Add projects and tutorials
This commit is contained in:
13
projects/drawing_curves/cLine.js
Normal file
13
projects/drawing_curves/cLine.js
Normal file
@@ -0,0 +1,13 @@
|
||||
class cLine{
|
||||
constructor(p1, p2){
|
||||
this.p1 = p1;
|
||||
this.p2 = p2;
|
||||
}
|
||||
|
||||
drawLine(){
|
||||
stroke(255, 50);
|
||||
strokeWeight(3);
|
||||
|
||||
line(this.p1.x, this.p1.y, this.p2.x, this.p2.y);
|
||||
}
|
||||
}
|
||||
14
projects/drawing_curves/cPoint.js
Normal file
14
projects/drawing_curves/cPoint.js
Normal file
@@ -0,0 +1,14 @@
|
||||
class cPoint{
|
||||
constructor(x,y) {this.x = x; this.y=y;}
|
||||
|
||||
drawPoint(){
|
||||
strokeWeight(14);
|
||||
stroke(255, 200);
|
||||
|
||||
point(this.x, this.y);
|
||||
}
|
||||
get getX(){return this.x;}
|
||||
get getY(){return this.y;}
|
||||
set changeX(_x){this.x = _x;}
|
||||
set changeY(_y){this.y = _y;}
|
||||
}
|
||||
111
projects/drawing_curves/cubicCurve.js
Normal file
111
projects/drawing_curves/cubicCurve.js
Normal file
@@ -0,0 +1,111 @@
|
||||
let p = [], v=[];
|
||||
let lines = [];
|
||||
let theta=3/2 * Math.PI, t=0, clicks=0;
|
||||
|
||||
function setup(){
|
||||
createCanvas(1000, 800);
|
||||
|
||||
initCubicCurve();
|
||||
}
|
||||
|
||||
function draw(){
|
||||
background(63);
|
||||
|
||||
for(let i = 0; i < p.length; i++){
|
||||
p[i].drawPoint();
|
||||
}
|
||||
|
||||
if(clicks > 3){
|
||||
for(let i = 0; i < lines.length; i++){
|
||||
lines[i].drawLine();
|
||||
}
|
||||
|
||||
lerpCubicCurve();
|
||||
drawCurve();
|
||||
}
|
||||
}
|
||||
|
||||
function drawCurve(){
|
||||
if (v.length > 100*Math.PI){v=[];}
|
||||
stroke(0, 255, 0, 200);
|
||||
strokeWeight(5);
|
||||
|
||||
beginShape(LINES);
|
||||
for (let i=0; i < v.length; i++){
|
||||
vertex(v[i].x, v[i].y);
|
||||
}
|
||||
endShape();
|
||||
}
|
||||
|
||||
function mouseClicked(){
|
||||
if (clicks < 5) {
|
||||
p[clicks].changeX = mouseX;
|
||||
p[clicks].changeY = mouseY;
|
||||
} else {
|
||||
let c = clicks % 4;
|
||||
p[c].changeX = mouseX;
|
||||
p[c].changeY = mouseY;
|
||||
}
|
||||
v=[];
|
||||
clicks ++;
|
||||
t=0;
|
||||
theta=3/2 * Math.PI;
|
||||
}
|
||||
|
||||
function mouseDragged(){
|
||||
p[0].changeX = mouseX;
|
||||
p[0].changeY = mouseY;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function initCubicCurve(){
|
||||
p[0] = new cPoint(0,0);
|
||||
p[1] = new cPoint(0,0);
|
||||
p[2] = new cPoint(0,0);
|
||||
p[3] = new cPoint(0,0);
|
||||
|
||||
p[4] = new cPoint(0, 0);
|
||||
p[5] = new cPoint(0, 0);
|
||||
p[6] = new cPoint(0, 0);
|
||||
|
||||
p[7] = new cPoint(0, 0);
|
||||
p[8] = new cPoint(0, 0);
|
||||
|
||||
p[9] = new cPoint(0, 0);
|
||||
|
||||
lines[0] = new cLine(p[0], p[1]);
|
||||
lines[1] = new cLine(p[1], p[2]);
|
||||
lines[2] = new cLine(p[2], p[3]);
|
||||
|
||||
lines[3] = new cLine(p[4], p[5]);
|
||||
lines[4] = new cLine(p[5], p[6]);
|
||||
|
||||
lines[5] = new cLine(p[7], p[8]);
|
||||
}
|
||||
|
||||
function lerpCubicCurve(){
|
||||
p[4].changeX = (1-t)*p[0].x + t * p[1].x;
|
||||
p[4].changeY = (1-t)*p[0].y + t * p[1].y;
|
||||
|
||||
p[5].changeX = (1-t)*p[1].x + t * p[2].x;
|
||||
p[5].changeY = (1-t)*p[1].y + t * p[2].y;
|
||||
|
||||
p[6].changeX = (1-t)*p[2].x + t * p[3].x;
|
||||
p[6].changeY = (1-t)*p[2].y + t * p[3].y;
|
||||
|
||||
p[7].changeX = (1-t)*p[4].x + t * p[5].x;
|
||||
p[7].changeY = (1-t)*p[4].y + t * p[5].y;
|
||||
|
||||
p[8].changeX = (1-t)*p[5].x + t * p[6].x;
|
||||
p[8].changeY = (1-t)*p[5].y + t * p[6].y;
|
||||
|
||||
p[9].changeX = (1-t)*p[7].x + t * p[8].x;
|
||||
p[9].changeY = (1-t)*p[7].y + t * p[8].y;
|
||||
|
||||
v.push(new cPoint(p[9].x, p[9].y));
|
||||
|
||||
if (theta > 2*Math.PI){theta=0;}
|
||||
theta += 0.01;
|
||||
t = (Math.sin(theta) + 1) / 2;
|
||||
}
|
||||
14
projects/drawing_curves/index.html
Normal file
14
projects/drawing_curves/index.html
Normal file
@@ -0,0 +1,14 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
<script src="cPoint.js"></script>
|
||||
<script src="cLine.js"></script>
|
||||
<!-- <script src="quadCurve.js"></script> -->
|
||||
<script src="cubicCurve.js"></script>
|
||||
<!-- <script src="vectorForm.js"></script> -->
|
||||
</head>
|
||||
<body>
|
||||
</body>
|
||||
</html>
|
||||
84
projects/drawing_curves/quadCurve.js
Normal file
84
projects/drawing_curves/quadCurve.js
Normal file
@@ -0,0 +1,84 @@
|
||||
let p = [], v=[];
|
||||
let lines = [];
|
||||
let theta=3/2 * Math.PI, t=0, clicks=0;
|
||||
|
||||
function setup(){
|
||||
createCanvas(1000, 800);
|
||||
|
||||
initQuadCurve();
|
||||
}
|
||||
|
||||
function draw(){
|
||||
background(63);
|
||||
|
||||
for(let i = 0; i < p.length; i++){
|
||||
p[i].drawPoint();
|
||||
}
|
||||
|
||||
if(clicks > 2){
|
||||
for(let i = 0; i < lines.length; i++){
|
||||
lines[i].drawLine();
|
||||
}
|
||||
|
||||
lerpQuadCurve();
|
||||
drawCurve();
|
||||
}
|
||||
}
|
||||
|
||||
function drawCurve(){
|
||||
if (v.length > 100*Math.PI){v=[];}
|
||||
stroke(0, 255, 0, 200);
|
||||
strokeWeight(5);
|
||||
|
||||
beginShape(LINES);
|
||||
for (let i=0; i < v.length; i++){
|
||||
vertex(v[i].x, v[i].y);
|
||||
}
|
||||
endShape();
|
||||
}
|
||||
|
||||
function mouseClicked(){
|
||||
if (clicks < 3){
|
||||
p[clicks].changeX = mouseX;
|
||||
p[clicks].changeY = mouseY;
|
||||
} else {
|
||||
let c = clicks % 3;
|
||||
p[c].changeX = mouseX;
|
||||
p[c].changeY = mouseY;
|
||||
}
|
||||
v=[];
|
||||
clicks ++;
|
||||
t=0;
|
||||
theta=3/2 * Math.PI;
|
||||
}
|
||||
|
||||
function initQuadCurve(){
|
||||
p[0] = new cPoint(0,0);
|
||||
p[1] = new cPoint(0,0);
|
||||
p[2] = new cPoint(0,0);
|
||||
|
||||
p[3] = new cPoint(0, 0);
|
||||
p[4] = new cPoint(0, 0);
|
||||
p[5] = new cPoint(p[0].x, p[0].y);
|
||||
|
||||
lines[0] = new cLine(p[0], p[1]);
|
||||
lines[1] = new cLine(p[1], p[2]);
|
||||
lines[2] = new cLine(p[3], p[4]);
|
||||
}
|
||||
|
||||
function lerpQuadCurve(){
|
||||
p[3].changeX = (1-t)*p[0].x + t * p[1].x;
|
||||
p[3].changeY = (1-t)*p[0].y + t * p[1].y;
|
||||
|
||||
p[4].changeX = (1-t)*p[1].x + t * p[2].x;
|
||||
p[4].changeY = (1-t)*p[1].y + t * p[2].y;
|
||||
|
||||
p[5].changeX = (1-t)*p[3].x + t * p[4].x;
|
||||
p[5].changeY = (1-t)*p[3].y + t * p[4].y;
|
||||
|
||||
v.push(new cPoint(p[5].x, p[5].y));
|
||||
|
||||
if (theta > 2*Math.PI){theta=0;}
|
||||
theta += 0.01;
|
||||
t = (Math.sin(theta) + 1) / 2;
|
||||
}
|
||||
37
projects/drawing_curves/vectorForm.js
Normal file
37
projects/drawing_curves/vectorForm.js
Normal file
@@ -0,0 +1,37 @@
|
||||
let t=0, theta=0;
|
||||
let t1,t2,t3,t4;
|
||||
|
||||
function setup(){
|
||||
createCanvas(1000, 1000);
|
||||
}
|
||||
|
||||
function draw(){
|
||||
background(15,26,38);
|
||||
theta += 0.01;
|
||||
t = (Math.sin(theta)+1)/2;
|
||||
|
||||
t1 = (-t)^3 + 3*t^2 - 3*t + 1;
|
||||
|
||||
strokeWeight(5);
|
||||
textSize(40);
|
||||
|
||||
noFill();
|
||||
stroke(217, 16, 75);
|
||||
rect(50, 175, 750, 50);
|
||||
text('1.00', 850, 215);
|
||||
fill(217, 16, 75);
|
||||
rect(50, 175, t1*325, 50);
|
||||
|
||||
noFill();
|
||||
stroke(51, 185, 255);
|
||||
rect(50, 375, 750, 50);
|
||||
text('1.00', 850, 415);
|
||||
|
||||
stroke(16, 255, 171);
|
||||
rect(50, 575, 750, 50);
|
||||
text('1.00', 850, 615);
|
||||
|
||||
stroke(221, 192, 76);
|
||||
rect(50, 775, 750, 50);
|
||||
text('1.00', 850, 815);
|
||||
}
|
||||
184
projects/ellipse_construction.html
Executable file
184
projects/ellipse_construction.html
Executable file
@@ -0,0 +1,184 @@
|
||||
<DOCTYPE! html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
</head>
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
background: #fafafa;
|
||||
margin: 20px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#container {
|
||||
max-width: 900px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2,
|
||||
p {
|
||||
margin: 10px 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
<div id="container">
|
||||
<h1>Ellipse Construction</h1>
|
||||
|
||||
<p>
|
||||
Inspired by a Richard Feyman's <a href="https://en.wikipedia.org/wiki/Feynman's_Lost_Lecture">lost
|
||||
lecture</a> & <a href="https://www.youtube.com/watch?v=xdIjYBtnvZU">3blue1brown's video</a>.
|
||||
</p>
|
||||
<p>A geometric proof as to why planetary orbits are ellipitcal.</p>
|
||||
|
||||
<h2 id="PIbox"></h2>
|
||||
<h3 id="percentage"></h3>
|
||||
</div>
|
||||
|
||||
|
||||
<script>
|
||||
class dot {
|
||||
constructor(x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
var ux, uy;
|
||||
var points = [];
|
||||
var numericValue = 15;
|
||||
|
||||
function setup() {
|
||||
createCanvas(800, 800);
|
||||
background(41);
|
||||
}
|
||||
|
||||
function draw() {
|
||||
translate(width / 2, height / 2);
|
||||
background(41);
|
||||
|
||||
stroke(75, 75, 215);
|
||||
strokeWeight(3);
|
||||
noFill();
|
||||
ellipse(0, 0, width - (0.0625 * width), height - (0.0625 * height));
|
||||
|
||||
stroke(215, 215, 15);
|
||||
strokeWeight(7);
|
||||
point(0, 0);
|
||||
if (mouseY > 0 && mouseY < height && mouseX > 0 && mouseX < width) {
|
||||
if (mouseIsPressed == true && mouseButton == LEFT) {
|
||||
|
||||
ux = mouseX - width / 2;
|
||||
uy = mouseY - height / 2;
|
||||
point(ux, uy);
|
||||
getCirclePoints();
|
||||
drawLines(ux, uy);
|
||||
drawTLines(ux, uy);
|
||||
|
||||
} else if (mouseIsPressed == true && mouseButton == RIGHT) {
|
||||
ux = mouseX - width / 2;
|
||||
uy = mouseY - height / 2;
|
||||
point(ux, uy);
|
||||
getCirclePoints();
|
||||
drawTLines(ux, uy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function getCirclePoints() {
|
||||
var r = (width - (0.0625 * width)) / 2;
|
||||
var step = 1 / numericValue;
|
||||
var index = 0;
|
||||
for (var i = 0; i < TWO_PI; i += step) {
|
||||
var cx = r * Math.sin(i);
|
||||
var cy = r * Math.cos(i);
|
||||
points[index] = new dot(cx, cy);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
function drawLines(startX, startY) {
|
||||
strokeWeight(0.4);
|
||||
stroke(255, 100);
|
||||
|
||||
for (var i = 0; i < points.length; i++) {
|
||||
line(startX, startY, points[i].x, points[i].y);
|
||||
//findMidpoint(startX, startY, points[i].x, points[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
function drawTLines(startX, startY) {
|
||||
strokeWeight(0.4);
|
||||
stroke(255);
|
||||
|
||||
for (var i = 0; i < points.length; i++) {
|
||||
findMidpoint(startX, startY, points[i].x, points[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
function findMidpoint(x1, y1, x2, y2) {
|
||||
//find center
|
||||
var cx = (x1 + x2) / 2;
|
||||
var cy = (y1 + y2) / 2;
|
||||
|
||||
//move line to the center on the origin
|
||||
x1 -= cx; y1 -= cy;
|
||||
x2 -= cx; y2 -= cy;
|
||||
|
||||
//rotate both points
|
||||
xtemp = x1; ytemp = y1;
|
||||
x1 = -ytemp; y1 = xtemp;
|
||||
|
||||
xtemp = x2; ytemp = y2;
|
||||
x2 = -ytemp; y2 = xtemp;
|
||||
|
||||
//move the center point back to where it was
|
||||
x1 += cx; y1 += cy;
|
||||
x2 += cx; y2 += cy;
|
||||
stroke(255, 0, 0);
|
||||
line(x1, y1, x2, y2);
|
||||
stroke(255);
|
||||
}
|
||||
|
||||
function genLines() {
|
||||
var pointOk = false;
|
||||
do {
|
||||
ux = random(width);
|
||||
uy = random(height);
|
||||
if (getDist(0, ux, 0, uy) <= (width - (0.0625 * width)) / 2) {
|
||||
pointOk = true;
|
||||
}
|
||||
}
|
||||
while (!pointOk);
|
||||
|
||||
point(ux, uy);
|
||||
getCirclePoints();
|
||||
drawLines(ux, uy);
|
||||
drawTLines(ux, uy);
|
||||
}
|
||||
|
||||
function genTLines() {
|
||||
var pointOk = false;
|
||||
do {
|
||||
ux = random(width);
|
||||
uy = random(height);
|
||||
if (getDist(0, ux, 0, uy) <= (width - (0.0625 * width)) / 2) {
|
||||
pointOk = true;
|
||||
}
|
||||
}
|
||||
while (!pointOk);
|
||||
|
||||
point(ux, uy);
|
||||
getCirclePoints();
|
||||
drawTLines(ux, uy);
|
||||
}
|
||||
|
||||
function getDist(x1, x2, y1, y2) {
|
||||
return Math.sqrt((x1 - x2) ^ 2 + (y1 - y2) ^ 2);
|
||||
}
|
||||
</script>
|
||||
|
||||
</html>
|
||||
122
projects/fourier_series.html
Executable file
122
projects/fourier_series.html
Executable file
@@ -0,0 +1,122 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<title>Fourier Series — Epicycles (p5.js)</title>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1" />
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
<style>
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
background: #fafafa;
|
||||
margin: 20px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#container {
|
||||
max-width: 900px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2,
|
||||
p {
|
||||
margin: 10px 0;
|
||||
}
|
||||
|
||||
input[type="range"] {
|
||||
display: block;
|
||||
margin: 10px auto 0;
|
||||
width: 260px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
|
||||
<body>
|
||||
<div id="container">
|
||||
<h1>Fourier Series</h1>
|
||||
<p>
|
||||
This interactive sketch visualizes a Fourier series using epicycles. Each circle represents
|
||||
an odd harmonic; as you add more epicycles with the slider, the path on the right converges toward a
|
||||
square wave. The rotating vectors sum to a point whose vertical position is traced over time.
|
||||
</p>
|
||||
|
||||
<div class="canvas-holder">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
class dot {
|
||||
constructor(x, y) {
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
}
|
||||
}
|
||||
|
||||
class circle {
|
||||
constructor(cx, cy, r, a) {
|
||||
this.cx = cx;
|
||||
this.cy = cy;
|
||||
this.r = r;
|
||||
this.a = a;
|
||||
}
|
||||
}
|
||||
|
||||
let time = 0;
|
||||
let wave = [];
|
||||
|
||||
let slider;
|
||||
|
||||
function setup() {
|
||||
createCanvas(900, 800);
|
||||
slider = createSlider(1, 50, 5);
|
||||
}
|
||||
|
||||
function draw() {
|
||||
background(41);
|
||||
translate(250, height / 2);
|
||||
|
||||
let x = 0;
|
||||
let y = 0;
|
||||
|
||||
for (let i = 0; i < slider.value(); i++) {
|
||||
let prevx = x;
|
||||
let prevy = y;
|
||||
|
||||
let n = i * 2 + 1;
|
||||
let radius = 100 * (4 / (n * PI));
|
||||
x += radius * cos(n * time);
|
||||
y += radius * sin(n * time);
|
||||
|
||||
stroke(255, 100);
|
||||
noFill();
|
||||
ellipse(prevx, prevy, radius * 2);
|
||||
|
||||
//fill(255);
|
||||
stroke(255);
|
||||
line(prevx, prevy, x, y);
|
||||
//ellipse(x, y, 8);
|
||||
}
|
||||
wave.unshift(y);
|
||||
|
||||
translate(200, 0);
|
||||
line(x - 200, y, 0, wave[0]);
|
||||
beginShape();
|
||||
noFill();
|
||||
for (let i = 0; i < wave.length; i++) {
|
||||
vertex(i, wave[i]);
|
||||
}
|
||||
endShape();
|
||||
|
||||
time += 0.02;
|
||||
|
||||
if (wave.length > 450) {
|
||||
wave.pop();
|
||||
}
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
112
projects/game_of_life.html
Normal file
112
projects/game_of_life.html
Normal file
@@ -0,0 +1,112 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<link rel="shortcut icon" type"image/ico" href"/Media/iconImage.ico">
|
||||
<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
|
||||
<style>
|
||||
body {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
</style>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
<title>Game of Life</title>
|
||||
|
||||
<script>
|
||||
function MakeArray(cols, rows) {
|
||||
let arr = new Array(cols);
|
||||
for (let i = 0; i < arr.length; i++) {
|
||||
arr[i] = new Array(rows);
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
let grid;
|
||||
let cols;
|
||||
let rows;
|
||||
let resolution = 5;
|
||||
|
||||
function setup() {
|
||||
createCanvas(800, 600);
|
||||
//frameRate(3);
|
||||
|
||||
cols = floor(width / resolution);
|
||||
rows = floor(height / resolution);
|
||||
grid = MakeArray(cols, rows);
|
||||
for (let i = 0; i < cols; i++) {
|
||||
for (let j = 0; j < rows; j++) {
|
||||
grid[i][j] = floor(random(2));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function draw() {
|
||||
|
||||
background(0);
|
||||
|
||||
for (let i = 0; i < cols; i++) {
|
||||
for (let j = 0; j < rows; j++) {
|
||||
//grid[i][j] = floor(random(2));
|
||||
let x = i * resolution;
|
||||
let y = j * resolution;
|
||||
|
||||
stroke(0);
|
||||
|
||||
if (grid[i][j] == 1) {
|
||||
fill(255);
|
||||
} else {
|
||||
fill(0);
|
||||
}
|
||||
|
||||
rect(x, y, resolution - 0.5, resolution - 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
let next = MakeArray(cols, rows);
|
||||
|
||||
// Compute next based on grid
|
||||
for (let i = 0; i < cols; i++) {
|
||||
for (let j = 0; j < rows; j++) {
|
||||
let state = grid[i][j];
|
||||
// Count live neighbors!
|
||||
let sum = 0;
|
||||
let neighbors = CountNeighbors(grid, i, j);
|
||||
|
||||
if (state == 0 && neighbors == 3) {
|
||||
next[i][j] = 1;
|
||||
} else if (state == 1 && (neighbors < 2 || neighbors > 3)) {
|
||||
next[i][j] = 0;
|
||||
} else {
|
||||
next[i][j] = state;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
grid = next;
|
||||
}
|
||||
|
||||
function CountNeighbors(grid, x, y) {
|
||||
let sum = 0;
|
||||
|
||||
for (let i = -1; i < 2; i++) {
|
||||
for (let j = -1; j < 2; j++) {
|
||||
let col = (x + i + cols) % cols;
|
||||
let row = (y + j + rows) % rows;
|
||||
sum += grid[col][row];
|
||||
}
|
||||
}
|
||||
sum -= grid[x][y];
|
||||
return sum;
|
||||
}
|
||||
|
||||
</script>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
173
projects/marching_squares.html
Executable file
173
projects/marching_squares.html
Executable file
@@ -0,0 +1,173 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
</head>
|
||||
<script>
|
||||
var reso = 50;
|
||||
var cols, rows;
|
||||
|
||||
var field = [];
|
||||
|
||||
var draw_lines = true;
|
||||
|
||||
function setup() {
|
||||
createCanvas(800, 600);
|
||||
|
||||
cols = width / reso + 1;
|
||||
rows = height / reso + 1;
|
||||
|
||||
for (var i = 0; i < cols * rows; i++)
|
||||
field[i] = Math.floor(random(2));
|
||||
}
|
||||
|
||||
function draw() {
|
||||
background(100);
|
||||
const cBlue = color(55, 120, 232);
|
||||
const cGreen = color(146, 232, 55);
|
||||
|
||||
for (var i = 0; i < cols * rows; i++){
|
||||
let x = i % cols;
|
||||
let y = Math.floor(i / cols);
|
||||
|
||||
let c = field[i] ? cBlue : cGreen;
|
||||
fill(c);
|
||||
|
||||
rect(x*reso - reso*0.5, y*reso - reso*0.5, reso, reso);
|
||||
}
|
||||
|
||||
for (var i = 0; i < cols * rows; i++) {
|
||||
if (i + cols + 1 > cols * rows){break;}
|
||||
|
||||
var x = (i % cols) * reso;
|
||||
var y = (Math.floor(i / cols)) * reso;
|
||||
|
||||
const a = [x + reso * 0.5, y ];
|
||||
const b = [x + reso, y + reso * 0.5];
|
||||
const c = [x + reso * 0.5, y + reso ];
|
||||
const d = [x, y + reso * 0.5];
|
||||
|
||||
var s = getState(field[i], field[i+1], field[i+cols+1], field[i+cols]);
|
||||
noStroke();
|
||||
|
||||
switch(s) {
|
||||
case 1:
|
||||
fill(cGreen);
|
||||
triangle(x + reso*0.5, y + reso*0.5, c[0], c[1], d[0], d[1]);
|
||||
break;
|
||||
case 14:
|
||||
fill(cBlue);
|
||||
triangle(x + reso*0.5, y + reso*0.5, c[0], c[1], d[0], d[1]);
|
||||
break;
|
||||
case 2:
|
||||
fill(cGreen);
|
||||
triangle(x + reso*0.5, y + reso*0.5, b[0], b[1], c[0], c[1]);
|
||||
break;
|
||||
case 13:
|
||||
fill(cBlue);
|
||||
triangle(x + reso*0.5, y + reso*0.5, b[0], b[1], c[0], c[1]);
|
||||
break;
|
||||
case 3:
|
||||
fill(cBlue);
|
||||
rect(d[0], d[1], reso, reso*0.5);
|
||||
break;
|
||||
case 12:
|
||||
fill(cGreen);
|
||||
rect(d[0], d[1], reso, reso*0.5);
|
||||
break;
|
||||
case 4:
|
||||
fill(cGreen);
|
||||
triangle(x + reso*0.5, y + reso*0.5, a[0], a[1], b[0], b[1]);
|
||||
break;
|
||||
case 11:
|
||||
fill(cBlue);
|
||||
triangle(x + reso*0.5, y + reso*0.5, a[0], a[1], b[0], b[1]);
|
||||
break;
|
||||
case 5:
|
||||
fill(cBlue);
|
||||
triangle(x + reso*0.5, y + reso*0.5, a[0], a[1], d[0], d[1]);
|
||||
triangle(x + reso*0.5, y + reso*0.5, b[0], b[1], c[0], c[1]);
|
||||
break;
|
||||
case 6:
|
||||
fill(cBlue);
|
||||
rect(a[0], a[1], reso*0.5, reso);
|
||||
break;
|
||||
case 9:
|
||||
fill(cGreen);
|
||||
rect(a[0], a[1], reso*0.5, reso);
|
||||
break;
|
||||
case 7:
|
||||
fill(cBlue);
|
||||
triangle(x + reso*0.5, y + reso*0.5, a[0], a[1], d[0], d[1]);
|
||||
break;
|
||||
case 8:
|
||||
fill(cGreen);
|
||||
triangle(x + reso*0.5, y + reso*0.5, a[0], a[1], d[0], d[1]);
|
||||
break;
|
||||
case 10:
|
||||
fill(cBlue);
|
||||
triangle(x + reso*0.5, y + reso*0.5, a[0], a[1], b[0], b[1]);
|
||||
triangle(x + reso*0.5, y + reso*0.5, c[0], c[1], d[0], d[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
if (draw_lines) { drawLines(s, a, b, c, d); }
|
||||
}
|
||||
}
|
||||
|
||||
function getState(a,b,c,d){
|
||||
return d * 1 + c * 2 + b * 4 + a * 8;
|
||||
}
|
||||
|
||||
function drawLines(s, a, b, c, d){
|
||||
stroke(232,229,55);
|
||||
strokeWeight(reso * 0.1);
|
||||
switch(s) {
|
||||
case 1: case 14:
|
||||
line(c[0], c[1], d[0], d[1]);
|
||||
break;
|
||||
case 2: case 13:
|
||||
line(b[0], b[1], c[0], c[1]);
|
||||
break;
|
||||
case 3: case 12:
|
||||
line(b[0], b[1], d[0], d[1]);
|
||||
break;
|
||||
case 4: case 11:
|
||||
line(a[0], a[1], b[0], b[1]);
|
||||
break;
|
||||
case 5:
|
||||
line(a[0], a[1], d[0], d[1]);
|
||||
line(b[0], b[1], c[0], c[1]);
|
||||
break;
|
||||
case 6: case 9:
|
||||
line(a[0], a[1], c[0], c[1]);
|
||||
break;
|
||||
case 7: case 8:
|
||||
line(a[0], a[1], d[0], d[1]);
|
||||
break;
|
||||
case 10:
|
||||
line(a[0], a[1], b[0], b[1]);
|
||||
line(c[0], c[1], d[0], d[1]);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
};
|
||||
noStroke();
|
||||
}
|
||||
|
||||
function mousePressed(){
|
||||
if (mouseButton == LEFT){
|
||||
var x = Math.floor((mouseX + 0.5*reso) / reso);
|
||||
var y = Math.floor((mouseY + 0.5*reso) / reso);
|
||||
var i = Math.floor(y * cols + x);
|
||||
|
||||
field[i] = (field[i] + 1) % 2;
|
||||
} else if (mouseButton == RIGHT){
|
||||
draw_lines = !draw_lines;
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
</html>
|
||||
62
projects/oscillations_in_3d.html
Normal file
62
projects/oscillations_in_3d.html
Normal file
@@ -0,0 +1,62 @@
|
||||
<html>
|
||||
<title>Oscilations in 3D</title>
|
||||
|
||||
<head>
|
||||
<link rel="shortcut icon" type"image/ico" href"/Media/iconImage.ico">
|
||||
<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
</head>
|
||||
<script>
|
||||
let angle = 0;
|
||||
let w = 30; //amount of boxes
|
||||
let ma;
|
||||
let maxD
|
||||
|
||||
function setup() {
|
||||
createCanvas(600, 600, WEBGL);
|
||||
frameRate(24);
|
||||
ma = atan(1 / sqrt(2)); //max angle
|
||||
maxD = dist(0, 0, 200, 200); //max distance
|
||||
}
|
||||
|
||||
function draw() {
|
||||
background(100);
|
||||
ortho(-400, 400, -400, 400, 0, 1000); //to set up ortho projection
|
||||
directionalLight(255, 255, 255, 0, -1, 0);
|
||||
|
||||
rotateX(-QUARTER_PI);
|
||||
rotateY(ma);
|
||||
|
||||
let offset = 0;
|
||||
for (let z = 0; z < height; z += w) {
|
||||
for (let x = 0; x < width; x += w) {
|
||||
push()
|
||||
let d = dist(x, z, width / 2, height / 2)
|
||||
offset = map(d, 0, maxD, -PI, PI);
|
||||
let a = angle + offset;
|
||||
let h = floor(map(sin(a), -1, 1, 100, 350));
|
||||
normalMaterial();
|
||||
translate(x - width / 2, 0, z - width / 2);
|
||||
box(w, h, w);
|
||||
pop()
|
||||
}
|
||||
}
|
||||
angle -= 0.1;
|
||||
}
|
||||
function mousePressed() {
|
||||
if (w == 20) {
|
||||
w = 25;
|
||||
} else if (w == 25) {
|
||||
w = 30;
|
||||
} else {
|
||||
w = 20;
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
</script>
|
||||
<style>
|
||||
@import url('https://fonts.googleapis.com/css?family=Black+Han+Sans');
|
||||
</style>
|
||||
<p style="font-family: 'Black Han Sans', sans-serif;">Click me to change the number of boxes</p>
|
||||
|
||||
</html>
|
||||
104
projects/pi_approximation.html
Normal file
104
projects/pi_approximation.html
Normal file
@@ -0,0 +1,104 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
|
||||
|
||||
<h1 id="PIbox"></h1>
|
||||
<h2 id="percentage"></h2>
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: Arial, sans-serif;
|
||||
background: #fafafa;
|
||||
margin: 20px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#container {
|
||||
max-width: 900px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
h1,
|
||||
h2,
|
||||
p {
|
||||
margin: 10px 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
|
||||
<div id="container">
|
||||
<h1>Monte Carlo π Estimator</h1>
|
||||
|
||||
<p>
|
||||
A small demonstation on how the Monte Carlo method can approximate the value of π
|
||||
by randomly placing points inside a square and checking how many fall within
|
||||
the inner circle. The closer the ratio gets to π/4, the more accurate
|
||||
the estimation becomes.
|
||||
</p>
|
||||
|
||||
<h2 id="PIbox"></h2>
|
||||
<h3 id="percentage"></h3>
|
||||
</div>
|
||||
|
||||
|
||||
<script>
|
||||
const r = 400;
|
||||
var circleCount, total;
|
||||
var x, y;
|
||||
var calcPI;
|
||||
var DisplayPI = "a";
|
||||
const PI = 3.1415926535;
|
||||
var BestPI = 50;
|
||||
|
||||
function setup() {
|
||||
createCanvas(r * 2, r * 2);
|
||||
background(0);
|
||||
stroke(255, 0, 0);
|
||||
strokeWeight(3);
|
||||
noFill()
|
||||
translate(width / 2, height / 2);
|
||||
rectMode(CENTER);
|
||||
rect(0, 0, r * 2, r * 2);
|
||||
ellipse(0, 0, r * 2, r * 2);
|
||||
circleCount = 0;
|
||||
total = 0;
|
||||
}
|
||||
|
||||
function draw() {
|
||||
|
||||
translate(width / 2, height / 2);
|
||||
x = random(-r, r)
|
||||
y = random(-r, r)
|
||||
|
||||
stroke(0, 255, 0)
|
||||
|
||||
total += 1
|
||||
|
||||
var d = dist(x, y, 0, 0)
|
||||
if (d < r) {
|
||||
circleCount += 1
|
||||
stroke(0, 0, 255)
|
||||
}
|
||||
|
||||
point(x, y);
|
||||
|
||||
calcPI = 4 * (circleCount / total);
|
||||
if (abs(PI - calcPI) < abs(PI - BestPI)) {
|
||||
DisplayPI = calcPI;
|
||||
BestPI = calcPI;
|
||||
|
||||
var PIDisplay = document.getElementById("PIbox");
|
||||
PIDisplay.innerHTML = DisplayPI;
|
||||
|
||||
var ErrorDisplay = document.getElementById("percentage");
|
||||
var DisplayError = "a";
|
||||
var Perror = (calcPI - PI) / PI
|
||||
Perror *= 100;
|
||||
DisplayError = nfc(Perror, 10);
|
||||
ErrorDisplay.innerHTML = DisplayError + '%';
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
</html>
|
||||
110
projects/poissonDist.php
Normal file
110
projects/poissonDist.php
Normal file
@@ -0,0 +1,110 @@
|
||||
<?php
|
||||
if($_SERVER['HTTP_X_FORWARDED_PROTO'] !== 'https') {
|
||||
header('Location: https://' . $_SERVER['HTTP_HOST'] . $_SERVER['REQUEST_URI']);
|
||||
die();
|
||||
}
|
||||
?>
|
||||
<DOCTYPE! html>
|
||||
<html>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
<script>
|
||||
var r = 10; //circle size
|
||||
var k = 30;
|
||||
var grid = [];
|
||||
var w = r / Math.sqrt(2);
|
||||
var active = [];
|
||||
var cols, rows;
|
||||
var ordered = [];
|
||||
|
||||
function setup() {
|
||||
createCanvas(900, 900);
|
||||
background(0);
|
||||
strokeWeight(4);
|
||||
colorMode(HSB);
|
||||
|
||||
|
||||
cols = floor(width / w);
|
||||
rows = floor(height / w);
|
||||
for (var i = 0; i < cols * rows; i++) {
|
||||
grid[i] = undefined;
|
||||
}
|
||||
|
||||
|
||||
var x = width / 2;
|
||||
var y = height / 2;
|
||||
var i = floor(x / w);
|
||||
var j = floor(y / w);
|
||||
var pos = createVector(x, y);
|
||||
grid[i + j * cols] = pos;
|
||||
active.push(pos);
|
||||
|
||||
}
|
||||
|
||||
function draw() {
|
||||
background(0);
|
||||
|
||||
|
||||
for (var total = 0; total < 30; total++) {
|
||||
if (active.length > 0) {
|
||||
var randIndex = floor(random(active.length));
|
||||
var pos = active[randIndex];
|
||||
var found = false;
|
||||
for (var n = 0; n < k; n++) {
|
||||
var sample = p5.Vector.random2D();
|
||||
var m = random(r, 2 * r);
|
||||
sample.setMag(m);
|
||||
sample.add(pos);
|
||||
|
||||
var col = floor(sample.x / w);
|
||||
var row = floor(sample.y / w);
|
||||
|
||||
if (col > -1 && row > -1 && col < cols && row < rows && !grid[col + row * cols]) {
|
||||
var flag = true;
|
||||
for (var i = -1; i <= 1; i++) {
|
||||
for (var j = -1; j <= 1; j++) {
|
||||
var index = (col + i) + (row + j) * cols;
|
||||
var neighbor = grid[index];
|
||||
if (neighbor) {
|
||||
var d = p5.Vector.dist(sample, neighbor);
|
||||
if (d < r) {
|
||||
flag = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (flag) {
|
||||
found = true;
|
||||
grid[col + row * cols] = sample;
|
||||
active.push(sample);
|
||||
ordered.push(sample);
|
||||
|
||||
//break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
active.splice(randIndex, 1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0; i < ordered.length; i++) {
|
||||
|
||||
stroke(255, 0, 255);
|
||||
strokeWeight(r * 0.5);
|
||||
point(ordered[i].x, ordered[i].y);
|
||||
}
|
||||
|
||||
for (var i = 0; i < active.length; i++) {
|
||||
if (ordered[i]) {
|
||||
stroke(i % 360, 100, 100);
|
||||
strokeWeight(r * 0.5);
|
||||
point(active[i].x, active[i].y);
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
||||
</html>
|
||||
69
projects/sorting_vis.html
Executable file
69
projects/sorting_vis.html
Executable file
@@ -0,0 +1,69 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
|
||||
<script>
|
||||
var values = [];
|
||||
let i = 0;
|
||||
let j = 0;
|
||||
|
||||
function setup() {
|
||||
createCanvas(windowWidth -20, windowHeight-20);
|
||||
stroke(255);
|
||||
background(0);
|
||||
|
||||
for (let i = 0; i < width; i++) {
|
||||
values[i] = random(height);
|
||||
line(i, height, i, height - values[i]);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
function draw() {
|
||||
stroke(243);
|
||||
background(21);
|
||||
|
||||
for (let i = 0; i < width; i++) {
|
||||
line(i, height, i, height - values[i]);
|
||||
}
|
||||
for (let n = 0; n < 50; n++) {
|
||||
if (values[j] > values[j + 1]) {
|
||||
tmp = values[j]
|
||||
values[j] = values[j + 1];
|
||||
values[j + 1] = tmp;
|
||||
}
|
||||
|
||||
if (i < values.length) {
|
||||
j += 1;
|
||||
if (j >= values.length) {
|
||||
j = 0;
|
||||
i += 1;
|
||||
}
|
||||
} else {
|
||||
stroke(0, 255, 0);
|
||||
for (let i = 0; i < width; i++) {
|
||||
line(i, height, i, height - values[i]);
|
||||
}
|
||||
|
||||
noLoop();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
function bSort() {
|
||||
let tmp;
|
||||
for (let i = 0; i < values.length; i++) {
|
||||
for (let j = 0; j < values.length - i - 1; j++) {
|
||||
if (values[j] > values[j + 1]) {
|
||||
tmp = values[j]
|
||||
values[j] = values[j + 1];
|
||||
values[j + 1] = tmp;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</script>
|
||||
</html>
|
||||
133
projects/warp_lines.html
Executable file
133
projects/warp_lines.html
Executable file
@@ -0,0 +1,133 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta name="viewport" width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0>
|
||||
<script src="https://cdn.jsdelivr.net/npm/p5@1.4.0/lib/p5.min.js"></script>
|
||||
|
||||
<style>
|
||||
body {
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.slidecontainer {
|
||||
width: 100%;
|
||||
/* Width of the outside container */
|
||||
}
|
||||
|
||||
/* The slider itself */
|
||||
.slider {
|
||||
-webkit-appearance: none;
|
||||
/* Override default CSS styles */
|
||||
appearance: none;
|
||||
width: 100%;
|
||||
/* Full-width */
|
||||
height: 25px;
|
||||
/* Specified height */
|
||||
background: #d3d3d3;
|
||||
/* Grey background */
|
||||
outline: none;
|
||||
/* Remove outline */
|
||||
opacity: 1;
|
||||
/* Set transparency (for mouse-over effects on hover) */
|
||||
-webkit-transition: .2s;
|
||||
/* 0.2 seconds transition on hover */
|
||||
transition: opacity .2s;
|
||||
}
|
||||
|
||||
.slider::-webkit-slider-thumb {
|
||||
-webkit-appearance: none;
|
||||
/* Override default look */
|
||||
appearance: none;
|
||||
width: 25px;
|
||||
/* Set a specific slider handle width */
|
||||
height: 25px;
|
||||
/* Slider handle height */
|
||||
background: #434343;
|
||||
/* Grey background */
|
||||
cursor: pointer;
|
||||
/* Cursor on hover */
|
||||
}
|
||||
|
||||
.slider::-moz-range-thumb {
|
||||
width: 25px;
|
||||
/* Set a specific slider handle width */
|
||||
height: 25px;
|
||||
/* Slider handle height */
|
||||
background: #434343;
|
||||
/* Grey background */
|
||||
cursor: pointer;
|
||||
/* Cursor on hover */
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<div class="slidecontainer">
|
||||
<input type="range" min="2" max="11" step="1" value="2" class="slider" id="myRange">
|
||||
</div>
|
||||
|
||||
|
||||
<script>
|
||||
let vMargin, hMargin, arrowHeight, t, lineNum;
|
||||
let lineMove = true;
|
||||
|
||||
function setup() {
|
||||
createCanvas(windowWidth, windowHeight * 0.6);
|
||||
hMargin = 12;
|
||||
arrowHeight = 25;
|
||||
t = 0;
|
||||
lineNum = 1;
|
||||
}
|
||||
|
||||
function windowResized() {
|
||||
resizeCanvas(windowWidth, windowHeight * 0.6);
|
||||
}
|
||||
|
||||
function draw() {
|
||||
background(43);
|
||||
angleMode(DEGREES);
|
||||
lineNum = document.getElementById('myRange').value;
|
||||
|
||||
drawLine(hMargin, lineNum + 1);
|
||||
|
||||
if (lineMove) {
|
||||
t++;
|
||||
}
|
||||
|
||||
if (t == 360) {
|
||||
t = 0;
|
||||
}
|
||||
}
|
||||
|
||||
function drawLine(hm, vm) {
|
||||
//let changex = map(sin(t), -1, 1, -22, 22);
|
||||
let changex = sin(t) * 18;
|
||||
vm /= 10;
|
||||
for (let j = 1; j < vm - 1; j++) {
|
||||
|
||||
stroke(255, 34, 63);
|
||||
strokeWeight(4);
|
||||
line(width / hm, j * height / vm, width / 2, j * height / vm); //red line
|
||||
|
||||
stroke(69, 98, 255);
|
||||
line(width / 2, j * height / vm, (hm - 1) * width / hm, j * height / vm); //blue line
|
||||
|
||||
stroke(255);
|
||||
line(width / hm, j * height / vm, width / hm + changex, (j * height / vm) - arrowHeight); //left top
|
||||
line(width / hm + changex, (j * height / vm) + arrowHeight, width / hm, j * height / vm); //left bottom
|
||||
|
||||
line((hm - 1) * width / hm + changex, j * height / vm + arrowHeight, (hm - 1) * width / hm, j * height / vm); //right bottom
|
||||
line(width / 2 - changex, j * height / vm + arrowHeight, width / 2, j * height / vm); //center bottom
|
||||
|
||||
line((hm - 1) * width / hm, j * height / vm, (hm - 1) * width / hm + changex, (j * height / vm) - arrowHeight); //right bottom
|
||||
line(width / 2, j * height / vm, width / 2 - changex, (j * height / vm) - arrowHeight); //center top
|
||||
}
|
||||
}
|
||||
|
||||
function mouseClicked() {
|
||||
lineMove = !lineMove;
|
||||
}
|
||||
</script>
|
||||
|
||||
</html>
|
||||
Reference in New Issue
Block a user