width; // Used to store width before fullscreen this.storedHeight = height; // Used to store height before fullscreen this.title = title; this.monitor = monitor; this.share = share; this.attributes = {...GLFW.hints}; this.inputModes = { 0x00033001:0x00034001, // GLFW_CURSOR (GLFW_CURSOR_NORMAL) 0x00033002:0, // GLFW_STICKY_KEYS 0x00033003:0, // GLFW_STICKY_MOUSE_BUTTONS }; this.buttons = 0; this.keys = new Array(); this.domKeys = new Array(); this.shouldClose = 0; this.title = null; this.windowPosFunc = 0; // GLFWwindowposfun this.windowSizeFunc = 0; // GLFWwindowsizefun this.windowCloseFunc = 0; // GLFWwindowclosefun this.windowRefreshFunc = 0; // GLFWwindowrefreshfun this.windowFocusFunc = 0; // GLFWwindowfocusfun this.windowIconifyFunc = 0; // GLFWwindowiconifyfun this.windowMaximizeFunc = 0; // GLFWwindowmaximizefun this.framebufferSizeFunc = 0; // GLFWframebuffersizefun this.windowContentScaleFunc = 0; // GLFWwindowcontentscalefun this.mouseButtonFunc = 0; // GLFWmousebuttonfun this.cursorPosFunc = 0; // GLFWcursorposfun this.cursorEnterFunc = 0; // GLFWcursorenterfun this.scrollFunc = 0; // GLFWscrollfun this.dropFunc = 0; // GLFWdropfun this.keyFunc = 0; // GLFWkeyfun this.charFunc = 0; // GLFWcharfun this.userptr = 0; } var GLFW = { WindowFromId:(id) => { if (id <= 0 || !GLFW.windows) return null; return GLFW.windows[id - 1]; }, joystickFunc:0, errorFunc:0, monitorFunc:0, active:null, scale:null, windows:null, monitors:null, monitorString:null, versionString:null, initialTime:null, extensions:null, devicePixelRatioMQL:null, hints:null, primaryTouchId:null, defaultHints:{ 131073:0, 131074:0, 131075:1, 131076:1, 131077:1, 131082:0, 135169:8, 135170:8, 135171:8, 135172:8, 135173:24, 135174:8, 135175:0, 135176:0, 135177:0, 135178:0, 135179:0, 135180:0, 135181:0, 135182:0, 135183:0, 139265:196609, 139266:1, 139267:0, 139268:0, 139269:0, 139270:0, 139271:0, 139272:0, 139276:0, }, DOMToGLFWKeyCode:(keycode) => { switch (keycode) { // these keycodes are only defined for GLFW3, assume they are the same for GLFW2 case 0x20:return 32; // DOM_VK_SPACE -> GLFW_KEY_SPACE case 0xDE:return 39; // DOM_VK_QUOTE -> GLFW_KEY_APOSTROPHE case 0xBC:return 44; // DOM_VK_COMMA -> GLFW_KEY_COMMA case 0xAD:return 45; // DOM_VK_HYPHEN_MINUS -> GLFW_KEY_MINUS case 0xBD:return 45; // DOM_VK_MINUS -> GLFW_KEY_MINUS case 0xBE:return 46; // DOM_VK_PERIOD -> GLFW_KEY_PERIOD case 0xBF:return 47; // DOM_VK_SLASH -> GLFW_KEY_SLASH case 0x30:return 48; // DOM_VK_0 -> GLFW_KEY_0 case 0x31:return 49; // DOM_VK_1 -> GLFW_KEY_1 case 0x32:return 50; // DOM_VK_2 -> GLFW_KEY_2 case 0x33:return 51; // DOM_VK_3 -> GLFW_KEY_3 case 0x34:return 52; // DOM_VK_4 -> GLFW_KEY_4 case 0x35:return 53; // DOM_VK_5 -> GLFW_KEY_5 case 0x36:return 54; // DOM_VK_6 -> GLFW_KEY_6 case 0x37:return 55; // DOM_VK_7 -> GLFW_KEY_7 case 0x38:return 56; // DOM_VK_8 -> GLFW_KEY_8 case 0x39:return 57; // DOM_VK_9 -> GLFW_KEY_9 case 0x3B:return 59; // DOM_VK_SEMICOLON -> GLFW_KEY_SEMICOLON case 0x3D:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL case 0xBB:return 61; // DOM_VK_EQUALS -> GLFW_KEY_EQUAL case 0x41:return 65; // DOM_VK_A -> GLFW_KEY_A case 0x42:return 66; // DOM_VK_B -> GLFW_KEY_B case 0x43:return 67; // DOM_VK_C -> GLFW_KEY_C case 0x44:return 68; // DOM_VK_D -> GLFW_KEY_D case 0x45:return 69; // DOM_VK_E -> GLFW_KEY_E case 0x46:return 70; // DOM_VK_F -> GLFW_KEY_F case 0x47:return 71; // DOM_VK_G -> GLFW_KEY_G case 0x48:return 72; // DOM_VK_H -> GLFW_KEY_H case 0x49:return 73; // DOM_VK_I -> GLFW_KEY_I case 0x4A:return 74; // DOM_VK_J -> GLFW_KEY_J case 0x4B:return 75; // DOM_VK_K -> GLFW_KEY_K case 0x4C:return 76; // DOM_VK_L -> GLFW_KEY_L case 0x4D:return 77; // DOM_VK_M -> GLFW_KEY_M case 0x4E:return 78; // DOM_VK_N -> GLFW_KEY_N case 0x4F:return 79; // DOM_VK_O -> GLFW_KEY_O case 0x50:return 80; // DOM_VK_P -> GLFW_KEY_P case 0x51:return 81; // DOM_VK_Q -> GLFW_KEY_Q case 0x52:return 82; // DOM_VK_R -> GLFW_KEY_R case 0x53:return 83; // DOM_VK_S -> GLFW_KEY_S case 0x54:return 84; // DOM_VK_T -> GLFW_KEY_T case 0x55:return 85; // DOM_VK_U -> GLFW_KEY_U case 0x56:return 86; // DOM_VK_V -> GLFW_KEY_V case 0x57:return 87; // DOM_VK_W -> GLFW_KEY_W case 0x58:return 88; // DOM_VK_X -> GLFW_KEY_X case 0x59:return 89; // DOM_VK_Y -> GLFW_KEY_Y case 0x5a:return 90; // DOM_VK_Z -> GLFW_KEY_Z case 0xDB:return 91; // DOM_VK_OPEN_BRACKET -> GLFW_KEY_LEFT_BRACKET case 0xDC:return 92; // DOM_VK_BACKSLASH -> GLFW_KEY_BACKSLASH case 0xDD:return 93; // DOM_VK_CLOSE_BRACKET -> GLFW_KEY_RIGHT_BRACKET case 0xC0:return 96; // DOM_VK_BACK_QUOTE -> GLFW_KEY_GRAVE_ACCENT case 0x1B:return 256; // DOM_VK_ESCAPE -> GLFW_KEY_ESCAPE case 0x0D:return 257; // DOM_VK_RETURN -> GLFW_KEY_ENTER case 0x09:return 258; // DOM_VK_TAB -> GLFW_KEY_TAB case 0x08:return 259; // DOM_VK_BACK -> GLFW_KEY_BACKSPACE case 0x2D:return 260; // DOM_VK_INSERT -> GLFW_KEY_INSERT case 0x2E:return 261; // DOM_VK_DELETE -> GLFW_KEY_DELETE case 0x27:return 262; // DOM_VK_RIGHT -> GLFW_KEY_RIGHT case 0x25:return 263; // DOM_VK_LEFT -> GLFW_KEY_LEFT case 0x28:return 264; // DOM_VK_DOWN -> GLFW_KEY_DOWN case 0x26:return 265; // DOM_VK_UP -> GLFW_KEY_UP case 0x21:return 266; // DOM_VK_PAGE_UP -> GLFW_KEY_PAGE_UP case 0x22:return 267; // DOM_VK_PAGE_DOWN -> GLFW_KEY_PAGE_DOWN case 0x24:return 268; // DOM_VK_HOME -> GLFW_KEY_HOME case 0x23:return 269; // DOM_VK_END -> GLFW_KEY_END case 0x14:return 280; // DOM_VK_CAPS_LOCK -> GLFW_KEY_CAPS_LOCK case 0x91:return 281; // DOM_VK_SCROLL_LOCK -> GLFW_KEY_SCROLL_LOCK case 0x90:return 282; // DOM_VK_NUM_LOCK -> GLFW_KEY_NUM_LOCK case 0x2C:return 283; // DOM_VK_SNAPSHOT -> GLFW_KEY_PRINT_SCREEN case 0x13:return 284; // DOM_VK_PAUSE -> GLFW_KEY_PAUSE case 0x70:return 290; // DOM_VK_F1 -> GLFW_KEY_F1 case 0x71:return 291; // DOM_VK_F2 -> GLFW_KEY_F2 case 0x72:return 292; // DOM_VK_F3 -> GLFW_KEY_F3 case 0x73:return 293; // DOM_VK_F4 -> GLFW_KEY_F4 case 0x74:return 294; // DOM_VK_F5 -> GLFW_KEY_F5 case 0x75:return 295; // DOM_VK_F6 -> GLFW_KEY_F6 case 0x76:return 296; // DOM_VK_F7 -> GLFW_KEY_F7 case 0x77:return 297; // DOM_VK_F8 -> GLFW_KEY_F8 case 0x78:return 298; // DOM_VK_F9 -> GLFW_KEY_F9 case 0x79:return 299; // DOM_VK_F10 -> GLFW_KEY_F10 case 0x7A:return 300; // DOM_VK_F11 -> GLFW_KEY_F11 case 0x7B:return 301; // DOM_VK_F12 -> GLFW_KEY_F12 case 0x7C:return 302; // DOM_VK_F13 -> GLFW_KEY_F13 case 0x7D:return 303; // DOM_VK_F14 -> GLFW_KEY_F14 case 0x7E:return 304; // DOM_VK_F15 -> GLFW_KEY_F15 case 0x7F:return 305; // DOM_VK_F16 -> GLFW_KEY_F16 case 0x80:return 306; // DOM_VK_F17 -> GLFW_KEY_F17 case 0x81:return 307; // DOM_VK_F18 -> GLFW_KEY_F18 case 0x82:return 308; // DOM_VK_F19 -> GLFW_KEY_F19 case 0x83:return 309; // DOM_VK_F20 -> GLFW_KEY_F20 case 0x84:return 310; // DOM_VK_F21 -> GLFW_KEY_F21 case 0x85:return 311; // DOM_VK_F22 -> GLFW_KEY_F22 case 0x86:return 312; // DOM_VK_F23 -> GLFW_KEY_F23 case 0x87:return 313; // DOM_VK_F24 -> GLFW_KEY_F24 case 0x88:return 314; // 0x88 (not used?) -> GLFW_KEY_F25 case 0x60:return 320; // DOM_VK_NUMPAD0 -> GLFW_KEY_KP_0 case 0x61:return 321; // DOM_VK_NUMPAD1 -> GLFW_KEY_KP_1 case 0x62:return 322; // DOM_VK_NUMPAD2 -> GLFW_KEY_KP_2 case 0x63:return 323; // DOM_VK_NUMPAD3 -> GLFW_KEY_KP_3 case 0x64:return 324; // DOM_VK_NUMPAD4 -> GLFW_KEY_KP_4 case 0x65:return 325; // DOM_VK_NUMPAD5 -> GLFW_KEY_KP_5 case 0x66:return 326; // DOM_VK_NUMPAD6 -> GLFW_KEY_KP_6 case 0x67:return 327; // DOM_VK_NUMPAD7 -> GLFW_KEY_KP_7 case 0x68:return 328; // DOM_VK_NUMPAD8 -> GLFW_KEY_KP_8 case 0x69:return 329; // DOM_VK_NUMPAD9 -> GLFW_KEY_KP_9 case 0x6E:return 330; // DOM_VK_DECIMAL -> GLFW_KEY_KP_DECIMAL case 0x6F:return 331; // DOM_VK_DIVIDE -> GLFW_KEY_KP_DIVIDE case 0x6A:return 332; // DOM_VK_MULTIPLY -> GLFW_KEY_KP_MULTIPLY case 0x6D:return 333; // DOM_VK_SUBTRACT -> GLFW_KEY_KP_SUBTRACT case 0x6B:return 334; // DOM_VK_ADD -> GLFW_KEY_KP_ADD // case 0x0D:return 335; // DOM_VK_RETURN -> GLFW_KEY_KP_ENTER (DOM_KEY_LOCATION_RIGHT) // case 0x61:return 336; // DOM_VK_EQUALS -> GLFW_KEY_KP_EQUAL (DOM_KEY_LOCATION_RIGHT) case 0x10:return 340; // DOM_VK_SHIFT -> GLFW_KEY_LEFT_SHIFT case 0x11:return 341; // DOM_VK_CONTROL -> GLFW_KEY_LEFT_CONTROL case 0x12:return 342; // DOM_VK_ALT -> GLFW_KEY_LEFT_ALT case 0x5B:return 343; // DOM_VK_WIN -> GLFW_KEY_LEFT_SUPER case 0xE0:return 343; // DOM_VK_META -> GLFW_KEY_LEFT_SUPER // case 0x10:return 344; // DOM_VK_SHIFT -> GLFW_KEY_RIGHT_SHIFT (DOM_KEY_LOCATION_RIGHT) // case 0x11:return 345; // DOM_VK_CONTROL -> GLFW_KEY_RIGHT_CONTROL (DOM_KEY_LOCATION_RIGHT) // case 0x12:return 346; // DOM_VK_ALT -> GLFW_KEY_RIGHT_ALT (DOM_KEY_LOCATION_RIGHT) // case 0x5B:return 347; // DOM_VK_WIN -> GLFW_KEY_RIGHT_SUPER (DOM_KEY_LOCATION_RIGHT) case 0x5D:return 348; // DOM_VK_CONTEXT_MENU -> GLFW_KEY_MENU // XXX: GLFW_KEY_WORLD_1, GLFW_KEY_WORLD_2 what are these? default:return -1; // GLFW_KEY_UNKNOWN }; }, getModBits:(win) => { var mod = 0; if (win.keys[340]) mod |= 0x0001; // GLFW_MOD_SHIFT if (win.keys[341]) mod |= 0x0002; // GLFW_MOD_CONTROL if (win.keys[342]) mod |= 0x0004; // GLFW_MOD_ALT if (win.keys[343] || win.keys[348]) mod |= 0x0008; // GLFW_MOD_SUPER // add caps and num lock keys? only if lock_key_mod is set return mod; }, onKeyPress:(event) => { if (!GLFW.active || !GLFW.active.charFunc) return; if (event.ctrlKey || event.metaKey) return; // correct unicode charCode is only available with onKeyPress event var charCode = event.charCode; if (charCode == 0 || (charCode >= 0x00 && charCode <= 0x1F)) return; getWasmTableEntry(GLFW.active.charFunc)(GLFW.active.id, charCode); }, onKeyChanged:(keyCode, status) => { if (!GLFW.active) return; var key = GLFW.DOMToGLFWKeyCode(keyCode); if (key == -1) return; var repeat = status && GLFW.active.keys[key]; GLFW.active.keys[key] = status; GLFW.active.domKeys[keyCode] = status; if (GLFW.active.keyFunc) { if (repeat) status = 2; // GLFW_REPEAT getWasmTableEntry(GLFW.active.keyFunc)(GLFW.active.id, key, keyCode, status, GLFW.getModBits(GLFW.active)); } }, onGamepadConnected:(event) => { GLFW.refreshJoysticks(); }, onGamepadDisconnected:(event) => { GLFW.refreshJoysticks(); }, onKeydown:(event) => { GLFW.onKeyChanged(event.keyCode, 1); // GLFW_PRESS or GLFW_REPEAT // This logic comes directly from the sdl implementation. We cannot // call preventDefault on all keydown events otherwise onKeyPress will // not get called if (event.key == 'Backspace' || event.key == 'Tab') { event.preventDefault(); } }, onKeyup:(event) => { GLFW.onKeyChanged(event.keyCode, 0); // GLFW_RELEASE }, onBlur:(event) => { if (!GLFW.active) return; for (var i = 0; i < GLFW.active.domKeys.length; ++i) { if (GLFW.active.domKeys[i]) { GLFW.onKeyChanged(i, 0); // GLFW_RELEASE } } }, onMousemove:(event) => { if (!GLFW.active) return; if (event.type === 'touchmove') { // Handling for touch events that are being converted to mouse input. // Don't let the browser fire a duplicate mouse event. event.preventDefault(); let primaryChanged = false; for (let i of event.changedTouches) { // If our chosen primary touch moved, update Browser mouse coords if (GLFW.primaryTouchId === i.identifier) { Browser.setMouseCoords(i.pageX, i.pageY); primaryChanged = true; break; } } if (!primaryChanged) { // Do not send mouse events if some touch other than the primary triggered this. return; } } else { // Handling for non-touch mouse input events. Browser.calculateMouseEvent(event); } if (event.target != Browser.getCanvas() || !GLFW.active.cursorPosFunc) return; if (GLFW.active.cursorPosFunc) { getWasmTableEntry(GLFW.active.cursorPosFunc)(GLFW.active.id, Browser.mouseX, Browser.mouseY); } }, DOMToGLFWMouseButton:(event) => { // DOM and glfw have different button codes. // See http://www.w3schools.com/jsref/event_button.asp. var eventButton = event['button']; if (eventButton > 0) { if (eventButton == 1) { eventButton = 2; } else { eventButton = 1; } } return eventButton; }, onMouseenter:(event) => { if (!GLFW.active) return; if (event.target != Browser.getCanvas()) return; if (GLFW.active.cursorEnterFunc) { getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 1); } }, onMouseleave:(event) => { if (!GLFW.active) return; if (event.target != Browser.getCanvas()) return; if (GLFW.active.cursorEnterFunc) { getWasmTableEntry(GLFW.active.cursorEnterFunc)(GLFW.active.id, 0); } }, onMouseButtonChanged:(event, status) => { if (!GLFW.active) return; if (event.target != Browser.getCanvas()) return; // Is this from a touch event? const isTouchType = event.type === 'touchstart' || event.type === 'touchend' || event.type === 'touchcancel'; // Only emulating mouse left-click behavior for touches. let eventButton = 0; if (isTouchType) { // Handling for touch events that are being converted to mouse input. // Don't let the browser fire a duplicate mouse event. event.preventDefault(); let primaryChanged = false; // Set a primary touch if we have none. if (GLFW.primaryTouchId === null && event.type === 'touchstart' && event.targetTouches.length > 0) { // Pick the first touch that started in the canvas and treat it as primary. const chosenTouch = event.targetTouches[0]; GLFW.primaryTouchId = chosenTouch.identifier; Browser.setMouseCoords(chosenTouch.pageX, chosenTouch.pageY); primaryChanged = true; } else if (event.type === 'touchend' || event.type === 'touchcancel') { // Clear the primary touch if it ended. for (let i of event.changedTouches) { // If our chosen primary touch ended, remove it. if (GLFW.primaryTouchId === i.identifier) { GLFW.primaryTouchId = null; primaryChanged = true; break; } } } if (!primaryChanged) { // Do not send mouse events if some touch other than the primary triggered this. return; } } else { // Handling for non-touch mouse input events. Browser.calculateMouseEvent(event); eventButton = GLFW.DOMToGLFWMouseButton(event); } if (status == 1) { // GLFW_PRESS GLFW.active.buttons |= (1 << eventButton); try { event.target.setCapture(); } catch (e) {} } else { // GLFW_RELEASE GLFW.active.buttons &= ~(1 << eventButton); } // Send mouse event to GLFW. if (GLFW.active.mouseButtonFunc) { getWasmTableEntry(GLFW.active.mouseButtonFunc)(GLFW.active.id, eventButton, status, GLFW.getModBits(GLFW.active)); } }, onMouseButtonDown:(event) => { if (!GLFW.active) return; GLFW.onMouseButtonChanged(event, 1); // GLFW_PRESS }, onMouseButtonUp:(event) => { if (!GLFW.active) return; GLFW.onMouseButtonChanged(event, 0); // GLFW_RELEASE }, onMouseWheel:(event) => { // Note the minus sign that flips browser wheel direction (positive direction scrolls page down) to native wheel direction (positive direction is mouse wheel up) var delta = -Browser.getMouseWheelDelta(event); delta = (delta == 0) ? 0 : (delta > 0 ? Math.max(delta, 1) : Math.min(delta, -1)); // Quantize to integer so that minimum scroll is at least +/- 1. GLFW.wheelPos += delta; if (!GLFW.active || !GLFW.active.scrollFunc || event.target != Browser.getCanvas()) return; var sx = 0; var sy = delta; if (event.type == 'mousewheel') { sx = event.wheelDeltaX; } else { sx = event.deltaX; } getWasmTableEntry(GLFW.active.scrollFunc)(GLFW.active.id, sx, sy); event.preventDefault(); }, onCanvasResize:(width, height, framebufferWidth, framebufferHeight) => { if (!GLFW.active) return; var resizeNeeded = false; // If the client is requesting fullscreen mode if (getFullscreenElement()) { if (!GLFW.active.fullscreen) { resizeNeeded = width != screen.width || height != screen.height; GLFW.active.storedX = GLFW.active.x; GLFW.active.storedY = GLFW.active.y; GLFW.active.storedWidth = GLFW.active.width; GLFW.active.storedHeight = GLFW.active.height; GLFW.active.x = GLFW.active.y = 0; GLFW.active.width = screen.width; GLFW.active.height = screen.height; GLFW.active.fullscreen = true; } // If the client is reverting from fullscreen mode } else if (GLFW.active.fullscreen == true) { resizeNeeded = width != GLFW.active.storedWidth || height != GLFW.active.storedHeight; GLFW.active.x = GLFW.active.storedX; GLFW.active.y = GLFW.active.storedY; GLFW.active.width = GLFW.active.storedWidth; GLFW.active.height = GLFW.active.storedHeight; GLFW.active.fullscreen = false; } if (resizeNeeded) { // width or height is changed (fullscreen / exit fullscreen) which will call this listener back // with proper framebufferWidth/framebufferHeight Browser.setCanvasSize(GLFW.active.width, GLFW.active.height); } else if (GLFW.active.width != width || GLFW.active.height != height || GLFW.active.framebufferWidth != framebufferWidth || GLFW.active.framebufferHeight != framebufferHeight) { GLFW.active.width = width; GLFW.active.height = height; GLFW.active.framebufferWidth = framebufferWidth; GLFW.active.framebufferHeight = framebufferHeight; GLFW.onWindowSizeChanged(); GLFW.onFramebufferSizeChanged(); } }, onWindowSizeChanged:() => { if (!GLFW.active) return; if (GLFW.active.windowSizeFunc) { getWasmTableEntry(GLFW.active.windowSizeFunc)(GLFW.active.id, GLFW.active.width, GLFW.active.height); } }, onFramebufferSizeChanged:() => { if (!GLFW.active) return; if (GLFW.active.framebufferSizeFunc) { getWasmTableEntry(GLFW.active.framebufferSizeFunc)(GLFW.active.id, GLFW.active.framebufferWidth, GLFW.active.framebufferHeight); } }, onWindowContentScaleChanged:(scale) => { GLFW.scale = scale; if (!GLFW.active) return; if (GLFW.active.windowContentScaleFunc) { getWasmTableEntry(GLFW.active.windowContentScaleFunc)(GLFW.active.id, GLFW.scale, GLFW.scale); } }, getTime:() => _emscripten_get_now() / 1000, setWindowTitle:(winid, title) => { var win = GLFW.WindowFromId(winid); if (!win) return; win.title = title; if (GLFW.active.id == win.id) { _emscripten_set_window_title(title); } }, setJoystickCallback:(cbfun) => { var prevcbfun = GLFW.joystickFunc; GLFW.joystickFunc = cbfun; GLFW.refreshJoysticks(); return prevcbfun; }, joys:{ }, lastGamepadState:[], lastGamepadStateFrame:null, refreshJoysticks:() => { // Produce a new Gamepad API sample if we are ticking a new game frame, or if not using emscripten_set_main_loop() at all to drive animation. if (MainLoop.currentFrameNumber !== GLFW.lastGamepadStateFrame || !MainLoop.currentFrameNumber) { GLFW.lastGamepadState = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads || []); GLFW.lastGamepadStateFrame = MainLoop.currentFrameNumber; for (var joy = 0; joy < GLFW.lastGamepadState.length; ++joy) { var gamepad = GLFW.lastGamepadState[joy]; if (gamepad) { if (!GLFW.joys[joy]) { out('glfw joystick connected:',joy); GLFW.joys[joy] = { id: stringToNewUTF8(gamepad.id), buttonsCount: gamepad.buttons.length, axesCount: gamepad.axes.length, buttons: _malloc(gamepad.buttons.length), axes: _malloc(gamepad.axes.length*4), }; if (GLFW.joystickFunc) { getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040001); // GLFW_CONNECTED } } var data = GLFW.joys[joy]; for (var i = 0; i < gamepad.buttons.length; ++i) { HEAP8[data.buttons + i] = gamepad.buttons[i].pressed; } for (var i = 0; i < gamepad.axes.length; ++i) { HEAPF32[((data.axes + i*4)>>2)] = gamepad.axes[i]; } } else { if (GLFW.joys[joy]) { out('glfw joystick disconnected',joy); if (GLFW.joystickFunc) { getWasmTableEntry(GLFW.joystickFunc)(joy, 0x00040002); // GLFW_DISCONNECTED } _free(GLFW.joys[joy].id); _free(GLFW.joys[joy].buttons); _free(GLFW.joys[joy].axes); delete GLFW.joys[joy]; } } } } }, setKeyCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.keyFunc; win.keyFunc = cbfun; return prevcbfun; }, setCharCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.charFunc; win.charFunc = cbfun; return prevcbfun; }, setMouseButtonCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.mouseButtonFunc; win.mouseButtonFunc = cbfun; return prevcbfun; }, setCursorPosCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.cursorPosFunc; win.cursorPosFunc = cbfun; return prevcbfun; }, setScrollCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.scrollFunc; win.scrollFunc = cbfun; return prevcbfun; }, setDropCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.dropFunc; win.dropFunc = cbfun; return prevcbfun; }, onDrop:(event) => { if (!GLFW.active || !GLFW.active.dropFunc) return; if (!event.dataTransfer || !event.dataTransfer.files || event.dataTransfer.files.length == 0) return; event.preventDefault(); var drop_dir = '.glfw_dropped_files'; var filenames = _malloc(event.dataTransfer.files.length * 4); var filenamesArray = []; for (var i = 0; i < event.dataTransfer.files.length; ++i) { var path = `/${drop_dir}/${event.dataTransfer.files[i].name.replace(/\//g, "_")}`; var filename = stringToNewUTF8(path); filenamesArray.push(filename); HEAPU32[(((filenames)+(i*4))>>2)] = filename; } // Read and save the files to emscripten's FS var written = 0; FS.createPath('/', drop_dir); function save(file, in_path, numfiles) { var path = '/' + drop_dir + in_path + '/' + file.name.replace(/\//g, '_'); var reader = new FileReader(); reader.onloadend = (e) => { if (reader.readyState != 2) { // not DONE ++written; err(`failed to read dropped file: ${in_path}/${file.name}: ${reader.error}`); return; } var data = e.target.result; FS.writeFile(path, new Uint8Array(data)); if (++written === numfiles) { getWasmTableEntry(GLFW.active.dropFunc)(GLFW.active.id, filenamesArray.length, filenames); for (var i = 0; i < filenamesArray.length; ++i) { _free(filenamesArray[i]); } _free(filenames); } }; reader.readAsArrayBuffer(file); } let filesQ = []; function finalize() { var count = filesQ.length; for (var i = 0; i < count; ++i) { save(filesQ[i].file, filesQ[i].path, count); } } if (DataTransferItem.prototype.webkitGetAsEntry) { let entriesTree = {}; function markDone(fullpath, recursive) { if (entriesTree[fullpath].subpaths.length != 0) return; delete entriesTree[fullpath]; let parentpath = fullpath.substring(0, fullpath.lastIndexOf('/')); if (!entriesTree.hasOwnProperty(parentpath)) { if (Object.keys(entriesTree).length == 0) finalize(); return; } const fpIndex = entriesTree[parentpath].subpaths.indexOf(fullpath); if (fpIndex > -1) entriesTree[parentpath].subpaths.splice(fpIndex, 1); if (recursive) markDone(parentpath, true); if (Object.keys(entriesTree).length == 0) finalize(); } function processEntry(entry) { let fp = entry.fullPath; let pp = fp.substring(0, fp.lastIndexOf('/')); entriesTree[fp] = { subpaths: [] }; if (entry.isFile) { entry.file((f) => { filesQ.push({ file: f, path: pp }); markDone(fp, false); }) } else if (entry.isDirectory) { if (entriesTree.hasOwnProperty(pp)) entriesTree[pp].subpaths.push(fp); FS.createPath("/" + drop_dir + pp, entry.name); var reader = entry.createReader(); var rRead = function (dirEntries) { if (dirEntries.length == 0) { markDone(fp, true); return; } for (const ent of dirEntries) processEntry(ent); reader.readEntries(rRead); }; reader.readEntries(rRead); } } for (const item of event.dataTransfer.items) { processEntry(item.webkitGetAsEntry()); } } else { // fallback for browsers that does not support webkitGetAsEntry for (const file of event.dataTransfer.files) { filesQ.push({ file: file, path: "" }); } finalize(); } return false; }, onDragover:(event) => { if (!GLFW.active || !GLFW.active.dropFunc) return; event.preventDefault(); return false; }, setWindowSizeCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowSizeFunc; win.windowSizeFunc = cbfun; return prevcbfun; }, setWindowCloseCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowCloseFunc; win.windowCloseFunc = cbfun; return prevcbfun; }, setWindowRefreshCallback:(winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowRefreshFunc; win.windowRefreshFunc = cbfun; return prevcbfun; }, onClickRequestPointerLock:(e) => { var canvas = Browser.getCanvas(); if (!Browser.pointerLock && canvas.requestPointerLock) { canvas.requestPointerLock(); e.preventDefault(); } }, setInputMode:(winid, mode, value) => { var win = GLFW.WindowFromId(winid); if (!win) return; switch (mode) { case 0x00033001: { // GLFW_CURSOR var canvas = Browser.getCanvas(); switch (value) { case 0x00034001: { // GLFW_CURSOR_NORMAL win.inputModes[mode] = value; canvas.removeEventListener('click', GLFW.onClickRequestPointerLock, true); document.exitPointerLock(); break; } case 0x00034002: { // GLFW_CURSOR_HIDDEN err('glfwSetInputMode called with GLFW_CURSOR_HIDDEN value not implemented'); break; } case 0x00034003: { // GLFW_CURSOR_DISABLED win.inputModes[mode] = value; canvas.addEventListener('click', GLFW.onClickRequestPointerLock, true); canvas.requestPointerLock(); break; } default: { err(`glfwSetInputMode called with unknown value parameter value: ${value}`); break; } } break; } case 0x00033002: { // GLFW_STICKY_KEYS err('glfwSetInputMode called with GLFW_STICKY_KEYS mode not implemented'); break; } case 0x00033003: { // GLFW_STICKY_MOUSE_BUTTONS err('glfwSetInputMode called with GLFW_STICKY_MOUSE_BUTTONS mode not implemented'); break; } case 0x00033004: { // GLFW_LOCK_KEY_MODS err('glfwSetInputMode called with GLFW_LOCK_KEY_MODS mode not implemented'); break; } case 0x00033005: { // GLFW_RAW_MOUSE_MOTION err('glfwSetInputMode called with GLFW_RAW_MOUSE_MOTION mode not implemented'); break; } default: { err(`glfwSetInputMode called with unknown mode parameter value: ${mode}`); break; } } }, getKey:(winid, key) => { var win = GLFW.WindowFromId(winid); if (!win) return 0; return win.keys[key]; }, getMouseButton:(winid, button) => { var win = GLFW.WindowFromId(winid); if (!win) return 0; return (win.buttons & (1 << button)) > 0; }, getCursorPos:(winid, x, y) => { HEAPF64[((x)>>3)] = Browser.mouseX; HEAPF64[((y)>>3)] = Browser.mouseY; }, getMousePos:(winid, x, y) => { HEAP32[((x)>>2)] = Browser.mouseX; HEAP32[((y)>>2)] = Browser.mouseY; }, setCursorPos:(winid, x, y) => { }, getWindowPos:(winid, x, y) => { var wx = 0; var wy = 0; var win = GLFW.WindowFromId(winid); if (win) { wx = win.x; wy = win.y; } if (x) { HEAP32[((x)>>2)] = wx; } if (y) { HEAP32[((y)>>2)] = wy; } }, setWindowPos:(winid, x, y) => { var win = GLFW.WindowFromId(winid); if (!win) return; win.x = x; win.y = y; }, getWindowSize:(winid, width, height) => { var ww = 0; var wh = 0; var win = GLFW.WindowFromId(winid); if (win) { ww = win.width; wh = win.height; } if (width) { HEAP32[((width)>>2)] = ww; } if (height) { HEAP32[((height)>>2)] = wh; } }, setWindowSize:(winid, width, height) => { var win = GLFW.WindowFromId(winid); if (!win) return; if (GLFW.active.id == win.id) { Browser.setCanvasSize(width, height); // triggers the listener (onCanvasResize) + windowSizeFunc } }, defaultWindowHints:() => { GLFW.hints = {...GLFW.defaultHints}; }, createWindow:(width, height, title, monitor, share) => { var i, id; for (i = 0; i < GLFW.windows.length && GLFW.windows[i] !== null; i++) { // no-op } if (i > 0) abort("glfwCreateWindow only supports one window at time currently"); // id for window id = i + 1; // not valid if (width <= 0 || height <= 0) return 0; if (monitor) { Browser.requestFullscreen(); } else { Browser.setCanvasSize(width, height); } // Create context when there are no existing alive windows for (i = 0; i < GLFW.windows.length && GLFW.windows[i] == null; i++) { // no-op } const canvas = Browser.getCanvas(); var useWebGL = GLFW.hints[0x00022001] > 0; // Use WebGL when we are told to based on GLFW_CLIENT_API if (i == GLFW.windows.length) { if (useWebGL) { var contextAttributes = { antialias: (GLFW.hints[0x0002100D] > 1), // GLFW_SAMPLES depth: (GLFW.hints[0x00021005] > 0), // GLFW_DEPTH_BITS stencil: (GLFW.hints[0x00021006] > 0), // GLFW_STENCIL_BITS alpha: (GLFW.hints[0x00021004] > 0) // GLFW_ALPHA_BITS } Browser.createContext(canvas, /*useWebGL=*/true, /*setInModule=*/true, contextAttributes); } else { Browser.init(); } } // If context creation failed, do not return a valid window if (!Module['ctx'] && useWebGL) return 0; // Initializes the framebuffer size from the canvas var win = new GLFW_Window(id, width, height, canvas.width, canvas.height, title, monitor, share); // Set window to array if (id - 1 == GLFW.windows.length) { GLFW.windows.push(win); } else { GLFW.windows[id - 1] = win; } GLFW.active = win; GLFW.adjustCanvasDimensions(); return win.id; }, destroyWindow:(winid) => { var win = GLFW.WindowFromId(winid); if (!win) return; if (win.windowCloseFunc) { getWasmTableEntry(win.windowCloseFunc)(win.id); } GLFW.windows[win.id - 1] = null; if (GLFW.active.id == win.id) { GLFW.active = null; } // Destroy context when no alive windows for (win of GLFW.windows) { if (win !== null) return; } delete Module['ctx']; }, swapBuffers:(winid) => { }, requestFullscreen(lockPointer, resizeCanvas) { Browser.lockPointer = lockPointer; Browser.resizeCanvas = resizeCanvas; if (typeof Browser.lockPointer == 'undefined') Browser.lockPointer = true; if (typeof Browser.resizeCanvas == 'undefined') Browser.resizeCanvas = false; var canvas = Browser.getCanvas(); function fullscreenChange() { Browser.isFullscreen = false; var canvasContainer = canvas.parentNode; if (getFullscreenElement() === canvasContainer) { canvas.exitFullscreen = Browser.exitFullscreen; if (Browser.lockPointer) canvas.requestPointerLock(); Browser.isFullscreen = true; if (Browser.resizeCanvas) { Browser.setFullscreenCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); Browser.updateResizeListeners(); } } else { // remove the full screen specific parent of the canvas again to restore the HTML structure from before going full screen canvasContainer.parentNode.insertBefore(canvas, canvasContainer); canvasContainer.parentNode.removeChild(canvasContainer); if (Browser.resizeCanvas) { Browser.setWindowedCanvasSize(); } else { Browser.updateCanvasDimensions(canvas); Browser.updateResizeListeners(); } } Module['onFullScreen']?.(Browser.isFullscreen); Module['onFullscreen']?.(Browser.isFullscreen); } if (!Browser.fullscreenHandlersInstalled) { Browser.fullscreenHandlersInstalled = true; document.addEventListener('fullscreenchange', fullscreenChange, false); document.addEventListener('mozfullscreenchange', fullscreenChange, false); document.addEventListener('webkitfullscreenchange', fullscreenChange, false); document.addEventListener('MSFullscreenChange', fullscreenChange, false); } // create a new parent to ensure the canvas has no siblings. this allows browsers to optimize full screen performance when its parent is the full screen root var canvasContainer = document.createElement("div"); canvas.parentNode.insertBefore(canvasContainer, canvas); canvasContainer.appendChild(canvas); // use parent of canvas as full screen root to allow aspect ratio correction (Firefox stretches the root to screen size) canvasContainer.requestFullscreen = canvasContainer['requestFullscreen'] || canvasContainer['mozRequestFullScreen'] || canvasContainer['msRequestFullscreen'] || (canvasContainer['webkitRequestFullscreen'] ? () => canvasContainer['webkitRequestFullscreen'](Element['ALLOW_KEYBOARD_INPUT']) : null) || (canvasContainer['webkitRequestFullScreen'] ? () => canvasContainer['webkitRequestFullScreen'](Element['ALLOW_KEYBOARD_INPUT']) : null); canvasContainer.requestFullscreen(); }, updateCanvasDimensions(canvas, wNative, hNative) { const scale = GLFW.getHiDPIScale(); if (wNative && hNative) { canvas.widthNative = wNative; canvas.heightNative = hNative; } else { wNative = canvas.widthNative; hNative = canvas.heightNative; } var w = wNative; var h = hNative; if (Module['forcedAspectRatio'] && Module['forcedAspectRatio'] > 0) { if (w/h < Module['forcedAspectRatio']) { w = Math.round(h * Module['forcedAspectRatio']); } else { h = Math.round(w / Module['forcedAspectRatio']); } } if ((getFullscreenElement() === canvas.parentNode) && (typeof screen != 'undefined')) { var factor = Math.min(screen.width / w, screen.height / h); w = Math.round(w * factor); h = Math.round(h * factor); } if (Browser.resizeCanvas) { wNative = w; hNative = h; } const wNativeScaled = Math.floor(wNative * scale); const hNativeScaled = Math.floor(hNative * scale); if (canvas.width != wNativeScaled) canvas.width = wNativeScaled; if (canvas.height != hNativeScaled) canvas.height = hNativeScaled; if (typeof canvas.style != 'undefined') { if (!GLFW.isCSSScalingEnabled()) { canvas.style.setProperty( "width", wNative + "px", "important"); canvas.style.setProperty("height", hNative + "px", "important"); } else { canvas.style.removeProperty( "width"); canvas.style.removeProperty("height"); } } }, calculateMouseCoords(pageX, pageY) { // Calculate the movement based on the changes // in the coordinates. const rect = Browser.getCanvas().getBoundingClientRect(); // Neither .scrollX or .pageXOffset are defined in a spec, but // we prefer .scrollX because it is currently in a spec draft. // (see: http://www.w3.org/TR/2013/WD-cssom-view-20131217/) var scrollX = ((typeof window.scrollX != 'undefined') ? window.scrollX : window.pageXOffset); var scrollY = ((typeof window.scrollY != 'undefined') ? window.scrollY : window.pageYOffset); // If this assert lands, it's likely because the browser doesn't support scrollX or pageXOffset // and we have no viable fallback. assert((typeof scrollX != 'undefined') && (typeof scrollY != 'undefined'), 'Unable to retrieve scroll position, mouse positions likely broken.'); var adjustedX = pageX - (scrollX + rect.left); var adjustedY = pageY - (scrollY + rect.top); // getBoundingClientRect() returns dimension affected by CSS, so as a result: // - when CSS scaling is enabled, this will fix the mouse coordinates to match the width/height of the window // - otherwise the CSS width/height are forced to the width/height of the GLFW window (see updateCanvasDimensions), // so there is no need to adjust the position if (GLFW.isCSSScalingEnabled() && GLFW.active) { adjustedX = adjustedX * (GLFW.active.width / rect.width); adjustedY = adjustedY * (GLFW.active.height / rect.height); } return { x: adjustedX, y: adjustedY }; }, setWindowAttrib:(winid, attrib, value) => { var win = GLFW.WindowFromId(winid); if (!win) return; const isHiDPIAware = GLFW.isHiDPIAware(); win.attributes[attrib] = value; if (isHiDPIAware !== GLFW.isHiDPIAware()) GLFW.adjustCanvasDimensions(); }, getDevicePixelRatio() { return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0; }, isHiDPIAware() { if (GLFW.active) return GLFW.active.attributes[0x0002200C] > 0; // GLFW_SCALE_TO_MONITOR else return false; }, isCSSScalingEnabled() { return !GLFW.isHiDPIAware(); }, adjustCanvasDimensions() { if (GLFW.active) { Browser.updateCanvasDimensions(Browser.getCanvas(), GLFW.active.width, GLFW.active.height); Browser.updateResizeListeners(); } }, getHiDPIScale() { return GLFW.isHiDPIAware() ? GLFW.scale : 1.0; }, onDevicePixelRatioChange() { GLFW.onWindowContentScaleChanged(GLFW.getDevicePixelRatio()); GLFW.adjustCanvasDimensions(); }, GLFW2ParamToGLFW3Param:(param) => { var table = { 0x00030001:0, // GLFW_MOUSE_CURSOR 0x00030002:0, // GLFW_STICKY_KEYS 0x00030003:0, // GLFW_STICKY_MOUSE_BUTTONS 0x00030004:0, // GLFW_SYSTEM_KEYS 0x00030005:0, // GLFW_KEY_REPEAT 0x00030006:0, // GLFW_AUTO_POLL_EVENTS 0x00020001:0, // GLFW_OPENED 0x00020002:0, // GLFW_ACTIVE 0x00020003:0, // GLFW_ICONIFIED 0x00020004:0, // GLFW_ACCELERATED 0x00020005:0x00021001, // GLFW_RED_BITS 0x00020006:0x00021002, // GLFW_GREEN_BITS 0x00020007:0x00021003, // GLFW_BLUE_BITS 0x00020008:0x00021004, // GLFW_ALPHA_BITS 0x00020009:0x00021005, // GLFW_DEPTH_BITS 0x0002000A:0x00021006, // GLFW_STENCIL_BITS 0x0002000B:0x0002100F, // GLFW_REFRESH_RATE 0x0002000C:0x00021007, // GLFW_ACCUM_RED_BITS 0x0002000D:0x00021008, // GLFW_ACCUM_GREEN_BITS 0x0002000E:0x00021009, // GLFW_ACCUM_BLUE_BITS 0x0002000F:0x0002100A, // GLFW_ACCUM_ALPHA_BITS 0x00020010:0x0002100B, // GLFW_AUX_BUFFERS 0x00020011:0x0002100C, // GLFW_STEREO 0x00020012:0, // GLFW_WINDOW_NO_RESIZE 0x00020013:0x0002100D, // GLFW_FSAA_SAMPLES 0x00020014:0x00022002, // GLFW_OPENGL_VERSION_MAJOR 0x00020015:0x00022003, // GLFW_OPENGL_VERSION_MINOR 0x00020016:0x00022006, // GLFW_OPENGL_FORWARD_COMPAT 0x00020017:0x00022007, // GLFW_OPENGL_DEBUG_CONTEXT 0x00020018:0x00022008, // GLFW_OPENGL_PROFILE }; return table[param]; }, }; var _glfwCreateWindow = (width, height, title, monitor, share) => GLFW.createWindow(width, height, title, monitor, share); var _glfwDefaultWindowHints = () => GLFW.defaultWindowHints(); var _glfwGetPrimaryMonitor = () => 1; var _glfwGetTime = () => GLFW.getTime() - GLFW.initialTime; var _glfwGetVideoModes = (monitor, count) => { HEAP32[((count)>>2)] = 0; return 0; }; var _glfwInit = () => { if (GLFW.windows) return 1; // GL_TRUE GLFW.initialTime = GLFW.getTime(); GLFW.defaultWindowHints(); GLFW.windows = new Array() GLFW.active = null; GLFW.scale = GLFW.getDevicePixelRatio(); window.addEventListener('gamepadconnected', GLFW.onGamepadConnected, true); window.addEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true); window.addEventListener('keydown', GLFW.onKeydown, true); window.addEventListener('keypress', GLFW.onKeyPress, true); window.addEventListener('keyup', GLFW.onKeyup, true); window.addEventListener('blur', GLFW.onBlur, true); // watch for devicePixelRatio changes GLFW.devicePixelRatioMQL = window.matchMedia('(resolution: ' + GLFW.getDevicePixelRatio() + 'dppx)'); GLFW.devicePixelRatioMQL.addEventListener('change', GLFW.onDevicePixelRatioChange); var canvas = Browser.getCanvas(); canvas.addEventListener('touchmove', GLFW.onMousemove, true); canvas.addEventListener('touchstart', GLFW.onMouseButtonDown, true); canvas.addEventListener('touchcancel', GLFW.onMouseButtonUp, true); canvas.addEventListener('touchend', GLFW.onMouseButtonUp, true); canvas.addEventListener('mousemove', GLFW.onMousemove, true); canvas.addEventListener('mousedown', GLFW.onMouseButtonDown, true); canvas.addEventListener("mouseup", GLFW.onMouseButtonUp, true); canvas.addEventListener('wheel', GLFW.onMouseWheel, true); canvas.addEventListener('mousewheel', GLFW.onMouseWheel, true); canvas.addEventListener('mouseenter', GLFW.onMouseenter, true); canvas.addEventListener('mouseleave', GLFW.onMouseleave, true); canvas.addEventListener('drop', GLFW.onDrop, true); canvas.addEventListener('dragover', GLFW.onDragover, true); // Overriding implementation to account for HiDPI Browser.requestFullscreen = GLFW.requestFullscreen; Browser.calculateMouseCoords = GLFW.calculateMouseCoords; Browser.updateCanvasDimensions = GLFW.updateCanvasDimensions; Browser.resizeListeners.push((width, height) => { if (GLFW.isHiDPIAware()) { var canvas = Browser.getCanvas(); GLFW.onCanvasResize(canvas.clientWidth, canvas.clientHeight, width, height); } else { GLFW.onCanvasResize(width, height, width, height); } }); return 1; // GL_TRUE }; var _glfwMakeContextCurrent = (winid) => 0; var _glfwSetCharCallback = (winid, cbfun) => GLFW.setCharCallback(winid, cbfun); var _glfwSetCursorEnterCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.cursorEnterFunc; win.cursorEnterFunc = cbfun; return prevcbfun; }; var _glfwSetCursorPosCallback = (winid, cbfun) => GLFW.setCursorPosCallback(winid, cbfun); var _glfwSetDropCallback = (winid, cbfun) => GLFW.setDropCallback(winid, cbfun); var _glfwSetErrorCallback = (cbfun) => { var prevcbfun = GLFW.errorFunc; GLFW.errorFunc = cbfun; return prevcbfun; }; var _glfwSetKeyCallback = (winid, cbfun) => GLFW.setKeyCallback(winid, cbfun); var _glfwSetMouseButtonCallback = (winid, cbfun) => GLFW.setMouseButtonCallback(winid, cbfun); var _glfwSetScrollCallback = (winid, cbfun) => GLFW.setScrollCallback(winid, cbfun); var _glfwSetWindowContentScaleCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowContentScaleFunc; win.windowContentScaleFunc = cbfun; return prevcbfun; }; var _glfwSetWindowFocusCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowFocusFunc; win.windowFocusFunc = cbfun; return prevcbfun; }; var _glfwSetWindowIconifyCallback = (winid, cbfun) => { var win = GLFW.WindowFromId(winid); if (!win) return null; var prevcbfun = win.windowIconifyFunc; win.windowIconifyFunc = cbfun; return prevcbfun; }; var _glfwSetWindowShouldClose = (winid, value) => { var win = GLFW.WindowFromId(winid); if (!win) return; win.shouldClose = value; }; var _glfwSetWindowSize = (winid, width, height) => GLFW.setWindowSize(winid, width, height); var _glfwSetWindowSizeCallback = (winid, cbfun) => GLFW.setWindowSizeCallback(winid, cbfun); var _glfwSwapBuffers = (winid) => GLFW.swapBuffers(winid); var _glfwTerminate = () => { window.removeEventListener('gamepadconnected', GLFW.onGamepadConnected, true); window.removeEventListener('gamepaddisconnected', GLFW.onGamepadDisconnected, true); window.removeEventListener('keydown', GLFW.onKeydown, true); window.removeEventListener('keypress', GLFW.onKeyPress, true); window.removeEventListener('keyup', GLFW.onKeyup, true); window.removeEventListener('blur', GLFW.onBlur, true); var canvas = Browser.getCanvas(); canvas.removeEventListener('touchmove', GLFW.onMousemove, true); canvas.removeEventListener('touchstart', GLFW.onMouseButtonDown, true); canvas.removeEventListener('touchcancel', GLFW.onMouseButtonUp, true); canvas.removeEventListener('touchend', GLFW.onMouseButtonUp, true); canvas.removeEventListener('mousemove', GLFW.onMousemove, true); canvas.removeEventListener('mousedown', GLFW.onMouseButtonDown, true); canvas.removeEventListener('mouseup', GLFW.onMouseButtonUp, true); canvas.removeEventListener('wheel', GLFW.onMouseWheel, true); canvas.removeEventListener('mousewheel', GLFW.onMouseWheel, true); canvas.removeEventListener('mouseenter', GLFW.onMouseenter, true); canvas.removeEventListener('mouseleave', GLFW.onMouseleave, true); canvas.removeEventListener('drop', GLFW.onDrop, true); canvas.removeEventListener('dragover', GLFW.onDragover, true); if (GLFW.devicePixelRatioMQL) GLFW.devicePixelRatioMQL.removeEventListener('change', GLFW.onDevicePixelRatioChange); canvas.width = canvas.height = 1; GLFW.windows = null; GLFW.active = null; }; var _glfwWindowHint = (target, hint) => { GLFW.hints[target] = hint; }; var requestFullscreen = Browser.requestFullscreen; FS.createPreloadedFile = FS_createPreloadedFile; FS.preloadFile = FS_preloadFile; FS.staticInit();; for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; var miniTempWebGLFloatBuffersStorage = new Float32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i); }; var miniTempWebGLIntBuffersStorage = new Int32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i); }; Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame; Module['pauseMainLoop'] = MainLoop.pause; Module['resumeMainLoop'] = MainLoop.resume; MainLoop.init();; // End JS library code // include: postlibrary.js // This file is included after the automatically-generated JS library code // but before the wasm module is created. { // Begin ATMODULES hooks if (Module['noExitRuntime']) noExitRuntime = Module['noExitRuntime']; if (Module['preloadPlugins']) preloadPlugins = Module['preloadPlugins']; if (Module['print']) out = Module['print']; if (Module['printErr']) err = Module['printErr']; if (Module['wasmBinary']) wasmBinary = Module['wasmBinary']; // End ATMODULES hooks checkIncomingModuleAPI(); if (Module['arguments']) arguments_ = Module['arguments']; if (Module['thisProgram']) thisProgram = Module['thisProgram']; // Assertions on removed incoming Module JS APIs. assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['read'] == 'undefined', 'Module.read option was removed'); assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)'); assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); assert(typeof Module['ENVIRONMENT'] == 'undefined', 'Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'); assert(typeof Module['STACK_SIZE'] == 'undefined', 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time') // If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY assert(typeof Module['wasmMemory'] == 'undefined', 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'); assert(typeof Module['INITIAL_MEMORY'] == 'undefined', 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'); if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].shift()(); } } consumedModuleProp('preInit'); } // Begin runtime exports Module['requestFullscreen'] = requestFullscreen; var missingLibrarySymbols = [ 'writeI53ToI64Clamped', 'writeI53ToI64Signaling', 'writeI53ToU64Clamped', 'writeI53ToU64Signaling', 'convertI32PairToI53', 'convertI32PairToI53Checked', 'convertU32PairToI53', 'stackAlloc', 'getTempRet0', 'setTempRet0', 'createNamedFunction', 'zeroMemory', 'withStackSave', 'inetPton4', 'inetNtop4', 'inetPton6', 'inetNtop6', 'readSockaddr', 'writeSockaddr', 'runMainThreadEmAsm', 'getExecutableName', 'autoResumeAudioContext', 'getDynCaller', 'dynCall', 'runtimeKeepalivePush', 'runtimeKeepalivePop', 'asmjsMangle', 'HandleAllocator', 'addOnInit', 'addOnPostCtor', 'addOnPreMain', 'STACK_SIZE', 'STACK_ALIGN', 'POINTER_SIZE', 'ASSERTIONS', 'ccall', 'cwrap', 'convertJsFunctionToWasm', 'getEmptyTableSlot', 'updateTableMap', 'getFunctionAddress', 'addFunction', 'removeFunction', 'intArrayToString', 'AsciiToString', 'stringToAscii', 'UTF16ToString', 'stringToUTF16', 'lengthBytesUTF16', 'UTF32ToString', 'stringToUTF32', 'lengthBytesUTF32', 'stringToUTF8OnStack', 'writeArrayToMemory', 'registerKeyEventCallback', 'registerWheelEventCallback', 'fillDeviceOrientationEventData', 'registerDeviceOrientationEventCallback', 'fillDeviceMotionEventData', 'registerDeviceMotionEventCallback', 'screenOrientation', 'fillOrientationChangeEventData', 'registerOrientationChangeEventCallback', 'JSEvents_requestFullscreen', 'JSEvents_resizeCanvasForFullscreen', 'registerRestoreOldStyle', 'hideEverythingExceptGivenElement', 'restoreHiddenElements', 'setLetterbox', 'softFullscreenResizeWebGLRenderTarget', 'doRequestFullscreen', 'registerPointerlockErrorEventCallback', 'requestPointerLock', 'registerBeforeUnloadEventCallback', 'fillBatteryEventData', 'registerBatteryEventCallback', 'setCanvasElementSize', 'getCanvasElementSize', 'jsStackTrace', 'getCallstack', 'convertPCtoSourceLocation', 'getEnvStrings', 'wasiRightsToMuslOFlags', 'wasiOFlagsToMuslOFlags', 'setImmediateWrapped', 'safeRequestAnimationFrame', 'clearImmediateWrapped', 'registerPostMainLoop', 'registerPreMainLoop', 'getPromise', 'makePromise', 'idsToPromises', 'makePromiseCallback', 'ExceptionInfo', 'findMatchingCatch', 'Browser_asyncPrepareDataCounter', 'isLeapYear', 'ydayFromDate', 'arraySum', 'addDays', 'getSocketFromFD', 'getSocketAddress', 'FS_mkdirTree', '_setNetworkCallback', 'writeGLArray', 'registerWebGlEventCallback', 'runAndAbortIfError', 'ALLOC_NORMAL', 'ALLOC_STACK', 'allocate', 'writeStringToMemory', 'writeAsciiToMemory', 'allocateUTF8', 'allocateUTF8OnStack', 'demangle', 'stackTrace', 'getNativeTypeSize', ]; missingLibrarySymbols.forEach(missingLibrarySymbol) var unexportedSymbols = [ 'run', 'out', 'err', 'callMain', 'abort', 'wasmExports', 'HEAPF32', 'HEAPF64', 'HEAP8', 'HEAPU8', 'HEAP16', 'HEAPU16', 'HEAP32', 'HEAPU32', 'HEAP64', 'HEAPU64', 'writeStackCookie', 'checkStackCookie', 'writeI53ToI64', 'readI53FromI64', 'readI53FromU64', 'INT53_MAX', 'INT53_MIN', 'bigintToI53Checked', 'stackSave', 'stackRestore', 'ptrToString', 'exitJS', 'getHeapMax', 'growMemory', 'ENV', 'ERRNO_CODES', 'strError', 'DNS', 'Protocols', 'Sockets', 'timers', 'warnOnce', 'readEmAsmArgsArray', 'readEmAsmArgs', 'runEmAsmFunction', 'jstoi_q', 'handleException', 'keepRuntimeAlive', 'callUserCallback', 'maybeExit', 'asyncLoad', 'alignMemory', 'mmapAlloc', 'wasmTable', 'wasmMemory', 'getUniqueRunDependency', 'noExitRuntime', 'addRunDependency', 'removeRunDependency', 'addOnPreRun', 'addOnExit', 'addOnPostRun', 'freeTableIndexes', 'functionsInTableMap', 'setValue', 'getValue', 'PATH', 'PATH_FS', 'UTF8Decoder', 'UTF8ArrayToString', 'UTF8ToString', 'stringToUTF8Array', 'stringToUTF8', 'lengthBytesUTF8', 'intArrayFromString', 'UTF16Decoder', 'stringToNewUTF8', 'JSEvents', 'specialHTMLTargets', 'maybeCStringToJsString', 'findEventTarget', 'findCanvasEventTarget', 'getBoundingClientRect', 'fillMouseEventData', 'registerMouseEventCallback', 'registerUiEventCallback', 'registerFocusEventCallback', 'fillFullscreenChangeEventData', 'registerFullscreenChangeEventCallback', 'currentFullscreenStrategy', 'restoreOldWindowedStyle', 'fillPointerlockChangeEventData', 'registerPointerlockChangeEventCallback', 'fillVisibilityChangeEventData', 'registerVisibilityChangeEventCallback', 'registerTouchEventCallback', 'fillGamepadEventData', 'registerGamepadEventCallback', 'UNWIND_CACHE', 'ExitStatus', 'checkWasiClock', 'doReadv', 'doWritev', 'initRandomFill', 'randomFill', 'safeSetTimeout', 'emSetImmediate', 'emClearImmediate_deps', 'emClearImmediate', 'promiseMap', 'uncaughtExceptionCount', 'exceptionLast', 'exceptionCaught', 'Browser', 'requestFullScreen', 'setCanvasSize', 'getUserMedia', 'createContext', 'getPreloadedImageData__data', 'wget', 'MONTH_DAYS_REGULAR', 'MONTH_DAYS_LEAP', 'MONTH_DAYS_REGULAR_CUMULATIVE', 'MONTH_DAYS_LEAP_CUMULATIVE', 'SYSCALLS', 'preloadPlugins', 'FS_createPreloadedFile', 'FS_preloadFile', 'FS_modeStringToFlags', 'FS_getMode', 'FS_fileDataToTypedArray', 'FS_stdin_getChar_buffer', 'FS_stdin_getChar', 'FS_unlink', 'FS_createPath', 'FS_createDevice', 'FS_readFile', 'FS', 'FS_root', 'FS_mounts', 'FS_devices', 'FS_streams', 'FS_nextInode', 'FS_nameTable', 'FS_currentPath', 'FS_initialized', 'FS_ignorePermissions', 'FS_filesystems', 'FS_syncFSRequests', 'FS_lookupPath', 'FS_getPath', 'FS_hashName', 'FS_hashAddNode', 'FS_hashRemoveNode', 'FS_lookupNode', 'FS_createNode', 'FS_destroyNode', 'FS_isRoot', 'FS_isMountpoint', 'FS_isFile', 'FS_isDir', 'FS_isLink', 'FS_isChrdev', 'FS_isBlkdev', 'FS_isFIFO', 'FS_isSocket', 'FS_flagsToPermissionString', 'FS_nodePermissions', 'FS_mayLookup', 'FS_mayCreate', 'FS_mayDelete', 'FS_mayOpen', 'FS_checkOpExists', 'FS_nextfd', 'FS_getStreamChecked', 'FS_getStream', 'FS_createStream', 'FS_closeStream', 'FS_dupStream', 'FS_doSetAttr', 'FS_chrdev_stream_ops', 'FS_major', 'FS_minor', 'FS_makedev', 'FS_registerDevice', 'FS_getDevice', 'FS_getMounts', 'FS_syncfs', 'FS_mount', 'FS_unmount', 'FS_lookup', 'FS_mknod', 'FS_statfs', 'FS_statfsStream', 'FS_statfsNode', 'FS_create', 'FS_mkdir', 'FS_mkdev', 'FS_symlink', 'FS_rename', 'FS_rmdir', 'FS_readdir', 'FS_readlink', 'FS_stat', 'FS_fstat', 'FS_lstat', 'FS_doChmod', 'FS_chmod', 'FS_lchmod', 'FS_fchmod', 'FS_doChown', 'FS_chown', 'FS_lchown', 'FS_fchown', 'FS_doTruncate', 'FS_truncate', 'FS_ftruncate', 'FS_utime', 'FS_open', 'FS_close', 'FS_isClosed', 'FS_llseek', 'FS_read', 'FS_write', 'FS_mmap', 'FS_msync', 'FS_ioctl', 'FS_writeFile', 'FS_cwd', 'FS_chdir', 'FS_createDefaultDirectories', 'FS_createDefaultDevices', 'FS_createSpecialDirectories', 'FS_createStandardStreams', 'FS_staticInit', 'FS_init', 'FS_quit', 'FS_findObject', 'FS_analyzePath', 'FS_createFile', 'FS_createDataFile', 'FS_forceLoadFile', 'FS_createLazyFile', 'MEMFS', 'TTY', 'PIPEFS', 'SOCKFS', 'tempFixedLengthArray', 'miniTempWebGLFloatBuffers', 'miniTempWebGLIntBuffers', 'heapObjectForWebGLType', 'toTypedArrayIndex', 'webgl_enable_ANGLE_instanced_arrays', 'webgl_enable_OES_vertex_array_object', 'webgl_enable_WEBGL_draw_buffers', 'webgl_enable_WEBGL_multi_draw', 'webgl_enable_EXT_polygon_offset_clamp', 'webgl_enable_EXT_clip_control', 'webgl_enable_WEBGL_polygon_mode', 'GL', 'emscriptenWebGLGet', 'computeUnpackAlignedImageSize', 'colorChannelsInGlTextureFormat', 'emscriptenWebGLGetTexPixelData', 'emscriptenWebGLGetUniform', 'webglGetUniformLocation', 'webglPrepareUniformLocationsBeforeFirstUse', 'webglGetLeftBracePos', 'emscriptenWebGLGetVertexAttrib', '__glGetActiveAttribOrUniform', 'AL', 'GLUT', 'EGL', 'GLEW', 'IDBStore', 'SDL', 'SDL_gfx', 'GLFW_Window', 'GLFW', 'print', 'printErr', 'jstoi_s', ]; unexportedSymbols.forEach(unexportedRuntimeSymbol); // End runtime exports // Begin JS library exports // End JS library exports // end include: postlibrary.js function checkIncomingModuleAPI() { ignoredModuleProp('fetchSettings'); ignoredModuleProp('logReadFiles'); ignoredModuleProp('loadSplitModule'); ignoredModuleProp('onMalloc'); ignoredModuleProp('onRealloc'); ignoredModuleProp('onFree'); ignoredModuleProp('onSbrkGrow'); } var ASM_CONSTS = { 88406: () => { if (document.fullscreenElement) return 1; }, 88452: () => { return Module.canvas.width; }, 88484: () => { return parseInt(Module.canvas.style.width); }, 88532: () => { document.exitFullscreen(); }, 88559: () => { setTimeout(function(){ Module.requestFullscreen(false, false); }, 100); }, 88631: () => { if (document.fullscreenElement) return 1; }, 88677: () => { return Module.canvas.width; }, 88709: () => { return screen.width; }, 88734: () => { document.exitFullscreen(); }, 88761: ($0) => { const canvasId = UTF8ToString($0); setTimeout(function() { Module.requestFullscreen(false, true); setTimeout(function() { document.querySelector(canvasId).style.width="unset"; }, 100); }, 100); }, 88955: () => { return window.innerWidth; }, 88981: () => { return window.innerHeight; }, 89008: () => { if (document.fullscreenElement) return 1; }, 89054: () => { return Module.canvas.width; }, 89086: () => { return parseInt(Module.canvas.style.width); }, 89134: () => { if (document.fullscreenElement) return 1; }, 89180: () => { return Module.canvas.width; }, 89212: () => { return screen.width; }, 89237: () => { return window.innerWidth; }, 89263: () => { return window.innerHeight; }, 89290: () => { if (document.fullscreenElement) return 1; }, 89336: () => { return Module.canvas.width; }, 89368: () => { return screen.width; }, 89393: () => { document.exitFullscreen(); }, 89420: () => { if (document.fullscreenElement) return 1; }, 89466: () => { return Module.canvas.width; }, 89498: () => { return parseInt(Module.canvas.style.width); }, 89546: () => { document.exitFullscreen(); }, 89573: ($0) => { Module.canvas.style.opacity = $0; }, 89611: () => { return screen.width; }, 89636: () => { return screen.height; }, 89662: () => { return window.screenX; }, 89689: () => { return window.screenY; }, 89716: () => { return window.devicePixelRatio; }, 89752: ($0) => { navigator.clipboard.writeText(UTF8ToString($0)); }, 89805: ($0) => { Module.canvas.style.cursor = UTF8ToString($0); }, 89856: () => { Module.canvas.style.cursor = 'none'; }, 89893: ($0, $1, $2, $3) => { try { navigator.getGamepads()[$0].vibrationActuator.playEffect('dual-rumble', { startDelay: 0, duration: $3, weakMagnitude: $1, strongMagnitude: $2 }); } catch (e) { try { navigator.getGamepads()[$0].hapticActuators[0].pulse($2, $3); } catch (e) { } } }, 90149: ($0) => { Module.canvas.style.cursor = UTF8ToString($0); }, 90200: () => { if (document.pointerLockElement) return 1; }, 90247: () => { if (document.fullscreenElement) return 1; }, 90293: () => { return window.innerWidth; }, 90319: () => { return window.innerHeight; } }; function SetCanvasIdJs(out,outSize) { var canvasId = "#" + Module.canvas.id; stringToUTF8(canvasId, out, outSize); } function __asyncjs__RequestClipboardData() { return Asyncify.handleAsync(async () => { if (navigator.clipboard && window.isSecureContext) { let items = await navigator.clipboard.read(); for (const item of items) { if (item.types.includes("text/plain")) { const blob = await item.getType("text/plain"); const text = await blob.text(); window._lastClipboardString = text; } else if (item.types.find(t => t.startsWith("image/"))) { const blob = await item.getType(item.types.find(t => t.startsWith("image/"))); const bitmap = await createImageBitmap(blob); const canvas = document.createElement('canvas'); canvas.width = bitmap.width; canvas.height = bitmap.height; const ctx = canvas.getContext('2d'); ctx.drawImage(bitmap, 0, 0); const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height).data; window._lastImgWidth = canvas.width; window._lastImgHeight = canvas.height; window._lastImgData = imgData; } } } else console.warn("Clipboard read() requires HTTPS/Localhost"); }); } function GetLastPastedText() { var str = window._lastClipboardString || ""; var length = lengthBytesUTF8(str) + 1; if (length > 1) { var ptr = _malloc(length); stringToUTF8(str, ptr, length); return ptr; } return 0; } function GetLastPastedImage(width,height) { if (window._lastImgData) { const data = window._lastImgData; if (data.length > 0) { const ptr = _malloc(data.length); HEAPU8.set(data, ptr); if (width) setValue(width, window._lastImgWidth, 'i32'); if (height) setValue(height, window._lastImgHeight, 'i32'); window._lastImgData = null; return ptr; } } return 0; } // Imports from the Wasm binary. var _malloc = makeInvalidEarlyAccess('_malloc'); var _free = makeInvalidEarlyAccess('_free'); var _main = Module['_main'] = makeInvalidEarlyAccess('_main'); var _fflush = makeInvalidEarlyAccess('_fflush'); var _emscripten_stack_get_end = makeInvalidEarlyAccess('_emscripten_stack_get_end'); var _emscripten_stack_get_base = makeInvalidEarlyAccess('_emscripten_stack_get_base'); var _strerror = makeInvalidEarlyAccess('_strerror'); var _emscripten_stack_init = makeInvalidEarlyAccess('_emscripten_stack_init'); var _emscripten_stack_get_free = makeInvalidEarlyAccess('_emscripten_stack_get_free'); var __emscripten_stack_restore = makeInvalidEarlyAccess('__emscripten_stack_restore'); var __emscripten_stack_alloc = makeInvalidEarlyAccess('__emscripten_stack_alloc'); var _emscripten_stack_get_current = makeInvalidEarlyAccess('_emscripten_stack_get_current'); var memory = makeInvalidEarlyAccess('memory'); var __indirect_function_table = makeInvalidEarlyAccess('__indirect_function_table'); var wasmMemory = makeInvalidEarlyAccess('wasmMemory'); var wasmTable = makeInvalidEarlyAccess('wasmTable'); function assignWasmExports(wasmExports) { assert(typeof wasmExports['malloc'] != 'undefined', 'missing Wasm export: malloc'); assert(typeof wasmExports['free'] != 'undefined', 'missing Wasm export: free'); assert(typeof wasmExports['main'] != 'undefined', 'missing Wasm export: main'); assert(typeof wasmExports['fflush'] != 'undefined', 'missing Wasm export: fflush'); assert(typeof wasmExports['emscripten_stack_get_end'] != 'undefined', 'missing Wasm export: emscripten_stack_get_end'); assert(typeof wasmExports['emscripten_stack_get_base'] != 'undefined', 'missing Wasm export: emscripten_stack_get_base'); assert(typeof wasmExports['strerror'] != 'undefined', 'missing Wasm export: strerror'); assert(typeof wasmExports['emscripten_stack_init'] != 'undefined', 'missing Wasm export: emscripten_stack_init'); assert(typeof wasmExports['emscripten_stack_get_free'] != 'undefined', 'missing Wasm export: emscripten_stack_get_free'); assert(typeof wasmExports['_emscripten_stack_restore'] != 'undefined', 'missing Wasm export: _emscripten_stack_restore'); assert(typeof wasmExports['_emscripten_stack_alloc'] != 'undefined', 'missing Wasm export: _emscripten_stack_alloc'); assert(typeof wasmExports['emscripten_stack_get_current'] != 'undefined', 'missing Wasm export: emscripten_stack_get_current'); assert(typeof wasmExports['memory'] != 'undefined', 'missing Wasm export: memory'); assert(typeof wasmExports['__indirect_function_table'] != 'undefined', 'missing Wasm export: __indirect_function_table'); _malloc = createExportWrapper('malloc', 1); _free = createExportWrapper('free', 1); _main = Module['_main'] = createExportWrapper('main', 2); _fflush = createExportWrapper('fflush', 1); _emscripten_stack_get_end = wasmExports['emscripten_stack_get_end']; _emscripten_stack_get_base = wasmExports['emscripten_stack_get_base']; _strerror = createExportWrapper('strerror', 1); _emscripten_stack_init = wasmExports['emscripten_stack_init']; _emscripten_stack_get_free = wasmExports['emscripten_stack_get_free']; __emscripten_stack_restore = wasmExports['_emscripten_stack_restore']; __emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc']; _emscripten_stack_get_current = wasmExports['emscripten_stack_get_current']; memory = wasmMemory = wasmExports['memory']; __indirect_function_table = wasmTable = wasmExports['__indirect_function_table']; } var wasmImports = { /** @export */ SetCanvasIdJs, /** @export */ __assert_fail: ___assert_fail, /** @export */ __syscall_faccessat: ___syscall_faccessat, /** @export */ __syscall_fcntl64: ___syscall_fcntl64, /** @export */ __syscall_getcwd: ___syscall_getcwd, /** @export */ __syscall_ioctl: ___syscall_ioctl, /** @export */ __syscall_openat: ___syscall_openat, /** @export */ _abort_js: __abort_js, /** @export */ clock_time_get: _clock_time_get, /** @export */ emscripten_asm_const_double: _emscripten_asm_const_double, /** @export */ emscripten_asm_const_int: _emscripten_asm_const_int, /** @export */ emscripten_date_now: _emscripten_date_now, /** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size, /** @export */ emscripten_get_gamepad_status: _emscripten_get_gamepad_status, /** @export */ emscripten_get_now: _emscripten_get_now, /** @export */ emscripten_get_num_gamepads: _emscripten_get_num_gamepads, /** @export */ emscripten_glActiveTexture: _emscripten_glActiveTexture, /** @export */ emscripten_glAttachShader: _emscripten_glAttachShader, /** @export */ emscripten_glBeginQueryEXT: _emscripten_glBeginQueryEXT, /** @export */ emscripten_glBindAttribLocation: _emscripten_glBindAttribLocation, /** @export */ emscripten_glBindBuffer: _emscripten_glBindBuffer, /** @export */ emscripten_glBindFramebuffer: _emscripten_glBindFramebuffer, /** @export */ emscripten_glBindRenderbuffer: _emscripten_glBindRenderbuffer, /** @export */ emscripten_glBindTexture: _emscripten_glBindTexture, /** @export */ emscripten_glBindVertexArrayOES: _emscripten_glBindVertexArrayOES, /** @export */ emscripten_glBlendColor: _emscripten_glBlendColor, /** @export */ emscripten_glBlendEquation: _emscripten_glBlendEquation, /** @export */ emscripten_glBlendEquationSeparate: _emscripten_glBlendEquationSeparate, /** @export */ emscripten_glBlendFunc: _emscripten_glBlendFunc, /** @export */ emscripten_glBlendFuncSeparate: _emscripten_glBlendFuncSeparate, /** @export */ emscripten_glBufferData: _emscripten_glBufferData, /** @export */ emscripten_glBufferSubData: _emscripten_glBufferSubData, /** @export */ emscripten_glCheckFramebufferStatus: _emscripten_glCheckFramebufferStatus, /** @export */ emscripten_glClear: _emscripten_glClear, /** @export */ emscripten_glClearColor: _emscripten_glClearColor, /** @export */ emscripten_glClearDepthf: _emscripten_glClearDepthf, /** @export */ emscripten_glClearStencil: _emscripten_glClearStencil, /** @export */ emscripten_glClipControlEXT: _emscripten_glClipControlEXT, /** @export */ emscripten_glColorMask: _emscripten_glColorMask, /** @export */ emscripten_glCompileShader: _emscripten_glCompileShader, /** @export */ emscripten_glCompressedTexImage2D: _emscripten_glCompressedTexImage2D, /** @export */ emscripten_glCompressedTexSubImage2D: _emscripten_glCompressedTexSubImage2D, /** @export */ emscripten_glCopyTexImage2D: _emscripten_glCopyTexImage2D, /** @export */ emscripten_glCopyTexSubImage2D: _emscripten_glCopyTexSubImage2D, /** @export */ emscripten_glCreateProgram: _emscripten_glCreateProgram, /** @export */ emscripten_glCreateShader: _emscripten_glCreateShader, /** @export */ emscripten_glCullFace: _emscripten_glCullFace, /** @export */ emscripten_glDeleteBuffers: _emscripten_glDeleteBuffers, /** @export */ emscripten_glDeleteFramebuffers: _emscripten_glDeleteFramebuffers, /** @export */ emscripten_glDeleteProgram: _emscripten_glDeleteProgram, /** @export */ emscripten_glDeleteQueriesEXT: _emscripten_glDeleteQueriesEXT, /** @export */ emscripten_glDeleteRenderbuffers: _emscripten_glDeleteRenderbuffers, /** @export */ emscripten_glDeleteShader: _emscripten_glDeleteShader, /** @export */ emscripten_glDeleteTextures: _emscripten_glDeleteTextures, /** @export */ emscripten_glDeleteVertexArraysOES: _emscripten_glDeleteVertexArraysOES, /** @export */ emscripten_glDepthFunc: _emscripten_glDepthFunc, /** @export */ emscripten_glDepthMask: _emscripten_glDepthMask, /** @export */ emscripten_glDepthRangef: _emscripten_glDepthRangef, /** @export */ emscripten_glDetachShader: _emscripten_glDetachShader, /** @export */ emscripten_glDisable: _emscripten_glDisable, /** @export */ emscripten_glDisableVertexAttribArray: _emscripten_glDisableVertexAttribArray, /** @export */ emscripten_glDrawArrays: _emscripten_glDrawArrays, /** @export */ emscripten_glDrawArraysInstancedANGLE: _emscripten_glDrawArraysInstancedANGLE, /** @export */ emscripten_glDrawBuffersWEBGL: _emscripten_glDrawBuffersWEBGL, /** @export */ emscripten_glDrawElements: _emscripten_glDrawElements, /** @export */ emscripten_glDrawElementsInstancedANGLE: _emscripten_glDrawElementsInstancedANGLE, /** @export */ emscripten_glEnable: _emscripten_glEnable, /** @export */ emscripten_glEnableVertexAttribArray: _emscripten_glEnableVertexAttribArray, /** @export */ emscripten_glEndQueryEXT: _emscripten_glEndQueryEXT, /** @export */ emscripten_glFinish: _emscripten_glFinish, /** @export */ emscripten_glFlush: _emscripten_glFlush, /** @export */ emscripten_glFramebufferRenderbuffer: _emscripten_glFramebufferRenderbuffer, /** @export */ emscripten_glFramebufferTexture2D: _emscripten_glFramebufferTexture2D, /** @export */ emscripten_glFrontFace: _emscripten_glFrontFace, /** @export */ emscripten_glGenBuffers: _emscripten_glGenBuffers, /** @export */ emscripten_glGenFramebuffers: _emscripten_glGenFramebuffers, /** @export */ emscripten_glGenQueriesEXT: _emscripten_glGenQueriesEXT, /** @export */ emscripten_glGenRenderbuffers: _emscripten_glGenRenderbuffers, /** @export */ emscripten_glGenTextures: _emscripten_glGenTextures, /** @export */ emscripten_glGenVertexArraysOES: _emscripten_glGenVertexArraysOES, /** @export */ emscripten_glGenerateMipmap: _emscripten_glGenerateMipmap, /** @export */ emscripten_glGetActiveAttrib: _emscripten_glGetActiveAttrib, /** @export */ emscripten_glGetActiveUniform: _emscripten_glGetActiveUniform, /** @export */ emscripten_glGetAttachedShaders: _emscripten_glGetAttachedShaders, /** @export */ emscripten_glGetAttribLocation: _emscripten_glGetAttribLocation, /** @export */ emscripten_glGetBooleanv: _emscripten_glGetBooleanv, /** @export */ emscripten_glGetBufferParameteriv: _emscripten_glGetBufferParameteriv, /** @export */ emscripten_glGetError: _emscripten_glGetError, /** @export */ emscripten_glGetFloatv: _emscripten_glGetFloatv, /** @export */ emscripten_glGetFramebufferAttachmentParameteriv: _emscripten_glGetFramebufferAttachmentParameteriv, /** @export */ emscripten_glGetIntegerv: _emscripten_glGetIntegerv, /** @export */ emscripten_glGetProgramInfoLog: _emscripten_glGetProgramInfoLog, /** @export */ emscripten_glGetProgramiv: _emscripten_glGetProgramiv, /** @export */ emscripten_glGetQueryObjecti64vEXT: _emscripten_glGetQueryObjecti64vEXT, /** @export */ emscripten_glGetQueryObjectivEXT: _emscripten_glGetQueryObjectivEXT, /** @export */ emscripten_glGetQueryObjectui64vEXT: _emscripten_glGetQueryObjectui64vEXT, /** @export */ emscripten_glGetQueryObjectuivEXT: _emscripten_glGetQueryObjectuivEXT, /** @export */ emscripten_glGetQueryivEXT: _emscripten_glGetQueryivEXT, /** @export */ emscripten_glGetRenderbufferParameteriv: _emscripten_glGetRenderbufferParameteriv, /** @export */ emscripten_glGetShaderInfoLog: _emscripten_glGetShaderInfoLog, /** @export */ emscripten_glGetShaderPrecisionFormat: _emscripten_glGetShaderPrecisionFormat, /** @export */ emscripten_glGetShaderSource: _emscripten_glGetShaderSource, /** @export */ emscripten_glGetShaderiv: _emscripten_glGetShaderiv, /** @export */ emscripten_glGetString: _emscripten_glGetString, /** @export */ emscripten_glGetTexParameterfv: _emscripten_glGetTexParameterfv, /** @export */ emscripten_glGetTexParameteriv: _emscripten_glGetTexParameteriv, /** @export */ emscripten_glGetUniformLocation: _emscripten_glGetUniformLocation, /** @export */ emscripten_glGetUniformfv: _emscripten_glGetUniformfv, /** @export */ emscripten_glGetUniformiv: _emscripten_glGetUniformiv, /** @export */ emscripten_glGetVertexAttribPointerv: _emscripten_glGetVertexAttribPointerv, /** @export */ emscripten_glGetVertexAttribfv: _emscripten_glGetVertexAttribfv, /** @export */ emscripten_glGetVertexAttribiv: _emscripten_glGetVertexAttribiv, /** @export */ emscripten_glHint: _emscripten_glHint, /** @export */ emscripten_glIsBuffer: _emscripten_glIsBuffer, /** @export */ emscripten_glIsEnabled: _emscripten_glIsEnabled, /** @export */ emscripten_glIsFramebuffer: _emscripten_glIsFramebuffer, /** @export */ emscripten_glIsProgram: _emscripten_glIsProgram, /** @export */ emscripten_glIsQueryEXT: _emscripten_glIsQueryEXT, /** @export */ emscripten_glIsRenderbuffer: _emscripten_glIsRenderbuffer, /** @export */ emscripten_glIsShader: _emscripten_glIsShader, /** @export */ emscripten_glIsTexture: _emscripten_glIsTexture, /** @export */ emscripten_glIsVertexArrayOES: _emscripten_glIsVertexArrayOES, /** @export */ emscripten_glLineWidth: _emscripten_glLineWidth, /** @export */ emscripten_glLinkProgram: _emscripten_glLinkProgram, /** @export */ emscripten_glPixelStorei: _emscripten_glPixelStorei, /** @export */ emscripten_glPolygonModeWEBGL: _emscripten_glPolygonModeWEBGL, /** @export */ emscripten_glPolygonOffset: _emscripten_glPolygonOffset, /** @export */ emscripten_glPolygonOffsetClampEXT: _emscripten_glPolygonOffsetClampEXT, /** @export */ emscripten_glQueryCounterEXT: _emscripten_glQueryCounterEXT, /** @export */ emscripten_glReadPixels: _emscripten_glReadPixels, /** @export */ emscripten_glReleaseShaderCompiler: _emscripten_glReleaseShaderCompiler, /** @export */ emscripten_glRenderbufferStorage: _emscripten_glRenderbufferStorage, /** @export */ emscripten_glSampleCoverage: _emscripten_glSampleCoverage, /** @export */ emscripten_glScissor: _emscripten_glScissor, /** @export */ emscripten_glShaderBinary: _emscripten_glShaderBinary, /** @export */ emscripten_glShaderSource: _emscripten_glShaderSource, /** @export */ emscripten_glStencilFunc: _emscripten_glStencilFunc, /** @export */ emscripten_glStencilFuncSeparate: _emscripten_glStencilFuncSeparate, /** @export */ emscripten_glStencilMask: _emscripten_glStencilMask, /** @export */ emscripten_glStencilMaskSeparate: _emscripten_glStencilMaskSeparate, /** @export */ emscripten_glStencilOp: _emscripten_glStencilOp, /** @export */ emscripten_glStencilOpSeparate: _emscripten_glStencilOpSeparate, /** @export */ emscripten_glTexImage2D: _emscripten_glTexImage2D, /** @export */ emscripten_glTexParameterf: _emscripten_glTexParameterf, /** @export */ emscripten_glTexParameterfv: _emscripten_glTexParameterfv, /** @export */ emscripten_glTexParameteri: _emscripten_glTexParameteri, /** @export */ emscripten_glTexParameteriv: _emscripten_glTexParameteriv, /** @export */ emscripten_glTexSubImage2D: _emscripten_glTexSubImage2D, /** @export */ emscripten_glUniform1f: _emscripten_glUniform1f, /** @export */ emscripten_glUniform1fv: _emscripten_glUniform1fv, /** @export */ emscripten_glUniform1i: _emscripten_glUniform1i, /** @export */ emscripten_glUniform1iv: _emscripten_glUniform1iv, /** @export */ emscripten_glUniform2f: _emscripten_glUniform2f, /** @export */ emscripten_glUniform2fv: _emscripten_glUniform2fv, /** @export */ emscripten_glUniform2i: _emscripten_glUniform2i, /** @export */ emscripten_glUniform2iv: _emscripten_glUniform2iv, /** @export */ emscripten_glUniform3f: _emscripten_glUniform3f, /** @export */ emscripten_glUniform3fv: _emscripten_glUniform3fv, /** @export */ emscripten_glUniform3i: _emscripten_glUniform3i, /** @export */ emscripten_glUniform3iv: _emscripten_glUniform3iv, /** @export */ emscripten_glUniform4f: _emscripten_glUniform4f, /** @export */ emscripten_glUniform4fv: _emscripten_glUniform4fv, /** @export */ emscripten_glUniform4i: _emscripten_glUniform4i, /** @export */ emscripten_glUniform4iv: _emscripten_glUniform4iv, /** @export */ emscripten_glUniformMatrix2fv: _emscripten_glUniformMatrix2fv, /** @export */ emscripten_glUniformMatrix3fv: _emscripten_glUniformMatrix3fv, /** @export */ emscripten_glUniformMatrix4fv: _emscripten_glUniformMatrix4fv, /** @export */ emscripten_glUseProgram: _emscripten_glUseProgram, /** @export */ emscripten_glValidateProgram: _emscripten_glValidateProgram, /** @export */ emscripten_glVertexAttrib1f: _emscripten_glVertexAttrib1f, /** @export */ emscripten_glVertexAttrib1fv: _emscripten_glVertexAttrib1fv, /** @export */ emscripten_glVertexAttrib2f: _emscripten_glVertexAttrib2f, /** @export */ emscripten_glVertexAttrib2fv: _emscripten_glVertexAttrib2fv, /** @export */ emscripten_glVertexAttrib3f: _emscripten_glVertexAttrib3f, /** @export */ emscripten_glVertexAttrib3fv: _emscripten_glVertexAttrib3fv, /** @export */ emscripten_glVertexAttrib4f: _emscripten_glVertexAttrib4f, /** @export */ emscripten_glVertexAttrib4fv: _emscripten_glVertexAttrib4fv, /** @export */ emscripten_glVertexAttribDivisorANGLE: _emscripten_glVertexAttribDivisorANGLE, /** @export */ emscripten_glVertexAttribPointer: _emscripten_glVertexAttribPointer, /** @export */ emscripten_glViewport: _emscripten_glViewport, /** @export */ emscripten_resize_heap: _emscripten_resize_heap, /** @export */ emscripten_sample_gamepad_data: _emscripten_sample_gamepad_data, /** @export */ emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread, /** @export */ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size, /** @export */ emscripten_set_click_callback_on_thread: _emscripten_set_click_callback_on_thread, /** @export */ emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread, /** @export */ emscripten_set_fullscreenchange_callback_on_thread: _emscripten_set_fullscreenchange_callback_on_thread, /** @export */ emscripten_set_gamepadconnected_callback_on_thread: _emscripten_set_gamepadconnected_callback_on_thread, /** @export */ emscripten_set_gamepaddisconnected_callback_on_thread: _emscripten_set_gamepaddisconnected_callback_on_thread, /** @export */ emscripten_set_main_loop: _emscripten_set_main_loop, /** @export */ emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread, /** @export */ emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread, /** @export */ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread, /** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread, /** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread, /** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread, /** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread, /** @export */ emscripten_set_visibilitychange_callback_on_thread: _emscripten_set_visibilitychange_callback_on_thread, /** @export */ emscripten_set_window_title: _emscripten_set_window_title, /** @export */ exit: _exit, /** @export */ fd_close: _fd_close, /** @export */ fd_read: _fd_read, /** @export */ fd_seek: _fd_seek, /** @export */ fd_write: _fd_write, /** @export */ glActiveTexture: _glActiveTexture, /** @export */ glAttachShader: _glAttachShader, /** @export */ glBindAttribLocation: _glBindAttribLocation, /** @export */ glBindBuffer: _glBindBuffer, /** @export */ glBindTexture: _glBindTexture, /** @export */ glBlendFunc: _glBlendFunc, /** @export */ glBufferData: _glBufferData, /** @export */ glBufferSubData: _glBufferSubData, /** @export */ glClear: _glClear, /** @export */ glClearColor: _glClearColor, /** @export */ glClearDepthf: _glClearDepthf, /** @export */ glCompileShader: _glCompileShader, /** @export */ glCompressedTexImage2D: _glCompressedTexImage2D, /** @export */ glCreateProgram: _glCreateProgram, /** @export */ glCreateShader: _glCreateShader, /** @export */ glCullFace: _glCullFace, /** @export */ glDeleteProgram: _glDeleteProgram, /** @export */ glDeleteShader: _glDeleteShader, /** @export */ glDepthFunc: _glDepthFunc, /** @export */ glDisable: _glDisable, /** @export */ glDrawArrays: _glDrawArrays, /** @export */ glDrawElements: _glDrawElements, /** @export */ glEnable: _glEnable, /** @export */ glEnableVertexAttribArray: _glEnableVertexAttribArray, /** @export */ glFrontFace: _glFrontFace, /** @export */ glGenBuffers: _glGenBuffers, /** @export */ glGenTextures: _glGenTextures, /** @export */ glGetAttribLocation: _glGetAttribLocation, /** @export */ glGetFloatv: _glGetFloatv, /** @export */ glGetProgramInfoLog: _glGetProgramInfoLog, /** @export */ glGetProgramiv: _glGetProgramiv, /** @export */ glGetShaderInfoLog: _glGetShaderInfoLog, /** @export */ glGetShaderiv: _glGetShaderiv, /** @export */ glGetString: _glGetString, /** @export */ glGetUniformLocation: _glGetUniformLocation, /** @export */ glLinkProgram: _glLinkProgram, /** @export */ glPixelStorei: _glPixelStorei, /** @export */ glReadPixels: _glReadPixels, /** @export */ glShaderSource: _glShaderSource, /** @export */ glTexImage2D: _glTexImage2D, /** @export */ glTexParameteri: _glTexParameteri, /** @export */ glUniform1i: _glUniform1i, /** @export */ glUniform4f: _glUniform4f, /** @export */ glUniformMatrix4fv: _glUniformMatrix4fv, /** @export */ glUseProgram: _glUseProgram, /** @export */ glVertexAttribPointer: _glVertexAttribPointer, /** @export */ glViewport: _glViewport, /** @export */ glfwCreateWindow: _glfwCreateWindow, /** @export */ glfwDefaultWindowHints: _glfwDefaultWindowHints, /** @export */ glfwGetPrimaryMonitor: _glfwGetPrimaryMonitor, /** @export */ glfwGetTime: _glfwGetTime, /** @export */ glfwGetVideoModes: _glfwGetVideoModes, /** @export */ glfwInit: _glfwInit, /** @export */ glfwMakeContextCurrent: _glfwMakeContextCurrent, /** @export */ glfwSetCharCallback: _glfwSetCharCallback, /** @export */ glfwSetCursorEnterCallback: _glfwSetCursorEnterCallback, /** @export */ glfwSetCursorPosCallback: _glfwSetCursorPosCallback, /** @export */ glfwSetDropCallback: _glfwSetDropCallback, /** @export */ glfwSetErrorCallback: _glfwSetErrorCallback, /** @export */ glfwSetKeyCallback: _glfwSetKeyCallback, /** @export */ glfwSetMouseButtonCallback: _glfwSetMouseButtonCallback, /** @export */ glfwSetScrollCallback: _glfwSetScrollCallback, /** @export */ glfwSetWindowContentScaleCallback: _glfwSetWindowContentScaleCallback, /** @export */ glfwSetWindowFocusCallback: _glfwSetWindowFocusCallback, /** @export */ glfwSetWindowIconifyCallback: _glfwSetWindowIconifyCallback, /** @export */ glfwSetWindowShouldClose: _glfwSetWindowShouldClose, /** @export */ glfwSetWindowSize: _glfwSetWindowSize, /** @export */ glfwSetWindowSizeCallback: _glfwSetWindowSizeCallback, /** @export */ glfwSwapBuffers: _glfwSwapBuffers, /** @export */ glfwTerminate: _glfwTerminate, /** @export */ glfwWindowHint: _glfwWindowHint }; // include: postamble.js // === Auto-generated postamble setup entry stuff === var calledRun; function callMain() { assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'); assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called'); var entryFunction = _main; var argc = 0; var argv = 0; try { var ret = entryFunction(argc, argv); // if we're not running an evented main loop, it's time to exit exitJS(ret, /* implicit = */ true); return ret; } catch (e) { return handleException(e); } } function stackCheckInit() { // This is normally called automatically during __wasm_call_ctors but need to // get these values before even running any of the ctors so we call it redundantly // here. _emscripten_stack_init(); // TODO(sbc): Move writeStackCookie to native to to avoid this. writeStackCookie(); } function run() { if (runDependencies > 0) { dependenciesFulfilled = run; return; } stackCheckInit(); preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { dependenciesFulfilled = run; return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening assert(!calledRun); calledRun = true; Module['calledRun'] = true; if (ABORT) return; initRuntime(); preMain(); Module['onRuntimeInitialized']?.(); consumedModuleProp('onRuntimeInitialized'); var noInitialRun = Module['noInitialRun'] || false; if (!noInitialRun) callMain(); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(() => { setTimeout(() => Module['setStatus'](''), 1); doRun(); }, 1); } else { doRun(); } checkStackCookie(); } function checkUnflushedContent() { // Compiler settings do not allow exiting the runtime, so flushing // the streams is not possible. but in ASSERTIONS mode we check // if there was something to flush, and if so tell the user they // should request that the runtime be exitable. // Normally we would not even include flush() at all, but in ASSERTIONS // builds we do so just for this check, and here we see if there is any // content to flush, that is, we check if there would have been // something a non-ASSERTIONS build would have not seen. // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 // mode (which has its own special function for this; otherwise, all // the code is inside libc) var oldOut = out; var oldErr = err; var has = false; out = err = (x) => { has = true; } try { // it doesn't matter if it fails _fflush(0); // also flush in the JS FS layer for (var name of ['stdout', 'stderr']) { var info = FS.analyzePath('/dev/' + name); if (!info) return; var stream = info.object; var rdev = stream.rdev; var tty = TTY.ttys[rdev]; if (tty?.output?.length) { has = true; } } } catch(e) {} out = oldOut; err = oldErr; if (has) { warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.'); } } var wasmExports; // With async instantation wasmExports is assigned asynchronously when the // instance is received. createWasm(); run(); // end include: postamble.js