formatting
This commit is contained in:
@@ -1,73 +1,82 @@
|
||||
<!DOCTYPE html>
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Percolation</title>
|
||||
<link rel="stylesheet" href="style.css"/>
|
||||
</head>
|
||||
<body>
|
||||
<link rel="stylesheet" href="style.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="container">
|
||||
<a href="/#projects" class="back-button">← Back</a>
|
||||
<a href="/#projects" class="back-button">← Back</a>
|
||||
|
||||
<header>
|
||||
<h1>Percolation</h1>
|
||||
<p class="subtitle">A simulation written in C & Raylib.</p>
|
||||
</header>
|
||||
<header>
|
||||
<h1>Percolation</h1>
|
||||
<p class="subtitle">A simulation written in C & Raylib.</p>
|
||||
</header>
|
||||
|
||||
<section>
|
||||
<p>
|
||||
<strong>Percolation</strong> is a simple model for connectivity on a grid. Each cell is either open or closed.
|
||||
This simulation stops as soon as there is a path from the top of the grid to the bottom through the open cells.
|
||||
</p>
|
||||
<div class="info-box">
|
||||
<p>
|
||||
In this simulation, cells are randomly opened on a grid. Percolation occurs when there exists
|
||||
a connected path of open cells from the top to the bottom of the grid. It is a neat way to visualise
|
||||
threshold behaviour: below a certain probability nothing connects, and above it large connected regions
|
||||
suddenly begin to appear.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
<section>
|
||||
<p>
|
||||
<strong>Percolation</strong> is a simple model for connectivity on a
|
||||
grid. Each cell is either open or closed. This simulation stops as
|
||||
soon as there is a path from the top of the grid to the bottom through
|
||||
the open cells.
|
||||
</p>
|
||||
<div class="info-box">
|
||||
<p>
|
||||
In this simulation, cells are randomly opened on a grid. Percolation
|
||||
occurs when there exists a connected path of open cells from the top
|
||||
to the bottom of the grid. It is a neat way to visualise threshold
|
||||
behaviour: below a certain probability nothing connects, and above
|
||||
it large connected regions suddenly begin to appear.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<div class="canvas-container">
|
||||
<div class="canvas-toolbar">
|
||||
<p>Canvas</p>
|
||||
<button id="fullscreenButton" class="action-button" type="button">Fullscreen</button>
|
||||
</div>
|
||||
|
||||
<div class="canvas-shell">
|
||||
<canvas id="canvas" aria-label="Percolation simulation canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<div id="status" class="status">Downloading...</div>
|
||||
<progress id="progress" value="0" max="100" hidden></progress>
|
||||
|
||||
<details>
|
||||
<summary>Show console output</summary>
|
||||
<label class="visually-hidden" for="output">Console output</label>
|
||||
<textarea id="output" rows="8" readonly></textarea>
|
||||
</details>
|
||||
<div class="canvas-container">
|
||||
<div class="canvas-toolbar">
|
||||
<p>Canvas</p>
|
||||
<button id="fullscreenButton" class="action-button" type="button">
|
||||
Fullscreen
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<section>
|
||||
<h3>Technical Details</h3>
|
||||
<p>
|
||||
The simulation uses a <strong>disjoint-set (Union-Find)</strong> style connectivity algorithm. As random cells open,
|
||||
each open cell is union-ed with its open neighbours, and two virtual nodes represent the top and bottom edges
|
||||
of the grid. Percolation is detected the moment those two virtual nodes become connected.
|
||||
</p>
|
||||
<p>
|
||||
This makes each update fast and scalable even for larger grids.
|
||||
</p>
|
||||
</section>
|
||||
<div class="canvas-shell">
|
||||
<canvas
|
||||
id="canvas"
|
||||
aria-label="Percolation simulation canvas"
|
||||
oncontextmenu="event.preventDefault()"
|
||||
></canvas>
|
||||
</div>
|
||||
|
||||
<footer>
|
||||
<p>Built with C, Raylib, and WebAssembly</p>
|
||||
</footer>
|
||||
<div id="status" class="status">Downloading...</div>
|
||||
<progress id="progress" value="0" max="100" hidden></progress>
|
||||
|
||||
<details>
|
||||
<summary>Show console output</summary>
|
||||
<label class="visually-hidden" for="output">Console output</label>
|
||||
<textarea id="output" rows="8" readonly></textarea>
|
||||
</details>
|
||||
</div>
|
||||
|
||||
<section>
|
||||
<h3>Technical Details</h3>
|
||||
<p>
|
||||
The simulation uses a <strong>disjoint-set (Union-Find)</strong> style
|
||||
connectivity algorithm. As random cells open, each open cell is
|
||||
union-ed with its open neighbours, and two virtual nodes represent the
|
||||
top and bottom edges of the grid. Percolation is detected the moment
|
||||
those two virtual nodes become connected.
|
||||
</p>
|
||||
<p>This makes each update fast and scalable even for larger grids.</p>
|
||||
</section>
|
||||
|
||||
<footer>
|
||||
<p>Built with C, Raylib, and WebAssembly</p>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
<script src="script.js"></script>
|
||||
<script async src="index.js"></script>
|
||||
</body>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Reference in New Issue
Block a user