maze generator
This commit is contained in:
68
projects/maze_generation/cells.js
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68
projects/maze_generation/cells.js
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function Cell(i, j) {
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this.i = i;
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this.j = j;
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this.walls = [true, true, true, true];
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this.visited = false;
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this.checkNeighbors = function() {
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var neighbors = [];
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var top = grid[index(i, j -1)];
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var right = grid[index(i+1, j)];
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var bottom = grid[index(i, j+1)];
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var left = grid[index(i-1, j)];
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if (top && !top.visited) {
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neighbors.push(top);
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}
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if (right && !right.visited) {
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neighbors.push(right);
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}
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if (bottom && !bottom.visited) {
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neighbors.push(bottom);
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}
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if (left && !left.visited) {
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neighbors.push(left);
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}
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if (neighbors.length > 0) {
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var r = floor(random(0, neighbors.length));
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return neighbors[r];
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} else {
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return undefined;
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}
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}
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this.highlight = function() {
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var x = this.i*w;
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var y = this.j*w;
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noStroke();
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fill(252, 106, 2, 100);
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rect(x, y, w, w);
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}
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this.show = function() {
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var x = this.i*w;
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var y = this.j*w;
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stroke(0);
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if (this.walls[0]) {
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line(x , y , x + w, y);
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}
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if (this.walls[1]) {
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line(x + w, y , x + w, y + w);
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}
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if (this.walls[2]) {
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line(x + w, y + w, x , y + w);
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}
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if (this.walls[3]) {
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line(x , y + w, x , y);
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}
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if (this.visited) {
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noStroke();
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fill(242, 255, 28, 125);
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rect(x, y, w, w);
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}
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}
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}
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52
projects/maze_generation/index.html
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52
projects/maze_generation/index.html
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<html>
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<head>
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<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
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<style>
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body {
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padding: 0;
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margin: 0;
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}
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</style>
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<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
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<script src="sketch.js"></script>
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<script src="cells.js"></script>
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<title>Maze Generator</title>
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<style>
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body {
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font-family: Arial, sans-serif;
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background: #fafafa;
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margin: 20px;
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text-align: center;
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}
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#container {
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max-width: 900px;
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margin: 0 auto;
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}
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h1,
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h2,
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p {
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margin: 10px 0;
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}
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</style>
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</head>
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<div id="container">
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<h1>Maze Generator</h1>
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<p>
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Toy maze generator using DFS & recursice back tracking.
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</p>
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<h2 id="PIbox"></h2>
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<h3 id="percentage"></h3>
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</div>
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<body>
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</body>
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</html>
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137
projects/maze_generation/sketch.js
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137
projects/maze_generation/sketch.js
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var cols, rows;
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var w = 40;
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var grid = [];
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var current;
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var stack = [];
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function setup(){
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createCanvas(800, 800);
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cols = floor(width/w)
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rows = floor(height/w)
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//frameRate(6);
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for (var j = 0; j < rows; j++){
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for (var i = 0; i < cols; i++){
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var cell = new Cell(i,j);
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grid.push(cell);
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}
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}
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current = grid[0];
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}
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function draw(){
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background(150);
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for (var i = 0; i < grid.length; i++){
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grid[i].show();
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}
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current.visited = true;
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current.highlight();
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var next = current.checkNeighbors();
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if (next) {
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next.visited = true;
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stack.push(current);
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removeWalls(current, next);
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current = next;
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} else if (stack.length > 0){
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current = stack.pop();
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}
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}
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function index(i, j){
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if(i < 0 || j < 0 || i > cols-1 || j > rows-1){
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return -1
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}
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return i + j * cols;
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}
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function cell(i, j){
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this.i = i;
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this.j = j;
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this.walls = [true, true, true, true];
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this.visited = false;
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this.checkNeighbors = function(){
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var neighbors = [];
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var top = grid[index(i, j-1)];
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var right = grid[index(i+1, j)];
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var bottom = grid[index(i, j + 1)];
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var left = grid[index(i-1, j)];
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if (top && !top.visited){
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neighbors.push(top);
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}
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if (right && !right.visited){
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neighbors.push(right);
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}
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if (bottom && !bottom.visited){
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neighbors.push(bottom);
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}
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if (left && !left.visited){
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neighbors.push(left);
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}
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if (neighbors.length > 0){
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var r = floor(random(0, neighbors.length));
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return neighbor[r];
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} else {
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return undefined;
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}
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this.highlight = function(){
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var x = this.i*w;
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var y = this.j*w;
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noStroke();
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fill(0, 0, 255, 125);
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rect(x,y,w,w);
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}
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}
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this.show = function(){
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var x = this.i*w;
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var y = this.j*w;
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stroke(255);
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if (this.walls[0]){
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line(x,y,x+w,y);
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}
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if (this.walls[1]){
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line(x+w,y,x+w,y+w);
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}
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if (this.walls[2]){
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line(x+w,y+w,x,y+w);
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}
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if (this.walls[3]){
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line(x,y+w,x,y);
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}
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if (this.visited){
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fill(255, 0, 255, 125);
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rect(x,y,w,w);
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}
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}
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}
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function removeWalls(a, b){
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var x = a.i - b.i;
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if (x === 1){
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a.walls[3] = false;
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b.walls[1] = false;
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} else if (x === -1){
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a.walls[1] = false;
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b.walls[3] = false;
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}
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var y = a.j - b.j;
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if (y === 1){
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a.walls[0] = false;
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b.walls[2] = false;
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} else if (y === -1){
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a.walls[2] = false;
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b.walls[0] = false;
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}
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}
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