maze generator
This commit is contained in:
@@ -104,7 +104,7 @@
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<a href="/projects/game_of_life.html">
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<p> Game of Life</p>
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</a>
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<a href="/projects/maze_generation.html">
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<a href="/projects/maze_generation/index.html">
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<p>Maze Generator</p>
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</a>
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<a href="/projects/oscillations_in_3d.html">
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@@ -119,7 +119,7 @@
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href="https://twitter.com/beesandbombs/status/940639806522085376">Bees and Bomb's gif.</a></p>
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</div>
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<div onclick="window.location='/projects/maze_generation.html'" class="tut_box">
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<div onclick="window.location='/projects/maze_generation/index.html'" class="tut_box">
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<p class="tut_date">13 Nov 2017</p>
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<a class="tutName">Maze Generator</a>
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<p>A maze generator built in js.</p>
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26
index.html
26
index.html
@@ -80,15 +80,15 @@
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</div>
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<div class="about-block">
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<span class="about-block-tag tag tag-teal">linux</span>
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<p>Long-time Linux user and recovering distro-hopper. Currently: Hyprland on Void. Home server
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running 24/7 for friends and family who didn't ask for it but appreciate it.</p>
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<span class="about-block-tag tag tag-teal">dev</span>
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<p>Fascinated with new languages, frameworks, and shiny tech I probably don’t need. Constantly
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tinkering, breaking things, and learning just enough to build something cooler next time.</p>
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</div>
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<div class="about-block">
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<span class="about-block-tag tag tag-yellow">teaching</span>
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<p>Tutored CS, maths and English through school and uni. Still think the best way to understand
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something is to explain it — which is why this site has tutorials.</p>
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<span class="about-block-tag tag tag-yellow">linux</span>
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<p>Long-time Linux user and recovering distro-hopper. Currently: Hyprland on Void. Home server
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running 24/7 for friends and family who didn't ask for it but appreciate it.</p>
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</div>
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<div class="about-block">
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@@ -108,7 +108,7 @@
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<div class="v-dot v-dot--current"></div>
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<div class="v-content">
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<div class="v-title">Havox V4 <span class="v-current-badge">current</span></div>
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<div class="v-year">2025 → present</div>
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<div class="v-year">2026 → present</div>
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<div class="v-desc">Catppuccin Mocha. Single page. Trying to get a new job this time.</div>
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</div>
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</div>
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@@ -117,7 +117,7 @@
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<div class="v-dot"></div>
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<div class="v-content">
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<div class="v-title">Havox V3 <span class="v-link-arrow">↗</span></div>
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<div class="v-year">2023 → 2025</div>
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<div class="v-year">2022 → 2025</div>
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<div class="v-desc">Borrowed a template. Wasn't very 'me'.</div>
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</div>
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</a>
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@@ -135,7 +135,7 @@
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<div class="v-dot"></div>
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<div class="v-content">
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<div class="v-title">Havox.org <span class="v-link-arrow">↗</span></div>
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<div class="v-year">2017 → 2019</div>
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<div class="v-year">2016 → 2019</div>
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<div class="v-desc">Entire site in one PHP file 🤣. Had a daily <s>trump</s>
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quote-of-the-day achieved via webscraping a site daily.</div>
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</div>
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@@ -261,7 +261,7 @@
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<span class="card-arrow">→</span>
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</a>
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<a class="card" href="projects/pi_approximation.html">
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<span class="card-date">14 Mar 2018</span>
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<span class="card-date">18 Mar 2018</span>
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<span class="card-title">Calculating PI</span>
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<span class="card-desc">Monte Carlo method — ratio of randomly placed dots in a square vs circle.</span>
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<span class="card-arrow">→</span>
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@@ -272,7 +272,7 @@
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<span class="card-desc">JS implementation of a Bees and Bombs gif.</span>
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<span class="card-arrow">→</span>
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</a>
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<a class="card" href="projects/maze_generator/index.html">
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<a class="card" href="projects/maze_generation/index.html">
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<span class="card-date">13 Nov 2017</span>
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<span class="card-title">Maze generator</span>
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<span class="card-desc">A maze generator in p5.js. Using DFS & recursive backtracking.</span>
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@@ -312,14 +312,14 @@
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<span class="card-arrow">→</span>
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</a>
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<a class="card" href="tutorials/convex_hull/index.html">
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<span class="card-date">22 Sept 2018</span>
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<span class="card-date">14 Feb 2018</span>
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<span class="card-title">Convex hull generator</span>
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<span class="card-desc">Wrapping algorithms — visualising how to find the convex hull of a point
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set.</span>
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<span class="card-arrow">→</span>
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</a>
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<a class="card" href="tutorials/tsp/index.html">
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<span class="card-date">14 Feb 2018</span>
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<span class="card-date">22 Sept 2018</span>
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<span class="card-title">Travelling Salesperson Problem</span>
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<span class="card-desc">Different implementations of the TSP problem — a classic.</span>
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<span class="card-arrow">→</span>
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68
projects/maze_generation/cells.js
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68
projects/maze_generation/cells.js
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@@ -0,0 +1,68 @@
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function Cell(i, j) {
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this.i = i;
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this.j = j;
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this.walls = [true, true, true, true];
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this.visited = false;
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this.checkNeighbors = function() {
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var neighbors = [];
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var top = grid[index(i, j -1)];
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var right = grid[index(i+1, j)];
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var bottom = grid[index(i, j+1)];
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var left = grid[index(i-1, j)];
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if (top && !top.visited) {
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neighbors.push(top);
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}
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if (right && !right.visited) {
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neighbors.push(right);
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}
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if (bottom && !bottom.visited) {
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neighbors.push(bottom);
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}
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if (left && !left.visited) {
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neighbors.push(left);
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}
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if (neighbors.length > 0) {
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var r = floor(random(0, neighbors.length));
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return neighbors[r];
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} else {
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return undefined;
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}
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}
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this.highlight = function() {
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var x = this.i*w;
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var y = this.j*w;
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noStroke();
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fill(252, 106, 2, 100);
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rect(x, y, w, w);
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}
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this.show = function() {
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var x = this.i*w;
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var y = this.j*w;
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stroke(0);
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if (this.walls[0]) {
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line(x , y , x + w, y);
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}
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if (this.walls[1]) {
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line(x + w, y , x + w, y + w);
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}
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if (this.walls[2]) {
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line(x + w, y + w, x , y + w);
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}
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if (this.walls[3]) {
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line(x , y + w, x , y);
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}
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if (this.visited) {
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noStroke();
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fill(242, 255, 28, 125);
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rect(x, y, w, w);
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}
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}
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}
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52
projects/maze_generation/index.html
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52
projects/maze_generation/index.html
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@@ -0,0 +1,52 @@
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<html>
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<head>
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<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
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<style>
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body {
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padding: 0;
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margin: 0;
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}
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</style>
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<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
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<script src="sketch.js"></script>
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<script src="cells.js"></script>
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<title>Maze Generator</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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background: #fafafa;
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margin: 20px;
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text-align: center;
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}
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#container {
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max-width: 900px;
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margin: 0 auto;
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}
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h1,
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h2,
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p {
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margin: 10px 0;
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}
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</style>
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</head>
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<div id="container">
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<h1>Maze Generator</h1>
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<p>
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Toy maze generator using DFS & recursice back tracking.
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</p>
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<h2 id="PIbox"></h2>
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<h3 id="percentage"></h3>
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</div>
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<body>
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</body>
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</html>
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137
projects/maze_generation/sketch.js
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137
projects/maze_generation/sketch.js
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@@ -0,0 +1,137 @@
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var cols, rows;
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var w = 40;
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var grid = [];
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var current;
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var stack = [];
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function setup(){
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createCanvas(800, 800);
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cols = floor(width/w)
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rows = floor(height/w)
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//frameRate(6);
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for (var j = 0; j < rows; j++){
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for (var i = 0; i < cols; i++){
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var cell = new Cell(i,j);
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grid.push(cell);
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}
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}
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current = grid[0];
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}
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function draw(){
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background(150);
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for (var i = 0; i < grid.length; i++){
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grid[i].show();
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}
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current.visited = true;
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current.highlight();
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var next = current.checkNeighbors();
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if (next) {
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next.visited = true;
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stack.push(current);
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removeWalls(current, next);
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current = next;
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} else if (stack.length > 0){
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current = stack.pop();
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}
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}
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function index(i, j){
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if(i < 0 || j < 0 || i > cols-1 || j > rows-1){
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return -1
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}
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return i + j * cols;
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}
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function cell(i, j){
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this.i = i;
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this.j = j;
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this.walls = [true, true, true, true];
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this.visited = false;
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this.checkNeighbors = function(){
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var neighbors = [];
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var top = grid[index(i, j-1)];
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var right = grid[index(i+1, j)];
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var bottom = grid[index(i, j + 1)];
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var left = grid[index(i-1, j)];
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if (top && !top.visited){
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neighbors.push(top);
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}
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if (right && !right.visited){
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neighbors.push(right);
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}
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if (bottom && !bottom.visited){
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neighbors.push(bottom);
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}
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if (left && !left.visited){
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neighbors.push(left);
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}
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if (neighbors.length > 0){
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var r = floor(random(0, neighbors.length));
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return neighbor[r];
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} else {
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return undefined;
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}
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this.highlight = function(){
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var x = this.i*w;
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var y = this.j*w;
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noStroke();
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fill(0, 0, 255, 125);
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rect(x,y,w,w);
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}
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}
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this.show = function(){
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var x = this.i*w;
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var y = this.j*w;
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stroke(255);
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if (this.walls[0]){
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line(x,y,x+w,y);
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}
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if (this.walls[1]){
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line(x+w,y,x+w,y+w);
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}
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if (this.walls[2]){
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line(x+w,y+w,x,y+w);
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}
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if (this.walls[3]){
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line(x,y+w,x,y);
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}
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if (this.visited){
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fill(255, 0, 255, 125);
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rect(x,y,w,w);
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}
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}
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}
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function removeWalls(a, b){
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var x = a.i - b.i;
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if (x === 1){
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a.walls[3] = false;
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b.walls[1] = false;
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} else if (x === -1){
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a.walls[1] = false;
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b.walls[3] = false;
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}
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var y = a.j - b.j;
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if (y === 1){
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a.walls[0] = false;
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b.walls[2] = false;
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} else if (y === -1){
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a.walls[2] = false;
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b.walls[0] = false;
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}
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}
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