thin_ice
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projects/thin_ice/thin_ice.html
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63
projects/thin_ice/thin_ice.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<meta name="description" content="Thin Ice - a cute pixel art winter puzzle game." />
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<title>Thin Ice | havox</title>
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<link rel="stylesheet" href="style.css" />
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</head>
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<body>
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<main class="page">
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<section class="hero">
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<div class="title-group">
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<h1>Thin Ice</h1>
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<p>
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A game inspired by the Club Penguin mini-game of the same name.
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</p>
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</div>
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</section>
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<section class="layout">
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<article class="panel game-shell" aria-label="Thin Ice game canvas">
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<div class="status-row">
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<div class="loading">
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<div class="spinner" id="spinner" aria-hidden="true"></div>
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<div id="status" role="status" aria-live="polite">Downloading...</div>
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</div>
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<progress id="progress" max="100" value="0" hidden></progress>
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</div>
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<div class="canvas-frame">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex="-1"></canvas>
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</div>
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<div class="controls" id="controls">
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<label><input type="checkbox" id="resize" /> Resize canvas</label>
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<label><input type="checkbox" id="pointerLock" checked /> Lock/hide mouse pointer</label>
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<button
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class="btn"
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type="button"
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onclick='Module.requestFullscreen(document.getElementById("pointerLock").checked,document.getElementById("resize").checked)'>
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Fullscreen
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</button>
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</div>
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<textarea id="output" rows="8" aria-label="Runtime output"></textarea>
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</article>
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<aside class="panel sidebar" aria-label="How to play">
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<h2>How to Play</h2>
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<ul>
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<li>Start on the first tile and plan your route before moving.</li>
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<li>Reach the end tile while avoiding water and broken ice.</li>
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<li>If you slip up, reset and try a smarter path.</li>
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</ul>
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</aside>
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</section>
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</main>
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<script src="script.js"></script>
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<script async src="thin_ice.js"></script>
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</body>
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</html>
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