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382
tutorials/tsp/sketch.js
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382
tutorials/tsp/sketch.js
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/*var seedSlider = document.getElementById('sliderRange')
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seedSlider.onChange = function(){
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return this.value;
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}
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var citiesSlider = document.getElementById('nRange')
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citiesSlider.onChange = function(){
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return this.value;
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}*/
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var Seed = 21//seedChange(11);
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var totalCities = 25//citiesChange(9);
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// Sketch One
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var randomSearch = function( p ) { // p could be any variable name
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var cities = [];
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var recordDistance;
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var bestEver;
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var localSeed = Seed;
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var localCities = totalCities;
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p.setup = function() {
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p.createCanvas(400, 400);
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p.setupPoints(Seed, totalCities);
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}
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p.setupPoints = function(rngSeed, numCities){
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p.randomSeed(rngSeed);
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for (var i = 0; i < numCities; i++) {
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var v = p.createVector(p.random(p.width), p.random(p.height/2));
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cities[i] = v;
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}
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var d = p.calcDistance(cities);
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recordDistance = d;
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bestEver = cities.slice();
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}
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p.draw = function() {
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if(localSeed != Seed){
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p.setupPoints(Seed, localCities);
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localSeed = Seed;
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}
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if(localCities != totalCities){
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setupPoints(localSeed, totalCities);
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localCities = totalCities;
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}
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p.background(0);
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p.fill(255);
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p.stroke(255);
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for (var i = 0; i < cities.length; i++) {
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p.ellipse(cities[i].x, cities[i].y, 8, 8);
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}
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p.stroke(255, 0, 255);
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p.strokeWeight(4);
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p.noFill();
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p.beginShape();
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for (var i = 0; i < cities.length; i++) {
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p.vertex(bestEver[i].x, bestEver[i].y);
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}
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p.endShape();
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p.stroke(255);
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p.translate(0 , p.height/2);
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p.strokeWeight(1);
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p.noFill();
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p.beginShape();
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for (var i = 0; i < cities.length; i++) {
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p.vertex(cities[i].x, cities[i].y);
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}
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p.endShape();
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var i = p.floor(p.random(cities.length));
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var j = p.floor(p.random(cities.length));
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p.swap(cities, i, j);
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var d = p.calcDistance(cities);
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if (d < recordDistance) {
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recordDistance = d;
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bestEver = cities.slice();
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}
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}
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p.swap = function(a, i, j) {
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var temp = a[i];
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a[i] = a[j];
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a[j] = temp;
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}
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p.calcDistance = function(points) {
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var sum = 0;
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for (var i = 0; i < points.length - 1; i++) {
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var d = p.dist(points[i].x, points[i].y, points[i + 1].x, points[i + 1].y);
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sum += d;
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}
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return sum;
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}
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};
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var myp5 = new p5(randomSearch, 'c1');
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// Sketch Two
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var lexicographicOrder = function( q ) {
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var cities = [];
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var order = [];
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var totalPermutations;
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var count = 0;
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var recordDistance;
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var bestEver;
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q.setup = function() {
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q.randomSeed(Seed);
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q.createCanvas(400, 400);
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for (var i = 0; i < totalCities; i++) {
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var v = q.createVector(q.random(q.width), q.random(q.height / 2));
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cities[i] = v;
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order[i] = i;
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}
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var d = q.calcDistance(cities, order);
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recordDistance = d;
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bestEver = order.slice();
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}
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q.draw = function() {
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q.background(0);
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q.fill(255);
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for (var i = 0; i < cities.length; i++) {
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q.ellipse(cities[i].x, cities[i].y, 8, 8);
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}
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q.stroke(255, 0, 255);
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q.strokeWeight(4);
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q.noFill();
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q.beginShape();
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for (var i = 0; i < order.length; i++) {
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var n = bestEver[i];
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q.vertex(cities[n].x, cities[n].y);
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}
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q.endShape();
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q.translate(0, q.height / 2);
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q.stroke(255);
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q.strokeWeight(1);
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q.noFill();
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q.beginShape();
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for (var i = 0; i < order.length; i++) {
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var n = order[i];
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q.vertex(cities[n].x, cities[n].y);
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}
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q.endShape();
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var d = q.calcDistance(cities, order);
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if (d < recordDistance) {
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recordDistance = d;
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bestEver = order.slice();
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}
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q.nextOrder();
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}
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q.swap = function(a, i, j) {
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var temp = a[i];
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a[i] = a[j];
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a[j] = temp;
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}
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q.calcDistance = function(points, order) {
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var sum = 0;
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for (var i = 0; i < order.length - 1; i++) {
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var cityAIndex = order[i];
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var cityA = points[cityAIndex];
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var cityBIndex = order[i + 1];
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var cityB = points[cityBIndex];
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var d = q.dist(cityA.x, cityA.y, cityB.x, cityB.y);
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sum += d;
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}
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return sum;
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}
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// This is my lexical order algorithm
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q.nextOrder = function() {
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// STEP 1 of the algorithm
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// https://www.quora.com/How-would-you-explain-an-algorithm-that-generates-permutations-using-lexicographic-ordering
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var largestI = -1;
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for (var i = 0; i < order.length - 1; i++) {
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if (order[i] < order[i + 1]) {
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largestI = i;
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}
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}
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if (largestI == -1) {
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q.noLoop();
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}
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// STEP 2
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var largestJ = -1;
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for (var j = 0; j < order.length; j++) {
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if (order[largestI] < order[j]) {
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largestJ = j;
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}
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}
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// STEP 3
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q.swap(order, largestI, largestJ);
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// STEP 4: reverse from largestI + 1 to the end
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var endArray = order.splice(largestI + 1);
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endArray.reverse();
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order = order.concat(endArray);
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}
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};
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var myp5 = new p5(lexicographicOrder, 'c2');
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var geneticSearch = function( p ) {
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var cities = [];
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var popSize = 500;
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var population = [];
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var fitness = [];
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var recordDistance = Infinity;
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var bestEver;
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var currentBest;
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var statusP;
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p.setup = function(){
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p.randomSeed(Seed);
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p.createCanvas(400, 400);
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var order = [];
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for (var i = 0; i < totalCities; i++) {
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var v = p.createVector(p.random(p.width), p.random(p.height / 2));
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cities[i] = v;
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order[i] = i;
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}
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for (var i = 0; i < popSize; i++) {
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population[i] = p.shuffle(order);
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}
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statusP = p.createP('').style('font-size', '32pt');
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}
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p.draw = function() {
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p.background(0);
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p.stroke(255);
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p.fill(255);
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for (var i = 0; i < cities.length; i++) {
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p.ellipse(cities[i].x, cities[i].y, 8, 8);
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}
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p.calculateFitness();
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p.normalizeFitness();
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p.nextGeneration();
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p.noFill();
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p.strokeWeight(4);
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p.beginShape();
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for (var i = 0; i < bestEver.length; i++) {
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var n = bestEver[i];
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p.stroke(255, 0, 255);
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p.vertex(cities[n].x, cities[n].y);
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//p.stroke(255);
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//p.ellipse(cities[n].x, cities[n].y, 8, 8);
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}
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p.endShape();
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p.translate(0, p.height / 2);
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p.stroke(255);
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p.strokeWeight(1);
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p.noFill();
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p.beginShape();
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for (var i = 0; i < currentBest.length; i++) {
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var n = currentBest[i];
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p.vertex(cities[n].x, cities[n].y);
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//p.ellipse(cities[n].x, cities[n].y, 8, 8);
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}
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p.endShape();
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}
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p.swap = function(a, i, j) {
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var temp = a[i];
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a[i] = a[j];
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a[j] = temp;
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}
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p.calcDistance = function(points, order) {
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var sum = 0;
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for (var i = 0; i < order.length - 1; i++) {
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var cityAIndex = order[i];
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var cityA = points[cityAIndex];
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var cityBIndex = order[i + 1];
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var cityB = points[cityBIndex];
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var d = p.dist(cityA.x, cityA.y, cityB.x, cityB.y);
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sum += d;
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}
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return sum;
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}
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p.calculateFitness = function() {
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var currentRecord = Infinity;
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for (var i = 0; i < population.length; i++) {
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var d = p.calcDistance(cities, population[i]);
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if (d < recordDistance) {
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recordDistance = d;
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bestEver = population[i];
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}
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if (d < currentRecord) {
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currentRecord = d;
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currentBest = population[i];
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}
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fitness[i] = 1 / (p.pow(d, 8) + 1);
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}
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}
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p.normalizeFitness = function() {
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var sum = 0;
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for (var i = 0; i < fitness.length; i++) {
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sum += fitness[i];
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}
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for (var i = 0; i < fitness.length; i++) {
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fitness[i] = fitness[i] / sum;;
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}
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}
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p.nextGeneration = function() {
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var newPopulation = [];
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for (var i = 0; i < population.length; i++) {
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var orderA = p.pickOne(population, fitness);
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var orderB = p.pickOne(population, fitness);
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var order = p.crossOver(orderA, orderB);
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p.mutate(order, 0.01);
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newPopulation[i] = order;
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}
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population = newPopulation;
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}
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p.pickOne = function(list, prob) {
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var index = 0;
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var r = p.random(1);
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while (r > 0) {
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r = r - prob[index];
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index++;
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}
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index--;
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return list[index].slice();
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}
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p.crossOver = function(orderA, orderB) {
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var start = p.floor(p.random(orderA.length));
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var end = p.floor(p.random(start + 1, orderA.length));
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var neworder = orderA.slice(start, end);
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// var left = totalCities - neworder.length;
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for (var i = 0; i < orderB.length; i++) {
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var city = orderB[i];
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if (!neworder.includes(city)) {
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neworder.push(city);
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}
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}
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return neworder;
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}
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p.mutate = function(order, mutationRate) {
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for (var i = 0; i < totalCities; i++) {
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if (p.random(1) < mutationRate) {
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var indexA = p.floor(p.random(order.length));
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var indexB = (indexA + 1) % totalCities;
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p.swap(order, indexA, indexB);
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}
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}
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}
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}
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var myp5 = new p5(geneticSearch, 'c3');
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